|
|
|
|
|
|
|
|
These Are the Voyages. Kirk, Spock, and McCoy? What else could one ask for? Incredible gameplay and gorgeous images as well? These Are The Voyages take Star Trek Second Edition to new levels.
Card 12 R 50 "Parek, Privileged Legate" was not originally printed with this expansion. It was later released as a promotional foiled card for The Continuing Committee's 2008 Regionals.
Copyright line - TM & 2007 PAR. PIC. © 2007 DECIPHER INC. |
DILEMMAS (20) |
Arena |
Barrier's Effect |
Casualties |
Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission. |
|
Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles. |
|
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. |
|
"The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship."
12 C 1 |
"Something … hit me, like an electrical charge."
12 C 2 |
"Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain."
12 R 3 |
Distress Call |
Excalbian Drama |
Fesarius Bluff |
This dilemma is cost -3 for each mission you have completed. All your personnel are stopped. |
|
When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped. |
|
When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped. |
|
"Earth Outpost Four reports they're under attack. A space vessel, identity unknown."
12 R 4
|
"We ask you to observe with us … the confrontation of the two opposing philosophies … you term good and evil."
12 C 5 |
"… your intention is not peaceful. We are now considering the disposition of your ship and the life aboard."
12 C 6 |
Gangster's Welcome |
Gorgan |
Lawgivers |
Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core. |
|
Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped. |
|
For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each personnel stopped this way is returned to his or her owner's hand. |
|
"I want to see you turn to stone. Put your hands over you head, or you ain't going to have no head to put your hands over."
12 C 7 |
"Hail, hail, fire and snow,
Call the angel, we will go.
Far away, far to see,
Friendly Angel come to me."
12 C 8
|
"The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed."
12 U 9
|
Mark of Gideon |
Moment of Doubt |
Mugato |
Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. |
|
This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped. |
|
Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck. |
|
"There is no place … that is not filled with people."
12 C 10 |
"Why me? I look around that bridge, and I see the men waiting for me to make the next move. And … what if I'm wrong?"
12 C 11 |
Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited.
12 C 12 |
Neural Parasites |
No Kill I |
Psychokinetic Control |
This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed. |
|
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. |
|
Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. |
|
"This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole…"
12 R 13 |
"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14 |
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15 |
Silent Attack |
Swashbuckler at Heart |
Trelane's Trial |
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1. |
|
Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. |
|
Choose a personnel that does not have an attributes>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed. |
|
"Kelso is dead. Strangled."
12 C 16 |
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17 |
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
12 C 18 |
Vault of Tomorrow |
Vian Test |
|
Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile. |
|
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. |
|
|
"I also found about a million of these … silicon nodules. They're eggs, aren't they?"
12 U 19 |
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20 |
|
EQUIPMENT (1) |
•Tox Uthat |
|
|
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile. |
|
|
"Show me where you've hidden the Tox Uthat."
12 R 21
|
|
EVENTS (11) |
Condition Red |
Discovered |
Final Cry |
Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your personnel loses and gains . |
|
To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game. |
|
Plays in your core. When your personnel is about to be killed by a dilemma, you may discard three cards from hand to stop him or her instead. |
|
"Condition alert. Battle stations."
12 U 22 |
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
12 U 23 |
"Kirk to Enterprise, lock on transporters. Beam us up."
12 U 24 |
•Hurried Departure |
Not Easily Avoided |
•Obstacle to Opportunity |
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points. |
|
Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. |
|
To play this event, you must command three personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile. |
|
"Scotty, I need warp speed in three minutes or we're all dead!"
12 U 25 |
"The hostile is now giving chase, sir. Accelerating fast."
12 U 26 |
"Is there anything they have that you want? … Maybe this isn't a problem. Maybe it's an opportunity."
12 U 27 |
•Optimism |
•Plasma Energy Weapon |
Rule of Acquisition #18 |
Plays in your core.
Order - Place a card from hand on the bottom of your deck.
Order - Shuffle your dilemma pile.
Order - Discard a card from hand that has the same title as a unique card you command to draw a card. |
|
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order. |
|
Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn. |
|
"… but what you lack biologically you make up for with your charming optimism."
