 |
 |
 |
 |
 |
 |
 |
|
What You Leave Behind is the final expansion set for the Star Trek CCG Second Edition. This set adds new strategies for all affiliations, and brings to the forefront some of the favourite moments of the Star Trek universe. The 122-card expansion includes an 18-card subset of rare cards that appear in both regular and diffraction foil versions. This set also addresses many "broken links" from Second Edition. There are no Archive Portrait cards released with this final set.
Copyright line - TM & © 2007 PAR. PIC. © 2007 DECIPHER INC. |
DILEMMAS (19) |
Back to Basics |
Caretaker's Wave |
Cargo Pirates |
Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped. |
 |
Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship.
Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission. |
 |
Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped. |
 |
With all political authority vanished, humanity teetered on the edge of its second Dark Age.
14 R 1 |
"At current speeds, it will intercept us in less than thirty seconds."
14 C 2 |
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they took the entire shipment."
14 C 3 |
Chula: The Chandra |
Inferiority |
Juxtaposition |
Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel. |
 |
Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas. |
 |
Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile. |
 |
"Allamaraine, count to four.
Allamaraine, then three more.
Allamaraine, if you can see.
Allamaraine, you'll come with me."
14 U 4
|
"Compared to Lela, Torias, or myself, you're nothing."
14 U 5 |
"For all we know, at this very moment, somewhere out there, far beyond all those distant stars … Benny Russel is dreaming about us."
14 U 6 |
Moral Choice |
Neurogenic Field |
Night Terrors |
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped. |
 |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
 |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed. |
 |
"How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
14 C 7 |
"… I've been successful in reviving the entire crew."
14 U 8 |
"… if I can't find a way to stop it, we will all go insane."
14 U 9 |
Old Differences |
Prefix Codes |
Prisoner of the Exile |
When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped. |
 |
Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ships at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma. |
 |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your opponent's brig. |
 |
"Seven million killed? Not exactly a state secret."
"Especially if you're monitoring communications between Starfleet and the Vulcan High Command."
14 C 10 |
Damage - This ship is Shields -10.
"We're using our console to order Reliant to lower her shields."
14 C 11 |
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
14 R 12 |
Shocking Betrayal |
Spatial Distortions |
Stripped Down |
Choose a personnel to be stopped and your opponent may discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed. |
 |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. |
 |
Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. |
 |
"Excellency, it is difficult. I try to obey, but…"
14 U 13 |
"There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
14 R 14 |
"I don't want to hear it. Just get me a shirt."
14 R 15 |
Sylvia |
The Clown: Guillotine |
The Phage |
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning>38 or 2 Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig. |
 |
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. |
 |
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile. |
 |
"You wanted to know what we did to your men."
14 R 16 |
"You're next! You're next!"
14 R 17 |
"We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Page. … it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
14 R 18 |
Toe to Toe |
|
|
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed. |
 |
|
"So, you need me."
"I can't get back to that computer without you."
14 C 19 |
|
EQUIPMENT (2) |
•Kir'Shara |
Vascular Pad |
|
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck. |
 |
When your personnel present is about to be stopped by a dilemma, you may place this equipment on the bottom of its owner's deck to prevent that. |
 |
|
"Quantum dating will confirm that it's from the time of Surak."
14 U 20 |
"The vascular pad has healed your wound. But you've lost a lot of blood."
14 C 21 |
|
EVENTS (24) |
A Few Minor Difficulties |
Are You Offering Me … a Bribe? |
•Clarity |
Plays in your core. When you play this event, name a non- ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event. |
 |
To play this event, lose 5 points. Plays in your core. Your personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your personnel may attempt and complete your missions. |
 |
Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. |
 |
"Let me guess. Your new warp core is 'malfunctioning' again?"
14 C 22 |
"Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'"
14 C 23
|
"One day, the Link will be all you need. And that day is coming soon."
14 R 24 |
•Deja Q |
•Distant Control |
Disruptive Presence |
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. |
 |
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event. |
 |
Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event. |
 |
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
14 C 25 |
NO LORE OR QUOTE
14 R 26 |
"It might also be a good idea if you have a word with them. They're still under the impression they belong to you. Unless a new policy has been instated, I believe Starfleet doesn't condone slavery."
14 U 27
|
•Five Year Mission |
•Gatherers' Raid |
•Ghost Stories |
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a card, you may place a card from hand on this event to make that card cost -1. You may do this only once each turn. |
 |
Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card. |
 |
Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) |
 |
"We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
14 C 28 |
NO LORE OR QUOTE
14 C 29 |
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 R 30 |
•Good Shepherd |
•Hall of Warriors |
•Improvised Modifications |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your ship. |
 |
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event. |
 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place your  personnel on top of this event to make each of your ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand. |
 |
NO LORE OR QUOTE
14 C 31 |
"May your Bat'leth run red. Success!"
14 C 32 |
"Be creative!"
14 C 33 |
In a Mirror, Darkly |
Military Assault Command Operations |
•One Man Can Summon the Future |
Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game. |
 |
Download a MACO. Destroy this event. |
 |
Plays in your core. When you play a personnel who has a cost of 4 or more, examine the top five cards of your deck and replace them in any order. You may do this only once each turn. |
 |
Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
14 R 34 |
"I don't have a problem with non-Starfleet personnel. The General tells me that these are the best he has. I'm going to need all the muscle I can get when we cross into the Expanse."
14 R 35 |
"What happens if that man throws away his life, before his time?"
14 C 36 |
Quark's Advice |
•Reclaim Terok Nor |
•Standard Orbit |
To play this event, you must command Ferenginar. Download a card and place it beneath your Ferenginar. Destroy this event. |
 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each personnel and personnel you own gains . At the start of each of your turns, place a card from hand on this event. |
 |
To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead. |
 |
"I think I agree with the fifty-ninth Rule of Acquisition, 'Free advice is seldom cheap.'"
14 U 37 |
"First, we reclaim Terok Nor, and then … on to Bajor."
14 C 38 |
NO LORE OR QUOTE
14 U 39 |
Straight and Steady |
•The New Occupation |
•The Reckoning |
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When your personnel aboard a ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event.
Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event. |
 |
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt. |
 |
Decay: 5. (When there are five cards on this event, destroy it.) Pah-wraith. Prophet. Plays in your core. While your personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn. |
 |
NO LORE OR QUOTE
14 C 40 |
"This is not an occupation. This is a Cardassian station."
14 C 41 |
"It will be the end…"
"Or the beginning."
14 U 42 |
•U.S.S. Enterprise-J |
•Vacation from the Continuum |
•Walk the Line |
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. |
 |
Q. To play this event, you must command a Q event. Plays in your core. When you have drawn dilemmas, you may destroy your other Q event to draw five extra dilemmas. |
 |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your  personnel is about to be stopped, you may place your  personnel on this event to prevent that. When your  personnel is about to be stopped, you may place your  personnel on this event to prevent that. |
 |
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 R 43 |
"One dance, B'Elanna, that's all I ask. One dance."
14 U 44 |
"Bajor will join the Federation."
14 C 45 |
INTERRUPTS (5) |
Advanced Tactical Training |
Covenant |
Dear Friends |
When your  personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt. |
 |
Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this turn. |
 |
When a personnel you command is about to be killed by a dilemma that costs 3 or more, discard an personnel from hand to prevent that. |
 |
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
14 C 46 |
"The Pah-wraiths aren't what you think. And neither am I."
14 R 47 |
"I'm serious, Miles. I envy you. Going back to Earth. A chance to enjoy paradise again."
14 U 48 |
Rule of Acquisition #33 |
Silent Strike |
|
Rule. When your personnel is facing a dilemma, say "It never hurts to suck up to the boss" to choose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition. |
 |
To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of your turn.
Order - Take your staffed ship off Engage Cloak to place it at a non-headquarters mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved. |
 |
|
"It never hurts to suck up to the boss."
14 U 49 |
NO LORE OR QUOTE
14 U 50 |
|
MISSIONS (12) |
•Aid Lost Colony |
•Commandeer Prototype |
•Eliminate Sphere Network |

