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Star Trek Customizable Card Game, Second Edition - Genesis

Decipher Star Trek CCG 2nd Edition Genesis  

Genesis is a 27 foil card collection to enhance your Star Trek Collection. All 27 of these Second Edition cards is compatible with the first edition Star Trek CCG game and is based on "Star Trek: The Wrath of Khan". The first print Saavik card is printed with number "11 P 21" while the reprint is numbered "011 P 21".

All of the cards in this set are compatible with the first edition.

1st Print Copyright Line - TM & © 2006 PAR. PIC. © 2006 DECIPHER INC. 1
Reprint Copyright Line - TM & © 2007 PAR. PIC. © 2007 DECIPHER INC.

DILEMMAS (7)

Dual Cost 2 Accelerated Aging Dual Cost 2 Destined Journey Dual Cost 3 Final Triumph
Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome. Accelerated Aging Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped. Destined Journey Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped. Final Triumph
"Soon he will feel the burning of his Vulcan blood."
11 P 1 - 1E
"You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh."
11 P 2
"No … Kirk. The game's not over. To the last I will grapple with thee!"
11 P 3
Dual Cost 3 Not Quite Domesticated Pets Planet Cost 3 Subterranean Barrier Dual Cost 2 The Caretaker's "Guests"
Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel. Not Quite Domesticated Pets Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Subterranean Barrier Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner's deck. The Caretaker's "Guests"
NO LORE OR QUOTE
11 P 4
"Occasionally, some of them do find their way to the surface. We don’t know how. But the Ocampa seal the tunnels afterwards."
11 P 5
"What are they doing to us? What are these things growing on us?"
11 P 6
Space Cost 4 Unbelievable Emergency    
Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead. Unbelievable Emergency  
"Energy wave at two-hundred forty degrees port."
11 P 7
 

EVENTS (5)

Event Cost 3 •Blow You Out of the Stars Event Cost 3 Cellular Peptide Cake Event Cost 4 Learning Curve
Maneuver. Plays in your core.
Order - Begin an engagement involving your Klingon personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
•Blow You Out of the Stars Replicate - Discard an event from your hand. (You may discard an event card from your hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command a Klingon. Each player returns a non-Referee event in an opponent's core to its owner's hand. Destroy this event. Cellular Peptide Cake Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the end of each of your turns, if you played two or more Maquis personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though there were in your hand. Learning Curve
NO LORE OR QUOTE
11 P 8
"With mint frosting."
11 P 9
"There's the 'Starfleet way', and there's the 'Maquis way.'"
11 P 10
Event Cost 5 No-Win Situation Event Cost 4 •The Genesis Effect  
Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped. No-Win Situation Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it. •The Genesis Effect  
"How we deal with death is at least as important as how we deal with life, wouldn't you say?"
11 P 11
"Matter is reorganized with life generating results. Instead of a dead moon, a living breathing planet, capable of sustaining whatever life forms we see fit to deposit on it."
11 P 12
 

INTERRUPTS (1)

Interrupt Khan!    
When an opponent scores 5 or more points, if he or she has not completed a mission, he or she loses 5 points. Khan!  
"You're going to have to do your own dirty work now! Do you hear me? Do you?"
11 P 13
 

MISSIONS (1)

Planet •Genesis Planet    
Alpha Quadrant Points 35
Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)
Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission.
•Genesis Planet  
Mutara sector: "Look around you! The planet's destroying itself!"

Any affiliation may attempt this mission.

Span: 4
11 P 14
 

PERSONNEL - BAJORAN (1)

Bajoran Cost 3 •Kira Nerys, Outspoken Major    
Command DS9 Bajoran

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Security


While this personnel is facing a dilemma, each Bajoran personnel present is attributes +1 and gains Honor.
•Kira Nerys, Outspoken Major  
"…I have the bad habit of telling the truth … even when people don't want to hear it."

INTEGRITY 6CUNNING 6STRENGTH 6
11 P 15
 

PERSONNEL - CARDASSIAN (1)

Cardassian Cost 3 Jasad    
Command Cardassian

Red Dot Intelligence Red Dot Navigation Red Dot Officer Red Dot Treachery


Gul.
While this personnel is aboard your Cardassian ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards.
Jasad  
"Your space station could not defend itself against one Cardassian warship."

