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Star Trek Customizable Card Game, First Edition - Deep Space Nine

Decipher Star Trek CCG 1st Edition Deep Space Nine  

This double size set of 276 cards (plus the U.S.S. Defiant, a special "twice as rare" white-border card previewing a ship in The Dominion expansion) introduced the characters, aliens, settings and situations of Star Trek: Deep Space Nine. This set was sold in 9-card expansion packs and in playable starter decks. The starter decks contained 60 randomly inserted cards from the Deep Space Nine expansion and a rule book. There were a total of 16 different Starter Deck Only mission cards. This set brought in new gameplay concepts such as the Bajoran wormhole, Gamma Quadrant and the Cardassian and Bajoran affiliations. This set also introduced HQ and Site cards.
Copyright Line - TM & © 1998 PAR. PIC.  TM & © 1998 DECIPHER INC.

ARTIFACTS (4)

Artifact Alien Gambling Device Artifact Mysterious Orb Artifact Orb Fragment
Gaming device of unknown origin which alters the laws of probability. Martus Mazur replicated several of the devices for use in Club Martus. Many found the game irresistible. Alien Gambling Device In 2369, Jadzia Dax was transported from the Bajoran wormhole to Deep Space 9 by one of the objects Bajorans call "Tears of the Prophets." Mysterious Orb Shard of Bajoran Orb from the Celestial Temple. The fragment was set in a bracelet and used by the Sirah to create and control the Dal'Rok. Orb Fragment
Use as Equipment card. Once every turn, you may cause any one random selection at same or adjacent location to be canceled and re-selected. (Cumulative.)
Rarity: R
May seed at a space location. Place in hand until played at any time to relocate any one personnel to anywhere in play, then discard artifact.
Rarity: R
Use as Equipment card. May keep Dal'Rok from killing at same location. Also, any player may play Dal'Rok from hand as an Event card at same mission. (Not duplicatable.)
Rarity: R
Artifact Saltah'na Clock  
Benjamin Sisko constructed a clock while being affected by the energy matrix of Saltah'na telepathic spheres. The spheres were storing the energy of an ancient power struggle. Saltah'na Clock  
Place on ship or facility here (opponent's choice). Personnel aboard must initiate battle whenever possible (no leader is required and affiliation attack restrictions do not apply).
Rarity: R
 

DILEMMAS (37)

Space/Planet Dilemma Altonian Brain Teaser Planet Dilemma Angry Mob Space Dilemma Aphasia Device
To solve this holographic puzzle, its challenger must turn a multicolor sphere a solid hue using neural theta waves. The symbiont Dax tried unsuccessfully for over 140 years. Altonian Brain Teaser When Odo was under suspicion for murder, Bajoran nationals led by Zayra demanded that the changeling be handed over to them. Benjamin Sisko spared the constable from their "justice." Angry Mob Terrorist device developed by Dekon Elig and Surmak Ren to fight the Cardassian occupation. When activated, releases a deadly virus which interferes with language processing abilities. Aphasia Device
Most CUNNING personnel present is "stopped." If their CUNNING<15, bonus points scored at this spaceline location do not count toward winning. Discard dilemma.
Rarity: U
Kills a SECURITY or shape-shifter present (random selection) unless remaining Away Team has INTEGRITY>27 from up to four personnel OR STRENGTH>50. Discard dilemma.
Rarity: C
Place on ship. Quarantined. Now and end of each turn, disables one personnel aboard (random selection). If all crew disabled, all die. Cure with 2 MEDICAL and 2 Biology.
Rarity: C
Space/Planet Dilemma Arms Deal Space/Planet Dilemma Assassin's Blade Space/Planet Dilemma Brief Romance
In 2370, Quark was approached by Sakonna to arrange a covert arms deal to deliver weapons to the Maquis. Arms Deal The technological advances of the 24th century offer a wide variety of state-of-the-art weaponry. Nevertheless, some still prefer the simple charm of the assassin's blade. Assassin's Blade Countdown 2 Jadzia Dax became romantically involved with Meridian native Deral. Dax was so enamored she attempted to follow Deral when Meridian returned to its non-corporeal state. Brief Romance
Unless Acquisition OR Vulcan with Treachery OR Smuggling OR Maquis personnel present, crew or Away Team "stopped." Discard dilemma.
Points: 5
Rarity: R
Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent's choice) except a shape-shifter or android.
Rarity: C
Opponent specifies "male" or "female." Place on one personnel present of that gender (random selection). That personnel is "stopped" until countdown expires.
Rarity: C
Planet Dilemma Clan People Space/Planet Dilemma Common Thief Space/Planet Dilemma Dal'Rok
In 2369, the U.S.S. Yangtzee Kiang crashed on a moon in the Gamma Quadrant. The crew members found themselves caught between enemy clans locked in a never-ending war. Clan People When Odo confronted a minor thief on the Deep Space 9 promenade, the cutthroat attempted to kill the constable. Common Thief Terrifying energy creature created and manipulated using an Orb fragment. The controller of the Dal'Rok channels the fears of Bajoran villagers into a powerful destructive force. Dal'Rok
To get past, must have Opaka present OR CUNNING>38 from up to five Away Team members.
Rarity: C
If any equipment present, discard one (random selection). Otherwise, kills a personnel present (opponent's choice) who has STRENGTH+CUNNING<15. Discard dilemma.
Rarity: C
Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullified by INTEGRITY+CUNNING+STRENGTH>150 at this location.
Rarity: U
Space/Planet Dilemma DNA Clues Planet Dilemma Duonetic Field Generator Space/Planet Dilemma Extradition
Although a thorough analysis of a DNA sample can be a time-consuming endeavor, it can also provide information crucial to successfully dealing with biomedical hazards. DNA Clues Device designed to interfere with electromagnetic radiation flow. Inhibits the use of transporter annular confinement beams and the electrical systems of most ships. Duonetic Field Generator In 2370, Cardassian legal authorities coerced Miles O'Brien to lower his vessel's shields. They abducted him without explanation and forced him to stand trial on false charges. Extradition
Place on mission. Further dilemmas requiring any MEDICAL here require 2 more if you continue OR 2 less if crew or Away Team has Exobiology and "stops" now to investigate.
Rarity: R
Place on planet. No beaming up or taking off from planet. Nullify with 3 ENGINEER OR Miracle Worker.
Rarity: U
If opponent's Law or Treachery here, up to four opponent's SECURITY personnel may beam to one of your ships here, capture a crew member of lower STRENGTH and/or beam off.
Rarity: U
Planet Dilemma Flaxian Assassin Space/Planet Dilemma Framed for Murder Space/Planet Dilemma Garak Has Some Issues
Valued for their professionalism, Flaxian assassins are often employed by the Tal Shiar. Retaya was sent to eliminate Garak using a combinant poison disguised as perfumes. Flaxian Assassin The convicted murderer Ibudan planted evidence implicating his prosecutor, Odo. To avoid a possible conflict of interest, Odo was relieved of duty during the investigation. Framed for Murder Exposed to a psychotropic compound on Empok Nor, Elim Garak lost control. He hunted down and killed members of his away team because it seemed like "fun." Garak Has Some Issues
Unless 2 SECURITY and Biology present, kills one personnel (two if opponent has Tal Shiar in play) with three or more Red Dot icons (random selection).
Rarity: U
Place on a unique personnel present (opponent's choice). That personnel cannot use skills or staff ships. Nullify with any personnel who has CUNNING>9 and Biology OR Law.
Rarity: U
Place on ("stops") a personnel present (random selection). Start of each turn, they kill another personnel present with lower CUNNING (opponent's choice). Cure with 2 Exobiology.
Rarity: R
Space/Planet Dilemma Garanian Bolites Planet Dilemma Harvester Virus Space/Planet Dilemma Hate Crime
As a prank, Jake Sisko and Nog released Garanian bolites in the Replimat. Though harmless, the bolites caused temporary pigmentation fluctuations and severe itching. Garanian Bolites Nanobiogenic weapon used by both sides in the T'Lani-Kellerun war. Julian Bashir and Miles O'Brien developed a method for neutralizing the virus using muon frequencies. Harvester Virus Countdown 3 Outraged by a crime on Deep Space 9, Bajorans defaced Odo's security office. The xenophobic vandals were quick to judge the "shifter" simply because he was different. Hate Crime
Two personnel (random selection) are "stopped" unless their combined CUNNING>15 OR Hypospray present. Mission continues.
Rarity: C
Place on planet. End of every player's turn, one personnel on planet killed (random selection). Cure with 2 MEDICAL, Exobiology and Computer Skill.
Rarity: R
Place on a non-Borg personnel who is the only member of its species present (opponent's choice). That personnel may not use any of its skills.
Rarity: U
Space Dilemma Isolinear Puzzle Planet Dilemma Kidnappers Space/Planet Dilemma Lethean Telepathic Attack
Jake Sisko and Nog felt compelled to override the autopilot system of the U.S.S. Rio Grande. Unfortunately, they found it easier to take apart than to put back together. Isolinear Puzzle While visiting Bajor, Kira Nerys was captured by the Alliance for Global Unity, also known as the Circle. The Alliance sought to overthrow the Bajoran provisional government. Kidnappers Countdown 3 Altovar tried to steal biomimetic gel from the Deep Space 9 infirmary. When interrupted by Julian Bashir, he assaulted the doctor telepathically. Such attacks are usually fatal. Lethean Telepathic Attack
Place on ship. Reduces RANGE by 4 and WEAPONS by 4. Nullify with 2 ENGINEER.
Rarity: C
Place on a female present (random selection). Until end of opponent's turn, she is "stopped" and may be captured by opponent's SECURITY present; then discard dilemma.
Rarity: C
Unless 2 Empathy present, place on one personnel (Julian Bashir if present, otherwise random selection). Personnel is disabled (killed if CUNNING+STRENGTH<16).
Rarity: U
Planet Dilemma Lockbox Space/Planet Dilemma Misguided Activist Space/Planet Dilemma No Loose Ends
Quark's greed led him to critical evidence in a lockbox which ultimately solved a five-year-old murder case. Lockbox Indoctrinated by Vedek Winn, Neela attempted to assassinate Vedek Bareil. She might have succeeded if not for the intervention of her superior officer, Miles O'Brien. Misguided Activist Seeking to purge all knowledge of the harvester virus, E'Tyshra captured Julian Bashir and Miles O'Brien. Keiko's persistence led to their rescue moments before they were to be killed. No Loose Ends
Unless Greed present, Away Team "stopped" (discard dilemma). Otherwise, score points if you solve mission this turn.
Points: 5
Rarity: C
One V.I.P. or Command personnel present (random selection) is killed (only "stopped" if 2 SECURITY OR Miles O'Brien present). Mission continues.
Rarity: C
Unless SCIENCE, OFFICER and Computer Skill OR Keiko O'Brien OR Resistance OR any Subcommand Defense drone present, kills all MEDICAL and ENGINEER present. Discard dilemma.
Rarity: R
Planet Dilemma None Shall Pass Planet Dilemma Odo's "Cousin" Planet Dilemma Punishment Box
Some natives are highly suspicious of outsiders. The Ennis and Nol-Ennis rejected Benjamin Sisko's efforts to end their longstanding feud. None Shall Pass n 2370, a Bajoran science probe revealed a life-form on L-S VI with DNA patterns similar to those of Odo. Tests indicated that the entity had some shape-shifting properties. Odo's "Cousin" Correctional technique used on Orellius. Colonists who commit crimes are imprisoned in the box to suffer from heat and dehydration. Punishment Box
To get past requires STRENGTH>53 OR 3 Diplomacy OR 2 Anthropology OR Guramba.
Rarity: C
To get past requires 2 Exobiology and Geology. If you overcome, one SCIENCE may stay behind ("stopped") to score points.
Points: 5
Rarity: U
Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is "placed in the box" ("stopped") until end of turn.
Rarity: U
Space Dilemma "Pup" Planet Dilemma Seismic Quake Space/Planet Dilemma Skullduggery
An alien probe housing a playful software life-form exited the Bajoran wormhole in 2369. Miles O'Brien dubbed the program "Pup" after it disrupted computer systems to get attention. "Pup" While on a scientific mission to planet L-S VI, Dr. Mora Pol's away team experienced a volcanic disturbance. The quake released noxious gases which cut short their research Seismic Quake Quark was "encouraged" to help Rao Vantika commandeer a shipment of deuridium arriving at Deep Space 9. Skullduggery
Place on ship. Disables RANGE until start of your next turn; then WEAPONS until start of your next turn; then SHIELDS; then repeats. Nullify with 4 Computer Skill OR any Miles.
Rarity: R
One Away Team member (random selection) is "stopped" if opponent's score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present.
Rarity: R
One personnel (random selection) is killed (only "stopped" if that personnel has Treachery OR Acquisition OR Greed OR Smuggling OR INTEGRITY<5). Mission continues.
Rarity: C
Space Dilemma "Subspace Seaweed" Space Dilemma The Three Vipers Space/Planet Dilemma Trauma
In 2370, a runabout piloted by Jadzia Dax collided with a protouniverse. The "subspace seaweed" lodged in the ship's warp nacelle until it was transferred toDS9's science lab. "Subspace Seaweed" A shattered comet created a danger to ships and the Bajoran wormhole. The three silithium-laden "vipers" had to be guided through to the other side, fulfilling a Bajoran prophecy. The Three Vipers Countdown 3 Emotional trauma, such as the Prophets' first interrogation of The Sisko, can cause disability or even death. Others face the grim choice of lending aid or completing their mission. Trauma
Unless 3 Navigation aboard, place on ship. Reduces RANGE by 3 (cumulative). Your Transporter Skill may subsequently beam dilemma to your Science Lab at same location.
Rarity: U
Ship damaged unless ENGINEER and 2 Navigation present. Even if not damaged, crew "stopped" unless SCIENCE, OFFICER and Astrophysics present. Discard dilemma.
Rarity: R
Place on personnel present with the most Red Dot icons (your choice if tie). That personnel is disabled. If you solve this mission before countdown expires, that personnel dies.
Rarity: R
Space/Planet Dilemma Untrustworthy Associate Space/Planet Dilemma Vantika's Neural Pathways Space/Planet Dilemma Vendetta
Pretending to be upset over Rom's departure from Deep Space 9, Quark disabled docking ring security sensors. His treachery allowed intruders to board and control the station. Untrustworthy Associate The dying criminal Rao Vantika used a microscopic generator to transfer his consciousness into Julian Bashir. Eventually Vantika's essence was beamed out of the possessed doctor. Vantika's Neural Pathways Grieving over the dead body of his brother Ro-Kel, Ah-Kel swore vengeance against the killer of his twin. Vendetta
Unless CUNNING>40, opponent places on any one ship or facility here. Opponent's cards may beam, dock, and undock with ship or facility (as appropriate). Nullify with 4 SECURITY.
Rarity: R
Place on a non-changeling present (random selection). Loses skills, classification and INTEGRITY; gains Treachery x2. Cure at Infirmary site with MEDICAL and Transporter Skill.
Rarity: C
Unless Law present, place on one crew or Away Team member (opponent's choice). If that personnel dies, opponent scores points.
Points: 5
Rarity: C
Space Dilemma Vole Infestation  
If gone unchecked, Cardassian voles quickly multiply. Chewing through power conduits, the prolific rodents pose a serious and widespread threat to computer systems. Vole Infestation  
Unless hand weapon OR ANIMAL OR Guard Drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate ship at your outpost until end of turn.
Rarity: C
 

