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Star Trek Customizable Card Game, Second Edition - Strange New Worlds

Decipher Star Trek CCG 2nd Edition Premiere  

Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a fully-fledged affiliation and provide players with new game-play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs.

DILEMMAS (15)

Planet Cost 2 Charged-Particle Precipitation Planet Cost 3 Code of Honor Dual Cost 1 Coordinated Effort
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest Red Dot icons is stopped. If that personnel does not have at least four Red Dot icons, he or she is killed instead. Charged-Particle Precipitation Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. Code of Honor Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Coordinated Effort
"It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up."
7 U 1
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 R 2
"If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead."
7 C 3
Dual Cost 0 Entanglement Dual Cost 2 Financial Pitfall Dual Cost 0 Heart to Heart
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt. Entanglement Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Financial Pitfall Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped. Heart to Heart
"You've got spirit. I might just keep you for myself."
7 R 4
"Refined dilithium down ten percent?"
7 U 5
"I keep trying to be more human and keep failing."
"Do you realize, my brother, that I can help you become more human?"

7 C 6
Space Cost 2 Meaningless Modifications Space Cost 3 Molecular Reversion Field Planet Cost 0 Outmatched
Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Meaningless Modifications Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counters to spend during each of your Play and Draw Cards segments.
Molecular Reversion Field Consume: X. (Your opponent places the top X cards of his or her dilemma pile face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirments. Unless you have Cunning>15, all your personnel are stopped. Outmatched
"...you ran a controlled test. And then, to your astonishment, nothing happened. So you said, "What's going on? This doesn't work. Kosinski's a fraud.' You see, I have had this discussion on other Starfleet vessels. They didn't understand it; why should you?"
7 C 7
NO LORE OR QUOTE
7 R 8
"To even get to play him is a privilege."
7 C 9
Dual Cost 3 Proximity-Actuated Field Dual Cost 4 Psych Test Dual Cost 2 Quarrel
Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. Proximity-Actuated Field Your opponent chooses two personnel. Randomly select one of those personnel to be stopped. Psych Test Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped. Quarrel
"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 R 10
"...facing my deepest fear and living through it. I don't even know what it is."
7 U 11
"I don't have time to explain everything."
"What, you think I won't be able to understand what you're doing?"

7 C 12
Space Cost 3 Small Problems Dual Cost 3 Stay Where Thou Art Space Cost 4 Where No One Has Gone Before
Randomly select three personnel. Each of those who is a Command personnel is stopped. Small Problems Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt. Stay Where Thou Art Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. Where No One Has Gone Before
"Tag!"
"You're it!"

7 U 13
"Now, go back, or thou shalt most certainly die."
7 U 14
"...over a billion light years from our galaxy."
7 R 15

EQUIPMENT (2)

Equipment Cost 2 Ferengi Computer Equipment Cost 1 Ferengi Whip  
When a Ferengi personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy.
Ferengi Computer Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your Ferengi personnel present is Strength +1. While facing a dilemma, each Ferengi Treachery personnel present is Strength +1. Ferengi Whip  
NO LORE OR QUOTE
7 U 16
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
7 C 17
 

EVENTS (18)

Event Cost 2 Brinkmanship Event Cost 0 Delicate Negotiations Event Cost 0 Exceed Engine Output
Plays in your core. While your Romulan Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead. Brinkmanship To play this event, you must command three Ferengi personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event. Delicate Negotiations Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
Exceed Engine Output
"Captain Picard, my apologies. If I had known you were in this sector, I would have advised you before crossing the Neutral Zone."
7 R 18
"I will not be distracted by your feminine wiles. I demand forty percent. ... All right, thirty ... Twenty-two and don't stop."
7 C 19
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 R 20
Event Cost 2 Holodeck Grid Event Cost 0 In the Pah-wraith's Wake Event Cost 3 Provoked Attack
Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command. Holodeck Grid Pah-wraith. To play this event, you must command three Bajoran personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event. In the Pah-wraith's Wake Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
Provoked Attack
"...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation."
7 U 21
"I know this must be of little comfort, but I never intended you any harm."
7 C 22
"In war, one attacks one's enemies."
7 R 23
Event Cost 1 Recover Components Event Cost 0 Rule of Acquisition #6 Event Cost 2 Rule of Acquisition #22
To play this event, you must command three Borg personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck. Recover Components Rule. To play this event, you must command three Ferengi personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)
Order - Stop one of your Ferengi personnel to draw a card.
Rule of Acquisition #6 Rule. To play this event, you must command three Ferengi personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn. Rule of Acquisition #22
"The Borg usually collect their dead."
7 C 24
"Never allow family to stand in the way of opportunity."
7 R 25
"A wise man can hear profit in the wind."
7 C 26
Event Cost 0 Rule of Acquisition #76 Event Cost 9 Rule of Acquisition #141 Event Cost 3 Rule of Acquisition #144
Rule. To play this event, you must command three Ferengi personnel. Plays in your core.
Order - Return a Rule to its owner's hand.
Rule of Acquisition #76 Rule. Plays in your core. When you do not command three Ferengi personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core. Rule of Acquisition #141 Rule. To play this event, you must command three Ferengi personnel. Plays in your core. When your Ferengi personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma. Rule of Acquisition #144
"Every once in a while, declare peace. It confuses the hell out of your enemies."
7 C 27
"Only fools pay retail."
7 R 28
"There's nothing wrong with charity ... as long as it winds up in your pocket."
7 R 29
Event Cost 2 Seeing Double Event Cost 2 Sonchi Event Cost 3 Temporal Incursion
Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your Dominion personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event. Seeing Double Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game. Sonchi Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) Temporal Incursion
"Wait … it’s me. Odo."
"You don’t say."

