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Star Trek Customizable Card Game, Second Edition - To Boldly Go

Decipher Star Trek CCG 2nd Edition To Boldly Go  

Get ready for the the crew of Enterprise! Characters like Captain Archer, Trip, Reed and T'Pol launch a fully-fledged affiliation and provide players with new game-play options and strategies. The Enterprise affiliations feel will make all players look at their dilemma piles a bit differently. Affiliation specific dilemmas and the replicate keyword boldly take this expansion in a bright new direction. The 122 card set includes an 18-card Archive foil subset and collectors can look for two Archive Portrait cards randomly inserted into packs; James T. Kirk (0 AP 5) and Kathryn Janeway (0 AP 6). Are you ready To Boldly Go??

Regular & Archive Portrait Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC. 1
Archive Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC. box

DILEMMAS (20)

Dual Cost 5 Agonizing Encounter Dual Cost 5 Assist Rescue Operation Dual Cost 2 Between Duty and Respect
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped. Agonizing Encounter Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a Federation ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them. Assist Rescue Operation Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand. Between Duty and Respect
"I was lucky that thing had knees…"
"That was not his knee."

8 R 1
NO LORE OR QUOTE
8 U 2
"If I leave here, I'll die…so I'd rather die here."
8 U 3
Dual Cost 3 Bre'Nan Ritual Dual Cost 2 Cardassian Processing Dual Cost 3 Chula: Move Along Home
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission. Bre'Nan Ritual Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. Cardassian Processing Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped. Chula: Move Along Home
"Your worthiness to join our house will now be judged… according to the traditions of my family."
8 R 4
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 R 5
"…perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze."
8 U 6
Planet Cost 2 Covert Insertion Planet Cost 1 Cultural Differences Dual Cost 2 Dangerous Standoff
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission. Covert Insertion Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed. Cultural Differences Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel. Dangerous Standoff
Founders have cultivated fear in their subjects and enemies from within.
8 U 7
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself."
8 C 8
"Or what? You'll assimilate me?"
8 U 9
Planet Cost 2 Deuterium Plunderers Dual Cost 2 Molecular Mishap Dual Cost 2 Opportunity for Profit
Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three Klingon personnel that he or she does not command and place them at this mission. Deuterium Plunderers Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points. Molecular Mishap Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped. Opportunity for Profit
"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business…"
8 U 10
"There's a forty percent drop in mass… I may have lost one of them."
8 R 11
"You ordered it…you're going to pay for it."
8 U 12
Space Cost 3 Outclassed Space Cost 3 Parallels Dual Cost 1 Profitable Venture
Unless you have Range>8 or Weapons>8 all your personnel are stopped. Outclassed Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order. Parallels Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3. Profitable Venture
"Looks like they used a dispersal field to mask their approach."
8 R 13
"Not our universe. Not our ship. Something … parallel."
8 R 14
"I have a business opportunity that might interest you…"
8 U 15
Space Cost 2 Tactical Disadvantage Dual Cost 2 Telepathic Invasion Planet Cost 2 Up the Ante
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped. Tactical Disadvantage Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards. Telepathic Invasion Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. You may choose to prevent this. If you do and you complete this mission this turn, you win the game. If you do and you do not complete this mission this turn, you lose the game. Up the Ante
"Captain! We've lost hull plating."
8 R 16
"It was as if … a part of me was stolen."
8 U 17
"Break the rules, and you will suffer."
8 R 18
Space Cost 1 Warp Bubble Mishap Planet Cost 1 Zero Hour  
Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed. Warp Bubble Mishap Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. Zero Hour  
"When Beverly Crusher was caught in the static warp bubble, she created her own reality. … I cannot enter it, any more than I can enter her thoughts. … Together, we may be able to open a gateway for her."
8 C 19
"We didn't come here to disable this weapon. We came here to destroy it."
8 R 20
 

EQUIPMENT (3)

Equipment Cost 2 •Data's Emotion Chip Equipment Cost 1 Phase Pistol Equipment Cost 2 Vulcan Tricorder
While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order. •Data's Emotion Chip Hand Weapon. While in combat, each of your Starfleet personnel present is Strength +1. Phase Pistol While facing a dilemma, you may discard a card from hand to have your Starfleet Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma. Vulcan Tricorder
"For thirty-four years, I have endeavored to become more human… to grow beyond my original programming. Still, I am unable to grasp such a simple concept as humor. This emotion chip may be the only answer."
8 R 21
"They have two settings: stun and kill. It would be best not to confuse them."
8 C 22
Superior Vulcan technology complements standard Starfleet issue devices aboard Enterprise.
8 U 23

EVENTS (25)

