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Star Trek Customizable Card Game, Second Edition - Energize

Decipher Star Trek CCG 2nd Edition Energize  

Energize, the first expansion to the Star Trek CCG Second Edition base set, is here! Augment your Second Edition decks with additional cards for each affiliation, new dilemmas, a new Maquis faction with their own headquarters, and new themes such as Kahless and his followers.

DILEMMAS (28)

Planet Cost 3 A Klingon Matter Planet Cost 4 Casualties of War Space Cost 3 Crippling Attack
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. A Klingon Matter Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. Casualties of War Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Crippling Attack
"Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh."
2 U 1
"The Klingons had us pinned down. We couldn’t beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us."
2 R 2
"Direct hit, sir. Moderate damage to their aft shield generators."
2 U 3
Space Cost 3 Dedication to Duty Space Cost 3 Disgraceful Assault Space Cost 3 Disruptor Accident
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of Red Dot icons on that personnel. Dedication to Duty Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped. Disgraceful Assault Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped. Disruptor Accident
"He stayed at his post… when the trainees ran."
2 C 4
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots – and did this."
2 C 5
"There was an alien here … who’d taken Romulan form. I was firing at her. … The doctor got in the way."
2 C 6
Dual Cost 4 DNA Security Scan Dual Cost 3 Exposed Power Relay Space Cost 4 Face to Face
Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. DNA Security Scan Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed. Exposed Power Relay Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Face to Face
"Unauthorized entry detected. … Access to programmer interface has been denied."
2 C 7
"If the energy flowing through this arc were interrupted by a nonconductive material, it is likely that the circuit would be broken."
2 U 8
"The duplicate atoms couldn’t occupy the same point in space-time for very long before…"
"Mutual annihilation."

2 R 9
Planet Cost 3 Flim-Flam Artist Planet Cost 4 Head to Head Dual Cost 2 Hired Muscle
Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile. Flim-Flam Artist Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. Head to Head Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a Non-Aligned personnel to be placed on top of his owner's deck. Hired Muscle
"Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
2 U 10
"Kill him! He’s the one!"
"Not me, you idiot! Him!"

2 R 11
"The FCA’s involved now. And those Nausicaans working for Brunt aren’t just for show."
2 U 12
Planet Cost 4 Houdini Mines Dual Cost 3 Meaningless Words Dual Cost 2 Memory Invasion
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile. Houdini Mines Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped. Meaningless Words Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped. Memory Invasion
"You can walk by the same place a hundred times and nothing happens. And then … bang."
2 C 13
"It’s for your own good, Benny. Wipe away the words. Destroy them before they destroy you."
2 C 14
"…it’s a practice that was abolished on our world centuries ago. … A perverse source of pleasure, perhaps. A way to exercise control over another…"
2 C 15
Space Cost 3 Nausicaan Pirates Planet Cost 2 Picking Up the Pieces Dual Cost 4 Plasma Shock
Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. Nausicaan Pirates Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped. Picking Up the Pieces Randomly select a personnel. If that personnel has Strength>6, he or she is stopped. Otherwise, he or she is killed. Plasma Shock
"They’ve been attacking freighters in this sector for years. My parents had a run-in with them once … they were lucky to come out of it alive."
2 C 16
"Fan out. Let’s search around."
2 U 17
"You were down for a good thirty seconds."
2 U 18
Planet Cost 3 Quaint Technology Dual Cost 0 Racial Tension Dual Cost 0 Sorting Things Out
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Quaint Technology Randomly select two personnel. Unless they are the same species, both are stopped. Racial Tension If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped. Sorting Things Out
"Hello, computer…"
2 U 19
"This is an Earth vessel. You’re in no position to take command."
2 C 20
"I’ve failed as the Emissary and, for the first time in my life, I’ve failed in my duty as a Starfleet officer. … I need time to think… clear my head."
2 C 21
Space Cost 2 Stolen Computer Core Space Cost 2 Subspace Accident Dual Cost 4 Telepathic Deception
Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owners must discard a card from hand to use that programming.
Stolen Computer Core Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck. Subspace Accident Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Telepathic Deception
"I feel like we’ve just been mugged."
2 U 22
"I didn’t think anything could be worse than losing him that first time on the Defiant… until I was standing there staring down at his empty bed, knowing he was alive, yet trapped somewhere that existed outside time."
2 C 23
"…look around you. You’re back home… on Vulcan."
2 C 24
Dual Cost 0 Timescape Space Cost 4 Training Accident Dual Cost 3 Traitor Exposed
Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile. Timescape Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. Training Accident Randomly select a Treachery personnel. If that personnel has Cunning>6, he or she is stopped. Otherwise, he or she is killed. Traitor Exposed
"If we beamed aboard the Enterprise, we’d be frozen in time, just like they are."
2 C 25
"The holograms. They were malfunctioning. I tried to shut them down, but they got control of the system and they deactivated the safety protocols."
2 R 26
"Captain, the spy! It’s Michael Jonas! He’s the one that sabotaged the ship!"
2 C 27
Dual Cost 3 Unexpected    
Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead. Unexpected  
"I’m not quite sure if congratulations are in order, Commander, but …you’re pregnant."
2 C 28
 

EQUIPMENT (1)

Equipment Cost 0 Bat'leth    
Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand. Bat'leth  
"I went into the mountains – all the way to the Volcano at Kri’stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. … then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat’leth, the sword of honor."
2 C 29
 

EVENTS (43)