7 C 30
Among the briefest of all Klingon ceremonies, the Sonchi confirms a warrior's death by his failure to answer a final challenege to fight.
7 C 31
"This vessel is more than a weapon. It's a museum of lost histories."
7 R 32
Event Cost 2 Tongo: Confront Event Cost 2 Vedek Assembly Event Cost 0 Worth the Price
Plays in your core.
Order - Stop your Ferengi personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
Tongo: Confront For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Destroy this event. Vedek Assembly To play this event, you must command two Ferengi personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event. Worth the Price
"I just hate to kick someone when they're down."
7 U 33
"All the hours listening to 112 Vedeks talking at once makes me yearn again for the sanctity of my arboretum."
7 U 34
"How did you manage to get these out of the Tallonian system?"
7 C 35

INTERRUPTS (9)

Interrupt Ascertain Interrupt Clandestine Agent Interrupt Clear Ultimatum
When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. Ascertain When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn. Clandestine Agent To play this interrupt, you must command three Romulan personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.
Clear Ultimatum
"… the initial encounter was solely for the purpose of gathering information."
7 R 36
"I sympathize with your problem. Uncovering changeling infiltrators is no easy task."
7 C 37
"You will withdraw or I will be forced to destroy your ship and your away team."
7 C 38
Interrupt Cluttering Irrelevancies Interrupt Delegated Assignment Interrupt Impromptu Prison
When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner's hand. Cluttering Irrelevancies When one of your unique DS9 personnel is about to be stopped by a dilemma, stop two of your personnel present to make that DS9 personnel present attributes +2 instead. Delegated Assignment When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped. Impromptu Prison
"He wasn’t programmed to be a tenor, he was programmed to be a physician."
7 U 39
"Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..."
7 R 40
"That’s all of them except for the two on the Bridge."
7 C 41
Interrupt Means of Control Interrupt Swagger Interrupt Veiled Threat
Punishment. To play this interrupt, you must have a captive. When your Cardassian personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn. Means of Control To play this interrupt, you must command three Cardassian personnel.
Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less.
Swagger To play this interrupt, you must command three Ferengi personnel. When your Ferengi personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions. Veiled Threat
"How many lights do you see there? … Strange … I see five. Are you quite sure?"
7 U 42
"Remember those field tests I was telling you about? They were successful. We’ve begun to deactivate the mines."
7 C 43
"I’m not going to allow anybody to hurt such a…grateful friend…"
7 U 44

MISSIONS (9)

Space •Advanced Battle Simulation Planet •Advanced Combat Training Planet •Deliver Prisoners
Alpha Quadrant Points 35
2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security)
When you play a Manuever event, if you have completed this mission, that event's cost is -1.
•Advanced Battle Simulation Alpha Quadrant Points 35
Leadership, Medical, Officer, Security, and Strength>34
When you play an Assault event, if you have completed this mission, that event's cost is -1.
•Advanced Combat Training Alpha Quadrant Points 35
Law, Leadership, Security, Treachery, and Strength>32
When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1.
•Deliver Prisoners
Braslota: "Let us hope your distaste for the exercise will not affect your strategic abilities."

Any affiliation (except Borg) may attempt this mission.

Span: 3
7 U 45
Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment.

Any affiliation (except Borg) may attempt this mission.

Span 2
7 U 46
Penal colony: Transports criminals to this prison facility.

CardassianDominionKlingonRomulan Span: 2
7 U 47
Headquarters •Ferenginar, Financial Hub Space •Investigate Destruction Planet •Obtain Vaccine
Alpha Quadrant Headquarters
You may play Ferengi cards, Non-Aligned cards, and equipment at this mission.
When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.
•Ferenginar, Financial Hub Alpha Quadrant Points 30
Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28

Region: Neutral Zone.
•Investigate Destruction Alpha Quadrant Points 30
Diplomacy, Honor, Security, and Cunning>30
Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32.
•Obtain Vaccine
Ferenginar: "Oh, to stand once more in those rivers of muck."

Ferengi Headquarters

Span 2
7 U 48
Outpost Delta Zero-Five: "We do not know who is responsible, why entire outposts on both sides were carried off."

FederationRomulan Span: 3
7 U 49
Ligon II: "…we possess something you do not – a vaccine which has been found to be an effective antidote to your deadly Anchilles fever."

Federation Span: 2
7 U 50
Space •Protect the Escapees Planet •Transport Delegations Planet •The Last Outpost
Alpha Quadrant Points 30
Engineer, Honor, Navigation, and Integrity>25
You may attempt and complete this mission using your Klingon personnel with these requirements: Leadership, Officer, Treachery, and Strength>30.
•Crensen Gap, Protect the Escapees Alpha Quadrant Points 35
Anthropology, 2 Diplomacy, Leadership, and Integrity>31
•Selay, Transport Delegations Alpha Quadrant Points 35
Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31
•The Last Outpost
Rendezvous coordinates: "If you can get a ship and meet me at these coordinates, I'll do what I can to escort you out of the war zone."

BajoranCardassianFederation Span: 3
7 U 51
Parliament: "We are to deliver these delegates to this sector's neutral conference planet..."

