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Star Trek Customizable Card Game, Second Edition - Call To Arms Starter Decks

Decipher Star Trek CCG 2nd Edition Call To Arms  

Raise the shields! The Gamma and Delta Quadrants are coming in full force to Star Trek CCG, with two of the most aggressive and dangerous affiliations in the Star Trek universe – the Borg and the Dominion. Alpha Quadrant beware: you're about to be assimilated and infiltrated!

This set is available in 11-card booster packs. There are 30 booster packs in one booster box. Also available are two 63-card count starter decks, one Borg and one Dominion. There are 20 booster packs and 12 starter decks in one combo box. Each starter deck includes a 40 page Rulebook and a Survey Sweepstakes sheet to win a Star Trek Second Edition CCG booster display box.

The Borg Starter Deck contains 36 different cards and the Dominion Starter Deck contains 38 different cards. In addition to Call to Arms cards, the starter decks also include 17 reprint cards from Second Edition, 1 reprint card from Energize, and a Second Edition Call To Arms rulebook.

BORG DECK

DILEMMAS

Dual Cost 3 An Old Debt - x1 Planet Cost 2 Authenticate Artifacts - x2 Space Cost 1 Command Decisions - x2
Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. An Old Debt Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Authenticate Artifacts Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Command Decisions
"I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!"
3 S 2
"You can tell Baran that I’m working as fast as I can."
1 C 8
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17
Planet Cost 2 Failure To Communicate - x2 Dual Cost 3 Justice or Vengeance - x2 Planet Cost 1 Kolaran Raiders - x2
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Failure To Communicate Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. Justice or Vengeance Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. Kolaran Raiders
"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
3 S 16
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33
Dual Cost 2 Limited Welcome - x2 Dual Cost 4 Ornaran Threat - x1 Dual Cost 2 Pinned Down - x2
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. Limited Welcome Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Ornaran Threat Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. Pinned Down
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
"Quick! Into the forest!"
1 S 43
Dual Cost 3 Sokath, His Eyes Uncovered! - x1 Space Cost 2 Systems Diagnostic - x1 Planet Cost 1 Triage - x1
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Sokath, His Eyes Uncovered! Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Systems Diagnostic Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Triage
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57
Space Cost 2 Wavefront  
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Wavefront  
"Let’s batten down the hatches."
1 C 60
 

EVENTS

Event Cost 5 Borg Cutting Beam - x2 Event Cost 3 Salvaging the Wreckage - x3  
Maneuver. Plays in your core.
Order - Begin an engagement involving your Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Borg Cutting Beam Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. Salvaging the Wreckage  
NO LORE OR QUOTE
3 S 36
"This is the greatest intelligence find in the last ten years. We’re not going to leave it here to rust."
2 C 60
 

INTERRUPTS

Interrupt Analyze - x2 Interrupt Render Assistance - x2  
When an opponent's dilemma that your Borg personnel is facing is being returned to its owner's dilemma pile, overcome that dilemma instead. Analyze Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. Render Assistance  
"A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
3 S 70
"Who says there's never a Klingon around when you need one?"
1 S 136
 

MISSIONS

Space •Assault on Species 8472 - x1 Space •Battle Reconnaissance - x1 Planet •Hunt Alien
Delta Quadrant Points 35
2 Engineer, Exobiology, Physics, and Cunning>342 Engineer, Exobiology, Physics, and Cunning>34
•Assault on Species 8472 Delta Quadrant Points 35
Exobiology, Programming, Security, Transporters, and Strength>32
•Battle Reconnaissance Delta Quadrant Points 35
2 Exobiology, Navigation, Strength>32, and (Leadership
or Security)
•Hunt Alien
Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant."

BorgFederationKlingon Span: 4
3 S 82
Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology."

Any affiliation may attempt this mission.
Span:
3 S 83
Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472.