DOOORWAYS (3)

Doorway Airlock Doorway Bajoran Wormhole Doorway Secret Compartment
  Airlock   Bajoran Wormhole   Secret Compartment
Plays on a ship (with at least one staffing icon), outpost or docking site. Once each turn, any personnel present who has Computer Skill and either Treachery or Greed may target one opposing personnel (or Rogue Borg) present of lower STRENGTH or CUNNING. Target is "tossed out the airlock" (Borg, Rogue Borg and androids float in space until beamed; others die). Target's owner may counter-attack next turn.
Rarity: R
Requires two Bajoran Wormhole cards; each inserts into a spaceline to create a location (span 1). Play one in Alpha Quadrant (Bajor Region); download the other to Gamma Quadrant. Limit one per quadrant. While in play, any ship may move from one end to the other, then is "stopped." OR Plays at any time to nullify any card which is closing or destroying Bajoran Wormhole (discard doorway).
Rarity: U
Plays on a ship or facility. (Unique.) If it is controlled by opponent and your Acquisition is present, you may probe:
Interrupt, Doorway: Alarm. Opponent may capture one of your personnel present (random selection); discard doorway.
Event, Equipment: Success. Download to here up to two Equipment cards or one "use as Equipment card" artifact (as if earned from a mission attempt); discard doorway.

Rarity: R

EQUIPMENT (11)

Equipment Bajoran PADD Equipment Bajoran Phaser Equipment Bajoran Phaser Rifle
Standard Bajoran Personal Access Display Device for computerized information. Bajoran PADD Standard-issue phased energy weapon of the Bajoran Militia. Provides firepower equivalent to that of the Starfleet type II phaser. Bajoran Phaser Enhanced energy rifle used by the Bajoran Militia. Popular among members of the resistance during the Cardassian occupation of Bajor.
Bajoran use only. Each of your personnel present is CUNNING +2. (Cumulative.)
Rarity: C
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Rarity: C
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Rarity: U
Equipment Cardassian Disruptor Equipment Cardassian Disruptor Rifle Equipment Cardassian PADD
Phase-disruption weapon used by Cardassian military and civilian personnel. Cardassian Disruptor Rifle version of the Cardassian phase disruptor. Has a 4.7 megajoule power capacity, 3 millisecond recharge and two beam settings. Standard Cardassian Personal Access Display Device for computerized information. Cardassian PADD
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Rarity: C
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Rarity: U
Cardassian use only. Each of your personnel present is CUNNING +2. (Cumulative.)
Rarity: C
Equipment Engineering Tricorder Equipment Hypospray Equipment Medical PADD
Representative of specialized tricorders optimized for engineering use. Such equipment has been developed by many races. Engineering Tricorder Uses an aerosuspension delivery system to administer subcutaneous or intramuscular medication. Can also be used to sedate an adversary. Hypospray Representative of Personal Access Display Devices designed specifically to facilitate medical diagnoses. Such equipment has been developed by many races. Medical PADD
Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.
Rarity: C
During personnel battle, one of your MEDICAL present may stun their adversary OR change one personnel from mortally wounded to disabled. (Does not affect androids.)
Rarity: U
Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.
Rarity: R
Equipment Science Kit Equipment Science PADD  
Representative of specialized scientific analytical apparatus. Such equipment has been developed by many races. Science Kit Representative of Personal Access Display Devices designed specifically for scientific analysis functions. Such equipment has been deployed by many races. Science PADD  
Gives all of your OFFICER-classification personnel the extra skill of SCIENCE where present.
Rarity: C
Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.
Rarity: U
 

EVENTS (22)

Event Automated Security System Event Bajoran Civil War Event Computer Crash
A hidden security subroutine on Deep Space 9 triggered an old Cardassian counterinsurgency program. It was designed to quell any uprising of non-Cardassian workers. Automated Security System The xenophobic Alliance for Global Unity attempted to overthrow the Bajoran provisional government in 2370. Bajoran Civil War Hidden Agenda Rao Vantika accessed the Deep Space 9 computer system through a temperature control panel. He sabotaged the data network by purging everything in active memory. Computer Crash
Plays on Ops. End of every turn, targets one personnel present (random selection). That personnel is killed unless its species is Cardassian. May be nullified by 3 ENGINEER.
Rarity: R
Plays on table. Your Bajoran leaders may initiate battle against other Bajorans. OR Downloads two ❖ Bajoran OFFICER, SECURITY or Resistance personnel. Discard event.
Rarity: R
Seeds or plays on table. No player may play a Q's Tent doorway, download any card or play any card that requires downloading. Discard event at end of your next turn.
Rarity: U
Event Defiant Dedication Plaque Event Duranja Event Espionage: Bajoran on Cardassian
Commemorative inscription mounted on the bridge of the U.S.S. Defiant. Serves as an inspiration to the Defiant crew. Defiant Dedication Plaque Ceremonial Bajoran lamp lit in memory of a recently deceased loved one. The ornate candle burns continually, entreating the Prophets to guide the dead to the afterlife. Duranja Bajorans have investigated Cardassian activities before, during and after the 30-year occupation. In 2371, Odo contacted an old Cardassian acquaintance to investigate the Obsidian Order. Espionage: Bajoran on Cardassian
Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.)
Rarity: R
"Guides" your Bajoran who died on your previous turn from discard pile to point area (worth points equal to INTEGRITY; "in play" for uniqueness only). Discard event.
Rarity: R
Plays on any Cardassian mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Event Espionage: Cardassian on Bajoran Event Espionage: Cardassian on Federation Event Espionage: Cardassian on Klingon
Since withdrawing from Bajor in 2369, Cardassians have kept a watchful eye on Bajoran activities. Espionage: Cardassian on Bajoran Cardassian spies are masters of undercover operations. In 2371 Miles O'Brien was framed by a surgically altered Cardassian posing as retired Starfleet officer Raymond Boone. Espionage: Cardassian on Federation Cardassians have long been suspicious of the Klingon Empire. The unprovoked Klingon invasion of 2372 demonstrated the need to step up the Union's intelligence-gathering activities. Espionage: Cardassian on Klingon
Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Event Espionage: Romulan on Bajoran Event Espionage: Romulan on Cardassian Event Establish Landing Protocols
Romulan spies are still everywhere. Espionage: Romulan on Bajoran Romulan infiltration of Cardassian facilities has gone largely undetected for decades. Espionage: Romulan on Cardassian Diligent adherence to landing procedures is crucial to the successful operation of runabouts, shuttles and other small spacecraft. Establish Landing Protocols
Plays on any Bajoran mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.
Rarity: U
Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
Rarity: C
Event HQ: War Room Event Reaction Control Thrusters Event Recruit Mercenaries
During the Bajoran civil war of 2370, General Krim charted troop movements for the Bajoran Militia from his fortified map room. HQ: War Room In 2369, thrusters and subspace field technology were used to relocate Deep Space 9 near the Bajoran Wormhole. This move guarded Bajor's claim to the Celestial Temple. Reaction Control Thrusters Quark hired mercenaries in 2369 to help Rao Vantika steal a deuridium shipment. Individuals of questionable character are easily found for this kind of illegal operation. Recruit Mercenaries
Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.
Rarity: U
Plays for free to move your space facility, if your 2 ENGINEER aboard, to an adjacent location in same region OR plays to add 2 to each of your ships' RANGE this turn. Discard event.
Rarity: C
Downloads Non-Aligned and/or Ferengi Treachery personnel with up to 7 total Red Dot icons to where you have Treachery present. "Pay" them (lose points).
Points: -10
Rarity: R
Event Renewal Scroll Event System 5 Disruptors Event Treaty: Bajoran/Klingon
During the Bajoran Gratitude Festival, participants inscribe their troubles on small scrolls. Burning the renewal scrolls in a special brazier symbolically turns their problems to ash. Renewal Scroll The Groumall was jury-rigged with large planetary disruptors salvaged from the destroyed outpost on Korma. The upgrade required emptying the cargo bay, which cost Dukat his profits. System 5 Disruptors The Klingon Empire established a permanent military presence on the Bajoran station Deep Space 9 when Chancellor Gowron reinstated the Khitomer Accords in 2373. Treaty: Bajoran/Klingon
Plays if you have three or more Bajorans in play. "Burn" (discard from hand) any number of cards and "renew" (draw) an equal amount, plus two more. Discard event.
Rarity: U
Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel.
Rarity: R
Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate.
Rarity: U
Event Treaty: Federation/Bajoran Event Treaty: Federation/Cardassian Event Treaty: Romulan/Cardassian
In 2369, the Bajoran provisional government applied for Federation membership. That same year, Bajor invited Starfleet to administer the recently acquired space station Terok Nor. Treaty: Federation/Bajoran The Federation and the Cardassian Union concluded three years of negotiation in 2370. The resulting treaty brought an end to hostilities and established the Demilitarized Zone. Treaty: Federation/Cardassian Hidden Agenda Responding to the Dominion threat, Romulans and Cardassians became secret allies in 2371 and assembled a joint Tal Shiar/Obsidian Order strike force in the Orias system. Treaty: Romulan/Cardassian
Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
Rarity: C
Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron outpost in play.)
Rarity: C
Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They can now mix and cooperate.
Rarity: U
Event Weapons Locker  
Arms storage compartment used aboard a space station or starship. Accessible only with the proper authorization codes. Weapons Locker  
Plays on Ops, Security Office, Cargo Bay or any ship. If your personnel present are unopposed, your hand weapons may report there (for free if at a site).
Rarity: C
 