12 U 28 |
"Obviously, their weaponry is superior to ours…"
12 U 29 |
"A Ferengi without profit is no Ferengi at all."
12 U 30 |
•The Circle |
You Have a Disease |
|
To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn. |
|
Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn. |
|
|
"I won't allow Bajorans to be powerless anymore. We have been doormats to the Cardassians, and now the Federation, any great power that happens by. We will not be that again."
12 R 31 |
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
12 U 32 |
|
INTERRUPTS (6) |
Cascade Virus |
Covert Relationship |
Dominion Hierarchy |
To play this interrupt you must command Athos IV and three personnel. When an opponent plays a non-unique personnel or a personnel who costs 2 or less, ignore effects from playing that personnel and place him or her in his or her owner's discard pile. |
|
To play this interrupt, you must command three personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel. |
|
When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt. |
|
"Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't."
12 R 33 |
"My position here has been compromised."
12 U 34 |
The Dominion achieves its ruthless efficiency in part through rigid role definition defined by the Founders themselves.
12 U 35 |
Driven |
Grav-Plating Trap |
Neural Transceiver |
When your Officer is facing a dilemma, discard a Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma. |
|
When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event. |
|
When one of your unique personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn. |
|
"You overworked him, pushed him, expected too much from him…"
12 U 36 |
"Section Four-A. On my mark!"
12 R 37 |
Communications devices integrated into all Borg allow the collective to operate seamlessly, even across large distances.
12 U 38 |
MISSIONS (4) |
•Wolf 359, Assimilate Resistance |
•Earth, Lush and Beautiful Home |
•Navigate Argolis Cluster |
Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40
When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel. |
|
You may play cards, cards, and equipment at this mission.
Region: Sector 001. When you play a card here, you may spend a counter to draw two cards. You may do this only once each turn. |
|
Astrometrics, 2 Navigation, Physics, and Cunning>32
You may attempt and complete this mission using your personnel with these requirments: Officer, Leadership, Security and Strength>36. |
|
Wolf 359: "… we have to assume the Borg have survived the fleet's attack."
Span: 1
12 U 39 |
Earth: "… the green fields and blue skies…"
Federation Headquarters Span: 2
12 U 40 |
Argolis Cluster: "I want you to take it away from them."
Span: 4
12 U 41 |
•Secure Strategic Base |
|
|
Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32)
Each of your personnel at this mission is attributes +1. |
|
|
Organia: "… the only Class-M planet in the disputed area, ideally located for use by either side. … Inhabited by humanoids, a very peaceful, friendly people living on a primitive level. Little of intrinsic value."
Span 2
12 U 42 |
|
PERSONNEL - BAJORAN (2) |
•Kira Nerys, Bit of a Fighter |
•Mullibok, Gnarled and Battered Old Tree |
|
Bajoran
Honor Physics Security
Bajoran Resistance. While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer. |
|
Bajoran
Biology Geology Honor
Security
When you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas. |
|
|
"When I first met you, Major, I thought you were hostile and arrogant. But I was wrong. Bajor need you…"
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 U 43 |
"I overpowered the crew and stole what I'd need to start building my life here. There were only six of them. Which was fortunate, because I'd been weakened a bit by captivity and starvation."
INTEGRITY 7 CUNNING 5 STRENGTH 7
12 U 44 |
|
PERSONNEL - BORG (4) |
•Four of Nine, Heuristics Drone |
•Four of Twelve, Standardization Drone |
•Three of Nine, Tactician Drone |
Borg
Biology Honor
Programming
Drone.
Order - Place this personnel on the bottom of his owner's deck to download two unique personnel.
|
|
Borg
Engineer Medica
Science
Drone. When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission.
Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn.
|
|
Borg
Archaeology Astrometrics
Geology
Drone.
Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck. |
|
TASK: Secondary adjunct of Unimatrix Zero-One.
INTEGRITY 7 CUNNING 5 STRENGTH 5
12 R 45 |
TASK: Monitor acquired technology. Repurpose.
INTEGRITY 5 CUNNING 5 STRENGTH 5
12 U 46 |
TASK: Auxiliary processor of Unimatrix Zero-One.
