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Star Trek Customizable Card Game, Second Edition - Call To Arms

Decipher Star Trek CCG 2nd Edition Call To Arms  

Raise the shields! The Gamma and Delta Quadrants are coming in full force to Star Trek CCG, with two of the most aggressive and dangerous affiliations in the Star Trek universe – the Borg and the Dominion. Alpha Quadrant beware: you're about to be assimilated and infiltrated!

This set is available in 11-card booster packs. There are 30 booster packs in one booster box. Also available are two 63-card count starter decks, one Borg and one Dominion. There are 20 booster packs and 12 starter decks in one combo box. Each starter deck includes a 40 page Rulebook and a Survey Sweepstakes sheet to win a Star Trek Second Edition CCG booster display box.

The Borg Starter Deck contains 36 different cards and the Dominion Starter Deck contains 38 different cards. In addition to Call to Arms cards, the starter decks also include 17 reprint cards from Second Edition, 1 reprint card from Energize, and a Second Edition Call To Arms rulebook.

DILEMMAS (31)

Planet Cost 0 A Bad End Dual Cost 3 An Old Debt Planet Cost 2 Close Call
Randomly select one of your stopped personnel on this planet to be killed. A Bad End Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. An Old Debt Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed. Close Call
"Your artificial heart. You might have lived if you had a real one instead of this… unreliable piece of technology."
3 C 1
"I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!"
3 S 2
Although the reflexes and agility of a Jem’Hadar soldier are without peer, a transporter’s matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
3 C 3
Space Cost 3 Confined to Quarters Planet Cost 4 Dangerous Climb Dual Cost 3 Depression
Randomly select three personnel. If any of those personnel has Leadership, all three are stopped. Confined to Quarters Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Dangerous Climb Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile. Depression
"As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir."
"Then maybe it’s time you found other responsibilities. You’re relieved."

3 C 4
"Isn’t there a beginner cliff we can start on?"
3 R 5
"One has to find something to do with one’s time. For some reason, my work isn’t as… fulfilling as it used to be."
3 C 6
Dual Cost 3 DNA Analysis Space Cost 0 Don't Let It End This Way Dual Cost 3 Dressing Down
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. DNA Analysis Randomly select one of your stopped personnel on this ship to be killed. Don't Let It End This Way Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped. Dressing Down
"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7
"I didn’t have the medical knowledge I needed for Klingon anatomy. …I tried to save him."
3 C 8
"Well, I’m really very sorry you didn’t enjoy your time at the Academy,Ensign. As far as I’m concerned, you should have been expelled for what you did. Quite frankly, I don’t know how you made it on board this ship. You’re dismissed."
3 U 9
Planet Cost 2 Failure To Communicate Dual Cost 6 Forsaken Space Cost 3 Gomtuu Shock Wave
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Failure To Communicate Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck. Forsaken Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2.
Gomtuu Shock Wave
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10
"Something’s wrong. … There’s nothing. The Prophets show me nothing. They won’t speak to me!"
3 R 11
"Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
3 R 12
Space Cost 2 Graviton Wave Planet Cost 3 History Repeats Itself Dual Cost 3 Inside Collaborators
Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed. Graviton Wave Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped. History Repeats Itself Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Inside Collaborators
"Our best guess is that the tetryon field reacted to the probe’s shielding, producing a massive graviton wave."
3 C 13
"There’s something about that date, October 26th, 1881. But what was it?"
3 C 14
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15
Dual Cost 3 Justice or Vengeance Planet Cost 2 Miner Disagreement Dual Cost 4 Murder Investigation
Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. Justice or Vengeance Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Miner Disagreement Randomly select three personnel. If any of those personnel has Security, all three are stopped. Murder Investigation
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
3 S 16
"He wants your obedience to the Brotherhood of Aliens … and your coat."
3 C 17
"I will be speaking to everyone in Engineering. Perhaps everyone on this ship…"
3 C 18
Dual Cost 4 Overwhelmed Dual Cost 2 Psychic Receptacle Dual Cost 3 Psycho-Kinetic Attack
Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile. Overwhelmed Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt. Psychic Receptacle Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. Psycho-Kinetic Attack
"Just a minute, Doctor. Why don’t we go back to the beginning and take me through this step by step, nice and easy."
3 R 19
"…Alkar is flooding her with this… psychic waste… All these negative emotions pouring into her may have caused a chemical response in her brain."
3 U 20
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
3 S 21
Space Cost 3 Quantum Filament Dual Cost 3 Restricted Area Planet Cost 3 "Rock People"
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.
Quantum Filament Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig. Restricted Area Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped. "Rock People"
"Most of our systems are down and we haven’t been able to contact anybody off the bridge."
3 R 22
"Kira to Rom – don’t open that hatch!"
3 U 23
"Listen to me. You’ve all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations…"
3 C 24
Planet Cost 3 Rogue Borg Ambush Dual Cost 0 Secret Identity Space Cost 2 Sheer Lunacy
Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. Rogue Borg Ambush Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck. Secret Identity Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Sheer Lunacy
"They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. … I don’t believe they were part of the Borg collective. I think they were acting as individuals."
3 U 25
"So, you like my lobes? … Good! Then you can have them!"
3 U 26
"This thing has been driving me crazy. You said you knew the solution. Prove it."
3 C 27
Dual Cost 0 Skeleton Crew Dual Cost 4 So Many Enemies Dual Cost 3 Sokath, His Eyes Uncovered!
Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome. Skeleton Crew Randomly select three personnel. If any of those personnel has Treachery, all three are stopped. So Many Enemies Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Sokath, His Eyes Uncovered!
With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.
3 U 28
"I could have been killed. If it hadn’t been for Data, and that one, brief delay he created, I would have been gone. No more me. And no one would have missed me, would they? Data may have sacrificed himself for me. Why?"
3 C 29
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30
Planet Cost 4 The Demands of Duty    
Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed. The Demands of Duty  
"Worf, you have to go on without me. And I know that. I understand. … You don’t have to explain to me. I’m hurt. You’re not. And there’s a job to be done."
3 R 31
 

EQUIPMENT (1)

Equipment Cost 1 Jem'Hadar Disruptor Pistol    
Hand Weapon. While in combat, each of your Dominion personnel present is Strength +1. Jem'Hadar Disruptor Pistol  
One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting – it can be fired only to kill.
3 U 32
 

EVENTS (36)