FACILITIES (7)

Bajoran ❖ Bajoran Outpost Bajoran Chamber of Ministers  
The Bajoran homeworld is Bajor. The Bajorans establish outposts throughout their territory. ❖ Bajoran Outpost Legislative body of Bajoran provisional government. Established following Cardassian withdrawal in 2369. Chamber of Ministers  
Seed one if playing Bajoran OR build later at any location where a Bajoran ENGINEER is present.
Bajoran OUTPOST
SHIELDS 30
Rarity: C
Seeds or plays on Bajor. A Nor may coexist here. Once per turn, one Bajoran Minister, Vedek or Kai OR one HQ card may play for free here. (Not duplicatable.)
Bajoran HEADQUARTERS
SHIELDS 36
Rarity: R
 
Bajoran Deep Space 9 (front of Terok Nor) Cardassian Terok Nor (reverse of Deep Space 9) Cardassian ❖ Cardassian Outpost
Formerly known as Terok Nor. Now a Bajoran trading center and administrative facility run by the Federation. Deep Space 9 Mining station built in Bajoran system. Operated by Cardassians using Bajorans in forced-labor conditions. Terok Nor Cardassia Prime is the homeworld of the Cardassians. The Cardassian Union establishes outposts throughout its territory. ❖ Cardassian Outpost
Seeds during dilemma phase at a Bajor Region location. If commandeered by any personnel who is not Bajoran or Federation affiliation, flip card over. (Not duplicatable.)
Bajoran STATION
WEAPONS 6 SHIELDS 34
Rarity: R
Seeds at a Bajor Region location. If commandeered by any personnel who is Bajoran or Federation affiliation, flip card over. (Not duplicatable.)
Cardassian STATION
WEAPONS 6 SHIELDS 24
Rarity: R
Seed one if playing Cardassian OR build later at any location where a Cardassian ENGINEER is present.
Cardassian OUTPOST
SHIELDS 32
Rarity: C
Cardassian Central Command Cardassian ❖ Nor FederationCardassian ❖ Klaestron Outpost
The Central Command controls every Cardassian ship, outpost and space station from its great War Room. Central Command Ore mining and processing station representative of facilities throughout Cardassian territory. ❖  Nor Klaestron IV is a member of the United Federation of Planets. Its inhabitants also maintain a strong alliance with the Cardassian Union.
Seeds or plays on Cardassia Prime. Once per turn, one Cardassian Gul or Legate OR one HQ card may play for free here. (Not duplicatable.)
Cardassian HEADQUARTERS
SHIELDS 44
Rarity: R
Seeds or plays at any Cardassian Mission location (except a Bajor Region location).
Cardassian STATION
WEAPONS 4 SHIELDS 28
Rarity: C
Seed if playing both Federation and Cardassian OR build later at any location where a Klaestron ENGINEER is present.
FederationCardassian OUTPOST
SHIELDS 24
Rarity: C

INTERRUPTS (20)

Interrupt Activate Tractor Beam Interrupt Baseball Interrupt Docking Procedures
"Tractor Beam" is the common term for the focused linear graviton force beam installed on most starships. Activate Tractor Beam Benjamin Sisko was forced to abandon Deep Space 9 to spare Bajor from the Dominion's wrath. He left his prized baseball behind as a message to Gul Dukat that he would return. Baseball While comprehensive docking procedures are crucial for safeguarding life and property, proceeding "by the book" can also cause delays. Docking Procedures
Plays on your ship with Tractor Beam; it may tow any ship present which is yours or is empty. OR Plays on your outpost or ship; adds Tractor Beam (but may not carry ships aboard).
Rarity: C
Plays to score points if you just commandeered opponent's facility. Lose points if opponent regains control.
Points: 20
Rarity: R
Plays on any ship just as it begins to dock or undock at any facility. Ship and crew are "stopped." Docking or undocking complete at end of turn.
Rarity: C
Interrupt Dropping In Interrupt Extraordinary Methods Interrupt Going to the Top
Ships and facilities are vulnerable to unwanted quests when their shields are lowered. Dropping In Using unorthodox procedures, Julian Bashir was able to briefly prolong the life of Vedek Bareil. The process allowed Bareil to complete critical negotiations. Extraordinary Methods Kira Nerys went directly to Admiral Rollman when she disagreed with one of Benjamin Sisko's command decisions. Sisko and Rollman were not exactly pleased with her action. Going to the Top
Plays if any SHIELDS are less than 4 or were just lowered for beaming. Your Transporter Skill may beam your cards through those SHIELDS. OR Nullifies your Dead End.
Rarity: U
If 3 MEDICAL OR MEDICAL and Cybernetics present, plays on one of your personnel just selected to die. Death is delayed until the end of your next turn.
Rarity: U
Plays if you have two Command personnel together on a facility. Return one to hand OR download a compatible Admiral, Kai, Legate, Chancelor, Emperor, Senator or Nagus there.
Rarity: R
Interrupt Hidden Fighter Interrupt Incoming Message - Bajoran Interrupt Incoming Message - Cardassian
The resistance concealed small spacecraft throughout the Bajor system during the occupation. A decade later, Kira Nerys and Jadzia Dax recovered one from the abandoned Lunar V base. Hidden Fighter Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations. Incoming Message - Bajoran Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations.
Downloads one ship with no staffing requirements to your Away Team on a planet. (You may also download Establish Landing Protocols or Engage Shuttle
Rarity: U
"Your ship must immediately return to the nearest Bajoran outpost, full speed." Place on one Bajoran ship until outpost reached, then discard.
Rarity: U
"Your ship must immediately return to the nearest Cardassian outpost, full speed." Place on one Cardassian ship until outpost reached, then discard.
Rarity: U
Interrupt Magnetic North Interrupt Oof! Interrupt Orb Experience
Miles O'Brien used the polar magnetic field of Parada IV to shield his runabout from the sensors of pursuing ships. Magnetic North Surprised by Benjamin Sisko's rather unconventional response to Q's antagonism, the allegedly omnipotent being protested, "You hit me! Picard never hit me!" In 2369, Benjamin Sisko encountered the Orb of Prophecy and Change. This contact caused him to experience a flashback to his first meeting with his wife-to-be, Jennifer. Orb Experience
Plays on your ship that has no staffing requirements if it is orbiting a planet. Prevents battles from being initiated against that ship. Discard interrupt when ship moves.
Rarity: U
Nullifies Fightin' Words. OR Places each Q2, Amanda Rogers and Kevin Uxbridge card in opponent's discard pile out-of-play; opponent loses 5 points for each. (Immune to Amanda Rogers.)
Rarity: U
Plays on any personnel with INTEGRITY>6. Adds Q icon. OR Plays if you have an Orb artifact present with your Q personnel. Peek at any one card in the game.
Rarity: U
Interrupt Preparation Interrupt Protouniverse Interrupt Reclamation
Mission briefings with senior staff are important for information and planning. Lack of preparation can be costly in some instances. Preparation Countdown 3 An unknown anomaly brought from the Gamma Quadrant was actually a protouniverse in its early stages. Its growth would have destroyed DS9 had it not been returned to space. Protouniverse Cardassians sabotaged much of Terok Nor during their evacuation. The new Federation and Bajoran occupants salvaged and repaired what they could. Reclamation
Plays if you have personnel with four different classifications at a mission you have not attempted. Glance at bottom seed card. OR Nullifies Lack of Preparation (but still lose points).
Rarity: U
Plays on "Subspace Seaweed"; ship or facility destroyed when countdown expires. Nullify with Astrophysics, SCIENCE and 2 ENGINEER aboard, but ship or facility damaged.
Rarity: R
Plays to take into hand from your discard pile up to two Equipment or Site cards OR one previously earned "use as Equipment card" artifact (for re-use).
Rarity:
Interrupt Smoke Bomb Interrupt The Walls Have Ears Interrupt Time to Reconsider
Small, hand-held device used to create a diversion in combat situations. Used by Deep Space 9 personnel during battle against occupying forces from the Circle. Smoke Bomb Deep Space 9 was besieged by the Alliance for Global Unity in 2370. Odo used his shape-shifting abilities to monitor the intruders' activities and report back to Commander Sisko. The Walls Have EarsThe Walls Have Ears Gul Jasad paused for a moment on the brink of an assault against Deep Space 9. He eventually called off the attack and withdrew his ships. Time to Reconsider
Plays at start of personnel battle; any or all of your non-Borg personnel may hide from that battle. OR Plays to "stop" one crew or Away Team where you have personnel present.
Rarity: U
Once each turn, plays on opponent's occupied ship or facility. Report a changeling there OR score points if you have an intruder aboard.
Points: 5
Rarity: R
Plays to "stop" your ship and crew. Prevents opponent (unless playing Borg) from initiating a counter-attack this turn at that location.
Rarity: U
Interrupt Unnatural Causes Interrupt Wormhole Navigation Schematic  
A murder in the holosuite puzzled the Deep Space 9 authorities. How could someone have entered a room to commit the crime without leaving a trace? Unnatural Causes The Bajoran Wormhole is the only one known to be stable. One terminus is in the Alpha Quadrant near Bajor; the other, in the Gamma Quadrant near the Idran system. Wormhole Navigation Schematic  
Plays on any crew or Away Team if one of its members was just killed other than in battle. One personnel present (random selection) is "stopped" to investigate.
Rarity: U
Allows your ship with SCIENCE and Navigation aboard to travel through Bajoran Wormhole without being "stopped." (Immune to Amanda Rogers.) OR Nullifies The Three Vipers.
Rarity: U
 

MISSIONS (28)

Planet Dilemma Access Relay Station Space Dilemma Acquire Illicit Explosives Planet Dilemma Aid Fugitives
Callinon VII: Analyze automated subspace relay station for information on the Dominion.

OFFICER + SCIENCE + ENGINEER + Computer Skill x2 + CUNNING>34.
Access Relay Station Bajor Region • Bajor System: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents.

Physics + CIVILIAN + Treachery OR Physics + Smuggling.
Acquire Illicit Explosives Bopak III: Search for the cure to Jem'Hadar addiction to ketracel-white

MEDICAL x3 + Exobiology + ENGINEER
Hippocratic Oath relocates here from any quadrant.
Aid Fugitives
Federation Mission Romulan Mission Klingon Mission Cardassian Mission  Points: 35 Span: 5Gamma Quadrant
Rarity: R
Cardassian Mission Bajoran Mission Ferengi Mission  Points: 25  Span: 4
Rarity: S
Non-Dominion  Points: 35  Span: 4Gamma Quadrant
Rarity: R
Planet Dilemma Alter Records Planet Dilemma Camping Trip Planet Dilemma Changeling Research
Bajor Region • Bajor: Create false documents on Bajoran homeworld pertaining to Cardassian occupation.

Computer Skill x2 + Obsidian Order x2 OR Computer Skill x2 + Treachery x4
Alter Records Forested planet: Escort students for botany experiment on presumably uninhabited world.

SCIENCE + Youth x2 + CUNNING>35
Gamma Quadrant Vorta and Jem'Hadar may report here.
Camping Trip L-S VI: Investigate possible changeling life signs on highly volcanic planet.