Biology, Diplomacy, Leadership and Integrity>39
This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership. |
 |

Intelligence, Officer, Treachery, and Cunning>33 or Leadership, 2 Officer, and Cunning>35
When you complete this mission, you may download a ship and place it at this mission (That ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation. |
 |

Astrometrics, Leadership, Navigation, Security, and Cunning>40 or Engineer, 2 Leadership, and Strength>46
Region: Delphic Expanse. |
 |
Bringloid V: "How can we rebuild without our animals?"
  Span:
14 U 51 |
Remote sector of the Beta Quadrant: Capture a starship prototype.
   Span: 3
14 U 52 |
Sphere 1: "If we're going to disable the network, we're going to have to get within a kilometer of the surface."
Any affiliation may attempt this mission.
Span 3
14 U 53 |
•Elude Federation Forces |
•Expand Business Opportunities |
•Find Lifeless World |

2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery, and Cunning>32
Region: Demilitarized Zone. When you complete this mission, if you command four personnel at this mission, score 10 points. |
 |

Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30)
When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points. |
 |

2 Biology, 2 Exobiology, and Cunning>33
You may attempt and complete this mission using your personnel with these requirements: Honor, Leadership, 2 Security and Strength>35.
Order - Discard six cards from hand to draw five cards. |
 |
Near Marva IV: "There's a war out here, and you're on the wrong side."
Any affiliation may attempt this mission.
Span 3
14 U 54
|
NO LORE OR QUOTE
  Span: 2
14 U 55 |
Ceti Alpha V: "There can't be so much as a microbe or the show's off."
Any affiliation may attempt this mission.
Span 2
14 U 56 |
•Follow Homing Beacon |
•Navigate Xindi Corridor |
•Patrol Neutral Zone |

Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and Cunning>35
Each Unscientific Method revealed here is cost -2. |
 |

Astrometrics, Engineer, Science, a personnel and Cunning>31
Nebula. Region: Delphic Expanse. When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1. |
 |

Astrometrics, 2 Leadership, 2 Security, and Cunning>34
Region: Neutral Zone. When you complete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it. |
 |
Terlina III: "You see, both of your brains contain a simple homing device. Data's was activated purposefully."
Any affiliation may attempt this mission.
Span 2
14 U 57 |
Kovalaan Nebula: "The trip through the corridor only took a few seconds…"
Any affiliation may attempt this mission.
Span 3
14 U 58
|
Edge of Neutral Zone: "Twenty particles of space dust per cubic meter…"
 Span 3
14 U 59 |
•Purchase Moon |
•Restore Errant Moon |
•Risa, Shore Leave |

2 Acquisition, Astrometrics, Geology, and Cunning>39
When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar. |
 |

3 Astrometrics, Engineer, and Cunning>35
When you begin a mission attempt at this mission, each player may search his or her dilemma pile and set aside a Consume dilemma, shuffle his or her dilemma pile, and then place that dilemma on top of his or her dilemma pile. |
 |

