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Adversaries, an anthology for the Star Trek Customizable Card Game, Second Edition is packed with villainous bounty! 18 foiled cards from Second Edition, which include some of the most diabolical enemies in the history of all things Star Trek — and their ships. Featuring new foil versions of 18 of the Second Edition's favourite cards, including some of Star Trek's most infamous villains such as The Viceroy, The Albino and Thomas Riker and ships like the I.K.S. Maht-H'a, the Queen's Borg Cube, the U.S.S. Defiant and Shinzon's Scimitar which has a different image from the original card (1 R 413). Each exclusive storage box included a random Call To Arms starter deck and two booster packs from each of the Second Edition, Energize and Call To Arms sets. Also included were the next two in the series of Archive Portrait cards; Borg Queen (0 AP 3) and Shinzon (0 AP 4). |
Strange New Worlds |
PERSONNEL - FEDERATION |
PERSONNEL - STARFLEET |
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•Seven of Nine, Reclaimed Drone |
•T'Pol, Austere Commander |
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Borg
Astrometrics Engineer
Exobiology Physics
Programming |
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Vulcan
Astrometrics Diplomacy
Officer Science |
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"I was raised by the Borg."
INTEGRITY 5 CUNNING 6 STRENGTH 6
0 AP 1 |
"I've been offered a commission with Starfleet."
INTEGRITY 6 CUNNING 7 STRENGTH 6
0 AP 2 |
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Adversaries Anthology |
PERSONNEL - BORG |
PERSONNEL - ROMULAN |
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•Borg Queen, The One Who is Many |
•Shinzon, Reman Leader |
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Borg
Diplomacy 2 Leadership
Treachery
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Human
Geology Leadership
Officer Security
2 Treachery |
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"… we evolved to include the synthetic."
INTEGRITY 4 CUNNING 8 STRENGTH 6
0 AP 3 |
"We will no longer bow before anyone as slaves."
INTEGRITY 1 CUNNING 6 STRENGTH 6
0 AP 4 |
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To Boldly Go |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
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•James T. Kirk, Youngest Captain in Starfleet |
•Kathryn Janeway, Clever Captain |
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Human
Diplomacy 2 Honor
Leadership |
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Human
Diplomacy Engineer
2 Leadership Science |
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"One of the advantages of being captain is being able to ask for advice without necessarily having to take it."
INTEGRITY 7 CUNNING 6 STRENGTH 6
0 AP 5 |
"My name is Kathryn Janeway, captain of the Federation starship Voyager."
INTEGRITY 6 CUNNING 6 STRENGTH 5
0 AP 6 |
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Captain's Log |
PERSONNEL - ROMULAN |
PERSONNEL - STARFLEET |
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•Charvanek, Fleet Commander |
•Hoshi Sato, Empress |
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Romulan
Archaeology Diplomacy
Officer Physics
Science |
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Human
Anthropology Diplomacy
Officer Programming
2 Treachery |
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"You are being clever, Commander."
INTEGRITY 5 CUNNING 6 STRENGTH 5
0 AP 7 |
"You are speaking to Empress Sato."
INTEGRITY 2 CUNNING 6 STRENGTH 5
0 AP 8 |
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These are The Voyages |
PERSONNEL - NON-ALIGNED |
PERSONNEL - STARFLEET |
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•Persis, Loyal Daughter |
•T'Pol, Dutiful Commander |
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Romulan
Astrometrics Engineer
Programming
Genetically Enhanced
. |
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Vulcan
Engineer Officer
Science Security
Treachery |
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"That was different. This is our father."
INTEGRITY 6 CUNNING 8 STRENGTH 8
0 AP 9 |
"It was my duty to help Captain Forrest regain command."
INTEGRITY 3 CUNNING 7 STRENGTH 6
0 AP 10 |
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In A Mirror Darkly |
DILEMMA |
PERSONNEL - NON-ALIGNED |
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Stripped Down |
•Neras, Slave Girl |
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Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. |
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Orion
Anthropology
When you play this personnel, you may draw two cards. |
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"I don't want to hear it. Just get me a shirt."