Event Cost 3 Aggressive Solutions Event Cost 2 Assimilation Techniques Event Cost 4 Bound by Addiction
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three TNG personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event. Aggressive Solutions Replicate - Discard a Borg card from hand. (You may discard a Borg card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Borg personnel. Download an interrupt. Destroy this event. Assimilation Techniques Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Dominion personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event. Bound by Addiction
"Data, cover me…"
8 C 24
"The previous tenant."
8 C 25
"…they will die. But not before they kill me for betraying them…"
8 C 26
Event Cost 2 Continuing Committee Hearing Event Cost 2 Dabo! Event Cost 1 Defend Our People
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Romulan personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event. Continuing Committee Hearing To play this event, you must command three Ferengi personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matched the number you named, place it beneath your non-headquarters mission.
Dabo! Replicate - Discard a Maquis personnel from hand. (You may discard a Maquis personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three FederationMaquis personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event. Defend Our People
"These are not nice people we're dealing with here."
8 C 27
NO LORE OR QUOTE
8 R 28
"…one disaster after another keeps bringing us back together…"
8 C 29
Event Cost 3 Destined To Be Event Cost 2 Diplomatic Offer Event Cost 4 Distracting Exhibition
Prophet. Replicate - Spend two counters. (You may spend an additional two counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Bajoran personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event. Destined To Be Plays in your core. When your Starfleet Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn. Diplomatic Offer Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. Distracting Exhibition
"Help me… Please!"
8 C 30
"Come see for yourself…You'll realize I'm telling the truth."
8 U 31
"…you'll encounter numerous other species."
8 R 32
Event Cost 4 Escape Pod Event Cost 2 First-hand Experience Event Cost 1 Latinum Storage
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.
Escape Pod To play this event, you must command three Starfleet personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead. First-hand Experience To play this event, you must command three Ferengi personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. Latinum Storage
"…get the civilians to the escape pods!"
8 R 33
"You're on a mission of exploration. There's something to be learned from every life-form."
8 C 34
"It's mine… all mine!"
8 R 35
Event Cost 2 Not Easily Destroyed Event Cost 1 Preeminent Precision Event Cost 3 •Reman Subterfuge
Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead. Not Easily Destroyed To play this event, you must command three Starfleet personnel. Plays in your core.
Order - Stop your Starfleet Engineer aboard your ship to make that ship Range +2.
Preeminent Precision To play this event, you must command three Romulan personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. •Reman Subterfuge
"… I've faced my share of challenges. Alien invasions, macroviral infestations, I've crossed Borg space, travelled through time."
8 C 36
"The dilithium matrix has got to be aligned within .3 microns."
8 U 37
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 R 38
Event Cost 4 Remarkable Regeneration Event Cost 3 Remarkable Regeneration Event Cost 2 Rule of Acquisition #102
To play this event, you must command three Starfleet personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. Remarkable Regeneration To play this event, you must command three Starfleet personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. Remarkable Regeneration Decay: 3. (When there are three cards on this event, destroy it.) Rule. To play this event, you must command three Ferengi personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card.
Rule of Acquisition #102
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 R 39
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 R 39
"Nature decays, but latinum lasts forever."
8 U 41
Event Cost 1 Seal the Temple's Door Event Cost 5 Strafing Fire Event Cost 3 Target Practice
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. (You may place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Cardassian personnel. Draw two cards. Destroy this event. Seal the Temple's Door To play this event, you must command two Maquis ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. Strafing Fire Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three Klingon personnel. Download an Assault or Maneuver event. Destroy this event. Target Practice
NO LORE OR QUOTE
8 C 42
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 R 43
"I need a target that fights back."
8 C 44
Event Cost 0 That's the Last Time Event Cost 2 The Muse Event Cost 2 Transporter Buffer
To play this event, you must command three Starfleet personnel. Discard a card from hand to draw two cards. Destroy this event. That's the Last Time Plays in your core. While an opponent is attempting a mission, you may discard a card from hand to name a personnel. That personnel loses all of his or her keywords until the end of the mission attempt. You may do this only once per mission attempt. The Muse Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three DS9 personnel. Place an event from your discard pile on top of your deck. Destroy this event. Transporter Buffer
"You know you and cheddar don't get along."
8 C 45
"He was the youngest I ever found. So eager… ready to give everything he had in one great burst."
8 R 46
Deep Space Nine's transporters include a large memory core used to temporarily store the patterns of transported matter.
8 C 47
Event Cost 1 We're All On Strike    
To play this event, you must command three Ferengi personnel. Plays in your core.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.
We're All On Strike  
"We're going to fight back in the only way we can…"
8 U 48
 

INTERRUPTS (3)

Interrupt Disinterested Visitant Interrupt He Speaks in Shale Interrupt Temporal Delineation
To play this interrupt, you must command three Starfleet personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt. Disinterested Visitant When your Starfleet personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma. He Speaks in Shale Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a Future or Past personnel, you may also spend one extra in total cost on dilemmas. Temporal Delineation
"We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?"
8 R 49
"We're here to find out what happened to the colony. We came to help you."
8 U 50
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 R 51

MISSIONS (11)

Space •Assist Cloaked Ship Space •Automated Repair Station Planet •Control Plague
Alpha Quadrant Points 35
Diplomacy, Engineer, Officer, Transporters, and Integrity>33
You may attempt and complete this mission using your Klingon personnel with these requirments: Leadership, Navigation, Security, Treachery, and Strength>36.
•Assist Cloaked Ship Alpha Quadrant Points 30
Astrometrics, Programming, Transporters, and Cunning>28
At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship.
•Automated Repair Station Alpha Quadrant Points 35
Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34
•Control Plague
Klingon-occupied space: "We've been using your plasma exhaust…"

Starfleet Span: 4
8 U 52
Tellurite cargo lane: "Select a method of compensation to begin the process."

