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Get ready for the the crew of Enterprise! Characters like Captain Archer, Trip, Reed and T'Pol launch a fully-fledged affiliation and provide players with new game-play options and strategies. The Enterprise affiliations feel will make all players look at their dilemma piles a bit differently. Affiliation specific dilemmas and the replicate keyword boldly take this expansion in a bright new direction. The 122 card set includes an 18-card Archive foil subset and collectors can look for two Archive Portrait cards randomly inserted into packs; James T. Kirk (0 AP 5) and Kathryn Janeway (0 AP 6). Are you ready To Boldly Go??
Regular & Archive Portrait Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC.
Archive Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC. |
DILEMMAS (20) |
Agonizing Encounter |
Assist Rescue Operation |
Between Duty and Respect |
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped. |
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Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them. |
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Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand. |
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"I was lucky that thing had knees…"
"That was not his knee."
8 R 1 |
NO LORE OR QUOTE
8 U 2 |
"If I leave here, I'll die…so I'd rather die here."
8 U 3 |
Bre'Nan Ritual |
Cardassian Processing |
Chula: Move Along Home |
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission. |
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Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. |
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Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped. |
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"Your worthiness to join our house will now be judged… according to the traditions of my family."
8 R 4 |
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 R 5 |
"…perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze."
8 U 6 |
Covert Insertion |
Cultural Differences |
Dangerous Standoff |
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission. |
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Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed. |
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Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel. |
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Founders have cultivated fear in their subjects and enemies from within.
8 U 7 |
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself."
8 C 8 |
"Or what? You'll assimilate me?"
8 U 9 |
Deuterium Plunderers |
Molecular Mishap |
Opportunity for Profit |
Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three personnel that he or she does not command and place them at this mission. |
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Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points. |
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Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped. |
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"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business…"
8 U 10
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"There's a forty percent drop in mass… I may have lost one of them."
8 R 11 |
"You ordered it…you're going to pay for it."
8 U 12
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Outclassed |
Parallels |
Profitable Venture |
Unless you have Range>8 or Weapons>8 all your personnel are stopped. |
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Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3. |
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"Looks like they used a dispersal field to mask their approach."
8 R 13
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"Not our universe. Not our ship. Something … parallel."
8 R 14 |
"I have a business opportunity that might interest you…"
8 U 15 |
Tactical Disadvantage |
Telepathic Invasion |
Up the Ante |
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped. |
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Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards. |
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Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. You may choose to prevent this. If you do and you complete this mission this turn, you win the game. If you do and you do not complete this mission this turn, you lose the game. |
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"Captain! We've lost hull plating."
8 R 16 |
"It was as if … a part of me was stolen."
8 U 17 |
"Break the rules, and you will suffer."
8 R 18 |
Warp Bubble Mishap |
Zero Hour |
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Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. |
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"When Beverly Crusher was caught in the static warp bubble, she created her own reality. … I cannot enter it, any more than I can enter her thoughts. … Together, we may be able to open a gateway for her."
8 C 19 |
"We didn't come here to disable this weapon. We came here to destroy it."
8 R 20 |
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EQUIPMENT (3) |
•Data's Emotion Chip |
Phase Pistol |
Vulcan Tricorder |
While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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While facing a dilemma, you may discard a card from hand to have your Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma. |
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"For thirty-four years, I have endeavored to become more human… to grow beyond my original programming. Still, I am unable to grasp such a simple concept as humor. This emotion chip may be the only answer."
8 R 21 |
"They have two settings: stun and kill. It would be best not to confuse them."
8 C 22 |
Superior Vulcan technology complements standard Starfleet issue devices aboard Enterprise.
8 U 23 |
EVENTS (25) |
Aggressive Solutions |
Assimilation Techniques |
Bound by Addiction |
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event. |
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Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event. |
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Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event. |
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"Data, cover me…"
8 C 24 |
"The previous tenant."
8 C 25
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"…they will die. But not before they kill me for betraying them…"
8 C 26
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Continuing Committee Hearing |
Dabo! |
Defend Our People |
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event. |
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To play this event, you must command three personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matched the number you named, place it beneath your non-headquarters mission. |
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Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event. |
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"These are not nice people we're dealing with here."