Event Cost 2 A Second Chance at Life Event Cost 2 Abduction Event Cost 2 Adding to Our Perfection
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event. A Second Chance at Life Plays in your core.
Order - Destroy this event and stop your two Borg Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.
Abduction Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Borg personnel. If you win, randomly select an opponent's personnel and take command of him or her.
Adding to Our Perfection
"I gave you something most mortals never experience … And now all you can do is complain?"
3 C 33
"The captain has been altered by the Borg."
3 r 34
"Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order."
3 U 35
Event Cost 5 Borg Cutting Beam Event Cost 1 Bred for Battle Event Cost 1 •Building a Bridge
Maneuver. Plays in your core.
Order - Begin an engagement involving your Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Borg Cutting Beam Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
Bred for Battle To play this event, you must command three Dominion personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.  •Building a Bridge
NO LORE OR QUOTE
3 S 36
"By the time the Dominion is done with you, all you’ll want is a quick death."
3 R 37
"My apologies, Captain. I’m afraid the Jem’Hadar are sadly deficient in the social graces. … You and I should talk… in private."
3 R 38
Event Cost 3 Cavalry Raid Event Cost 1 Changeling Sabotage Event Cost 0 Dispensing the White
Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your Klingon personnel and Klingon ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. Cavalry Raid Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.
Changeling Sabotage To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event. Dispensing the White
"I don’t intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
3 R 39
"They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system."
3 U 40
"…receive this reward from the Founders. May it keep you strong."
3 C 41
Event Cost 1 •Dissolving the Senate Event Cost 1 Enemy in Your Midst Event Cost 0 •I Don't Like to Lose
To play this event, you must command three Romulan personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect last until the end of that mission attempt. •Dissolving the Senate Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.
Enemy in Your Midst Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas. •I Don't Like to Lose
"As happens frequently on Romulus, a new government came to power."
3 U 42
"If one of my people were loose on the station for that long, there’s no telling how much damage they could do. … And remind everyone that next time, they’d better sweep everything. A changeling can be anything. A post, a pillar, even a patch of reflective surfacing."
3 C 43
"I reprogrammed the simulation so it was possible to rescue the ship. … I changed the conditions of the test. Got a commendation for original thinking."
3 R 44
Event Cost 3 Jem'Hadar Ambush Event Cost 2 •Jem'Hadar Birthing Chamber Event Cost 5 Jem'Hadar Strike Force
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Dominion personnel. If you win, score 10 points.
Jem'Hadar Ambush Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played. •Jem'Hadar Birthing Chamber Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Dominion personnel. If you win, score 10 points and randomly kill and opponent's personnel involved.
Jem'Hadar Strike Force
"Maybe this wasn’t such a good idea after all."
3 C 45
"There are no Jem’Hadar women. … Jem’Hadar are bred in birthing chambers. We are able to fight within three days of our emergence."
3 R 46
"All I know is that the Vorta say to do something, and you do it. … Because if you do not, they will send in the Jem’Hadar, and then you die."
3 U 47
Event Cost 3 •One With the Borg Event Cost 1 Psychological Pressure Event Cost 2 Quite a Coincidence
To play this event, you must command three Borg personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.
•One With the Borg Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill. Psychological Pressure Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points. Quite a Coincidence
"Your culture will adapt to service ours."
3 U 48
"I can’t believe you’re willing to sacrifice Captain Picard’s life as a negotiation tactic."
3 R 49
"Garak isn’t the only former operative in the Order who had an ‘unfortunate incident’ yesterday, but he’s the luckiest. The other five didn’t survive. … Those are the names of the five dead operatives. I suggest you show that to Garak…"
3 C 50
Event Cost 1 Regeneration Alcoves Event Cost 1 Sabotage Program Event Cost 2 Sensing a Trap
Plays in your core. When you are about to play a Borg personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your Borg ship instead. Regeneration Alcoves To play this event, you must command three DS9 personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile. Sabotage Program To play this event, you must command a [Rom] Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn. Sensing a Trap
While Borg drones are not actively performing necessary tasks, they remain on standby, receiving downloads of newly assimilated information from the cortical processing subunit in their unimatrix.
3 C 51
"It’s the last message this station will be sending out for a while."
3 U 52
"He’s giving us exactly what we need and he expects us to take it. … No… we won’t step into Picard’s trap. We will disable part of his network… here, where they’re weakest."
3 U 53
Event Cost 1 Set Up Event Cost 0 Severed Link Event Cost 4 Sluggo
Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities. Set Up To play this event, you must command a Borg Programming personnel. Discard a card from hand to draw two cards. Destroy this event. Severed Link Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements. Sluggo
"This is ridiculous. I’m not the changeling. If I were, don’t you think I’d put up a little more of a fight?"
3 R 54
"…as you may recall, on several occasions, we have witnessed the Borg removing key circuits from injured comrades – no doubt separating them from the group consciousness."
3 C 55
For the first few weeks of Enterprise’s mission, Hoshi Sato felt as out-of-place as the alien slug with which the crew had made their only "first contact."
3 R 56
Event Cost 2 Steeled By Loss Event Cost 1 Stir Crazy Event Cost 3 The Blight
Replace a Bajoran personnel you command with a Bajoran personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game. Steeled By Loss Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Stir Crazy To play this event, you must command two Founders. Plays in your core.
Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed.
The Blight
"We found the soldiers that did this to you. I’m gonna make them pay, just like I promised.""We found the soldiers that did this to you. I’m gonna make them pay, just like I promised."
3 R 57
"Take it easy? I’d love to take it easy. Get me out of this vole-hole and I promise you, for the rest of my life, all I’ll do it just take it easy! … We’re supposed to be rotated off the front lines after 90 days. … We’ve been stuck on this rock for five months…"
3 C 58
"When the Blight quickens, the lesions turn red. Death soon follows. Some in childhood, most before they can have children of their own."
3 R 59
Event Cost 2 The Crystalline Entity Event Cost 4 The Enterprise Incident Event Cost 1 The Manheim Effect
Plays in your core.
Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core).
The Crystalline Entity Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Romulan ship. Each of your ships at the same mission that has your Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.
The Enterprise Incident Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile. The Manheim Effect
"It needs a lot of power to keep going, so it strips every form of life from the worlds it encounters and converts it all into energy."
3 R 60
"You will surrender immediately or we will destroy you."
3 R 61
"Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone."
3 R 62
Event Cost 0 The Trial Never Ended Event Cost 3 The Will of the Collective Event Cost 1 •Trial of Faith
Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.) The Trial Never Ended Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Borg ship at this mission.
The Will of the Collective Prophet. To play this event, you must command three [Baj] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
•Trial of Faith
"The last time that I stood here was seven years ago. … We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?"
3 U 63
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
3 U 64
"The Prophets will not let anything happen to him."
3 U 65
Event Cost 2 •Under Suspicion Event Cost 2 Vorta Cloning Event Cost 1 We're Mutants
Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas. •Under Suspicion Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead. Vorta Cloning To play this event, you must command three [Fed] personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn. We're Mutants
"…we’ve got a problem. Any one of us could be the changeling. You, Kira, Eddington. Even me."
3 U 66
"The Vorta are experts at cloning." "It tends to mitigate the risk involved in so much of our work."
3 C 67
"We can’t just take this lying down. The stakes are too high. We’ve got to take matters into our own hands."
3 U 68

INTERRUPTS (12)

Interrupt Adapt Interrupt Analyze Interrupt Cultist Attack
When your Borg personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma. Adapt When an opponent's dilemma that your Borg personnel is facing is being returned to its owner's dilemma pile, overcome that dilemma instead. Analyze Pah-wraith. To play this interrupt, you must command a [Baj] Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
Cultist Attack
"Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don’t fire until you have to."
3 U 69
"A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
3 S 70
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
3 C 71
Interrupt Founder Trap Interrupt Insult Interrupt Our Death is Glory To the Founders
Infiltration. When an opponent is about to complete a mission, if your infiltrator is at that mission, discard a random card from hand to add that infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn. Remove this interrupt from the game. Founder Trap To play this interrupt, you must command three Romulan personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck instead of discarding it.
Insult When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile. Our Death is Glory To the Founders
"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
3 R 72
"I’ve smelled better viinerine on prison ships."
3 U 73
"It is not my life to give up… and it never was."
3 R 74
Interrupt Parting Shot Interrupt Pseudopod Interrupt Security Sweep
To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel. Parting Shot Infiltration. Morph.
Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.
Pseudopod To play this interrupt, you must command two Romulan Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.
Security Sweep
"Must be something you assimilated. … Just enough to bring chaos to order."
3 R 75
"Let’s face it, no matter how many precautions we take, he could replace any one of us. And we won’t know it until it’s too late."
3 R 76
"Do you know what the Romulans will do to you if they discover who you are?"
3 U 77
Interrupt The Founder is Wise Interrupt We're Everywhere Interrupt You Could Be Invaluable
When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma. The Founder is Wise Morph. When your Shape-shifter is killed, download a Shape-shifter. We're Everywhere To play this interrupt, you must command two FederationMaquis personnel.
Order - Reveal the top four cards of your deck and take a non-Maquis personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
You Could Be Invaluable
"Founder, you honor us with your presence."
"I understand the war is going well."
"Only because I’ve followed the plan the Founders laid out for me."