0 AP 11 |
"Orion females are known for their … innate skills."
INTEGRITY 6 CUNNING 5 STRENGTH 5
0 AP 12 |
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Strange New Worlds |
DILEMMA |
DILEMMA |
DILEMMA |
Code of Honor |
Proximity-Actuated Field |
Where No One Has Gone Before |
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. |
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Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. |
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Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. |
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"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 A 1 |
"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 A 2 |
"...over a billion light years from our galaxy."
7 A 3 |
EVENT |
EVENT |
INTERRUPT |
Exceed Engine Output |
Temporal Incursion |
Ascertain |
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2. |
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Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) |
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When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. |
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"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 A 4
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"This vessel is more than a weapon. It's a museum of lost histories."
7 A 5 |
"… the initial encounter was solely for the purpose of gathering information."
7 A 6 |
PERSONNEL - CARDASSIAN |
PERSONNEL - DOMINION |
PERSONNEL - FEDERATION |
•Tekeny Ghemor, Prominent Official |
•Omet'iklan, Steely Disciplinarian |
•Montgomery Scott, Relic |
Cardassian
Diplomacy Engineer
Honor Law
Leadership Programming
Transporters
Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
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Jem'Hadar
Biology Geology
Leadership Officer
When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn. |
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Human
Engineer Honor
Programming
Transporters
While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented. |
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"People like Ari are the real heroes. My position protects me. The risk is theirs."
INTEGRITY 7 CUNNING 6 STRENGTH 5
7 A 7 |
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."
INTEGRITY 6 CUNNING 6 STRENGTH 9
7 A 8 |
"I may be a captain by rank, but I've never wanted to be anything else but an engineer."
INTEGRITY 7 CUNNING 5 STRENGTH 4
7 A 9 |
PERSONNEL - FERENGI |
PERSONNEL - FERENGI |
PERSONNEL - KLINGON |
•Ishka, Moogie |
•Sovak, Treasure Hunter |
•Jean-Luc Picard, Worf's cha'Dich |
Ferengi
2 Acquisition Biology
Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar. |
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Ferengi
Acquisition Archaeology
Programming Science
Treachery
Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order. |
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Klingon
Diplomacy Honor
Law Security
When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel. |
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"…when it comes to profit, this female is a better Ferengi than you’ll ever be."
INTEGRITY 6 CUNNING 6 STRENGTH 3
7 A 10 |
"Obviously you’ve never dealt with my people before."
INTEGRITY 3 CUNNING 6 STRENGTH 5
7 A 11 |
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."
INTEGRITY 8 CUNNING 6 STRENGTH 6
7 A 12 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - NON-ALIGNED |
PERSONNEL - ROMULAN |
•Kivas Fajo, Collector |
•Vic Fontaine, Vegas Crooner |
•Spock, Celebrated Ambassador |
Zibalian
2 Acquisition
Archaeology Exobiology
Science 2 Treachery
Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead. |
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Hologram
Anthropology Diplomacy
Honor
When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas. |
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Romulan
Archaeology 2 Diplomacy
Honor Science
Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1. |
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"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."
INTEGRITY 2 CUNNING 6 STRENGTH 5
7 A 13 |
"When you sing in as many joints as I have, you become a student of the human heart."
INTEGRITY 7 CUNNING 4 STRENGTH 4
7 A 14 |
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."
INTEGRITY 8 CUNNING 8 STRENGTH 6
7 A 15 |
SHIP - FERENGI |
SHIP - FERENGI |
SHIP - ROMULAN |
•Aurulent |
•Kurdon |
•Devoras |
Na'Far Class
When this ship is about to move between a non- mission and a mission, do not add 2 to the span total of those missions. |
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D'Kora Class
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1. |
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D'deridex Class
Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship. |
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"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."
RANGE 7 WEAPONS 5 SHIELDS 6
7 A 16 |
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.
