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Star Trek Customizable Card Game, First Edition - Introductory Two-Player Game

Decipher Star Trek CCG 1st Edition Introductory Two-Player Game  

Each game set contains two pre-customized 60-card decks; one Federation and one Klingon, both of which are white-bordered. In addition each includes the same 3 premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 12 new white-bordered mission cards. The two-player game was published in two distinct editions. The Federation Edition (blue box) contains a set of three new black-bordered premium Federation cards; Admiral Picard, Commander Data and Commander Troi. The Klingon Edition (red box) contains a set of three new black-bordered premium Klingon cards; Gi'ral, Ja'rod and Mogh.

Copyright Line - TM, ©, ® 1995 PARAMOUNT PICTURES.
Copyright Line - TM, ©, ® 1996 PARAMOUNT PICTURES.

FEDERATION BOX - Premium Cards

 

INTERRUPTS (1)

Interrupt Data Laughing  
When Lt. Commander Data rescued the temporarily mortal Q from the Calamarain in 2366, Q awarded him with the gift of laughter. Data Laughing  
Nullifies Calamarain OR doubles Data's Head this turn OR retakes one ship controlled by Lore Returns so that Lore and Rogue Borg now follow your direction.
Rarity: P
 

MISSIONS (6)

Planet Dilemma Cargo Rendezvous Planet Dilemma Distress Mission Planet Dilemma Gravesworld
Beltane IX: Appointed meeting to deliver cargo at this major commercial center.

ENGINEER + Physics + INTEGRITY>30
OR Greed + Treachery + CUNNING>32
Cargo Rendezvous Ligos VII: Respond to distress call and beware of Ferengi activity this sector.

Youth x3 + CUNNING>32
OR Honor x3 + STRENGTH>36
Distress Mission Gravesworld: Investigate distress call received from lab of Dr. Ira Graves here.

MEDICAL + OFFICER + Physics
Gravesworld
Federation Mission Romulan Mission Klingon Mission  Points: 35  Span: 3
Rarity: P
Federation Mission Klingon Mission  Points: 35  Span: 3
Rarity: P
Federation Mission  Points: 30  Span: 5
Rarity: P
Planet Dilemma Homeward Planet Dilemma Hostage Situation Planet Dilemma Survey Instability
Boral II: Aid study of primitive culture on planet threatened by intense radiation storms.

Anthropology + Computer Skill
Homeward Mordan IV: Coordinate with local authorities to free captives held hostage.

SECURITY x2 + MEDICAL + INTEGRITY>32
Hostage Situation Selcundi Drema Sector: Study this "live fast, die hard" volcanic planet in this sector.

Geology + STRENGTH>35
Survey Instability
Federation Mission  Points: 25  Span: 3
Rarity: P
Federation Mission Klingon Mission  Points: 25  Span: 3
Rarity: P
Federation Mission  Points: 25  Span: 3
Rarity: P

PERSONNEL - FEDERATION (5)

Federation Admiral McCoy Federation Admiral Picard Federation Commander Data
Staff V.I.P.
Not a psychiatrist, mechanic, coal miner, bricklayer, scientist, physicist, moon shuttle conductor, escalator, magician or fish peddler. Just an old country doctor.
Admiral McCoy Command Alternatue Universe Barash V.I.P.
The former captain of the U.S.S. Enterprise pursued an unprecedented treaty with the Romulans in Barash's illusion.
Admiral Picard Command Alternatue Universe Barash OFFICER
In Barash's illusion, Data was second in command of the U.S.S. Enterprise under Captain Riker.
Commander Data
Red Dot MEDICAL Red Dot Exobiology Red Dot Cantankerousness
Red Dot Other MEDICAL are CUNNING +3 where present.

INTEGRITY 8 CUNNING 6 STRENGTH 1

Rarity: P
Red Dot Diplomacy Red Dot Leadership Red Dot Honor Red Dot Navigation

INTEGRITY 6 CUNNING 7 STRENGTH 3

Rarity: P
Not a Soong-type android.
Red Dot ENGINEER Red Dot Computer Skill Red Dot Music
Red Dot Astrophysics

INTEGRITY 6 CUNNING 8 STRENGTH 10

Rarity: P
Federation Commander Troi Federation Spock  
Command Alternatue Universe Barash V.I.P.
In Barash's illusion, Deanna Troi left the U.S.S. Enterprise to take a position at Starfleet Command as Admiral Picard's diplomatic counselor.
Commander Troi Command V.I.P.
½ Vulcan, ½ Human son of Sarek and Amanda Grayson. Over 140-year-old ambassador. On private mission to Romulus. Mindmelded with Picard.
Spock  
Red Dot Empathy Red Dot Diplomacy Red Dot Honor Red Dot Anthropology

