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Welcome to the new Second Edition core set! New cards and streamlined game-play make a perfect entry point for both new players and former players eager to return. In addition, many Second Edition cards are compatible with First Edition game-play – truly the best of both worlds! The first in the new revamped series, the Second Edition set comprises a whopping 415 cards. 121 rares, 121 commons, 121 uncommons and 52 cards found only in starter decks. The product was released as booster boxes and combo boxes (24 booster packs and 8 starter decks). There are 4 different starter decks, each with a 60 card pre-constructed deck and three random rare cards. This new set features mostly The Next Generation and Deep Space Nine, with a sprinkling of Voyager, Original Series and movie images. If you spent $20 at Decipher Store’s in the summer of 2003, you received an oversized 5" x 7" 1M1 Picard, Explorer card. There were nine cards from this set reprinted later as a promotional incentive for the next release, Energize. |
DILEMMAS |
Antedean Assassins - x2 |
Authenticate Artifacts |
Command Decisions - x2 |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile. |
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Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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"They were planning on blowing up the entire conference."
1 C 4 |
"You can tell Baran that I’m working as fast as I can."
1 C 8 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
DILEMMAS |
Equipment Malfunction |
Kolaran Raiders - x2 |
Limited Welcome - x2 |
Return all your equipment to their owner's hands. |
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Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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"Heh… must be the radiation."
1 S 25 |
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
DILEMMAS |
Ornaran Threat |
Pinned Down - x2 |
Recurring Injury - x2 |
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
"It’s his shoulder. It’s popped out of his socket."
1 C 48 |
DILEMMAS |
Stellar Core Fragment - x2 |
Systems Diagnostic |
Triage |
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50 |
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
DILEMMA |
EQUIPMENT |
EVENT |
Wavefront |
Medical Tricorder |
Cry "Havoc!" - x2 |
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Each of your Medical personnel present gains Exobiology. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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"Let’s batten down the hatches."
1 C 60 |
"Localized tenderness to the ulnar bone. No epidermal damage, moderate edema. … the tricorder indicates this is a small stress fracture."
1 C 68 |
"‘…and let slip the dogs of war.’"
1 S 83 |
EVENT |
INTERRUPTS |
D'Arsay Archive - x2 |
Render Assistance - x2 |
Ties of Blood and Water - x2 |
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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When your personnel is facing a dilemma, he or she gains all skills on a personnel in your discard pile. This effect lasts until the end of that dilemma. |
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"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
"Who says there's never a Klingon around when you need one?"
1 S 136 |
"I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I… I couldn’t stand to see that strength slipping away. So I ran. … I owed it to my father to get it right this time."
1 S 145 |
MISSIONS |
•Fissure Research |
•Mining Survey |
•Mouth of the Wormhole, Deep Space 9 |
Astrometrics, Engineer, Physics, Science, and Cunning>36
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Engineer, Geology, Physics, Science, and Cunning>34
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You may play cards, cards, and equipment at this mission.
Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions.
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Forcas sector: Perform scans of this "keyhole" intersecting different quantum realities.
Any affiliation may attempt this mission.
Span 3
1 S 170 |
Unclaimed asteroid belt: Evaluate feasibility of a proposed mining station in this star system.
Any affiliation (except ) may attempt this mission.
Span 3
1 S 187 |
Deep Space 9: "…this has become my home."
Bajoran/Federation Headquarters
Span 1
1 S 188 |
MISSIONS |
PERSONNEL - BAJORAN |
•Search for Survivors |
•Security Briefing |
Anara - x2 |
Leadership, Officer, Programming, Security, and Strength>36
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2 Diplomacy, 2 Security, and Cunning>32
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Bajoran
Engineer Physics
Transporters |
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Dozaria: Pursue a lead to a possible crash site of the missing Cardassian prisoner transport Ravinok.
Span: 2
1 S 198 |
Korma: Attend a conference on this Cardassian outpost and share intelligence on the Klingon Empire.
Span: 2
1 S 199 |
In the early years following the Occupation, Bajoran tours of duty aboard Deep Space 9 often lasted only a few months. The Militia hoped to train a number of junior officers in skills useful for the rebuilding efforts on Bajor.
