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Star Trek Customizable Card Game, First Edition - Enhanced Premiere

Decipher Star Trek CCG 1st Edition Enhanced Premiere  

The 21 new premium cards of Enhanced Premiere introduce dual Personnel cards, combined Dilemmas, and Mission II cards with outposts. Plus, built-in speed up rules - like playing two cards per turn instead of one. Unlike previous Enhanced products, this set was specifically designed to be playable in Sealed Deck events - a new format called Warp Speed. Key advantages were smaller deck sizes, shorter spacelines, a much faster seed phase, and streamlined gameplay. There are built-in speed-up rules such as playing two cards per turn instead of one and "evening up" your hand to seven cards each turn, and a handful of rules designed to make it easy to use the random cards you get in your Premiere packs. There were six different packages produced. Each package has 4 packs of white-bordered Premiere and 5 new premium cards. There are a total of 21 new premium cards: 12 are fixed and 9 are randomized. The premium cards all have the theme of "two cards in one." Each 5-card premium set will include 1 Dual-Personnel, 2 Mission and 2 Combo Dilemma cards. The featured cards are Dual-Personnel cards with 2 "bridge crew" characters from The Next Generation's. Each package has a die-cut window, revealing the dual Personnel card.

Copyright Line - TM & © 2000 PAR. PIC.  TM & © 2000 DECIPHER INC.

Personnel - Non-Aligned

Personnel - Federation

Personnel - Romulan / Federation

Non-Aligned Beverly and Will Federation Data and Geordi RomulanFederation Data and Picard
Staff Staff CIVILIAN+CIVILIAN
When Data was lost with amnesia on Barkon IV, his human shipmates Beverly Crusher and William T. Riker disguised themselves as Barkonians to find him.
Beverly and Will Staff StaffNemesis Y R OFFICER+ENGINEER
When the Soong-type android Data began feeling emotions secretly generated by Lore, Geordi La Forge performed a series of diagnostics on him.
Data and Geordi Staff Staff CIVILIAN+CIVILIAN
To search for Spock on Romulus, the Soong-type android Data and his human captain, Jean-Luc Picard, disguised themselves as Romulan citizens.
Data and Picard
Beverly: Red Dot MEDICAL x2 Red Dot Biology Download Any tricorder
Will: Red Dot Navigation Red Dot Diplomacy Red Dot Anthropology

INTEGRITY 7+7 CUNNING 7+8 STRENGTH 4+7

Rarity: 1 P
Data: Red Dot ENGINEER Red Dot Music Red Dot Computer Skill
Geordi: Red Dot ENGINEER Red Dot Physics Download Tricorder

INTEGRITY 6+8 CUNNING 10+8 STRENGTH 12+6

Rarity: 2 P
Data: Red Dot ENGINEER Red Dot Astrophysics Red Dot Computer Skill
Picard: Red Dot Diplomacy Red Dot Anthropology Red Dot Archaeology

INTEGRITY 8+8 CUNNING 12+8 STRENGTH 12+6

Rarity: 3 P

Personnel - Federation

Personnel - Klingon

Personnel - Ferengi / Federation

Federation Jean-Luc and Beverly Klingon Sons of Mogh FerengiFederation The Trois
Staff Staff OFFICER+MEDICAL
Escaping from their captors on Kesprytt III, Jean-Luc Picard and Beverly Crusher discovered they had been telepathically linked by psi-wave implants.
Jean-Luc and Beverly Command Command OFFICER+SECURITY
Klingon brothers. Kurn and Worf fought together during the Klingon Civil War of 2367-68 to help Gowron restore stability and honor to the Empire.
Sons of Mogh V.I.P.+CIVILIAN
Tog abducted Lwaxana Troi and her half-human daughter Deanna Troi. After beaming the pair out of their clothes, he planned to exploit their Betazoid skills.
The Trois
Jean-Luc: Red Dot Diplomacy Red Dot Archaeology Red Dot Honor
Beverly: Red Dot MEDICAL Red Dot Exobiology Download Hypospray

INTEGRITY 7+6 CUNNING 8+8 STRENGTH 5+4

Rarity: 4 P
Kurn: Red Dot Honor Red Dot Computer Skill Red Dot Navigation
Worf: Red Dot Honor x2 Red Dot Navigation Red Dot Diplomacy

INTEGRITY 8+8 CUNNING 6+6 STRENGTH 8+10

Rarity: 5 P
Lwaxana: Red Dot Empathy x2 Red Dot Diplomacy Download Wolf
Deanna: Red Dot Diplomacy Red Dot Empathy Download Plexing

INTEGRITY 6+7 CUNNING 7+6 STRENGTH 3+4

Rarity: 6 P

COMBO DILEMMAS (6)

Space/Planet Dilemma Alien Parasites & REM Fatigue Space/Planet Dilemma Anaphasic Organism & Nagilum Space/Planet Dilemma Ancient Computer & Microvirus
  Alien Parasites & REM Fatigue   Anaphasic Organism & Nagilum   Ancient Computer & Microvirus
ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped."