Any affiliation (except Borg) may attempt this mission.

Span 2
7 U 52
Gamma Tauri IV: Investigate power emanations from this ancient outpost of the long-extinct Tkon Empire.

FederationFerengiNon-Aligned Span: 2
7 U 53

PERSONNEL - BAJORAN (2)

Bajoran Cost 4 •Kira Nerys, Pious Major Bajoran Cost 3 •Lenaris Holem, Bold Veteran  
Command Bajoran

Red Dot Anthropology Red Dot Diplomacy
Red Dot Leadership Red Dot Navigation


When this personnel uses a skill to complete a Bajoran mission, score 5 points. You may do this only once each turn.
•Kira Nerys, Pious Major Command Bajoran

Red Dot Honor Red Dot Leadership
Red Dot Officer


Bajoran Resistance.
While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead.
•Lenaris Holem, Bold Veteran  
"Commander, I'd like to go with you. Not just because I'm your first officer, but because I believe I'm here to help the Emissary."

INTEGRITY 6CUNNING 6STRENGTH 6
7 U 54
"...you should also know I won't give up without a fight. So if you're here to ask me to surrender, you're wasting your time."

INTEGRITY 6CUNNING 5STRENGTH 6
7 U 55
 

PERSONNEL - BORG (2)

Borg Cost 2 Observation Drone Borg Cost 1 Reinforcement Drone  
Staff Borg

Red Dot Astrometrics Red Dot Biology
Red Dot Engineer Red Dot Medical


Drone.
When this personnel uses a skill to complete an Alpha Quadrant mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck.
Observation Drone Staff Borg

Red Dot Anthropology
Red Dot Archaeology Red Dot Geology


Drone.
You may play this personnel at cost +1 where you have three Borg personnel present together.
Reinforcement Drone  
TASK: Collect data on Alpha quadrant species. Relay.

INTEGRITY 5CUNNING 5STRENGTH 5
7 U 56
TASK: Intercept requests for additional biological resources. Respond.

INTEGRITY 5CUNNING 5STRENGTH 5
7 U 57
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 4 •Dejar, Cunning Saboteur Cardassian Cost 3 •Tekeny Ghemor, Prominent Official  
Staff Cardassian

Red Dot Engineer Red Dot Intelligence
Red Dot Science Red Dot Treachery


When this personnel uses her Intelligence to complete a mission, score 5 points.
•Dejar, Cunning Saboteur Command Cardassian

Red Dot Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Law
Red Dot Leadership Red Dot Programming
Red Dot Transporters


Dissident.
Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
•Tekeny Ghemor, Prominent Official  
"Dejar is a member of the Obsidian Order. She was assigned to our team for ‘security’ reasons. I think she sabotaged the coupling."

INTEGRITY 4CUNNING 6STRENGTH 5
7 U 58
"People like Ari are the real heroes. My position protects me. The risk is theirs."

INTEGRITY 7CUNNING 6STRENGTH 5
7 R 59
 

PERSONNEL - DOMINION (3)

Dominion Cost 4 •Duran'Adar, Attentive Sixth Dominion Cost 5 •Goran'Agar, Trusted Commander Dominion Cost 3 •Omet'iklan, Steely Disciplinarian
Staff Jem'Hadar

Red Dot Engineer Red Dot Programming
Red Dot Security


Alpha.
When this personnel uses a skill to complete an Alpha Quadrant mission, score 5 points. You may do this only once each turn.
•Duran'Adar, Attentive Sixth Command Jem'Hadar

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Physics


While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.
•Goran'Agar, Trusted Commander Command Jem'Hadar

Red Dot Biology Red Dot Geology
Red Dot Leadership Red Dot Officer


When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.
•Omet'iklan, Steely Disciplinarian
"He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant. "

INTEGRITY 6CUNNING 5STRENGTH 7
7 U 60
"We came here to be free of the Vorta. It’s time to stop living by their rules."

INTEGRITY 7CUNNING 5STRENGTH 9
7 R 61
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."

INTEGRITY 6CUNNING 6STRENGTH 9
7 R 62

PERSONNEL - FEDERATION (7)

Federation Cost 2 •Bruce Maddox, Chair of Robotics Federation Cost 4 •Daneeka, Reassuring Physician Federation Cost 2 •Dr. Leah Brahms, Holographic Representation
Staff TNG Human

Red Dot Engineer Red Dot Officer
Red Dot Programming


While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science.
•Bruce Maddox, Chair of Robotics Staff TNG Human

Red Dot Anthropology Red Dot Biology
Red Dot Medical Red Dot Science


When this personnel uses Biology to complete a mission, score 5 points.
•Daneeka, Reassuring Physician TNG Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Programming


While this personnel is attempting a space mission, she is attributes +1 and gains Engineer.
•Dr. Leah Brahms, Holographic Representation
"Data is an extraordinary piece of engineering, but it is a machine. If you permit it to resign it will destroy years of work in robotics."

INTEGRITY 4CUNNING 6STRENGTH 5
7 C 63
In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker’s nervous system.

INTEGRITY 6CUNNING 5STRENGTH 5
7 U 64
"Every time you look at this engine, you're looking at me. Every time you touch it, it's me."