INTEGRITY 5 CUNNING 5 STRENGTH 4
1 C 207 |
PERSONNEL - BAJORAN |
Brilgar - x2 |
Jabara - x2 |
•Li Nalas, Legend of Bajor |
Bajoran
Anthropology Law
Security |
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Bajoran
Exobiology Medical
Programming |
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Bajoran
Geology Honor
Leadership Officer
Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. |
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Most improvements to Deep Space 9's security came from knowledge of how Bajorans had defeated it while the station was under Cardassian control.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 210 |
Bajorans on the Infirmary staff proved every bit as reliable as the Starfleet personnel.
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 C 214 |
"…I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough."
INTEGRITY 8 CUNNING 5 STRENGTH 5
1 S 217 |
PERSONNEL - BAJORAN |
PERSONNEL - FEDERATION |
Shandor - x2 |
Altman |
Bandee |
Bajoran
Archaeology Diplomacy
Honor
Prylar. |
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Human
Biology Engineer
Transporters |
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Human
Biology Medical
Programming |
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"Yelim cha ono… tamah purono dhar jeek… teram far che… yavar ha iktasho…".
INTEGRITY 6 CUNNING 5 STRENGTH 3
1 C 225 |
The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 251 |
After the retaking of Deep Space 9 in 2374, the number of starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 254 |
PERSONNEL - FEDERATION |
•Benjamin Sisko, Defiant Captain - x2 |
Hoya - x2 |
Mills - x2 |
Human
Diplomacy Engineer
Honor Leadership
Navigation Officer
Commander: U.S.S. Defiant.When you play this personnel, you may download a ship. |
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Benzite
Astrometrics Navigation
Officer |
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Human
Geology Physics
Security |
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"Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole.".
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 S 256 |
Within a decade of the first Benzite joining Starfleet, many others enlisted. Advances in medical technology made it possible for Benzites to breathe in an oxygen-rich atmosphere without a respiration device..
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 265 |
Although there was some initial friction, Starfleet and Bajoran security forces aboard Deep Space 9 were soon working together smoothly.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 278 |
PERSONNEL - FEDERATION |
Paulson |
T'Lor |
•Worf, Strategic Operations Officer |
Human
Astrometrics Science
Transporters |
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Tiburonian
Geology Programming
Science |
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Klingon
Diplomacy 2 Honor
Leadership Officer
When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
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Starfleet posted a number of astrophysicists at Deep Space 9 to study the unusual properties of the stable Bajoran wormhole.
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 280 |
Member of the team dispatched from Deep Space 9 to confirm readings of large cormaline deposits on the Gamma Quadrant planet Torga IV.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 285 |
"There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. … If my people return to the old ways, no one will be safe."
INTEGRITY 8 CUNNING 5 STRENGTH 8
1 S 291 |
PERSONNEL - NON-ALIGNED |
Bhavani |
Leyor |
•Ty Kajada, Relentless Investigator |
Barzan
Diplomacy Honor Law Leadership Physics |
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Caldorian
Astrometrics Diplomacy
Science |
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Kobliad
Intelligence Leadership
Programming 2 Security |
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"The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resorce. We have neither the experience nor the technology to exploit it. But you do."
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 320 |
The Caldonians are well-respected as scholars dedicated to pur research. Their representative in the Barzan wormhole negotiations was thus understandably intimidated by the potential administrative demands of a winning bid.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 334 |
Officer for Kobliad Security who pursued the dangerous and devious Rao Vantika for 20 years. "I know Vantika. I've learned to think as he thinks… He's alive. And he's on board this station."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 S 351 |
SHIP - FEDERATION |
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U.S.S. Akira - x3 |
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Akira Class
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Starship designed for border defense after the dissolution of the Federation/Klingon treaty. The hull configuration of the Akira-class starship was something of an homage to the look of the earliest Starfleet exploratory vessels.
RANGE 8 WEAPONS 10 SHIELDS 9
1 S 390 |
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DILEMMAS |
Authenticate Artifacts |
Command Decisions - x2 |
Equipment Malfunction |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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Return all your equipment to their owner's hands. |
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"You can tell Baran that I’m working as fast as I can."
