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Raise the shields! The Gamma and Delta Quadrants are coming in full force to Star Trek CCG, with two of the most aggressive and dangerous affiliations in the Star Trek universe – the Borg and the Dominion. Alpha Quadrant beware: you're about to be assimilated and infiltrated!
This set is available in 11-card booster packs. There are 30 booster packs in one booster box. Also available are two 63-card count starter decks, one Borg and one Dominion. There are 20 booster packs and 12 starter decks in one combo box. Each starter deck includes a 40 page Rulebook and a Survey Sweepstakes sheet to win a Star Trek Second Edition CCG booster display box.
The Borg Starter Deck contains 36 different cards and the Dominion Starter Deck contains 38 different cards. In addition to Call to Arms cards, the starter decks also include 17 reprint cards from Second Edition, 1 reprint card from Energize, and a Second Edition Call To Arms rulebook. |
BORG DECK |
DILEMMAS |
An Old Debt - x1 |
Authenticate Artifacts - x2 |
Command Decisions - x2 |
Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. |
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Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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"I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!"
3 S 2 |
"You can tell Baran that I’m working as fast as I can."
1 C 8 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
Failure To Communicate - x2 |
Justice or Vengeance - x2 |
Kolaran Raiders - x2 |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. |
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Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10 |
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
3 S 16 |
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
Limited Welcome - x2 |
Ornaran Threat - x1 |
Pinned Down - x2 |
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
Sokath, His Eyes Uncovered! - x1 |
Systems Diagnostic - x1 |
Triage - x1 |
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30 |
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
Wavefront |
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Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Let’s batten down the hatches."
1 C 60 |
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EVENTS |
Borg Cutting Beam - x2 |
Salvaging the Wreckage - x3 |
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Maneuver. Plays in your core.
Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2. |
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Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. |
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NO LORE OR QUOTE
3 S 36 |
"This is the greatest intelligence find in the last ten years. We’re not going to leave it here to rust."
2 C 60 |
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INTERRUPTS |
Analyze - x2 |
Render Assistance - x2 |
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When an opponent's dilemma that your personnel is facing is being returned to its owner's dilemma pile, overcome that dilemma instead. |
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Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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"A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
3 S 70 |
"Who says there's never a Klingon around when you need one?"
1 S 136 |
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MISSIONS |
•Assault on Species 8472 - x1 |
•Battle Reconnaissance - x1 |
•Hunt Alien |
2 Engineer, Exobiology, Physics, and Cunning>342 Engineer, Exobiology, Physics, and Cunning>34 |
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Exobiology, Programming, Security, Transporters, and Strength>32 |
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2 Exobiology, Navigation, Strength>32, and (Leadership or Security) |
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Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant."
Span: 4
3 S 82 |
Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology."
Any affiliation may attempt this mission.
Span:
3 S 83 |
Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472.
Span: 3
3 S 94 |
•Salvage Borg Ship |
•Unicomplex, Root of the Hive Mind |
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Astrometrics, Engineer, Medical, Programming, and Cunning>34 |
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You may play cards and equipment at this mission.
You cannot command another Headquarters mission. |
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Uninhabited planet in the Argolis Cluster: "We’ve found the wreckage of a small craft, and one survivor. … It’s a Borg."
Any affiliation may attempt this mission.
Span: 2
3 S 103 |
Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective.
Borg Headquarters
Span: 2
3 S 110 |
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PERSONNEL - BORG |
Acclimation Drone - x3 |
•Borg Queen, Bringer of Order - x2 |
Calibration Drone |
Borg
Anthropology Engineer
Exobiology Medical
Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
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Borg
3 Leadership Treachery
Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
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Borg
Archaeology Biology
Geology
Drone.
Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards.
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TASK: Oversee assimilation of new drones into the Collective. Expedite.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 118 |
"I don't understand how anyone could prefer a crude environment to Borg perfection."
INTEGRITY 3 CUNNING 8 STRENGTH 6
3 S 122 |
TASK: Track usage of the Collective's resources. Optimize.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 S 124 |
Cartography Drone - x2 |
Computation Drone - x2 |
Information Drone - x2 |
Borg
Engineer
Drone. Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.)
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Borg
Navigation Programming
Drone. Each of your other Borg present is Cunning +1. |
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Borg
Exobiology Science
Transporters
Drone. Interlink: a skill on your non- personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non- personnel present until the end of that mission attempt.)
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TASK: Review collected information on known space. Expand.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 125 |
TASK: Evaluate analytical efficiency of Borg drones. Improve.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 126 |
TASK: Review knowledge of newly assimilated drones. Incorporate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 130 |
Invasive Drone - x2 |
Opposition Drone - x2 |
Research Drone - x2 |
Borg
Programming Security
Transporters
Drone.
Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
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Borg
Biology Security
Drone. Each of your other Borg present is Strength +1.
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Borg
Medical
Drone. Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.)
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TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 131 |
TASK: Confront physical resistance to Borg activity. Overcome.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 134 |
TASK: Assess assimilated knowledge on molecular chemistry. Integrate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 137 |
•Seven of Nine, Representative of the Hive - x1 |
Transwarp Drone - x2 |
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Borg
Engineer Exobiology
Physics Programming
Science
Drone. While this personnel is facing a dilemma, she is Strength +2 and gains Security.