INTEGRITY 5CUNNING 6STRENGTH 4
7 C 65
Federation Cost 1 E.M.H. Program Federation Cost 3 •Leonard H. McCoy, Remarkable Man Federation Cost 2 •Michael Eddington, Loyal Leader
Earth Human

Red Dot
Biology Red Dot Exobiology
Red Dot Medical
E.M.H. Program Command TNG Human

Red Dot Biology Red Dot Exobiology
Red Dot Leadership Red Dot Medical


Admiral.
While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2.
•Leonard H. McCoy, Remarkable Man Command Maquis Human

Red Dot
Navigation Red Dot Programming
Red Dot Security


While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership. If you do, he is killed at the end of this turn. You may do this only once each turn.
•Michael Eddington, Loyal Leader
"Please state the nature of the medical emergency."

INTEGRITY 5CUNNING 6STRENGTH 4
7 C 66
"This is a new ship, boy, but she's got the right name. Remember that. You treat her like a lady. She'll always bring you home."

INTEGRITY 7CUNNING 6STRENGTH 2
7 R 67
"I told you only one of us would be coming back from this mission."

INTEGRITY 4CUNNING 6STRENGTH 6
7 C 68
Federation Cost 4 •Montgomery Scott, Relic    
Command TNG Human

Red Dot Engineer Red Dot Honor
Red Dot Programming
Red Dot Transporters


While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented.
•Montgomery Scott, Relic  
"I may be a captain by rank, but I've never wanted to be anything else but an engineer."

INTEGRITY 7CUNNING 5STRENGTH 4
7 R 69
 

PERSONNEL - FERENGI (25)

Ferengi Cost 3 •Arridor, "Great Sage" Ferengi Cost 2 •Birta, "Helpful" DaiMon Ferengi Cost 2 •Bok, Vengeful DaiMon
Command Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Exobiology Red Dot Leadership
Red Dot Medical Red Dot Physics
Red Dot Treachery


When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt.
•Arridor, "Great Sage" Command Ferengi

Red Dot Diplomacy Red Dot Law
Red Dot Navigation Red Dot Security


When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
•Birta, "Helpful" DaiMon Command Ferengi

Red Dot
Biology Red Dot Engineer
Red Dot Officer Red Dot 2 Treachery


Commander: Kurdon.
While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming.
•Bok, Vengeful DaiMon
"When no appropriate Rule applies, make one up."

INTEGRITY 3CUNNING 6STRENGTH 4
7
"I understand he was seen in the Dorias cluster not too long ago… You don’t have to thank me, Captain."

INTEGRITY 5CUNNING 6STRENGTH 5
7 U 71
"Can you not remember the crime you committed against my very blood? You murdered my only son!"

INTEGRITY 2CUNNING 6STRENGTH 5
7 U 72
Ferengi Cost 1 Borts Ferengi Cost 2 •Brunt, FCA Liquidator Ferengi Cost 2 •Goss, Direct Negotiator
Staff Ferengi

Red Dot
Exobiology Red Dot Medical
Red Dot Programming Red Dot Treachery
Borts Staff Ferengi

Red Dot Acquisition Red Dot Law
Red Dot Navigation Red Dot Programming
Red Dot Treachery


Commander: Audit's Spoils.

Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event.
•Brunt, FCA Liquidator Command Ferengi

Red Dot
Acquisition Red Dot Medical
Red Dot Officer Red Dot Treachery


While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery.
•Goss, Direct Negotiator
The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices.

INTEGRITY 3CUNNING 5STRENGTH 4
7 C 73
"The lesson is: no one can outsmart the F.C.A."

INTEGRITY 3CUNNING 6STRENGTH 4
7 R 74
"We can handle all the pleasantries later. Now, let's get down to business. I'll match anyone's best offer, and add the gold on top of it."

INTEGRITY 3CUNNING 5STRENGTH 5
7 C 75
Ferengi Cost 2 Gozar Ferengi Cost 2 •Ishka, Moogie Ferengi Cost 3 •Kazago, First Officer
Command Ferengi

Red Dot Acquisition Red Dot Archaeology
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Treachery
Gozar Ferengi

Red Dot
2 Acquisition Red Dot Biology
Red Dot Honor


Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
•Ishka, Moogie Command Ferengi

Red Dot Archaeology Red Dot Engineer
Red Dot Honor Red Dot Navigation
Red Dot Officer


For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).
•Kazago, First Officer
Many Rules of Acquisition aptly describe the opportunities for profit aboard a Ferengi starship – the 34th, the 62nd, the 75th, and the 95th, among others. These helpful reminders are often displayed on a starship’s dedication plaque.

INTEGRITY 3CUNNING 5STRENGTH 5
7 C 76
"…when it comes to profit, this female is a better Ferengi than you’ll ever be."

INTEGRITY 6CUNNING 6STRENGTH 3
7 R 77
"As you hew-mons say, I’m all ears."

INTEGRITY 6CUNNING 4STRENGTH 4
7 R 78
Ferengi Cost 2 Kol Ferengi Cost 1 Krunk Ferengi Cost 2 •Leck, Eliminator
Staff Ferengi

Red Dot Acquisition Red Dot Astrometrics
Red Dot Navigation Red Dot Science
Red Dot Treachery


When you play this personnel, you may place the top card of your deck beneath your Ferenginar.
Kol Staff Ferengi

Red Dot
Engineer Red Dot Physics
Red Dot Transporters
Krunk Staff Ferengi

Red Dot Biology Red Dot Exobiology
Red Dot Security Red Dot 2 Treachery


Assassin.

Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded.
•Leck, Eliminator
"It was lovely doing business with you."

INTEGRITY 3CUNNING 5STRENGTH 5
7 U 79
Though most Ferengi seek profit without physical confrontation, others cite the 52nd Rule of Acquisition as reason for a more direct approach: "Never ask when you can take."

INTEGRITY 4CUNNING 5STRENGTH 6
7 C 80
"Who do you want eliminated?"

INTEGRITY 2CUNNING 6STRENGTH 6
7 R 81
Ferengi Cost 2 Letek Ferengi Cost 3 •Lurin, Renegade DaiMon Ferengi Cost 2 •Lwaxana Troi, Telepathic Asset
Command Ferengi

Red Dot Biology Red Dot Geology
Red Dot Officer Red Dot Treachery


While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery.
Letek Command Ferengi

Red Dot Acquisition Red Dot Geology
Red Dot Leadership Red Dot Officer
Red Dot Transporters Red Dot 2 Treachery


At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn.
•Lurin, Renegade DaiMon Betazoid

Red Dot Diplomacy Red Dot Telepathy


Order - One of your Ferengi Leadership personnel present gains any skill. This effect lasts until this order is executed again.
•Lwaxana Troi, Telepathic Asset
Wary of bizarre rumors and skeptical of any significant financial opportunities, the Ferengi largely avoided contact with the Federation for many decades.

INTEGRITY 3CUNNING 5STRENGTH 6
7 C 82
"For an investment of two surplus Klingon ships, a few repairs, and some weapons, we’ve netted a Federation starship and her crew, not to mention a planet rich in Vendarite."

INTEGRITY 2CUNNING 6STRENGTH 6
7 R 83
"Little One, if Tog were a kitten, he’d be purring."

INTEGRITY 6CUNNING 6STRENGTH 3
7 U 84
Ferengi Cost 3 •Maihar'du, Silent Servant Ferengi Cost 1 Mordoc Ferengi Cost 2 Nava
Staff Hupyrian

Red Dot Exobiology Red Dot Honor
Red Dot Navigation Red Dot Security


Order - Stop your Ferengi Leadership personnel present to take a card from beneath your Ferenginar into hand.
•Maihar'du, Silent Servant Staff Ferengi

Red Dot Astrometrics Red Dot Security
Red Dot Treachery


While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters.
Mordoc Ferengi

Red Dot Acquisition
Red Dot Anthropology Red Dot Geology
Red Dot Science Red Dot Treachery


When you play this personnel, you may take a card from beneath your Ferenginar into hand.
Nava
"..."

INTEGRITY 7CUNNING 5STRENGTH 7
7 U 85
"We Ferengi are now challenge this hew-mon madness!"

INTEGRITY 3CUNNING 5STRENGTH 6
7 C 86
"…no matter where we go, our reputation precedes us. A reputation that has been tainted by the lies of our competitors who maliciously spread the erroneous impression that we are not to be trusted."

INTEGRITY 3CUNNING 5STRENGTH 4
7 U 87
Ferengi Cost 3 •Par Lenor, Lascivious Emissary Ferengi Cost 4 •Quark, True Ferengi Ferengi Cost 2 •Rom, Younger Brother
Command Ferengi

Red Dot Acquisition Red Dot Diplomacy
Red Dot Exobiology Red Dot Geology


At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost.
•Par Lenor, Lascivious Emissary DS9 Ferengi

Red Dot Acquisition
Red Dot Anthropology Red Dot Diplomacy
Red Dot Programming Red Dot Treachery


When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title.
•Quark, True Ferengi Staff DS9 Ferengi

Red Dot
Engineer Red Dot Honor
Red Dot Physics Red Dot Programming


Waiter.
When a Ferengi personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of the dilemma.
•Rom, Younger Brother
"This is just a sample... Ludugial gold, the purest in the galaxy."

INTEGRITY 4CUNNING 5STRENGTH 4
7 U 88
"That’s who I am. That’s what I do. I’m a businessman."

INTEGRITY 4CUNNING 6STRENGTH 4
7 R 89
"I've always been smart, Brother. I've just lacked self-confidence."

INTEGRITY 6CUNNING 6STRENGTH 4
7 U 90
Ferengi Cost 1 Skron Ferengi Cost 2 •Sovak, Treasure Hunter Ferengi Cost 3 •Taar, Bristling DaiMon
Ferengi

Red Dot Acquisition Red Dot Diplomacy
Red Dot Law Red Dot Programming
Skron Staff Ferengi

Red Dot Acquisition Red Dot Archaeology
Red Dot Programming Red Dot Science
Red Dot Treachery


Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.
•Sovak, Treasure Hunter Command Ferengi

Red Dot Acquisition Red Dot Astrometrics
Red Dot Engineer Red Dot Officer
Red Dot Treachery


This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored.
•Taar, Bristling DaiMon
Aside from liquidators, the wages for working in the Tower of Commerce are actually rather low. Such employees earn their livings through eavesdropping, extortion, and bribes.

INTEGRITY 4CUNNING 5STRENGTH 4
7 C 91
"Obviously you’ve never dealt with my people before."

INTEGRITY 3CUNNING 6STRENGTH 5
7 R 92
"The Ferengi are not uncivilized, hew-mon! Is that what you suggest?"