Anthropology, and (Archaeology, Science, Treachery, and Cunning>36 or Diplomacy, Exobiology, Officer, and Integrity>32)
When you complete this mission, score 5 points for each different species of personnel who uses his or her skills to complete this mission. |
 |
Habitable satellite: "It's a small moon, but it's enough to live on."
Span: 2
14 U 60 |
Bre'el IV: "The satellite's trajectory continues to deteriorate."
Any affiliation may attempt this mission.
Span 2
14 U 61 |
Risa: "All that is ours, is yours."
   Span 2
14 U 62 |
PERSONNEL - BAJORAN (3) |
•Kira Nerys, First Officer |
•Leeta, Union Member |
•Winn Adami, Religious Opportunist |
Bajoran
Diplomacy Honor
Officer Security
Order - If you command two missions worth 40 or more points, discard four cards from hand to take a personnel from your discard pile and place it on your headquarters mission. |
 |
Bajoran
Diplomacy Honor
Leadership
Dabo Girl. When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points. |
 |
Bajoran
Anthropology Diplomacy
Law Leadership
Treachery
Vedek.
Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile. |
 |
"I don't suppose this would be a good time for me to give you my opinion about how Bajor should be dealing with the Klingons?"
INTEGRITY 6 CUNNING 6 STRENGTH 6
14 U 63 |
"What I do during my time off is no business of yours."
INTEGRITY 6 CUNNING 5 STRENGTH 4
14 R 64 |
NO LORE OR QUOTE
INTEGRITY 3 CUNNING 6 STRENGTH 4
14 U 65 |
PERSONNEL - BORG (2) |
•Borg Queen, Obsessed |
•Data, Tempted by Flesh |
|
Borg
Biology Diplomacy
Exobiology 2 Leadership
Science 2 Treachery
When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your ship that she is aboard.
|
 |
Android/Borg
Astrometrics 2 Engineer
Exobiology
2 Programming Science
Treachery
At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
|
 |
|
"Many more will die unless you tell me how to counteract the virus."
INTEGRITY 2 CUNNING 8 STRENGTH 6
14 R 66 |
"He will make an excellent drone."
INTEGRITY 3 CUNNING 10 STRENGTH 10
14 R 67 |
|
PERSONNEL - CARDASSIAN (2) |
•Crell Moset, Notorious Exobiologist |
•Silaran Prin, Between Darkness and Light |
|
Cardassian
2 Exobiology 2 Medical
Science 2 Treachery
When your personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non- personnel from hand to prevent that.
|
 |
Cardassian
Anthropology Engineer
Programming 2 Treachery
Assassin.
Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his owner's discard pile to kill that personnel. This effect lasts until this order is executed again.
|
 |
|
"Ethics are arbitrary."
INTEGRITY 2 CUNNING 7 STRENGTH 5
14 R 68 |
NO LORE OR QUOTE
INTEGRITY 2 CUNNING 6 STRENGTH 6
14 U 69 |
|
PERSONNEL - DOMINION (4) |
•Eris, Duplicitous Vorta |
•Founder Leader, Single-Minded |
•Odo, The Great Link's Savior |
Vorta
Biology Diplomacy
Medical Science
Treachery
When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat. |
 |
Changeling
Law 2 Leadership
Science 2 Treachery
Founder. Shape-shifter. While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present. |
 |
Changeling
Anthropology Exobiology
Honor Law Leadership
Programming 2 Security
Shape-shifter. When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that. |
 |
"I have no wish to see you hurt."
INTEGRITY 4 CUNNING 6 STRENGTH 4
14 U 70 |
"I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link."
INTEGRITY 1 CUNNING 7 STRENGTH 5
14 R 71 |
"They need to know what I know … learn what I've learned from living among the Solids."
INTEGRITY 7 CUNNING 7 STRENGTH 8
14 R 72 |
•Talak'talan, Keen Third |
|
|
Jem'Hadar
Astrometrics Diplomacy
Exobiology 2 Security
Transporters
While this personnel is attempting a mission worth 40 or more points, if he is present with a Founder and a Vorta, he is attributes +2. |
 |
|
"Unless you wish to continue to offend the Dominion, I suggest you stay on your side of the galaxy."
INTEGRITY 5 CUNNING 5 STRENGTH 8
14 C 73 |
|
PERSONNEL - FEDERATION (13) |
•Benjamin Finney, Bitter Records Officer |
•Benjamin Sisko, Bold Captain |
•Beverly Crusher, Captain Picard |
Human
Astrometrics Engineer
Programming Treachery
You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck. |
 |
Human
Diplomacy Engineer
Leadership Officer
While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas. |
 |
Human
Exobiology Honor
Leadership Medical
Officer
Commander: U.S.S. Pasteur. While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical. |
 |
"Officers and gentlemen. Captains all. Except for Finney, and his one mistake."
INTEGRITY 3 CUNNING 6 STRENGTH 5
14 C 74 |
"…no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine."
INTEGRITY 6 CUNNING 6 STRENGTH 6
14 U 75 |
"Well, this is a page out of the past. I never thought I'd see either of you on a starship again."
INTEGRITY 6 CUNNING 6 STRENGTH 3
14 C 76 |
•Clark Terrell, Reliant Captain |
•Data, Lucasian Chair |
•Ezri Dax, Resourceful Counselor |
Human
Geology Leadership
Officer Transporters
Commander: U.S.S. Reliant. You may play this personnel aboard your U.S.S. Reliant. While you command a ship, this personnel becomes . |
 |
Android
2 Astrometrics Engineer