FederationStarfleet Span: 3
8 U 53
Qu'Vat Colony: "Millions are already infected. If this continues, the Klingon species will cease to exist."

KlingonStarfleet Span: 2
8 U 54
Headquarters •Earth, Humanity's Home Planet •Escape Gulag Space •Investigate Stalled Ship
Alpha QuadrantHeadquarters
You may play [SF] cards, [NA] cards, and equipment at this mission.
Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points.
•Earth, Humanity's Home Alpha Quadrant Points 30
Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission
You may attempt and complete this mission using your Klingon personnel with these requirements: Geology, Officer, Security, and Strength>28.
•Escape Gulag Alpha Quadrant Points 35
2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32
Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36.
•Investigate Stalled Ship
Earth: "For nearly a century, we've waded ankle-deep in the ocean of space. Now it's finally time to swim."

Starfleet Headquarters

Span: 2
8 U 55
Rura Penthe: "Known throughout the galaxy as the alien's graveyard."

Any affiliation (except Klingon) may attempt this mission.

Span: 2
8 U 56
Uncharted system: Board derelict and investigate status.

Starfleet Span: 4
8 U 57
Space •Navigate Minefield Space •Practice Orbital Maneuvers Planet •Retrieve Materiel
Alpha Quadrant Points 30
Diplomacy, Engineer, Navigation and Cunning>28
When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship.
•Navigate Minefield Alpha Quadrant Points 40
Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets
Region: Sector 001. Cadets may complete this mission as if they were facing a dilemma.
•Practice Orbital Maneuvers Alpha Quadrant Points 30
Anthropology, Engineer, Transporters, and Cunning>30
When you complete this mission, you may download a non-Artifact equipment and place it here.
•Retrieve Materiel
Uncharted system: Annexed by the Romulan Star Empire. Protected by tricobalt mines.

Starfleet Span: 3
8 U 58
Titan: "The Academy flight range, near Saturn."

Federation Span: 2
8 U 59
Pre-industrial world: Recover misplaced technology to prevent contamination of indigenous cultures.

FederationStarfleet Span: 2
8 U 60
Space •Traverse Ion Storm Planet •Survey New World  
Alpha Quadrant Points 40
Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery)
When you score points for completing this mission, lose 5 points for each other mission that has already been completed.
•Traverse Ion Storm Alpha Quadrant Points 35
Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28
When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of his or her owner's deck.
•Survey New World  
Gaseous anomaly: "I'm reading an ion storm on that trajectory, sir. Should I go around it?"

Any affiliation may attempt this mission.

Span: 3
8 U 61
Near Polaris: "The planet supports a diverse ecology…"

Any affiliation (except Borg) may attempt this mission.

Span: 2
8 U 62
 

PERSONNEL - BAJORAN (1)

Bajoran Cost 2 •Mardah, Quite a Writer    
DS9 Bajoran

Red Dot Acquisition
Red Dot Programming Red Dot Science


Dabo Girl.

Order - Name a card type. Reveal the top card of your deck. If it is the named card type, you make take a card from your discard pile and place it on the bottom of your deck. You may do this only once each turn.
•Mardah, Quite a Writer  
"First rule of Dabo; watch the wheel, not the girl."

INTEGRITY 4CUNNING 5STRENGTH 4
8 C 63
 

PERSONNEL - BORG (4)

Borg Cost 2 •Borg Queen, The One Who is Many Borg Cost 3 •First, Unstable Borg Cost 4 •Fourth, Neonatal Drone
Command Borg

Red Dot Diplomacy Red Dot 2 Leadership
Red Dot Treachery
•Borg Queen, The One Who is Many Staff Borg

Red Dot Leadership Red Dot Officer
Red Dot Treachery


Drone.
When you play this personnel, you may discard a random card from hand to download an event.
•First, Unstable Staff Borg

Red Dot Navigation Red Dot Transporters


Drone.
When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand.
•Fourth, Neonatal Drone
"… we evolved to include the synthetic."

INTEGRITY 4CUNNING 8STRENGTH 6
8 C 64
"No more deceptions!"