3 C 78
"The changeling. Before he died, he whispered something to me. … He said, ‘You’re too late…’"
3 C 79
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you’d fight along with them."
3 U 80

MISSIONS (30)

Planet •Archanis Dispute Space •Assault on Species 8472 Space •Battle Reconnaissance
Alpha Quadrant Points 30
Leadership, Cunning>30, and (Diplomacy and Law
or Intelligence and Treachery)
•Archanis Dispute Delta Quadrant Points 35
2 Engineer, Exobiology, Physics, and Cunning>342 Engineer, Exobiology, Physics, and Cunning>34
•Assault on Species 8472 Delta Quadrant Points 35
Exobiology, Programming, Security, Transporters, and Strength>32
•Battle Reconnaissance
Archanis IV: "Our claim to Archanis IV and the surrounding territory is ancient and indisputable. We advise the Federation to leave Archanis, or prepare to face the consequences. Long live the Empire."

DominionKlingon Span: 2
3 U 81
Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant."

BorgFederationKlingon Span: 4
3 S 82
Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology."

Any affiliation may attempt this mission.
Span:
3 S 83
Planet •Camping Trip Space •Clash at Chin'toka•Clash at Chin'toka Planet •Destroy Iconian Gateway
Gamma Quadrant Points 35
Biology, Geology, Science, Cunning>34, and (Acquisition
or Honor)
You may attempt and complete this mission using your Dominion personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34.
•Camping Trip Alpha Quadrant Points 35
Engineer, Leadership, Navigation, Officer, and Cunning>36
•Clash at Chin'toka Gamma Quadrant Points 35
Engineer, Leadership, Physics, Security, and Strength>34
•Vandros IV, Destroy Iconian Gateway
Forested planet: Conduct a planetary survey during a "working vacation."

BajoranFederationFerengi Span: 2
3 U 84
Chin'toka system: Battle for control of this strategically significant system on the edge of territory held by the Dominion.

CardassianDominionFederationKlingonRomulan Span: 3
3 U 85
Vandros IV: "Dominion scientists recently discovered a Gateway on one of our outlying worlds. … But their Jem'Hadar guards rebelled, and are now trying to complete the Gateway themselves. … With the Gateway, they could put a million Jem'Hadar warriors on any Federation planet instantaneously."

DominionFederation Span: 2
3 S 86
Space •Destroy Transwarp Hub Space •Evade Borg Vessel Space •Evade Dominion Squadron
Delta Quadrant Points 50
2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48
Nebula.
You may attempt and complete this mission for 35 points using your Borg personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34.
•Destroy Transwarp Hub Alpha Quadrant Points 35
Astrometrics, Leadership, Navigation, Officer, and Cunning>36
Nebula.
You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34.
•Evade Borg Vessel Alpha Quadrant Points 35
Astrometrics, Geology, 2 Navigation, and Cunning>34
You may attempt and complete this mission using your Dominion personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34.
•Evade Dominion Squadron
Grid 986: "It allows the Collective to deploy vessels almost anywhere…"

Any affiliation (except Borg) may attempt this mission.
Span: 3
3 U 87
Paulson Nebula: "Should provide an effective screen against their sensors."
Any affiliation (except [Bor]) may attempt this mission.

Span: 4
3 U 88
Kuiper Belt: "We might be able to hide among the comet fragments."

BajoranFederation Span: 3
3 U 89
Planet •Expose Changeling Influence Planet •Extract Defector Headquarters •Founders' Homeworld, Home of the Great Link
Alpha Quadrant Points 40
Anthropology, Engineer, Honor, 2 Security, and Integrity>36

You may attempt and complete this mission using your Dominion personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40.
•Expose Changeling Influence Alpha Quadrant Points 35
Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32)

You may attempt and complete this mission using your Cardassian or Dominion personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34.
•Extract Defector Gamma Quadrant Headquarters
You may play Dominion cards, Non-Aligned cards, and equipment at this mission.
Nebula. Region: Omarion Nebula.
•Founders' Homeworld, Home of the Great Link
Ty’Gokor: "…do whatever it takes to prove that Gowron’s a shape-shifter."

BajoranFederationKlingon Span: 3
3 U 90
Soukara: Help Cardassian defector escape this Dominion-controlled planet.

FederationKlingon Span: 3
3 U 91
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."

Dominion Headquarters

Span: 2
3 S 92
Planet •Harness Omega Particle Planet •Hunt Alien Space •Instruct Advanced Drone
Delta Quadrant Points 50
Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48

You may attempt and complete this mission using your Federation personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48.
•Harness Omega Particle Delta Quadrant Points 35
2 Exobiology, Navigation, Strength>32, and (Leadership
or Security)
•Hunt Alien Delta Quadrant Points 40
Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35
Nebula.
You may attempt and complete this mission using your Borg personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40.
•Instruct Advanced Drone
Class-M moon: Obtain powerful synthetic molecule from an alien outpost.

BorgNon-Aligned Span: 2
3 U 93
Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472.

BorgKlingon Span: 3
3 S 94
Proto-nebula: Instill values in a futuristic Borg accidentally created here.
Any affiliation (except Borg) may attempt this mission.

Span: 3
3 U 95
Headquarters •Mouth of the Wormhole, Terok Nor Planet •Pacify Warring Factions Space •Peaceful Contact
Alpha Quadrant Headquarters
You may play [TN] cards, [NA] cards, and equipment at this mission.
Region: Bajor System.
•Mouth of the Wormhole, Terok Nor Gamma Quadrant Points 30
Anthropology, Diplomacy, Leadership, and Integrity>33

When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her owner's hand instead.
•Pacify Warring Factions Gamma Quadrant Points 35
Diplomacy, Honor, Leadership, Navigation, and Integrity>31

You may attempt and complete this mission using your [Dom] personnel with these requirments: Intelligence, Leadership, Security, Transporters, and Strength>34.
•Peaceful Contact
Terok Nor: "It’s only a matter of time before the Federation collapses and Earth becomes another conquered planet under Dominion rule. All in all, it’s a good time for Cardassia and the Dominion."

Cardassian/Dominion Headquarters
Span: 1
3 U 96
Alien penal colony: "They don’t know how to do anything else but die. … it is time for these people to begin their healing process."

BajoranFederationNon-Aligned Span: 2
3 U 97
Dominion space: Locate and establish a dialogue with the Founders.

BajoranFederationFerengiRomulan Span: 4
3 U 98
Planet •Plot Invasion Planet •Political Intrigue Space •Rescue Prisoners of War
Alpha Quadrant Points 30
Transporters, Cunning>30, and (Leadership and Officer or 2 Security)

You may attempt and complete this mission using your Federation personnel with these requirements: Intelligence, Leadership, Security, and Strength>30.
•Plot Invasion Alpha Quadrant Points 35
Engineer, Intelligence, Security, Treachery, and Cunning>34

You may attempt and complete this mission using your Federation or Klingon personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34.
•Farius Prime, Political Intrigue Gamma Quadrant Points 35
Intelligence, Navigation, Programming, Transporters, and Cunning>32

You may attempt and complete this mission using your Dominion personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32.
•Rescue Prisoners of War
Coridan: Plan surprise attack on this Federation world.

BorgDominion Span: 2
3 U 99
Farius Prime: "We want you to assassinate the Klingon ambassador…"

DominionNon-Aligned Span: 2
3 U 100
Internment Camp 371: Recover people taken captive by the Dominion.

CardassianFederationKlingonRomulan Span: 2
3 S 101
Space •Restock Ketracel-White Planet •Salvage Borg Ship Planet •Salvage Dominion Ship
Alpha Quadrant Points 35
Biology, 2 Leadership, Transporters, and Integrity>29

You may attempt and complete this mission using your Federation or Klingon personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36.
•Restock Ketracel-White Alpha Quadrant Points 35
Astrometrics, Engineer, Medical, Programming, and Cunning>34
•Salvage Borg Ship Gamma Quadrant Points 35
Diplomacy, Engineer, Leadership, Programming, and Strength>34

You may attempt and complete this mission using your Dominion personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34.
•Torga IV, Salvage Dominion Ship
Dominion storage facility: "I’ve asked for 84 canisters of ketracel-white."

