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Star Trek Customizable Card Game, Second Edition - Reflections 2.0

Decipher Star Trek CCG 2nd Edition Reflections 2.0  

Reflections 2.0 includes 61 brand-new cards created in diffraction foil treatment plus foil versions of 60 rare cards from previous sets. Each 18-card booster pack contains two foils (generally one new card and one reprint), plus a mix of non-foil cards from Second Edition, Energize, Call to Arms, and Necessary Evil.

New Foil Cards

DILEMMAS (13)

Dual Cost 3 Aftermath Dual Cost 4 Dignitaries and Witnesses Dual Cost 4 Eye to Eye
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped. Aftermath Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Dignitaries and Witnesses Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped. Eye to Eye
"Lieutenant, I need bandages, disinfectant … something with alcohol in it."
6 P 1
"‘Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we’ve won in war.’"
6 P 2
"You don’t trust me."
"I guess I am … a little … afraid of you."
"Then you fear yourself."

6 P 3
Dual Cost 3 Final Adventure Dual Cost 3 Full Security Alert Dual Cost 3 Hard Time
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile. Final Adventure Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped. Full Security Alert Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand. Hard Time
"The least I could do … for the Captain of the Enterprise."
6 P 4
"More security, transporter room four. More security. More security!"
6 P 5
"… you haven’t been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened."
6 P 6
Planet Cost 2 Helpless Planet Cost 3 Mr. Tricorder Space Cost 1 Shipboard Fire
Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped. Helpless Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped. Mr. Tricorder Unless there are no damage markers on this ship, all your personnel are stopped.
An unchecked hazard aboard a starship can quickly lead to even more alarming problems.
Shipboard Fire
"It is the truth. I stand before you, defrocked. I’m condemned to be a member of this lowest of species. A normal, imperfect, lumpen human being."
6 P 7
"Data, we don’t have time for this!"
6 P 8
Just as with ancient sailing vessels, fire poses a particular risk.
6 P 9
Space Cost 3 The Three Vipers Planet Cost 3 Unknown Microorganism Dual Cost 0 Urgency
Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand.
The Three Vipers Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile. Unknown Microorganism Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more than one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile. Urgency
"‘When the river wakes, stirred once more to Janir’s side, three vipers will return to their nest in the sky.’"
6 P 10
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
6 P 11
NO LORE OR QUOTE
6 P 12
Dual Cost 3 Worn-Out Welcome    
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions. Worn-Out Welcome  
"I think it’s time we left."
"I couldn’t agree more."

6 P 13
 

EVENTS (19)

