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Star Trek Customizable Card Game, Second Edition - These Are the Voyages

Decipher Star Trek CCG 2nd Edition These Are the Voyages  

These Are the Voyages. Kirk, Spock, and McCoy? What else could one ask for? Incredible gameplay and gorgeous images as well? These Are The Voyages take Star Trek Second Edition to new levels.

Card 12 R 50 "Parek, Privileged Legate" was not originally printed with this expansion. It was later released as a promotional foiled card for The Continuing Committee's 2008 Regionals.

Copyright line - TM & 2007 PAR. PIC. © 2007 DECIPHER INC.

DILEMMAS (20)

Dual Cost 3 Arena Dual Cost 2 Barrier's Effect Dual Cost 3 Casualties
Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission. Arena Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles. Barrier's Effect Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest Red Dot icons is stopped. If that personnel does not have at least four Red Dot icons, he or she is killed instead. Casualties
"The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship."
12 C 1
"Something … hit me, like an electrical charge."
12 C 2
"Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain."
12 R 3
Space Cost 9 Distress Call Planet Cost 0 Excalbian Drama Space Cost 0 Fesarius Bluff
This dilemma is cost -3 for each mission you have completed. All your personnel are stopped. Distress Call When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped. Excalbian Drama When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped. Fesarius Bluff
"Earth Outpost Four reports they're under attack. A space vessel, identity unknown."
12 R 4
"We ask you to observe with us … the confrontation of the two opposing philosophies … you term good and evil."
12 C 5
"… your intention is not peaceful. We are now considering the disposition of your ship and the life aboard."
12 C 6
Planet Cost 2 Gangster's Welcome Dual Cost 2 Gorgan Planet Cost 4 Lawgivers
Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core. Gangster's Welcome Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped. Gorgan For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each Non-Aligned personnel stopped this way is returned to his or her owner's hand. Lawgivers
"I want to see you turn to stone. Put your hands over you head, or you ain't going to have no head to put your hands over."
12 C 7
"Hail, hail, fire and snow,
Call the angel, we will go.
Far away, far to see,
Friendly Angel come to me."

12 C 8
"The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed."
12 U 9
Dual Cost 3 Mark of Gideon Dual Cost 5 Moment of Doubt Planet Cost 2 Mugato
Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand. Mark of Gideon This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped. Moment of Doubt Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck. Mugato
"There is no place … that is not filled with people."
12 C 10
"Why me? I look around that bridge, and I see the men waiting for me to make the next move. And … what if I'm wrong?"
12 C 11
Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited.
12 C 12
Planet Cost 2 Neural Parasites Planet Cost 2 No Kill I Dual Cost 0 Psychokinetic Control
This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed. Neural Parasites Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. No Kill I Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. Psychokinetic Control
"This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole…"
12 R 13
"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15
Dual Cost 3 Silent Attack Dual Cost 2 Swashbuckler at Heart Dual Cost 2 Trelane's Trial
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1. Silent Attack Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. Swashbuckler at Heart Choose a personnel that does not have an attributes>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed. Trelane's Trial
"Kelso is dead. Strangled."
12 C 16
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
12 C 18
Planet Cost 1 Vault of Tomorrow Planet Cost 5 Vian Test  
Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile. Vault of Tomorrow Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. Vian Test  
"I also found about a million of these … silicon nodules. They're eggs, aren't they?"
12 U 19
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20
 

EQUIPMENT (1)

Equipment Cost 3 •Tox Uthat    
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile. •Tox Uthat  
"Show me where you've hidden the Tox Uthat."
12 R 21
 

EVENTS (11)

Event Cost 2 Condition Red Event Cost 5 Discovered Event Cost 2 Final Cry
Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your Staff personnel loses Staff and gains Command. Condition Red To play this event, you must command three Romulan personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game. Discovered Plays in your core. When your TOS personnel is about to be killed by a dilemma, you may discard three TOS cards from hand to stop him or her instead. Final Cry
"Condition alert. Battle stations."
12 U 22
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
12 U 23
"Kirk to Enterprise, lock on transporters. Beam us up."
12 U 24
Event Cost 2 •Hurried Departure Event Cost 4 Not Easily Avoided Event Cost 1 •Obstacle to Opportunity
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points. •Hurried Departure Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile. Not Easily Avoided To play this event, you must command three Ferengi personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile. •Obstacle to Opportunity
"Scotty, I need warp speed in three minutes or we're all dead!"
12 U 25
"The hostile is now giving chase, sir. Accelerating fast."
12 U 26
"Is there anything they have that you want? … Maybe this isn't a problem. Maybe it's an opportunity."
12 U 27
Event Cost 3 •Optimism Event Cost 1 •Plasma Energy Weapon Event Cost 2 Rule of Acquisition #18
Plays in your core.
Order - Place a card from hand on the bottom of your deck.
Order - Shuffle your dilemma pile.
Order - Discard a card from hand that has the same title as a unique card you command to draw a card.
•Optimism To play this event, you must command three Romulan personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order. •Plasma Energy Weapon Rule. To play this event, you must command three Ferengi personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn. Rule of Acquisition #18
"… but what you lack biologically you make up for with your charming optimism."
12 U 28
"Obviously, their weaponry is superior to ours…"
12 U 29
"A Ferengi without profit is no Ferengi at all."
12 U 30
Event Cost 0 •The Circle Event Cost 2 You Have a Disease  
To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn. •The Circle Plays in your core. When your unique Borg personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn. You Have a Disease  
"I won't allow Bajorans to be powerless anymore. We have been doormats to the Cardassians, and now the Federation, any great power that happens by. We will not be that again."
12 R 31
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
12 U 32
 