INTEGRITY 3CUNNING 5STRENGTH 6
7 R 93
Ferengi Cost 3 •Zek, The Grand Nagus    
Ferengi

Red Dot 2 Acquisition Red Dot Diplomacy
Red Dot Law Red Dot 2 Leadership


Commander: Aurulent.

Order - Stop this card to reveal the top card of your deck. If it is a Ferengi personnel, draw it; otherwise, place it beneath your Ferenginar.
•Zek, The Grand Nagus  
"Gentlemen, I congratulate you all. Profits are better than ever."

INTEGRITY 4CUNNING 7STRENGTH 2
7 R 94
 

PERSONNEL - KLINGON (2)

Klingon Cost 4 •Jean-Luc Picard, Worf's cha'Dich Klingon Cost 4 •K'Ehleyr, Diplomatic Advisor  
Command Klingon

Red Dot Diplomacy Red Dot Honor
Red Dot Law Red Dot Security


When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.
•Jean-Luc Picard, Worf's cha'Dich Human/Klingon

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor Red Dot Law


When this personnel uses her Diplomacy to complete a mission, score 5 points.
•K'Ehleyr, Diplomatic Advisor  
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."

INTEGRITY 8CUNNING 6STRENGTH 6
7 R 95
"Klingon wars seldom remain confined to the Empire. Sooner or later they’ll drag in the neighboring star systems, then the Tholians, the Ferengi… the Federation won’t be able to stay out of it for long."

INTEGRITY 6CUNNING 5STRENGTH 6
7 U 96
 

PERSONNEL - NON-ALIGNED (15)

Non-Aligned Cost 2 Aikido Non-Aligned Cost 2 •B-4, Dangerous Simpleton Non-Aligned Cost 2 Calisthenics Opponent
Hologram

Red Dot Honor Red Dot Physics
Red Dot Security


When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
Aikido Android

Red Dot
Programming

Infiltrator.
While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.
•B-4, Dangerous Simpleton Hologram

Red Dot
Anthropology Red Dot Geology
Red Dot Security


This personnel is attributes +1 for each of your Security personnel present.
Calisthenics Opponent
"It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you."

INTEGRITY 5CUNNING 5STRENGTH 7
7 C 97
"I do not understand."

INTEGRITY 4CUNNING 2STRENGTH 10
7 R 98
To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty.

INTEGRITY 5CUNNING 5STRENGTH 5
7 U 99
Non-Aligned Cost 1 Flink Non-Aligned Cost 4 •Ira Graves, Noted Molecular Cyberneticist Non-Aligned Cost 3 •Kivas Fajo, Collector
Staff Alien

Red Dot Astrometrics Red Dot Engineer
Red Dot Medical
Flink Human

Red Dot
Biology Red Dot Engineer
Red Dot Exobiology
Red Dot 2 Programming Red Dot Treachery


When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn.
•Ira Graves, Noted Molecular Cyberneticist Command Zibalian

Red Dot 2 Acquisition
Red Dot Archaeology Red Dot Exobiology
Red Dot Science Red Dot 2 Treachery


Commander: Jovis.
Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.
•Kivas Fajo, Collector
"Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won’t find anyone here who’ll help you escape.".

INTEGRITY 5CUNNING 5STRENGTH 6
7 C 100
"I don’t mean to burden with my brilliance. It just works out that way."

INTEGRITY 3CUNNING 7STRENGTH 3
7 R 101
"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."

INTEGRITY 2CUNNING 6STRENGTH 5
7 R 102
Non-Aligned Cost 1 •Minuet, Jazz Lover Non-Aligned Cost 3 •Noonien Soong, Often-Wrong Non-Aligned Cost 2 •Palor Toff, Trader
Hologram

Red Dot Anthropology Red Dot Exobiology


When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt.
•Minuet, Jazz Lover Staff Human

Red Dot Engineer Red Dot Physics
Red Dot 2 Programming Red Dot Science


While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android.
•Noonien Soong, Often-Wrong Staff Alien

Red Dot Anthropology Red Dot Biology
Red Dot Diplomacy Red Dot Law


This personnel is attributes +1 for each Artifact you command.
•Palor Toff, Trader
"What’s a knock-out like you doing in a computer-generated gin joint like this?"

INTEGRITY 5CUNNING 5STRENGTH 4
7 C 103
"In science, Data, making the same mistake twice is often not a mistake at all."

INTEGRITY 5CUNNING 7STRENGTH 2
7 R 104
"Did I mention that I've added a Veltan sex idol to my collection?"

INTEGRITY 4CUNNING 5STRENGTH 4
7 C 105
Non-Aligned Cost 4 •Ruk, Old One Servitor Non-Aligned Cost 1 •Sigmund Freud, Father of Psychoanalysis Non-Aligned Cost 2 Soong-type Android
Staff Past Android

Red Dot Exobiology Red Dot Geology
Red Dot Security


When you play this personnel, each Android you command is attributes +1 until the end of this turn.
•Ruk, Old One Servitor Hologram

Red Dot
Anthropology Red Dot Biology
Red Dot Medical
•Sigmund Freud, Father of Psychoanalysis Android

While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt.
Soong-type Android
"To maintain your existence would be illogical. They grew fearful of us, they began to turn us off. You are inconsistent. You cannot be programmed. You are inferior."

INTEGRITY 4CUNNING 9STRENGTH 10
7 C 106
"Dreams are the royal road to the knowledge of the mind."