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: P
Red Dot Diplomacy x2 Red Dot Computer Skill Red Dot Leadership
Red Dot SCIENCE Red Dot Mindmeld

INTEGRITY 9 CUNNING 10 STRENGTH 7

Rarity: P
 

FEDERATION BOX - Cards from previous sets

DILEMMAS (6)

Planet Dilemma Alien Labyrinth - (AU) Planet Dilemma Anaphasic Organism - (Prem) Planet Dilemma Female's Love Interest - (Prem)
Many planets, such as Mordan IV, have convoluted underground installations which require Away Teams to have specific technology or skills. Alien Labyrinth A male non-corporeal life-form that lives inside a female host which he enchants, as in the case of Dr. Beverly Crusher's late grandmother. Anaphasic Organism A genetically-engineered leader. Once romantically involved with Deanna Troi. Female's Love Interest
To get through this maze-like structure and continue, Away Team must have a Tricorder OR 2 ENGINEER.
Rarity: C
If Female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded), unless SECURITY + MEDICAL present. Discard dilemma.
Rarity: C
Female Away Team member (random selection) runs off with lover to furthest planet, where she remains. Can be rescued later. Discard dilemma.
Rarity: C
Planet Dilemma Hidden Entrance - (AU) Planet Dilemma Malfunctioning Door - (AU) Planet Dilemma Microvirus - (Prem)
Using his visor, Geordi La Forge discovered a doorway to an underground android laboratory hidden in a rock wall on Omicron Theta in 2364. Hidden Entrance At times, Away Teams must open obstructed doors in confined passageways by hand, as did Lt. Commander Data on stardate 41503.7. Malfunctioning Door Genetic weapon designed to attack humanoids who have specific DNA sequences. Microvirus
To locate the concealed entrance and continue, Away Team must have Geordi La Forge OR ENGINEER + CUNNING>32.
Rarity: C
To get through door, must have Soong-Type Android present OR a combined STRENGTH>27 from up to four Away Team members.
Rarity: C
Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma.
Points: 5
Rarity: C

EQUIPMENT (4)

Equipment Engineering Kit - (Prem) Equipment Medical Kit - (Prem) Equipment Medical Tricorder - (Prem)
Representative of specialized engineering instruments. Such equipment has been developed by many races. Engineering Kit Representative of specialized medical equipment. Such equipment has been developed by many races. Medical Kit Representative of a specialized tricorder optimized for medical use. Such equipment has been developed by many races. Medical Tricorder
Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
Rarity: C
Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
Rarity: C
Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
Rarity: C
Equipment Tricorder - (Prem)  
Representative of a multipurpose handheld device combining sensors, computers, and recorders. Such equipment has been developed by many races. Tricorder  
Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.
Rarity: C
 

EVENTS (7)

Event Atmospheric Ionization - (Prem) Event Pattern Enhancers - (Prem) Event Plasma Fire - (Prem)
Charged particles in the atmosphere of planets which can disrupt transporter beams. Atmospheric Ionization Devices which amplify transporter signals to enhance transporter beam power in hazardous areas. Pattern Enhancers Intensely hot combustion of ionized plasma gas. Dangerous fire which can destroy a ship. Plasma Fire
Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location.
Rarity: C
Plays on table. Allows your personnel and equipment unlimited beaming through atmospheric ionization or distortion fields.
Rarity: C
Plays on any ship, except Borg ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use.
Rarity: C
Event Res-Q - (Prem) Event Spacedock - (Prem) Event Tetryon Field - (Prem)
Q once saved Captain Jean-Luc Picard's life following an injury from a compressed teryon beam. Res-Q Orbital repair and building facility for starships. Such facilities have been developed by many races. Spacedock Intense masses of subspace particles, unstable in normal space, which require ships to route through safe corridors. Tetryon Field
Regenerates a card. Exchange this event for any one card from your discard pile.
Rarity: C
Plays on outpost. Instantly repairs your damaged ships if they stop here. Also repairs non-aligned ships.
Rarity: C
Plays crosswise on any spaceline location. All ships must stop here before proceeding on next turn, unless Navigation aboard.
Rarity: C
Event Yellow Alert - (AU)  
State of increased readiness and watchfulness. Declared by a captain in anticipation of danger or when a crisis situation has lessened. Yellow Alert  
Plays on table. While in play, cancels (discards) and prevents Red Alerts AND all your Personnel are each CUNNING +1 (Not cumulative.)
Rarity: U
 