BorgKlingon Span: 3
3 S 94
Planet •Salvage Borg Ship Headquarters •Unicomplex, Root of the Hive Mind  
Alpha Quadrant Points 35
Astrometrics, Engineer, Medical, Programming, and Cunning>34
•Salvage Borg Ship Delta Quadrant Headquarters
You may play [Bor] cards and equipment at this mission.
You cannot command another Headquarters mission.
•Unicomplex, Root of the Hive Mind  
Uninhabited planet in the Argolis Cluster: "We’ve found the wreckage of a small craft, and one survivor. … It’s a Borg."

Any affiliation may attempt this mission.

Span: 2
3 S 103
Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective.

Borg Headquarters

Span: 2
3 S 110
 

PERSONNEL - BORG

Borg Cost 2 Acclimation Drone - x3 Borg Cost 4 •Borg Queen, Bringer of Order - x2 Borg Cost 2 Calibration Drone
Staff Borg

Red Dot Anthropology Red Dot Engineer
Red Dot Exobiology Red Dot Medical


Drone.
When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
Acclimation Drone Command Borg

Red Dot 3 Leadership Red Dot Treachery


Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
•Borg Queen, Bringer of Order Staff Borg

Red Dot Archaeology Red Dot Biology
Red Dot Geology


Drone.

Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards.
Calibration Drone
TASK: Oversee assimilation of new drones into the Collective. Expedite.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 118
"I don't understand how anyone could prefer a crude environment to Borg perfection."

INTEGRITY 3CUNNING 8STRENGTH 6
3 S 122
TASK: Track usage of the Collective's resources. Optimize.

INTEGRITY 5CUNNING 5STRENGTH 5
3 S 124
Borg Cost 1 Cartography Drone - x2 Borg Cost 2 Computation Drone - x2 Borg Cost 2 Information Drone - x2
Staff Borg

Red Dot Engineer


Drone.
Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.)
Cartography Drone Staff Borg

Red Dot
Navigation Red Dot Programming

Drone.
Each of your other Borg present is Cunning +1.
Computation DroneComputation Drone Staff Borg

Red Dot Exobiology Red Dot Science
Red Dot Transporters


Drone.
Interlink: a skill on your non-Borg personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non-Borg personnel present until the end of that mission attempt.)
Information Drone
TASK: Review collected information on known space. Expand.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 125
TASK: Evaluate analytical efficiency of Borg drones. Improve.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 126
TASK: Review knowledge of newly assimilated drones. Incorporate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 130
Borg Cost 2 Invasive Drone - x2 Borg Cost 2 Opposition Drone - x2 Borg Cost 1 Research Drone - x2
Staff Borg

Red Dot Programming Red Dot Security
Red Dot Transporters


Drone.

Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
Invasive Drone Staff Borg

Red Dot
Biology Red Dot Security

Drone.
Each of your other Borg present is Strength +1.
Opposition Drone Staff Borg

Red Dot Medical


Drone.
Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.)
Research Drone
TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 131
TASK: Confront physical resistance to Borg activity. Overcome.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 134
TASK: Assess assimilated knowledge on molecular chemistry. Integrate.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 137
Borg Cost 3 •Seven of Nine, Representative of the Hive - x1 Borg Cost 2 Transwarp Drone - x2  
Staff Borg

Red Dot Engineer Red Dot Exobiology
Red Dot Physics Red Dot Programming
Red Dot Science


Drone.
While this personnel is facing a dilemma, she is Strength +2 and gains Security.
•Seven of Nine, Representative of the Hive Staff Borg

Red Dot Astrometrics Red Dot Navigation
Red Dot Physics


Drone.

Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn.
Transwarp Drone  
"We are Borg. ... You are individuals. You are small, and you think in small terms."

INTEGRITY 5CUNNING 7STRENGTH 6
3 S 139
TASK: Monitor network of transwarp conduits. Maintain.

INTEGRITY 5CUNNING 5STRENGTH 5
3 C 140
 

SHIPS - BORG

Borg Cost 6 Borg Cube - x1

Borg Cost 5 Borg Sphere - x3  
Staff Staff Staff Staff Staff
Cube
Staff Staff Staff Staff
Sphere
Borg Sphere  
STANDARD COMPLEMENT: 64,000 drones.
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.