Event Cost 1 Adapted to Service Us Event Cost 2 •Biogenic Weapon Event Cost 2 Bustling with Activity
To play this event, you must command three Borg personnel. Plays in your core. When you win combat or an engagement involving your Borg personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.) Adapted to Service Us To play this event, you must command two FederationMaquis personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands. •Biogenic Weapon Plays in your core. Each time you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel. Bustling with Activity
"Recognize it? … It’s your nanovirus. With a few modifications. We’ve reprogrammed it to target your mutated drones."
6 P 14
"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. … The Cardassians are already evacuating."
6 P 15
With the discovery of the wormhole to the Gamma Quadrant, Deep Space 9 became a center of commerce and base of exploration virtually overnight.
6 P 16
Event Cost 1 Changed History Event Cost 1 Disadvantage Into Advantage Event Cost 2 Distant Exploration
Temporal. Plays in your core. When you win an engagement involving your Borg ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel). Changed History To play this event, you must command three TNG personnel. Plays in your core. The first unique personnel played each turn costs -2. Disadvantage Into Advantage Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points. Distant Exploration
"They mush have done it in the past. They went back and assimilated Earth."
6 P 17
"My technique was to look for some thing, no matter… no matter how small, that was common to both groups. And then, to begin a process where one person or one group expresses themselves to each other."
6 P 18
"The lifeforms who created the wormhole have agreed to allow safe passage for all ships traveling to the Gamma Quadrant."
6 P 19
Event Cost 2 Friction Event Cost 1 Foresight Event Cost 0 Guidance of the Council
To play this event, you must command three Dominion personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped. Friction Plays in your core.
Order - Stop your Borg personnel to examine the top card of your deck, then place it on the top or bottom of your deck.
Foresight Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member. Guidance of the Council
"All right, that’s enough. … Now the two of you, sit down. I promise, you’ll both have more fight than you can handle before this is over."
6 P 20
"The knowledge and experience of the human – Picard – is part of us now. It has prepared us for all possible courses of action."
6 P 21
Since the mid-21st century, the Klingon High Council has governed the affairs of the Empire from the Great Hall in the First City on Qo’noS.
6 P 22
Event Cost 4 High Command "Motivation" Event Cost 4 Interstellar Treaty Event Cost 2 Invocation of Kosst Amojan
Plays in your core. At the start of each of your turns, you may kill one of your Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn. High Command "Motivation" To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event. Interstellar Treaty Pah-wraith. Discard a unique Bajoran personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event. Invocation of Kosst Amojan
"It would seem that the unfortunate soul had been given a massive dose of a psychotropic drug."
6 P 23
As important as the military victory over the Dominion, was the diplomatic victory of uniting the Alpha Quadrant against them.
6 P 24
"The Pah-wraiths demand a sacrifice. Someone worthy of them … Who better than you?"
6 P 25
Event Cost 0 Maquis Raid Event Cost 1 Ohhhh! Nothing Happened! Event Cost 1 •Quintessence
To play this event, you must command two Maquis ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your Maquis personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma. Maquis Raid Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Ohhhh! Nothing Happened! Plays in your core. At the start of each of your turns, you may download a Borg personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card. •Quintessence
NO LORE OR QUOTE
6 P 26
"You mean I caused the anomaly… and the anomaly in some way disrupted the beginning of life on Earth."
6 P 27
"...disembodiment. It's the epitome of perfection."
6 P 28
Event Cost 0 Stalling for Time Event Cost 2 Stealth Mission Event Cost 3 The New Resistance
To play this event, you must command three FederationMaquis personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event. Stalling for Time Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card take off this event this way. Stealth Mission To play this event, your opponent must command a ship at a non-headquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3. The New Resistance
"Wouldn’t it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders … it seems to me I could be more valuable if I had more time."
6 P 29
"Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant."
6 P 30
"Relax. We’re just sitting here enjoying each other’s company."
6 P 31
Event Cost 3 Tribunal Sentencing    
Punishment. To play this event, you must command three Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments. Tribunal Sentencing  
"The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets."
6 P 32
 

INTERRUPTS (7)

Interrupt Change of Heart Interrupt Dark Secrets Interrupt I Need A Little Counseling
To play this interrupt, you must command three Romulan personnel. When a random selection is made by a dilemma, you may ignore its results and select again. Change of Heart Pah-wraith. When your Bajoran personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your Bajoran personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead). Dark Secrets When your personnel is attempting a mission, he or she gains a skill from your TNG personnel present until the end of that mission attempt. I Need A Little Counseling
Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon’s goals had little to do with hers.
6 P 33
"The Pah-wraiths aren’t evil, but they are powerful. And they’re willing to share their power with you. … do you want it?"
6 P 34
"Do you really need counseling or did you come down here to play?"
6 P 35
Interrupt No Harm Done Interrupt Shri-tal Interrupt Strength for Our Struggle
When a personnel facing a dilemma uses his or her skills, he or she loses all skills until the end of this turn. No Harm Done When your Cardassian personnel is killed by a dilemma, you may draw cards equal to that personnel's cost. Shri-tal When your Maquis personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma. Strength for Our Struggle
"…I got off several cutting remarks that no doubt did serious damage to their egos. … I’m serious, Doctor. Thanks to your ministrations, I’m almost completely healed. The damage I did to them will last a lifetime."
6 P 36
"There’s a Cardassian tradition, called Shri-tal. The dying give their secrets to their family, to use against their enemies. But I have no one left to carry my secrets. No one but you. … Be my daughter one last time, Nerys. Hear what I know … and use it as you see fit."
6 P 37
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
6 P 38
Interrupt Transwarp Conduit    
Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.) Transwarp Conduit  
"Of all the Borg’s tactical advantages, this could be the most significant."
6 P 39
 

PERSONNEL - BAJORAN (2)

Bajoran Cost 4 •Odo, Curzon Odo Bajoran Cost 2 •Yarka, Harbinger of the Prophets  
Command DS9 Changeling

Red Dot Anthropology Red Dot Diplomacy
Red Dot 2 Law Red Dot Security


Host. Shape-shifter. This personnel is Cunning +1 for each Diplomacy personnel in your discard pile (limit +4). This personnel is Strength +1 for each Security personnel in your discard pile (limit +4).
•Odo, Curzon Odo Bajoran

Red Dot Anthropology
Red Dot Archaeology Red Dot Physics


While each of your non-headquarters missions is a Bajoran mission, each of your Bajorans present is attributes +1.
•Yarka, Harbinger of the Prophets  
"...it's as if Odo and Curzon have been...joined. It's proving to be an interesting experience for both of us."