FACILITIES (1)

Federation Round Federation Outpost - (Prem)  
Earth is a member of the United Federation of Planets. The Federation establishes outposts throughout its territory. Federation Outpost  
Seed one if playing Federation OR build later at any location where a Federation ENGINEER is present.
Federation Round OUTPOST SHIELDS 30

Rarity: C
 

INTERRUPTS (10 - including duplicates)

Interrupt Countermanda - (AU) Interrupt Disruptor Overload - (Prem) Interrupt Escape Pod - (Prem)
A Federation student intern when she discovered her true identity as a Q, Amanda took a dim view of the over-manipulative use of power upon other species. Countermanda A directed-energy weapon can be set on overload and left to explode like a bomb. Disruptor Overload Angosian escape pod used by Roga Danar in 2366. Escape pods can be used in an emergency to save a crew. Escape Pod
Nullifies Telepathic Alien Kidnappers OR if opponent just played Res-Q or Palor Toff, suspend that action, look through opponent's discard pile and put any three cards out-of-play.
Rarity: C
Plays on any ship or Away Team. One Equipment card OR one artifact played as an Equipment card, is destroyed at that location (random selection).
Rarity: C
Plays on ship being destroyed. Escape pod saves entire crew. Unseen by enemy ships, crew remains in pod until personnel rescued. Discard after rescue.
Rarity: C
Interrupt Kevin Uxbridge - (Prem) Interrupt Long-Range Scan - (Prem) Interrupt Loss of Orbital Stability - (Prem)
Immortal omnipotent being called a Douwd. Lived secretly as a human. Took a human wife who was killed by the Husnocks at Delta Rana IV. Kevin Uxbridge Detects ships and phenomena at interstellar distances using ship sensors. Long-Range Scan If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere. Loss of Orbital Stability
Destroys any one Event card in play (except for Treaty cards) OR any other artifact in play as an an Event card.
Rarity: U
Glance at the cards aboard any ship for ten secondsGlance at the cards aboard any ship for ten seconds.
Rarity: C
Plays on any ship at a planet location. Ship can't move for one turn. Also, ship's destroyed at end of next turn unless SHIELDS>4. Discard after use.
Rarity: C
Interrupt Palor Toff - Alien Trader - (Prem) Interrupt Particle Fountain - (Prem) Interrupt Wormhole - x2 - (Prem)
Rich merchant and trader from an unknown race. Friend of Kivas Fajo. Snappy dresser. Palor Toff - Alien Trader Experimental orbital station built by Dr. Farallon for mining a planet from space. Rumored to be effective for atmospheric depletion. Particle Fountain An unstable tunnel through subspace that links to locations in normal space/time. Wormhole
Exchange this card for any non-Personnel card in your discard pile.
Rarity: C
If 2 ENGINEER present in Away Team, play particle fountain (maximum of one) on just completed planet mission for bonus points.
Points: 5
Rarity: C
Requires two wormholes. Play one on any ship just as it begins to move. Play the other where the ship immediately emerges. Discard wormholes.
Rarity: C

PERSONNEL - FEDERATION (16 - including duplicates)

Federation ❖ Calloway - (Prem) Federation ❖ Christopher Hobson - x2 - (Prem) Federation ❖ Darian Wallace - x2 - (Prem)
MEDICAL
Ensign Calloway is representative of Starfleet medical technicians. Served aboard the U.S.S. Enterprise in 2370.
❖ Calloway

Command OFFICER
Lt. Commander Christopher Hobson is reprentative of staff officers in Starfleet. Served aboard the U.S.S. Sutherland in 2368.

❖ Christopher Hobson SECURITY
Ensign Darian Wallace is representative of Starfleet security officers. Held numerous positions aboard the U.S.S. Enterprise.
❖ Darian Wallace
Red Dot Youth

INTEGRITY 7 CUNNING 5 STRENGTH 3

Rarity: C
Red Dot Computer Skill

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot Anthropology

INTEGRITY 7 CUNNING 5 STRENGTH 6

Rarity: C
Federation ❖ Giusti - (Prem) Federation ❖ Linda Larson - (Prem) Federation ❖ McKnight - (Prem)
Staff OFFICER
Ensign Giusti is representative of staff officers in Starfleet. Served at the Ops console aboard the U.S.S. Enterprise in 2370.
❖ Giusti

Staff ENGINEER
Lieutenant Linda Larson is representative of staff engineers serving in Starfleet.