1 C 8 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
"Heh… must be the radiation."
1 S 25 |
DILEMMAS |
Kolaran Raiders - x2 |
Limited Welcome - x2 |
Microbrain - x2 |
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
"How could it be alive? It’s inorganic."
1 C 37 |
DILEMMAS |
Ornaran Threat |
Pinned Down - x2 |
Stellar Core Fragment - x2 |
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50 |
DILEMMAS |
Systems Diagnostic |
Tense Negotiations - x2 |
Triage |
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
DILEMMA |
EVENTS |
Wavefront |
Cry "Havoc!" - x2 |
D'Arsay Archive - x2 |
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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"Let’s batten down the hatches."
1 C 60 |
"‘…and let slip the dogs of war.’"
1 S 83 |
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
INTERRUPTS |
MISSION |
Render Assistance - x2 |
The Promise - x2 |
•Explore Black Cluster |
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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When your personnel is facing a dilemma, he or she gains all skills and attributes on a personnel in your discard pile. This effect lasts until the end of that dilemma. |
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Astrometrics, Leadership, Physics, Science, and Cunning>24
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"Who says there's never a Klingon around when you need one?"
1 S 136 |
"Then Kahless said, ‘You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.’"
1 S 143 |
Sector 97: Conduct a survey of this region known for its violent and unpredictable gravitational wavefronts.
Any affiliation (except ) may attempt this mission.
Span 4
1 S 167 |
MISSIONS |
•Khitomer Investigation |
•Qo'noS, Heart of the Empire |
•Sensitive Search |
Programming, Security, Cunning>32, and (2 Honor or 2 Treachery)
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You may play cards, cards, and equipment at this mission.
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Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery)
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Khitomer: "For many turns, the truth about Khitomer has lain dormant… unknown. … Thousands died on Khitomer… Their deaths must be avenged!"
Span: 2
1 S 183 |
Qo’noS: Homeworld of the Klingon Empire. Its sharply tilted axis causes extreme seasonal changes. With but one major land mass, there was constant war before the time of Kahless. It is a place as hard and turbulent as the Klingons themselves.
Klingon Headquarters
Span 2
1 S 191 |
Nequencia system: Track the movements of an "information broker" who failed to arrive at a scheduled rendezvous.
Span: 2
1 S 200 |
MISSION |
PERSONNEL - KLINGON |
•Study Cometary Cloud |
B'amara - x2 |
Dokar - x3 |
Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security)
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Klingon
Biology Honor Medical Physics Programming |
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Klingon
Biology Navigation
Officer |
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Cruses system: Collect samples of the unusual particles in this system’s Oort cloud. Conduct research on their military or commercial potential.
Span: 3
1 S 201 |
It is common practice aboard Klingon vessels to carry only a small medical staff, as nearly all warriors are familiar with the basics of combat medicine.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 292 |
The charismatic Sisters of Duras continued to attract new warriors to their cause long after being driven driven from Qo'noS by their defeat in the civil war.
INTEGRITY 5 CUNNING 4 STRENGTH 7
1 C 295 |
PERSONNEL - KLINGON |
•Gowron, Leader of the High Council - x2 |
•K'nera, Klingon Defense Force Commander - x2 |
•Kahlest, GhojmoH of Worf |
Klingon
Anthropology Honor
Law 2 Leadership
Chancellor. When you play this personnel, you may download an Honor Klingon. |
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Klingon
Honor Law Officer
Security Transporters |
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Klingon
Anthropology Honor
Medical
Each of your other Honor Klingons present is Cunning +1. |
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"Your blood will paint the way to the future.".
INTEGRITY 6 CUNNING 5 STRENGTH 8
1 S 297 |
"Their actions threaten the alliance. They disobeyed and must be punished. … When one of us dies that way, it diminishes us all."
INTEGRITY 6 CUNNING 4 STRENGTH 7
1 S 299 |
"My life ended on Khitomer. I served a proud family, a strong house. All that is gone."