REM FATIGUE HALLUCINATIONS: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost.
Points: 5
Rarity: 7 P
ANAPHASIC ORGANISM: Unless SECURITY and MEDICAL present, female crew or Away Team member with highest total attributes resigns (is discarded). (Not repeatable.)

NAGILUM: Half of crew or Away Team is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH>40 present. Discard dilemma.

Rarity: 8 P
ANCIENT COMPUTER: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER.

MICROVIRUS: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma.

Rarity: 9 P
Space/Planet Dilemma Computer Weapon & Hyper-Aging Space/Planet Dilemma Female's Love Interest & Garbage Scow Space/Planet Dilemma Male's Love Interest & Plague Ship
  Computer Weapon & Hyper-AgingComputer Weapon & Hyper-Aging   Female's Love Interest & Garbage Scow  
ICONIAN COMPUTER WEAPON: Unless SCIENCE present, re-boot by discarding all non-Personnel cards in hand and replenishing from top of draw deck. (Not repeatable.)

HYPER-AGING: Mission continues, but entire crew or Away Team is quarantined and dies at end of your third full turn unless SCIENCE and 2 MEDICAL present by that time.

Rarity: 10 P
FEMALE'S LOVE INTEREST: Female crew or Away Team member (random selection) runs off with lover to furthest planet.

RADIOACTIVE GARBAGE SCOW: Place on mission; mission attempt ends. Mission can't be attempted here. Ship with Tractor Beam and 2 ENGINEER can tow Scow.

Rarity: 11 P
MALE'S LOVE INTEREST: Male crew or Away Team member (random selection) runs off with lover to furthest planet.

TARELLIAN PLAGUE SHIP: Entire crew or Away Team immediately dies unless MEDICAL beams over (discarded). Discard dilemma.
Points: 5
Rarity: 12 P

MISSIONS (9)

Planet Dilemma Covert Installation II (front) Planet Dilemma Excavation II (front) Space Dilemma Explore Black Cluster II (front)
Neutral Zone Region • Devora: Build station.

ENGINEER + Leadership + Treachery
Covert Installation II (front) Kurl: Assist new archaeological dig.

Archaeology OR CUNNING>32
Excavation II (front) Sector 97: Study and evaluate collapsed proto-stars.

Stellar Cartography + Leadership OR CUNNING>50
Explore Black Cluster II (front)
Cardassian Mission Romulan Mission  Points: 30  Span: 3

Wormhole WORMHOLE: You may move your staffed ship between here and any other location if that location is a Wormhole mission OR by playing one Wormhole interrupt there. Then flip this mission over.
Rarity: 13 P
Federation Mission Romulan Mission Ferengi Mission  Points: 20  Span: 3

Wormhole WORMHOLE: You may move your staffed ship between here and any other location if that location is a Wormhole mission OR by playing one Wormhole interrupt there. Then flip this mission over.
Rarity: 14 P
Federation Mission Klingon Mission  Points: 30  Span: 3

Klingon OUTPOST  SHIELDS 32
If destroyed, flip mission over.
Rarity: 15 P
Planet Dilemma Covert Installation II (reverse) Planet Dilemma Excavation II (reverse) Space Dilemma Explore Black Cluster II (reverse)
Neutral Zone Region • Devora: Build station.

ENGINEER + Leadership + Treachery
Covert Installation II (reverse) Kurl: Assist new archaeological dig.

Archaeology OR CUNNING>32
Excavation II (reverse) Sector 97: Study and evaluate collapsed proto-stars.