❖ Linda Larson Staff OFFICER
Ensign McKnight is one of many helm officers serving aboard the U.S.S. Enterprise. Distant relative of a famous 20th century game designer.
❖ McKnight
Red Dot Youth

INTEGRITY 7 CUNNING 6 STRENGTH 4

Rarity: C
Red Dot Youth

INTEGRITY 7 CUNNING 5 STRENGTH 4

Rarity: C
Red Dot Navigation Red Dot Youth Red Dot Music

INTEGRITY 5 CUNNING 6 STRENGTH 3

Rarity: C
Federation ❖ Mendon - x2 - (Prem) Federation Montgomery Scott - (AU) Federation ❖ Simon Tarses - (Prem)

Staff SCIENCE
Ensign Mendon is a Benzite male representative of science specialists within Starfleet. Served aboard the U.S.S. Enterprise in 2365. Looks like Mordock.

❖ Mendon Command ENGINEER
Chief Engineer of original U.S.S. Enterprise. Rescued in 2369 after spending 75 years in a transporter pattern buffer aboard the crashed U.S.S. Jenolen.
Montgomery Scott MEDICAL
Crewman First Class Simon Tarses is representative of Starfleet medical technicians. He is ¼ Romulan, ¾ Human.
❖ Simon Tarses
Red Dot Physics

INTEGRITY 7 CUNNING 5 STRENGTH 2

Rarity: C
Red Dot ENGINEER Red Dot Astrophysics Red Dot Honor
Red Dot Miracle Worker

INTEGRITY 7 CUNNING 8 STRENGTH 3

Rarity: C
Red Dot Youth

INTEGRITY 6 CUNNING 5 STRENGTH 5

Rarity: C
Federation ❖ Sito Jaxa - (Prem) Federation ❖ Taitt - x2 - (Prem) Federation ❖ Taurik - (Prem)
Staff SECURITY
Ensign Sito Jaxa, a Bajoran, is one of a number of navigation officers aboard the U.S.S. Enterprise.
❖ Sito Jaxa

Staff SCIENCE
Ensign Taitt is representative of science specialists from Starfleet Academy. Helped the U.S.S. Enterprise destroy a Borg ship in 2370.

Staff ENGINEER
Lieutenant Taurik is a Vulcan male representative of engineering junior officers serving in Starfleet.

❖ Taurik
Red Dot Navigation Red Dot Youth

INTEGRITY 8 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot Stellar Cartography Red Dot Geology

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Mindmeld

INTEGRITY 7 CUNNING 7 STRENGTH 8

Rarity: C

PERSONNEL - NON-ALIGNED (4)

Non-Aligned ❖ Dr. Farek - (Prem) Non-Aligned ❖ Gorta - (Prem) Non-Aligned ❖ Narik - (Prem)

Command MEDICAL
Dr. Farek is representative of male Ferengi trained in medicine. Seized control of the D'Kora class Ferengi Marauder, Krayton, in 2366.

❖ Dr. Farek ENGINEER
Male of Dopterian race. Representative of non-aligned agents. An opportunist. Had an encounter with the sisters of Duras in 2370.
❖ Gorta Staff ENGINEER
Representative of male mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol.
❖ Narik
Red Dot Greed

INTEGRITY 2 CUNNING 8 STRENGTH 3

Rarity: C
Red Dot Physics Red Dot Greed

INTEGRITY 3 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Computer Skill

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: C
Non-Aligned ❖ Vekor - (Prem)  
Command SCIENCE
Representative of female mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol.
❖ Vekor  
Red Dot MEDICAL Red Dot Navigation Red Dot Geology

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: R
 

SHIPS - FEDERATION (6 - including duplicates)

Federation ❖ Runabout - (Prem) Federation ❖ Type VI Shuttlecraft - (Prem) Federation ❖ U.S.S. Galaxy - x2 - (Prem)
RUNABOUT CLASS
Resembles a large shuttle. Contains living accommodations. Modular design can be re-configured for different mission profiles.
❖ Runabout TYPE VI SHUTTLECRAFT
Modern Federation shuttle with warp capability. May be armed for special missions.
❖ Type VI Shuttlecraft GALAXY CLASS
Prototype in this elite class of ships was the U.S.S. Galaxy, after which the class was named.
❖ U.S.S. Galaxy
   