INTEGRITY 7 CUNNING 5 STRENGTH 3
1 S 300 |
PERSONNEL - KLINGON |
Kahmis - x3 |
•Kitrik, "The Tyrant Molor" |
Kroval - x2 |
Klingon
Leadership Security
Transporters |
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Klingon
Exobiology Medical
Programming Science
When you play this personnel, if you command a mission requiring Science, you may draw a card. |
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Klingon
Archaeology Geology
Science |
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"The thing to remember is that the Klingons prefer to use their knives and bat'leths in close combat. So if we get boarded, you can expect severe lacerations, broken bones, and blunt force traumas."
INTEGRITY 6 CUNNING 4 STRENGTH 7
1 C 301 |
Researcher on the Maranga IV outpost. He has played Molor in the local Kot'boval festival for over a decade, always eager to help true warriors deepen their understanding of Klingon heritage..
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 S 303 |
For a Klingon seeking glory in relics of the past, the greatest hope is to find the long-lost Sword of Kahless.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 307 |
PERSONNEL - KLINGON |
Meraht - x2 |
T'vis - x2 |
Vorax - x2 |
Klingon
Anthropology Exobiology
Honor Intelligence
Transporters |
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Klingon
Diplomacy Honor
Law Security |
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Klingon
Astrometrics Engineer
Geology Programming |
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Operative based on Deep Space 9, assigned to monitor alien civilizations bordering the Klingon Empire. Like the station's security chief, she has concluded that valuable information can be gathered by keeping close watch on the Ferengi barkeep.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 312 |
Most Klingons inducted into the Order of the Bat'leth spend much of their lives focused only on reaching that goal. Others see it as a chance to atone for a past wasted in pursuits not worthy of a true Klingon.
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 C 315 |
One of the honored few selected to crew the I.K.S. Negh'Var on its glorious maiden voyage to invade the Cardassian homeworld.
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 C 316 |
PERSONNEL - NON-ALIGNED |
SHIPS - KLINGON |
Rabal |
I.K.S. K'Vort |
I.K.S. Vor'cha - x3 |
Hekaran
Astrometrics Engineer
Physics Programming
Transporters |
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K'Vort Class
Cloaking Device.
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Vor'cha Class
Cloaking Device.
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"I don't think we can look at space travel the same way anymore. We're going to have to change. … It won't be easy at all."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 340 |
The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B’rel-class starship. The result was so durable and reliable, it became the mainstay of the Klingon military for decades.
RANGE 7 WEAPONS 8 SHIELDS 7
1 U 399 |
First Klingon cruiser designed after the Empire’s exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics.
RANGE 8 WEAPONS 9 SHIELDS 8
1 S 403 |
DILEMMAS |
Authenticate Artifacts |
Command Decisions - x2 |
Equipment Malfunction |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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Return all your equipment to their owner's hands. |
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"You can tell Baran that I’m working as fast as I can."
1 C 8 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
"Heh… must be the radiation."
1 S 25 |
DILEMMAS |
Kolaran Raiders - x2 |
Limited Welcome - x2 |
Microbrain - x2 |
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
"How could it be alive? It’s inorganic."
1 C 37 |
DILEMMAS |
Ornaran Threat |
Pinned Down - x2 |
Recurring Injury - x2 |
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
"It’s his shoulder. It’s popped out of his socket."
1 C 48 |
DILEMMAS |
Stellar Core Fragment - x2 |
Systems Diagnostic |
Triage |
Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50 |
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
DILEMMA |
EQUIPMENT |
EVENT |
Wavefront |
Engineering PADD |
Cry "Havoc!" - x2 |
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Each of your Engineer personnel present gains Astrometrics. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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"Let’s batten down the hatches."
1 C 60 |
Standard Personal Access Display Device pre-loaded with a wide variety of technical manuals and schematics.
1 C 65 |
"‘…and let slip the dogs of war.’"
1 S 83 |
EVENT |
INTERRUPT |
D'Arsay Archive - x2 |
•The Reman Mines |
Render Assistance - x2 |
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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Plays on Supervise Dilithium Mine. Each of your ships is Range +1 for each Reman you command (limit +3). |
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Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
"The Senate has considered Shinzon’s proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?"
1 U 117 |
"Who says there's never a Klingon around when you need one?"