INTEGRITY 5 CUNNING 7 STRENGTH 5
12 R 47 |
•Two of Nine, Transtator Drone |
|
|
Borg
Anthropology Science
Security
Drone.
Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards.
|
|
|
TASK: Primary adjunct of Unimatrix Zero-One.
INTEGRITY 5 CUNNING 5 STRENGTH 7
12 R 48 |
|
PERSONNEL - CARDASSIAN (2) |
•Oran, Irritable Gul |
•Parek, Privileged Legate
(NOT Printed With TAtV, released later as a promotional foil)
|
|
Cardassian
Medical Officer Physics
Science
Gul. When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn.
|
|
Cardassian
Archaeology Exobiology
Law Officer
Legate. When this personnel gains a skill, he may gain any one skill of your choice until the end of this turn. You may do this only once each turn.
|
|
|
"Think you can stand there hiding in a corner all night?"
INTEGRITY 4 CUNNING 5 STRENGTH 6
12 U 49 |
"I want comfort and I want it now. You're a comfort woman, aren't you?"
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 R 50 |
|
PERSONNEL - DOMINION (3) |
•Bashir Founder, Imperturbable Infiltrator |
Krajensky Founder, Adversary |
•Lovok Founder, Effective Changeling |
Changeling
Intelligence Medical
Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped). |
|
Changeling
Diplomacy Intelligence
Law Treachery
Founder. Infiltrator. Shape-shifter. When a personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas. |
|
Changeling
Astrometrics Intelligence
Officer 2 Treachery
Founder. Infiltrator. Shape-shifter. While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him. |
|
"Obviously we have a changeling infiltrator on the station."
INTEGRITY 1 CUNNING 7 STRENGTH 6
12 R 51 |
"I'll be coming along as an observer."
INTEGRITY 3 CUNNING 6 STRENGTH 5
12 R 52 |
"I am a practiced observer. And I can assure you, I'm going to be observing you very closely."
INTEGRITY 2 CUNNING 7 STRENGTH 7
12 U 53 |
PERSONNEL - FEDERATION (33) |
Angela Martine |
Areel Shaw |
•B'Elanna Torres, Chief Engineer |
Human
Astrometrics Engineer
Programming
You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order. |
|
Human
Diplomacy Law Officer
You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck. |
|
Human
Engineer Programming
Transporters
Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn. |
|
"You won't get off my hook this easily. I'm going to marry you, mister, battle or phaser weapons not withstanding."
INTEGRITY 5 CUNNING 5 STRENGTH 4
12 C 54 |
"I'm a lawyer in the Judge Advocate's office, remember?
INTEGRITY 5 CUNNING 5 STRENGTH 4
12 C 55 |
"Listen, Captain, if you don't think I'm right for this job, just say so."
INTEGRITY 6 CUNNING 6 STRENGTH 7
12 R 56 |
•Bejal Otner, Wormhole Theorist |
•Benjamin Sisko, Command Staffer |
Carolyn Palamas |
Trill
Astrometrics Engineer
Navigation Science
You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn. |
|
Human
Engineer Leadership
Officer Security
You may play this personnel aboard your ship. When an opponent plays an interrupt, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile. |
|
Human
Anthropology
Archaeology Science
You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn. |
|
"We have to be able to send an object through the wormhole to prove that it's stable enough for space travel."
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 U 57 |
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 R 58 |
"A father doesn't destroy his children."
INTEGRITY 6 CUNNING 5 STRENGTH 4
12 C 59 |
•Chakotay, First Officer |
•Christine Chapel, Medical Assistant |
Evans |
Human
Anthropology Leadership
Officer
When you play this personnel, you may discard two cards from hand to download two Treachery personnel and place each where he or she could be played. |
|
Human
Anthropology 2 Biology
Honor Medical
You may play this personnel at cost +2 to take a personnel from your discard pile into hand. |
|
Human
Geology Leadership
Officer 2 Security
You may play this personnel at cost +2 to download Final Cry or a Security personnel. |
|
"You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 R 60 |
Chapel signed aboard the U.S.S. Enterprise after graduating from Starfleet Academy with a degree in research medicine.