Exobiology Physics
Programming 2 Science
When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. |
 |
Trill
Anthropology Diplomacy
Geology
Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. Your personnel and personnel present cannot be killed by dilemmas that cost 3 or more. |
 |
"I'm afraid it's even harder than you think, Doctor."
INTEGRITY 5 CUNNING 5 STRENGTH 5
14 C 77 |
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."
INTEGRITY 6 CUNNING 10 STRENGTH 10
14 R 78 |
"We're going to get this under control. I promise."
INTEGRITY 6 CUNNING 6 STRENGTH 4
14 R 79 |
•Geordi La Forge, Retired Engineer |
•Katherine Pulaski, Chief Medical Officer |
•Mot, The Barber |
Human
Anthropology Biology
Engineer Honor
Physics
While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma. |
 |
Human
Anthropology Biology
Exobiology Honor
2 Medical
When any number of your personnel present are about to be killed by a dilemma, you may shuffle each of those personnel into your deck instead. |
 |
Bolian
Honor
When this personnel attempts a mission, if there are two or less dilemmas beneath this mission, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. |
 |
"Captain, we've got a problem with the warp core, or the phase inducers, or some other damn thing."
INTEGRITY 6 CUNNING 6 STRENGTH 4
14 C 80 |
"Captain, if Starfleet had wanted you to make the medical judgments, they wouldn't have assigned you a medical officer."
INTEGRITY 7 CUNNING 6 STRENGTH 4
14 U 81 |
"All those away missions, wind, dry air. The elements really are harsh on the hair."
INTEGRITY 6 CUNNING 4 STRENGTH 4
14 C 82 |
•Sarek, Logical Being |
•Sarek, Vulcan Delegate |
•Sirna Kolrami, Famed Strategist |
Vulcan
2 Diplomacy Honor
Law
When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile. |
 |
Vulcan
Anthropology
Astrometrics Diplomacy
2 Honor Science
You may play this personnel at cost +1 to draw a card for each mission you command that is worth 40 or more points. |
 |
Zakdorn
Security
While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. You may do this only once each turn. |
 |
"Present your arguments. I will listen."
INTEGRITY 8 CUNNING 7 STRENGTH 5
14 R 83 |
"My government's instructions will be heard in the consul chambers on Babel."
INTEGRITY 8 CUNNING 7 STRENGTH 7
14 C 84 |
"How you perform in a mismatch is precisely what interests Starfleet. After all, when one is in the superior position, one is expected to win."
INTEGRITY 5 CUNNING 7 STRENGTH 3
14 C 85 |
•The Doctor, Emergency Command Hologram |
|
|
Hologram
Leadership Navigation
2 Officer Programming
2 Security
Commander: U.S.S. Voyager. When you play this personnel, choose one - remove a Damage card from one of your ships, or download a Maneuver. |
 |
|
"Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two."
INTEGRITY 6 CUNNING 7 STRENGTH 5
14 R 86 |
|
PERSONNEL - FERENGI (3) |
•Leosa, Grifter |
•Nog, Little Green Man |
•Rom, Little Green Man |
Human
Diplomacy Programming
Treachery
Dabo Girl. Thief.
Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand. |
 |
Ferengi
Acquisition Engineer
Honor Physics
While this personnel is present with a personnel, he cannot be stopped or killed by a dilemma that costs 3 or more. |
 |
Ferengi
Engineer Navigation
Programming Science
While this personnel is present with a personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has. |
 |
"Sometimes I'm a teacher, sometimes I'm a Bajoran Vedek. Whatever the customer wants."
INTEGRITY 4 CUNNING 5 STRENGTH 4
14 C 87 |
"We've been studying you puny Earthlings for centuries and you're ripe for conquest."
INTEGRITY 6 CUNNING 5 STRENGTH 5
14 U 88 |
"It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gala's fault."
INTEGRITY 5 CUNNING 5 STRENGTH 4
14 U 89 |
PERSONNEL - KLINGON (4) |
•Chang, Gorkon's Chief of Staff |
•Gorkon, Visionary Chancellor |
•Gowron, Celebrated Leader |
Klingon
Leadership Officer
2 Security 2 Treachery
Commander: I.K.S. Kla'Diyus. General. While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn. |
 |
Klingon
2 Diplomacy 2 Honor
Law 2 Leadership
Chancellor. Commander: Kronos One. When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. |
 |
Klingon
Honor Law
2 Leadership
Chancellor. When you play this personnel, if you command three events, he is cost -1.
Order - Stop eight of your Honor Klingons to score 5 points. |
 |
"… in space, all warriors are cold warriors."
INTEGRITY 2 CUNNING 6 STRENGTH 8
14 U 90 |
"If there is to be a 'brave new world', our generation is going to have the hardest time living in it."
INTEGRITY 8 CUNNING 6 STRENGTH 8
14 R 91 |
"Klingon Warriors, I salute you. At least, those of you still on your feet."
INTEGRITY 6 CUNNING 5 STRENGTH 8
14 R 92 |
•Worf, Governor of H'atoria |
|
|
Klingon
Diplomacy 2 Honor
Leadership Security
You may play this personnel at cost +2 aboard your ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that. |
 |
|
"Very well. You may cross the border. But only if I come with you. I am familiar with the Neutral Zone."
INTEGRITY 8 CUNNING 5 STRENGTH 7
14 C 93 |
|
PERSONNEL - NON-ALIGNED (11) |