1 S 136 |
INTERRUPT |
MISSIONS |
Shady Resources - x2 |
•Abduction Plot |
•Investigate Coup |
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma. |
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Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer) |
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Leadership, Navigation, Officer, Security, and Strength>36
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"Well worth twice the price I'm asking."
1 S 140 |
Deep space near Risa: Ambush Starfleet officer en route to shore leave.
Span: 3
1 S 148 |
Tzenketh: "Our intelligence reports indicate there’s been a coup d’etat on the Tzenkethi homeworld."
Span: 2
1 S 178 |
MISSIONS |
•Investigate Rogue Comet |
•Romulus, Seat of Power |
•Supervise Dilithium Mine |
Anthropology, Archaeology, Engineer, Programming, and Cunning>34
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You may play cards, cards, and equipment at this mission.
Region: Romulus System. |
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2 Geology, Leadership, Security, and Strength>34
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Sector 1156: "It is not native to this region of space, and there is no previous record of this object…"
Any affiliation (except ) may attempt this mission.
Span 3
1 S 180 |
Romulus: "…I have visited over a hundred different worlds and none possessed the awesome beauty of Romulus."
Romulan Headquarters
Span 2
1 S 195 |
Remus: "As you know, the Reman mines have not been filling their quotas for some months now."
Span: 1
1 S 202 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - ROMULAN |
•Etana Jol, Ktarian Operative |
Rabal |
Chagrith - x2 |
Ktarian
2 Exobiology Medical
Programming Science
Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn. |
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Hekaran
Astrometrics Engineer
Physics Programming
Transporters |
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Reman
Archaeology Geology
Science |
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Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game..
INTEGRITY 3 CUNNING 6 STRENGTH 4
1 U 326 |
"I don't think we can look at space travel the same way anymore. We're going to have to change. … It won't be easy at all."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 340 |
"…one side of Remus always faces the sun. Due to the extreme temperatures on that half of their world, the Remans live on the dark side of the planet."
INTEGRITY 4 CUNNING 6 STRENGTH 6
1 C 355 |
PERSONNEL - ROMULAN |
•Cretak, Supporter of the Alliance |
Dralvak - x2 |
Jorvas - x3 |
Romulan
Anthropology Diplomacy
Law Physics Security
Senator. When you play this personnel, you may download a D'deridex-class ship. |
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Reman
Biology Medical
Physics |
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Reman
Astrometrics Engineer
Navigation |
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"Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. … Besides, I would hate to see you throw your life away."
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 S 356 |
"The Remans themselves are considered an undesirable caste in the hierarchy of the Empire."
INTEGRITY 4 CUNNING 6 STRENGTH 6
1 C 358 |
"In darkness, there is strength."
INTEGRITY 4 CUNNING 4 STRENGTH 7
1 C 360 |
PERSONNEL - ROMULAN |
•Movar, Political General |
Noram - x2 |
Sabrun - x3 |
Romulan
Anthropology Officer
Physics Treachery
General. Smuggler. While you command two Treachery personnel, the cost of each of your ships is -1. |
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Romulan
Exobiology Leadership
Officer
Dissident. |
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Romulan
Diplomacy Exobiology
Law
Senator. |
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"The Duras need this convoy. Without these supplies, they cannot win!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 S 363 |
"The Praetor's power has always been the Romulan fleet. They must be behind Shinzon for him to have overthrown the Senate."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 365 |
The political landscape of Romulus is both perilous and delicate, with new administrators coming to power with aggressive frequency. Complacency can be a fatal flaw in a Romulan politician.
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 366 |
PERSONNEL - ROMULAN |
•Shinzon, Romulan Praetor - x2 |
Talvin - x2 |
Thexor - x2 |
Human
Biology Diplomacy
Engineer Leadership
2 Treachery
Praetor.
Order - Discard a card from hand to draw a card. You may do this only once each turn. |
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Romulan
Anthropology Geology
Officer
Dissident. |
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Reman
Programming Security
Transporters Treachery |
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"If you had lived my life and experienced the suffering of my people, you would be standing where I am."