RANGE 7  WEAPONS 5  SHIELDS 5

Rarity: C
   

RANGE 6  WEAPONS 2  SHIELDS 2

Rarity: C
Command Staff Staff Holodeck, Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 9

Rarity: C
Federation ❖ U.S.S. Nebula - x2 - (Prem)  
NEBULA CLASS
Modern class of ship featuring large upper equipment modules customizable for specific mission uses.
❖ U.S.S. Nebula  
Command Staff Holodeck, Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 8

Rarity: C
 

KLINGON BOX - Premium Cards

 

INTERRUPTS (1)

Interrupt Data Laughing  
When Lt. Commander Data rescued the temporarily mortal Q from the Calamarain in 2366, Q awarded him with the gift of laughter. Data Laughing  
Nullifies Calamarain OR doubles Data's Head this turn OR retakes one ship controlled by Lore Returns so that Lore and Rogue Borg now follow your direction.
Rarity: P
 

MISSIONS (6)

Planet Dilemma A Good Place to Die Planet Dilemma Avert Danger Planet Dilemma Gault
Halee System: Study harsh planet where Klingon criminals are exiled "to die on their feet with honor."

Physics + STRENGTH>33
OR Biology + Honor
A Good Place to Die Moab IV: Aid colony threatened with destruction by a stellar core fragment.

Stellar Cartography + CUNNNG>35 OR Astrophysics + CUNNING>35
Avert Danger Gault: Open secret inquiry on early history of Klingon foster child raised on this Federation planet.

Exobiology + OFFICER + Honor x2
Gault
Klingon Mission  Points: 25  Span: 3
Rarity: P
Federation MissionKlingon Mission  Points: 30  Span: 4
Rarity: P
Klingon Mission  Points: 30  Span: 2
Rarity: P
Planet Dilemma Reopen Dig Planet Dilemma Reported Activity Planet Dilemma Sensitive Search
Denius III: Revive excavation and seek rumored clues to Iconian artifacts.

Archaeology + OFFICER x2
Reopen Dig Xendi Sabu: Probe reports of mysterious Ferengi activity in this sector.

Navigation + Honor x2
OR Navigation + ENGINEER x2
Reported Activity Nequencia System: Investigate reports of politically "sensitive" activities by an information dealer in sector.

Computer Skill + CUNNING>28
Sensitive Search
Klingon Mission  Points: 25  Span: 4
Rarity: P
Federation Mission Klingon Mission  Points: 35  Span: 3
Rarity: P
Federation Mission Romulan Mission Klingon Mission  Points: 30  Span: 4
Rarity: P

PERSONNEL - FEDERATION (2)

Federation Admiral McCoy Federation Spock  
Staff V.I.P.
Not a psychiatrist, mechanic, coal miner, bricklayer, scientist, physicist, moon shuttle conductor, escalator, magician or fish peddler. Just an old country doctor.
Admiral McCoy Command V.I.P.
½ Vulcan, ½ Human son of Sarek and Amanda Grayson. Over 140-year-old ambassador. On private mission to Romulus. Mindmelded with Picard.
Spock  
Red Dot MEDICAL Red Dot Exobiology Red Dot Cantankerousness
Red Dot Other MEDICAL are CUNNING +3 where present.

INTEGRITY 8 CUNNING 6 STRENGTH 1

Rarity: P
Red Dot Diplomacy x2 Red Dot Computer Skill Red Dot Leadership
Red Dot SCIENCE Red Dot Mindmeld

INTEGRITY 9 CUNNING 10 STRENGTH 7

Rarity: P
 

PERSONNEL - KLINGON (3)

Klingon Gi'ral Klingon Ja'rod Klingon Mogh
CIVILIAN
Survivor of Khitomer massacre. Wife of Tokath. Mother of Ba'el. Raised her daughter at a Romulan prison camp in the Carraya system.
Gi'ral Command Alternatue Universe V.I.P.
Father of Duras, Lursa and B'Etor. Disappeared shortly after transmitting security codes to the Romulans, precipitating the Khitomer massacre.
Ja'rod Command Alternatue Universe V.I.P.
Father of Worf and Kurn. Followed the traitor Ja'rod to Khitomer, suspecting him of conspiring with Romulans. Rumored to have survived the massacre.
Mogh
Red Dot May build Colony at unsolved planet mission if present there with Tokath. Ba'el scores double points there.