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Borg
Astrometrics Navigation
Physics
Drone.
Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn.
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"We are Borg. ... You are individuals. You are small, and you think in small terms."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 S 139 |
TASK: Monitor network of transwarp conduits. Maintain.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 140 |
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SHIPS - BORG |
Borg Cube - x1 |
Borg Sphere - x3 |
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Cube |
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Sphere |
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STANDARD COMPLEMENT: 64,000 drones.
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.
RANGE 10 WEAPONS 12 SHIELDS 11
3 C 198 |
STANDARD COMPLEMENT: 11,000 drones.
TASK: Scan for anomalous readings and communications within Borg space. Investigate.
RANGE 9 WEAPONS 10 SHIELDS 9
3 S 199 |
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DOMINION DECK |
DILEMMAS (31) |
Authenticate Artifacts - x1 |
Command Decisions - x2 |
DNA Analysis - x2 |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"You can tell Baran that I’m working as fast as I can."
1 C 8 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7 |
Inside - x2 |
Kolaran Raiders - x2 |
Limited Welcome - x2 |
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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"…how did a Reman get to be Praetor? I don’t get it."
3 S 15 |
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
Ornaran Threat - x1 |
Pinned Down - x2 |
Psycho-Kinetic Attack - x2 |
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. |
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"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
3 S 21 |
Sokath, His Eyes Uncovered! - x1 |
Systems Diagnostic - x1 |
Triage - x1 |
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30 |
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
Wavefront - x1 |
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Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Let’s batten down the hatches."
1 C 60 |
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EVENTS |
Cry "Havoc!" - x2 |
D'Arsay Archive - x2 |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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"‘…and let slip the dogs of war.’"
1 S 83 |
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
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INTERRUPTS |
Render Assistance - x2 |
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Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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"Who says there's never a Klingon around when you need one?"
1 S 136 |
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MISSIONS |
•Destroy Iconian Gateway - x1 |
•Founders' Homeworld, Home of the Great Link - x1 |
•Rescue Prisoners of War - x1 |
Engineer, Leadership, Physics, Security, and Strength>34 |
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You may play cards, cards, and equipment at this mission.
Nebula. Region: Omarion Nebula. |
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Intelligence, Navigation, Programming, Transporters, and Cunning>32
You may attempt and complete this mission using your personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32. |
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Vandros IV: "Dominion scientists recently discovered a Gateway on one of our outlying worlds. … But their Jem'Hadar guards rebelled, and are now trying to complete the Gateway themselves. … With the Gateway, they could put a million Jem'Hadar warriors on any Federation planet instantaneously."
Span: 2
3 S 8 |
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."
Dominion Headquarters
Span: 2
3 S 92 |
Internment Camp 371: Recover people taken captive by the Dominion.
Span: 2
3 S 101 |
•Salvage Dominion Ship - x1 |
•Survey Star System - x1 |
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Diplomacy, Engineer, Leadership, Programming, and Strength>34
You may attempt and complete this mission using your personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34. |
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Astrometrics, Navigation, Science, and Cunning>34
When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points. |
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Torga IV: "We found a wrecked ship and a dead crew. And we found it first."
Span: 2
3 S 104 |
Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources.
Any affiliation may attempt this mission.
Span: 3
3 S 108 |
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PERSONNEL - DOMINION |
Founder Councilor - x3 |
•Founder Leader, Forbidding Judge - x2 |
Imat'Korex - x3 |
Changeling
Biology Diplomacy
Science
Founder. Shape-shifter.
Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile. |
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Changeling
Biology Diplomacy
Law Leadership
Medical
Founder. Shape-shifter. When you play this personnel, you may download a Changeling. |
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Jem'Hadar
Biology Honor
Programming Security |
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"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 C 152 |
"You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified."
INTEGRITY 4 CUNNING 7 STRENGTH 5
3 S 154 |
"You know nothing about the Jem'Hadar... except that you fear us."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 156 |
•Kilana, Dissembling Envoy - x1 |
•Martok Founder, Poison of the Empire - x1 |
Noret'ikar - x2 |
Vorta
Archaeology Diplomacy
Medical Transporters
Treachery
Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn. |
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Changeling
Diplomacy Intelligence
Leadership Officer
2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card. |
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Jem'Hadar
Geology Leadership
Officer Transporters |
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"Just like you have to protect the lives of your men, I have to protect our... property."
INTEGRITY 4 CUNNING 5 STRENGTH 3
3 S 158 |
"...I'm told the changeling that replaced me has caused the death of countless Klingons. It is a grave dishonor."
INTEGRITY 2 CUNNING 6 STRENGTH 8
3 S 162 |
Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons.