INTEGRITY 1 CUNNING 6 STRENGTH 6
1 S 370 |
"Senators, consider the opportunities for the Empire. At last, the destinies of the planets Romulus and Remus will be united. Shinzon of Remus is offering us a chance to make ourselves stronger!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 C 373 |
"In the Dominion War, Reman troops were used as assault forces in the most violent encounters."
INTEGRITY 4 CUNNING 5 STRENGTH 8
1 S 377 |
SHIP - ROMULAN |
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D'deridex - x3 |
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D'deridex Class
Cloaking Device.
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For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds.
RANGE 7 WEAPONS 9 SHIELDS 9
1 S 408 |
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DILEMMAS |
Antedean Assassins - x2 |
Authenticate Artifacts |
Bynars' Password - x2 |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile. |
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Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"They were planning on blowing up the entire conference."
1 C 4 |
"You can tell Baran that I’m working as fast as I can."
1 C 8 |
"That’s the file. It’ll work now."
1 C 12 |
DILEMMAS |
Command Decisions - x2 |
Equipment Malfunction |
Kolaran Raiders - x2 |
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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Return all your equipment to their owner's hands. |
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Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
"Heh… must be the radiation."
1 S 25 |
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
DILEMMAS |
Limited Welcome - x2 |
Ornaran Threat |
Pinned Down - x2 |
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Quick! Into the forest!"
1 S 43 |
DILEMMAS |
Recurring Injury - x2 |
Systems Diagnostic |
Triage |
Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"It’s his shoulder. It’s popped out of his socket."
1 C 48 |
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
DILEMMA |
EQUIPMENT |
EVENT |
Wavefront |
Tricorder - x2 |
Cry "Havoc!" - x2 |
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Each of your Science personnel present gains Geology. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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"Let’s batten down the hatches."
1 C 60 |
"There are no natural trace elements present in these tricyanate crystals."
1 C 72
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"‘…and let slip the dogs of war.’"
1 S 83 |
EVENT |
INTERRUPTS |
D'Arsay Archive - x2 |
Mission Briefing - x2 |
Render Assistance - x2 |
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped personnel at the same mission. This effect lasts until the end of that dilemma. |
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Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
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"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
"Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction."
1 S 131 |
"Who says there's never a Klingon around when you need one?"
1 S 136 |
MISSIONS |
•Earth, Cradle of the Federation |
•Geological Survey |
•Host Metaphasic Shielding Test |
You may play cards, cards, cards, and equipment at this mission.
Region: Sector 001.
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Geology, Physics, Science, and Cunning>30
When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points.
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Diplomacy, Engineer, Navigation, Science, and Integrity>29
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Earth: "Of course, we are always delighted when the Enterprise returns to the nest."
Federation Headquarters
Span 2
1 S 161 |
Uncharted planet: Assess the value of mineral deposits detected on this planet near the edge of explored space.
Span: 2
1 S 171 |
Vaytan: "Forgive my skepticism, Doctor, but your claims are somewhat extravagant. Protect a shuttle within a star’s corona? Not even your own government believes it can be done."
Any affiliation (except ) may attempt this mission.
Span 3
1 S 172 |
MISSION |
PERSONNEL - FEDERATION |
•Intercept Renegade |
•Surgery Under Fire |
•Andrea Brand, Academy Superintendent |
2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33
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Biology, Leadership, Medical, Officer, and Strength>36
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Human
Law 2 Leadership
Navigation Officer
Transporters
Admiral. |
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Orias system: Take whatever steps are necessary to prevent a hijacked starship from reaching this sector controlled by the Obsidian Order.
Span: 3
1 S 176 |
Ajilon Prime: "The sorting of the wounded… forces decisions that… Decisions that test what it means to be a doctor."
Span: 2
1 S 203 |
"Your statements cannot be reconciled with the data collected from the NacCon satellite. … We cannot escape the conclusion that either the data is faulty in some way… or you have lied to us.".