INTEGRITY 4CUNNING 5STRENGTH 5
8 R 65
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 5
8 U 56
Borg Cost 3 •Third, Neonatal Drone    
Staff Borg

Red Dot Astrometrics Red Dot Transporters


Drone.
When you play this personnel, you may download a Borg personnel whose cost is less than or equal to the number of cards in your hand.
•Third, Neonatal Drone  
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 5
8 R 67
`

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 3 •Thrax, Chief of Security Cardassian Cost 2 •Ulani Belor, Senior Cardassian Scientist  
Staff AU Changeling

Red Dot Officer Red Dot Security
Red Dot Transporters Red Dot Treachery


Shape-shifter.
When you play a Punishment card, you may draw a card.
•Thrax, Chief of Security Staff Cardassian

Red Dot Engineer Red Dot Physics
Red Dot Programming Red Dot Science


While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1.
•Ulani Belor, Senior Cardassian Scientist  
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."

INTEGRITY 4CUNNING 5STRENGTH 6
8 R 68
"I'm glad we already have so much in common."

INTEGRITY 6CUNNING 6STRENGTH 4
8 C 69
 

PERSONNEL - DOMINION (1)

Dominion Cost 0 Turan'Ekan    
Staff Jem'Hadar

Red Dot Geology Red Dot Navigation
Red Dot Physics Red Dot Programming
Red Dot Security


Alpha.
When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand.
Turan'Ekan  
"He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant."

INTEGRITY 6CUNNING 5STRENGTH 8
8 C 70
 

PERSONNEL - FEDERATION (6)

Federation Cost 3 •Benjamin Sisko, First Officer Federation Cost 2 •Boothby, Groundskeeper Federation Cost 1 •Jean Hejar [sic], Nova Squadron Navigator
Command Earth Human

Red Dot Engineer Red Dot Honor
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Transporters


Order - Discard a card from hand to download Escape Pod.
•Benjamin Sisko, First Officer Earth Human

Red Dot Anthropology Red Dot Honor


Each of your Cadets is attributes +1 while he or she is facing a dilemma.
•Boothby, Groundskeeper Staff Earth Human

Cadet.
While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security and Transporters.
•Jean Hajar, Nova Squadron Navigator
"Sir, Admiral Hanson has deployed the Gage, the Kyushu and the Melbourne…"

INTEGRITY 6CUNNING 6STRENGTH 6
8 U 71
"You did what you had to do. You did what you thought best. I just made sure you listened to yourself."

INTEGRITY 7CUNNING 6STRENGTH 4
8 C 72
"We were still within flight safety parameters, sir."

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 73
Federation Cost 1 •Nicholas Locarno, Nova Squadron Leader Federation Cost 1 •Sito Jaxa, Nova Squadron Pilot Federation Cost 3 •Wesley Crusher, Nova Squadron Pilot
Command Earth Human

Cadet.
While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer and Treachery and each Cadet present is attributes +1.
•Nicholas Locarno, Nova Squadron Leader Staff Earth Bajoran

Cadet.
While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters.
•Sito Jaxa, Nova Squadron Pilot Staff Earth Human

Red Dot Astrometrics Red Dot Honor
Red Dot Navigation Red Dot Physics
Red Dot Programming


Cadet.
While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery.
•Wesley Crusher, Nova Squadron Pilot
"Everything's going to be all right …so long as we stick together."

INTEGRITY 5CUNNING 5STRENGTH 6
8 U 74
"I was flying solely on sensor readings at the time…"

INTEGRITY 5CUNNING 6STRENGTH 5
8 C 75
"We thought we could do it. We thought we could do anything."

INTEGRITY 6CUNNING 7STRENGTH 5
8 R 76

PERSONNEL - FERENGI (2)

Ferengi Cost 2 •Frool, Old and Fragile Ferengi Cost 2 •Grimp, Pessimist  
Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Science Red Dot Security


Waiter.
When you play this personnel, if you have two different Rules in your core, he is cost -1.
•Frool, Old and Fragile Ferengi

Red Dot Acquisition Red Dot Programming
Red Dot Transporters


Waiter.

Order - Discard four Rules from your hand to score 5 points.
•Grimp, Pessimist  
"It's not my fault!"

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 77
"The FCA has ears everywhere."

INTEGRITY 5CUNNING 5STRENGTH 5
8 U 78
 

PERSONNEL - KLINGON (1)

Klingon Cost 3 •Quark, Son of Keldar    
Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Diplomacy Red Dot Honor


Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck.
•Quark, Son of Keldar  
"…I have come to answer the challenge of D'Ghor, son of… whatever."

INTEGRITY 6CUNNING 6STRENGTH 4
8 U 79
 

PERSONNEL - NON-ALIGNED (11)

Non-Aligned Cost 1 •Aluura, Nice to Everyone Non-Aligned Cost 3 •Arik Soong, Father of Many Non-Aligned Cost 1 •Cyrus Redblock, Civil Criminal
Alien

Red Dot Acquisition Red Dot Honor


Dabo Girl.

Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.
•Aluura, Nice to Everyone Staff Past Human

Red Dot 2 Biology Red Dot Medical
Red Dot Programming Red Dot Science


While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead.
•Arik Soong, Father of Many Hologram

Red Dot Acquisition Red Dot Leadership
Red Dot Treachery

Thief. For each Crime event you command, this personnel is attributes +2 (limit +6).
•Cyrus Redblock, Civil Criminal
"Oh… You want me to be 'nice.'"