8 C 27 |
NO LORE OR QUOTE
8 R 28 |
"…one disaster after another keeps bringing us back together…"
8 C 29 |
Destined To Be |
Diplomatic Offer |
Distracting Exhibition |
Prophet. Replicate - Spend two counters. (You may spend an additional two counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event. |
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Plays in your core. When your Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn. |
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Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. |
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"Help me… Please!"
8 C 30
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"Come see for yourself…You'll realize I'm telling the truth."
8 U 31 |
"…you'll encounter numerous other species."
8 R 32 |
Escape Pod |
First-hand Experience |
Latinum Storage |
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship. |
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To play this event, you must command three personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead. |
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To play this event, you must command three personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. |
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"…get the civilians to the escape pods!"
8 R 33
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"You're on a mission of exploration. There's something to be learned from every life-form."
8 C 34 |
"It's mine… all mine!"
8 R 35 |
Not Easily Destroyed |
Preeminent Precision |
•Reman Subterfuge |
Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead. |
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To play this event, you must command three personnel. Plays in your core.
Order - Stop your Engineer aboard your ship to make that ship Range +2. |
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To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. |
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"… I've faced my share of challenges. Alien invasions, macroviral infestations, I've crossed Borg space, travelled through time."
8 C 36 |
"The dilithium matrix has got to be aligned within .3 microns."
8 U 37
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As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 R 38 |
Remarkable Regeneration |
Remarkable Regeneration |
Rule of Acquisition #102 |
To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. |
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To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. |
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Decay: 3. (When there are three cards on this event, destroy it.) Rule. To play this event, you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card. |
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"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 R 39 |
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 R 39 |
"Nature decays, but latinum lasts forever."
8 U 41 |
Seal the Temple's Door |
Strafing Fire |
Target Practice |
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. (You may place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event. |
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To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. |
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Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an Assault or Maneuver event. Destroy this event. |
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NO LORE OR QUOTE
8 C 42 |
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 R 43 |
"I need a target that fights back."
8 C 44 |
That's the Last Time |
The Muse |
Transporter Buffer |
To play this event, you must command three personnel. Discard a card from hand to draw two cards. Destroy this event. |
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Plays in your core. While an opponent is attempting a mission, you may discard a card from hand to name a personnel. That personnel loses all of his or her keywords until the end of the mission attempt. You may do this only once per mission attempt. |
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Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place an event from your discard pile on top of your deck. Destroy this event. |
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"You know you and cheddar don't get along."
8 C 45 |
"He was the youngest I ever found. So eager… ready to give everything he had in one great burst."
8 R 46 |
Deep Space Nine's transporters include a large memory core used to temporarily store the patterns of transported matter.
8 C 47 |
We're All On Strike |
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To play this event, you must command three personnel. Plays in your core.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn. |
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"We're going to fight back in the only way we can…"
8 U 48 |
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INTERRUPTS (3) |
Disinterested Visitant |
He Speaks in Shale |
Temporal Delineation |
To play this interrupt, you must command three personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt. |
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When your personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma. |
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Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas. |
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"We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?"
8 R 49 |
"We're here to find out what happened to the colony. We came to help you."
8 U 50 |
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 R 51 |
MISSIONS (11) |
•Assist Cloaked Ship |
•Automated Repair Station |
•Control Plague |
Diplomacy, Engineer, Officer, Transporters, and Integrity>33
You may attempt and complete this mission using your personnel with these requirments: Leadership, Navigation, Security, Treachery, and Strength>36. |
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Astrometrics, Programming, Transporters, and Cunning>28
At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship. |
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Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34 |
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Klingon-occupied space: "We've been using your plasma exhaust…"
Span: 4
8 U 52 |
Tellurite cargo lane: "Select a method of compensation to begin the process."
Span: 3
8 U 53 |
Qu'Vat Colony: "Millions are already infected. If this continues, the Klingon species will cease to exist."
Span: 2
8 U 54 |
•Earth, Humanity's Home |
•Escape Gulag |
•Investigate Stalled Ship |
You may play cards, cards, and equipment at this mission.
Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points. |
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Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission
You may attempt and complete this mission using your personnel with these requirements: Geology, Officer, Security, and Strength>28. |
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2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32
Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36. |
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Earth: "For nearly a century, we've waded ankle-deep in the ocean of space. Now it's finally time to swim."
Starfleet Headquarters
Span: 2
8 U 55 |
Rura Penthe: "Known throughout the galaxy as the alien's graveyard."
Any affiliation (except ) may attempt this mission.