SCIENCE x3 + Exobiology x2 + Geology
Each Seismic Quake here affects two personnel.
Changeling Research
Cardassian Mission  Points: 35  Span: 4
Rarity: U
Federation Mission Bajoran Mission Ferengi Mission  Points: 35  Span: 3Gamma Quadrant
Rarity: R
Romulan Mission Cardassian Mission Bajoran Mission  Points: 40  Span: 2Gamma Quadrant
Rarity: R
Space Dilemma Characterize Neutrino Emissions Planet DilemmaColony Preparations Planet Dilemma Cure Blight
Bajor Region • Denorios Belt: Study and catalog neutrino discharge from charged plasma field.

Navigation + SCIENCE x2 + Astrophysics + Physics
Any number of Orb artifacts may seed here.
Characterize Neutrino Emissions Suitable planet: Survey uninhabited class-M world for possible colonization.

SCIENCE + Geology + Biology + SECURITY
When you solve, may download Colony here.
❖ Colony Preparations Boranis III: Develop vaccine for Teplan Blight deliberately introduced here by the Dominion.

MEDICAL x3 + SCIENCE + Anthropology
*+5 if MEDICAL-related Equipment card present.
Cure Blight
Cardassian Mission Bajoran Mission  Points: 35  Span: 3
Rarity: S
Klingon Mission Bajoran Mission  Points: 30  Span: 3Gamma Quadrant
Rarity: U
Federation Mission Bajoran Mission  Points: 30*  Span: 4Gamma Quadrant
Rarity: R
Space DilemmaPlanet Dilemma Deliver Supplies Planet Dilemma Eliminate Virus Planet Dilemma Establish Station
Dreon VII: Take provisions and equipment to settlers.

(CIVILIAN x2 OR Kasidy Yates) + freighter or transport in orbit with Transporter Skill aboard
Deliver Supplies T'Lani III: Return to analyze and destroy last traces of deadly nanobiogenic weapon accidentally re-released.

MEDICAL + Exobiology + Computer Skill
* Points do not count when Harvester Virus in play.
Eliminate Virus Amleth Prime: Build remote station on this planet located in a cloak-disrupting emission nebula.

SCIENCE + ENGINEER + SECURITY + CUNNING>35
Cloaking Devices do not function here.
Establish Station
Noon-Aligned Mission Bajoran Mission Ferengi Mission  Points: 40  Span: 4
Rarity: S
Federation Mission Cardassian Mission  Points: 30*  Span: 2
Rarity: S
Cardassian Mission  Points: 35  Span: 5
Rarity: S
Space Dilemma Intercept Maquis Space Dilemma Intercept Renegade Space Dilemma Investigate Rumors
Demilitarized Zone Region • Near Bryma: Prevent attack on secret Cardassian weapons depot.

OFFICER + SECURITY + CUNNING>24
May attempt only if your total WEAPONS>14 here.
Intercept Maquis Orias System: Intercept hijacked Starfleet vessel reportedly attacking facilities in Cardassian space.

Obsidian Order + Tal Shiar + Treachery x3 OR OFFICER x2 + CUNNING>40
Intercept Renegade Chamra Vortex: Search nebula for clues to origin of changelings.

Navigation + SCIENCE x2 + SECURITY OR Navigation + Odo
Investigate Rumors
Cardassian Mission  Points: 30  Span: 3
Rarity: S
Romulan Mission Cardassian Mission  Points: 30  Span: 4
Rarity: S
Romulan Mission Cardassian Mission  Points: 30  Span: 5Gamma Quadrant
Rarity: R
Space Dilemma Kressari Rendezvous Planet Dilemma Orb Negotiations Space Dilemma Refuse Immigration
Cardassia Region • Near Cardassia: Complete covert weapons transfer to agents supplying the Circle.

OFFICER + (Treachery x2 OR Smuggling)
* Discard up to four hand weapons for +5 each.
Kressari Rendezvous Cardassia Region • Cardassia Prime: Negotiate for return of stolen Orbs still on Cardassian homeworld.

Diplomacy x3 + Bajoran V.I.P. OR Q personnel
Any number of Orb artifacts may seed here.
Orb Negotiations Bajor Region • Near Bajor: Prevent Skrreean refugee vessel from landing on Bajor.

Vedek + Leadership + Diplomacy + CUNNING>28 OR Leadership x2 + INTEGRITY<30 + WEAPONS>10
Refuse Immigration
Cardassian Mission Ferengi Mission  Points: 25*  Span: 2
Rarity: S
Bajoran Mission  Points: 35  Span: 4
Rarity: U
Bajoran Mission  Points: 35  Span: 4
Rarity: S
Space Dilemma Reignite Dead Star Planet Dilemma Relocate Settlers Planet Dilemma Rescue Prisoners
Epsilon 119: Use protomatter to re-initiate fusion process of this dead stellar core.

SCIENCE x2 + ENGINEER + Astrophysics + Stellar Cartography OR Gideon Seyetik
Reignite Dead Star Bajor Region • Jeraddo: Relocate settlers before moon becomes uninhabitable due to core tapping project.

V.I.P. + Diplomacy + SECURITY x2 OR SECURITY x2 + Treachery OR Kira Nerys
Relocate Settlers Cardassia Region • Cardassia IV: Free Bajoran prisoners held secretly at Hutet labor camp.

STRENGTH>40 + (Transporter Skill OR landed ship)
May seed ❖ Bajoran personnel under here.
Rescue Prisoners
Federation Mission Dominion Mission  Points: 35  Span: 3
Rarity: S
Bajoran Mission  Points: 30  Span: 1
Rarity: S
Federation Mission Bajoran Mission  Points: 25  Span: 3
Rarity: S
Planet Dilemma Search and Rescue Planet Dilemma Search for Survivors Space Dilemma Study Badlands
Badlands Region • Class-M Planetoid: Search for officer kidnapped from Deep Space 9 by Maquis.

Navigation x2 + Honor + OFFICER + CUNNING>35
Search and Rescue Dozaria: Investigate possible crash location of Cardassian prisoner transport Ravinok.

OFFICER x2 + Computer Skill x2 + STRENGTH>30
May seed ❖ Cardassian and ❖ Bajoran personnel under here.
Search for Survivors Badlands Region • Plasma Storms: Chart region of intense plasma activity.

Navigation x2 + Stellar Cartography x2
Study Badlands
Federation Mission Bajoran Mission  Points: 30  Span: 4
Rarity: S
Cardassian Mission Bajoran Mission  Points: 30  Span: 3
Rarity: S
Any crew may attempt mission.
Points: 25  Span: 5
Rarity: U
Space DilemmaStudy Plasma Storm Space DilemmaSurvey Star System Planet Dilemma Symbiont Diagnosis
Plasma storm: Observe violent disturbance and compensate for disruption of computer operations.

SCIENCE + ENGINEER + Astrophysics + CUNNING>30
Computer Skill required to use any equipment here.
❖ Study Plasma Storm Planetary system: Scan uncharted system for inhabited, habitable and resource-rich worlds.

Navigation + Stellar Cartography + Diplomacy + SCIENCE
❖ Survey Star System Trill: Identify treatment options for ailing Trill host and assess status of symbiont.

Trill with symbiont + MEDICAL x3 + OFFICER + Diplomacy x2 + Anthropology + CUNNING>45
Symbiont Diagnosis
Cardassian Mission Bajoran Mission Dominion Mission  Points: 30  Span: 2
Rarity: S
Klingon Mission Cardassian Mission Bajoran Mission Ferengi Mission  Points: 30  Span: 3Gamma Quadrant
Rarity: U
Federation Mission  Points: 45  Span: 3
Rarity: R
Space Dilemma Verify Evidence  
Badlands Region • Rendezvous point: Substantiate report of information broker working here.

Navigation x2 + (CUNNING>24 OR any tricorder) + (Leadership x2 OR hand weapon OR Smuggling)
Verify Evidence  
Cardassian Mission Bajoran Mission  Points: 35  Span: 5
Rarity: S
 

OBJECTIVES (12)

Objective Beware of Q Objective Establish Tractor Lock Objective Explore Gamma Quadrant
  Beware of Q   Establish Tractor Lock   Explore Gamma Quadrant
Seeds on table. Allows your Q dilemmas to seed like Space/Planet Dilemma dilemmas. OR Seeds or plays next to your Q-Continuum side deck. Once per mission location, if opponent just encountered one of your dilemmas there, you may replace it with a Q-Flash doorway from your hand or Q's Tent (discard that dilemma). OR Plays to seed a Q-Flash from hand or Q's Tent under any mission; discard objective.
Rarity: C
Hidden Agenda Plays on your Nor with Tractor Beam and your personnel unopposed in Ops OR on your staffed ship with Tractor Beam. Immediately target another ship at same location. That ship may not move or initiate battle. You may discard objective at any time. You must discard objective if your ship or Nor moves, battles or has SHIELDS < target's RANGE.
Rarity: R
Seeds or plays on table. At any time, place on your ship docked at a facility in the Alpha Quadrant. If ship's crew or Away Team solves a Gamma Quadrant mission, then ship returns and docks at that facility, draw three cards and score points (discard objective).
Points: 5
Rarity: U
Objective File Mission Report Objective HQ: Defensive Measures Objective HQ: Return Orb to Bajor
  File Mission Report   HQ: Defensive Measures   HQ: Return Orb to Bajor
Seeds or plays on table. When one of your personnel has used a classification or skill to meet a mission requirement, and you have not yet attempted another mission, that personnel may "file a mission report" if unopposed at a site which allows this. Score points (discard objective). Limit one per mission.
Points: 5
Rarity: U
Hidden Agenda Countdown 3 Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.
Rarity: U
Plays on your Q personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)
Points: 10
Rarity: R
Objective HQ: Secure Homeworld Objective Navigate Plasma Storms Objective Plans of the Obsidian Order
  HQ: Secure Homeworld   Navigate Plasma Storms   Plans of the Obsidian Order
Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements:
Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission
When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

Rarity: U
Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region, that player must probe:
Interrupt, Doorway: Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
Objective: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
Event: Plasma storms subside. Discard objective.

Rarity: U
Hidden Agenda Seeds or plays on table. Wherever you have an Obsidian Order personnel in play, your Cardassian espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Cardassian espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Cardassian espionage card.
Rarity: R
Objective Plans of the Tal Shiar Objective Process Ore Objective Rescue Personnel
  Plans of the Tal Shiar   Process Ore   Rescue Personnel
Hidden Agenda Seeds or plays on table. Wherever you have a Tal Shiar personnel in play, your Romulan espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Romulan espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Romulan espionage card.
Rarity: R
Plays on an Ore Processing Unit. Start of each turn, if you control this Nor at a planet location and you have a matching ENGINEER or SECURITY personnel unopposed here, you may "process ore." Discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw up to two cards.
Rarity: U
Plays on your ship docked at a facility in the Alpha Quadrant. Target your Away Team on a planet which is either in a different quadrant or at a time location. If ship travels there, beams up Away Team and returns to facility, draw one card per personnel "rescued" (up to 5) and score points (discard objective). Limit one such "rescue" per location. (Unique.)
Points: 5
Rarity: R

PERSONNEL - BAJORAN (30)

Bajoran ❖ Anara Bajoran Bareil Antos Bajoran Colonel Day
Staff ENGINEER
Representative of Bajoran engineering apprentices serving on Deep Space 9. Assisted Miles O'Brien with computer "pup" in 2369.
❖ Anara Staff Q V.I.P.
Vedek. Follows springball religiously. Romantically involved with Kira Nerys. Began spiritual service as a gardener; still enjoys tending the grounds.
Bareil Antos Command OFFICER
Member of Bajoran Militia and the Circle. Participated in DS9 siege of 2370. Deceived General Krim, under orders from Jaro Essa. Tried to kill Benjamin Sisko.
Colonel Day
Red Dot Physics Red Dot Transporter Skill

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Anthropology Red Dot Diplomacy x2 Red Dot Honor
Red Dot SCIENCE Red Dot Biology

INTEGRITY 8 CUNNING 7 STRENGTH 5

Rarity: R
Red Dot SECURITY Red Dot Treachery Red Dot Navigation

INTEGRITY 3 CUNNING 7 STRENGTH 7

Rarity: R
Bajoran General Krim BajoranJabara Bajoran Jaro Essa
Command OFFICER
High-ranking Bajoran Militia leader. Member of the Circle. Took over Deep Space 9 in 2370, but returned the station when informed of Cardassian involvement.
General Krim MEDICAL
Bajoran nurse representative of medical assistants on Deep Space 9. Helped Dr. Julian Bashir extend the life of Bareil Antos in 2371.
❖ Jabara Staff V.I.P.
Ambitious member of Chamber of Ministers. Leader of Alliance for Global Unity, a.k.a. the Circle. Minister Jaro was allied with Vedek Winn until exposed as a traitor.
Jaro Essa
Red Dot Leadership x2 Red Dot Navigation Red Dot Honor
Red Dot Stellar Cartography

INTEGRITY 7 CUNNING 7 STRENGTH 7

Rarity: R
Red Dot Exobiology Red Dot Youth

INTEGRITY 7 CUNNING 6 STRENGTH 4

Rarity: U
Red Dot Diplomacy Red Dot Leadership Red Dot Greed Red Dot Treachery x2
Red Dot CUNNING +3 if with Vedek Winn.