INTEGRITY 6CUNNING 5STRENGTH 4
8 C 80
"I didn't realize you shared humanity's reactionary attitude toward this field of medicine."

INTEGRITY 4CUNNING 7STRENGTH 5
8 U 81
"Life is an endless stream of choices. Unfortunately, you have chosen to make my life more difficult."

INTEGRITY 2CUNNING 5STRENGTH 5
8 C 82
Non-Aligned Cost 3 •Kieran MacDuff, Executive Officer Non-Aligned Cost 3 •Malik, Devious Augment Non-Aligned Cost 1 •Miss Sarda, Not a Legal Expert
Command Sotarran

Red Dot 2 Anthropology
Red Dot Intelligence Red Dot Leadership
Red Dot Officer Red Dot 2 Treachery


Infiltrator.
When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped.
•Kieran MacDuff, Executive Officer Command Past Human

Red Dot Leadership Red Dot Officer
Red Dot Security Red Dot 2 Treachery


Genetically Enhanced.
When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand.
•Malik, Devious Augment Alien

Red Dot
Anthropology Red Dot Honor

Dabo Girl.

Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn.
•Miss Sarda, Not a Legal Expert
"There are times for diplomacy…this is not one of them."

INTEGRITY 2CUNNING 6STRENGTH 6
8 R 83
"Please, father, there's no other way."

INTEGRITY 2CUNNING 7STRENGTH 8
8 U 84
"I'm not what a lot of people think. I mean, if you're a dabo girl, you know… you get a reputation."

INTEGRITY 6CUNNING 4STRENGTH 4
8 C 85
Non-Aligned Cost 3 •Raakin, Dominant Augment Non-Aligned Cost 3 •Shran, In Archer's Debt Non-Aligned Cost 4 •Silik, Chameleon
Command Past Human

Red Dot Astrometrics
Red Dot 2 Leadership Red Dot Navigation
Red Dot Officer Red Dot Transporters
Red Dot Treachery


Genetically Enhanced.
When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile.
•Raakin, Dominant Augment Command Past Andorian

Red Dot Astrometrics Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Transporters


Commander: Kumari.
When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile.
•Shran, In Archer's Debt Staff Past Suliban

Red Dot Exobiology Red Dot Navigation
Red Dot Transporters Red Dot Treachery


Genetically Enhanced.
Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn.
•Silik, Chameleon
"They've forgotten how we stayed alive all these years. My resolve was what kept us from starving to death on that rock."

INTEGRITY 4CUNNING 8STRENGTH 8
8 R 86
"Once he's free, my debt will be repaid in full."

INTEGRITY 4CUNNING 5STRENGTH 6
8 R 87
"I've learned a great deal about you… even more than you know."

INTEGRITY 3CUNNING 6STRENGTH 6
8 R 88
Non-Aligned Cost 4 •T'Pol, Subcommander Non-Aligned Cost 4 •Zefram Cochrane, Ready to Make History  
Command Past Vulcan

Red Dot
Astrometrics Red Dot 2 Biology
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Programming


While this personnel is present with a Human, she gains Diplomacy and Exobiology.
•T'Pol, Subcommander Command Past Human

Red Dot 2 Astrometrics Red Dot Engineer
Red Dot 2 Navigation Red Dot Physics
Red Dot Programming Red Dot Science


Commander: Phoenix.
When you play a ship at this mission, you may stop this personnel to make that ship cost -2.
•Zefram Cochrane, Ready to Make History  
"I've been trained to tolerate offensive situations."

INTEGRITY 6CUNNING 7STRENGTH 6
8 C 89
"Ahhhhhhhhhhhhhhh!!!"

INTEGRITY 5CUNNING 7STRENGTH 5
8 R 90
 

PERSONNEL - ROMULAN (2)

Romulan Cost 4 •Jean-Luc Picard, Bearer of Ill Tidings Romulan Cost 2 •Shinzon, Reman Leader  
Command Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Intelligence Red Dot Security


Dissident.
When this personnel is present with your Dissident and about to face a dilemma, you may lose 5 points to shuffle your opponent's dilemma stack.
•Jean-Luc Picard, Bearer of Ill Tidings Command Human

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot 2 Treachery
•Shinzon, Reman Leader  
"The tenor of the mission has changed… at least for me."

INTEGRITY 8CUNNING 6STRENGTH 6
8 R 91
"We will no longer bow before anyone as slaves."

INTEGRITY 1CUNNING 6STRENGTH 6
8 C 92
 

PERSONNEL - STARFLEET (22)

Starfleet Cost 2 •Burrows, Diagnostic Tech Starfleet Cost 3 Callaghan Starfleet Cost 2 •Charles Tucker III, "Trip"
Staff Past Human

Red Dot Astrometrics Red Dot Officer
Red Dot Transporters


When your Starfleet personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn.
•Burrows, Diagnostic Tech Staff Past Human

Red Dot Engineer Red Dot Physics
Red Dot Programming


When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Starfleet Engineer personnel.
Callaghan Command Past Human

Red Dot
Engineer Red Dot Honor
Red Dot Officer Red Dot Programming


While this personnel is facing a dilemma, he gains Leadership and Security.
•Charles Tucker III, "Trip"
"It's from over there…"

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 93
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.