RANGE 10  WEAPONS 12  SHIELDS 11
3 C 198
STANDARD COMPLEMENT: 11,000 drones.
TASK: Scan for anomalous readings and communications within Borg space. Investigate.


RANGE 9  WEAPONS 10  SHIELDS 9
3 S 199
 

DOMINION DECK

DILEMMAS (31)

Planet Cost 2 Authenticate Artifacts - x1 Space Cost 1 Command Decisions - x2 Dual Cost 3 DNA Analysis - x2
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Authenticate Artifacts Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Command Decisions Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. DNA Analysis
"You can tell Baran that I’m working as fast as I can."
1 C 8
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17
"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7
Dual Cost 3 Inside - x2 Planet Cost 1 Kolaran Raiders - x2 Dual Cost 2 Limited Welcome - x2
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Inside Collaborators Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. Kolaran Raiders Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. Limited Welcome
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34
Dual Cost 4 Ornaran Threat - x1 Dual Cost 2 Pinned Down - x2 Dual Cost 3 Psycho-Kinetic Attack - x2
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Ornaran Threat Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. Pinned Down Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. Psycho-Kinetic Attack
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
"Quick! Into the forest!"
1 S 43
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
3 S 21
Dual Cost 3 Sokath, His Eyes Uncovered! - x1 Space Cost 2 Systems Diagnostic - x1 Planet Cost 1 Triage - x1
Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Sokath, His Eyes Uncovered! Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Systems Diagnostic Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Triage
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57
Space Cost 2 Wavefront - x1  
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Wavefront  
"Let’s batten down the hatches."
1 C 60
 

EVENTS

Event Cost 3 Cry "Havoc!" - x2 Event Cost 2 D'Arsay Archive - x2  
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. D'Arsay Archive  
"‘…and let slip the dogs of war.’"
1 S 83
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84
 

INTERRUPTS

Interrupt Render Assistance - x2  
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. Render Assistance  
"Who says there's never a Klingon around when you need one?"
1 S 136
 

MISSIONS

Planet •Destroy Iconian Gateway - x1 Headquarters •Founders' Homeworld, Home of the Great Link - x1 Space •Rescue Prisoners of War - x1
Gamma Quadrant Points 35
Engineer, Leadership, Physics, Security, and Strength>34
•Vandros IV, Destroy Iconian Gateway Gamma Quadrant Headquarters
You may play Dominion cards, Non-Aligned cards, and equipment at this mission.
Nebula. Region: Omarion Nebula.
•Founders' Homeworld, Home of the Great Link Gamma Quadrant Points 35
Intelligence, Navigation, Programming, Transporters, and Cunning>32

You may attempt and complete this mission using your Dominion personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32.
•Rescue Prisoners of War
Vandros IV: "Dominion scientists recently discovered a Gateway on one of our outlying worlds. … But their Jem'Hadar guards rebelled, and are now trying to complete the Gateway themselves. … With the Gateway, they could put a million Jem'Hadar warriors on any Federation planet instantaneously."

DominionFederation Span: 2
3 S 8
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."

Dominion Headquarters

Span: 2
3 S 92
Internment Camp 371: Recover people taken captive by the Dominion.

CardassianFederationKlingonRomulan Span: 2
3 S 101
Planet •Salvage Dominion Ship - x1 Space •Survey Star System - x1  
Gamma Quadrant Points 35
Diplomacy, Engineer, Leadership, Programming, and Strength>34

You may attempt and complete this mission using your Dominion personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34.
•Torga IV, Salvage Dominion Ship Gamma Quadrant Points 30
Astrometrics, Navigation, Science, and Cunning>34

When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points.
•Survey Star System  
Torga IV: "We found a wrecked ship and a dead crew. And we found it first."

FederationKlingon Span: 2
3 S 104
Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources.

Any affiliation may attempt this mission.