INTERRUPTS (6)

Interrupt Cascade Virus Interrupt Covert Relationship Interrupt Dominion Hierarchy
To play this interrupt you must command Athos IV and three Maquis personnel. When an opponent plays a non-unique personnel or a personnel who costs 2 or less, ignore effects from playing that personnel and place him or her in his or her owner's discard pile. Cascade Virus To play this interrupt, you must command three Romulan personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel. Covert Relationship When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt. Dominion Hierarchy
"Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't."
12 R 33
"My position here has been compromised."
12 U 34
The Dominion achieves its ruthless efficiency in part through rigid role definition defined by the Founders themselves.
12 U 35
Interrupt Driven Interrupt Grav-Plating Trap Interrupt Neural Transceiver
When your TOS Officer is facing a dilemma, discard a TOS Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma. Driven When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event.
Grav-Plating Trap When one of your unique Borg personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn. Neural Transceiver
"You overworked him, pushed him, expected too much from him…"
12 U 36
"Section Four-A. On my mark!"
12 R 37
Communications devices integrated into all Borg allow the collective to operate seamlessly, even across large distances.
12 U 38

MISSIONS (4)

Space •Wolf 359, Assimilate Resistance Headquarters •Earth, Lush and Beautiful Home Space •Navigate Argolis Cluster
Alpha Quadrant Points 35
Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40
When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel.
•Wolf 359, Assimilate Resistance Alpha Quadrant Headquarters
You may play TOS cards, Non-Aligned cards, and equipment at this mission.
Region: Sector 001. When you play a TOS card here, you may spend a counter to draw two cards. You may do this only once each turn.
•Earth, Lush and Beautiful Home Alpha Quadrant Points 35
Astrometrics, 2 Navigation, Physics, and Cunning>32
You may attempt and complete this mission using your Dominion personnel with these requirments: Officer, Leadership, Security and Strength>36.
•Navigate Argolis Cluster
Wolf 359: "… we have to assume the Borg have survived the fleet's attack."
Borg

Borg Span: 1
12 U 39
Earth: "… the green fields and blue skies…"

Federation Headquarters

Span: 2
12 U 40
Argolis Cluster: "I want you to take it away from them."

FederationKlingon Span: 4
12 U 41
Planet •Secure Strategic Base    
Alpha Quadrant Points 30
Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32)
Each of your Past personnel at this mission is attributes +1.
•Secure Strategic Base  
Organia: "… the only Class-M planet in the disputed area, ideally located for use by either side. … Inhabited by humanoids, a very peaceful, friendly people living on a primitive level. Little of intrinsic value."

KlingonFederationStarfleet Span 2
12 U 42
 

PERSONNEL - BAJORAN (2)

Bajoran Cost 2 •Kira Nerys, Bit of a Fighter Bajoran Cost 3 •Mullibok, Gnarled and Battered Old Tree  
Command Bajoran

Red Dot Honor Red Dot Physics Red Dot Security


Bajoran Resistance.
While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer.
•Kira Nerys, Bit of a Fighter Bajoran

Red Dot Biology Red Dot Geology Red Dot Honor
Red Dot Security


When you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas.
•Mullibok, Gnarled and Battered Old Tree  
"When I first met you, Major, I thought you were hostile and arrogant. But I was wrong. Bajor need you…"

INTEGRITY 6CUNNING 6STRENGTH 6
12 U 43
"I overpowered the crew and stole what I'd need to start building my life here. There were only six of them. Which was fortunate, because I'd been weakened a bit by captivity and starvation."

INTEGRITY 7CUNNING 5STRENGTH 7
12 U 44
 

PERSONNEL - BORG (4)

Borg Cost 3 •Four of Nine, Heuristics Drone Borg Cost 2 •Four of Twelve, Standardization Drone Borg Cost 2 •Three of Nine, Tactician Drone
Staff Borg

Red Dot Biology Red Dot Honor
Red Dot Programming


Drone.

Order - Place this personnel on the bottom of his owner's deck to download two unique Borg personnel.
•Four of Nine, Heuristics Drone Staff Borg

Red Dot Engineer Red Dot Medica
Red Dot Science


Drone.
When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission.
Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn.
•Four of Twelve, Standardization Drone Staff Borg

Red Dot Archaeology Red Dot Astrometrics
Red Dot Geology


Drone.

Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck.
•Three of Nine, Tactician Drone
TASK: Secondary adjunct of Unimatrix Zero-One.

INTEGRITY 7CUNNING 5STRENGTH 5
12 R 45
TASK: Monitor acquired technology. Repurpose.

INTEGRITY 5CUNNING 5STRENGTH 5
12 U 46
TASK: Auxiliary processor of Unimatrix Zero-One.

INTEGRITY 5CUNNING 7STRENGTH 5
12 R 47
Borg Cost 2 •Two of Nine, Transtator Drone    
Staff Borg

Red Dot Anthropology Red Dot Science
Red Dot Security


Drone.

Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards.
•Two of Nine, Transtator Drone  
TASK: Primary adjunct of Unimatrix Zero-One.

INTEGRITY 5CUNNING 5STRENGTH 7
12 R 48
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 3 •Oran, Irritable Gul Cardassian Cost 2 •Parek, Privileged Legate
(NOT Printed With TAtV, released later as a promotional foil)
 
Command Past Cardassian

Red Dot Medical Red Dot Officer Red Dot Physics
Red Dot Science


Gul.
When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn.
•Oran, Irritable Gul Command Past Cardassian

Red Dot Archaeology Red Dot Exobiology
Red Dot Law Red Dot Officer


Legate.
When this personnel gains a skill, he may gain any one skill of your choice until the end of this turn. You may do this only once each turn.
•Parek, Privileged Legate  
"Think you can stand there hiding in a corner all night?"