RANGE 8 WEAPONS 9 SHIELDS 7
7 A 17 |
"I can assure you... there is no one being held captive aboard this ship."
RANGE 7 WEAPONS 9 SHIELDS 9
7 A 18 |
To Boldly Go |
DILEMMA |
DILEMMA |
DILEMMA |
Cardassian Processing |
Outclassed |
Zero Hour |
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. |
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Unless you have Range>8 or Weapons>8 all your personnel are stopped. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. |
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"It is standard procedure for the Cardassians to use torture in their interrogations."
8 A 1 |
"Looks like they used a dispersal field to mask their approach."
8 A 2
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"We didn't come here to disable this weapon. We came here to destroy it."
8 A 3 |
EVENT |
EVENT |
EVENT |
Distracting Exhibition |
Latinum Storage |
•Reman Subterfuge |
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. |
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To play this event, you must command three personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. |
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To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. |
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"…you'll encounter numerous other species."
8 A 4 |
"It's mine… all mine!"
8 A 5 |
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 A 6 |
EVENT |
EVENT |
INTERRUPT |
Remarkable Regeneration |
Strafing Fire |
Temporal Delineation |
To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. |
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To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. |
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Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas. |
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"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 A 7 |
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 A 8 |
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 A 9 |
PERSONNEL - BORG |
PERSONNEL - CARDASSIAN |
PERSONNEL - FEDERATION |
•First, Unstable |
•Thrax, Chief of Security |
•Wesley Crusher, Nova Squadron Pilot |
Borg
Leadership Officer
Treachery
Drone. When you play this personnel, you may discard a random card from hand to download an event.
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Changeling
Officer Security
Transporters Treachery
Shape-shifter. When you play a Punishment card, you may draw a card.
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Human
Astrometrics Honor
Navigation Physics
Programming
Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery. |
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"No more deceptions!"
INTEGRITY 4 CUNNING 5 STRENGTH 5
8 A 10 |
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 A 11 |
"We thought we could do it. We thought we could do anything."
INTEGRITY 6 CUNNING 7 STRENGTH 5
8 A 12 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - NON-ALIGNED |
PERSONNEL - STARFLEET |
•Shran, In Archer's Debt |
•Silik, Chameleon |
•Jonathan Archer, Headstrong Captain |
Andorian
Astrometrics Leadership
Navigation Officer
Transporters
Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile. |
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Suliban
Exobiology Navigation
Transporters Treachery
Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn. |
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Human
Diplomacy Engineer
Honor Leadership
Officer Security
Commander: Enterprise. While this personnel is at your mission requiring Diplomacy, you may attempt it. |
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"Once he's free, my debt will be repaid in full."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 A 13 |
"I've learned a great deal about you… even more than you know."
INTEGRITY 3 CUNNING 6 STRENGTH 6
8 A 14 |
"This is Captain Jonathan Archer of the Starship Enterprise."
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 A 15 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - STARFLEET |
•U.S.S. Ganges, One of the First |
•U.S.S. Rio Grande, Built to Last |
•Enterprise, Finally Ready to Swim |
Danube Class
While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each personnel aboard (limit +5). |
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Danube Class
While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1. |
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NX Class
While you have three different species aboard this ship, it is attributes +2. |
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One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.
RANGE 3 WEAPONS 3 SHIELDS 3
8 A 16 |
The only survivor of Deep Space Nine's three original runabout vessels.
RANGE 3 WEAPONS 3 SHIELDS 3
8 A 17 |
"This engine will let us go boldly…where no man has gone before."
RANGE 6 WEAPONS 5 SHIELDS 5
8 A 18 |
Captain's Log |
DILEMMA |
DILEMMA |
DILEMMA |
An Issue of Trust |
Armed Search Party |
Thermokinetic Explosion |
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. |
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Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. |
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Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship. |
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"You don't trust me."
"I have no reason to."
10 A 1 |
"Captain, please come back down here."
10 A 2
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"Captain, something just struck the ship!"