•D'Nesh, Manipulative Gift |
•Harrad-Sar, Slave of the Situation |
•Hugh, Rogue Borg |
Orion
Anthropology Diplomacy
Engineer Programming
Treachery
Thief. While a personnel present is facing a dilemma, you may destroy your event to make that personnel attributes +1 until the end of the turn. |
 |
Orion
Navigation Officer
Commander: Devna-Lev. Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel. |
 |
Borg
Anthropology Engineer
Exobiology Honor
Leadership Programming
Dissident. While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn. |
 |
"Harrad-Sar never let us leave our rooms. I've never seen anything like this place."
INTEGRITY 4 CUNNING 6 STRENGTH 4
14 C 94 |
"Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should."
INTEGRITY 4 CUNNING 5 STRENGTH 6
14 C 95 |
"I cannot risk our being discovered."
INTEGRITY 6 CUNNING 6 STRENGTH 6
14 U 96 |
•Kasidy Yates, Conflicted Captain |
Maras |
•Navaar, Experienced Gift |
Human
Engineer Leadership
Navigation Transporters
Commander: Xhosa. Smuggler. While present with four personnel, each personnel present is Strength +2. |
 |
Orion
Diplomacy Exobiology
Security Treachery
Thief. When a personnel present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that. |
 |
Orion
Acquisition Diplomacy
Exobiology 2 Leadership
2 Treachery
Thief. While a personnel present is facing a dilemma, you may destroy your event to have that personnel gain a skill of your choice until the end of the turn. |
 |
"Why not let me worry about that?"
INTEGRITY 5 CUNNING 5 STRENGTH 4
14 R 97 |
"They can make you forget most of your troubles. Of course, creatures such as these come with troubles of their own. But women are the same throughout the galaxy, aren't they?"
INTEGRITY 4 CUNNING 6 STRENGTH 4
14 C 98 |
"I was wondering when you were going to come see me. After all, I've been your property for two days."
INTEGRITY 4 CUNNING 6 STRENGTH 4
14 C 99 |
•Neras, Slave Girl |
•Persis, Loyal Daughter |
•Soval, Vulcan Ambassador |
Orion
Anthropology
When you play this personnel, you may draw two cards. |
 |
Human
Astrometrics Engineer
Programming
Genetically Enhanced. |
 |
Vulcan
Anthropology
2 Diplomacy Honor
Law Leadership
Science
While present with two personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or more. |
 |
"Orion females are known for their … innate skills."
INTEGRITY 6 CUNNING 5 STRENGTH 5
14 U 100 |
"That was different. This is our father."
INTEGRITY 6 CUNNING 8 STRENGTH 8
14 C 101 |
"There are those on the High Command who wonder what humans would achieve in the century to come…"
INTEGRITY 6 CUNNING 7 STRENGTH 6
14 U 102 |
•Tallera, Covert Isolationist |
•Tuvix, Symbiogenesis |
|
Vulcan
Leadership Programming
Science Security
Treachery
Smuggler. Thief. When you complete this mission, if it is worth 40 or more points, you may score 5 points. |
 |
Talaxian/Vulcan
Anthropology Diplomacy
Exobiology Honor
Law Navigation
Security
To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel. |
 |
|
"I intend to complete this mission successfully and get what's been promised me."
INTEGRITY 4 CUNNING 4 STRENGTH 6
14 R 103 |
"I am Lieutenant Tuvok. And I'm Neelix."
INTEGRITY 6 CUNNING 7 STRENGTH 7
14 U 104 |
|
PERSONNEL - ROMULAN (3) |
Nevala |
•Nanclus, Co-Conspirator |
•Sela, Cunning Strategist |
Romulan
Astrometrics Navigation
Officer Programming
While aboard a ship that has four or more staffing icons, this personnel is attributes +1. |
 |
Romulan
Diplomacy Law
Treachery
Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed this way he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn. |
 |
Human//Romulan
Intelligence Leadership
Officer Security
2 Treachery
While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead. |
 |
"These new systems are unfamiliar. We should have left some of the crew alive."
INTEGRITY 4 CUNNING 6 STRENGTH 5
14 C 105 |
"Mr. President, I don't know what to believe."
INTEGRITY 3 CUNNING 5 STRENGTH 5
14 U 106 |
"Everything that was human in me died that day. Never doubt that."
INTEGRITY 2 CUNNING 6 STRENGTH 5
14 R 107 |
PERSONNEL - STARFLEET (3) |
D'Vela |
•Kelby, Industrious Engineer |
•Stewart Rivers, Patriotic Engineer |
Orion
Diplomacy Engineer
Medical Navigation
While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma. |
 |
Human
Engineer Programming
Science Transporters
When this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead. |
 |
Human
Engineer Geology
Physics Programming
Order - Discard a Decay event from hand to download an non-Decay event or interrupt. You may do this only once each turn. |
 |
Races subjugated by the Terran Empire often served on Starfleet vessels.
INTEGRITY 4 CUNNING 6 STRENGTH 5
14 C 108 |
"Somebody pulled both plasma regulators out of these housings. … They were here ten minutes ago."
INTEGRITY 5 CUNNING 6 STRENGTH 5
14 C 109 |
A distinctive voice in engineering. Ensign Rivers considered colleagues family and never hesitated to express his concerns about safety. A guy those around him admire.
INTEGRITY 4 CUNNING 6 STRENGTH 5
14 C 110 |
SHIPS - BORG (1) |
•Borg Queen's Vessel, Borg Flagship |
|
|

