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Star Trek Customizable Card Game, Second Edition - Fractured Time

Decipher Star Trek CCG 2nd Edition Fractured Time  

Fractured Time ranges through the past, present, and future of the Star Trek universe, crossing the boundaries of parallel universes and timelines. From the Second Edition debut of James T. Kirk to the first Star Trek: Enterprise character – Daniels – to the return of the "Future Enterprise" version of the U.S.S. Enterprise-D, Fractured Time is packed with all your favorite space/time-bending episodes.

DILEMMAS (3)

Planet Cost 2 Temporal Misalignment Dual Cost 4 The Clown: Bitter Medicine Dual Cost 3 Tragic Turn
Consume: X. (Your opponent places the top X cards of his or her dilemma pile face up beneath this mission.) Randomly select X personnel to be stopped. Temporal Misalignment Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes-2. At the end of this turn, this dilemma returns to its owner's dilemma pile. The Clown: Bitter Medicine Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed. Tragic Turn
"Only one of us is in the correct time continuum."
5 P 1
"Are you afraid of growing old, Harry? Is that what you fear? Being cared for by nurses?"
5 P 2
NO LORE OR QUOTE
5 P 3

EVENTS (12)

Event Cost 2 •Cardassian Protectorate Event Cost 2 Expand the Collective Event Cost 4 Heightened Perception
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Cardassian personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand. •Cardassian Protectorate To play this event, you must command three Borg personnel. Plays on your Alpha Quadrant mission worth 35 or fewer points. You may attempt and complete it using your Borg personnel with these requirements: Planet Dilemma - Anthropology, Biology, Security, Transporters, and Strength>32; Space Dilemma - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points. Expand the Collective Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile. Heightened Perception
"…the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator."
5 P 4
NO LORE OR QUOTE
5 P 5
NO LORE OR QUOTE
5 P 6
Event Cost 1 Medical Teams Event Cost 0 Noble Cause Event Cost 1 Out of Options
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your DS9 personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission. Medical Teams Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three Klingon personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. Noble Cause Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Romulan personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. Out of Options
"Captain, try not to move. You took a bad blow."
5 P 7
"Kahless would rather die than live under Molor’s tyranny."
5 P 8
"We are not leaving here. And neither are you."
5 P 9
Event Cost 2 Quantum Incursions Event Cost 4 •Quarantine Event Cost 0 Security Drills
Plays in your core. At the start of each of your turns, if you command an AU personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order. Quantum Incursions Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission. •Quarantine Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a Federation card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma. Security Drills
"The barriers between quantum realities are breaking down. Other realities are emerging into our own."
5 P 10
"Q. What’s going on here? Where’s the anomaly?"
"Where’s your mommy? I don’t know."

5 P 11
"Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them."
5 P 12
Event Cost 3 Spreading Fear Event Cost 3 Tampering With Time Event Cost 0 Temporal Test Subject
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Spreading Fear Temporal. Plays in your core.
Order - Choose one: stop one of your Future personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your Past personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.
Tampering With Time Temporal. Discard an AU, Future, or Past personnel from hand to take an AU, Future, or Past personnel from your discard pile into hand. Destroy this event. Temporal Test Subject
NO LORE OR QUOTE
5 P 13
"Without Bell, there’s a good chance those hostages will die."
5 P 14
.
5 P 15
Event Cost 0 The Edge of Forever Event Cost 0 The Play's the Thing Event Cost 2 Unyielding
Temporal. Plays in your core.
Order - Lose 5 points to choose one: download a Future card and place it at your headquarters mission where it could be played; or take a Past card from your discard pile and place it at your headquarters where it could be played. Destroy this event.
The Edge of Forever Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, chose AU, Future, or Past. Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event. The Play's the Thing Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Borg personnel is about to be stopped by a dilemma, you may place a Borg personnel from hand on this event to prevent that. Unyielding
"A gateway to your own past, if you wish."
5 P 16
"We’ve performed in London, Paris, Milan, all to sold-out houses. I assure you, we’ll be able to pay the rent. With a bonus."
5 P 17
"When they decide to come, they will come in force. They do nothing piecemeal."
5 P 18

INTERRUPTS (2)

Interrupt Explicit Orders Interrupt Fitting In  
When your Dominion personnel is attempting a mission, discard a Dominion personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt. Explicit Orders When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a Future personnel present; or a skill from a Past personnel present. Fitting In  
"You two, get out there and see that no one gets through that door!"
5 P 19
"Come on, Benjamin. Are you telling me you’re not the tiniest bit interested in meeting one of the most famous men in Starfleet history?"
5 P 20
 

MISSIONS (1)

Space •Collapse Anti-Time Anomaly    
Alpha Quadrant Points 35
Astrometrics, Engineer, Leadership, Physics, and Cunning>36
Region: Neutral Zone. When you attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card.
•Collapse Anti-Time Anomaly  
Devron system: "The only way to stop this thing is to repair the rupture at the focal point where time and anti-time are converging."