Event Cost 4 Ak'voh Event Cost 1 Assassination Plot Event Cost 3 Born for Conquest
Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand. Ak'voh Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.
Assassination Plot Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
Born for Conquest
"It’s an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor."
2 R 30
"Where is the peace conference? They’re going to attempt another assassination."
2 R 31
"Take every last man, form a boarding party, armed heavily. … We are Klingons!"
2 U 32
Event Cost 2 Brief Reunion Event Cost 2 •Cargo Run Event Cost 1 Common Ground
To play this event, you must command Cardassia Prime. Download a unique Cardassian personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event. Brief Reunion Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points. •Cargo Run To play this event, you must command three TNG personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a TNG personnel.) Destroy this event. Common Ground
"I can’t forgive what you did, but I can try to forget. To put it aside as if it never happened. … shall we pick up where we left off?"
2 U 33
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
2 C 34
"It was our hope that you would have to come together in fellowship and companionship to hear this message."
2 R 35
Event Cost 5 •Complications Event Cost 2 Confessions in the Pale Moonlight Event Cost 2 Conscription
Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. •Complications Plays in your core. While your FederationDS9 Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn. Confessions in the Pale Moonlight Download two Glinns, then place them on top of your deck in any order. Destroy this event. Conscription
"You didn’t expect to find me here. You thought this was Ceti Alpha VI."
2 R 36
"I laid the first stone right there. I’d committed myself. I’d pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
2 R 37
Though many loyal Cardassian citizens volunteer for military service, random drafts are also employed to maintain sizeable and prepared armed forces.
2 R 38
Event Cost 0 •Crowd Control Event Cost 4 Deep Roots Event Cost 3 Disable Sensors
Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2. •Crowd Control Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event. Deep Roots Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.
Disable Sensors
Taking 200 Klingon passengers aboard a starship designed for a complement of 140 put a major strain on the Voyager crew.
2 C 39
After so many years of violence and destruction, some former resistance cell members found themselves ill-suited to any other kind of life.
2 R 40
Sensors are essential for navigation, research, and tactical response.
2 R 41
Event Cost 1 •Ferocity Event Cost 3 For the Cause Event Cost 2 For The Sisko
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved. •Ferocity Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your Maquis personnel with these requirements: Leadership, Security, Treachery, and Strength>36. For the Cause Prophet. Plays in your core.
Order - If you command three Bajoran personnel, discard a non-personnel card from hand to place two Bajoran personnel from your discard pile on top of your deck in any order.
For The Sisko
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
2 U 42
"These people, they were colonists … And then one day, the Federation signed a treaty and handed their world over to the Cardassians … they made these people refugees overnight."
2 C 43
"If the D’jarras belong in the past, why did you send me into the future?"
2 U 44
Event Cost 4 Heart of Glory Event Cost 2 •Kotra Event Cost 2 •Legal Proceedings
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.
Heart of Glory To play this event, you must command three Cardassian personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn. •Kotra Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points. •Legal Proceedings
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
2 C 45
"I can’t help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy’s defenses…"
2 U 46
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
2 C 47
Event Cost 3 Life Support Event Cost 2 Machinations Event Cost 1 Mental Discipline
Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event. Life Support Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for youur opponents's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Machinations Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma. Mental Discipline
"If we can regenerate his pathways with his own neuron cells, we might be able to revive him."
2 C 48
"We didn't plan to involve the humans or the Vulcans... not yet."
2 R 49
"Yes, this is a tight enclosed space. Yes, there’s not a lot of room to move. But a disciplined mind doesn’t allow itself to be sidetracked by niggling psychological disorders like claustrophobia."
2 U 50
Event Cost 3 Peldor Joi Event Cost 1 Personal Forcefield Event Cost 1 Picking Up the Basics
To play this event, you must command three Bajoran personnel. Take a Bajoran personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event. Peldor Joi Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event. Personal Forcefield Plays in your core.
Order - Destroy this event and stop one of your [TNG] personnel to make one of your other [TNG] personnel present gain all of that stopped personnel's skills until the end of this turn.
Picking Up the Basics
"Tesra Peldor impatri bren. Bentel vetan ullon sten."
2 U 51
"It is highly unstable. No more than fifteen seconds."
2 C 52
"Thank you, Doctor. I am now prepared to dance at the wedding."
2 U 53
Event Cost 1 •Pickpocket Event Cost 2 Political Leverage Event Cost 5 Power to the Weapons
Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may only do this once each turn.
•Pickpocket Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event. Political Leverage Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.
Power to the Weapons
Advanced technology is still susceptible to old-fashioned treachery.
2 C 54
"…You’ve taken aboard a known criminal. You will turn him over to us."
2 U 55
"Congratulations, captain. You wanted them angry. They’re angry."
2 C 56
Event Cost 3 Rash Aggression Event Cost 0 Reconfiguration Event Cost 3 Retaliation
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
Rash Aggression To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event. Reconfiguration Capture. Plays in your core.
Order - Destroy this event and stop your three Maquis personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.
Retaliation
"You can let your engineers play with the machines. I’m sending out search parties."
2 C 57
"Computer … re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system."
2 C 58
"I’m sorry we won’t be working together, Benjamin. It would’ve been nice… like old times."
2 R 59
Event Cost 3 Salvaging the Wreckage Event Cost 1 •Shadow Operation Event Cost 1 Sickbay
Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. Salvaging the Wreckage To play this event, you must command two Romulan Intelligence personnel. Plays in your core. When you are about to play a Romulan personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2. •Shadow Operation To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead. Sickbay
"This is the greatest intelligence find in the last ten years. We’re not going to leave it here to rust."
2 C 60
"…if for any reason we chose to enter Klingon territory, how would you stop us? With our cloaking devices we can slip by you at will."
2 R 61
Though Dr. Phlox’s sickbay was as much a menagerie as a clinic, the Enterprise explored for over a year without ever losing a crewmember.
2 U 62
Event Cost 2 •Smuggling Run Event Cost 1 Staunch Determination Event Cost 2 Straying from the Path
Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points. •Smuggling Run Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost. Staunch Determination Prophet. To play this event, you must command three [Baj] personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game. Straying from the Path
"Ben, what are you doing here?"
2 U 63
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
2 U 64
"It is dangerous to walk a different path."
2 R 65
Event Cost 2 Temba, His Arms Wide Event Cost 1 •The Text of the Kosst Amojan Event Cost 3 Under Scrutiny
To play this event, you must command three [TNG] personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core). Temba, His Arms Wide Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Bajoran Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.
•The Text of the Kosst Amojan Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills. Under Scrutiny
"Temba is a person? His arms wide. Because he’s… he’s holding them apart? In… in… generosity? In giving? In taking?"
2 U 66
"There is an old saying, ‘He who studies evil… is studied by evil.’"
2 R 67
"I have cut you a lot of slack in the past. I even looked the other way once or twice when I could have come down hard on you. But those days are over. … you so much as litter on the Promenade and I will nail you to the wall."
2 R 68
Event Cost 0 Unexpected Difficulties Event Cost 3 Unseen Manipulations Event Cost 0 Vast Resources
Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas. Unexpected Difficulties To play this event, you must command three Romulan Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck. Unseen Manipulations Punishment. To play this event, you must command three Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event. Vast Resources
"That last bolt struck the warp manifold! We’ve got an antimatter cascade, sir!"
2 C 69
"Excellent. Everything is proceeding as scheduled."
2 U 70
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts… even cryogenic chambers containing biological subjects like this one here."
2 U 71
Event Cost 2 Visionary Event Cost 4 We Will Not Surrender  
Temporal. To play this event, you must command two DS9 Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn. Visionary Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Klingon Officer personnel. If you win, score 10 points and randomly kill and opponent's personnel involved.
We Will Not Surrender  
"What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what’s going to happen, then return to the present in time for us to prevent it from happening."
2 R 72
"If a war starts here, the blame will be yours."
2 U 73
 