INTEGRITY 5CUNNING 6STRENGTH 5
8 U 94
"I've only been to one inhabited planet besides Earth… nothing there but dust-dwelling ticks."

INTEGRITY 6CUNNING 6STRENGTH 6
8 C 95
Starfleet Cost 2 •Cunningham, Assigned to the Galley Starfleet Cost 1 Dallas Starfleet Cost 1 •Daniels, Temporal Agent
Staff Past Human

Red Dot
Anthropology
Red Dot Astrometrics Red Dot Officer


When you play this personnel, you may discard a card from hand to spend two additional counters this turn.
•Cunningham, Assigned to the Galley Staff Past Human

Red Dot
Archaeology Red Dot Physics
Red Dot Science
Dallas Staff Future Human/Alien

Red Dot Anthropology Red Dot Intelligence
Red Dot Physics Red Dot Security


When this personnel is stopped by a dilemma, return him to his or her owner's hand.
•Daniels, Temporal Agent
"With all due respect, you've been cooking the same meal over and over again."

INTEGRITY 5CUNNING 5STRENGTH 6
8 C 96
With the first mission pushing Enterprise's launch to a sooner-than-expected date, most of her crew consisted of new Starfleet Academy graduates. Where they lacked in experience, these new gradutes make up in knowledge.

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 97
"I come from right about here … approximately nine hundred years from now."

INTEGRITY 6CUNNING 6STRENGTH 6
8 U 98
Starfleet Cost 1 •Elizabeth Cutler, Eager Entomologist Starfleet Cost 3 •Emory Erickson, Father of the Transporter Starfleet Cost 3 Gaeta
Staff Past Human

Red Dot Biology Red Dot Exobiology


While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology.
•Elizabeth Cutler, Eager Entomologist Past Human

Red Dot Engineer Red Dot Physics
Red Dot Programming
Red Dot 3 Transporters


While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters.
•Emory Erickson, Father of the Transporter Past Human

Red Dot Anthropology
Red Dot Astrometrics Red Dot Navigation


When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands.
Gaeta
"Did you know there are over five thousand subspecies of termites on Loracus Prime?"

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 99
"I always suspected you'd be famous, just never thought you'd be more famous than me."

INTEGRITY 4CUNNING 7STRENGTH 3
8 U 100
Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy.

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 101
Starfleet Cost 2 Garrid Starfleet Cost 2 •Hoshi Sato, Uneasy Educator Starfleet Cost 2 •Jeffrey Pierce, On The Edge
Past Human

Red Dot
Biology Red Dot Medical
Red Dot Science


When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event.
Garrid Staff Past Human

Red Dot Anthropology Red Dot Biology
Red Dot Exobiology Red Dot Geology
Red Dot Medical Red Dot Programming
Red Dot Science


While facing a dilemma, this personnel loses Anthropology and Science.
•Hoshi Sato, Uneasy Educator Staff Past Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Programming Red Dot Security


You may play this personnel at cost +1 to choose a Starfleet personnel present. That personnel cannot be stopped until the end of this turn.
•Jeffrey Pierce, On The Edge
For the crew of the Enterprise NX-01, facing hazardous duty is part of the risk of poineering exploration.

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 102
"It's the environmental suits … they make me a little … claustrophobic."

INTEGRITY 6CUNNING 6STRENGTH 5
8 U 103
"I read every transcript of every mission… I thought I was prepared… that I knew what to expect."

INTEGRITY 5CUNNING 5STRENGTH 5
8 C 104
Starfleet Cost 3 •Jeremy Lucas, Phlox's Colleague Starfleet Cost 3 •Jonathan Archer, Headstrong Captain Starfleet Cost 2 •Kelby, Arrogant Engineer
Past Human

Red Dot Biology Red Dot 2 Medical
Red Dot Science


When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that.
•Jeremy Lucas, Phlox's Colleague Command Past Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security


Commander: Enterprise.
While this personnel is at your Federation mission requiring Diplomacy, you may attempt it.
•Jonathan Archer, Headstrong Captain Staff Past Human

Red Dot Engineer Red Dot Programming
Red Dot Transporters


Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn.
•Kelby, Arrogant Engineer
"Four minutes to containment breach… there's no way to stop it from here."

INTEGRITY 5CUNNING 7STRENGTH 5
8 U 105
"This is Captain Jonathan Archer of the Starship Enterprise."

INTEGRITY 6CUNNING 6STRENGTH 6
8 R 106
"Engineering is good to go, sir."