INTEGRITY 4CUNNING 5STRENGTH 6
12 U 49
"I want comfort and I want it now. You're a comfort woman, aren't you?"

INTEGRITY 5CUNNING 6STRENGTH 5
12 R 50
 

PERSONNEL - DOMINION (3)

Dominion Cost 2 •Bashir Founder, Imperturbable Infiltrator Dominion Cost 2 Krajensky Founder, Adversary Dominion Cost 3 •Lovok Founder, Effective Changeling
Staff Changeling

Red Dot Intelligence Red Dot Medical
Red Dot Physics Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped).
•Bashir Founder, Imperturbable Infiltrator Command Changeling

Red Dot
Diplomacy Red Dot Intelligence
Red Dot Law Red Dot Treachery


Founder.
Infiltrator. Shape-shifter. When a personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas.
Krajensky Founder, Adversary Command Changeling

Red Dot Astrometrics Red Dot Intelligence
Red Dot Officer Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him.
•Lovok Founder, Effective Changeling
"Obviously we have a changeling infiltrator on the station."

INTEGRITY 1CUNNING 7STRENGTH 6
12 R 51
"I'll be coming along as an observer."

INTEGRITY 3CUNNING 6STRENGTH 5
12 R 52
"I am a practiced observer. And I can assure you, I'm going to be observing you very closely."

INTEGRITY 2CUNNING 7STRENGTH 7
12 U 53

PERSONNEL - FEDERATION (33)

Federation Cost 1 Angela Martine Federation Cost 1 Areel Shaw Federation Cost 2 •B'Elanna Torres, Chief Engineer
Staff TOS Past Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming


You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order.
Angela Martine Command TOS Past Human

Red Dot Diplomacy Red Dot Law Red Dot Officer


You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of TOS personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck.
Areel Shaw Staff Voyager Human

Red Dot Engineer Red Dot Programming
Red Dot Transporters


Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn.
•B'Elanna Torres, Chief Engineer
"You won't get off my hook this easily. I'm going to marry you, mister, battle or phaser weapons not withstanding."

INTEGRITY 5CUNNING 5STRENGTH 4
12 C 54
"I'm a lawyer in the Judge Advocate's office, remember?

INTEGRITY 5CUNNING 5STRENGTH 4
12 C 55
"Listen, Captain, if you don't think I'm right for this job, just say so."

INTEGRITY 6CUNNING 6STRENGTH 7
12 R 56
Federation Cost 4 •Bejal Otner, Wormhole Theorist Federation Cost 2 •Benjamin Sisko, Command Staffer Federation Cost 1 Carolyn Palamas
Staff Earth Trill

Red Dot
Astrometrics Red Dot Engineer
Red Dot Navigation Red Dot Science


You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a Gamma Quadrant mission, score 5 points. You may do this only once each turn.
•Bejal Otner, Wormhole Theorist Command DS9 Human

Red Dot
Engineer Red Dot Leadership
Red Dot Officer Red Dot Security


You may play this personnel aboard your TOS ship. When an opponent plays an interrupt, if this personnel is present with three Past personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.
•Benjamin Sisko, Command Staffer Staff TOS Past Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Science


You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn.
Carolyn Palamas
"We have to be able to send an object through the wormhole to prove that it's stable enough for space travel."

INTEGRITY 5CUNNING 6STRENGTH 5
12 U 57
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."

INTEGRITY 6CUNNING 6STRENGTH 6
12 R 58
"A father doesn't destroy his children."

INTEGRITY 6CUNNING 5STRENGTH 4
12 C 59
Federation Cost 0Cost 1Cost 2Cost 3Cost 4Cost 5 •Chakotay, First Officer Federation Cost 2 •Christine Chapel, Medical Assistant Federation Cost 0Cost 1Cost 2Cost 3Cost 4Cost 5 Evans
Command Voyager Human

Red Dot Anthropology Red Dot Leadership
Red Dot Officer


When you play this personnel, you may discard two cards from hand to download two Voyager Treachery personnel and place each where he or she could be played.
•Chakotay, First Officer Staff TOS Past Human

Red Dot Anthropology Red Dot 2 Biology
Red Dot Honor Red Dot Medical


You may play this personnel at cost +2 to take a TOS personnel from your discard pile into hand.
•Christine Chapel, Medical Assistant Command TOS Past Human

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot 2 Security


You may play this personnel at cost +2 to download Final Cry or a TOS Security personnel.
Evans
"You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will."

INTEGRITY 6CUNNING 6STRENGTH 6
12 R 60
Chapel signed aboard the U.S.S. Enterprise after graduating from Starfleet Academy with a degree in research medicine.

INTEGRITY 6CUNNING 5STRENGTH 4
12 C 61
Experienced security officer known for his keen observations.

INTEGRITY 6CUNNING 6STRENGTH 6
12 C 62
Federation Cost 2 •Gary Mitchell, Godlike Mutant Federation Cost 2 •George Stocker, Starbase Commodore Federation Cost 2 •Hikaru Sulu, Senior Helmsman
Command TOS Past Human

Red Dot Geology Red Dot Navigation
Red Dot Officer Red Dot Physics
Red Dot Transporters


You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn.
•Gary Mitchell, Godlike Mutant Command TOS Past Human

Red Dot Archaeology Red Dot Diplomacy
Red Dot Law Red Dot Leadership Red Dot Officer


You may play this personnel at cost +2 to download a TOS ship.
•George Stocker, Starbase Commodore Staff TOS Past Human

Red Dot Astrometrics Red Dot Biology
Red Dot 2 Navigation Red Dot Physics


You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order.
•Hikaru Sulu, Senior Helmsman
"Morals … are for men, not gods."