INTERRUPTS (21)

Interrupt Bank Heist Interrupt Coordinated Attack Interrupt Diplomatic Masquerade
Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order. Bank Heist To play this interrupt, you must command three Klingon Officer personnel.
Order - Download an Assault or Maneuver card.
Coordinated Attack When your Romulan Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that Romulan personnel gains the revealed personnel's skills until the end of this dilemma. Diplomatic Masquerade
"Gentlemen, we just robbed the Bank of Bolias."
2 U 74
"Our next target – Sarpedion V. … You’ll take fifteen Vor’cha-class battle cruisers in first to soften their defenses."
2 C 75
"… now, how is it again, Pardek’s tried to show me …"
2 U 76
Interrupt Discreet Inquiry Interrupt Emergency Treatment Interrupt Fresh Tactic
When your FederationDS9 personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck. Discreet Inquiry When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards. Emergency Treatment To play this interrupt, you must command three Guls.
Order - Download a Capture or Punishment card.
Fresh Tactic
"To do what you’re asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?"
2 U 77
"There was a sudden disruption in his hippocampus. Luckily, he was in Sickbay, or he’d be in a coma right now."
2 C 78
"Is this what’s kept you from breaking? Images of happier times? Memories of home and hearth? … I must congratulate you, you’re remarkably strong willed. I see no point in holding you further. … We will get what we need from the human female…"
2 C 79
Interrupt Honorable Death Interrupt If Wishes Were Horses Interrupt Ja'chuq
To play this interrupt, you must command a unique Klingon personnel present with an opponent's personnel.
Order - Kill that Klingon personnel to destroy an opponent's event.
Honorable Death Order - Discard a card from hand to download an event, then discard a random card from hand. If Wishes Were Horses When you win combat or an engagement involving your Klingon Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game. Ja'chuq
"…every Klingon hopes to die in the line of duty…"
2 U 80
"Let me guess. Another clever Federation experiment has gone awry and you turned the whole station into one vast holosuite."
2 R 81
"It’s a long, involved ceremony in which the challengers list the battles they’ve won, the prizes they’ve taken."
2 R 82
Interrupt Powerful Example Interrupt Precautionary Measures Interrupt Relentless
To play this interrupt, you must command three TNG personnel.
Order - Destroy your event to make each of your opponents destroy an event he or she commands.
Powerful Example When your DS9 personnel is about to be stopped by a dilemma, stop one of your Earth personnel present to prevent that. Precautionary Measures When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that. Relentless
"I can reduce this pumping station to a pile of debris, but I trust my point is clear. I am but one android with a single weapon. There are hundreds of Sheliak on the way … and their weapons are far more powerful."
2 R 83
"I want to thank you, captain. … For convincing the President to implement these security measures. It feels like we’re finally on the right track."
2 U 84
"Definitely feeling aggressive tendencies, sir!"
2 R 85
Interrupt Shared Delicacy Interrupt Stricken Dumb Interrupt Team of Ambassadors
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
Shared Delicacy When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma. Stricken Dumb When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead. Team of Ambassadors
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
2 U 86
There are words to describe Cal Hudson’s abandonment of Starfleet to support the Maquis: treason, dereliction, betrayal. Benjamin Sisko was left with no words at all.
2 U 87
"If you understood the complexities of interstellar diplomacy…"
2 C 88
Interrupt The Prophets' Guidance Interrupt The Truth of War Interrupt Vile Deception
Prophet. To play this interrupt, you must command two Vedeks.
Order - Take a Bajoran personnel from your discard pile into hand.
The Prophets' Guidance Assault. When you win combat, the loser discards the top two cards of his or her deck. The Truth of War When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped. Vile Deception
"This isn’t working, Bareil. … I need to feel useful."
"It might be interesting to explore ‘useless’ for awhile. See how it feels."

2 C 89
"Simulations can’t prepare you for the real thing. Nothing can."
2 C 90
"It's a fake!"
2 R 91
Interrupt Vision of Violence Interrupt We Are Klingon Interrupt Well-Crafted Lure
Prophet. When your Bajoran personnel is in combat, add the Strength of a Bajoran personnel in your discard pile to your total Strength. Vision of Violence When your Klingon personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless). We Are Klingon Capture. To play this interrupt, you must command a Cardassian Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.
Well-Crafted Lure
"Accept this gift from the Prophets."
2 C 92
"How can you not sing for all to hear?"
2 U 93
"…so you concocted an elaborate ruse to bring me here."
2 U 94

MISSIONS (8)

Planet •Aid Clone Colony Headquarters •Athos IV, Maquis BaseV Planet •Avert Danger
Alpha Quadrant Points 35
Biology, Diplomacy, 2 Medical, and Cunning>36

When you complete this mission, you may download a copy of a personnel you command.
•Aid Clone Colony Alpha Quadrant Headquarters
You may play Maquis cards, Non-Aligned cards, Federation Treachery personnel, and equipment at this mission.
Region: Badlands.
Order -
Discard a card from hand to download For the Cause.
•Athos IV, Maquis Base Alpha Quadrant Points 30
Astrometrics, Physics, Science, and Cunning>32

When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points.
•Avert Danger
Mariposa: "We need an infusion of fresh DNA. I was hoping that you would be willing to share tissue samples from your crew."
Any affiliation (except Borg) may attempt this mission.

Span: 2
2 U 95
Athos IV: "A grim little fog-bound piece of rock in the middle of nowhere."

Maquis Headquarters

Span: 2
2 U 96
Moab IV: "Our core fragment is going to pass by Moab IV in six days. … We didn’t anticipate there would be someone living there."

BajoranCardassianFederation Span: 2
2 U 97
Planet •Brute Force Space •Cargo Haul Planet •Investigate Maquis Activity
Alpha Quadrant Points 40
2 Leadership, 3 Security, and Strength>38
When you complete this mission, if each of your personnel at this mission is a [Kli] personnel, score 5 points.
•Brute Force Alpha Quadrant Points 35
Acquisition, Medical, and Cunning>44
You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card.
•Cargo Haul Alpha Quadrant Points 30
Diplomacy, 2 Leadership, and Integrity>27
Region: Demilitarized Zone. You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points.
•Investigate Maquis Activity
Valt Minor: "We talk, we socialize, we waste time … and the insurrection continues to grow. These rebels need to be crushed, not coddled."