INTEGRITY 2 CUNNING 8 STRENGTH 6

Rarity: R
Bajoran Kai Opaka BajoranKallis Ven Bajoran Kira Nerys
Q V.I.P.
Revered Kai of Bajor. Lost her son in the Kendra Valley Massacre. First recognized Benjamin Sisko as the Emissary of the Prophets.
Kai Opaka Staff SECURITY
One of the Bajoran deputies serving on Deep Space 9. During Cardassian occupation, helped chart Badlands and served as pilot on raids against Cardassian forces.
❖ Kallis Ven Command Q OFFICER
Outspoken Major in Bajoran Militia. Assigned as first officer of Deep Space 9. Former member of Shakaar resistance cell. Romantically involved with Odo.
Kira Nerys
Red Dot Leadership x3 Red Dot Diplomacy Red Dot Honor
Red Dot Anthropology Red Dot Orb artifacts may not be nullified.

INTEGRITY 9 CUNNING 6 STRENGTH 2

Rarity: R
Red Dot Navigation Red Dot Computer Skill

INTEGRITY 6 CUNNING 5 STRENGTH 7

Rarity: C
Red Dot Leadership Red Dot Resistance Red Dot SECURITY
Red Dot Navigation x2 Red Dot Computer Skill Red Dot X=3 vs. Cardassian.

INTEGRITY 7 CUNNING 7 STRENGTH 8+X

Rarity: R
Bajoran Lenaris Holem Bajoran Li Nalas BajoranMinister Rozahn
Command OFFICER
Colonel. Former member of Ornathia resistance cell. Part of historic Pullock V raid. Grateful to Shakaar for liberating his brother from Gallitep prison camp.
Lenaris Holem Command V.I.P.
Hero of the Bajoran resistance. Cardassian prisoner at Hutet labor camp. Temporary first officer of Deep Space 9. Titled Navarch by provisional government.
Li Nalas V.I.P.
Typical member of the Chamber of Ministers. Has background in the sciences. Led Bajoran delegates in talks with Skrreean refugees.
❖ Minister Rozahn
Red Dot Honor Red Dot Leadership Red Dot Physics Red Dot Resistance

INTEGRITY 8 CUNNING 6 STRENGTH 7

Rarity: R
Red Dot OFFICER Red Dot Resistance Red Dot Honor Red Dot Geology
Red Dot May seed under Cardassia IV.

INTEGRITY 8 CUNNING 7 STRENGTH 6

Rarity: R
Red Dot Leadership Red Dot Stellar Cartography Red Dot SCIENCE

INTEGRITY 5 CUNNING 7 STRENGTH 5

Rarity: C
Bajoran Mora Pol BajoranNalan Bal Bajoran Neela
Staff SCIENCE
Member of Bajoran Institute of Science. Odo's foster father. Dr. Mora encouraged Odo to adopt humanoid form. Reconciled with his estranged "son" in 2373.
Mora Pol SCIENCE
Astrophysicist. Characteristic of Bajoran scientists now free of Cardassian rule. Had a brief encounter with Jem'Hadar on Deep Space 9 in 2371.
❖ Nalan Bal Staff ENGINEER
Religious activist. Assassin. Sabotaged systems and planted a bomb on Deep Space 9 in 2369. Believed she was following the will of the Prophets.
Neela
Red Dot SCIENCE Red Dot Exobiology x2

INTEGRITY 6 CUNNING 8 STRENGTH 3

Rarity: R
Red Dot Astrophysics Red Dot Navigation

INTEGRITY 5 CUNNING 8 STRENGTH 5

Rarity: C
Red Dot Computer Skill Red Dot Archaeology Red Dot Treachery
Download Bajoran Phaser

INTEGRITY 4 CUNNING 7 STRENGTH 5

Rarity: R
Bajoran Odo Bajoran Pallra BajoranPrylar Mond
Command SECURITY
Changeling security chief of Deep Space 9. Not very good at pretense. Always investigates Quark.
Odo CIVILIAN
Resident of Terok Nor during Cardassian occupation of Bajor. Wife of collaborator. Extortionist. Hired Quark to steal hidden list of other collaborators.
Pallra CIVILIAN
Representative of Bajoran Prylars. Interested in science. Escorted Benjamin Sisko to see Kai Opaka in 2369.
❖ Prylar Mond
Does not use hand weapons.
Red Dot SECURITY Red Dot Computer Skill x2 Red Dot Honor x2
Red Dot Law Red Dot Once per turn, may "stop" any Quark present.

INTEGRITY 9 CUNNING 7 STRENGTH 10

Rarity: R
Red Dot Acquisition Red Dot Greed Red Dot Treachery
Red Dot Your Trazko may report where present (for free).

INTEGRITY 2 CUNNING 5 STRENGTH 3

Rarity: R
Red Dot Anthropology Red Dot Exobiology

INTEGRITY 8 CUNNING 7 STRENGTH 3

Rarity: C
BajoranRano Dake BajoranRase Norvan Bajoran Razka Karn
Staff SECURITY
Characteristic of young, eager Bajorans serving on Deep Space 9. Assigned to security detachment under command of Odo.
❖ Rano Dake Staff MEDICAL
Representative of Bajorans entering science and medical studies after the Cardassian occupation. Serves in the infirmary on Deep Space 9.
Staff ENGINEER
Ex-resistance fighter pilot. Down on his luck. Deals in scrap metal. Sometime smuggler. Enjoys listening to classical Bajoran music such as Varani.
Razka Karn
Red Dot Geology Red Dot Youth

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot Biology Red Dot Music Red Dot Youth

INTEGRITY 7 CUNNING 5 STRENGTH 4

Rarity: C
Red Dot Navigation x2 Red Dot Smuggling Red Dot Music
Red Dot Resistance

INTEGRITY 5 CUNNING 6 STRENGTH 4

Rarity: R
BajoranRinnak Pire Bajoran Shakaar Edon Bajoran Surmak Ren
Command OFFICER
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
❖ Rinnak Pire Staff CIVILIAN
Leader of Shakaar resistance cell. Farmer. Refused to return soil reclamators to provisional government in 2371. Old friend of Kira Nerys.
Shakaar Edon MEDICAL
Chief administrator of Ilvian Medical Complex. Former Bajoran resistance member. Helped develop an aphasia virus which years later would infect Deep Space 9.
Surmak Ren
Red Dot Computer Skill Red Dot Navigation
Red Dot May be matching commander of any ❖ Bajoran ship.

INTEGRITY 6 CUNNING 5 STRENGTH 6

Rarity: C
Red Dot SECURITY Red Dot Resistance x2 Red Dot Leadership
Red Dot Geology Red Dot Other Bajorans present are STRENGTH +2.

INTEGRITY 8 CUNNING 8 STRENGTH 8

Rarity: R
Red Dot SCIENCE Red Dot Biology Red Dot Resistance
Red Dot May nullify Aphasia Device where present.

INTEGRITY 5 CUNNING 8 STRENGTH 5

Rarity: R
Bajoran Tahna Los Bajoran Trazko Bajoran Varis Sul
Staff CIVILIAN
Member of Kohn-Ma terrorist group. Wanted for crimes against the Cardassian people. Tried to collapse the entrance to the Bajoran wormhole in 2369.
Tahna Los Staff CIVILIAN
Hireling used by Pallra during her extortion plan. Assassin. Recovered secret list of collaborators. Attempted to kill Quark - twice.
Trazko V.I.P.
Orphan of parents killed by Cardassians. Succeeded her father as tetrarch of the Paqu. Compromised with rival village of Navot. Friend of Jake Sisko and Nog.
Varis Sul
Red Dot Resistance Red Dot Treachery Red Dot Physics Red Dot ENGINEER

INTEGRITY 3 CUNNING 7 STRENGTH 7

Rarity: R
Red Dot Greed Red Dot Computer Skill Red Dot Stellar Cartography

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: U
Red Dot Youth Red Dot Leadership Red Dot Diplomacy Red Dot Geology

INTEGRITY 6 CUNNING 5 STRENGTH 4

Rarity: U
BajoranVedek Sorad Bajoran Vedek Winn BajoranWeld Ram
V.I.P.
Bajoran Vedek. Typical member of Vedek Assembly. Accompanied Minister Rozahn to Deep Space 9 in 2370 to deny Skrreean request to settle on Bajor.
❖ Vedek Sorad Staff V.I.P.
Religious leader who protested scientific teachings of Bajoran wormhole origins. Orchestrated assassination attempt on Bareil. Aspires to be Kai – by any means.
Vedek Winn Staff SCIENCE
Typical of Bajorans studying the geosciences. Part of Dr. Mora Pol's research mission to L-S VI in 2370.
❖ Weld Ram
Red Dot Diplomacy Red Dot MEDICAL

INTEGRITY 6 CUNNING 6 STRENGTH 5

Rarity: C
Red Dot Treachery Red Dot Leadership Red Dot Diplomacy
Red Dot Once every turn, may "stop" one personnel present.

INTEGRITY 3 CUNNING 8 STRENGTH 2

Rarity: R
Red Dot Geology Red Dot Archaeology

INTEGRITY 6 CUNNING 8 STRENGTH 5

Rarity: C

PERSONNEL - CARDASSIAN (29)

Cardassian Aamin Marritza Cardassian ❖ Ari Cardassian Boheeka
Staff CIVLIAN
Former file clerk. Served under Gul Darhe'el, the infamous "Butcher of Gallitep." Impersonated Darhe'el in an attempt to force Cardassia to atone for war crimes.
Aamin Marritza Staff OFFICER
Dissident. Typical member of Cardassian underground. Loyal to Ghemor. Helped Kira Nerys escape Obsidian Order in 2371. Has hopes for a better Cardassia.
❖ Ari Command OFFICER
Glinn. Cardassian biotechnology expert. Jeopardized his career when he was bribed by Quark to order a classified cranial implant for Elim Garak.
Boheeka
Red Dot Honor x2 Red Dot Computer Skill Red Dot Archaeology
Red Dot Scores points if killed.
Points: 5

INTEGRITY 9 CUNNING 8 STRENGTH 5

Rarity: R
Red Dot Honor Red Dot Transporter Skill Red Dot Computer Skill

INTEGRITY 8 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot ENGINEER Red Dot Cybernetics Red Dot Smuggling Red Dot Greed

INTEGRITY 3 CUNNING 5 STRENGTH 8

Rarity: R
Cardassian Borad CardassianDakol Cardassian Danar
Staff Q SCIENCE
Male trained in science and exoarchaeology. Studied the effects of stolen Bajoran Orbs on the Cardassian nervous system. Had an unpleasant Orb experience.
Borad Staff SECURITY
Representative of Cardassian military security guards. Glinn assigned to guard prisoners at Hutet labor camp. Wanted to be intimately involved with Major Kira.
❖ Dakol Command OFFICER
Gul. Commander of the Galor-class warship Aldara. Pursued the Bajoran terrorist Tahna Los in 2369. Enjoys vole fights.
Danar
Red Dot Exobiology Red Dot Archaeology Red Dot Youth

INTEGRITY 6 CUNNING 7 STRENGTH 7

Rarity: R
Red Dot Navigation Red Dot Leadership Red Dot Treachery

INTEGRITY 3 CUNNING 4 STRENGTH 9

Rarity: C
Red Dot Navigation x2 Red Dot ENGINEER Red Dot Astrophysics

INTEGRITY 4 CUNNING 7 STRENGTH 9

Rarity: R
CardassianDerell Cardassian Dukat Cardassian Elim Garak
Staff MEDICAL
Representative of Cardassian medical personnel. Assigned to Terok Nor infirmary in 2358. Frequent patron of Quark's bar prior to the 2369 evacuation.
❖ Derell Command OFFICER
Gul. Ex-prefect of Bajor. Commander of the Prakesh. Father of Ziyal. Cardassian Union liaison with Dominion. Desires to regain command of Terok Nor.
Dukat Command CIVILIAN
Former member of Obsidian Order. Exiled to Terok Nor in 2368. Maintains some contact with Cardassian intelligence. Distrusts Dukat. Son of Enabran Tain.
Elim Garak
Red Dot Exobiology Red Dot Anthropology

INTEGRITY 6 CUNNING 8 STRENGTH 5

Rarity: C
Red Dot Leadership x2 Red Dot Navigation x2 Red Dot Treachery
Red Dot Diplomacy Red Dot Computer Skill

INTEGRITY 4 CUNNING 8 STRENGTH 9

Rarity: R
Red Dot Computer Skill Red Dot Obsidian Order Red Dot Treachery
Red Dot Anthropology Red Dot May avoid any random selection.