Any affiliation may attempt this mission.

Span: 3
5 P 21
 

PERSONNEL - BAJORAN (2)

Bajoran Cost 3 •Kira Nerys, The Intendant Bajoran Cost 2 •Kira Taban, Husband and Father  
Command AU Bajoran

Red Dot Exobiology Red Dot Intelligence
Red Dot Leadership Red Dot Transporters
Red Dot 2 Treachery


Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn.
•Kira Nerys, The Intendant Staff Past Bajoran

Red Dot Biology Red Dot Honor Red Dot Medical
Red Dot Physics


Bajoran Resistance.
When you play this personnel, if you have a lower score than each of your opponents, score 5 points.
•Kira Taban, Husband and Father  
"I don't want your fear. I want your love."

INTEGRITY 2CUNNING 6STRENGTH 5
5 P 22
"I believe that even in the worst of times, we can still find moments of joy and kindness. If you can find that kindness, hold on to it."

INTEGRITY 6CUNNING 5STRENGTH 5
5 P 23
 

PERSONNEL - CARDASSIAN (2)

Cardassian Cost 3 •Dukat, Prefect of Bajor Cardassian Cost 2 •Elim Garak, First Officer of Terok Nor  
Command Past Cardassian

Red Dot Diplomacy Red Dot Exobiology
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery


Gul.
When this personnel or a Cardassian personnel present is about to be stopped by a dilemma, you may discard a non-Cardassian personnel from hand to prevent that. You may do this only once each turn.
•Dukat, Prefect of Bajor Staff AU Cardassian

Red Dot Biology Red Dot Officer
Red Dot Programming Red Dot Security
Red Dot 2 Treachery


When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
•Elim Garak, First Officer of Terok Nor  
"I assure you that we are capable of great kindness."

INTEGRITY 2CUNNING 6STRENGTH 6
5 P 2
"If you need someone to beat him into submission for you, don't hesitate to call me."

INTEGRITY 2CUNNING 6STRENGTH 6
5 P 25
 

PERSONNEL - DOMINION (2)

Dominion Cost 4 •Borath, Subconscious Projection Dominion Cost 2 •Founder Agitator, Elusive Assassin  
Command AU Vorta

Red Dot Diplomacy Red Dot Leadership
Red Dot Medical Red Dot Programming
Red Dot Treachery


Founder.

Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
•Borath, Subconscious Projection Staff Changeling

Red Dot Physics Red Dot Science
Red Dot Security Red Dot 2 Treachery


Assassin.
Founder. Infiltrator. Shape-shifter.
Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands.
•Founder Agitator, Elusive Assassin  
"I realize you have no reason to trust the Dominion."

INTEGRITY 4CUNNING 6STRENGTH 4
5 P 26
"We must assume that it escaped unharmed."

INTEGRITY 2CUNNING 6STRENGTH 6
5 P 27
 

PERSONNEL - FEDERATION (3)

Federation Cost 4 •James T. Kirk, Living Legend Federation Cost 3 •Tasha Yar, Tactical Officer Federation Cost 3 •Worf, First Officer
Command Earth Past Human

Red Dot 2 Honor Red Dot Leadership


While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it.
•James T. Kirk, Living Legend Staff TNG AU Human

Red Dot Engineer Red Dot Honor
Red Dot Leadership Red Dot Security


While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn.
•Tasha Yar, Tactical Officer Command TNG AU Klingon

Red Dot Honor Red Dot Leadership
Red Dot Navigation Red Dot Officer


While this personnel is facing a dilemma, you may discard two cards from hand to exchange a TNG personnel you own present with a TNG personnel who has the same cost from your hand.
•Worf, First Officer
"I take it the odds are against us and the situation is grim. ... Sounds like fun."

INTEGRITY 7CUNNING 6STRENGTH 5
5 P 28
"I've always know the risks that come with a Starfleet uniform. If I am to die in one, I'd like my death to count for something."

INTEGRITY 7CUNNING 5STRENGTH 6
5 P 29
"I do remember the last three years...but they are different."