KlingonNon-Aligned Span: 2
2 U 98
Interstellar shipping lane: Transport medical supplies to an outlying colony.

FerengiNon-Aligned Span: 4
2 U 99
Volan III: "…they’ve managed to start their own little war out here."

BajoranCardassianFederation Span: 2
2 U 100
Space •Mine Nebula Space •Treat Plague Ship  
Alpha Quadrant Points 30
Engineer, 2 Navigation, Officer, and Cunning>31
Nebula. When you complete this mission, if you command three [Baj] personnel, score 5 points.
•Mine Nebula Alpha Quadrant Points 20
Biology, Medical, and Cunning>26
When you complete this mission, place one of your Medical personnel at this mission in your discard pile.
•Treat Plague Ship  
McCallister C-5 Nebula: "Every one of your ships has a mine on its belly, my finger’s on the button, and you’re in a very bad position."

BajoranFederationKlingonRomulan Span: 4
2 U 101
Near Haven: "I thought the Tarellians were all dead. What are the poor devils doing here?"

BajoranFederationNon-AlignedRomulan Span: 3
2 U 102
 

PERSONNEL - BAJORAN (10)

Bajoran Cost 2 •Akorem Laan, Revered Poet Bajoran Cost 2 •Borum, Selfless Hero Bajoran Cost 3 •Jaro Essa, Leader of the Circle
Staff Bajoran

Red Dot Anthropology Red Dot Law
Red Dot Navigation Red Dot Physics


While two Bajoran personnel are in your discard pile, this personnel is attributes +2.
•Akorem Laan, Revered Poet Staff Bajoran

Red Dot Exobiology Red Dot Honor
Red Dot Medical


Bajoran Resistance.

Order - Exchange this personnel with a Bajoran Leadership personnel in your discard pile, then remove this personnel from the game.
•Borum, Selfless Hero Bajoran

Red Dot Diplomacy Red Dot Law
Red Dot Leadership Red Dot Treachery


When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma.
•Jaro Essa, Leader of the Circle
"It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason."

INTEGRITY 6CUNNING 4STRENGTH 4
2 U 103
"Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. … Just get him back safely. That’s all that counts."

INTEGRITY 6CUNNING 5STRENGTH 4
2 R 104
"I know the future. It belongs to me. I don't need your interpretation."

INTEGRITY 3CUNNING 6STRENGTH 5
2 R 105
Bajoran Cost 2 •Kira Nerys, Impassioned Major Bajoran Cost 3 •Kurn, Bajoran Security Officer Bajoran Cost 1 •Leeta, Dabo Girl
Command DS9 Bajoran

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security


Bajoran Resistance.
When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand.
•Kira Nerys, Impassioned Major Command DS9 Bajoran

Red Dot Law Red Dot Navigation
Red Dot Officer Red Dot Security


When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved.
•Kurn, Bajoran Security Officer DS9 Bajoran

Red Dot Anthropology Red Dot Honor


Dabo Girl.
When this personnel is randomly selected during a mission attempt, you may make one of your other Bajoran personnel present gain one skill he or she already has until the end of that mission attempt.
•Leeta, Dabo Girl
"My priorities are straight, Commander; let's not be confused here - my loyalties are to Bajor."

INTEGRITY 6CUNNING 6STRENGTH 6
2 R 106
"I have accepted the transition. I am a Bajoran security officer. The uniform is simply... uncomfortable."

INTEGRITY 6CUNNING 5STRENGTH 7
2 R 107
"The truth is, not everyone can be a dabo girl. First of all, you have to be able to wear the clothes, and believe me, that's not easy."

INTEGRITY 6CUNNING 5STRENGTH 4
2 R 108
Bajoran Cost 3 •Ro Laren, Maquis Sympathizer Bajoran Cost 2 •The Sirah, The Storyteller Bajoran Cost 1 •Varis Sul, Tetrarch of the Paqu
Command Maquis Bajoran

Red Dot Leadership Red Dot Navigation
Red Dot Programming Red Dot Security
Red Dot Treachery


When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck.
•Ro Laren, Maquis Sympathizer Bajoran

Red Dot Anthropology Red Dot 2 Honor
Red Dot Leadership


While this personnel is facing a dilemma, you may stop him to make each of your other Bajoran personnel present attributes +3 until the end of that dilemma.
•The Sirah, The Storyteller Bajoran

Red Dot Geology Red Dot Honor Red Dot Law


While a Bajoran Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership.
•Varis Sul, Tetrarch of the Paqu
"When you sent me on this mission, I thought that I could do it. Now, I'm not sure where I stand."

INTEGRITY 4CUNNING 6STRENGTH 6
2 C 109
"Despite our fears, we shall stand our ground and face the Dal'Rok."

INTEGRITY 8CUNNING 5STRENGTH 2
2 U 110
"My father was a great man. A great leader. ... I try to be strong, the way he was strong, but... it's difficult."

INTEGRITY 6CUNNING 5STRENGTH 3
2 U 111
Bajoran Cost 2 •Winn Adami, Devious Manipulator    
Bajoran

Red Dot Diplomacy Red Dot Leadership
Red Dot Treachery


Vedek.
When you play this personnel, you may download a Treachery Bajoran.
•Winn Adami, Devious Manipulator  
.

INTEGRITY 3CUNNING 6STRENGTH 4
2 R 112
 

PERSONNEL - CARDASSIAN (5)

Cardassian Cost 3 •Boheeka, Clandestine Connection Cardassian Cost 3 •Enabran Tain, Retired Mastermind Cardassian Cost 2 •Evek, Harsh Interrogator
Staff Cardassian

Red Dot Biology Red Dot Engineer
Red Dot Officer Red Dot Physics


Glinn.
Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
•Boheeka, Clandestine Connection Command Cardassian

Red Dot 2 Intelligence
Red Dot Programming Red Dot Security
Red Dot 2 Treachery


When this personnel is about to be stopped, you may kill one of your other Cardassian personnel present to prevent that.
•Enabran Tain, Retired Mastermind Command Cardassian

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Security


Commander: Vetar.
Gul. While you have a captive, this personnel gains Biology and Law.
•Evek, Harsh Interrogator
"...I'm sure you didn't contact me just to reminisce. What can I do for you...?

INTEGRITY 4CUNNING 5STRENGTH 5
2 U 113
"Everyone has reason to fear the Order."