Dominion Span:
3 U 102
Uninhabited planet in the Argolis Cluster: "We’ve found the wreckage of a small craft, and one survivor. … It’s a Borg."

Any affiliation may attempt this mission.

Span: 2
3 S 103
Torga IV: "We found a wrecked ship and a dead crew. And we found it first."

FederationKlingon Span: 2
3 S 104
Planet •Signal for Rescue Space •Stage Bombardment Space •Study Rare Phenomenon
Alpha Quadrant Points 45
Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery
or Honor and Leadership)
•Signal for Rescue Gamma Quadrant Points 35
2 Leadership, Navigation, Officer, and Cunning>34
Nebula. Region: Omarion Nebula.
You may attempt and complete this mission using your Dominion personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32.
•Stage Bombardment Alpha Quadrant Points 35
Engineer, Navigation, Physics, Science, and Cunning>34

You may attempt and complete this mission using your Dominion personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34.
•Study Rare Phenomenon
Desolate world: "That’s a communications system. It needs repair, but I’m willing to bet that you’ve brought one of those famed Starfleet engineers who can turn rocks into replicators."

DominionFederationKlingon Span: 2
3 U 105
Omarion Nebula: Lead an armada in a covert strike against the Dominion.

CardassianRomulan Span: 4
3 U 106
Compression anomaly: Collect data from inside the vortex of this distortion.

FederationNon-Aligned Span: 3
3 U 107
Space •Survey Star System Planet •The Siege of AR-558 Headquarters •Unicomplex, Root of the Hive Mind
Gamma Quadrant Points 30
Astrometrics, Navigation, Science, and Cunning>34

When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points.
•Survey Star System Alpha Quadrant Points 40
Engineer, Leadership, Physics, Programming, Security, and Strength>38

You may attempt and complete this mission using your Ferengi personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42.
•The Siege of AR-558 Delta Quadrant Headquarters
You may play [Bor] cards and equipment at this mission.
You cannot command another Headquarters mission.
•Unicomplex, Root of the Hive Mind
Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources.

Any affiliation may attempt this mission.

Span: 3
3 S 108
AR-558: Fight for control of a Dominion communications array.

DominionFederation Span: 2
3 U 109
Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective.

Borg Headquarters

Span: 2
3 S 110

PERSONNEL - BAJORAN (6)

Bajoran Cost 2 Jorem Bajoran Cost 1 •Kira Nerys, Reformed Collaborator Bajoran Cost 2 •Odo, Wayward Link
DS9 Bajoran

Red Dot Exobiology Red Dot Geology
Red Dot Honor Red Dot Security


When you play this personnel, for each Assault event you command, he is cost -1.
Jorem Command Terok Nor Bajoran

Red Dot Officer Red Dot Security
Red Dot Treachery


Dissident.
When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes +1, loses Treachery, and gains Honor and Physics.
•Kira Nerys, Reformed Collaborator Command Terok Nor Bajoran

Red Dot Law Red Dot Leadership
Red Dot Programming Red Dot Security


Dissident.
Shape-shifter. When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that.
•Odo, Wayward Link
With hundreds of residents and many thousands of travelers coming and going each week, security at Deep Space 9 was a daunting challenge even before the wars with the Klingons and the Dominion broke out..

INTEGRITY 6CUNNING 5STRENGTH 6
3 C 111
"Half the Alpha Quadrant is out there right now, fighting for my freedom. ... Yassim was right - I have to do something."

INTEGRITY 4CUNNING 6STRENGTH 6
3 R 112
"The Link was paradise. But it appears I'm not ready for paradise."

INTEGRITY 5CUNNING 7STRENGTH 8
3 R 113
Bajoran Cost 2 •Porta, Advisor to the Emissary Bajoran Cost 2 •Tahna Los, Voice of the Kohn-Ma Bajoran Cost 3 •Yassim, Zealous Protester
Bajoran

Red Dot Anthropology
Red Dot Archaeology Red Dot Biology


Vedek.
When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma. You may do this only once each turn.
•Porta, Advisor to the Emissary Staff Bajoran

Red Dot Acquisition Red Dot Astrometrics
Red Dot Navigation Red Dot Physics
Red Dot Treachery


Bajoran Resistance.
This personnel is Integrity -1 and Strength +1 for each non-Bajoran present (limit -3/+3).
•Tahna Los, Voice of the Kohn-Ma Bajoran

Red Dot Anthropology Red Dot 2 Honor
Red Dot Leadership Red Dot Medical


Vedek.
When your Bajoran personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that.
•Yassim, Zealous Protester
"...if you give yourself over to the Prophets, they will guide you along the path they've chosen for you. And you'll know more joy that you ever thought possible."

INTEGRITY 4CUNNING 5STRENGTH 4
3 R 114
"Once you're in your comfortable bed with the Federation, you won't be able to get out. We won't be able to get out."

INTEGRITY 3CUNNING 5STRENGTH 6
3 U 115
"Can't you see what is happening to you? You're becoming an apologist for them. A defender of evil. What will it take to make you act... to stop accepting them and start fighting back?"

INTEGRITY 8CUNNING 5STRENGTH 3
3 R 116
Bajoran Cost 2 Yelsar    
Staff Bajoran

Red Dot
Acquisition Red Dot Diplomacy
Red Dot Medical Red Dot Navigation
Red Dot Transporters


You may play this personnel at Mouth of the Wormhole.
Yelsar  
After living through Cardassian occupation, provisional government, an attempted coup, and partnerships with both the Federation and the Dominion, some Bajorans resigned themselves to simply making the best of whatever circumstances befell them.

INTEGRITY 4CUNNING 5STRENGTH 6
3 C 117
 

PERSONNEL - BORG (23)

Borg Cost 2 Acclimation Drone Borg Cost 1 Allocation Drone Borg Cost 1 Appraisal Drone
Staff Borg

Red Dot Anthropology Red Dot Engineer
Red Dot Exobiology Red Dot Medical


Drone.
When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
Acclimation Drone Staff Borg

Red Dot Science


Drone.
Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.)
Allocation Drone Staff Borg

Red Dot Science


Drone.
Interlink: Archaeology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Archaeology until the end of that mission attempt.)
Appraisal Drone
TASK: Oversee assimilation of new drones into the Collective. Expedite.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 118
TASK: Scan for usable material resources. Procure.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 119
TASK: Evaluate utility of exorelics. Catalog.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 120
Borg Cost 1 Archival Drone Borg Cost 4 •Borg Queen, Bringer of Order Borg Cost 4 •Borg Queen, Guardian of the Hive
Staff Borg

Red Dot Science


Drone.
Interlink: Anthropology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Anthropology until the end of that mission attempt.)
Archival Drone Command Borg

Red Dot 3 Leadership Red Dot Treachery


Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
•Borg Queen, Bringer of Order Command Borg

Red Dot
3 Leadership Red Dot Treachery

While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma.
•Borg Queen, Guardian of the Hive
TASK: Process historical data of assimilated species. Disseminate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 121
"I don't understand how anyone could prefer a crude environment to Borg perfection."

INTEGRITY 3CUNNING 8STRENGTH 6
3 S 122
"You wish to ensure the well-being of your 'collective.' I can appreciate that."

INTEGRITY 4CUNNING 8STRENGTH 6
3 R 123
Borg Cost 2 Calibration Drone Borg Cost 1 Cartography Drone Borg Cost 2 Computation Drone
Staff Borg

Red Dot Archaeology Red Dot Biology
Red Dot Geology


Drone.

Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards.
Calibration Drone Staff Borg

Red Dot Engineer


Drone.
Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.)
Cartography Drone Staff Borg

Red Dot
Navigation Red Dot Programming

Drone.
Each of your other Borg present is Cunning +1.
Computation DroneComputation Drone
TASK: Track usage of the Collective's resources. Optimize.