INTEGRITY 4CUNNING 5STRENGTH 5
12 C 63
"I'd like you to take over command of the Enterprise."

INTEGRITY 6CUNNING 5STRENGTH 6
12 C 64
"Standing by to warp, sir."

INTEGRITY 6CUNNING 6STRENGTH 6
12 C 65
Federation Cost 2 •Jadzia Dax, Communications Staffer Federation Cost 2 •James T. Kirk, Highly-Decorated Captain Federation Cost 2 •James T. Kirk, Youngest Captain in Starfleet
Staff DS9 Trill

Red Dot
Archaeology Red Dot Exobiology
Red Dot Science


Host.
You may play this personnel aboard your TOS ship. While this personnel is present with three Past personnel, she is attributes +1 and gains Anthropology.
•Jadzia Dax, Communications Staffer Command TOS Past Human

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: U.S.S. Enterprise.
You may play this personnel at cost +3 to download two cards. Those cards must be TOS, Assault, Maneuver, Pursuit, or Temporal cards.
•James T. Kirk, Highly-Decorated Captain TOS Past Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership
•James T. Kirk, Youngest Captain in Starfleet
"I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform."

INTEGRITY 6CUNNING 7STRENGTH 6
12 R 66
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."

INTEGRITY 7CUNNING 6STRENGTH 6
12 R 67
"One of the advantages of being captain is being able to ask for advice without necessrily having to take it."

INTEGRITY 7CUNNING 6STRENGTH 6
12 C 68
Federation Cost 0 •Janice Rand, Captain's Yeoman Federation Cost 1 Josephs Federation Cost 3 •Julian Bashir, Medical Staffer
TOS Past Human

Red Dot Honor


You may play this personnel at cost +2 to name a unique TOS personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn.
•Janice Rand, Captain's Yeoman Staff TOS Past Human

Red Dot
Navigation Red Dot Security
Red Dot Transporters


You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands.
Josephs Staff DS9 Human

Red Dot
Biology Red Dot Exobiology
Red Dot 2 Medical


Genetically Enhanced.
You may play this personnel aboard your TOS ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck.
•Julian Bashir, Medical Staffer
"Can I get you something, sir? Coffee, at least?"

INTEGRITY 6CUNNING 5STRENGTH 4
12 C 69
his or her deck for each headquarters mission he or she commands.
U.S.S. Enterprise security officer Lieutenant Josephs was known to spend time on Deck Eleven, Section A-Three.

INTEGRITY 5CUNNING 5STRENGTH 6
12 C 70
"I'm … doing a study. It has to do with … work-related stress."

INTEGRITY 5CUNNING 8STRENGTH 6
12 R 71
Federation Cost 2 •Leonard H. McCoy, Chief Medical Officer Federation Cost 1 Mark Piper Federation Cost 2 Marlena Moreau
Staff TOS Past Human

Red Dot Biology Red Dot Exobiology
Red Dot Honor Red Dot Medical


You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile.
•Leonard H. McCoy, Chief Medical Officer Staff TOS Past Human

Red Dot
2 Exobiology Red Dot Medical

You may play this personnel at cost +2 to take a TOS personnel from your discard pile and place him or her on the bottom of his or her owner's deck.
Mark Piper Staff TOS Past Human

Red Dot Biology Red Dot Honor Red Dot Officer
Red Dot Physics Red Dot Science


You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards.
Marlena Moreau
"I signed aboard this ship to practice medicine…"

INTEGRITY 7CUNNING 6STRENGTH 5
12 R 72
Doctor Mark Piper was the Chief Medical Officer aboard the U.S.S. Enterprise. He served after Phillip Boyce and was the predecessor of Leonard H. McCoy.

INTEGRITY 5CUNNING 6STRENGTH 5
12 C 73
"I was just assigned last week."

INTEGRITY 6CUNNING 5STRENGTH 4
12 C 74
Federation Cost 1 Mathews Federation Cost 2 •Matt Decker, Vengeful Commodore Federation Cost 4 •Miles O'Brien, Engineering Staffer
Staff TOS Past Human

Red Dot Archaeology Red Dot Geology
Red Dot Security


You may play this personnel at cost +1 to take the bottom card of your deck into hand.
Mathews Staff TOS Past Human

Red Dot Engineer Red Dot Exobiology
Red Dot Leadership Red Dot Officer
Red Dot Security


Commander: U.S.S. Constellation.
You may play this personnel at cost +3 to destroy an event.
•Matt Decker, Vengeful Commodore Staff DS9 Human

Red Dot 2 Engineer Red Dot Honor
Red Dot Physics Red Dot 2 Transporters


You may play this personnel aboard your TOS ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a Past personnel present attributes +2 until the end of that dilemma.
•Miles O'Brien, Engineering Staffer
Specialized security officer that accompanied James T. Kirk and Christine Chapel into the underground ruins of Exo III.

INTEGRITY 5CUNNING 5STRENGTH 6
12 C 75
"Recommendation noted. Maintain course! Fire!"

INTEGRITY 4CUNNING 6STRENGTH 5
12 U 76
"Obviously, the first thing we should do is take this, uh … this transtator here, and - leave it exactly where it is."

INTEGRITY 7CUNNING 6STRENGTH 6
12 U 77
Federation Cost 2 •Montgomery Scott, Chief Engineer Federation Cost 3 Orfil Quinteros Federation Cost 1 Palmer
Command TOS Past Human

Red Dot 2 Engineer Red Dot Programming
Red Dot 2 Transporters


You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards.
•Montgomery Scott, Chief Engineer Command TNG Human

Red Dot Engineer Red Dot Geology
Red Dot Honor Red Dot Physics
Red Dot Programming


When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile.
Orfil Quinteros Staff TOS Past Human

Red Dot
Biology Red Dot Honor Red Dot Officer

You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game.
Palmer
"All right, you lovelies. Hold together."