10 A 3 |
EVENT |
EVENT |
EVENT |
•A Sight for Sore Eyes |
•Dark Pursuit |
The Long Journey Home |
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. |
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To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. |
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To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game. |
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"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 A 4 |
"Can you learn to see in the dark, Captain?"
10 A 5 |
"Mr. Paris, set a course for home."
10 A 6
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INTERRUPT |
PERSONNEL - BORG |
PERSONNEL - FEDERATION |
Warp Speed Transfer |
•Second, Neonatal Drone |
•Kathryn Janeway, Forceful Captain |
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. |
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Borg
Exobiology Programming
Science
Drone. When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
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Human
Diplomacy Engineer
Leadership Officer
Science
Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a mission, she is attributes +4. |
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"Has anyone ever done this before?"
10 A 7 |
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 A 8 |
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 A 9 |
PERSONNEL - FEDERATION |
PERSONNEL - ROMULAN |
PERSONNEL - STARFLEET |
•The Doctor, Emergency Medical Hologram |
•The Viceroy, Advisor to the Praetor |
•Charles Tucker III, Chief Engineer |
Hologram
Biology Exobiology
2 Medical Science
When your personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead. |
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Reman
Biology Diplomacy
Medical Telepathy
Treachery
When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn. |
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Human
Archaeology Engineer
Programming
Transporters
While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn. |
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"There's no need for concern. I am capable of treating any injury or disease."
INTEGRITY 6 CUNNING 7 STRENGTH 6
10 A 10 |
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."
INTEGRITY 3 CUNNING 6 STRENGTH 7
10 A 11 |
NO LORE OR QUOTE
INTEGRITY 6 CUNNING 6 STRENGTH 6
10 A 12 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - FEDERATION |
•U.S.S. Defiant, Patrolling Warship |
•U.S.S. Enterprise-C, Yesterday's Enterprise |
•U.S.S. Enterprise-E, Flagship of the Federation |
Defiant Class
Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped. |
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Ambassador Class
When you complete a mission, if this ship is at that mission, score 5 points. |
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Sovereign Class
When you play this ship, for each Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand. |
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"Restricting the Defiant to guard duty would be a serious mistake."
RANGE 8 WEAPONS 10 SHIELDS 10
10 A 13 |
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."
RANGE 8 WEAPONS 7 SHIELDS 8
10 A 14 |
"The Diplomatic Corps is busy with Dominion negotiations."
RANGE 9 WEAPONS 9 SHIELDS 9
10 A 15 |
SHIP - FEDERATION |
SHIP - FERENGI |
SHIP - STARFLEET |
•U.S.S. Yangtzee Kiang, Modified Transport |
•Quark's Treasure, Sabotaged Shuttle |
•Columbia, The Second Warp Five Ship |
Danube Class
While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn. |
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Na'Far Class
Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game. |
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NX Class
While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt. |
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Runabout reconfigured for navigating the wormhole.
RANGE 3 WEAPONS 3 SHIELDS 3
10 A 16 |
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."
RANGE 7 WEAPONS 5 SHIELDS 6
10 A 17 |
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
RANGE 6 WEAPONS 5 SHIELDS 5
10 A 18 |
These are The Voyages |
DILEMMA |
DILEMMA |
DILEMMA |
No Kill I |
Psychokinetic Control |
Swashbuckler at Heart |
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. |
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Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. |
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Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. |
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"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14 |
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15 |
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17 |
DILEMMA |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
Vian Test |
•James T. Kirk, Highly-Decorated Captain |
•Leonard H. McCoy, Chief Medical Officer |
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. |
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Human
Diplomacy Honor
Leadership Officer
Commander: U.S.S. Enterprise. You may play this personnel at cost +3 to download two cards. Those cards must be , Assault, Maneuver, Pursuit, or Temporal cards. |
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Human
Biology Exobiology
Honor Medical
You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile. |
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"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20 |
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."