INTEGRITY 5CUNNING 5STRENGTH 5
3 S 124
TASK: Review collected information on known space. Expand.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 125
TASK: Evaluate analytical efficiency of Borg drones. Improve.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 126
Borg Cost 1 Continuity Drone Borg Cost 1 Evaluation Drone Borg Cost 1 Guidance Drone
Staff Borg

Red Dot Science


Drone.
Interlink: Programming. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Programming until the end of that mission attempt.)
Continuity DroneContinuity Drone Staff Borg

Red Dot Security


Drone.
Interlink: Exobiology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Exobiology until the end of that mission attempt.)
Evaluation Drone Staff Borg

Red Dot Engineer


Drone.
Interlink: Navigation. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Navigation until the end of that mission attempt.)
Guidance Drone
TASK: Facilitate data transfer through the central plexus. Coordinate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 127
TASK: Analyze alien species for potential assimilation. Prioritize.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 128
TASK: Regulate propulsion systems of Borg vessels. Maneuver.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 129
Borg Cost 2 Information Drone Borg Cost 2 Invasive Drone Borg Cost 4 •Locutus, Voice of the Borg
Staff Borg

Red Dot Exobiology Red Dot Science
Red Dot Transporters


Drone.
Interlink: a skill on your non-Borg personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non-Borg personnel present until the end of that mission attempt.)
Information Drone Staff Borg

Red Dot Programming Red Dot Security
Red Dot Transporters


Drone.

Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
Invasive Drone Command Borg

Red Dot 2 Diplomacy Red Dot 2 Leadership
Red Dot Officer Red Dot 2 Treachery


Commander: Locutus' Borg Cube.
While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery, score 10 points.
•Locutus, Voice of the Borg
TASK: Review knowledge of newly assimilated drones. Incorporate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 130
TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 131
"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us."

INTEGRITY 1CUNNING 6STRENGTH 8
3 R 132
Borg Cost 2 Negation Drone Borg Cost 2 Opposition Drone Borg Cost 1 Preservation Drone
Staff Borg

Red Dot Anthropology Red Dot Security


Drone.

Order - Kill this personnel and your other Drone present to destroy an opponent's event.
Negation Drone Staff Borg

Red Dot
Biology Red Dot Security

Drone.
Each of your other Borg present is Strength +1.
Opposition Drone Staff Borg

Red Dot
Medical

Drone.
Interlink: Biology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Biology until the end of that mission attempt.)
Preservation Drone
TASK: Analyze obstacles impeding Borg objectives. Nullify.

INTEGRITY 5CUNNING 5STRENGTH 5
3 U 133
TASK: Confront physical resistance to Borg activity. Overcome.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 134
.TASK: Monitor biological components of Borg drones. Sustain.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 135
Borg Cost 3 Reclamation Drone Borg Cost 1 Research Drone Borg Cost 3 •Seven of Nine, Part of the Greater Whole
Staff Borg

Red Dot Engineer Red Dot Medical


Drone.
When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead.
Reclamation Drone Staff Borg

Red Dot Medical


Drone.
Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.)
Research Drone Staff Borg

Red Dot
Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Science


Drone.

Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.
•Seven of Nine, Part of the Greater Whole
TASK: Recover cybernetic components from non-functional Borg drones. Redistribute.

INTEGRITY 5CUNNING 5STRENGTH 5
3 U 136
TASK: Assess assimilated knowledge on molecular chemistry. Integrate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 137
"We are Borg. Our primary function is to serve the Collective."

INTEGRITY 5CUNNING 7STRENGTH 6
3 R 138
Borg Cost 3 •Seven of Nine, Representative of the Hive Borg Cost 2 Transwarp Drone  
Staff Borg

Red Dot Engineer Red Dot Exobiology
Red Dot Physics Red Dot Programming
Red Dot Science


Drone.
While this personnel is facing a dilemma, she is Strength +2 and gains Security.
•Seven of Nine, Representative of the Hive Staff Borg

Red Dot Astrometrics Red Dot Navigation
Red Dot Physics


Drone.

Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn.
Transwarp Drone  
"We are Borg. ... You are individuals. You are small, and you think in small terms."

INTEGRITY 5CUNNING 7STRENGTH 6
3 S 139
TASK: Monitor network of transwarp conduits. Maintain.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 140
 

PERSONNEL - CARDASSIAN (9)

Cardassian Cost 3 •Damar, Useful Adjutant Cardassian Cost 2 Davin Cardassian Cost 3 •Dukat, Liberator and Protector
Command Terok Nor Cardassian

Red Dot Engineer Red Dot Officer
Red Dot Physics Red Dot Security
Red Dot Treachery


Glinn.
When an personnel is attempting a mission and is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
•Damar, Useful Adjutant Command Terok Nor Cardassian

Red Dot Astrometrics Red Dot Law
Red Dot Treachery


When you play this personnel, discard the top card of an opponent's deck.
Davin Command Terok Nor Cardassian

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot 2 Treachery


Gul.
When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
•Dukat, Liberator and Protector
"The last mines have been neutralized."

INTEGRITY 3CUNNING 5STRENGTH 6
3 R 141
Still mindful of the bad timing of the withdraw from Bajor and the subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more.

INTEGRITY 4CUNNING 6STRENGTH 6
3 C 142
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."

INTEGRITY 2CUNNING 6STRENGTH 6
3 R 143
Cardassian Cost 2 •Elim Garak, Plain, Simple Tailor Cardassian Cost 1 Magren Cardassian Cost 2 •Mavek, Science Officer
Staff DS9 Cardassian

Red Dot Diplomacy Red Dot Intelligence
Red Dot Programming Red Dot Treachery


When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.
•Elim Garak, Plain, Simple Tailor Terok Nor Cardassian

Red Dot Biology Red Dot Medical
Red Dot Physics
Magren Staff Terok Nor Cardassian

Red Dot Biology Red Dot Geology
Red Dot Navigation Red Dot Science


When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment.
•Mavek, Science Officer
"Truth, Doctor, is in the eye of the beholder. I never tell the truth because I don't believe there is such a thing."

INTEGRITY 1CUNNING 6STRENGTH 6
3 U 144
"...without the drug, the Jem'Hadar will run amok, killing everyone and everything in their path. ...If the Cardassians can't bring down the minefield and re-open the supply line from the Gamma Quadrant, they should poison the last ration of white, eliminating the Jem'Hadar before it's too late."

INTEGRITY 1CUNNING 6STRENGTH 5
3 C 145
Member of the primary shift in Ops in Terok Nor. Unusually reserved for a Cardassian, he does his best to avoid making waves with the Bajorans and Jem'Hadar soldiers he is forced to work with.

INTEGRITY 6CUNNING 5STRENGTH 5
3 U 146
Cardassian Cost 2 Nerot Cardassian Cost 1 Thorel Cardassian Cost 0 •Tora Ziyal, Beloved Daughter
Staff Command Cardassian

Red Dot Archaeology Red Dot Exobiology
Red Dot Security Red Dot Transporters


Glinn.
When you play this personnel, for each Punishment event you command, he is cost -1.
Nerot Staff Command Cardassian

Red Dot Archaeology Red Dot Geology
Red Dot Science
Thorel Terok Nor Bajoran/Cardassian

Red Dot Anthropology Red Dot Geology
Red Dot Honor


Dissident.
When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.
•Tora Ziyal, Beloved Daughter
With the arrival of the Founder on Terok Nor and Odo's subsequent abandonment of his duties, control of station security was reassigned.

INTEGRITY 5CUNNING 5STRENGTH 6
3 C 147
With Jem'Hadar troops on Terok Nor assigned mostly to guard duty or resupply and repair efforts, the Cardassians were expected to attend to the day-to-day maintenance of the station.