INTEGRITY 6CUNNING 6STRENGTH 6
6 P 40
"You must listen to me...I've studied the prophecies all my life. We are on the verge of a great disaster."

INTEGRITY 4CUNNING 5STRENGTH 4
6 P 41
 

PERSONNEL - BORG (2)

Borg Cost 3 Annexation Drone Borg Cost 2 Requisitions Drone  
Staff Borg

Red Dot Geology Red Dot Navigation
Red Dot Physics Red Dot

Transporters
Drone
. When you play this personnel, if each of your non-headquarters missions is an Alpha Quadrant mission, score 5 points. When you lose command of this personnel, remove it from the game.
Annexation Drone Staff Borg

Red Dot Archaeology Red Dot Astrometrics
Red Dot Physics Red Dot Science

Drone.
When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.
Requisitions Drone  
TASK: Review targets for expansion in peripheral unimatrices. Classify.

INTEGRITY 5CUNNING 5STRENGTH 5
6 P 42
TASK: Assess resources needed for scientific evaluations. Obtain.

INTEGRITY 5CUNNING 5STRENGTH 5
6 P 43
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 3 •Enabran Tain, "Retired" Spymaster Cardassian Cost 2 Goran  
Command Cardassian

Red Dot Anthropology
Red Dot 2 Intelligence Red Dot Security
Red Dot 2 Treachery


When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
•Enabran Tain, "Retired" Spymaster Command Cardassian

Red Dot Biology Red Dot Intelligence
Red Dot Medical Red Dot Transporters

Infiltrator.
When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost -2.
Goran  
"I take this action not in defiance of the Cardassian state, but in defense of it."

INTEGRITY 2CUNNING 7STRENGTH 3
6 P 44
"They must have found out there was a Maquis cell here."

INTEGRITY 6CUNNING 6STRENGTH 6
6 P 45
 

PERSONNEL - DOMINION (3)

Dominion Cost 3 •Gelnon, Aloof Tactician Dominion Cost 2 •Ixtana'Rax, Honored Elder Dominion Cost 3 •Lamat'Ukan, Resourceful Third
Command Vorta

Red Dot Archaeology Red Dot Law
Red Dot Leadership Red Dot Science
Red Dot Treachery


When you play this personnel, if each of your non-headquarters missions is an Alpha Quadrant mission, you may download a Jem'Hadar and place it aboard your Dominion ship.
•Gelnon, Aloof Tactician Command Jem'Hadar

Red Dot Anthropology
Red Dot Astrometrics Red Dot Honor
Red Dot Leadership Red Dot Navigation
Red Dot Officer


When this personnel uses one of his skills to solve a mission, he is killed.
•Ixtana'Rax, Honored Elder Staff Jem'Hadar

Red Dot Programming Red Dot Security
Red Dot Transporters

Alpha.
When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
•Lamat'Ukan, Resourceful Third
"I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut."

INTEGRITY 4CUNNING 6STRENGTH 4
6 P 46
"It must be gratifying for an 'Elder,' to end his career with a victory."

INTEGRITY 6CUNNING 6STRENGTH 8
6 P 47
"I've realigned the targeting sensors. There were errors in the tracking subroutines."

INTEGRITY 6CUNNING 5STRENGTH 7
6 P 48

PERSONNEL - FEDERATION (5)

Federation Cost 2 •Jean-Luc Picard, Vintner Federation Cost 2 •Kira Nerys, Starfleet Emissary Federation Cost 2 •Santos, Squad Leader
Staff TNG Future Human

Red Dot Archaeology Red Dot Biology
Red Dot Diplomacy Red Dot Science


When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three TNG personnel.
•Jean-Luc Picard, Vintner Command DS9 Bajoran

Red Dot Leadership Red Dot Officer
Red Dot Security


You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma.
•Kira Nerys, Starfleet Emissary Command Maquis Human

Red Dot Leadership Red Dot Medical
Red Dot Navigation Red Dot Transporters


While this personnel is attempting a mission, you may destroy your event to add that event's cost to this personnel's attributes until the end of that mission attempt.
•Santos, Squad Leader
"You're all treating me like an invalid, but I assure you that I've got a few years left. I don't need to be led around and I don't want to be patronized."