INTEGRITY 2CUNNING 7STRENGTH 3
2 R 114
"...we have the confession of the Federation terrorist responsible for the destruction of the Bok'Nor at your station, Commander."

INTEGRITY 4CUNNING 5STRENGTH 6
2 R 115
Cardassian Cost 1 Jural Cardassian Cost 1 •Natima Lang, Professor of Political Ethics  
Staff Cardassian

Red Dot Geology Red Dot Science
Red Dot Transporters


Glinn.
While this personnel is present with a Gul, he gains Physics.
Jural Cardassian

Red Dot Diplomacy Red Dot Honor Red Dot Law Red Dot Leadership Red Dot Programming


Dissident.
When you play this personnel, discard a card from hand.
•Natima Lang, Professor of Political Ethics  
The high expectations of Gul Dukat demanded equally high performance from those under his command.

INTEGRITY 4CUNNING 6STRENGTH 5
2 C 116
"There are some who believe the future of Cardassia should not remain in the hands of military."

INTEGRITY 6CUNNING 6STRENGTH 4
2 U 117
 

PERSONNEL - FEDERATION (15)

Federation Cost 2 •Benjamin Sisko, Man of Resolve Federation Cost 3 •Cal Hudson, Attaché to the Demilitarized Zone Federation Cost 3 •Chakotay, Freedom Fighter
Command DS9 Human

Red Dot Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot Security


Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn.
•Benjamin Sisko, Man of Resolve Command Maquis Human

Red Dot Diplomacy Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Treachery


When you play this personnel, you may download a Maquis ship.
•Cal Hudson, Attaché to the Demilitarized Zone Command Maquis Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Leadership
Red Dot Navigation Red Dot Treachery


Commander: Valjean.
While this personnel is facing a dilemma, each of your other Maquis personnel present is attributes +1.
•Chakotay, Freedom Fighter
"I'm already involved in a very messy, very bloody business. And the only way I can see to end it is to bring the Romulans into the war. I'm prepared to do whatever it takes to accomplish that goal..."

INTEGRITY 4CUNNING 6STRENGTH 6
2 U 118
"We're in a war here. And I intend to win it.".

INTEGRITY 4CUNNING 6STRENGTH 6
2 U 119
"Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me.".

INTEGRITY 4CUNNING 6STRENGTH 6
2 R 120
Federation Cost 2 •Ezri Dax, Station Counselor Federation Cost 4 •Jake Sisko, Temporal Anchor Federation Cost 3 •Joseph Sisko, Creole Chef
Staff DS9 Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Geology


Host.
If you command Jadzia Dax, place this personnel in her owner's discard pile. While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma.
•Ezri Dax, Station Counselor Earth Past Human

Red Dot Anthropology
Red Dot Astrometrics Red Dot Biology
Red Dot Physics Red Dot Programming
Red Dot Science


Order - Place this personnel in his owner's discard pile to download a FederationDS9 personnel.
•Jake Sisko, Temporal Anchor Earth Human

Red Dot Anthropology Red Dot Biology
Red Dot Honor


Each of your FederationDS9 personnel present is attributes +1.
•Joseph Sisko, Creole Chef
"I laid down on that operating table one person and I woke up a completely different person. Wel,, I should say eight different people."

INTEGRITY 6CUNNING 6STRENGTH 4
2 R 121
"'To my father, who's coming home...'".

INTEGRITY 7CUNNING 7STRENGTH 3
2 R 122
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"

INTEGRITY 7CUNNING 5STRENGTH 3
2 U 123
Federation Cost 3 •Julian Bashir, "Unnatural Freak" Federation Cost 3 •Keiko O'Brien, School Teacher Federation Cost 2 •Kelly, Relief Tactical Officer
Staff DS9 Human

Red Dot Biology Red Dot Exobiology
Red Dot 3 Medical


Genetically Enhanced.
While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn.
•Julian Bashir, "Unnatural Freak" DS9 Human

Red Dot Biology Red Dot Exobiology
Red Dot Honor Red Dot Science


When you are about to play a Bajoran personnel at this mission, you may discard a card from hand to make that personnel cost -1.
•Keiko O'Brien, School Teacher Staff TNG Human

Red Dot Engineer Red Dot Physics
Red Dot Security


Genetically Enhanced.
•Kelly, Relief Tactical Officer
"My IQ jumped five points a day for over two weeks. ... After the treatments, I never looked back. But the truth is... I'm a fraud."

INTEGRITY 4CUNNING 8STRENGTH 6
2 U 124
"I'm a teacher. My responsibility is to expose my students to knowledge, not hide it from them."

INTEGRITY 6CUNNING 6STRENGTH 4
2 R 125
Events in 2373 sparked investigations at a medical facility at Adigeon Prime. A handful of recipients of accelerated critical neural pathway formation were found to be serving in Starfleet, hiding their uncanny abilities.

INTEGRITY 5CUNNING 7STRENGTH 7
2 C 126
Federation Cost 2 •Michael Eddington, Noble Hero Federation Cost 3 •Miles O'Brien, Transporter Chief Federation Cost 2 Niles
Command Maquis Human

Red Dot Engineer Red Dot Leadership
Red Dot Security Red Dot Treachery


Commander: Guingouin.
While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.
•Michael Eddington, Noble Hero Staff TNG Human

Red Dot Engineer Red Dot Honor
Red Dot Navigation Red Dot 2 Transporters


While this personnel is equipped with an equipment, he gains Physics and Programming.
•Miles O'Brien, Transporter Chief Staff Maquis Human

Red Dot Navigation Red Dot Security
Red Dot Transporters Red Dot Treachery


When you play this personnel, you may download Retaliation.
Niles
"...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone."

INTEGRITY 4CUNNING 6STRENGTH 6
2 R 127
"I've been doing this for 22 years, and I haven't lost anybody yet."

INTEGRITY 7CUNNING 5STRENGTH 5
2 R 128
"The treaty gave away their territory to the Cardassians, territory that these people had invested their lives in... It's a bad treaty. The Federation gave away too much."