Span: 3
3 S 108
 

PERSONNEL - DOMINION

Dominion Cost 2 Founder Councilor - x3 Dominion Cost 3 •Founder Leader, Forbidding Judge - x2 Dominion Cost 2 Imat'Korex - x3
Changeling

Red Dot Biology Red Dot Diplomacy
Red Dot Science

Founder. Shape-shifter.

Order -
Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile.
Founder Councilor Changeling

Red Dot Biology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Medical


Founder.
Shape-shifter. When you play this personnel, you may download a Changeling.
•Founder Leader, Forbidding Judge Staff Terok Nor Jem'Hadar

Red Dot Biology Red Dot Honor
Red Dot Programming Red Dot Security
Imat'Korex
"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."

INTEGRITY 4CUNNING 5STRENGTH 6
3 C 152
"You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified."

INTEGRITY 4CUNNING 7STRENGTH 5
3 S 154
"You know nothing about the Jem'Hadar... except that you fear us."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 156
Dominion Cost 2 •Kilana, Dissembling Envoy - x1 Dominion Cost 3 •Martok Founder, Poison of the Empire - x1 Dominion Cost 2 Noret'ikar - x2
Command Vorta

Red Dot
Archaeology Red Dot Diplomacy
Red Dot Medical Red Dot Transporters
Red Dot Treachery


Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn.
•Kilana, Dissembling Envoy Command Changeling

Red Dot Diplomacy Red Dot Intelligence
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery


Founder.
Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card.
•Martok Founder, Poison of the Empire Staff Terok Nor Jem'Hadar

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Transporters
Noret'ikar
"Just like you have to protect the lives of your men, I have to protect our... property."

INTEGRITY 4CUNNING 5STRENGTH 3
3 S 158
"...I'm told the changeling that replaced me has caused the death of countless Klingons. It is a grave dishonor."

INTEGRITY 2CUNNING 6STRENGTH 8
3 S 162
Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons.

INTEGRITY 6CUNNING 5STRENGTH 8
3 S 163
Dominion Cost 1 Odera'Klen - x2 Dominion Cost 1 Rak'tazan - x3 Dominion Cost 2 Tozara'Kesh - x3
Staff Terok Nor Jem'Hadar

Red Dot Anthropology Red Dot Security
Odera'Klen Staff Terok Nor Jem'Hadar

Red Dot Astrometrics Red Dot Officer
Rak'tazan Staff Terok Nor Jem'Hadar

Red Dot Engineer Red Dot Exobiology
Red Dot Navigation Red Dot Officer
Tozara'Kesh
"No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'"

INTEGRITY 5CUNNING 5STRENGTH 8
3 C 164
"The Cardassians and the Jem'Hadar can pretend to be allies, but they hate each other."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 165
"If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 168
Dominion Cost 2 Varen'agor - x2  
Staff Jem'Hadar

Red Dot Biology Red Dot Navigation
Red Dot Officer Red Dot Physics
Varen'agor Varen'agor  
"...for two millennia the Jem'Hadar have been the Dominion's first line of defense."

INTEGRITY 6CUNNING 5STRENGTH 8
3 C 169
 

PERSONNEL - NON-ALIGNED

Non-Aligned Cost 2 E'Tyshra - x2 Non-Aligned Cost 2 Sunad - x2  
Command T'Lani

Red Dot Diplomacy Red Dot Engineer
Red Dot Intelligence Red Dot Leadership
Red Dot Treachery
E'Tyshra Command Zalkonian

Red Dot Law Red Dot Leadership Red Dot Officer
Red Dot Physics Red Dot Security
Sunad  
"I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause."

INTEGRITY 4CUNNING 5STRENGTH 4
3 C 189
In the 2360s, members of the Zalkonian race began to undergo startling mutations. Backed by the government, men like Sunad sought to capture these dangerous criminals before they could further society.