INTEGRITY 6CUNNING 5STRENGTH 3
6 P 49
"You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?"

INTEGRITY 6CUNNING 6STRENGTH 6
6 P 50
"We have to make a preemptive strike. Send a message to Cardassia that we won't sit still and let them kill us with toxins."

INTEGRITY 4CUNNING 4STRENGTH 6
6 P 51
Federation Cost 4 •Shankar, Maquis Soldier Federation Cost 2 •William T. Riker, Wistful Admiral  
Command Maquis Human

Red Dot Archaeology Red Dot Biology
Red Dot Geology Red Dot Officer
Red Dot Treachery


When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent place his or her hand on the top of his or her deck in the order of his or her choice.
•Shankar, Maquis Soldier Command TNG Future Human

Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Security

Admiral. Commander: U.S.S. Enterprise-D.
While this personnel is attempting a space mission, he is attributes +1 and gains Diplomacy and Law.
•William T. Riker, Wistful Admiral  
"Starfleet does not condone the Maquis' actions..."

INTEGRITY 4CUNNING 6STRENGTH 6
6 P 52
"I just never could admit it was over. I kept thinking one day we'd get together again. And then...she was gone. You think you've got all the time in the world, until..."

INTEGRITY 5CUNNING 6STRENGTH 5
6 P 53
 

PERSONNEL - KLINGON (2)

Klingon Cost 4 •Alexander Rozhenko, K'mtar Klingon Cost 2 •Worf, Son of Mogh  
Command Future Human/Klingon

Red Dot 2 Diplomacy Red Dot Honor
Red Dot Programming
Red Dot Transporters

High Council Member.
When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost -3.
•Alexander Rozhenko, K'mtar Command Klingon

Red Dot 2 Honor Red Dot Officer
Red Dot Physics Red Dot 2 Security


When you play this personnel, each opponent draws a card.
•Worf, Son of Mogh  
"I never became a warrior! I became a diplomat. A 'peacemaker.'"

INTEGRITY 8CUNNING 5STRENGTH 8
6 P 54
"I return your family honor. I give you back what was wrongfully taken from you. Let your name be spoken once again. You are Worf...son of Mogh."

INTEGRITY 8CUNNING 5STRENGTH 8
6 P 55
 

PERSONNEL - NON-ALIGNED (2)

Non-Aligned Cost 3 •Jean-Luc Picard, Galen Non-Aligned Cost 2 •Vina, Orion Slave Girl  
Command Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Leadership
Red Dot Science

Commander: Fortune. Thief.
While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1.
•Jean-Luc Picard, Galen AU Orion

Red Dot Honor

Order -
This personnel gains any one skill of your choice. She keeps that skill until this order is executed again.
•Vina, Orion Slave Girl  
"Wheels within wheels. I'm starting to forget which side I'm on."

INTEGRITY 6CUNNING 6STRENGTH 6
6 P 56
"Or I can wear whatever you wish or be anything you wish."

INTEGRITY 6CUNNING 4STRENGTH 3
6 P 57
 

PERSONNEL - ROMULAN (2)

Romulan Cost 2 •Deanna Troi, Major Rakal Romulan Cost 3 •Mendak, Duplicitous Admiral  
Command Betazoid//Human

Red Dot Anthropology Red Dot Telepathy


While this personnel is present with a Romulan Dissident personnel, she is attributes +1 and gains Intelligence, Leadership and Security.
•Deanna Troi, Major Rakal Command Romulan

Red Dot Exobiology Red Dot Intelligence
Red Dot Leadership Red Dot Officer
Red Dot Transporters Red Dot Treachery

Admiral. Commander: Devoras.
While each of your non-headquarters missions is not a Romulan mission, you may attempt each of them using your Romulan personnel.
•Mendak, Duplicitous Admiral  
"How typical of the military to resort to brute force when discretion is required."

INTEGRITY 6CUNNING 5STRENGTH 4
6 P 58
"...my patience has limits. The game is over. I expect you to leave peacefully. Now."

INTEGRITY 3CUNNING 7STRENGTH 6
6 P 59
 

SHIPS - DOMINION (1)

Dominion Cost 7 Dominion Battleship    
Command Command Staff Staff Staff
Battleship

This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta.
Dominion Battleship  
"…that ship out there is a direct threat to every Federation outpost and colony within fifty light-years."