INTEGRITY 7CUNNING 5STRENGTH 8
5 P 30

PERSONNEL - KLINGON (2)

Klingon Cost 4 •Korath, Duplicitous Tinkerer Klingon Cost 3 •Worf, Regent of the Alliance  
Command Future Klingon

Red Dot Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Physics


High Council Member.
When you play a non-Hand Weapon equipment, you may destroy an event that has no cards on it.
•Korath, Duplicitous Tinkerer Command AU Klingon

Red Dot Biology Red Dot Leadership
Red Dot Officer Red Dot 2 Treachery


Chancellor.
While this personnel is facing a dilemma, you may discard a Cardassian or Klingon personnel from hand to make this personnel attributes +3 until the end of that dilemma.
•Worf, Regent of the Alliance  
"I've scanned your shuttle. You've made some...interesting modifications. Your shield generator is of particular interest."

INTEGRITY 4CUNNING 6STRENGTH 7
5 P 31
"Terok Nor will soon be ours again. And then you can spend the rest of your life contemplating your failure as you labor alongside the other slaves in the ore processing center."

INTEGRITY 2CUNNING 5STRENGTH 8
5 P 32
 

PERSONNEL - NON-ALIGNED (4)

Non-Aligned Cost 3 •Benjamin Sisko, Outlaw Non-Aligned Cost 3 •Daniels, Temporal Enforcer Non-Aligned Cost 4 •Miles O'Brien, "Smiley"
Command AU Human

Red Dot Acquisition Red Dot Anthropology
Red Dot Biology Red Dot Leadership
Red Dot Navigation


Order - Choose one: each Honor personnel present is Cunning +1; or each Treachery personnel present is Cunning +1. This effect lasts until this order is executed again.
•Benjamin Sisko, Outlaw Staff Future Alien/Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Engineer
Red Dot Intelligence Red Dot Physics
Red Dot Security


When this personnel is killed, shuffle him into his owner's deck.
•Daniels, Temporal Enforcer Command AU Human

Red Dot
Engineer Red Dot Leadership
Red Dot Physics Red Dot Transporters


When you play a ship at this mission, if you have played no other ships this turn, it is cost -1 for each of your Engineer personnel at this mission.
•Miles O'Brien, "Smiley"
"You're looking in the wrong corner for a hero, ma'am. I've made the best of a bad life for my crew. That's my contribution."

INTEGRITY 5CUNNING 5STRENGTH 6
5 P 33
"You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated. There's no way for you to understand."

INTEGRITY 6CUNNING 6STRENGTH 6
5 P 34
"Oh, well. Nothing like a little on-the-job training to get the adrenaline pumping."

INTEGRITY 3CUNNING 6STRENGTH 6
5 P 35
Non-Aligned Cost 2 •The Traveler, Transcendent Explorer    
Staff Alien

Red Dot
Anthropology
Red Dot Astrometrics Red Dot Engineer
Red Dot Honor Red Dot 2 Physics
Red Dot Science


When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck.
•The Traveler, Transcendent Explorer  
"...I seek only transportation in order to see and experience your...your reality. I am not a threat to you, your ship, or your crew."

INTEGRITY 6CUNNING 8STRENGTH 3
5 P 36
 

PERSONNEL - ROMULAN (1)

Romulan Cost 2 •Tomalak, Irate Commander    
Command AU Romulan

Red Dot Diplomacy Red Dot Exobiology
Red Dot Leadership Red Dot Officer


Commander: Terix.
At the start of each of your turns, you may stop your Romulan personnel present to reveal the top card of each player's deck.
•Tomalak, Irate Commander  
"How long shall we stare at each other across the Neutral Zone?"

INTEGRITY 4CUNNING 6STRENGTH 7
5 P 37
 

SHIP - BAJORAN (1)

SHIP - BORG (1)

SHIP - FEDERATION (1)

Bajoran Cost 7 •B'tanay Borg Cost 6 •Sphere 634 Federation Cost 7 •U.S.S. Enterprise-D, Personal Flagship
Command Command Staff Staff AU
Ornathia Class


When you play this ship, remove all the cards in your discard pile from the game.
•B'tanay Staff Staff Staff Staff
Sphere


When this ship is about to move between an Alpha Quadrant mission and a Alpha Quadrant mission, do not add 2 to the span total of those missions.
•Sphere 634 Command Command Staff Staff Staff Future
Galaxy Class


Cloaking Device.
When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).
•U.S.S. Enterprise-D, Personal Flagship
"Ever since the Bajorans overthrew the Cardassian Empire, they’ve been getting more and more aggressive."

RANGE 9  WEAPONS 9  SHIELDS 9
5 P 388
Standard Complement: 11,000 drones.
Task: Monitor transwarp network for inefficiencies. Correct.


RANGE 9  WEAPONS 10  SHIELDS 9
5 P 39
"They were going to decommission her about five years ago… but one nice thing about being an admiral is getting to choose your own ship."

RANGE 10  WEAPONS 11  SHIELDS 10
5 P 40
 
 
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