INTEGRITY 6CUNNING 6STRENGTH 5
12 R 78
"We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do."

INTEGRITY 7CUNNING 6STRENGTH 6
12 U 79
Relief officer serving aboard the U.S.S. Enterprise. She routinely filled in for crew members on shore leave or restricted duty.

INTEGRITY 6CUNNING 5STRENGTH 4
12 C 80
Federation Cost 1 •Pavel A. Chekov, Young Navigator Federation Cost 3 •Richard Daystrom, Influential Scientist Federation Cost 1 Robert Tomlinson
Staff TOS Past Human

Red Dot Astrometrics Red Dot Navigation
Red Dot Officer


You may play this personnel at cost +1 to return a TOS personnel you command to his or her owner's hand.
•Pavel A. Chekov, Young Navigator Staff TOS Past Human

Red Dot
2 Engineer Red Dot Physics
Red Dot 2 Programming Red Dot Science


You may play this personnel at cost +2 to prevent and overcome the first Space/Planet Dilemma dilemma he faces this turn.
•Richard Daystrom, Influential Scientist Staff TOS Past Human

Red Dot Engineer Red Dot Physics
Red Dot Transporters


You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile.
Robert Tomlinson
"The Garden of Eden was just outside Moscow. A very nice place. It must've made Adam and Eve very sad to leave."

INTEGRITY 6CUNNING 5STRENGTH 6
12 C 81
"The basic design of all our ship's computers are Doctor Daystrom's."

INTEGRITY 4CUNNING 7STRENGTH 5
12 C 82
"Well, meanwhile, temporarily at least, I am still your superior officer."

INTEGRITY 5CUNNING 5STRENGTH 5
12 C 83
Federation Cost 2 •Seven of Nine, Efficient Analyst Federation Cost 3 •Spock, Science Officer Federation Cost 1 •Uhura, Skilled Technician
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Science


Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck.
•Seven of Nine, Efficient Analyst Command TOS Past Vulcan

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot 2 Science


You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order.
•Spock, Science Officer Staff TOS Past Human

Red Dot Anthropology Red Dot Honor
Red Dot Officer


You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck.
•Uhura, Skilled Technician
"If you are here to fraternize, I do not have the time."

INTEGRITY 5CUNNING 7STRENGTH 6
3 12 R 84
"Fascinating."

INTEGRITY 6CUNNING 8STRENGTH 7
12 R 85
"… we've learned not to fear words."

INTEGRITY 6CUNNING 6STRENGTH 5
12 C 86

PERSONNEL - FERENGI (2)

Ferengi Cost 2 •Krax, Arrogant Heir Ferengi Cost 2 •Qol, Lascivious Lackey  
Staff Ferengi

Red Dot Medical Red Dot Physics
Red Dot Programming Red Dot Treachery


When your Ferengi Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn.
•Krax, Arrogant Heir Staff Ferengi

Red Dot Acquisition Red Dot Exobiology
Red Dot Physics Red Dot Treachery


At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card.
•Qol, Lascivious Lackey  
"You see, when a Ferengi of my father's stature dies, the body is immediately vaccum-desiccated and sold as a prized collectible."

INTEGRITY 3CUNNING 6STRENGTH 4
12 U 87
"That was too easy."

INTEGRITY 4CUNNING 5STRENGTH 5
12 U 88
 

PERSONNEL - KLINGON (8)

Klingon Cost 4 •Kang, Vigilant Commander Klingon Cost 3 •Khod, Conniving Captain Klingon Cost 4 •Koloth, Ingratiating Captain
Command Past Klingon

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Physics
Red Dot Security


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2.
•Kang, Vigilant Commander Command Past Klingon

Red Dot Anthropology Red Dot Biology
Red Dot Medical Red Dot Navigation
Red Dot Programming


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections.
•Khod, Conniving Captain Command Past Klingon

Red Dot Diplomacy Red Dot Exobiology
Red Dot Honor Red Dot Medical Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2.
•Koloth, Ingratiating Captain
"Only a fool fights in a burning house."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 89
"Enterprise, prepare to be boarded or destroyed."

INTEGRITY 4CUNNING 6STRENGTH 6
12 U 90
"Let me assure you that my intentions are peaceful."

INTEGRITY 7CUNNING 6STRENGTH 8
12 R 91
Klingon Cost 4 •Kor, Courageous Governor Klingon Cost 2 •Korax, Instigator Klingon Cost 3 •Kras, Merciless Officer
Command Past Klingon

Red Dot Anthropology Red Dot Honor
Red Dot Law Red Dot Leadership Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.
•Kor, Courageous Governor Command Past Klingon

Red Dot Astrometrics Red Dot Engineer
Red Dot Security


When you play this personnel, if you command two Past Klingons, this personnel is cost -1. This personnel is Strength +1 for each PastKlingon personnel present.
•Korax, Instigator Command Past Klingon

Red Dot Geology Red Dot Officer
Red Dot 2 Physics Red Dot Transporters


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections.
•Kras, Merciless Officer
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 92
"I didn't mean to say that the Enterprise should be hauling garbage. I meant to say that it should be hauled away as garbage."

INTEGRITY 4CUNNING 5STRENGTH 5
12 U 93
"The sick should die. Only the strong should live."