RANGE 9  WEAPONS 10  SHIELDS 10
6 P 60
 

SHIPS - FEDERATION (1)

Federation Cost 7 •U.S.S. Defiant, Repurposed Warship    
Command Command Command Staff
Defiant Class
Cloaking Device. When you play this ship, if each of your non-headquarters missions is a Gamma Quadrant mission, you may spend 5 additional counters this turn.
•U.S.S. Defiant, Repurposed Warship  
"Despite the continuing threat posed by the Dominion, I’ve convinced Starfleet that we must continue our exploration of the Gamma Quadrant."

RANGE 8  WEAPONS 10  SHIELDS 10
6 P 61
 

Foil Reprint Cards

DILEMMAS (15)

Planet Cost 3 Biochemical Hyperacceleration Dual Cost 2 Broken Captive Dual Cost 2 Counterinsurgency Program
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand. Biochemical Hyperacceleration Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. Broken Captive Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped. Counterinsurgency Program
"I was looking right at him and he - then he just wasn't there."
4 R 7
"Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptibl to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you."
4 R 9
"Seems we've tripped some kind of automated security program the Cardassians left."
4 R 11
Space Cost 4 Face to Face Space Cost 3 Gomtuu Shock Wave Planet Cost 4 Head to Head
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Face to Face Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2.
Gomtuu Shock Wave Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Head to Head
"The duplicate atoms couldn’t occupy the same point in space-time for very long before…"
"Mutual annihilation."

2 R 9
"Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
3 R 12
"Kill him! He’s the one!"
"Not me, you idiot! Him!"

2 R 11
Planet Cost 2 In Training Dual Cost 5 Kelvan Show of Force Space Cost 3 Maglock
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped. In Training Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. Kelvan Show of Force Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Maglock
"Tighten the back of your tongue. ... Keep trying. You've almost got it."
4 R 18
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead."
1 R 32
"For this to work, all three maglocks will have to be released."
1 R 35
Dual Cost 4 Overwhelmed Space Cost 2 Personal Duty Planet Cost 0 Talosian Trial
Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile. Overwhelmed Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. Personal Duty Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. Talosian Trial
"Just a minute, Doctor. Why don’t we go back to the beginning and take me through this step by step, nice and easy."
3 R 19
"Data, this is something I have to do."
1 R 42
"They've reached into my mind and taken the memory of somewhere I've been. ... It's starting just as it happened two weeks ago."
4 R 25
Dual Cost 2 The Dreamer and the Dream Space Cost 8 Tsiolkovsky Infection Planet Cost 8 Whisper in the Dark
Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand. The Dreamer and the Dream For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed. Tsiolkovsky Infection For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed. Whisper in the Dark
"You can deny me all you want but you cannot deny Ben Sisko. He exists! That future, that space station, all those people - they exist! In here. In my mind. I created it! And every one of you know it. You read it. It's here! You hear what I'm telling you? You can pulp a story but you cannot destroy an idea!"
4 R 27
"Like intoxication but worse. Judgement almost completely impaired..."
4 R 28
"The Dremans are not a subject for philosophical debate, they are a people. ... We are going to allow her to die, are we not?"
4 R 30

EQUIPMENT (1)

Equipment Cost 2 •The Sword of Kahless    
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. •The Sword of Kahless  
"An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ... More revered than Sabok's armor, and more coveted than the Emperor's crown! ... the bat'leth of the first Warrior King."
4 R 34
 

EVENTS (12)

Event Cost 0 At What Cost? Event Cost 5 •Complications Event Cost 2 Confessions in the Pale Moonlight
Lose 5 points to spend 7 additional counters this turn. Destroy this event. At What Cost? Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. •Complications Plays in your core. While your FederationDS9 Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn. Confessions in the Pale Moonlight
"Kirk, I thank you. What you have done is-"
"What I have done, I had to do."
"But at what cost? Your ship. Your son."
"If I hadn't tried... the cost would have been my soul."

4 R 40
"You didn’t expect to find me here. You thought this was Ceti Alpha VI."
2 R 36
"I laid the first stone right there. I’d committed myself. I’d pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
2 R 37
Event Cost 0 Endangered Event Cost 0 Far-Seeing Eyes Event Cost 0 Field Studies
Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Endangered To play this event, you must command three Romulan personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck. Far-Seeing Eyes To play this event, you must command three Federation personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event. Field Studies
"Tell them to stop, or I'll kill everyone in this room, starting with you."
4 R 49
"A vessel of some kind is decloaking. ... It's a Romulan warbird."
"In Cardassian space?"