INTEGRITY 5 CUNNING 9 STRENGTH 7

Rarity: R
Cardassian Enabran Tain Cardassian Entek Cardassian ❖ Ghoren
Command V.I.P.
Estranged father of Elim Garak. Former head of the Obsidian Order. Led covert Obsidian Order/Tal Shiar raid on the Founders' homeworld.
Enabran Tain Command SECURITY
Trains Obsidian Order operatives. Enemy of Ghemor. Had Kira Nerys surgically altered to appear Cardassian in 2371. Rather liked by Garak.
Entek MEDICAL
Male Cardassian characteristic of medical personnel in military service. Treated survivors of Klingon attack on Cardassia Prime in 2372.
❖ Ghoren
Red Dot Leadership Red Dot SECURITY Red Dot Treachery
Red Dot Computer Skill Red Dot Obsidian Order x2

INTEGRITY 3 CUNNING 9 STRENGTH 6

Rarity: R
Red Dot Treachery Red Dot Exobiology Red Dot Biology
Red Dot Obsidian Order

INTEGRITY 2 CUNNING 8 STRENGTH 8

Rarity: R
Red Dot Biology Red Dot Music Red Dot Geology

INTEGRITY 7 CUNNING 6 STRENGTH 6

Rarity: C
Cardassian Gilora Rejal Cardassian ❖ Hogue Cardassian ❖ Jasad
Staff SCIENCE
Cardassian Ministry of Science member. Worked on the 2371 subspace relay project. Mistook Miles O'Brien's irritation with her as a Cardassian mating ritual.
Gilora Rejal Staff CIVILIAN
Student of Natima Lang. Dissident. Member of Cardassian underground sentenced to death by Central Command. Sought refuge at Deep Space 9.
❖ Hogue Command OFFICER
Representative Gul in the Seventh Order. In 2369, unsuccessfully attempted to reclaim Deep Space 9 for the Cardassian Union.
❖ Jasad
Red Dot ENGINEER Red Dot Astrophysics Red Dot Honor
Red Dot Attributes all +2 if Miles O'Brien in play.

INTEGRITY 7 CUNNING 8 STRENGTH 4

Rarity: R
Red Dot Youth Red Dot SCIENCE Red Dot Navigation Red Dot Honor

INTEGRITY 7 CUNNING 6 STRENGTH 6

Rarity: U
Red Dot Physics Red Dot Stellar Cartography

INTEGRITY 5 CUNNING 6 STRENGTH 8

Rarity: U
Cardassian ❖ Jural Cardassian Korinas Cardassian Kotran Pa'Dar
Command OFFICER
Typical Cardassian officer. Proud, dedicated and constantly seeking to advance his rank. Posted to Cardassian Central Command in 2370.
❖ Jural Command OFFICER
High-ranking female intelligence operative. Often assigned by the Obsidian Order to keep a close watch on the Central Command.
Korinas Command V.I.P.
Powerful civilian leader. Former exarch of Cardassian settlement on Bajor. Believed his son Rugal was killed in 2362 terrorist attack.
Kotran Pa'Dar
Red Dot Astrophysics Red Dot SCIENCE

INTEGRITY 5 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot SECURITY Red Dot Leadership Red Dot Treachery
Red Dot Obsidian Order

INTEGRITY 4 CUNNING 9 STRENGTH 7

Rarity: R
Red Dot Diplomacy Red Dot Leadership Red Dot Geology

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: U
Cardassian Kovat Cardassian Makbar Cardassian Natima Lang
CIVILIAN
One of the finest public conservators on Cardassia. Assigned to defend Miles O'Brien. Deeply disturbed when he "won" the case and O'Brien was freed.
Kovat V.I.P.
Chief archon in Cardassian Judiciary. Presided over trial of Miles O'Brien. Outraged when human intervention forced her to acquit him. Tried to resist the Dominion.
Makbar Staff CIIVLIAN
Professor of Political Ethics. Dissident. Romantically involved with Quark. Member of Cardassian underground. Likes Samarian Sunsets.
Natima Lang
Red Dot Honor Red Dot Diplomacy Red Dot Law Red Dot Anthropology

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: R
Red Dot Law x2 Red Dot Anthropology Red Dot MEDICAL
Red Dot Treachery Red Dot Doubles Extradition here.

INTEGRITY 3 CUNNING 9 STRENGTH 5

Rarity: R
Red Dot Diplomacy Red Dot Honor Red Dot Leadership
Red Dot Attributes all +2 if with another Cardassian dissident.

INTEGRITY 8 CUNNING 8 STRENGTH 4

Rarity: R
Cardassian ❖ Parn Cardassian ❖ Perak Cardassian Plain, Simple Garak
Command V.I.P.
Legate. Member of Central Command. Tried to conceal Cardassian effort to supply weapons to Demilitarized Zone colonists in 2370.
❖ Parn Staff SECURITY
Characteristic of Cardassian security personnel. Helped provide protection for Detapa Council prior to its 2372 evacuation from Cardassia Prime.
❖ Perak Staff CIVILIAN
Tailor. Merchant. Elim Garak is suspected of being a spy by his friend Julian Bashir. Raises Edosian orchids as a hobby. Haggled with the Sisters of Duras.
Plain, Simple Garak
Red Dot Treachery Red Dot Archaeology Red Dot Diplomacy

INTEGRITY 5 CUNNING 8 STRENGTH 6

Rarity: C
Red Dot ENGINEER Red Dot Greed Red Dot Treachery

INTEGRITY 5 CUNNING 6 STRENGTH 7

Rarity: C
Red Dot Diplomacy Red Dot Acquisition Red Dot Biology
Red Dot May be replaced by another version at any time.

INTEGRITY 7 CUNNING 8 STRENGTH 6

Rarity: R
Cardassian ❖ Rekelen Cardassian Tekeny Ghemor Cardassian Toran
CIVILIAN
Young dissident. Forced to flee Cardassia with Natima Lang and Hogue because of her political views. Member of Cardassian underground.
❖ Rekelen❖ Rekelen Command V.I.P.
Legate. Exposed his status as a dissident to protect Kira Nerys. Has Yarim Fel syndrome. Knows more about the Cardassian government than anyone alive.
Tekeny Ghemor Command OFFICER
Gul. Sent to Deep Space 9 to kill Natima Lang and other dissidents. Political enemy of Garak.
Toran
Red Dot Youth Red Dot Computer Skill Red Dot Geology

INTEGRITY 7 CUNNING 7 STRENGTH 3

Rarity: C
Red Dot Leadership x2 Red Dot Honor x2
Red Dot May glance at any Cardassian player's Hidden Agenda card(s).

INTEGRITY 9 CUNNING 8 STRENGTH 7

Rarity: R
Red Dot ENGINEER Red Dot Navigation Red Dot Treachery
Red Dot Stellar Cartography

INTEGRITY 3 CUNNING 6 STRENGTH 8

Rarity: R
Cardassian Turrel CardassianUlani Belor  
Command V.I.P.
Legate. Politician and diplomat. Negotiated historic 2371 treaty between Cardassia Prime and Bajor with Bareil Antos and Kai Winn.
Turrel SCIENCE
Representative of Cardassian scientists. Member of Ministry of Science. Worked on subspace radio relay project in 2371 with her associate, Gilora Rejal.
❖ Ulani Belor  
Red Dot Diplomacy x2 Red Dot Anthropology Red Dot Astrophysics
Red Dot Protects your Cardassian treaties from nullification.

INTEGRITY 6 CUNNING 7 STRENGTH 8

Rarity: R
Red Dot Physics Red Dot Stellar Cartography

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: C
 

PERSONNEL - CARDASSIAN / BAJORAN (1)

CardassianBajoran Tora Ziyal  
CIVILIAN
Half-Bajoran daughter of Tora Naprem and Dukat. Survived crash of the Ravinok on Dozaria. Rescued in 2372. Talented artist. Fond of Elim Garak.
 
Red Dot Youth Red Dot May seed under Dozaria.
Red Dot Geology Red Dot Dukat is INTEGRITY +3 if present.

INTEGRITY 8 CUNNING 6 STRENGTH 5

Rarity: R
 

PERSONNEL - FEDERATION (11)

Federation Benjamin Sisko FederationGraham Davis FederationJace Michaels
Command OFFICER
Captain Benjamin Sisko commands Deep Space 9. Fought in Federation-Tzenkethi war. Helped design U.S.S. Defiant. Father of Jake. Loves baseball.
Benjamin Sisko StaffENGINEER
Representative of Starfleet engineers stationed aboard Deep Space 9. Assisted Miles O'Brien during repair and retrofit of the station.
❖ Graham Davis Command OFFICER
Representative of first officers serving in Starfleet. Assigned to the U.S.S. Odyssey. Courageously fought against the Jem'Hadar in 2370.
❖ Jace Michaels
Red Dot Leadership Red Dot ENGINEER Red Dot Honor
Red Dot Navigation Red Dot Diplomacy Download Baseball

INTEGRITY 8 CUNNING 8 STRENGTH 8

Rarity: R
Red Dot Astrophysics Red Dot Computer Skill

INTEGRITY 7 CUNNING 6 STRENGTH 5

Rarity: C
Red Dot Diplomacy Red Dot Physics Red Dot Honor

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: C
Federation Jadzia Dax Federation Julian Bashir Federation ❖ Karen Loews
Command SCIENCE
Lt. Commander Jadzia Dax is the eighth Trill host of the Dax symbiont. Underwent zhian'tara closure rite in 2371. Level 3 pilot. Married to Worf. Likes tongo.
Jadzia Dax Staff MEDICAL
Lt. Julian Bashir. Genetically enhanced. Salutatorian at Starfleet Medical. Requested assignment to DS9 so he could practice "frontier medicine." Likes tennis.
Julian Bashir MEDICAL
Starfleet psychiatrist representative of Federation medical personnel. Came to Deep Space 9 in 2374 with a group of genetically engineered misfits.
❖ Karen Loews
Red Dot Archaeology Red Dot Astrophysics Red Dot Exobiology
Red Dot Navigation x2 Red Dot Anthropology

INTEGRITY 7 CUNNING 9 STRENGTH 7

Rarity: R
Red Dot MEDICAL x2 Red Dot Exobiology Red Dot Biology Download Kukalaka

INTEGRITY 6 CUNNING 11 STRENGTH 5

Rarity: R
Red Dot Biology Red Dot Anthropology

INTEGRITY 7 CUNNING 6 STRENGTH 4

Rarity: C
Federation ❖ Lojal FederationOrren Ran Federation ❖ Paxton Reese
Staff V.I.P.
Ambassador Lojal is typical of Vulcans dispatched to represent the Federation. Agreed to recommended Julian Bashir for a commendation in 2369.
❖ Lojal Staff CIVILIAN
Male representative of Klaestron engineers. Associate of Ilon Tandro. Aided in attempted kidnapping of Jadzia Dax in 2369.
❖ Orren Ran SCIENCE
Stellar cartographer characteristic of Starfleet science personnel. Served aboard Deep Space 9 in 2372. Studied effects of the wormhole on the Denorios Belt.
Red Dot Diplomacy Red Dot Mindmeld Red Dot Anthropology
Red Dot Navigation

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot Geology Red Dot ENGINEER

INTEGRITY 5 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot Navigation Red Dot Stellar

INTEGRITY 6 CUNNING 6 STRENGTH 5

Rarity: C
FederationT'Lor FederationTaylor Moore  
Staff SCIENCE
Male geologist from Tiburon. Typical of science personnel stationed aboard Deep Space 9. Guarded a Jem'Hadar warship salvaged in Gamma Quadrant.
❖ T'Lor Staff SECURITY
Typical of Federation security specialists serving aboard Deep Space 9. Had an encounter with an alien entity personifying Rumpelstiltskin. Likes dabo.
❖ Taylor Moore  
Red Dot Geology Red Dot Computer Skill

INTEGRITY 6 CUNNING 7 STRENGTH 5

Rarity: C
Red Dot Leadership Red Dot Archaeology

INTEGRITY 7 CUNNING 6 STRENGTH 8

Rarity: C
 

PERSONNEL - FEDERATION / FERENGI (1)

FederationFerengi Jake and Nog  
CIVILIAN+CIVILIAN
Jake Sisko and Nog are best friends. Loiterers. Frequently chased away from "their spot" by Odo. Briefly owned 100 gross of self-sealing stem bolts.
 