INTEGRITY 4CUNNING 6STRENGTH 6
11 P 16
 

PERSONNEL - FEDERATION (5)

Federation Cost 5 •James T. Kirk, Original Thinker Federation Cost 4 •Spock, Trainee Instructor Federation Cost 2 •Tom Paris, Starfleet Observer
Command TOS Past Earth Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership Red Dot Officer


Admiral.
Commander: U.S.S. Enterprise. When this personnel is about to face a dilemma, you may return him to his owner's hand to prevent and overcome that dilemma.
•James T. Kirk, Original Thinker Command TOS Past Earth Vulcan

Red Dot Biology Red Dot Honor
Red Dot Leadership Red Dot Officer
Red Dot Physics Red Dot Science


Commander: U.S.S. Enterprise.
When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead.
•Spock, Trainee Instructor Staff Maquis Human

Red Dot Biology Red Dot Geology
Red Dot Navigation Red Dot Science


When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a Maquis personnel from your discard pile into your hand.
•Tom Paris, Starfleet Observer
"I don't believe in the no-win scenario … I don't like to lose."

INTEGRITY 7CUNNING 6STRENGTH 6
11 P 17
"In any case, were I to invoke logic, logic clearly dictates that the needs of the many outweigh the needs of the few."

INTEGRITY 7CUNNING 8STRENGTH 7
11 P 18
"All I need to know from you is, what's in it for me?"

INTEGRITY 4CUNNING 6STRENGTH 5
11 P 19
Federation Cost 3 •Tuvok, Undercover Federation Cost 3 •Saavik, Protégée  
Command Maquis Vulcan

Red Dot Navigation Red Dot Officer
Red Dot Science Red Dot Security


Infiltrator.
While this personnel is facing a dilemma and you have a Maquis personnel present, this personnel is attributes +1 and gains Intelligence.
•Tuvok, Undercover Staff TOS Past Earth Vulcan

Red Dot
Law Red Dot Leadership
Red Dot Navigation Red Dot Officer


When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation.
•Saavik, Protégée  
"I must inform you that I was assigned to infiltrate your crew, Sir."

INTEGRITY 6CUNNING 7STRENGTH 7
11 P 20
"The Kobayashi Maru… On the test, sir. Will you tell me what you did? I would really like to know."

INTEGRITY 5CUNNING 7STRENGTH 6
11 P 21
 

PERSONNEL - KLINGON (1)

Klingon Cost 2 •Kruge, Instinctive Commander    
Command Past Klingon

Red Dot Astrometrics Red Dot Intelligence
Red Dot Officer Red Dot Treachery


Commander: I.K.S. Qel'poh.
When you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a Klingon ship).
•Kruge, Instinctive Commander  
"I give two minutes for you and your gallant crew."

INTEGRITY 3CUNNING 6STRENGTH 7
11 P 22
 

PERSONNEL - NON-ALIGNED (3)

Non-Aligned Cost 3 •Carol Marcus, Intelligent Scientist Non-Aligned Cost 1 •David Marcus, Young Scientist Non-Aligned Cost 4 •Khan Noonien Singh, Genetically-Engineered Nemesis
Past Human

Red Dot 2 Exobiology Red Dot Honor
Red Dot Physics Red Dot Science


This personnel is Cunning +1 for each card in an opponent's hand (limit +5).
•Carol Marcus, Intelligent Scientist Past Human

Red Dot 2 Biology Red Dot Exobiology
Red Dot Physics Red Dot Programming
Red Dot 2 Science


When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead).
•David Marcus, Young Scientist Command Past Human

Red Dot Exobiology Red Dot Leadership
Red Dot Programming Red Dot 2 Treachery


Commander: U.S.S. Reliant.
Genetically Enhanced. While present with an opponent's personnel, each of that opponent's personnel is attributes -1.
•Khan Noonien Singh, Genetically-Engineered Nemesis
"The matrix formed in a day. The life forms grew later, at a substantially accelerated rate. … Can I cook or can't I?"

INTEGRITY 6CUNNING 5STRENGTH 4
11 P 23
"We are dealing with something that could be perverted into a dreadful weapon."

INTEGRITY 5CUNNING 7STRENGTH 6
11 P 24
"I have done far worse than kill you. I've hurt you. And I wish to go on hurting you."

INTEGRITY 2CUNNING 8STRENGTH 8
11 P 25

SHIPS - BORG (1)

Borg Cost 6 •Queen's Borg Sphere, Contingency Vessel    
Staff Staff Staff Staff
Sphere

While this ship is at a Borg mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed.
•Queen's Borg Sphere, Contingency Vessel
 
"You think in such three-dimensional terms. How small you've become."

RANGE 9  WEAPONS 10  SHIELDS 9
11 P 26
 

SHIPS - FEDERATION (1)

Federation Cost 5 •U.S.S. Enterprise, Earth's Savior    
Command Staff
Constitution Class

While you command a TOS personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required.
•U.S.S. Enterprise, Earth's Savior
 
"'All I ask is a tall ship, and a star to steer her by.'"

RANGE 8  WEAPONS 7  SHIELDS 7
11 P 27
 
 
 
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