4 R 51
"Your parents... They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
4 R 52
Event Cost 0 •I Don't Like to Lose Event Cost 2 Machinations Event Cost 3 •Running a Tight Ship
Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas. •I Don't Like to Lose Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for youur opponents's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Machinations Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. •Running a Tight Ship
"I reprogrammed the simulation so it was possible to rescue the ship. … I changed the conditions of the test. Got a commendation for original thinking."
3 R 44
"We didn't plan to involve the humans or the Vulcans... not yet."
2 R 49
"...I won't allow fear to undermine this crew's sense of purpose... even if that fear is justified."
4 R 71
Event Cost 2 •Storage Compartment Event Cost 1 The Manheim Effect Event Cost 2 •The Perfect Tool
Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn. •Storage Compartment Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile. The Manheim Effect Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own. •The Perfect Tool
"There must be thousands of them."
"Hundreds of thousands."
"1,771,561."

4 R 74
"Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone."
3 R 62
"Welcome, Mister La Forge. We've waited a long time to meet you. ... You are going to be of great help to us."
4 R 78

INTERRUPTS (6)

Interrupt Brainwashing Interrupt Escape Interrupt Knowledge and Experience
Capture. To play this interrupt, you must command three Romulan personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
Brainwashing When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead. Escape To play this interrupt, you must command three Borg personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. Knowledge and Experience
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
4 R 86
Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team.
1 R 127
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
4 R 89
Interrupt Outlining the Stakes Interrupt Secret Conspiracy Interrupt The Rite of Emergence
To play this interrupt, you must command three Romulan personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements. Outlining the Stakes When an opponent is about to complete a mission, if your Romulan Intelligence personnel at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn. Secret Conspiracy When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn. The Rite of Emergence
"Vice Proconsul M'ret of the Imperial Senate. ... His defection will be a profound blow to Romulus. ... Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed."
4 R 94
"…if the Duras are being aided by the Romulans, it becomes very much our concern."
1 R 137
"I wish you'd stop being afraid of me. It's not like we're strangers. That worm in your belly used to be mine. Which means I'm part of you... and you're part of me."
4 R 98

PERSONNEL - BAJORAN (4)

Bajoran Cost 5 •Bareil Antos, Esteemed Vedek Bajoran Cost 5 •Benjamin Sisko, The Emissary of the Prophets Bajoran Cost 2 •Borum, Selfless Hero
Bajoran

Red Dot Anthropology Red Dot Biology
Red Dot 2 Diplomacy Red 2 Honor
Red Dot Leadership Red Dot Science

Vedek.
Each of your other Bajoran personnel present is Integrity +1 (or +2 while facing a dilemma).
•Bareil Antos, Esteemed Vedek Command DS9 Human

Red Dot Anthropology
Red Dot Archaeology Red Dot 2 Diplomacy Red Dot 2 Honor Red Dot 2 Leadership


When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.
•Benjamin Sisko, The Emissary of the Prophets Staff Bajoran

Red Dot Exobiology Red Dot Honor
Red Dot Medical


Bajoran Resistance.

Order - Exchange this personnel with a Bajoran Leadership personnel in your discard pile, then remove this personnel from the game.
•Borum, Selfless Hero
"I began my service at the monastery as the gardner... Unfortunately, the Prophets did not allow me that peaceful life."

INTEGRITY 8CUNNING 6STRENGTH 5
1 R 208
"The Sisko is of Bajor, but he will find no rest there."

INTEGRITY 9CUNNING 7STRENGTH 6

1 R 209
"Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. … Just get him back safely. That’s all that counts."

INTEGRITY 6CUNNING 5STRENGTH 4
2 R 104
Bajoran Cost 2 •Krim, Thoughtful Tactician    
Command DS9 Bajoran

Red Dot
Astrometrics Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: Talnot.
General.
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.
•Krim, Thoughtful Tactician  
NO LORE OR QUOTE

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 104
 

PERSONNEL - BORG (2)

Borg Cost 4 •Borg Queen, Guardian of the Hive Borg Cost 4 •Locutus, Voice of the Borg  
Command Borg

Red Dot
3 Leadership Red Dot Treachery

While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma.
•Borg Queen, Guardian of the Hive Command Borg

Red Dot 2 Diplomacy Red Dot 2 Leadership
Red Dot Officer Red Dot 2 Treachery


Commander: Locutus' Borg Cube.
While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery, score 10 points.
•Locutus, Voice of the Borg  
"You wish to ensure the well-being of your 'collective.' I can appreciate that."