INTEGRITY 6 CUNNING 5 STRENGTH 4
12 C 61 |
Experienced security officer known for his keen observations.
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 C 62 |
•Gary Mitchell, Godlike Mutant |
•George Stocker, Starbase Commodore |
•Hikaru Sulu, Senior Helmsman |
Human
Geology Navigation
Officer Physics
Transporters
You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn. |
|
Human
Archaeology Diplomacy
Law Leadership Officer
You may play this personnel at cost +2 to download a ship. |
|
Human
Astrometrics Biology
2 Navigation Physics
You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order. |
|
"Morals … are for men, not gods."
INTEGRITY 4 CUNNING 5 STRENGTH 5
12 C 63 |
"I'd like you to take over command of the Enterprise."
INTEGRITY 6 CUNNING 5 STRENGTH 6
12 C 64 |
"Standing by to warp, sir."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 C 65 |
•Jadzia Dax, Communications Staffer |
•James T. Kirk, Highly-Decorated Captain |
•James T. Kirk, Youngest Captain in Starfleet |
Trill
Archaeology Exobiology
Science
Host. You may play this personnel aboard your ship. While this personnel is present with three personnel, she is attributes +1 and gains Anthropology. |
|
Human
Diplomacy Honor
Leadership Officer
Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be , Assault, Maneuver, Pursuit, or Temporal cards. |
|
Human
Diplomacy 2 Honor
Leadership |
|
"I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform."
INTEGRITY 6 CUNNING 7 STRENGTH 6
12 R 66 |
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 R 67 |
"One of the advantages of being captain is being able to ask for advice without necessrily having to take it."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 C 68 |
•Janice Rand, Captain's Yeoman |
Josephs |
•Julian Bashir, Medical Staffer |
Human
Honor
You may play this personnel at cost +2 to name a unique personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn. |
|
Human
Navigation Security
Transporters
You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands. |
|
Human
Biology Exobiology
2 Medical
Genetically Enhanced. You may play this personnel aboard your ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck. |
|
"Can I get you something, sir? Coffee, at least?"
INTEGRITY 6 CUNNING 5 STRENGTH 4
12 C 69 |
his or her deck for each headquarters mission he or she commands.
U.S.S. Enterprise security officer Lieutenant Josephs was known to spend time on Deck Eleven, Section A-Three.
INTEGRITY 5 CUNNING 5 STRENGTH 6
12 C 70 |
"I'm … doing a study. It has to do with … work-related stress."
INTEGRITY 5 CUNNING 8 STRENGTH 6
12 R 71 |
•Leonard H. McCoy, Chief Medical Officer |
Mark Piper |
Marlena Moreau |
Human
Biology Exobiology
Honor Medical
You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile. |
|
Human
2 Exobiology Medical
You may play this personnel at cost +2 to take a personnel from your discard pile and place him or her on the bottom of his or her owner's deck. |
|
Human
Biology Honor Officer
Physics Science
You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards. |
|
"I signed aboard this ship to practice medicine…"
INTEGRITY 7 CUNNING 6 STRENGTH 5
12 R 72 |
Doctor Mark Piper was the Chief Medical Officer aboard the U.S.S. Enterprise. He served after Phillip Boyce and was the predecessor of Leonard H. McCoy.
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 C 73 |
"I was just assigned last week."
INTEGRITY 6 CUNNING 5 STRENGTH 4
12 C 74 |
Mathews |
•Matt Decker, Vengeful Commodore |
•Miles O'Brien, Engineering Staffer |
Human
Archaeology Geology
Security
You may play this personnel at cost +1 to take the bottom card of your deck into hand. |
|
Human
Engineer Exobiology
Leadership Officer
Security
Commander: U.S.S. Constellation. You may play this personnel at cost +3 to destroy an event. |
|
Human
2 Engineer Honor
Physics 2 Transporters
You may play this personnel aboard your ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma. |
|
Specialized security officer that accompanied James T. Kirk and Christine Chapel into the underground ruins of Exo III.
INTEGRITY 5 CUNNING 5 STRENGTH 6
12 C 75 |
"Recommendation noted. Maintain course! Fire!"