Diamond
Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn. |
 |
|
"Our vessel is disengaging from the Unicomplex."
RANGE 10 WEAPONS 10 SHIELDS 10
14 R 111 |
|
SHIPS - FEDERATION (4) |
•I.K.S. Qel'Poh, H.M.S. Bounty |
•U.S.S. Pasteur, Medical Ship |
•U.S.S. Prometheus, Experimental Prototype |

B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma. |
 |

Hope Class
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn. |
 |

Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission. |
 |
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
RANGE 6 WEAPONS 7 SHIELDS 6
14 R 112 |
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
RANGE 7 WEAPONS 7 SHIELDS 8
14 R 113 |
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"
RANGE 9 WEAPONS 10 SHIELDS 9
14 R 114 |
•U.S.S. Reliant, Searching for Lifeless Planets |
|
|

Miranda Class
While you command a personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.) |
 |
|
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."
RANGE 7 WEAPONS 6 SHIELDS 6
14 R 115 |
|
SHIPS - KLINGON (3) |
•I.K.S. Kla'Diyus, Prototype |
    •I.K.S. Qel'Poh, Clandestine Vessel |
•Kronos One |

B'rel Class
Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. |
 |

B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2. |
 |

K't'inga Class
Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn. |
 |
"… she can fire while cloaked."
RANGE 6 WEAPONS 7 SHIELDS 6
14 R 116 |
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
RANGE 6 WEAPONS 7 SHIELDS 6
14 R 117 |
"We would be delighted to accept your gracious invitation.".
RANGE 7 WEAPONS 7 SHIELDS 7
14 R 118 |
SHIPS - NON-ALIGNED (2) |
•Devna-Lev, Harrad-Sar's Barge |
•U.S.S. Reliant, Part of One Big Happy Fleet |
|

Maraar Class
While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1. |
 |

Miranda Class
Order - Discard a personnel from hand to make this ship attributes +2 until the end of this turn. |
 |
|
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
RANGE 6 WEAPONS 6 SHIELDS 6
14 R 119 |
"What is the meaning of this attack? Where is the crew of the Reliant?"
RANGE 7 WEAPONS 6 SHIELDS 6
14 C 120 |
|
SHIPS - ROMULAN (2) |
•Scimitar, Built for Only One Purpose |
•U.S.S. Prometheus, Stolen Prototype |
|