INTEGRITY 5 CUNNING 5 STRENGTH 6

Rarity: P
Red Dot Treachery x2 Red Dot Leadership x½ Red Dot ENGINEER
Red Dot Computer Skill Red Dot Attributes all +5 if with Toral.

INTEGRITY 2 CUNNING 5 STRENGTH 8

Rarity: P
Red Dot SECURITY Red Dot Leadership Red Dot Honor x2
Red Dot Computer Skill Red Dot Archaeology Red Dot Music

INTEGRITY 8 CUNNING 6 STRENGTH 9

Rarity: P

KLINGON BOX - Cards from previous sets

DILEMMAS (6)

Planet Dilemma Archer - (Prem) Planet Dilemma Ferengi Attack - (AU) Planet Dilemma Hunter Gangs - (AU)
Indigenous inhabitants, such as this Mintakan bowman, often attack an Away Team out of fear. Archer Ferengi attacked a Federation Away Team on a planet in the Delphi Ardu system using "whips" which fire discharges of high-energy plasma. Ferengi Attack On some planets, civilization has devolved into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV. Hunter Gangs
Away Team member with highest total attribute numbers is shot and dies unless SECURITY + MEDICAL present. Discard dilemma.
Rarity: C
Kills one Away Team member (opponent's choice) unless total CUNNING + STRENGTH>68 OR Greed present. Discard dilemma.
Rarity: C
Two Away Team members (random selection) are chased. Examine cards separately. Personnel escapes if CUNNING even, killed if odd. Discard dilemma.
Rarity: C
Planet Dilemma Impassable Door - (Prem) Planet Dilemma Male's Love Interest - (Prem) Planet Dilemma The Gatherers - (AU)
Forcefields across door or hallway openings are commonly used to bar entry. Impassable Door One of the many beautiful women who reside on the paradise planet of Risa. Male's Love Interest Nomadic marauders and thieves from Acamar III. "We Gatherers value our freedom. We do what we want and we answer to no creature." The Gatherers
To get through this door, Away Team must have Computer Skill present.
Rarity: C
Male Away Team member (random selection) runs off with lover to furthest planet, where he remains. Can be rescued later. Discard dilemma.
Rarity: C
Unless Marouk OR INTEGRITY>36 present, discard all Equipment and Artifacts in Away Team, plus one card (random selection) from your hand. Discard dilemma.
Rarity: C

EQUIPMENT (4)

Equipment Engineering Kit - (Prem) Equipment Medical Kit - (Prem) Equipment Medical Tricorder - (Prem)
Representative of specialized engineering instruments. Such equipment has been developed by many races. Engineering Kit Representative of specialized medical equipment. Such equipment has been developed by many races. Medical Kit Representative of a specialized tricorder optimized for medical use. Such equipment has been developed by many races. Medical Tricorder
Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
Rarity: C
Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
Rarity: C
Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
Rarity: C
Equipment Tricorder - (Prem)  
Representative of a multipurpose handheld device combining sensors, computers, and recorders. Such equipment has been developed by many races. Tricorder  
Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.
Rarity: C
 

EVENTS (7 - including duplicates)

Event Atmospheric Ionization - x2 - (Prem) Event Pattern Enhancers - (Prem) Event Plasma Fire - (Prem)
Charged particles in the atmosphere of planets which can disrupt transporter beams. Atmospheric Ionization Devices which amplify transporter signals to enhance transporter beam power in hazardous areas. Pattern Enhancers Intensely hot combustion of ionized plasma gas. Dangerous fire which can destroy a ship. Plasma Fire
Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location.
Rarity: C
Plays on table. Allows your personnel and equipment unlimited beaming through atmospheric ionization or distortion fields.
Rarity: C
Plays on any ship, except Borg ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use.
Rarity: C
Event Res-Q - (Prem) Event Yellow Alert - (AU) Event Where No One Has Gone Before - (Prem)
Q once saved Captain Jean-Luc Picard's life following an injury from a compressed teryon beam. Res-Q State of increased readiness and watchfulness. Declared by a captain in anticipation of danger or when a crisis situation has lessened. Yellow Alert The Traveler transcends space with thought. Took the U.S.S. Enterprise to Galaxy M-33, then to an even greater extragalactic distance. Where No One Has Gone Before
Regenerates a card. Exchange this event for any one card from your discard pile.
Rarity: C
Plays on table. While in play, cancels (discards) and prevents Red Alerts AND all your Personnel are each CUNNING +1 (Not cumulative.)
Rarity: U
Plays on table. Allows all your ships to leave one end of the spaceline and enter the other end.
Rarity: C