Jake: Red Dot Youth Red Dot Biology Red Dot ENGINEER x½
Nog: Red Dot Youth Red Dot Acquisition Red Dot ENGINEER x½

INTEGRITY 6+4 CUNNING 5+7 STRENGTH 4+4

Rarity: R
 

PERSONNEL - KLINGON (6)

Klingon Bo'rak Klingon D'Ghor Klingon Grilka
Staff ENGINEER
Operative sent to Deep Space 9 in 2371 to spy on Romulan delegates. Modified a replicator to beam a surveillance device near the Romulans' quarters.
Bo'rak Staff CIVILIAN
Crafty but dishonored head of wealthy Klingon House. Tried to acquire the assets of the House of Kozak – using money. Former member of High Council.
D'Ghor Staff V.I.P.
Klingon female. Leader of her own House due to special dispensation granted by Chancellor Gowron. Briefly married to Quark, Son of Keldar.
Grilka
Red Dot Cybernetics Red Dot Transporter Skill
Red Dot Astrophysics Red Dot Klingon Intelligence

INTEGRITY 5 CUNNING 7 STRENGTH 6

Rarity: R
Red Dot Treachery Red Dot Acquisition Red Dot Greed
Red Dot Computer Skill

INTEGRITY 3 CUNNING 9 STRENGTH 7

Rarity: R
Red Dot Honor x2 Red Dot Leadership Red Dot Biology
Red Dot Attributes all +3 if with any Quark.

INTEGRITY 8 CUNNING 8 STRENGTH 7

Rarity: R
Klingon Morka Klingon T'Kar Klingon Yeto
Command OFFICER
Klingon agent sent by the High Council to keep Ruwon and Karina under surveillance. Accused Odo of insulting his honor. Threatened retribution.
Morka Staff SECURITY
Klingon mercenary used by Verad. Helped capture Jadzia in an attempt to steal the Dax symbiont.
T'Kar Staff SCIENCE
Particularly brusque Klingon who aided Verad's takeover of Deep Space 9 in 2370. Immobilized Odo in a containment device.
Yeto
Red Dot Computer Skill Red Dot Klingon Intelligence
Red Dot Geology Red Dot Stellar Cartography

INTEGRITY 7 CUNNING 6 STRENGTH 8

Rarity: R
Red Dot Navigation x2 Red Dot ENGINEER Red Dot Treachery

INTEGRITY 3 CUNNING 7 STRENGTH 9

Rarity: U
Red Dot Treachery Red Dot Stellar Cartography
Red Dot Transporter Skill

INTEGRITY 4 CUNNING 5 STRENGTH 7

Rarity: R

PERSONNEL - NON-ALIGNED (15)

Non-Aligned Altovar Non-Aligned ❖ Amaros Non-Aligned ❖ Coutu
Staff MEDICAL
Lethean male. Attempted to steal biomimetic gel from Deep Space 9 infirmary in 2371. Attacked Julian Bashir, causing telepathically induced coma.
Altovar Staff Maquis ENGINEER
Maquis terrorist. Cal Hudson's co-pilot. Helped abduct Gul Dukat, blaming him for supplying illegal weapons to Cardassians in the Demilitarized Zone.
❖ Amaros Command CIVILIAN
Male from Parada II. Typical of rebels who supported peace talks with the Paradan government. Rescued Miles O'Brien from government forces in 2370.
❖ Coutu
Red Dot Exobiology Red Dot Empathy Red Dot Greed

INTEGRITY 2 CUNNING 8 STRENGTH 6

Rarity: R
Red Dot Navigation Red Dot Physics

INTEGRITY 6 CUNNING 6 STRENGTH 7

Rarity: C
Red Dot Diplomacy Red Dot Honor Red Dot Exobiology

INTEGRITY 8 CUNNING 7 STRENGTH 7

Rarity: C
Non-Aligned ❖ Dr. Nydom Non-Aligned E'Tyshra Non-Aligned ❖ Jaheel
Staff MEDICAL
Male T'Lani. Typical medical technician. Worked on harvester virus elimination project in 2370.
Command V.I.P.
Female T'Lani ambassador. Worked with Sharat to end war with the Kellerun. Schemed to eliminate everyone with knowledge of the harvester virus.
E'Tyshra Command CIVILIAN
Male humanoid. Typical transport captain operating around Deep Space 9. Attempted to violate the aphasia virus quarantine issued in 2369.
❖ Jaheel
Red Dot Biology Red Dot Honor

INTEGRITY 8 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot MEDICAL Red Dot Leadership Red Dot Treachery

INTEGRITY 2 CUNNING 8 STRENGTH 4

Rarity: U
Red Dot Navigation Red Dot Computer Skill Red Dot SCIENCE

INTEGRITY 5 CUNNING 6 STRENGTH 5

Rarity: C
Non-Aligned ❖ Kalita Non-Aligned Martus Mazur Non-Aligned ❖ Rax'Na
Staff Maquis OFFICER
Longtime Maquis member. Helped Thomas Riker commandeer the U.S.S. Defiant. Helped Ro Laren steal medical supplies from the U.S.S. Enterprise.
❖ Kalita CIVILIAN
El-Aurian con artist. Proprietor of Club Martus. Rival of Quark. Replicated a gambling device which changes the laws of probability. Always knows when they're bluffing.
Martus Mazur Staff SCIENCE
Typical male Kressari. Trader of botanical DNA. Aspires to become a weapon supplier.
❖ Rax'Na
Red Dot Anthropology Red Dot Computer Skill Red Dot Navigation

INTEGRITY 5 CUNNING 6 STRENGTH 5

Rarity: C
Red Dot Greed Red Dot Astrophysics Red Dot Anthropology
Red Dot If Alien Gambling Device in play, duplicates its text here.

INTEGRITY 4 CUNNING 8 STRENGTH 5

Rarity: R
Red Dot Astrophysics Red Dot Biology Red Dot Treachery

INTEGRITY 3 CUNNING 6 STRENGTH 6

Rarity: C
Non-Aligned Retaya Non-Aligned ❖ Rionoj Non-Aligned Sakonna
Staff CIVLIAN
Flaxian. Posed as a perfume salesman. In reality an assassin who mixes his "fragrances" to create deadly toxins. Hired to kill Garak in 2371.
Retaya Command CIVILIAN
Female Boslic freighter captain. Delivered the earring of Li Nalas to Quark in 2370. Suspected of trafficking in stolen Falangian diamonds.
❖ Rionoj Staff Maquis ENGINEER
Female Vulcan. Gunrunner. Bought weapons from Quark in 2370. Helped the Maquis abduct Gul Dukat, but failed to establish a forced mindmeld with him.
Sakonna
Red Dot SCIENCE Red Dot Biology Red Dot Treachery Red Dot Physics

INTEGRITY 2 CUNNING 8 STRENGTH 4

Rarity: R
Red Dot ENGINEER Red Dot Greed Red Dot Navigation

INTEGRITY 7 CUNNING 7 STRENGTH 7

Rarity: C
Red Dot Treachery Red Dot Mindmeld Red Dot Physics Red Dot Acquisition

INTEGRITY 5 CUNNING 8 STRENGTH 7

Rarity: R
Non-Aligned Sharat Non-Aligned ❖ Ty Kajada Non-Aligned Zef'No
Staff V.I.P.
Kellerun ambassador. Helped negotiate cease fire with the T'Lani. Worked on project to eliminate harvester virus and associated technology in 2370.
Sharat Command OFFICER
Female Kobliad security officer. Representative of law enforcement agents found on non-aligned worlds. Pursued the criminal Rao Vantika for 20 years.
❖ Ty Kajada Command CIVILIAN
Kressari male. Commader of the Calondon. Agent who supplied Cardassian weapons to the Circle in 2370.
Zef'No
Red Dot Diplomacy Red Dot Exobiology Red Dot Treachery
Red Dot Computer Skill

INTEGRITY 4 CUNNING 5 STRENGTH 7

Rarity: U
Red Dot SECURITY Red Dot Leadership

INTEGRITY 7 CUNNING 7 STRENGTH 7

Rarity: C
Does not work with Bajoran and Federation affiliations.
Red Dot Computer Skill Red Dot SECURITY Red Dot Treachery
Red Dot Smuggling Red Dot Stellar Cartography

INTEGRITY 3 CUNNING 7 STRENGTH 7

Rarity: R

PERSONNEL - ROMULAN (5)

Romulan Karina Romulan Ruwon Romulan Selveth
Staff V.I.P.
Female Romulan "delegate" and saboteur. Assistant to Ruwon. Planned to help him sabotage the Bajoran wormhole and Deep Space 9.
Karina Command V.I.P.
Led Romulan delegation to DS9 to receive Starfleet's intelligence dossier on the Dominion. Had secret orders to destroy the station and nearby wormhole.
Ruwon Staff ENGINEER
Female Romulan. Piloted a warbird in the secret Tal Shiar/Obsidian Order operation to destroy Dominion homeworld in 2371. Served under Colonel Lovok.
Selveth
Red Dot Treachery Red Dot Transporter Skill Red Dot SCIENCE

INTEGRITY 4 CUNNING 8 STRENGTH 8

Rarity: R
Red Dot Diplomacy Red Dot Anthropology Red Dot Treachery
Red Dot SECURITY

INTEGRITY 4 CUNNING 7 STRENGTH 7

Rarity: R
Red Dot Navigation x2 Red Dot Stellar Cartography Red Dot Geology

INTEGRITY 6 CUNNING 7 STRENGTH 5

Rarity: R
Romulan Sorus Romulan Vakis  
Staff ENGINEER
Technician who accompanied a Romulan delegation, led by Ruwon and Karina, to Deep Space 9 in 2369.
Sorus Command V.I.P.
Tal Shiar agent. Aware of assassination plot against Elim Garak. Unhappy to discover that her records mischaracterized him as a cobbler, not a tailor.
Vakis  
Red Dot Cybernetics Red Dot Computer Skill Red Dot Physics
Red Dot Treachery

INTEGRITY 5 CUNNING 8 STRENGTH 7

Rarity: R
Red Dot Tal Shiar Red Dot MEDICAL Red Dot Biology Red Dot Treachery

INTEGRITY 5 CUNNING 8 STRENGTH 6

Rarity: R
 

Q DILEMMAS (4)