INTEGRITY 6CUNNING 5STRENGTH 5
3 C 148
"The Institute is having an exhibition of new artists next month. He might want to include my work. ... It's a cha

INTEGRITY 6CUNNING 4STRENGTH 4
3 R 149

PERSONNEL - DOMINION (23)

Dominion Cost 4 •Bashir Founder, Nefarious Saboteur Dominion Cost 3 •Borath, Psychological Researcher Dominion Cost 2 Founder Councilor
Staff Changeling

Red Dot
Engineer Red Dot Exobiology
Red Dot Intelligence Red Dot Medical
Red Dot Physics Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.
•Bashir Founder, Nefarious Saboteur Command Vorta

Red Dot Exobiology Red Dot Intelligence
Red Dot Medical Red Dot Programming
Red Dot Treachery

Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.
•Borath, Psychological Researcher Changeling

Red Dot Biology Red Dot Diplomacy
Red Dot Science

Founder. Shape-shifter.

Order -
Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile.
Founder Councilor
"I can only imagine what my replacement is up to on the station."

INTEGRITY 1CUNNING 7STRENGTH 6
3 R 150
"We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war."

INTEGRITY 4CUNNING 6STRENGTH 4
3 R 151
"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."

INTEGRITY 4CUNNING 5STRENGTH 6
3 C 152
Dominion Cost 3 •Founder Leader, Beguiling Teacher Dominion Cost 3 •Founder Leader, Forbidding Judge Dominion Cost 3 •Ikat'ika, Honorable Warrior
Terok Nor Changeling

Red Dot
Anthropology Red Dot Exobiology
Red Dot 2 Leadership Red Dot Science
Red Dot Treachery


Founder.
Shape-shifter. When you play this personnel, each of your other Terok Nor personnel is Cunning +1 until the end of this turn.
•Founder Leader, Beguiling Teacher Changeling

Red Dot Biology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Medical


Founder.
Shape-shifter. When you play this personnel, you may download a Changeling.
•Founder Leader, Forbidding Judge Command Jem'Hadar

Red Dot
Anthropology Red Dot Biology
Red Dot Honor Red Dot Leadership
Red Dot Officer


While this personnel is attempting a mission, you may make him attributes +2. If you do this, he is killed at the end of this turn. You may do this only once each turn.
•Ikat'ika, Honorable Warrior
"What you need is clarity. I can give you that."

INTEGRITY 3CUNNING 7STRENGTH 5
3 U 153
"You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified."

INTEGRITY 4CUNNING 7STRENGTH 5
3 S 154
"I yield. I cannot defeat this Klingon. All I can do is kill him. And that no longer holds my interest."

INTEGRITY 8CUNNING 5STRENGTH 9
3 R 155
Dominion Cost 2 Imat'Korex Dominion Cost 2 •Keevan, Conniving Liar Dominion Cost 2 •Kilana, Dissembling Envoy
Staff Terok Nor Jem'Hadar

Red Dot Biology Red Dot Honor
Red Dot Programming Red Dot Security
Imat'Korex Command Vorta

Red Dot Anthropology Red Dot Diplomacy
Red Dot Exobiology Red Dot Geology
Red Dot 2 Treachery


When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.
•Keevan, Conniving Liar Command Vorta

Red Dot
Archaeology Red Dot Diplomacy
Red Dot Medical Red Dot Transporters
Red Dot Treachery


Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn.
•Kilana, Dissembling Envoy
"You know nothing about the Jem'Hadar... except that you fear us."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 156
"This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all."

INTEGRITY 2CUNNING 6STRENGTH 3
3 U 157
"Just like you have to protect the lives of your men, I have to protect our... property."

INTEGRITY 4CUNNING 5STRENGTH 3
3 S 158
Dominion Cost 3 •Kira Founder, Examiner Dominion Cost 3 •Limara'Son, Fierce Soldier Dominion Cost 4 •Lovok Founder, Puppet Master
Command Changeling

Red Dot Anthropology Red Dot Geology
Red Dot Navigation Red Dot Officer
Red Dot Programming Red Dot Treachery


Founder.
Infiltrator. Shape-shifter.
Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand.
•Kira Founder, Examiner Staff Jem'Hadar

Red Dot
Astrometrics Red Dot Navigation
Red Dot Security Red Dot Transporters

Order -
Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat.
•Limara'Son, Fierce Soldier Command Changeling

Red Dot Astrometrics Red Dot Intelligence
Red Dot Officer Red Dot Science
Red Dot Transporters Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand.
•Lovok Founder, Puppet Master
"I needed to understand why you chose to live with the Solids..."

INTEGRITY 3CUNNING 6STRENGTH 6
3 R 159
"Lack of white produces anxiety among us. One man could not restrain himself when he saw the enemy."

INTEGRITY 6CUNNING 5STRENGTH 8
3 U 160
"After today, the only real threat to us from the Alpha Quadrant are the Klingons and the Federation."

INTEGRITY 2CUNNING 7STRENGTH 7
3 U 161
Dominion Cost 3 •Martok Founder, Poison of the Empire Dominion Cost 2 Noret'ikar Dominion Cost 1 Odera'Klen
Command Changeling

Red Dot Diplomacy Red Dot Intelligence
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card.
•Martok Founder, Poison of the Empire Staff Terok Nor Jem'Hadar

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Transporters
Noret'ikar Staff Terok Nor Jem'Hadar

Red Dot Anthropology Red Dot Security
Odera'Klen
"...I'm told the changeling that replaced me has caused the death of countless Klingons. It is a grave dishonor."

INTEGRITY 2CUNNING 6STRENGTH 8
3 S 162
Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons.

INTEGRITY 6CUNNING 5STRENGTH 8
3 S 163
"No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'"

INTEGRITY 5CUNNING 5STRENGTH 8
3 C 164
Dominion Cost 1 Rak'tazan Dominion Cost 4 •Remata'Klan, Unit Leader Dominion Cost 2 Tholun
Staff Terok Nor Jem'Hadar

Red Dot Astrometrics Red Dot Officer
Rak'tazan Command Jem'Hadar

Red Dot Exobiology Red Dot Honor
Red Dot Leadership Red Dot Officer
Red Dot Security


When this personnel is an eligible target for a random selection, you may exclude another Dominion personnel present from that selection.
•Remata'Klan, Unit Leader Command Vorta

Red Dot Archaeology Red Dot Law
Red Dot Medical Red Dot Programming
Red Dot Treachery
Tholun
"The Cardassians and the Jem'Hadar can pretend to be allies, but they hate each other."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 165
"You may discipline me, but only I discipline the men. That is the order of things."

INTEGRITY 7CUNNING 6STRENGTH 8
3 R 166
"One day, a wounded changeling came stumbling through the forest, fleeing from a mob of angry Solids. ... A family of Vorta hid the changeling from his pursuers. And in exchange for saving his life, the changeling promised the Vorta that one day, we would be transformed into powerful beings. That we would become an important part of a great new empire that would stretch across the galaxy."

INTEGRITY 4CUNNING 5STRENGTH 4
3 C 167
Dominion Cost 2 Tozara'Kesh Dominion Cost 2 Varen'agor Dominion Cost 3 •Weyoun, Instrument of the Founders
Staff Terok Nor Jem'Hadar

Red Dot Engineer Red Dot Exobiology
Red Dot Navigation Red Dot Officer
Tozara'Kesh Staff Jem'Hadar

Red Dot Biology Red Dot Navigation
Red Dot Officer Red Dot Physics
Varen'agor Varen'agor Command Vorta

Red Dot Diplomacy Red Dot Exobiology
Red Dot Intelligence Red Dot Leadership
Red Dot 2 Treachery


While this personnel is present with a Founder, he is attributes +2 and gains Security.
•Weyoun, Instrument of the Founders
"If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 168
"...for two millennia the Jem'Hadar have been the Dominion's first line of defense."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 169
"We are all one with a Dominion. ... We all serve the Founders and we will all make whatever sacrifices they deem necessary."