INTEGRITY 4CUNNING 6STRENGTH 5
2 C 129
Federation Cost 3 •Rebecca Sullivan, Resistance Fighter Federation Cost 3 •Thomas Riker, Defiant Leader Federation Cost 4 •William Patrick Samuels, Maquis Saboteur
Command Maquis Human

Red Dot Biology Red Dot Honor
Red Dot Medical Red Dot Science


Order - Take a Maquis personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn.
•Rebecca Sullivan, Resistance Fighter Command Maquis Human

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot Treachery


Commander: U.S.S. Defiant.
While this personnel is aboard your Federation ship, it is Range +2.
•Thomas Riker, Defiant Leader Maquis Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Treachery


Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission.
•William Patrick Samuels, Maquis Saboteur
Maquis fighter and wife of Michael Eddington. Already a prominent member of the resistance, she became one of its most pivotal figures after her husband was captured by the Federation.

INTEGRITY 6CUNNING 5STRENGTH 4
2 R 130
"They can chase me all they want ... as long as they don't catch me."

INTEGRITY 4CUNNING 6STRENGTH 6
2 R 131
"...I set an implosion device that destroyed the freighter Bok'Nor."

INTEGRITY 4CUNNING 6STRENGTH 5
2 U 132

PERSONNEL - KLINGON (14)

Klingon Cost 2 Bregath Klingon Cost 2 Divok Klingon Cost 2 •Drex, Arrogant Warrior
Staff Klingon

Red Dot Archaeology Red Dot Engineer
Red Dot Security Red Dot Treachery


While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2.
Bregath Staff Command Klingon

Red Dot Biology Red Dot Honor
Red Dot Medical Red Dot Physics


When you play this personnel, if you command Kahless, you may draw a card.
Divok Staff Klingon

Red Dot Astrometrics Red Dot Officer
Red Dot Security


Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less.
•Drex, Arrogant Warrior•Drex, Arrogant Warrior
"The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation."

INTEGRITY 4CUNNING 5STRENGTH 6
2 C 133
"Kahless! I see Kahless! He is standing before me...with a sword. He wants something. ... Me! He wants me!"

INTEGRITY 6CUNNING 5STRENGTH 6
2 C 134
A Klingon's nature drives him to seek conflicts. If there are none to be found, some Klingons will create their own.

INTEGRITY 4CUNNING 4STRENGTH 7
2 R 135
Klingon Cost 3 •K'mpec, Klingon Supreme Commander Klingon Cost 5 •Kahless, The Greatest Warrior of Them All Klingon Cost 5 •Kahless, The Unforgettable
Command Klingon

Red Dot 2 Leadership Red Dot Officer
Red Dot Security


Chancellor.
Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.
•K'mpec, Klingon Supreme Commander Klingon

Red Dot Anthropology Red Dot 2 Honor
Red Dot 3 Leadership


While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead.
•Kahless, The Greatest Warrior of Them All Past Klingon

Red Dot 2 Honor Red Dot 3 Leadership


When you kill an opponent's personnel in combat or an engagement, if you command a Klingon ship, you may place a Klingon personnel who costs 3 or less from hand aboard that ship.
•Kahless, The Unforgettable
"All for the glory of the Empire. That should be my epitaph."

INTEGRITY 6CUNNING 7STRENGTH 6
2 R 136
"I am Kahless ... and I have returned."

INTEGRITY 10CUNNING 5STRENGTH 8
2 U 137
Though Kahless ultimately brought peace to Qo'noS, he is viewed harsly by many non-Klingons who see only the lives sacrificed to achieve that global unity.

INTEGRITY 10CUNNING 5STRENGTH 8
2 R 138
Klingon Cost 2 •Kargan, Rash Captain Klingon Cost 2 Khar Klingon Cost 2 Khos
Command Klingon

Red Dot Leadership Red Dot Officer
Red Dot Programming


Commander: I.K.S. Pagh.
When you play this personnel, you may download a Maneuver card.
•Kargan, Rash Captain Klingon

Red Dot Exobiology Red Dot Honor
Red Dot Officer Red Dot Security


When you play this personnel, if you command Kahless, this personnel's cost is -1.
Khar Command Klingon

Red Dot Biology Red Dot Medical
Red Dot Navigation Red Dot Officer


When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4).
Khos
"Although we are on a peaceful mission, we are ready to go into battle instantly. I know I can count on every Klingon warrior in this crew to serve and die in that battle."

INTEGRITY 5CUNNING 7STRENGTH 7
2 R 139
Mercenary of no great renown. Few have much to say about him - least of all himself. He has little patience for games.

INTEGRITY 4CUNNING 4STRENGTH 7
2 C 140
"Fear of the Dominion has given my people an excuse to do what they were born to do. To fight. And to conquer."

INTEGRITY 5CUNNING 4STRENGTH 6
2 C 141
Klingon Cost 3 •Konmel, Renegade Warrior Klingon Cost 2 •Koral, Dour Smuggler Klingon Cost 3 •Korris, Renegade Captain
Staff Klingon

Red Dot Astrometrics Red Dot Honor
Red Dot Navigation Red Dot Officer


When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.
•Konmel, Renegade Warrior Staff Klingon

Red Dot Archaeology Red Dot Astrometrics
Red Dot Navigation Red Dot Treachery


Smuggler.
When you play this personnel, he is attributes +2 until the end of this turn.
•Koral, Dour Smuggler Command Klingon

Red Dot Engineer Red Dot Honor
Red Dot Officer Red Dot Security


When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3).
•Korris, Renegade Captain
"...against whom do you test yourself? Against what enemy do you charge into battle?"

INTEGRITY 6CUNNING 4STRENGTH 7
2 R 142
Mercenary of no great renown. Few have much to say about him - least of all himself. He has little patience for games.

INTEGRITY 4CUNNING 4STRENGTH 7
2 C 143
"Brother, this peace, this alliance, is like a living death to warriors like us."

INTEGRITY 6CUNNING 4STRENGTH 7
2 R 144
Klingon Cost 2 Losta Klingon Cost 3 M'vil  
Staff Klingon

Red Dot
Geology Red Dot Navigation
Red Dot Officer


While you command Kahless, this personnel is attributes +2.
Losta Staff Maquis Klingon

Red Dot Archaeology Red Dot Astrometrics
Red Dot Biology Red Dot Medical


When you play this personnel, you may destroy an opponent's event. That opponent may place two cards from hand on top of his or her deck in any order to prevent this.
M'vil  
"Boreth. The Followers of Kahless await his return there. To Klingons, there is no more sacred place."

INTEGRITY 5CUNNING 5STRENGTH 6
2 C 145
Although the Maquis began among dissenting Federation colonists, their cause quickly garnered support in some surprising places.