INTEGRITY 7 CUNNING 6 STRENGTH 6
12 R 67 |
"I signed aboard this ship to practice medicine…"
INTEGRITY 7 CUNNING 6 STRENGTH 5
12 R 72 |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
PERSONNEL - KLINGON |
•Seven of Nine, Efficient Analyst |
•Spock, Science Officer |
•Kang, Vigilant Commander |
Borg
Astrometrics Engineer
Programming Science
Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck. |
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Vulcan
Astrometrics Engineer
Programming 2 Science
You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order. |
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Klingon
Honor Leadership
Officer Physics
Security
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2. |
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"If you are here to fraternize, I do not have the time."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 12 R 84 |
"Fascinating."
INTEGRITY 6 CUNNING 8 STRENGTH 7
12 R 85 |
"Only a fool fights in a burning house."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 89 |
PERSONNEL - KLINGON |
PERSONNEL - KLINGON |
PERSONNEL - NON-ALIGNED |
•Koloth, Ingratiating Captain |
•Kor, Courageous Governor |
•Dukat, Pah-Wraith Puppet |
Klingon
Diplomacy Exobiology
Honor Medical Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2. |
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Klingon
Anthropology Honor
Law Leadership Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1. |
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Cardassian
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn. |
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"Let me assure you that my intentions are peaceful."
INTEGRITY 7 CUNNING 6 STRENGTH 8
12 R 91 |
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."
INTEGRITY 6 CUNNING 6 STRENGTH 8
12 R 92 |
"I know this must be of little comfort, but I never intended you any harm."
INTEGRITY 2 CUNNING 6 STRENGTH 6
12 R 98 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - ROMULAN |
PERSONNEL - ROMULAN |
•Khan Noonien Singh, Bold Man |
•Charvanek, Neutral Zone Commander |
•Keras, Creature of Duty |
Human
Engineer Programming
2 Treachery
Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard. |
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Romulan
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection. |
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Romulan
Anthropology Honor
Leadership Security
Commander: Gal Gath'thong. At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck. |
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"I intend to take this ship."
INTEGRITY 2 CUNNING 8 STRENGTH 8
12 R 102 |
"… there are certain ships, certain officers, that are known to us."
INTEGRITY 5 CUNNING 6 STRENGTH 5
12 R 106 |
"Danger and I are old companions."
INTEGRITY 6 CUNNING 6 STRENGTH 6
12 R 107 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - ROMULAN |
•Delta Flyer, Innovative Vessel |
•U.S.S. Enterprise, Beautiful Lady |
•Gal Gath'thong, Pride of the Praetor |
Delta Flyer Class
While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions. |
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Constitution Class
To play this ship, you must command four personnel. You may play this ship at cost +4 to score 5 points. |
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Bird-of-Prey Class
Cloaking Device. To play this ship, you must command two
personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand. |
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"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."
RANGE 10 WEAPONS 7 SHIELDS 7
12 R 116 |
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."
RANGE 8 WEAPONS 7 SHIELDS 7
12 R 119 |
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."
RANGE 7 WEAPONS 6 SHIELDS 6
12 R 122 |
In A Mirror Darkly |
DILEMMA |
DILEMMA |
DILEMMA |
Chula: The Dice |
Paranoid Escape |
The Dal'Rok |
Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped. |
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Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome. |
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Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. |
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"Roll! Roll? But you haven't even told me the rules yet!"
13 A 1 |
"So whatever's down there, McCoy's in the heart of it."
13 A 2 |
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
13 A 3 |
EVENT |
PERSONNEL - CARDASSIAN |
PERSONNEL - DOMINION |
•Temporal Flux Energy Ribbon |
•Elim Garak, Crafty Underling |
•Gor, Thot |
Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game. |
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Cardassian
Anthropology Law
2 Security 2 Treachery
When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an card from hand to make him gain a skill of your choice until the end of that mission attempt.
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Breen
Archaeology Law
Leadership Officer
General. When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number. |
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"It was like … being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanked."