INTEGRITY 6CUNNING 7STRENGTH 3
7 C 107
Though Noonian Soong finally realized Asimov's dream of a positronic brain, his subsequent disappearance and few surviving lab notes forced others to try to recreate his work.

INTEGRITY 5CUNNING 5STRENGTH 5
7 C 108
Non-Aligned Cost 0 •Tolian Soran, Renegade Scientist Non-Aligned Cost 2 •Varria, Lavishly Rewarded Aide Non-Aligned Cost 3 •Vic Fontaine, Vegas Crooner
Staff El-Aurian

Red Dot Astrometrics Red Dot Engineer
Red Dot 2 Physics Red Dot Programming
Red Dot Transporters Red Dot 2 Treachery


When this personnel uses a skill, randomly stop one of your personnel present.
•Tolian Soran, Renegade Scientist Staff Alien

Red Dot Geology Red Dot Honor
Red Dot Navigation Red Dot Security
Red Dot Transporters
•Varria, Lavishly Rewarded Aide DS9 Hologram

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor


When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.
•Vic Fontaine, Vegas Crooner
"I would advise you to be a little more careful in the future."

INTEGRITY 1CUNNING 7STRENGTH 6
7 R 109
"She was barely an adult when I found her. Idealistic. Naive. Full of dreams. And I made all her dreams come true. Didn’t I? At a slight cost of course. She had to lose all those pesky ideals. But then maybe that was what made these years so wonderful, watching her lose them one by one until none were left."

INTEGRITY 6CUNNING 5STRENGTH 6
7 C 110
"When you sing in as many joints as I have, you become a student of the human heart."

INTEGRITY 7CUNNING 4STRENGTH 4
7 R 111

PERSONNEL - ROMULAN (3)

Romulan Cost 4 •Kassem, Stern Operative Romulan Cost 4 •Spock, Celebrated Ambassador Romulan Cost 2 •Tebok, Posturing Commander
Staff Romulan

Red Dot Intelligence Red Dot Medical
Red Dot Officer Red Dot Treachery


When this personnel uses a skill to complete a non-Romulan mission, score 5 points. You may do this only once each turn.
•Kassem, Stern Operative Command Romulan

Red Dot Archaeology Red Dot 2 Diplomacy
Red Dot Honor Red Dot Science


Dissident.
While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
•Spock, Celebrated Ambassador Command Romulan

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Navigation Red Dot Officer


You may play this personnel at cost +1 to reveal the top three cards of an opponent's deck and replace them in any order.
•Tebok, Posturing Commander
"Eat your soup. Courtesy of a loyal establishment. Jolan True."

INTEGRITY 4CUNNING 6STRENGTH 5
7 U 112
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."

INTEGRITY 8CUNNING 8STRENGTH 6
7 R 113
"If we go to war, let us be sure it is for the right reason."

INTEGRITY 4CUNNING 6STRENGTH 7
7 C 114

SHIPS - FERENGI (5)

Ferengi Cost 5 •Audit's Spoils Ferengi Cost 5 •Aurulent Ferengi Cost 5 D'kora Marauder
Staff Staff
Na'Far Class

When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.
•Audit's Spoils Staff Staff
Na'Far Class

When this ship is about to move between a non-Gamma Quadrant mission and a Gamma Quadrant mission, do not add 2 to the span total of those missions.
•Aurulent Command Command Staff Staff
D'Kora Class

D'kora Marauder
"This isn't a ship, it's a closet."

RANGE 7  WEAPONS 5  SHIELDS 6
7 U 115
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."

RANGE 7  WEAPONS 5  SHIELDS 6
7 R 116
Though its size and capabilities rival Starfleet's Galaxy-class starship, the Ferengi Marauder carries less than half the crew compliment.

RANGE 8  WEAPONS 9  SHIELDS 7
7 C 117
Ferengi Cost 6 •Kurdon Ferengi Cost 4 Personal Transport  
Command Command Staff Staff
D'Kora Class

While your personnel are attempting a space mission that requires Acquisition or Treachery, each Ferengi personnel aboard this ship is Cunning +1.
•Kurdon Staff Staff
Na'Far Class
Personal Transport  
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.

RANGE 8  WEAPONS 9  SHIELDS 7
7 R 118
Styled closely after shuttlepods utilized by the military, this commercial vehicle is manufactured by Ferenginar's leading seller of private spacecraft. All the most prominent businessmen have holdings in the company.

RANGE 7  WEAPONS 5  SHIELDS 6
7 C 119
 

SHIPS - ROMULAN (1)

Romulan Cost 6 •Devoras    
Command Staff Staff Staff
D'deridex Class

Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a Romulan personnel from hand who has the same cost aboard this ship.
•Devoras  
"I can assure you... there is no one being held captive aboard this ship."