FACILITIES (1)

Klingon Round Klingon Outpost  
The Klingon Homeworld is Qo'noS. The Klingon Empire establishes outposts throughout its territory. Klingon Outpost  
Seed one if playing Klingon OR build later at an location where a Klingon ENGINEER is present.
Klingon Round OUTPOST SHIELDS 32

Rarity: C
 

INTERRUPTS (10 - including duplicates)

Interrupt Countermanda - (AU) Interrupt Disruptor Overload - (Prem) Interrupt Kevin Uxbridge: Convergence - (AU)
A Federation student intern when she discovered her true identity as a Q, Amanda took a dim view of the over-manipulative use of power upon other species. Countermanda A directed-energy weapon can be set on overload and left to explode like a bomb. Disruptor Overload A Douwd, a race of sentient energy beings of "disguises and false surroundings." He is capable of using his enormous powers to stop threats with a single thought. Kevin Uxbridge: Convergence
Nullifies Telepathic Alien Kidnappers OR if opponent just played Res-Q or Palor Toff, suspend that action, look through opponent's discard pile and put any three cards out-of-play.
Rarity: C
Plays on any ship or Away Team. One Equipment card OR one artifact played as an Equipment card, is destroyed at that location (random selection).
Rarity: C
Destroys all Event cards in play at any one spaceline location (including those on ships).
Rarity: C
Interrupt Long-Range Scan - (Prem) Interrupt Loss of Orbital Stability - (Prem) Interrupt Palor Toff - Alien Trader - (Prem)
Detects ships and phenomena at interstellar distances using ship sensors. Long-Range Scan If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere. Loss of Orbital Stability Rich merchant and trader from an unknown race. Friend of Kivas Fajo. Snappy dresser. Palor Toff - Alien Trader
Glance at the cards aboard any ship for ten secondsGlance at the cards aboard any ship for ten seconds.
Rarity: C
Plays on any ship at a planet location. Ship can't move for one turn. Also, ship's destroyed at end of next turn unless SHIELDS>4. Discard after use.
Rarity: C
Exchange this card for any non-Personnel card in your discard pile.
Rarity: C
Interrupt Particle Fountain - (Prem) Interrupt Ship Seizure - (Prem) Interrupt Wormhole - x2 - (Prem)
Experimental orbital station built by Dr. Farallon for mining a planet from space. Rumored to be effective for atmospheric depletion. Particle Fountain Tractor Beams are focused linear graviton beams which can be used to seize or tow objects in space. Ship Seizure An unstable tunnel through subspace that links to locations in normal space/time. Wormhole
If 2 ENGINEER present in Away Team, play particle fountain (maximum of one) on just completed planet mission for bonus points.
Points: 5
Rarity: C
If your ship has Tractor Beams, tow away (discard) any empty ship in the same orbit as your own ship (except empty ships at their outpost).
Rarity: C
Requires two wormholes. Play one on any ship just as it begins to move. Play the other where the ship immediately emerges. Discard wormholes.
Rarity: C

PERSONNEL - KLINGON (16 - including duplicates)

Klingon ❖ Batrell - (Prem) Klingon ❖ B'iJik - (Prem) Klingon ❖ Divok - x2 - (Prem)

Command OFFICER
Klingon trained as an officer for the Klingon Defense Force. Formerly in command of Narendra III outpost.

❖ Batrell Staff OFFICER
Klingon male trained as an officer for the Klingon Defense Force. Served as junior adjutant to the diplomatic delegation for Gowron.
❖ B'iJik

Staff MEDICAL
Male trained in Klingon anatomy and medicine. Studied the effects of Tribbles on the Klingon nervous system.

❖ Divok
Red Dot Honor

INTEGRITY 7 CUNNING 3 STRENGTH 7

Rarity: C
Red Dot Navigation

INTEGRITY 4 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot Biology Red Dot Youth

INTEGRITY 6 CUNNING 6 STRENGTH 8

Rarity: C
Klingon ❖ Dukath - (Prem) Klingon ❖ Gorath - (Prem) Klingon ❖ J'Ddan - (Prem)
Staff SCIENCE
Klingon trained in the field of science. Studied the effects of Berthold rays on plant life. Served aboard the I.K.C. Pagh.
❖ Dukath Staff SECURITY
Klingon trained in the field of security. Guarded the Klingon High Council chamber in the year of Maktag. Server as security chief for the Hegh'bat division.
❖ Gorath

Staff SCIENCE
Klingon trained in the field of science. Smuggled Federation secrets to the Romulans in the form of amino acid codes.