INTEGRITY 4CUNNING 8STRENGTH 6
3 R 123
"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us."

INTEGRITY 1CUNNING 6STRENGTH 8
3 R 132
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 3 •Damar, Useful Adjutant Cardassian Cost 3 •Dukat, Liberator and Protector  
Command Terok Nor Cardassian

Red Dot Engineer Red Dot Officer
Red Dot Physics Red Dot Security
Red Dot Treachery


Glinn.
When an personnel is attempting a mission and is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
•Damar, Useful Adjutant Command Terok Nor Cardassian

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot 2 Treachery


Gul.
When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
•Dukat, Liberator and Protector  
"The last mines have been neutralized."

INTEGRITY 3CUNNING 5STRENGTH 6
3 R 141
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."

INTEGRITY 2CUNNING 6STRENGTH 6
3 R 143
 

PERSONNEL - DOMINION (4)

Dominion Cost 4 •Bashir Founder, Nefarious Saboteur Dominion Cost 2 Founder Architect Dominion Cost 4 •Remata'Klan, Unit Leader
Staff Changeling

Red Dot
Engineer Red Dot Exobiology
Red Dot Intelligence Red Dot Medical
Red Dot Physics Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.
•Bashir Founder, Nefarious Saboteur Changeling

Red Dot Astrometrics Red Dot Law


Founder.
Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5).
Founder Architect Command Jem'Hadar

Red Dot Exobiology Red Dot Honor
Red Dot Leadership Red Dot Officer
Red Dot Security


When this personnel is an eligible target for a random selection, you may exclude another Dominion personnel present from that selection.
•Remata'Klan, Unit Leader
"I can only imagine what my replacement is up to on the station."

INTEGRITY 1CUNNING 7STRENGTH 6
3 R 150
"...what you can control can't hurt you. So, many years aog, we set ourselves the task of imposing order on a chaotic universe."

INTEGRITY 5CUNNING 5STRENGTH 5
4 R 126
"You may discipline me, but only I discipline the men. That is the order of things."

INTEGRITY 7CUNNING 6STRENGTH 8
3 R 166
Dominion Cost 3 •Weyoun, Loyal Subject of the Dominion    
Command Terok Nor Vorta

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Security Red Dot Treachery


When this personnel uses a skill to complete a mission, you may draw a card.
•Weyoun, Loyal Subject of the Dominion  
"Now that I've done something for you, perhaps there's something you'd consent to do for me."

INTEGRITY 3CUNNING 6STRENGTH 4
3 R 171
 

PERSONNEL - FEDERATION (3)

Federation Cost 3 •Guinan, Listener Federation Cost 4 •Jake Sisko, Temporal Anchor Federation Cost 2 •Michael Eddington, Traitor to Starfleet
TNG El-Aurian

Red Dot Anthropology Red Dot Exobiology
Red Dot 2 Honor


When you play this personnel, each player scores 5 points.
•Guinan, Listener Earth Past Human

Red Dot Anthropology
Red Dot Astrometrics Red Dot Biology
Red Dot Physics Red Dot Programming
Red Dot Science


Order - Place this personnel in his owner's discard pile to download a FederationDS9 personnel.
•Jake Sisko, Temporal Anchor Command DS9 Human

Red Dot
Engineer Red Dot Programming
Red Dot Security Red Dot Treachery


Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand.
•Michael Eddington, Traitor to Starfleet
"My name is Guinan. I tend bar, and I listen."

INTEGRITY 8CUNNING 7STRENGTH 4
4 R 138
"'To my father, who's coming home...'".

INTEGRITY 7CUNNING 7STRENGTH 3
2 R 122
"I'm afraid I need to take command of the station for the next few hours."

INTEGRITY 3CUNNING 6STRENGTH 6
3 R 177

PERSONNEL - FERENGI (1)

Ferengi Cost 1 •Quark, Resistance Informant    
Terok Nor Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Diplomacy Red Dot Programming


Dissident.
When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn.
•Quark, Resistance Informant  
"I want the Federation back. I want to sell root beer again!"