INTEGRITY 5CUNNING 5STRENGTH 6
2 U 146
 

PERSONNEL - NON-ALIGNED (14)

Non-Aligned Cost 3 •Amaros, Earnest Vanguard Non-Aligned Cost 2 •Arctus Baran, Mercenary Captain Non-Aligned Cost 2 Harana
Command Maquis Human

Red Dot Engineer Red Dot Leadership
Red Dot Navigation Red Dot Physics
Red Dot Treachery


When an engagement involving your Maquis ship begins at this mission, if this personnel is aboard a Maquis ship, that ship may join that engagement.
•Amaros, Earnest Vanguard Command Alien

Red Dot Archaeology Red Dot Biology
Red Dot Officer Red Dot Treachery


Commander: Fortune.
Smuggler. Thief. While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources.
•Arctus Baran, Mercenary Captain Maquis Human

Red Dot Anthropology Red Dot Geology
Red Dot Medical Red Dot Physics


When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.
Harana
"I share very few sentiments with the Federation."

INTEGRITY 4CUNNING 5STRENGTH 6
2 U 147
"I don't need a consensus to run this ship..."

INTEGRITY 2CUNNING 5STRENGTH 6
2 C 148
Though the leadership of the Dorvan V colony submitted willingly to Cardassian rule, many of its citizens took the first available chance to join up with the Maquis.

INTEGRITY 4CUNNING 6STRENGTH 5
2 C 149
Non-Aligned Cost 1 Jaglom Shrek Non-Aligned Cost 2 Kobb Non-Aligned Cost 1 •Liam Bilby, Family Man
Staff Yridian

Red Dot Navigation Red Dot Physics
Red Dot Transporters


When you play this personnel, you may examine the top card of any player's deck.
Jaglom Shrek Maquis Human

Red Dot Diplomacy Red Dot Law Red Dot Science


When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck.
Kobb Human

Red Dot Geology Red Dot Leadership
Red Dot Treachery


Thief.
While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist.
•Liam Bilby, Family Man
"I am Jaglom Shrek - a man with information to sell."

INTEGRITY 4CUNNING 5STRENGTH 3
2 C 150
"The Federation believes that it can solve every problem with a treaty. But out here, on the frontier, without the power of the Federation to back it up, a treaty is only a piece of paper."

INTEGRITY 4CUNNING 5STRENGTH 4
2 C 151
"This life, it isn't for everyone. Sometimes I wish I could just get away from it all."

INTEGRITY 3CUNNING 5STRENGTH 4
2 C 152
Non-Aligned Cost 1 Macius Non-Aligned Cost 2 •Maques, Cairn Delegate Non-Aligned Cost 1 Narik
Maquis Human

Red Dot Exobiology Red Dot Leadership
Red Dot Medical


Order - Place this personnel in your discard pile to take a Maquis personnel or For the Cause from your discard pile into hand.
Macius Cairn

Red Dot Diplomacy Red Dot Honor
Red Dot 2 Telepathy
•Maques, Cairn Delegate Staff Alien

Red Dot Engineer Red Dot Physics
Red Dot Programming


Smuggler.
Narik
"When an old fighter like me dies, someone always steps forward to take his place..."

INTEGRITY 6CUNNING 6STRENGTH 3
2 C 153
A species with no native concept of spoken language, the Cairn communicate telepathically by sharing mental images. "The way my people communicate. It is... direct. Nothing is hidden."

INTEGRITY 8CUNNING 5STRENGTH 4
2 C 154
The trust among a mercenary crew grows shorter as the time between payoffs grows longer. "I did not come this far to be cheated. I want it all. Now."

INTEGRITY 4CUNNING 4STRENGTH 5
2 C 155
Non-Aligned Cost 3 •Raimus, Criminal Master Non-Aligned Cost 4 •Roga Danar, Decorated Subhadar Non-Aligned Cost 2 •Sakonna, Gunrunner
Staff Farian

Red Dot Acquisition Red Dot Engineer
Red Dot Leadership Red Dot 2 Treachery


Thief.

Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn.
•Raimus, Criminal Master Command Angosian

Red Dot Biology Red Dot Engineer
Red Dot Leadership Red Dot Navigation
Red Dot Programming Red Dot Security


Genetically Enhanced.
When this personnel is about to be placed in a brig, place him on top of his owner's deck instead.
•Roga Danar, Decorated Subhadar Staff Maquis Vulcan

Red Dot Acquisition Red Dot Engineer
Red Dot Physics Red Dot Treachery


Smuggler.

Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn.
•Sakonna, Gunrunner
"When Ramius tells you to do something, you just do it."

INTEGRITY 2CUNNING 6STRENGTH 5
2 U 156
"My improved reflexes have allowed me to kill eighty-four times. And my improved memory lets me remember each of those eighty-four faces. Can you understand how that feels?"

INTEGRITY 4CUNNING 8STRENGTH 8
2 R 157
"Do you propose to lecture me on logic?"

INTEGRITY 4CUNNING 7STRENGTH 6
2 R 158
Non-Aligned Cost 1 Sark Non-Aligned Cost 1 Vekor  
Staff Maquis Bolian

Red Dot Exobiology Red Dot Science
Red Dot Transporters
Sark Staff Alien

Red Dot Medical Red Dot Navigation
Red Dot Science


Thief.
Vekor  
"The Cardassians have no intention of allowing these people stay. ... They will either force them out or they will kill them. It's already started. Not a day goes by when there is not some random act of violence against our people. Every Federation colonist knows you never go out alone at night. Can you imagine living under that kind of fear?"

INTEGRITY 4CUNNING 6STRENGTH 6
2 C 159
The loyalty of a merceneary crew runs as deep as the purse of the captain. "I don't care if that's a weapon for your private use or you're really just making a delivery as planned. All I care about is my money."

INTEGRITY 4CUNNING 5STRENGTH 4
2 C 160
 

PERSONNEL - ROMULAN (8)

Romulan Cost 3 •Galathon, Steadfast Rival Romulan Cost 2 •Mirok, Interphase Researcher Romulan Cost 2 •Neral, Senate Proconsul
Command Romulan

Red Dot Archaeology Red Dot Geology
Red Dot Law Red Dot Leadership
Red Dot Officer


Commander: Trolarak.
When you play this personnel, you may take Engage Cloak or a Pursuit card from your discard pile into hand.
•Galathon, Steadfast Rival Command Romulan

Red Dot Engineer Red Dot Physics
Red Dot Science Red Dot Treachery


When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand.
•Mirok, Interphase Researcher Romulan

Red Dot Diplomacy Red Dot Law
Red Dot Leadership Red Dot Treachery


Senator.
While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade.
•Neral, Senate Proconsul
"Well, it was quite a chase, wasn't it, my friends?"