Stellar Cartography + Leadership OR CUNNING>50
Explore Black Cluster II (reverse)
Cardassian Mission Romulan Mission  Points: 30  Span: 3

If you have a staffed ship here, you may play Long-Range Scan here to "detect Wormhole" (flip mission over). Space Large
Rarity: 13 P
Federation Mission Romulan Mission Ferengi Mission  Points: 20  Span: 3

If you have a staffed ship here, you may play Long-Range Scan here to "detect Wormhole" (flip mission over). Space Large
Rarity: 14 P
Federation Mission Klingon Mission  Points: 30  Span: 3

If your Klingon ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 15 P
Space Dilemma Explore Typhon Expanse II (front) Space Dilemma Investigate Anomaly II (front) Space Dilemma Investigate Sighting II (front)
Typhon Expanse: Trace reported time distortion.

Astrophysics + Stellar Cartography OR CUNNING>50
Explore Typhon Expanse II (front) Gamma Arigulon II: Trace radiation anomalies.

Exobiology + STRENGTH>35
Investigate Anomaly II (front) Beta Stromgren: Investigate sighting of Gomtuu.

Empathy x3 OR Treachery + Exobiology + CUNNING>40
Investigate Sighting II (front)
Romulan Mission Klingon Mission  Points: 30  Span: 5

Romulan OUTPOST  SHIELDS 32
If destroyed, flip mission over.
Rarity: 16 P
Federation Mission Romulan Mission Klingon Mission  Points: 25  Span: 4

Federation OUTPOST  SHIELDS 30
If destroyed, flip mission over.
Rarity: 17 P
Federation Mission Romulan Mission  Points: 30  Span: 4

Romulan OUTPOST  SHIELDS 30
If destroyed, flip mission over.
Rarity: 18 P
Space Dilemma Explore Typhon Expanse II (reverse) Space Dilemma Investigate Anomaly II (reverse) Space Dilemma Investigate Sighting II (reverse)
Typhon Expanse: Trace reported time distortion.

Astrophysics + Stellar Cartography OR CUNNING>50
Explore Typhon Expanse II (reverse) Gamma Arigulon II: Trace radiation anomalies.

Exobiology + STRENGTH>35
Investigate Anomaly II (reverse) Beta Stromgren: Investigate sighting of Gomtuu.

Empathy x3 OR Treachery + Exobiology + CUNNING>40
Investigate Sighting II (reverse)
Romulan Mission Klingon Mission  Points: 30  Span: 5

If your Romulan ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 16 P
Federation Mission Romulan Mission Klingon Mission  Points: 25  Span: 4

If your Federation ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 17 P
Federation Mission Romulan Mission  Points: 30  Span: 4

If your Romulan ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 18 P
Planet Dilemma Relief Mission II (front) Space Dilemma Secret Salvage II (front) Space Dilemma Test Mission II (front)
Penthara IV: Alleviate Ice Age conditions.

Geology OR Physics
Relief Mission II (front) Wolf 359: Retrieve wreckage at Borg massacre site.

Treachery x 4 OR Navigation x 2 + Computer Skill
Secret Salvage II (front) Praxillus System: Aid helium ignition project.

Physics + INTEGRITY>28
Test Mission II (front)
Romulan Mission Klingon Mission Bajoran Mission  Points: 15  Span: 2

Wormhole WORMHOLE: You may move your staffed ship between here and any other location if that location is a Wormhole mission OR by playing one Wormhole interrupt there. Then flip this mission over.
Rarity: 19 P
Romulan Mission Klingon Mission  Points: 25  Span: 3

Klingon OUTPOST  SHIELDS 32
If destroyed, flip mission over.
Rarity: 20 P
Federation Mission Klingon Mission  Points: 20  Span: 3

Federation OUTPOST  SHIELDS 30
If destroyed, flip mission over.
Rarity: 21 P
Planet Dilemma Relief Mission II (reverse) Space Dilemma Secret Salvage II (reverse) Space Dilemma Test Mission II (reverse)
Penthara IV: Alleviate Ice Age conditions.

Geology OR Physics
Relief Mission II (front) Wolf 359: Retrieve wreckage at Borg massacre site.

Treachery x 4 OR Navigation x 2 + Computer Skill
Secret Salvage II (front) Praxillus System: Aid helium ignition project.

Physics + INTEGRITY>28
Test Mission II (front)
Romulan Mission Klingon Mission Bajoran Mission  Points: 15  Span: 2

If you have a staffed ship here, you may play Long-Range Scan here to "detect Wormhole" (flip mission over). Space Large
Rarity: 19 P
Romulan Mission Klingon Mission  Points: 25  Span: 3

If your Klingon ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 20 P
Federation Mission Klingon Mission  Points: 20  Span: 3

If your Federation ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards that turn.
Rarity: 21 P
 
 
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