INTEGRITY 4 CUNNING 6 STRENGTH 5
12 U 76 |
"Obviously, the first thing we should do is take this, uh … this transtator here, and - leave it exactly where it is."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 U 77 |
•Montgomery Scott, Chief Engineer |
Orfil Quinteros |
Palmer |
Human
2 Engineer Programming
2 Transporters
You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. |
|
Human
Engineer Geology
Honor Physics
Programming
When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile. |
|
Human
Biology Honor Officer
You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game. |
|
"All right, you lovelies. Hold together."
INTEGRITY 6 CUNNING 6 STRENGTH 5
12 R 78 |
"We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 U 79 |
Relief officer serving aboard the U.S.S. Enterprise. She routinely filled in for crew members on shore leave or restricted duty.
INTEGRITY 6 CUNNING 5 STRENGTH 4
12 C 80 |
•Pavel A. Chekov, Young Navigator |
•Richard Daystrom, Influential Scientist |
Robert Tomlinson |
Human
Astrometrics Navigation
Officer
You may play this personnel at cost +1 to return a personnel you command to his or her owner's hand. |
|
Human
2 Engineer Physics
2 Programming Science
You may play this personnel at cost +2 to prevent and overcome the first dilemma he faces this turn. |
|
Human
Engineer Physics
Transporters
You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile. |
|
"The Garden of Eden was just outside Moscow. A very nice place. It must've made Adam and Eve very sad to leave."
INTEGRITY 6 CUNNING 5 STRENGTH 6
12 C 81 |
"The basic design of all our ship's computers are Doctor Daystrom's."
INTEGRITY 4 CUNNING 7 STRENGTH 5
12 C 82 |
"Well, meanwhile, temporarily at least, I am still your superior officer."
INTEGRITY 5 CUNNING 5 STRENGTH 5
12 C 83 |
•Seven of Nine, Efficient Analyst |
•Spock, Science Officer |
•Uhura, Skilled Technician |
Borg
Astrometrics Engineer
Programming Science
Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck. |
|
Vulcan
Astrometrics Engineer
Programming 2 Science
You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order. |
|
Human
Anthropology Honor
Officer
You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck. |
|
"If you are here to fraternize, I do not have the time."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 12 R 84 |
"Fascinating."
INTEGRITY 6 CUNNING 8 STRENGTH 7
12 R 85 |
"… we've learned not to fear words."
INTEGRITY 6 CUNNING 6 STRENGTH 5
12 C 86 |
PERSONNEL - FERENGI (2) |
•Krax, Arrogant Heir |
•Qol, Lascivious Lackey |
|
Ferengi
Medical Physics
Programming Treachery
When your Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn. |
|
Ferengi
Acquisition Exobiology
Physics Treachery
At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card. |
|
|
"You see, when a Ferengi of my father's stature dies, the body is immediately vaccum-desiccated and sold as a prized collectible."
INTEGRITY 3 CUNNING 6 STRENGTH 4
12 U 87 |
"That was too easy."
INTEGRITY 4 CUNNING 5 STRENGTH 5
12 U 88 |
|
PERSONNEL - KLINGON (8) |
•Kang, Vigilant Commander |
•Khod, Conniving Captain |
•Koloth, Ingratiating Captain |
Klingon
Honor Leadership
Officer Physics
Security
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2. |
|
Klingon
Anthropology Biology
Medical Navigation
Programming
When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections. |
|
Klingon
Diplomacy Exobiology
Honor Medical Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2. |
|
"Only a fool fights in a burning house."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 89 |
"Enterprise, prepare to be boarded or destroyed."
INTEGRITY 4 CUNNING 6 STRENGTH 6
12 U 90 |
"Let me assure you that my intentions are peaceful."
INTEGRITY 7 CUNNING 6 STRENGTH 8
12 R 91 |
•Kor, Courageous Governor |
•Korax, Instigator |
•Kras, Merciless Officer |
Klingon
Anthropology Honor
Law Leadership Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1. |
|
Klingon
Astrometrics Engineer
Security
When you play this personnel, if you command two Klingons, this personnel is cost -1. This personnel is Strength +1 for each personnel present. |
|
Klingon
Geology Officer
2 Physics Transporters
When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections. |
|
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 92 |
"I didn't mean to say that the Enterprise should be hauling garbage. I meant to say that it should be hauled away as garbage."