Scimitar Class
Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn. |
 |

Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission. |
 |
|
NO LORE OR QUOTE
RANGE 9 WEAPONS 10 SHIELDS 10
14 R 121 |
"I think we should consider that a successful test."
RANGE 9 WEAPONS 10 SHIELDS 9
14 R 122 |
|
DILEMMA |
EVENT |
EVENT |
The Clown: Guillotine |
•Clarity |
•Ghost Stories |
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. |
 |
Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. |
 |
Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) |
 |
"You're next! You're next!"
14 A 1 |
"One day, the Link will be all you need. And that day is coming soon."
14 A 2 |
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 A 3 |
EVENT |
PERSONNEL - BORG |
PERSONNEL - DOMINION |
•U.S.S. Enterprise-J |
•Data, Tempted by Flesh |
•Odo, The Great Link's Savior |
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. |
 |
Android/Borg
Astrometrics 2 Engineer
Exobiology
2 Programming Science
Treachery
At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
|
 |
Changeling
Anthropology Exobiology
Honor Law Leadership
Programming 2 Security
Shape-shifter. When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that. |
 |
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 A 4 |
"He will make an excellent drone."
INTEGRITY 3 CUNNING 10 STRENGTH 10
14 A 5 |
"They need to know what I know … learn what I've learned from living among the Solids."
INTEGRITY 7 CUNNING 7 STRENGTH 8
14 A 6 |
PERSONNEL - FEDERATION |
SHIP - BORG |
SHIP - FEDERATION |
•Data, Lucasian Chair |
•Borg Queen's Vessel, Borg Flagship |
•I.K.S. Qel'Poh, H.M.S. Bounty |
Android
2 Astrometrics Engineer
Exobiology Physics
Programming 2 Science
When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4. |
 |

Diamond
Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn. |
 |

B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma. |
 |
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."
INTEGRITY 6 CUNNING 10 STRENGTH 10
14 A 7 |
"Our vessel is disengaging from the Unicomplex."
RANGE 10 WEAPONS 10 SHIELDS 10
14 A 8 |
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 9 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - FEDERATION |
•U.S.S. Pasteur, Medical Ship |
•U.S.S. Prometheus, Experimental Prototype |
•U.S.S. Reliant, Searching for Lifeless Planets |

Hope Class
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn. |
 |

Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission. |
 |

Miranda Class
While you command a personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.) |
 |
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
RANGE 7 WEAPONS 7 SHIELDS 8
14 A 10 |
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"
RANGE 9 WEAPONS 10 SHIELDS 9
14 A 11 |
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."
RANGE 7 WEAPONS 6 SHIELDS 6
14 A 12 |
SHIP - KLINGON |
SHIP - KLINGON |
SHIP - KLINGON |
•I.K.S. Kla'Diyus, Prototype |
    •I.K.S. Qel'Poh, Clandestine Vessel |
•Kronos One |

B'rel Class
Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. |
 |

B'rel Class
Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2. |
 |

K't'inga Class
Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn. |
 |
"… she can fire while cloaked."
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 13 |
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
RANGE 6 WEAPONS 7 SHIELDS 6
14 A 14 |
"We would be delighted to accept your gracious invitation.".
RANGE 7 WEAPONS 7 SHIELDS 7
14 A 15 |
SHIP - NON-ALIGNED |
SHIP - ROMULAN |
SHIP - ROMULAN |
•Devna-Lev, Harrad-Sar's Barge |
•Scimitar, Built for Only One Purpose |
•U.S.S. Prometheus, Stolen Prototype |

Maraar Class
While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1. |
 |

Scimitar Class
Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn. |
 |

Prometheus Class
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission. |
 |
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
RANGE 6 WEAPONS 6 SHIELDS 6
14 A 16 |
NO LORE OR QUOTE
RANGE 9 WEAPONS 10 SHIELDS 10
14 A 17 |
"I think we should consider that a successful test."
RANGE 9 WEAPONS 10 SHIELDS 9
14 A 18 |
|
|