INTEGRITY 4CUNNING 6STRENGTH 6
12 U 94
Klingon Cost 5 •Mara, Science Officer Klingon Cost 3 Ro'suv  
Command Past Klingon

Red Dot Archaeology Red Dot Engineer
Red Dot Honor Red Dot Programming
Red Dot Science

When you play this personnel, if you command two Past Klingons, this personnel is cost -2. When you play a Klingon personnel, you may discard a Past card from hand to download an event or interrupt.
•Mara, Science Officer Staff Past Klingon

Red Dot
Biology Red Dot Honor Red Dot Medical
Red Dot Physics Red Dot Transporters


When you play this personnel, if you command two Past Klingons, this personnel is cost -1.
Ro'suv  
"I am your wife. I am a Klingon! Would I lie for them?"

INTEGRITY 6CUNNING 6STRENGTH 6
12 U 95
Klingons are always ready to fight for the honor and glory of the Klingon Empire.

INTEGRITY 7CUNNING 5STRENGTH 7
12 U 96
 

PERSONNEL - NON-ALIGNED (8)

Non-Aligned Cost 2 •Ambassador Gral, High-Ranking Official Non-Aligned Cost 2 •Dukat, Pah-Wraith Puppet Non-Aligned Cost 0Cost 1Cost 2Cost 3Cost 4Cost 5 Gaard
Past Tellarite

Red Dot Diplomacy Red Dot Law
Red Dot Leadership Red Dot Programming


While an opponent has completed more turns that you have, this personnel is attributes +2.
•Ambassador Gral, High-Ranking Official Command Cardassian

Red Dot Transporters Red Dot 2 Treachery


While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn.
•Dukat, Pah-Wraith Puppet Staff Past Tellarite

Red Dot Biology Red Dot Exobiology
Red Dot Medical Red Dot Officer Red Dot Physics
Gaard
"I don't have to imply anything. The facts speak for themselves."

INTEGRITY 6CUNNING 6STRENGTH 4
12 C 97
"I know this must be of little comfort, but I never intended you any harm."

INTEGRITY 2CUNNING 6STRENGTH 6
12 R 98
Tellarite imprisoned on the insane asylum on Elba II, "a planet with a poisonous atmosphere. Where the Federation maintains an asylum … for the few remaning incorrigible, criminally insane of the galaxy."

INTEGRITY 6CUNNING 5STRENGTH 6
12 C 99
Non-Aligned Cost 5 •Gav, Diplomat Non-Aligned Cost 3 Gem Non-Aligned Cost 3 •Khan Noonien Singh, Bold Man
Command Past Tellarite

Red Dot Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Geology Red Dot Science
Red Dot Transporters


While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma.
•Gav, Diplomat Past Minaran

Red Dot Honor Red Dot Telepathy


When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile.
Gem Command Past Human

Red Dot Engineer Red Dot Programming
Red Dot 2 Treachery


Genetically Enhanced.
This personnel is the corresponding Commander of your unique ship that he is aboard.
•Khan Noonien Singh, Bold Man
"Do you vote to admit Coridan to the Federation?"

INTEGRITY 6CUNNING 7STRENGTH 5
12 C 100
"She does not yet have the instinct to save her people."

INTEGRITY 7CUNNING 5STRENGTH 3
12 U 101
"I intend to take this ship."

INTEGRITY 2CUNNING 8STRENGTH 8
12 R 102
Non-Aligned Cost 3 •S'Salk, Gorn Captain Non-Aligned Cost 3 •Skalaar, Bounty Hunter  
Command Past Gorn

Red Dot
Leadership Red Dot Officer
Red Dot Security


While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission.
•S'Salk, Gorn Captain Command Past

Red Dot Anthropology
Red Dot Astrometrics Red Dot Engineer
Red Dot Honor Red Dot Navigation
Red Dot Security


Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn.
•Skalaar, Bounty Hunter  
"I'm weary of the chase. Wait for me. I shall be merciful and quick."

INTEGRITY 5CUNNING 5STRENGTH 5
12 R 103
"You can either be quiet or spend the rest of this trip unconscious. Which do you prefer?"

INTEGRITY 7CUNNING 6STRENGTH 6
12 C 104
 

PERSONNEL - ROMULAN (5)

Romulan Cost 2 •Charvanek, Fleet Commander Romulan Cost 3 •Charvanek, Neutral Zone Commander Romulan Cost 2 •Keras, Creature of Duty
Command Past Romulan

Red Dot Archaeology Red Dot Diplomacy
Red Dot Officer Red Dot Physics Red Dot Science
•Charvanek, Fleet Commander Command Past Romulan

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Science


When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a PastRomulan personnel present from that selection.
•Charvanek, Neutral Zone Commander Command Past Romulan

Red Dot Anthropology Red Dot Honor
Red Dot Leadership Red Dot Security


Commander: Gal Gath'thong.
At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.
•Keras, Creature of Duty
"You are being clever, Commander."

INTEGRITY 5CUNNING 6STRENGTH 5
12 U 105
"… there are certain ships, certain officers, that are known to us."

INTEGRITY 5CUNNING 6STRENGTH 5
12 R 106
"Danger and I are old companions."

INTEGRITY 6CUNNING 6STRENGTH 6
12 R 107
Romulan Cost 5 •T'Auethn, Obedient Centurion Romulan Cost 3 •Tal, Alert Subcommander  
Command Past Romulan

Red Dot Astrometrics Red Dot Law
Red Dot Navigation Red Dot Physics


When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game.
Order - Kill this personnel to discard a card from hand.
•T'Auethn, Obedient Centurion Command Past Romulan

Red Dot Engineer Red Dot Exobiology
Red Dot Programming Red Dot Security
Red Dot Transporters


When you play a Romulan personnel, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn.
•Tal, Alert Subcommander  
"We've seen one hundred campaigns together. Still I do not understand you."