❖ J'Ddan
Red Dot Archaeology

INTEGRITY 5 CUNNING 6 STRENGTH 7

Rarity: C
Red Dot Honor

INTEGRITY 6 CUNNING 4 STRENGTH 7

Rarity: C
Red Dot Exobiology Red Dot Treachery

INTEGRITY 2 CUNNING 6 STRENGTH 6

Rarity: C
Klingon ❖ Klag - (Prem) Klingon ❖ Kle'eg - x2 - (Prem) Klingon ❖ Kromm - (Prem)
Command OFFICER
Second Officer Klag, of the I.K.C. Pagh, is representative of Klingon warriors throughout the Klingon Empire.
❖ Klag Staff SECURITY
Klingon trained in the specific field of security. Guarded the House of K'mpec when K'mpec was poisoned in 2367.
❖ Kle'eg
Staff ENGINEER
Klingon trained in the field of engineering. Reputed to have consumed fifteen rokeg blood pies at one sitting.
❖ Kromm
Red Dot Navigation

INTEGRITY 6 CUNNING 5 STRENGTH 7

Rarity: C
Red Dot Honor

INTEGRITY 6 CUNNING 4 STRENGTH 7

Rarity: C
Red Dot Physics

INTEGRITY 5 CUNNING 6 STRENGTH 8

Rarity: C
Klingon ❖ K'Tesh - x2 - (Prem) Klingon ❖ Torin - x2 - (Prem) Klingon ❖ Vekma - (Prem)
Hologram ENGINEER
Re-creation who assisted in the Age of Ascension ritual. Perfected current pain-stick design for ritual use.
❖ K'Tesh

SCIENCE
Klingon trained in the field of science. Studied the effects of warp propulsion on subspace.

❖ Torin Staff SCIENCE
Klingon female trained in Klingon anatomy and medicine. Propositioned Commander William T. Riker on the I.K.C. Pagh in 2365.
❖ Vekma
Red Dot Stellar Cartography

INTEGRITY 5 CUNNING 5 STRENGTH 6

Rarity: C
Red Dot Astrophysics

INTEGRITY 7 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot Honor

INTEGRITY 6 CUNNING 5 STRENGTH 6

Rarity: C

PERSONNEL - NON-ALIGNED (4)

Non-Aligned ❖ Dr. Farek - (Prem) Non-Aligned ❖ Gorta - (Prem) Non-Aligned ❖ Narik - (Prem)

Command MEDICAL
Dr. Farek is representative of male Ferengi trained in medicine. Seized control of the D'Kora class Ferengi Marauder, Krayton, in 2366.

❖ Dr. Farek ENGINEER
Male of Dopterian race. Representative of non-aligned agents. An opportunist. Had an encounter with the sisters of Duras in 2370.
❖ Gorta Staff ENGINEER
Representative of male mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol.
❖ Narik
Red Dot Greed

INTEGRITY 2 CUNNING 8 STRENGTH 3

Rarity: C
Red Dot Physics Red Dot Greed

INTEGRITY 3 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Computer Skill

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: C
Non-Aligned ❖ Vekor - (Prem)  
Command SCIENCE
Representative of female mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol.
❖ Vekor  
Red Dot MEDICAL Red Dot Navigation Red Dot Geology

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: R
 

SHIPS - KLINGON (5 - including duplicates)

Klingon I.K.C. K'Ratak - (AU) Klingon ❖ I.K.C. K'Vort - x3 - (Prem) Klingon ❖ I.K.C. Vor'Cha - (Prem)
K'VORT CLASS
Bird-of-Prey named in honor of the author of the classic work of Klingon literature, The Dream of the Fire.
I.K.C. K'Ratak K'VORT CLASS
Class of ships identical in configuration to the classic B'rel class Klingon Bird-of-Prey, although much larger.
❖ I.K.C. K'Vort VOR'CHA CLASS
Large attack cruiser. The modern mainstay of the Klingon Defense Force.
❖ I.K.C. Vor'Cha
Staff Cloaking Device, Tractor Beam

RANGE 6  WEAPONS 8  SHIELDS 6

Rarity: C
Staff Cloaking Device, Tractor Beam

RANGE 8  WEAPONS 6  SHIELDS 6

Rarity: C
Command Staff Staff Cloaking Device, Tractor Beam

RANGE 9  WEAPONS 8  SHIELDS 7

Rarity: C
 
 
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