INTEGRITY 4 CUNNING 5 STRENGTH 5
12 U 93 |
"The sick should die. Only the strong should live."
INTEGRITY 4 CUNNING 6 STRENGTH 6
12 U 94 |
•Mara, Science Officer |
Ro'suv |
|
Klingon
Archaeology Engineer
Honor Programming
Science
When you play this personnel, if you command two Klingons, this personnel is cost -2. When you play a personnel, you may discard a card from hand to download an event or interrupt. |
|
Klingon
Biology Honor Medical
Physics Transporters
When you play this personnel, if you command two Klingons, this personnel is cost -1. |
|
|
"I am your wife. I am a Klingon! Would I lie for them?"
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 U 95 |
Klingons are always ready to fight for the honor and glory of the Klingon Empire.
INTEGRITY 7 CUNNING 5 STRENGTH 7
12 U 96 |
|
PERSONNEL - NON-ALIGNED (8) |
•Ambassador Gral, High-Ranking Official |
•Dukat, Pah-Wraith Puppet |
Gaard |
Tellarite
Diplomacy Law
Leadership Programming
While an opponent has completed more turns that you have, this personnel is attributes +2. |
|
Cardassian
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn. |
|
Tellarite
Biology Exobiology
Medical Officer Physics |
|
"I don't have to imply anything. The facts speak for themselves."
INTEGRITY 6 CUNNING 6 STRENGTH 4
12 C 97 |
"I know this must be of little comfort, but I never intended you any harm."
INTEGRITY 2 CUNNING 6 STRENGTH 6
12 R 98 |
Tellarite imprisoned on the insane asylum on Elba II, "a planet with a poisonous atmosphere. Where the Federation maintains an asylum … for the few remaning incorrigible, criminally insane of the galaxy."
INTEGRITY 6 CUNNING 5 STRENGTH 6
12 C 99 |
•Gav, Diplomat |
Gem |
•Khan Noonien Singh, Bold Man |
Tellarite
Anthropology
Archaeology Diplomacy
Geology Science
Transporters
While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma. |
|
Minaran
Honor Telepathy
When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile. |
|
Human
Engineer Programming
2 Treachery
Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard. |
|
"Do you vote to admit Coridan to the Federation?"
INTEGRITY 6 CUNNING 7 STRENGTH 5
12 C 100 |
"She does not yet have the instinct to save her people."
INTEGRITY 7 CUNNING 5 STRENGTH 3
12 U 101 |
"I intend to take this ship."
INTEGRITY 2 CUNNING 8 STRENGTH 8
12 R 102 |
•S'Salk, Gorn Captain |
•Skalaar, Bounty Hunter |
|
Gorn
Leadership Officer
Security
While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission. |
|
Anthropology
Astrometrics Engineer
Honor Navigation
Security
Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn. |
|
|
"I'm weary of the chase. Wait for me. I shall be merciful and quick."
INTEGRITY 5 CUNNING 5 STRENGTH 5
12 R 103 |
"You can either be quiet or spend the rest of this trip unconscious. Which do you prefer?"
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 C 104 |
|
PERSONNEL - ROMULAN (5) |
•Charvanek, Fleet Commander |
•Charvanek, Neutral Zone Commander |
•Keras, Creature of Duty |
Romulan
Archaeology Diplomacy
Officer Physics Science |
|
Romulan
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection. |
|
Romulan
Anthropology Honor
Leadership Security
Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck. |
|
"You are being clever, Commander."
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 U 105 |
"… there are certain ships, certain officers, that are known to us."
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 R 106 |
"Danger and I are old companions."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 R 107 |
•T'Auethn, Obedient Centurion |
•Tal, Alert Subcommander |
|
Romulan
Astrometrics Law
Navigation Physics
When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game.
Order - Kill this personnel to discard a card from hand. |
|
Romulan
Engineer Exobiology
Programming Security
Transporters
When you play a personnel, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn. |
|
|
"We've seen one hundred campaigns together. Still I do not understand you."