Q Fightin' Words Q I Tried to Warn You Q Rhetorical Question
Countdown 3 "Go on. Take a poke at me. That is what you want to do, isn't it?" Fightin' Words "You're making a terrible mistake." I Tried to Warn You "Still chasing your own tail?" Rhetorical Question
Place on table. All your personnel with three or more Red Dot icons lose their first two listed skills. Nullified only by Oof! or if you initiate personnel battle.
Rarity: U
If you began this mission with only one non-Borg personnel, or if all your missions have the same icon (Space Dilemma or Planet Dilemma), opponent places dilemma on any one mission in play. Q makes that mission unattemptable and unscoutable; destroys any points already gained from solving that mission or completing an objective targeting that mission. (May not be nullified.)
Rarity: U
If crew or Away Team completes mission on this attempt, discard dilemma. Otherwise, opponent may place dilemma on any one of your non-Borg ships in play (at this location if possible). While dilemma in play, you may not re-attempt this mission and ship must do nothing but return to one of your facilities; then discard dilemma. (Immune to Q2.)
Rarity: U
Q Risky Business  
"Remember that bug bite?… The galaxy can be a dangerous place when you're on your own." Risky Business  
If only one personnel in crew or Away Team, that personnel dies (erased if Hologram); seed dilemma beneath mission to be encountered again. Otherwise, if you have any one-person crews or Away Teams anywhere in play, choose one of them to die OR lose points. (Dilemma does not affect Borg.)
Points: -5
Rarity: U
 

SHIPS - BAJORAN (4)

Bajoran ❖ Assault Vessel Bajoran ❖ Bajoran Freighter Bajoran ❖ Bajoran Interceptor
ASSAULT CLASS
Mainstay of the Bajoran Militia. During the 2370 coup attempt by the Circle, assault vessels commanded by General Krim and Colonel Day invaded Deep Space 9.
❖ Assault Vessel FREIGHTER
Typical freighter used by merchants and military. Based on a standard Bajoran hull design. Frequently hauls goods and passengers to Bajoran settlements.
❖ Bajoran Freighter INTERCEPTOR CLASS
Patrols high orbit of Bajor and surrounding region. Used by the Circle to shoot down a subimpulse raider during the attempted coup of 2370.
❖ Bajoran Interceptor
Staff Staff Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 6

Rarity: C
Command  

RANGE 7  WEAPONS 3  SHIELDS 6

Rarity: C
  May take off or land once each turn. X=4 if moving within a region.

RANGE 5+X  WEAPONS 7  SHIELDS 6

Rarity: U
Bajoran ❖ Bajoran Scout Vessel  
SCOUT CLASS
Used for scouting and scientific tasks. Bears a resemblance to other Bajoran vessels, although much smaller in size. Tahna Los stole and commanded one.
❖ Bajoran Scout Vessel  
   

RANGE 8  WEAPONS 4  SHIELDS 4

Rarity: U
 

SHIPS - CARDASSIAN (6)

Cardassian Aldara Cardassian ❖ Cardassian Shuttle Cardassian ❖ Galor
GALOR CLASS
Warship commanded by Danar. Destroyed a scout vessel piloted by Bajoran terrorist Tahna Los after he stole a Cardassian antimatter converter.
Aldara SHUTTLECRAFT
Small ship configured for both military and civilian use. Ferried prisoners from Bajor to Terok Nor during the occupation. Natima Lang commanded one.
❖ Cardassian Shuttle GALOR CLASS
Military spacecraft used by the Cardassian Union. The Type-3 Galor-class warship is the backbone of the Cardassian fleet.
❖ GalorGA
Command Staff Tractor Beam

RANGE 8  WEAPONS 8  SHIELDS 7

Rarity: R
   

RANGE 6  WEAPONS 3  SHIELDS 4

Rarity: C
Command Staff Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 7

Rarity: C
Cardassian Groumall Cardassian ❖ Military Freighter Cardassian Prakesh
MILITARY FREIGHTER
Commanded by Dukat following his demotion over the Ziyal scandal. Armed with jury-rigged system 5 disruptors scavenged from Korma.
Groumall MILITARY FREIGHTER
Large, moderately armed freighter vessel. Used by the Cardassian military to ferry troops and maintain supply lines.
GALOR CLASS
Type-3 Cardassian warship. Rescued the Detapa Council from Cardassia Prime just prior to the 2372 Klingon invasion. Commanded by Dukat.
Prakesh
Staff Tractor Beam
Download System 5 Disruptors

RANGE 7  WEAPONS 4  SHIELDS 7

Rarity: R
Staff Tractor Beam

RANGE 7  WEAPONS 5  SHIELDS 6

Rarity: U
Command Staff Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 8

Rarity: R

SHIPS - FEDERATION (3)

Federation ❖ U.S.S. Danube Federation U.S.S. Defiant Federation U.S.S. Yangtzee Kiang
DANUBE CLASS
Class of runabout often named for Terran rivers. First commissioned in 2368. The following year, the U.S.S. Enterprise delivered three Danube-class vessels to DS9.
❖ U.S.S. Danube DEFIANT CLASS
NX-74205. Built to battle Borg. Recommissioned to oppose the Dominion. First ship to test ablative armor and quantum torpedoes. Captained by Benjamin Sisko.
U.S.S. Defiant DANUBE CLASS
Starfleet runabout commanded by Kira Nerys during Tahna Los' 2369 encounter with the Sisters of Duras. Registry number NCC-72453.
U.S.S. Yangtzee Kiang
  Reports for free to Runabout Pads.

RANGE 7  WEAPONS 4  SHIELDS 5

Rarity: C
Command Staff Cloaking Device, Tractor Beam (cannot carry ships aboard except shuttlepods)

RANGE 8  WEAPONS 10  SHIELDS 9

Rarity: P
  May be used by Bajoran affiliation.

RANGE 7  WEAPONS 5  SHIELDS 6

Rarity: R

SHIPS - KLINGON (1)

Klingon I.K.C. Toh'Kaht  
VOR'CHA CLASS
Klingon cruiser dispatched to the Gamma Quadrant on a biosurvey mission. Commanded by first officer Hon'Tihl after its captain was killed in battle.
I.K.C. Toh'Kaht  
Command Staff Staff Attributes all +1 in Gamma Quadrant. Cloaking Device, Tractor Beam

RANGE 8  WEAPONS 8  SHIELDS 8

Rarity: R
 

SHIPS - NON-ALIGNED (4)

Non-Aligned ❖ Flaxian Scout Vessel Non-AlignedMiradorn Raider Non-Aligned ❖ Rigelian Freighter
SCOUT CLASS
Scout ship of Flaxian registry. Retaya commanded one in 2371 during a Tal Shiar assignment to assassinate Garak.
❖ Flaxian Scout Vessel UNKNOWN CLASS
Representative of Miradorn vessels. Alternately commanded by Ah-Kel and Ro-Kel. Hull design impervious to most scans.
❖  Miradorn Raider MERCHANT FREIGHTER
Large-volume ship typically used by various planetary consortiums. Primary energy supply optimized for defensive shielding.
❖ Rigelian Freighter
   

RANGE 8  WEAPONS 3  SHIELDS 5

Rarity: C
Command Staff Long-Range Scan Shielding

RANGE 8  WEAPONS 7  SHIELDS 7

Rarity: U
Command Tractor Beam

RANGE 6  WEAPONS 6  SHIELDS 9

Rarity: C
Non-Aligned ❖ Xepolite Freighter  
MERCHANT FREIGHTER
Xepolite merchants are suspected as fronts for secret Cardassian operations. They maintain their privacy via particle-diffusing hull alloys.
❖ Xepolite Freighter  
Command Staff Long-Range Scan Shielding, Tractor Beam

RANGE 9  WEAPONS 5  SHIELDS 7

Rarity: C
 

SHIPS - ROMULAN / KLINGON (1)

RomulanKlingon Cha'Joh  
CLASS D-12 SCOUT VESSEL
Small, obsolete, twenty-year-old Bird-of-Prey commanded by Lursa and B'Etor, the Sisters of Duras.
Cha'Joh  
May not be carried aboard Birds-of-Prey.
  May benefit from two matching commanders. Cloaking Device

RANGE 7  WEAPONS 5  SHIELDS 5

Rarity: R
 

SITES (12)

Site Commander's Office Site Docking Pads Site Docking Ports
  Commander's Office   Docking Pads   Docking Ports
Once each turn, any player who has a matching Command OFFICER unopposed here may, in place of one card draw, download to hand one Captain's Order card (Captain's Log, Lower Decks, Yellow Alert, Senior Staff Meeting or any card so marked). Matching OFFICER personnel may file mission reports here. This site is always the "innermost" site of any Nor (may not separate Ops from any other site).
Any Nor  Ops Module

Rarity: U
Any ship with no staffing requirements may report, dock (land) and undock (take off) here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Player controlling station may, once per game, download Establish Landing Protocols. Capacity: 6 ships. Tractor Beam.
Any Nor  Habitat Ring

Rarity: U
Any ship with fewer than three staffing icons may report, dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Freighters and transports report for free here.
Capacity: 9 ships. Tractor Beam.
Any Nor  Docking Ring

Rarity: C
Site Docking Pylons Site Garak's Tailor Shop Site ❖ Guest Quarters
  Docking Pylons   Garak's Tailor Shop   ❖ Guest Quarters
Any ship with fewer than five staffing icons may dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Ships may not report here but may repair here.
Capacity: 6 ships. Tractor Beam.
Any Nor  Docking Ring

Rarity: U
Obsidian Order personnel may report here (for free if any Garak). Once each turn, any player who has a personnel unopposed here who has both Obsidian Order and Treachery may glance at top card of opponent's draw deck. Also, any player who doesn't control station but has Obsidian Order unopposed here may report Cardassian personnel and Cardassian-compatible Equipment cards here.
Terok Nor OR Deep Space 9  Promenade

Rarity: R
If unoccupied, any non-Borg V.I.P. may report here regardless of affiliation. Once each turn, any player who has a V.I.P. unopposed here may, in place of one card draw, draw two cards and place one of them beneath draw deck. (Not cumulative.)
Any Nor  Habitat Ring.

Rarity: U
Site Infirmary Site Ops Site Ore Processing Unit
  Infirmary   Ops   Ore Processing Unit
Compatible MEDICAL-classification personnel, MEDICAL-related Equipment cards and I.P. Scanner may report here. Once each turn, any MEDICAL personnel unopposed here may "revive" a personnel present who was disabled by a Hypospray (revived personnel is no longer disabled). Matching MEDICAL personnel may file mission reports here.
Any Nor  Promenade

Rarity: U
Compatible OFFICER-classification personnel may report here. Any player may, in place of their normal card play, download to an unopposed site on this station one card which may play there (if reporting a ship or personnel, must be of matching affiliation); player draws no cards that turn. Any Computer Skill personnel unopposed here may commandeer station.
Any Nor  Ops Module

Rarity: C
Compatible ENGINEER-classification personnel and ENGINEER-related Equipment cards may report here. If Automated Security System on Ops at this station, personnel may not move to here from an adjacent site, or vice versa.
This unit does not process ore when station is under Federation or Bajoran control.
Any Nor  Docking Ring

Rarity: U
Site Promenade Shops Site Science Lab Site Security Office
  Promenade Shops   Science Lab   Security Office
Non-Borg CIVILIAN personnel may report here regardless of affiliation. Any player who has a non-Borg personnel present may probe:
Event, Interrupt, Equipment: Shopping. Draw probe card.
Objective, Cardassian, Klingon: Brawl. Must immediately initiate a personnel battle (if opposed by non-Borg at this site).
Any Nor  Promenade

Rarity: U
Compatible SCIENCE-classification personnel, SCIENCE-related Equipment cards, I.P. Scanner and PADDs may report here. Once each turn, if station at a Space Dilemma mission and player who controls station has a SCIENCE personnel unopposed here, that player may scan bottom seed card under the mission. Matching SCIENCE personnel may file mission reports here.
Any Nor  Docking Ring

Rarity: U
Compatible SECURITY-classification personnel and hand weapons may report here. Whenever a personnel battle was just initiated on this station, any player's personnel here, if one has SECURITY, may move there (if possible) and join the battle. Matching SECURITY personnel may file mission reports here.
Any Nor  Habitat Ring

Rarity: U
 
 
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