INTEGRITY 2CUNNING 6STRENGTH 4
3 U 170
Dominion Cost 3 •Weyoun, Loyal Subject of the Dominion Dominion Cost 3 •Yak'Talon, Deadly Patroller Dominion Cost 2 •Yelgrun, Blunt Negotiator
Command Terok Nor Vorta

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Security Red Dot Treachery


When this personnel uses a skill to complete a mission, you may draw a card.
•Weyoun, Loyal Subject of the Dominion Staff Jem'Hadar

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Security


When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes -1 until the end of that mission attempt.
•Yak'Talon, Deadly Patroller Command Vorta

Red Dot Anthropology
Red Dot Archaeology Red Dot Biology
Red Dot Diplomacy


Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.
•Yelgrun, Blunt Negotiator
"Now that I've done something for you, perhaps there's something you'd consent to do for me."

INTEGRITY 3CUNNING 6STRENGTH 4
3 R 171
"...we will hold this world for the Dominion until we die."

INTEGRITY 6CUNNING 5STRENGTH 8
3 U 172
"What a touching and heartfelt reunion. I'm glad I was here to witness it. Now… I wish to conclude this transaction."

INTEGRITY 4CUNNING 5STRENGTH 4
3 R 173

PERSONNEL - FEDERATION (8)

Federation Cost 2 •B'Elanna Torres, Creative Engineer Federation Cost 3 •Jack, Maladjusted Misfit Federation Cost 2 •Lauren, Seductress
Command Maquis Human

Red Dot
Astrometrics Red Dot Engineer
Red Dot 2 Programming


When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards.
•B'Elanna Torres, Creative Engineer Earth Human

Red Dot Anthropolog
Red Dot Astrometrics Red Dot Physics
Red Dot Programming


Genetically Enhanced.

Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck.
•Jack, Maladjusted Misfit Earth Human

Red Dot Astrometrics Red Dot Biology
Red Dot Geology


Genetically Enhanced.

Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome).
•Lauren, Seductress
"The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go."

INTEGRITY 5CUNNING 6STRENGTH 6
3 R 174
"I will not be a part of a society that put me away for being too smart!"

INTEGRITY 4CUNNING 8STRENGTH 6
3 R 175
"Care to dance?"

INTEGRITY 5CUNNING 8STRENGTH 5
3 R 176
Federation Cost 2 •Michael Eddington, Traitor to Starfleet Federation Cost 3 •Norah Satie, Starfleet Investigator Federation Cost 3 •Patrick, Idiot Savant
Command DS9 Human

Red Dot
Engineer Red Dot Programming
Red Dot Security Red Dot Treachery


Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand.
•Michael Eddington, Traitor to Starfleet Earth Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Intelligence Red Dot Law Red Dot Officer


Admiral.
For each mission you have completed, this personnel is attributes +1.
•Norah Satie, Starfleet Investigator Earth Human

Red Dot Anthropology Red Dot Engineer
Red Dot Programming


Genetically Enhanced.

Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck.
•Patrick, Idiot Savant
"I'm afraid I need to take command of the station for the next few hours."

INTEGRITY 3CUNNING 6STRENGTH 6
3 R 177
"Would it surprise you to learn that you have violated the Prime Directive a total of nine times since you took command of the Enterprise? I must say, Captain, it surprised the hell out of me."

INTEGRITY 6CUNNING 5STRENGTH 4
3 U 178
"It's a party!"

INTEGRITY 5CUNNING 8STRENGTH 4
3 U 179
Federation Cost 2 •Reginald Barclay, Reclusive Engineer Federation Cost 2 •Sarina Douglas, Cataleptic Conundrum  
Staff TNG Human

Red Dot
Engineer Red Dot Physics
Red Dot Programming


Order - If this personnel is aboard a ship, discard two cards from hand to make it Range +2 until the end of this turn. You may do this only once each turn.
•Reginald Barclay, Reclusive Engineer Earth Human

Red Dot Exobiology Red Dot Physics
Red Dot Programming Red Dot Science

Genetically Enhanced.
Order - Stop this personnel to place the bottom card of your deck on top of your deck.
•Sarina Douglas, Cataleptic Conundrum  
"I- I'll disassemble it later, Commander. It shouldn't do that... well, I mean- I mean, of course it shouldn't do that... uh, well, uh, I mean... it shouldn't do that."

INTEGRITY 5CUNNING 6STRENGTH 5
3 R 180
"There's no reason to think that she's suffering from the same type of behavioral disorders as Jack and the others. Her problem is that she's trapped inside her own mind."

INTEGRITY 6CUNNING 8STRENGTH 4
3 U 181
 

PERSONNEL - FERENGI (2)

Ferengi Cost 1 •Quark, Resistance Informant Ferengi Cost 1 •Rom, Undercover Spy  
Terok Nor Ferengi

Red Dot Acquisition Red Dot Anthropology
Red Dot Diplomacy Red Dot Programming


Dissident.
When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn.
•Quark, Resistance Informant Staff Terok Nor Ferengi

Red Dot Engineer Red Dot Honor
Red Dot Physics


Dissident.
Thief. Waiter. When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrometrics, Enginner, and Programming.
•Rom, Undercover Spy  
"I want the Federation back. I want to sell root beer again!"

INTEGRITY 4CUNNING 6STRENGTH 4
3 R 182
"...we'll die together. Side by side, heads held high, knowing we did our best. ... If that's what's written, then that's what's written."

INTEGRITY 6CUNNING 6STRENGTH 4
3 R 183
 

PERSONNEL - KLINGON (5)

Klingon Cost 2 •Alexander Rozhenko, Good Luck Charm Klingon Cost 2 •Darok, Martok's Aide Klingon Cost 2 •Kor, Noble Warrior to the End
Staff Klingon

Red Dot Engineer Red Dot Honor
Red Dot Officer Red Dot Transporters


When you win an engagement involving this personnel, you may draw a card.
•Alexander Rozhenko, Good Luck Charm Staff Klingon

Red Dot Anthropology Red Dot Exobiology
Red Dot Programming


When you play this personnel, you may draw a card for each of your Klingon Leadership personnel present (limit three).
•Darok, Martok's Aide Command Klingon

Red Dot
Anthropology Red Dot Honor
Red Dot Leadership


Commander: I.K.S. Ning'tao.
While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn.
•Kor, Noble Warrior to the End
"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."

INTEGRITY 6CUNNING 4STRENGTH 5
3 R 184
"Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days."

INTEGRITY 6CUNNING 5STRENGTH 4
3 R 185
"Savor the fruit of life, my young friends. It has a sweet taste when it is fresh from the vine. But don't live too long... The taste turns bitter after a time."

INTEGRITY 6CUNNING 5STRENGTH 6
3 R 186
Klingon Cost 2 •Larg, Piece of Baktag Klingon Cost 4 •Martok, Leader of Destiny  
Command Klingon

Red Dot Biology Red Dot Officer
Red Dot Science Red Dot Treachery


While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3).
•Larg, Piece of Baktag Command Klingon

Red Dot 2 Honor Red Dot 2 Leadership
Red Dot Officer


Chancellor.
Commander: I.K.S. Rotarran. While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1.
•Martok, Leader of Destiny  
"You were lucky, Kurn, but luck always runs out. Someday, I will stand over your broken corpse and drink to the victory of the Duras!"

INTEGRITY 4CUNNING 5STRENGTH 6
3 U 187
"Kahless said, 'Great men do not seek power, they have power thrust upon them.'"