INTEGRITY 6 CUNNING 6 STRENGTH 3
1 U 253 |
PERSONNEL - FEDERATION |
Daniel Kwan - x2 |
Davies |
•Elizabeth Shelby, Formidable Presence |
Human/Napean
Engineer Physics
Telepathy |
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Human
Geology Physics
Science |
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Human
Exobiology Geology
Leadership Officer
Security |
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A partially empathic species, Napeans typically seek interaction with other races to explore alien though patterns. This leads many to join Starfleet.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 258 |
"…if you need any help, just give me a signal and I'll take over for you. We don't want you to get too beat up on your first command."
INTEGRITY 5 CUNNING 6 STRENGTH 5
1 C 260 |
"If you can't make the big decisions, Commander, I suggest you make room for someone who can."
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 S 262 |
PERSONNEL - FEDERATION |
•Jean-Luc Picard, Explorer - x2 |
Lian T'su |
Lopez - x2 |
Human
Archaeology 2 Diplomacy Honor Leadership
Officer
Commander:
U.S.S. Enterprise-E.
Order - Place three cards from hand on the bottom of your deck in any order to draw a card. |
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Human
Navigation Officer
Transporters |
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Human
Biology Honor Security |
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"…if you had lived my life, you would understand my responsibility to the Federation.".
INTEGRITY 8 CUNNING 6 STRENGTH 6
1 S 268 |
Relief ops officer serving aboard the U.S.S. Enterprise in 2364. Ensign T'su performed admirably under the pressure of the Minos crisis.
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 273 |
Ensign in the U.S.S. Enterprise security division. In 2369, his good service record earned him an increase in responsibilities, and he was put in charge of preparing the duty roster for his department.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 274 |
PERSONNEL - FEDERATION |
Martin - x3 |
Rixx - x3 |
•Robin Lefler, Mission Specialist |
Human
Exobiology Medical
Programming |
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Bolian
Astrometrics Leadership
Officer |
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Human
Engineer Exobiology
Programming
Transporters
Order - Discard the top card of your deck to beam one of your stopped personnel at this mission. |
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Doctor aboard the U.S.S. Enterprise. He took charge of the medical staff in 2368 after Beverly Crusher was incapacitated by a telepathic attack.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 276 |
Relatively new members of the Federation, the Bolians have quickly distinguished themselves in all branches of Starfleet service. Rixx became the first Bolian to command a Federation starship when he was given the U.S.S. Thomas Paine.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 281 |
"That's Law 36: You gotta go with what works. … Every time I learn something essential, I make up a law about it so I never forget.".
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 U 282 |
PERSONNEL - FEDERATION |
Van Orton |
•William T. Riker, Number One |
•Worf, Security Detail Leader |
Human
Archaeology Biology
Science |
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Human
Diplomacy Leadership
Navigation Officer
While this personnel is facing a dilemma, he gains Anthropology and Security. |
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Klingon
2 Honor Leadership
Officer Security
Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Security personnel you command (limit three). Then replace them in the same order. |
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Of the Federation's many research departments, the Archaeology Council is among these most limited by the Prime Directive. It has nevertheless been responsible for countless discoveries on planets throughout the quadrant.
INTEGRITY 5 CUNNING 6 STRENGTH 4
1 C 287 |
"Just when I thought this couldn't get any worse.".
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 S 289 |
"I recommend extreme caution."
INTEGRITY 8 CUNNING 5 STRENGTH 8
1 S 290 |
PERSONNEL - NON-ALIGNED |
SHIPS - FEDERATION |
•Pran Tainer, Atrean Seismologist |
U.S.S. Nebula - x3 |
U.S.S. Sovereign |
Atrean
2 Geology Physics
Programming Science |
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Nebula Class
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Sovereign Class
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Gifted scientist who first detected the solidification of his planet's molten core. In 2370, his research proved key in the efforts to reliquefy the core.
INTEGRITY 5 CUNNING 7 STRENGTH 3
1 C 339 |
Primarily designed for research missions, the Nebula-class starship boasts a large upper equipment module to house upgraded sensors and other scientific equipment..
RANGE 8 WEAPONS 8 SHIELDS 8
1 S 395 |
One of several Starfleet designs introduced in the 2370s, the Sovereign-class starship would become the Federation’s primary deep-space exploration vessel.
RANGE 9 WEAPONS 9 SHIELDS 9
1 U 396 |
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