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 S 163 |
Odera'Klen - x2 |
Rak'tazan - x3 |
Tozara'Kesh - x3 |
Jem'Hadar
Anthropology Security |
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Jem'Hadar
Astrometrics Officer |
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Jem'Hadar
Engineer Exobiology
Navigation Officer |
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"No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'"
INTEGRITY 5 CUNNING 5 STRENGTH 8
3 C 164 |
"The Cardassians and the Jem'Hadar can pretend to be allies, but they hate each other."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 165 |
"If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 168 |
Varen'agor - x2 |
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Jem'Hadar
Biology Navigation
Officer Physics |
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"...for two millennia the Jem'Hadar have been the Dominion's first line of defense."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 169 |
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PERSONNEL - NON-ALIGNED |
E'Tyshra - x2 |
Sunad - x2 |
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T'Lani
Diplomacy Engineer
Intelligence Leadership
Treachery |
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Zalkonian
Law Leadership Officer
Physics Security |
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"I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause."
INTEGRITY 4 CUNNING 5 STRENGTH 4
3 C 189 |
In the 2360s, members of the Zalkonian race began to undergo startling mutations. Backed by the government, men like Sunad sought to capture these dangerous criminals before they could further society.
INTEGRITY 4 CUNNING 5 STRENGTH 4
1 |
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SHIPS - DOMINION |
Jem'Hadar Attack Ship - x2 |
Jem'Hadar Warship - x2 |
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Attack Ship |
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Warship |
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Compact, highly maneuverable mainstay of the Dominion fleet. Equipped with multiple phased polaron beam weapons, advanced deflectors which scatter tractor beams, and transporters capable of penetrating many enemy defenses, a single ship can be a dangerous adversary. Dispatched as usual in squadrons of three or more, they represent a significant threat.
RANGE 7 WEAPONS 8 SHIELDS 7
3 S 202 |
Hundreds of times larger than the Jem’Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion.
RANGE 9 WEAPONS 9 SHIELDS 9
3 C 203 |
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Borg
2x Borg Queen, Bringer of Order - 3 S 122
1x Seven of Nine, Representative of the Hive - 3 S 139
3x Acclimation Drone - 3 C 118
2x Opposition Drone - 3 C 134
2x Cartography Drone - 3 C 125
2x Calibration Drone - 3 S 124
2x Transwarp Drone - 3 C 140
2x Computation Drone - 3 C 126
2x Information Drone - 3 C 130
2x Research Drone - 3 C 137
2x Invasive Drone - 3 C 131
1x Borg Cube - 3 C 198
3x Borg Sphere - 3 S 199
3x Salvaging the Wreakage - 2 C 60
2x Borg Cutting Beam - 3 S 36
2x Analyze - 3 S 70
2x Render Assistance - 1 S 136
Unicomplex - 3 S 110
Hunt Alien - 3 S 94
Salvage Borg Ship - 3 S 103
Assault on Species 8472 - 3 S 82
Battle Reconnaissance - 3 S 83
2x Failure to Communicate - 3 S 10
2x Kolaran Raiders - 1 S 33
1x Triage - 1 C 57
1x Authenticate Artifacts - 1 C 8
2x Limited Welcome - 1 S 34
2x An Old Debt - 3 S 2
2x Pinned Down - 1 S 43
2x Justice or Vengeance - 3 S 16
1x Ornaran Threat - 1 C 41
1x Sokath, His Eyes Uncovered! - 3 S 30
2x Command Decisions - 1 S 17
1x Systems Diagnostic - 1 C 52
1x Wavefront - 1 C 60
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Dominion
1x Martok Founder, Poison of the Empire - 3 S 162
2x Founder Leader, Forbidding Judge - 3 S 154
1x Kilana, Dissembling Envoy - 3 S 158
3x Founder Councilor - 3 S 158
3x Imat'Korex - 3 C 156
3x Tozara'Kesh - 3 C 168
3x Rak'tazan - 3 C 165
2x Odera'Klen - 3 C 164
2x Noret'ikar - 3 S 163
2x Varen'agor - 3 C 169 - - 22
2x E'Tyshra - 3 C 189
2x Sunad - 1 C 346 - - 4
2x Jem'Hadar Attack Ship - 3 S 202
2x Jem'Hedar Warship - 3 C 203 - - 4
2x Cry "Havoc!" - 1 S 83
2x D'Arsay Archive - 1 S 84 - - 4
2x Render Assistance - 1 S 136 - 2
Founder's Homeworld - 3 S 92
Salvage Dominion Ship - 3 S 104
Rescue Prisoners of War - 3 S 101
Survey Star System - 3 S 108
Destroy Iconian Gateway - 3 S 86 - - 5
2x Kolaran Raiders - 1 S 33
1x Authenticate Artifacts - 1 C 8
1x Triage - 1 C 57
2x DNA Analyis - 3 S 7
2x Inside Collaborators - 3 S 15
2x Limited Welcome - 1 S 34
2x Pinned Down - 1 S 43
2x Psycho-Kinetic Attack - 3 S 21
1x Ornaran Threat - 1 C 41
1x Sokath, His Eyes Uncovered! - 3 S 30
2x Command Decisions - 1 S 17
1x Wavefront - 1 C 60
1x Systems Diagonstic - 1 C 52 - - 20 |
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