INTEGRITY 8CUNNING 6STRENGTH 8
3 U 188
 

PERSONNEL - NON-ALIGNED (5)

Non-Aligned Cost 2 E'Tyshra Non-Aligned Cost 1 Jakin Non-Aligned Cost 2 •Kasidy Yates, Maquis Smuggler
Command T'Lani

Red Dot Diplomacy Red Dot Engineer
Red Dot Intelligence Red Dot Leadership
Red Dot Treachery
E'Tyshra Command T'Lani

Red Dot Engineer Red Dot Navigation
Red Dot Officer
Jakin Command Maquis Human

Red Dot Engineer Red Dot Leadership
Red Dot Navigation Red Dot Transporters


Commander: Xhosa.
Smuggler.
Order - Discard a card from hand to take Smuggling Run from your discard pile into hand.
•Kasidy Yates, Maquis Smuggler
"I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause."

INTEGRITY 4CUNNING 5STRENGTH 4
3 C 189
Determined to avoid repeating their bloody history, the T'Lani worked together with their former Kellerun enemies to destroy all their deadly bio-mechanical weapons known as Harvesters. The rather drastic plan also called for the erasure of all scientific data pertaining to the weapons, and the execution of all those with knowledge of how to construct them.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 190
"I’m not gonna stand here and apologize for what I did. You had your duty. I had mine."

INTEGRITY 5CUNNING 5STRENGTH 4
3 R 191
Non-Aligned Cost 2 Nydrom Non-Aligned Cost 1 Sharat  
T'Lani

Red Dot Anthropology Red Dot Biology
Red Dot Honor Red Dot Medical Red Dot Physics
Nydrom Staff Kellerun

Red Dot Diplomacy Red Dot Programming
Red Dot Treachery
Sharat  
"It's ironic, isn't it? That the war should finally come to an end up here, above T'Lani III - a planet whose entire population was decimated by Harvesters. I hope this will be a lasting peace."

INTEGRITY 6CUNNING 5STRENGTH 4
3 C 192
"It's not enough to simply destroy the Harvesters. We have to be sure no one can ever recreate them. ... As long as the knowledge exists, there's a danger it may be used. That's a risk we refuse to live with."

INTEGRITY 4CUNNING 5STRENGTH 6
3 C 193
 

PERSONNEL - ROMULAN (4)

Romulan Cost 2 •Karina, Intelligence Analyst Romulan Cost 2 Mullen Romulan Cost 2 •Pardek, Betrayer
Command Romulan

Red Dot Intelligence Red Dot Physics
Red Dot Science Red Dot Transporters
Red Dot Treachery


When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt.
•Karina, Intelligence Analyst Command Romulan

Red Dot Archaeology Red Dot Navigation
Red Dot Programming Red Dot Security

When you play this personnel, for each Maneuver event you command, he is cost -1.
Mullen Romulan

Red Dot Anthropology Red Dot Diplomacy
Red Dot Treachery


Senator.

Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order.
•Pardek, Betrayer
"You have one of the Founders of the Dominion on this very station. He should be able to tell us everything we need to know..."

INTEGRITY 3CUNNING 6STRENGTH 5
3 U 194
With their mastery of cloaking technology dating back hundreds of years, Romulan military strategy favors finesse over brute force. Tactical officers are expected to be well-versed in all this long history.

INTEGRITY 4CUNNING 5STRENGTH 6
3 C 195
NO LORE OR QUOTE

INTEGRITY 3CUNNING 6STRENGTH 4
3 R 196
Romulan Cost 2 •Ruwon, Intelligence Analyst    
Command Romulan

Red Dot Exobiology Red Dot Intelligence
Red Dot Leadership Red Dot Security
Red Dot Treachery


When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt.
•Ruwon, Intelligence Analyst  
"We are not interested in your accommodations, commander. We are here for your intelligence briefing. Nothing else."

INTEGRITY 3CUNNING 5STRENGTH 6
3 R 197
 

SHIPS - BORG (3)

Borg Cost 6 Borg Cube

Borg Cost 5 Borg Sphere Borg Cost 7 •Locutus' Borg Cube
Staff Staff Staff Staff Staff
Cube
Staff Staff Staff Staff
Sphere
Borg Sphere Staff Staff Staff Staff
Cube

Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card. You may do this only once each turn.
•Locutus' Borg Cube
STANDARD COMPLEMENT: 64,000 drones.
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.


RANGE 10  WEAPONS 12  SHIELDS 11
3 C 198
STANDARD COMPLEMENT: 11,000 drones.
TASK: Scan for anomalous readings and communications within Borg space. Investigate.


RANGE 9  WEAPONS 10  SHIELDS 9
3 S 199
"You will disarm all your weapons and escort us to Sector 001, where we will begin assimilating your culture and technology. ... If you attempt to intervene, we will destroy you."

RANGE 10  WEAPONS 12  SHIELDS 11
3 R 200

SHIPS - CARDASSIAN (1)

Cardassian Cost 5 Modern Galor    
Command Staff Staff Terok Nor
Galor Class

When you play this ship, discard a card from hand. If you command a Dominion personnel, you may then draw a card.
Modern Galor  
With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem’Hadar ships.

RANGE 3  WEAPONS 8  SHIELDS 8
3 C 201
 

SHIPS - DOMINION (3)

Dominion Cost 5 Jem'Hadar Attack Ship Dominion Cost 6 Jem'Hadar Warship Dominion Cost 7 •Tenak'talar, Weyoun's Warship
Command Staff Terok Nor
Attack Ship
Jem'Hadar Attack Ship Command Staff Staff Terok Nor
Warship
Jem'Hadar Warship Command Staff Staff
Warship

When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points.
•Tenak'talar, Weyoun's Warship
Compact, highly maneuverable mainstay of the Dominion fleet. Equipped with multiple phased polaron beam weapons, advanced deflectors which scatter tractor beams, and transporters capable of penetrating many enemy defenses, a single ship can be a dangerous adversary. Dispatched as usual in squadrons of three or more, they represent a significant threat.

RANGE 7  WEAPONS 8  SHIELDS 7
3 S 202
Hundreds of times larger than the Jem’Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion.

RANGE 9  WEAPONS 9  SHIELDS 9
3 C 203
Jem’Hadar warship often utilized by Weyoun. It took part in numerous successful battles for the Dominion, including the taking of Terok Nor and the re-taking of the Chin’toka system.

RANGE 9  WEAPONS 9  SHIELDS 9
3 R 204

SHIPS - FEDERATION (1)

Federation Cost 7 •U.S.S. Defiant, Stolen Warship    
Command Command Command Staff Maquis
Defiant Class

Cloaking Device.
Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn.
•U.S.S. Defiant, Stolen Warship  
"Are you telling me that one of the most heavily armed warships in this quadrant is now in the hands of Maquis terrorists?"

RANGE 8  WEAPONS 10  SHIELDS 10
3 R 205
 

SHIPS - KLINGON (1)

Klingon Cost 5 •I.K.S. Pagh    
Staff Staff Staff
K'vort Class

Cloaking Device. While this ship is on Engage Cloak, each opponent's ship is Range -1.
•I.K.S. Pagh  
"Considering the absence of debris, Captain, it is reasonable to assume that the Klingon vessel is in the area and cloaked. … And since we do not know its intent, I recommend we go to Red Alert."

RANGE 7  WEAPONS 8  SHIELDS 7
3 R 206
 

SHIPS - NON-ALIGNED (1)

Non-Aligned Cost 5 •Xhosa    
Command Maquis
Antares Class

When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required.
•Xhosa  
"…Captain Yates was hired by the Bajorans… One of her regular runs is from Bajor to a colony on Dreon VII. It’s a twelve-hour run for most ships, but she always takes eighteen. The six hour difference is just enough time to allow her to make a side trip into the Badlands, rendezvous with a Maquis ship, and then continue on…"

RANGE 6  WEAPONS 5  SHIELDS 5
3 R 207
 

SHIPS - ROMULAN (1)

Romulan Cost 7 •Soterus    
Command Command Staff Staff
Norexan Class

Cloaking Device. While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.
•Soterus  
"The Empire considers this a matter of internal security. We regret you’ve become involved."

RANGE 9  WEAPONS 9  SHIELDS 9
3 R 208
 
 
 
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