INTEGRITY 5CUNNING 6STRENGTH 6
2 R 161
"We will set up a muon feedback wave inside the transfer beam. The particles will accumulate in their dilithium chamber. When they go to warp speed, their engines will explode."

INTEGRITY 4CUNNING 6STRENGTH 6
2 U 162
"Times are changing. And leaders who refuse to change with them... will no longer be leaders."

INTEGRITY 3CUNNING 6STRENGTH 5
2 R 163
Romulan Cost 2 Palteth Romulan Cost 3 •Sirol, Diplomatic Adversary Romulan Cost 2 •T'Rul, Curt Subcommander
Staff Romulan

Red Dot Astrometrics Red Dot Engineer
Red Dot Navigation Red Dot Officer
Red Dot Programming
Palteth Command Romulan

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Treachery


Commander: Terix.
While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery.
•Sirol, Diplomatic Adversary Staff Romulan

Red Dot Engineer Red Dot Physics
Red Dot Programming Red Dot Security


Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck.
•T'Rul, Curt Subcommander
Aboard Romulan starships, the responsibilities of the helmsman include tactical analysis and monitoring electromagnetic emissions while operating under cloak.

INTEGRITY 5CUNNING 6STRENGTH 5
2 C 164
"We were conducting some geological experiments on the surface... It is entirely possible that we accidentally sealed you in."

INTEGRITY 3CUNNING 6STRENGTH 6
2 R 165
"Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device."

INTEGRITY 5CUNNING 6STRENGTH 5
2 U 156
Romulan Cost 2 Toraan Romulan Cost 2 •Toreth, Cautious Commander  
Staff Romulan

Red Dot Intelligence Red Dot Security
Red Dot Transporters


When you play this personnel, choose an opponent to discard a card from hand.
Toraan Command Romulan

Red Dot Honor Red Dot Leadership
Red Dot Navigation Red Dot Officer


Commander: Khazara.
When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn.
•Toreth, Cautious Commander  
"I'm sure that every person on the bridge of this ship could offer testimony about personal experiences with the Tal Shiar. But I doubt that many could recall those encounters as tender and caring."

INTEGRITY 5CUNNING 5STRENGTH 6
2 C 167
"People blame the military for the wars we are asked to fight."

INTEGRITY 5CUNNING 6STRENGTH 5
2 R 168
 

SHIPS - BAJORAN (1)

Bajoran Cost 5 •Kitara    
Command Staff DS9
Perikian Class

When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand.
•Kitara  
"Our scans show that the weapons aren’t fully operational yet. They’re still missing launch sequencers. I’m going to make sure those sequencers never reach Derna."

RANGE 6  WEAPONS 7  SHIELDS 6
2 R 169
 

SHIPS - CARDASSIAN (1)

Cardassian Cost 6 •Aldara    
Command Staff Staff
Galor Class

While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1.
•Aldara  
Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9.

RANGE 8  WEAPONS 8  SHIELDS 8
2 R 170
 

SHIPS - FEDERATION (3)

Federation Cost 5 •Guingouin Federation Cost 4 Maquis Raider Federation Cost 5 •Valjean
Command Maquis
Condor Class

When you win an engagement you began involving this ship, if each ship you command is a Maquis ship, score 10 points.
•Guingouin Command Maquis
Condor Class

When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck.
Maquis Raider Command Maquis
Condor Class

Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn.
•Valjean
"You know what your problem is, captain? You’ve made this personal. It didn’t have to be. It wasn’t with me. I have no animosity, no harsh feelings toward you."

RANGE 6  WEAPONS 6  SHIELDS 6
2 U 171
Though small, two-person fighters formed the bulk of their space force, the Maquis were able to obtain a few larger ships of similar design.

RANGE 6  WEAPONS 6  SHIELDS 6
2 C 172
"How am I supposed to be ‘creative’ with a 39-year-old rebuilt engine?"

RANGE 6  WEAPONS 6  SHIELDS 6
2 R 173

SHIPS - KLINGON (1)

Klingon Cost 7 •I.K.S. Qam-Chee    
Command Staff Staff Staff
Vor'cha Class
Cloaking Device.
While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.
•I.K.S. Qam-Chee  
Like the battleground where Kahless and Lukara withstood the attack of five hundred warriors, this ship is where the chancellor stands against new enemies of the Klingon Empire.

RANGE 8  WEAPONS 9  SHIELDS 9
2 R 174
 

SHIPS - NON-ALIGNED (3)

Non-Aligned Cost 6 •Fortune Non-Aligned Cost 5 Mercenary Ship Non-Aligned Cost 7 •Tama
Staff Staff Staff
Virayllan Class

When you play this ship, you may download a Non-Aligned Archaeology personnel.
•Fortune Staff Staff Staff
Virayllan Class
Mercenary Ship Command Staff Staff Staff
Darmok Class

While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet.
•Tama
"Starfleet Intelligence confirms that a ship matching this configuration has been linked to raids on several other planets in this sector."

RANGE 8  WEAPONS 7  SHIELDS 7
2 R 175
Escaping one dangerous situation for another, the typical mercenary vessel is held together by stolen parts, desperate ingenuity, and blind luck. Nevertheless, such ships often outlast their captains.

RANGE 8  WEAPONS 7  SHIELDS 7
2 C 176
"Darmok at Tanagra. … Picard and Dathon at El-Adrel."

RANGE 8  WEAPONS 8  SHIELDS 9
2 U 177

SHIPS - ROMULAN (3)

Romulan Cost 6 •Khazara Romulan Cost 6 •Terix Romulan Cost 6 •Trolarak
Command Staff Staff Staff
D'deridex Class
Cloaking Device.
Order -
If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn.
•Khazara Command Staff Staff Staff
D'deridex Class
Cloaking Device.
While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
•Terix Command Staff Staff Staff
D'deridex Class
Cloaking Device.
While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
•Trolarak
"It seems that the Enterprise can track us even though we are cloaked. I intend to find out if they can or they cannot."

RANGE 7  WEAPONS 9  SHIELDS 9
2 R 178
"I doubt our objectives are…compatible."

RANGE 7  WEAPONS 9  SHIELDS 9
2 R 179
Warbird which became involved in the race to unravel Professor Richard Galen’s DNA puzzle after intercepting communications between the Cardassians and their informants.

RANGE 7  WEAPONS 9  SHIELDS 9
2 R 180
 
 
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