INTEGRITY 4CUNNING 5STRENGTH 4
1
 

SHIPS - DOMINION

Dominion Cost 5 Jem'Hadar Attack Ship - x2 Dominion Cost 6 Jem'Hadar Warship - x2  
Command Staff Terok Nor
Attack Ship
Jem'Hadar Attack Ship Command Staff Staff Terok Nor
Warship
Jem'Hadar Warship  
Compact, highly maneuverable mainstay of the Dominion fleet. Equipped with multiple phased polaron beam weapons, advanced deflectors which scatter tractor beams, and transporters capable of penetrating many enemy defenses, a single ship can be a dangerous adversary. Dispatched as usual in squadrons of three or more, they represent a significant threat.

RANGE 7  WEAPONS 8  SHIELDS 7
3 S 202
Hundreds of times larger than the Jem’Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion.

RANGE 9  WEAPONS 9  SHIELDS 9
3 C 203
 
Borg

2x Borg Queen, Bringer of Order - 3 S 122
1x Seven of Nine, Representative of the Hive - 3 S 139
3x Acclimation Drone - 3 C 118
2x Opposition Drone - 3 C 134
2x Cartography Drone - 3 C 125
2x Calibration Drone - 3 S 124
2x Transwarp Drone - 3 C 140
2x Computation Drone - 3 C 126
2x Information Drone - 3 C 130
2x Research Drone - 3 C 137
2x Invasive Drone - 3 C 131

1x Borg Cube - 3 C 198
3x Borg Sphere - 3 S 199

3x Salvaging the Wreakage - 2 C 60
2x Borg Cutting Beam - 3 S 36

2x Analyze - 3 S 70
2x Render Assistance - 1 S 136

Unicomplex - 3 S 110
Hunt Alien - 3 S 94
Salvage Borg Ship - 3 S 103
Assault on Species 8472 - 3 S 82
Battle Reconnaissance - 3 S 83

2x Failure to Communicate - 3 S 10
2x Kolaran Raiders - 1 S 33
1x Triage - 1 C 57
1x Authenticate Artifacts - 1 C 8
2x Limited Welcome - 1 S 34
2x An Old Debt - 3 S 2
2x Pinned Down - 1 S 43
2x Justice or Vengeance - 3 S 16
1x Ornaran Threat - 1 C 41
1x Sokath, His Eyes Uncovered! - 3 S 30
2x Command Decisions - 1 S 17
1x Systems Diagnostic - 1 C 52
1x Wavefront - 1 C 60
Dominion

1x Martok Founder, Poison of the Empire - 3 S 162
2x Founder Leader, Forbidding Judge - 3 S 154
1x Kilana, Dissembling Envoy - 3 S 158
3x Founder Councilor - 3 S 158
3x Imat'Korex - 3 C 156
3x Tozara'Kesh - 3 C 168
3x Rak'tazan - 3 C 165
2x Odera'Klen - 3 C 164
2x Noret'ikar - 3 S 163
2x Varen'agor - 3 C 169 - - 22

2x E'Tyshra - 3 C 189
2x Sunad - 1 C 346 - - 4

2x Jem'Hadar Attack Ship - 3 S 202
2x Jem'Hedar Warship - 3 C 203 - - 4

2x Cry "Havoc!" - 1 S 83
2x D'Arsay Archive - 1 S 84 - - 4

2x Render Assistance - 1 S 136 - 2

Founder's Homeworld - 3 S 92
Salvage Dominion Ship - 3 S 104
Rescue Prisoners of War - 3 S 101
Survey Star System - 3 S 108
Destroy Iconian Gateway - 3 S 86 - - 5

2x Kolaran Raiders - 1 S 33
1x Authenticate Artifacts - 1 C 8
1x Triage - 1 C 57
2x DNA Analyis - 3 S 7
2x Inside Collaborators - 3 S 15
2x Limited Welcome - 1 S 34
2x Pinned Down - 1 S 43
2x Psycho-Kinetic Attack - 3 S 21
1x Ornaran Threat - 1 C 41
1x Sokath, His Eyes Uncovered! - 3 S 30
2x Command Decisions - 1 S 17
1x Wavefront - 1 C 60
1x Systems Diagonstic - 1 C 52 - - 20
 
 
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