INTEGRITY 6 CUNNING 6 STRENGTH 4
12 R 108 |
"Commander, we have intercepted an alien transmission."
INTEGRITY 4 CUNNING 6 STRENGTH 6
12 U 109 |
|
PERSONNEL - STARFLEET (6) |
Amanda Cole |
•Hideaki Chang, Conscientious Corproal |
•Jeremiah Hayes, Diligent Major |
Human
Astrometrics Exobiology
Programming Security
MACO. While this personnel is facing a dilemma, if your Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming. |
|
Human
Biology Physics
Security
MACO. While this personnel is present with three MACOs, he and each personnel present are attributes +1. |
|
Human
Honor Leadership
Officer Security
MACO. While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission. |
|
"Nothing wrong with unexpected."
INTEGRITY 5 CUNNING 6 STRENGTH 6
12 C 110 |
"Do you have any idea where we're headed?"
INTEGRITY 5 CUNNING 5 STRENGTH 6
12 C 111 |
"Sir, I noticed a lot of activity down there."
INTEGRITY 6 CUNNING 5 STRENGTH 6
12 R 112 |
Nelson Kemper |
Sascha Money |
Sean Hawkins |
Human
Archaeology Geology
Security
MACO. This personnel is attributes +1 for each MACO present. |
|
Human
Medical Navigation
Security
MACO. While present with two MACOs, this personnel cannot be killed by dilemmas. |
|
Human
Anthropology Engineer
Security Transporters
MACO. While this personnel is facing a dilemma, if you are about to lose command of a personnel present, you may stop this personnel and your MACO present to prevent that. |
|
"Some of use are still visiting Doctor Phlox every morning."
INTEGRITY 4 CUNNING 4 STRENGTH 4
12 C 113 |
Surviving many tight situations, Private Money served the crew of Enterprise with great distinction, despite being injured in the line of duty on more than one occasion.
INTEGRITY 5 CUNNING 5 STRENGTH 6
12 C 114 |
"I'm always ready to stretch my legs, sir."
INTEGRITY 5 CUNNING 5 STRENGTH 6
12 C 115 |
SHIPS - FEDERATION (4) |
•Delta Flyer, Innovative Vessel |
•U.S.S. Constellation, Dead Hulk |
U.S.S. Constitution |
Delta Flyer Class
While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions. |
|
Constitution Class
To play this ship, you must command four personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck. |
|
Constitution Class
To play this ship, you must command four personnel. You may play this ship at cost +3 to draw four cards. |
|
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."
RANGE 10 WEAPONS 7 SHIELDS 7
12 R 116 |
"Look at that. She may have been wrecked by whatever destroyed these solar systems. She was attacked."
RANGE 7 WEAPONS 6 SHIELDS 6
12 U 117 |
Designed mainly for deep space exploration but also used for diplomatic and peacekeeping missions, Constitution-class starships were the premiere vessels in Starfleet.
RANGE 8 WEAPONS 7 SHIELDS 7
12 C 118 |
•U.S.S. Enterprise, Beautiful Lady |
|
|
Constitution Class
To play this ship, you must command four personnel. You may play this ship at cost +4 to score 5 points. |
|
|
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."
RANGE 8 WEAPONS 7 SHIELDS 7
12 R 119 |
|
SHIPS - KLINGON (1) |
D-7 Battlecruiser |
|
|
D-7 Class
Cloaking Device. To play this ship, you must command two personnel. |
|
|
The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.
RANGE 8 WEAPONS 7 SHIELDS 6
12 U 120 |
|
SHIPS - NON-ALIGNED (1) |
•Kumari, A Fine Ship |
|
|
Kumari Class
When you play this ship, you may download a Pursuit card.
Order - Discard an event from hand to make this ship attributes +2 until the end of the turn. |
|
|
"My vessel, the Kumari, was named for the first ice-cutter to circumnavigate Andoria."
RANGE 7 WEAPONS 6 SHIELDS 6
12 C 121 |
|
SHIPS - ROMULAN (1) |
•Gal Gath'thong, Pride of the Praetor |
|
|
Bird-of-Prey Class
Cloaking Device. To play this ship, you must command two
personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand. |
|
|
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."