13 A 4 |
"I thought we'd agreed that it was the Intendant who was incompetent. I was merely following her orders."
INTEGRITY 2 CUNNING 6 STRENGTH 6
13 A 5 |
Obscured in mystery, the Breen have been found to be one of the most unknown and underestimated races in the Alpha Quadrant.
INTEGRITY 4 CUNNING 7 STRENGTH 7
13 A 6 |
PERSONNEL - DOMINION |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
•Pran, Thot |
•James T. Kirk, Brutal Barbarian |
•Spock, Man of Integrity |
Breen
Engineer Leadership
Medical Navigation
Officer Physics
Commander: Tykk. General. When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand. |
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Human
Law 2 Leadershi
Officer 2 Treachery
While you command an personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your personnel attributes +1 until the end of this turn. |
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Human/Vulcan
Engineer Honor
Programming Science
Transporters
While you command an personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played. |
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"Breen harbor little patience for their captives."
INTEGRITY 6 CUNNING 7 STRENGTH 7
13 A 7 |
"You would find me a formidable enemy."
INTEGRITY 2 CUNNING 6 STRENGTH 6
13 A 8 |
"I do not desire the captaincy. I much prefer my scientific duties."
INTEGRITY 6 CUNNING 8 STRENGTH 7
13 A 9 |
PERSONNEL - FEDERATION |
PERSONNEL - NON-ALIGNED |
PERSONNEL - STARFLEET |
•Worf, Defiant Commander |
•Slar, Gorn Slave Master |
•Jonathan Archer, Covetous Commander |
Human
Diplomacy 2 Honor
Leadership Officer
Commander: U.S.S. Defiant. Each of your personnel present who has a cost of 4 or more is attributes +1. |
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Gorn
2 Engineer Physics
Programming Security
Treachery
This personnel is Cunning +1 and Strength +1 for each personnel present. |
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Human
Astrometrics Leadership
Navigation Officer
Security 2 Treachery
Commander: I.S.S. Enterprise. When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn.
Order - Discard a card from hand to download Watch Dog. |
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"Life is a great deal more complicated in this red uniform."
INTEGRITY 8 CUNNING 5 STRENGTH 8
13 A 10 |
"I'm familiar with your species. Humans are not trustworthy."
INTEGRITY 2 CUNNING 3 STRENGTH 3
13 A 11 |
"Great men are not 'peacemakers'. Great me are conquerors!"
INTEGRITY 2 CUNNING 6 STRENGTH 6
13 A 12 |
PERSONNEL - STARFLEET |
SHIP - DOMINION |
SHIP - FEDERATION |
•T'Pol, Not a Slave |
•Tykk |
•U.S.S. Lakota, Modified Starship |
Human
Anthropology
Astrometrics Engineer
Leadership Officer
Programming Science
When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards in hand, this personnel is attributes +1. |
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Breen Warship Class
You may play Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a personnel with a cost of 4 or more from hand aboard this ship. |
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Excelsior Class
This ship is attributes +2 for each corresponding Commander aboard it. |
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"A parallel universe? The Science Directorate has examined all of these theories. They've found no evidence of alternate realities."
INTEGRITY 4 CUNNING 7 STRENGTH 6
13 A 13 |
The Breen developed technology to the point where their enemies could not cope with their brutal attacks.
RANGE 8 WEAPONS 9 SHIELDS 9
13 A 14 |
"Someone's been upgrading the Lakota's weapons. That's a lot of firepower for an Excelsior-class ship."
RANGE 8 WEAPONS 7 SHIELDS 7
13 A 15 |
SHIP - NON-ALIGNED |
SHIP - NON-ALIGNED |
SHIP - STARFLEET |
•Defiant, Mirror Warship |
•Phoenix, Risen From the Ashes |
•I.S.S. Enterprise, Terran Flagship |
Defiant Class
To play this ship, you must command three personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way. |
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Phoenix Class
While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game. |
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NX Class
Cloaking Device. To play this ship, you must command three personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2. |
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"Well, right now it's a little too powerful for its own good."