INTEGRITY 6CUNNING 6STRENGTH 4
12 R 108
"Commander, we have intercepted an alien transmission."

INTEGRITY 4CUNNING 6STRENGTH 6
12 U 109
 

PERSONNEL - STARFLEET (6)

Starfleet Cost 3 Amanda Cole Starfleet Cost 2 •Hideaki Chang, Conscientious Corproal Starfleet Cost 2 •Jeremiah Hayes, Diligent Major
Staff Past Human

Red Dot
Astrometrics Red Dot Exobiology
Red Dot Programming Red Dot Security


MACO.
While this personnel is facing a dilemma, if your Starfleet Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming.
Amanda Cole Staff Past Human

Red Dot Biology Red Dot Physics
Red Dot Security


MACO.
While this personnel is present with three MACOs, he and each Starfleet personnel present are attributes +1.
•Hideaki Chang, Conscientious Corproal Command Past Human

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security


MACO.
While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission.
•Jeremiah Hayes, Diligent Major
"Nothing wrong with unexpected."

INTEGRITY 5CUNNING 6STRENGTH 6
12 C 110
"Do you have any idea where we're headed?"

INTEGRITY 5CUNNING 5STRENGTH 6
12 C 111
"Sir, I noticed a lot of activity down there."

INTEGRITY 6CUNNING 5STRENGTH 6
12 R 112
Starfleet Cost 2 Nelson Kemper Starfleet Cost 3 Sascha Money Starfleet Cost 3 Sean Hawkins
Staff Past Human

Red Dot Archaeology Red Dot Geology
Red Dot Security


MACO.
This personnel is attributes +1 for each MACO present.
Nelson Kemper Staff Past Human

Red Dot Medical Red Dot Navigation
Red Dot Security


MACO.
While present with two MACOs, this personnel cannot be killed by dilemmas.
Sascha Money Staff Past Human

Red Dot Anthropology Red Dot Engineer
Red Dot Security Red Dot Transporters


MACO.
While this personnel is facing a dilemma, if you are about to lose command of a Starfleet personnel present, you may stop this personnel and your MACO present to prevent that.
Sean Hawkins
"Some of use are still visiting Doctor Phlox every morning."

INTEGRITY 4CUNNING 4STRENGTH 4
12 C 113
Surviving many tight situations, Private Money served the crew of Enterprise with great distinction, despite being injured in the line of duty on more than one occasion.

INTEGRITY 5CUNNING 5STRENGTH 6
12 C 114
"I'm always ready to stretch my legs, sir."

INTEGRITY 5CUNNING 5STRENGTH 6
12 C 115

SHIPS - FEDERATION (4)

Federation Cost 4 •Delta Flyer, Innovative Vessel Federation Cost 3 •U.S.S. Constellation, Dead Hulk Federation Cost 3 U.S.S. Constitution
Staff Staff Voyager
Delta Flyer Class

While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions.
•Delta Flyer, Innovative Vessel Command Staff TOS Past
Constitution Class

To play this ship, you must command four TOS personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck.
•U.S.S. Constellation, Dead Hulk Command Staff TOS Past
Constitution Class

To play this ship, you must command four TOS personnel. You may play this ship at cost +3 to draw four cards.
U.S.S. Constitution
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."

RANGE 10  WEAPONS 7  SHIELDS 7
12 R 116
"Look at that. She may have been wrecked by whatever destroyed these solar systems. She was attacked."

RANGE 7  WEAPONS 6  SHIELDS 6
12 U 117
Designed mainly for deep space exploration but also used for diplomatic and peacekeeping missions, Constitution-class starships were the premiere vessels in Starfleet.

RANGE 8  WEAPONS 7  SHIELDS 7
12 C 118
Federation Cost 3 •U.S.S. Enterprise, Beautiful Lady    
Command Staff TOS Past
Constitution Class

To play this ship, you must command four TOS personnel. You may play this ship at cost +4 to score 5 points.
•U.S.S. Enterprise, Beautiful Lady  
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."

RANGE 8  WEAPONS 7  SHIELDS 7
12 R 119
 

SHIPS - KLINGON (1)

Klingon Cost 4 D-7 Battlecruiser    
Command Command Past
D-7 Class

Cloaking Device. To play this ship, you must command two
PastKlingon personnel.
D-7 Battlecruiser  
The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.

RANGE 8  WEAPONS 7  SHIELDS 6
12 U 120
 

SHIPS - NON-ALIGNED (1)

Non-Aligned Cost 5 •Kumari, A Fine Ship    
Command Past
Kumari Class

When you play this ship, you may download a Pursuit card.
Order - Discard an event from hand to make this ship attributes +2 until the end of the turn.
•Kumari, A Fine Ship  
"My vessel, the Kumari, was named for the first ice-cutter to circumnavigate Andoria."

RANGE 7  WEAPONS 6  SHIELDS 6
12 C 121
 

SHIPS - ROMULAN (1)

Romulan Cost 4 •Gal Gath'thong, Pride of the Praetor    
Command Command
Bird-of-Prey Class

Cloaking Device. To play this ship, you must command two
PastRomulan personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand.
•Gal Gath'thong, Pride of the Praetor  
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."