INTEGRITY 5CUNNING 6STRENGTH 5
8 U 107
Starfleet Cost 4 •Malcolm Reed, Weapons Expert Starfleet Cost 2 •Maxwell Forrest, Starfleet Executive Starfleet Cost 2 McDermott
Command Past Human

Red Dot Honor Red Dot Intelligence
Red Dot Officer Red Dot 2 Security
Red Dot Transporters


Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission.
•Malcolm Reed, Weapons Expert Command Past Human

Red Dot 2 Diplomacy Red Dot Leadership
Red Dot Medical


Admiral.
When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1.
•Maxwell Forrest, Starfleet Executive Command Past Human

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot Transporters
McDermott
"How am I supposed to protect this ship without proper weapons?

INTEGRITY 6CUNNING 5STRENGTH 6
8 R 108
"The debriefing's on hold … indefinitely. I want you to take some time off to clear your head. That's an order, Captain."

INTEGRITY 6CUNNING 6STRENGTH 5
8 R 109
Starfleet command personnel have to be alert and ready for any situation that may arise aboard the Enterprise. This is especially difficult when most of the personnel they command have never set foot off of Earth.

INTEGRITY 6CUNNING 5STRENGTH 5
8 C 110
Starfleet Cost 3 •Phlox, Alien Physiologist Starfleet Cost 2 •T'Pol, Austere Commander Starfleet Cost 3 •Travis Mayweather, Space Boomer
Staff Past Human

Red Dot •Biology Red Dot Exobiology
Red Dot Medical Red Dot Physics
Red Dot Science


When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played.
•Phlox, Alien Physiologist Command Past Human

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Officer Red Dot Science
•T'Pol, Austere Commander Staff Past Human

Red Dot Astrometrics Red Dot Geology
Red Dot 2 Navigation Red Dot Transporters


While this personnel is aboard your Starfleet ship and the first mission you completed this game was a space mission, that ship is Range +2.
•Travis Mayweather, Space Boomer
"My osmotic eel's under the weather… I should stay aboard until she's feeling better."

INTEGRITY 6CUNNING 6STRENGTH 5
8 R 111
"I've been offered a commission with Starfleet."

INTEGRITY 6CUNNING 7STRENGTH 6
8 C 112
"Seems like everybody else on board is itching for a first contact."

INTEGRITY 5CUNNING 6STRENGTH 5
8 R 113
Starfleet Cost 2 •Williams, Starfleet Commander    
Command Past Human

Red Dot 2 Anthropology
Red Dot Leadership Red Dot Officer

While this personnel is facing a dilemma and your Starfleet personnel present is about to be stopped, you may stop this personnel to prevent that.
•Williams, Starfleet Commander  
"… the details of this debriefing will remain classified, as ordered by the Command Council."

INTEGRITY 5CUNNING 6STRENGTH 5
8 U 114
 

SHIPS - FEDERATION (2)

Federation Cost 4 •U.S.S. Ganges, One of the First Federation Cost 3 •U.S.S. Rio Grande, Built to Last  
Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each DS9 personnel aboard (limit +5).
•U.S.S. Ganges, One of the First Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1.
•U.S.S. Rio Grande, Built to Last  
One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.

RANGE 3  WEAPONS 3  SHIELDS 3
8 R 115
The only survivor of Deep Space Nine's three original runabout vessels.

RANGE 3  WEAPONS 3  SHIELDS 3
8 R 116
 

SHIPS - STARFLEET (4)

Starfleet Cost 4 •Enterprise, Finally Ready to Swim Starfleet Cost 3 •Sarajevo, Starfleet Vessel Starfleet Cost 2 •Shuttlepod One, Reliable Transport
Command Past
NX Class

While you have three different species aboard this ship, it is attributes +2.
•Enterprise, Finally Ready to Swim Command Past
Unknown Class

While you have a Transporters personnel aboard this ship, it is attributes +1.
•Sarajevo, Starfleet Vessel Staff Past
Shuttle

You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from a mission where you have a Starfleet ship, subtract 2 from the Range required.
•Shuttlepod One, Reliable Transport
"This engine will let us go boldly…where no man has gone before."

RANGE 6  WEAPONS 5  SHIELDS 5
8 R 117
"We've rendezvoused with the Sarajevo, which will be returning Emory and Danica to Earth."

RANGE 6  WEAPONS 5  SHIELDS 5
8 C 118
"Prep a shuttlepod, Mister Tucker."

RANGE 2  WEAPONS 2  SHIELDS 2
8 R 119
Starfleet Cost 2 •Shuttlepod Two, Landing Craft    
Staff Past
Shuttle

You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from your space mission, subtract 3 from the Range required.
•Shuttlepod Two, Landing Craft  
"We could take Shuttlepod Two…"

RANGE 2  WEAPONS 2  SHIELDS 2
8 R 120
 

Archive Foils

DILEMMA

DILEMMA

DILEMMA

Dual Cost 2 Cardassian Processing Space Cost 3 Outclassed Planet Cost 1 Zero Hour
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. Cardassian Processing Unless you have Range>8 or Weapons>8 all your personnel are stopped. Outclassed Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. Zero Hour
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 A 1
"Looks like they used a dispersal field to mask their approach."
8 A 2
"We didn't come here to disable this weapon. We came here to destroy it."
8 A 3