INTEGRITY 4CUNNING 6STRENGTH 4
3 R 182
 

PERSONNEL - KLINGON (1)

Klingon Cost 2 •William T. Riker, Exchange Officer    
Command Human

Red Dot Anthropology Red Dot Leadership
Red Dot Navigation Red Dot Officer


While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt.
•William T. Riker, Exchange Officer  
"I have been assigned to serve this ship and to obey your orders and I will do exactly that."

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 155
 

PERSONNEL - NON-ALIGNED (6)

Non-Aligned Cost 2 •Crosis, Fanatical Lieutenant Non-Aligned Cost 1 •Data, Loyal Brother Non-Aligned Cost 3 •Kamala, The Perfect Mate
Command Borg

Red Dot Exobiology Red Dot Officer
Red Dot Programming Red Dot Security
Red Dot Treachery


For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6).
•Crosis, Fanatical Lieutenant Command Android

Red Dot
Astrometrics Red Dot Biology
Red Dot Engineer Red Dot 2 Programming
Red Dot Treachery


At the start of each of your turns, you must discard an event from hand or stop this personnel.
•Data, Loyal Brother Staff Command

Red Dot 2 Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Telepathy

Order -
This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn.
•Kamala, The Perfect Mate
"I was like you once, without...feeling. But the One helped me. He can help you too."

INTEGRITY 3CUNNING 6STRENGTH 6
4 R 157
"In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served."

INTEGRITY 3CUNNING 9STRENGTH 10
4 R 158
"... I'm an empathic metamorph. ... with the ability to sense what a potential mate wants... and then to become that for him."

INTEGRITY 6CUNNING 6STRENGTH 4
1 R 332
Non-Aligned Cost 6 •Lore, The One Non-Aligned Cost 4 •Roga Danar, Decorated Subhadar Non-Aligned Cost 2 Red Dot Vash, Treasure Hunter
Command Android

Red Dot
Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Programming
Red Dot Security Red Dot 2 Treachery


While this personnel is facing a dilemma, he cannot be stopped.
•Lore, The One Command Angosian

Red Dot Biology Red Dot Engineer
Red Dot Leadership Red Dot Navigation
Red Dot Programming Red Dot Security


Genetically Enhanced.
When this personnel is about to be placed in a brig, place him on top of his owner's deck instead.
•Roga Danar, Decorated Subhadar Human

Red Dot Anthropology
Red Dot 2 Archaeology Red Dot Science
Red Dot Treachery

Thief.
When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).
•Vash, Treasure Hunter
"When I stumbled on their ship, they were lost, disoriented - they had no idea how to function as individuals. They couldn't even navigate their own vessel. They had lost their sense of purpose. I gave them their purpose. And they gave me mine."

INTEGRITY 1CUNNING 10STRENGTH 10
4 R 161
"My improved reflexes have allowed me to kill eighty-four times. And my improved memory lets me remember each of those eighty-four faces. Can you understand how that feels?"

INTEGRITY 4CUNNING 8STRENGTH 8
2 R 157
"We're going to make a wonderful team."

INTEGRITY 3CUNNING 6STRENGTH 4
1 R 352

PERSONNEL - ROMULAN (3)

Romulan Cost 2 •B'Etor, Romulan Conspirator Romulan Cost 3 •Koval, Chairman of the Tal Shiar Romulan Cost 2 •Lursa, Romulan Conspirator
Command Klingon

Red Dot Diplomacy Red Dot Physics
Red Dot Programming Red Dot Science
Red Dot 2 Treachery


When this personnel is about to be stopped by a dilemma, you may unstop a stopped Romulan personnel present. That personnel joins this mission attempt.
•B'Etor, Romulan Conspirator Command Romulan

Red Dot
Biology Red Dot Exobiology
Red Dot Intelligence Red Dot Leadership
Red Dot Security Red Dot Treachery


While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas.
•Koval, Chairman of the Tal Shiar Command Klingon

Red Dot Anthropology Red Dot Engineer
Red Dot Law Red Dot 2 Treachery


When you other Romulan personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.
•Lursa, Romulan Conspirator
"We don't want you to judge us by your experience with our brother."

INTEGRITY 2CUNNING 6STRENGTH 6
4 R 165
"Now we'll have our private talk. ... This can be painful or not. That's up to you... Either way, I will know what you know."

INTEGRITY 3CUNNING 7STRENGTH 5
4 R 168
"If you rule against us and we are victorious in a war against Gowron...it would mean the end of the alliance with the Federation."

INTEGRITY 2CUNNING 6STRENGTH 7
4 R 169
 
 
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