RANGE 7 WEAPONS 7 SHIELDS 7
13 A 16 |
"When Zefram Cochrane made his legendary warp flight … and drew the attention of our new friends, the Vulcans. We realized that we weren't alone in the galaxy."
RANGE 8 WEAPONS 0 SHIELDS 0
13 A 17 |
"My orders are to take this ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all."
RANGE 6 WEAPONS 5 SHIELDS 5
13 A 18 |
What You Leave Behind |
DILEMMA |
EVENT |
EVENT |
The Clown: Guillotine |
•Clarity |
•Ghost Stories |
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. |
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Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. |
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Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) |
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"You're next! You're next!"
14 A 1 |
"One day, the Link will be all you need. And that day is coming soon."
14 A 2 |
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 A 3 |
EVENT |
PERSONNEL - BORG |
PERSONNEL - DOMINION |
•U.S.S. Enterprise-J |
•Data, Tempted by Flesh |
•Odo, The Great Link's Savior |
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. |
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Android/Borg
Astrometrics 2 Engineer
Exobiology
2 Programming Science
Treachery
At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
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Changeling
Anthropology Exobiology
Honor Law Leadership
Programming 2 Security
Shape-shifter. When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that. |
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"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 A 4 |
"He will make an excellent drone."
INTEGRITY 3 CUNNING 10 STRENGTH 10
14 A 5 |
"They need to know what I know … learn what I've learned from living among the Solids."
INTEGRITY 7 CUNNING 7 STRENGTH 8
14 A 6 |
PERSONNEL - FEDERATION |
SHIP - BORG |
SHIP - FEDERATION |
•Data, Lucasian Chair |
•Borg Queen's Vessel, Borg Flagship |
•I.K.S. Qel'Poh, H.M.S. Bounty |
Android
2 Astrometrics Engineer
Exobiology Physics
Programming 2 Science
When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. |
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Diamond
Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn. |
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B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma. |
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"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."
INTEGRITY 6 CUNNING 10 STRENGTH 10
14 A 7 |
"Our vessel is disengaging from the Unicomplex."
RANGE 10 WEAPONS 10 SHIELDS 10
14 A 8 |
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 9 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - FEDERATION |
•U.S.S. Pasteur, Medical Ship |
•U.S.S. Prometheus, Experimental Prototype |
•U.S.S. Reliant, Searching for Lifeless Planets |
Hope Class
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn. |
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Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission. |
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Miranda Class
While you command a personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.) |
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"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
RANGE 7 WEAPONS 7 SHIELDS 8
14 A 10 |
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"
RANGE 9 WEAPONS 10 SHIELDS 9
14 A 11 |
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."
RANGE 7 WEAPONS 6 SHIELDS 6
14 A 12 |
SHIP - KLINGON |
SHIP - KLINGON |
SHIP - KLINGON |
•I.K.S. Kla'Diyus, Prototype |
•I.K.S. Qel'Poh, Clandestine Vessel |
•Kronos One |
B'rel Class
Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. |
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B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2. |
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K't'inga Class
Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn. |
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"… she can fire while cloaked."
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 13 |
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 14 |
"We would be delighted to accept your gracious invitation.".
RANGE 7 WEAPONS 7 SHIELDS 7
14 A 15 |
SHIP - NON-ALIGNED |
SHIP - ROMULAN |
SHIP - ROMULAN |
•Devna-Lev, Harrad-Sar's Barge |
•Scimitar, Built for Only One Purpose |
•U.S.S. Prometheus, Stolen Prototype |
Maraar Class
While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1. |
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Scimitar Class
Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn. |
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Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission. |
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"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
RANGE 6 WEAPONS 6 SHIELDS 6
14 A 16 |
NO LORE OR QUOTE
RANGE 9 WEAPONS 10 SHIELDS 10
14 A 17 |
"I think we should consider that a successful test."
RANGE 9 WEAPONS 10 SHIELDS 9
14 A 18 |
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