EVENT

EVENT

EVENT

Event Cost 4 Distracting Exhibition Event Cost 1 Latinum Storage Event Cost 3 •Reman Subterfuge
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. Distracting Exhibition To play this event, you must command three Ferengi personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. Latinum Storage To play this event, you must command three Romulan personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. •Reman Subterfuge
"…you'll encounter numerous other species."
8 A 4
"It's mine… all mine!"
8 A 5
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 A 6

EVENT

EVENT

INTERRUPT

Event Cost 4 Remarkable Regeneration Event Cost 5 Strafing Fire Interrupt Temporal Delineation
To play this event, you must command three Starfleet personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. Remarkable Regeneration To play this event, you must command two Maquis ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. Strafing Fire Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a Future or Past personnel, you may also spend one extra in total cost on dilemmas. Temporal Delineation
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 A 7
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 A 8
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 A 9

PERSONNEL - BORG

PERSONNEL - CARDASSIAN

PERSONNEL - FEDERATION

Borg Cost 3 •First, Unstable Cardassian Cost 3 •Thrax, Chief of Security Federation Cost 3 •Wesley Crusher, Nova Squadron Pilot
Staff Borg

Red Dot Leadership Red Dot Officer
Red Dot Treachery


Drone.
When you play this personnel, you may discard a random card from hand to download an event.
•First, Unstable Staff AU Changeling

Red Dot Officer Red Dot Security
Red Dot Transporters Red Dot Treachery


Shape-shifter.
When you play a Punishment card, you may draw a card.
•Thrax, Chief of Security Staff Earth Human

Red Dot Astrometrics Red Dot Honor
Red Dot Navigation Red Dot Physics
Red Dot Programming


Cadet.
While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery.
•Wesley Crusher, Nova Squadron Pilot
"No more deceptions!"

INTEGRITY 4CUNNING 5STRENGTH 5
8 A 10
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."

INTEGRITY 4CUNNING 5STRENGTH 6
8 A 11
"We thought we could do it. We thought we could do anything."

INTEGRITY 6CUNNING 7STRENGTH 5
8 A 12

PERSONNEL - NON-ALIGNED

PERSONNEL - NON-ALIGNED

PERSONNEL - STARFLEET

Non-Aligned Cost 3 •Shran, In Archer's Debt Non-Aligned Cost 4 •Silik, Chameleon Starfleet Cost 3 •Jonathan Archer, Headstrong Captain
Command Past Andorian

Red Dot Astrometrics Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Transporters


Commander: Kumari.
When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile.
•Shran, In Archer's Debt Staff Past Suliban

Red Dot Exobiology Red Dot Navigation
Red Dot Transporters Red Dot Treachery


Genetically Enhanced.
Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn.
•Silik, Chameleon Command Past Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security


Commander: Enterprise.
While this personnel is at your Federation mission requiring Diplomacy, you may attempt it.
•Jonathan Archer, Headstrong Captain
"Once he's free, my debt will be repaid in full."

INTEGRITY 4CUNNING 5STRENGTH 6
8 A 13
"I've learned a great deal about you… even more than you know."

INTEGRITY 3CUNNING 6STRENGTH 6
8 A 14
"This is Captain Jonathan Archer of the Starship Enterprise."

INTEGRITY 6CUNNING 6STRENGTH 6
8 A 15

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - STARFLEET

Federation Cost 4 •U.S.S. Ganges, One of the First Federation Cost 3 •U.S.S. Rio Grande, Built to Last Starfleet Cost 4 •Enterprise, Finally Ready to Swim
Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each DS9 personnel aboard (limit +5).
•U.S.S. Ganges, One of the First Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1.
•U.S.S. Rio Grande, Built to Last Command Past
NX Class

While you have three different species aboard this ship, it is attributes +2.
•Enterprise, Finally Ready to Swim
One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.

RANGE 3  WEAPONS 3  SHIELDS 3
8 A 16
The only survivor of Deep Space Nine's three original runabout vessels.

RANGE 3  WEAPONS 3  SHIELDS 3
8 A 17
"This engine will let us go boldly…where no man has gone before."

RANGE 6  WEAPONS 5  SHIELDS 5
8 A 18

Archive Portrait Foils

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

 
Federation Cost 2 •James T. Kirk, Youngest Captain in Starfleet Federation Cost 2 •Kathryn Janeway, Clever Captain  
Command Past Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership
•James T. Kirk, Youngest Captain in Starfleet Command Voyager Human

Red Dot Diplomacy Red Dot Engineer
Red Dot 2 Leadership Red Dot Science
•Kathryn Janeway, Clever Captain  
"One of the advantages of being captain is being able to ask for advice without necessarily having to take it."

INTEGRITY 7CUNNING 6STRENGTH 6
0 AP 5
"My name is Kathryn Janeway, captain of the Federation starship Voyager."

INTEGRITY 6CUNNING 6STRENGTH 5
0 AP 6
 
 
 
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