RANGE 7  WEAPONS 9  SHIELDS 9
7 R 120
 

Archive Foils

DILEMMA

DILEMMA

DILEMMA

Planet Cost 3 Code of Honor Dual Cost 3 Proximity-Actuated Field Space Cost 4 Where No One Has Gone Before
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. Code of Honor Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. Proximity-Actuated Field Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. Where No One Has Gone Before
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 A 1
"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 A 2
"...over a billion light years from our galaxy."
7 A 3

EVENT

EVENT

INTERRUPT

Event Cost 0 Exceed Engine Output Event Cost 3 Temporal Incursion Interrupt Ascertain
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
Exceed Engine Output Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) Temporal Incursion When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. Ascertain
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 A 4
"This vessel is more than a weapon. It's a museum of lost histories."
7 A 5
"… the initial encounter was solely for the purpose of gathering information."
7 A 6

PERSONNEL - CARDASSIAN

PERSONNEL - DOMINION

PERSONNEL - FEDERATION

Cardassian Cost 3 •Tekeny Ghemor, Prominent Official Dominion Cost 3 •Omet'iklan, Steely Disciplinarian Federation Cost 4 •Montgomery Scott, Relic
Command Cardassian

Red Dot Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Law
Red Dot Leadership Red Dot Programming
Red Dot Transporters


Dissident.
Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
•Tekeny Ghemor, Prominent Official Command Jem'Hadar

Red Dot Biology Red Dot Geology
Red Dot Leadership Red Dot Officer


When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.
•Omet'iklan, Steely Disciplinarian Command TNG Human

Red Dot Engineer Red Dot Honor
Red Dot Programming
Red Dot Transporters


While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented.
•Montgomery Scott, Relic
"People like Ari are the real heroes. My position protects me. The risk is theirs."

INTEGRITY 7CUNNING 6STRENGTH 5
7 A 7
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."

INTEGRITY 6CUNNING 6STRENGTH 9
7 A 8
"I may be a captain by rank, but I've never wanted to be anything else but an engineer."

INTEGRITY 7CUNNING 5STRENGTH 4
7 A 9

PERSONNEL - FERENGI

PERSONNEL - FERENGI

PERSONNEL - KLINGON

Ferengi Cost 2 •Ishka, Moogie Ferengi Cost 2 •Sovak, Treasure Hunter Klingon Cost 4 •Jean-Luc Picard, Worf's cha'Dich
Ferengi

Red Dot
2 Acquisition Red Dot Biology
Red Dot Honor


Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
•Ishka, Moogie Staff Ferengi

Red Dot Acquisition Red Dot Archaeology
Red Dot Programming Red Dot Science
Red Dot Treachery


Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.
•Sovak, Treasure Hunter Command Klingon

Red Dot Diplomacy Red Dot Honor
Red Dot Law Red Dot Security


When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.
•Jean-Luc Picard, Worf's cha'Dich
"…when it comes to profit, this female is a better Ferengi than you’ll ever be."

INTEGRITY 6CUNNING 6STRENGTH 3
7 A 10
"Obviously you’ve never dealt with my people before."

INTEGRITY 3CUNNING 6STRENGTH 5
7 A 11
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."

INTEGRITY 8CUNNING 6STRENGTH 6
7 A 12

PERSONNEL - NON-ALIGNED

PERSONNEL - NON-ALIGNED

PERSONNEL - ROMULAN

Non-Aligned Cost 3 •Kivas Fajo, Collector Non-Aligned Cost 3 •Vic Fontaine, Vegas Crooner Romulan Cost 4 •Spock, Celebrated Ambassador
Command Zibalian

Red Dot 2 Acquisition
Red Dot Archaeology Red Dot Exobiology
Red Dot Science Red Dot 2 Treachery


Commander: Jovis.
Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.
•Kivas Fajo, Collector DS9 Hologram

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor


When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.
•Vic Fontaine, Vegas Crooner Command Romulan

Red Dot Archaeology Red Dot 2 Diplomacy
Red Dot Honor Red Dot Science


Dissident.
While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
•Spock, Celebrated Ambassador
"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."

INTEGRITY 2CUNNING 6STRENGTH 5
7 A 13
"When you sing in as many joints as I have, you become a student of the human heart."

INTEGRITY 7CUNNING 4STRENGTH 4
7 A 14
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."

INTEGRITY 8CUNNING 8STRENGTH 6
7 A 15

SHIP - FERENGI

SHIP - FERENGI

SHIP - ROMULAN

Ferengi Cost 5 •Aurulent Ferengi Cost 6 •Kurdon Romulan Cost 6 •Devoras
Staff Staff
Na'Far Class

When this ship is about to move between a non-Gamma Quadrant mission and a Gamma Quadrant mission, do not add 2 to the span total of those missions.
•Aurulent Command Command Staff Staff
D'Kora Class

While your personnel are attempting a space mission that requires Acquisition or Treachery, each Ferengi personnel aboard this ship is Cunning +1.
•Kurdon Command Staff Staff Staff
D'deridex Class

Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a Romulan personnel from hand who has the same cost aboard this ship.
•Devoras
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."

RANGE 7  WEAPONS 5  SHIELDS 6
7 A 16
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.

RANGE 8  WEAPONS 9  SHIELDS 7
7 A 17
"I can assure you... there is no one being held captive aboard this ship."

RANGE 7  WEAPONS 9  SHIELDS 9
7 A 18

Archive Portrait Foils

PERSONNEL - FEDERATION

PERSONNEL - STARFLEET

 
Federation Cost 2 •Seven of Nine, Reclaimed Drone Starfleet Cost 2 •T'Pol, Austere Commander  
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming
•Seven of Nine, Reclaimed Drone Command Past Vulcan

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Officer Red Dot Science
•T'Pol, Austere Commander  
"I was raised by the Borg."

INTEGRITY 5CUNNING 6STRENGTH 6
0 AP 1
"I've been offered a commission with Starfleet."

INTEGRITY 6CUNNING 7STRENGTH 6
0 AP 2
 
 
 
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