RANGE 7 WEAPONS 6 SHIELDS 6
12 R 122 |
|
DILEMMA |
DILEMMA |
DILEMMA |
No Kill I |
Psychokinetic Control |
Swashbuckler at Heart |
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. |
|
Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. |
|
Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. |
|
"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14 |
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15 |
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17 |
DILEMMA |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
Vian Test |
•James T. Kirk, Highly-Decorated Captain |
•Leonard H. McCoy, Chief Medical Officer |
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. |
|
Human
Diplomacy Honor
Leadership Officer
Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be , Assault, Maneuver, Pursuit, or Temporal cards. |
|
Human
Biology Exobiology
Honor Medical
You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile. |
|
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20 |
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 R 67 |
"I signed aboard this ship to practice medicine…"
INTEGRITY 7 CUNNING 6 STRENGTH 5
12 R 72 |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
PERSONNEL - KLINGON |
•Seven of Nine, Efficient Analyst |
•Spock, Science Officer |
•Kang, Vigilant Commander |
Borg
Astrometrics Engineer
Programming Science
Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck. |
|
Vulcan
Astrometrics Engineer
Programming 2 Science
You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order. |
|
Klingon
Honor Leadership
Officer Physics
Security
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2. |
|
"If you are here to fraternize, I do not have the time."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 12 R 84 |
"Fascinating."
INTEGRITY 6 CUNNING 8 STRENGTH 7
12 R 85 |
"Only a fool fights in a burning house."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 89 |
PERSONNEL - KLINGON |
PERSONNEL - KLINGON |
PERSONNEL - NON-ALIGNED |
•Koloth, Ingratiating Captain |
•Kor, Courageous Governor |
•Dukat, Pah-Wraith Puppet |
Klingon
Diplomacy Exobiology
Honor Medical Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2. |
|
Klingon
Anthropology Honor
Law Leadership Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1. |
|
Cardassian
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn. |
|
"Let me assure you that my intentions are peaceful."
INTEGRITY 7 CUNNING 6 STRENGTH 8
12 R 91 |
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 92 |
"I know this must be of little comfort, but I never intended you any harm."
INTEGRITY 2 CUNNING 6 STRENGTH 6
12 R 98 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - ROMULAN |
PERSONNEL - ROMULAN |
•Khan Noonien Singh, Bold Man |
•Charvanek, Neutral Zone Commander |
•Keras, Creature of Duty |
Human
Engineer Programming
2 Treachery
Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard. |
|
Romulan
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection. |
|
Romulan
Anthropology Honor
Leadership Security
Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck. |
|
"I intend to take this ship."
INTEGRITY 2 CUNNING 8 STRENGTH 8
12 R 102 |
"… there are certain ships, certain officers, that are known to us."
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 R 106 |
"Danger and I are old companions."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 R 107 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - ROMULAN |
•Delta Flyer, Innovative Vessel |
•U.S.S. Enterprise, Beautiful Lady |
•Gal Gath'thong, Pride of the Praetor |
Delta Flyer Class
While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions. |
|
Constitution Class
To play this ship, you must command four personnel. You may play this ship at cost +4 to score 5 points. |
|
Bird-of-Prey Class
Cloaking Device. To play this ship, you must command two
personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand. |
|
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."
RANGE 10 WEAPONS 7 SHIELDS 7
12 R 116 |
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."
RANGE 8 WEAPONS 7 SHIELDS 7
12 R 119 |
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."
RANGE 7 WEAPONS 6 SHIELDS 6
12 R 122 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - STARFLEET |
|
•Persis, Loyal Daughter |
•T'Pol, Dutiful Commander |
|
Romulan
Astrometrics Engineer
Programming
Genetically Enhanced
. |
|
Vulcan
Engineer Officer
Science Security
Treachery |
|
|
"That was different. This is our father."
INTEGRITY 6 CUNNING 8 STRENGTH 8
0 AP 9 |
"It was my duty to help Captain Forrest regain command."
INTEGRITY 3 CUNNING 7 STRENGTH 6
0 AP 10 |
|
|
|