RANGE 7  WEAPONS 6  SHIELDS 6
12 R 122
 

Archive Foils

DILEMMA

DILEMMA

DILEMMA

Planet Cost 2 No Kill I Dual Cost 0 Psychokinetic Control Dual Cost 2 Swashbuckler at Heart
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. No Kill I Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. Psychokinetic Control Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. Swashbuckler at Heart
"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17

DILEMMA

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

Planet Cost 5 Vian Test Federation Cost 2 •James T. Kirk, Highly-Decorated Captain Federation Cost 2 •Leonard H. McCoy, Chief Medical Officer
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. Vian Test Command TOS Past Human

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: U.S.S. Enterprise.
You may play this personnel at cost +3 to download two cards. Those cards must be TOS, Assault, Maneuver, Pursuit, or Temporal cards.
•James T. Kirk, Highly-Decorated Captain Staff TOS Past Human

Red Dot Biology Red Dot Exobiology
Red Dot Honor Red Dot Medical


You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile.
•Leonard H. McCoy, Chief Medical Officer
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."

INTEGRITY 7CUNNING 6STRENGTH 6
12 R 67
"I signed aboard this ship to practice medicine…"

INTEGRITY 7CUNNING 6STRENGTH 5
12 R 72

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

PERSONNEL - KLINGON

Federation Cost 2 •Seven of Nine, Efficient Analyst Federation Cost 3 •Spock, Science Officer Klingon Cost 4 •Kang, Vigilant Commander
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Science


Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck.
•Seven of Nine, Efficient Analyst Command TOS Past Vulcan

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot 2 Science


You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order.
•Spock, Science Officer Command Past Klingon

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Physics
Red Dot Security


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2.
•Kang, Vigilant Commander
"If you are here to fraternize, I do not have the time."

INTEGRITY 5CUNNING 7STRENGTH 6
3 12 R 84
"Fascinating."

INTEGRITY 6CUNNING 8STRENGTH 7
12 R 85
"Only a fool fights in a burning house."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 89

PERSONNEL - KLINGON

PERSONNEL - KLINGON

PERSONNEL - NON-ALIGNED

Klingon Cost 4 •Koloth, Ingratiating Captain Klingon Cost 4 •Kor, Courageous Governor Non-Aligned Cost 2 •Dukat, Pah-Wraith Puppet
Command Past Klingon

Red Dot Diplomacy Red Dot Exobiology
Red Dot Honor Red Dot Medical Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2.
•Koloth, Ingratiating Captain Command Past Klingon

Red Dot Anthropology Red Dot Honor
Red Dot Law Red Dot Leadership Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.
•Kor, Courageous Governor Command Cardassian

Red Dot Transporters Red Dot 2 Treachery


While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn.
•Dukat, Pah-Wraith Puppet
"Let me assure you that my intentions are peaceful."

INTEGRITY 7CUNNING 6STRENGTH 8
12 R 91
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 92
"I know this must be of little comfort, but I never intended you any harm."

INTEGRITY 2CUNNING 6STRENGTH 6
12 R 98

PERSONNEL - NON-ALIGNED

PERSONNEL - ROMULAN

PERSONNEL - ROMULAN

Non-Aligned Cost 3 •Khan Noonien Singh, Bold Man Romulan Cost 3 •Charvanek, Neutral Zone Commander Romulan Cost 2 •Keras, Creature of Duty
Command Past Human

Red Dot Engineer Red Dot Programming
Red Dot 2 Treachery


Genetically Enhanced.
This personnel is the corresponding Commander of your unique ship that he is aboard.
•Khan Noonien Singh, Bold Man Command Past Romulan

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Science


When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a PastRomulan personnel present from that selection.
•Charvanek, Neutral Zone Commander Command Past Romulan

Red Dot Anthropology Red Dot Honor
Red Dot Leadership Red Dot Security


Commander: Gal Gath'thong.
At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.
•Keras, Creature of Duty
"I intend to take this ship."

INTEGRITY 2CUNNING 8STRENGTH 8
12 R 102
"… there are certain ships, certain officers, that are known to us."

INTEGRITY 5CUNNING 6STRENGTH 5
12 R 106
"Danger and I are old companions."

INTEGRITY 6CUNNING 6STRENGTH 6
12 R 107

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - ROMULAN

Federation Cost 4 •Delta Flyer, Innovative Vessel Federation Cost 3 •U.S.S. Enterprise, Beautiful Lady Romulan Cost 4 •Gal Gath'thong, Pride of the Praetor
Staff Staff Voyager
Delta Flyer Class

While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions.
•Delta Flyer, Innovative Vessel Command Staff TOS Past
Constitution Class

To play this ship, you must command four TOS personnel. You may play this ship at cost +4 to score 5 points.
•U.S.S. Enterprise, Beautiful Lady Command Command
Bird-of-Prey Class

Cloaking Device. To play this ship, you must command two
PastRomulan personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand.
•Gal Gath'thong, Pride of the Praetor
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."

RANGE 10  WEAPONS 7  SHIELDS 7
12 R 116
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."

RANGE 8  WEAPONS 7  SHIELDS 7
12 R 119
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."

RANGE 7  WEAPONS 6  SHIELDS 6
12 R 122

Archive Portrait Foils

PERSONNEL - NON-ALIGNED

PERSONNEL - STARFLEET

 
Non-Aligned Cost 2 •Persis, Loyal Daughter Starfleet Cost 2 •T'Pol, Dutiful Commander  
Staff Past Romulan

Red DotAstrometrics Red Dot Engineer
Red Dot Programming

Genetically Enhanced .
•Persis, Loyal Daughter

AU Past Vulcan

Red Dot Engineer Red Dot Officer
Red Dot Science Red Dot Security
Red Dot Treachery

•T'Pol, Dutiful Commander  
"That was different. This is our father."

INTEGRITY 6CUNNING 8STRENGTH 8
0 AP 9
"It was my duty to help Captain Forrest regain command."

INTEGRITY 3CUNNING 7STRENGTH 6
0 AP 10
 
 
 
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