Span: 2
8 U 56 |
Uncharted system: Board derelict and investigate status.
Span: 4
8 U 57 |
•Navigate Minefield |
•Practice Orbital Maneuvers |
•Retrieve Materiel |
Diplomacy, Engineer, Navigation and Cunning>28
When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship. |
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Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets
Region: Sector 001. Cadets may complete this mission as if they were facing a dilemma. |
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Anthropology, Engineer, Transporters, and Cunning>30
When you complete this mission, you may download a non-Artifact equipment and place it here. |
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Uncharted system: Annexed by the Romulan Star Empire. Protected by tricobalt mines.
Span: 3
8 U 58 |
Titan: "The Academy flight range, near Saturn."
Span: 2
8 U 59 |
Pre-industrial world: Recover misplaced technology to prevent contamination of indigenous cultures.
Span: 2
8 U 60 |
•Traverse Ion Storm |
•Survey New World |
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Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery)
When you score points for completing this mission, lose 5 points for each other mission that has already been completed. |
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Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28
When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of his or her owner's deck. |
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Gaseous anomaly: "I'm reading an ion storm on that trajectory, sir. Should I go around it?"
Any affiliation may attempt this mission. Span: 3
8 U 61 |
Near Polaris: "The planet supports a diverse ecology…"
Any affiliation (except ) may attempt this mission. Span: 2
8 U 62 |
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PERSONNEL - BAJORAN (1) |
•Mardah, Quite a Writer |
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Bajoran
Acquisition
Programming Science
Dabo Girl.
Order - Name a card type. Reveal the top card of your deck. If it is the named card type, you make take a card from your discard pile and place it on the bottom of your deck. You may do this only once each turn. |
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"First rule of Dabo; watch the wheel, not the girl."
INTEGRITY 4 CUNNING 5 STRENGTH 4
8 C 63 |
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PERSONNEL - BORG (4) |
•Borg Queen, The One Who is Many |
•First, Unstable |
•Fourth, Neonatal Drone |
Borg
Diplomacy 2 Leadership
Treachery
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Borg
Leadership Officer
Treachery
Drone. When you play this personnel, you may discard a random card from hand to download an event.
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Borg
Navigation Transporters
Drone. When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand. |
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"… we evolved to include the synthetic."
INTEGRITY 4 CUNNING 8 STRENGTH 6
8 C 64 |
"No more deceptions!"
INTEGRITY 4 CUNNING 5 STRENGTH 5
8 R 65 |
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 U 56 |
•Third, Neonatal Drone |
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Borg
Astrometrics Transporters
Drone. When you play this personnel, you may download a personnel whose cost is less than or equal to the number of cards in your hand.
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TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 R 67 |
` |
PERSONNEL - CARDASSIAN (2) |
•Thrax, Chief of Security |
•Ulani Belor, Senior Cardassian Scientist |
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Changeling
Officer Security
Transporters Treachery
Shape-shifter. When you play a Punishment card, you may draw a card.
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Cardassian
Engineer Physics
Programming Science
While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1.
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"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 R 68 |
"I'm glad we already have so much in common."
INTEGRITY 6 CUNNING 6 STRENGTH 4
8 C 69 |
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PERSONNEL - DOMINION (1) |
Turan'Ekan |
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Jem'Hadar
Geology Navigation
Physics Programming
Security
Alpha. When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand. |
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"He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant."
INTEGRITY 6 CUNNING 5 STRENGTH 8
8 C 70 |
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PERSONNEL - FEDERATION (6) |
•Benjamin Sisko, First Officer |
•Boothby, Groundskeeper |
•Jean Hejar [sic], Nova Squadron Navigator |
Human
Engineer Honor
Leadership Navigation
Officer Transporters
Order - Discard a card from hand to download Escape Pod. |
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Human
Anthropology Honor
Each of your Cadets is attributes +1 while he or she is facing a dilemma. |
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Human
Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security and Transporters. |
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"Sir, Admiral Hanson has deployed the Gage, the Kyushu and the Melbourne…"
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 U 71 |
"You did what you had to do. You did what you thought best. I just made sure you listened to yourself."
INTEGRITY 7 CUNNING 6 STRENGTH 4
8 C 72 |
"We were still within flight safety parameters, sir."
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 73 |
•Nicholas Locarno, Nova Squadron Leader |
•Sito Jaxa, Nova Squadron Pilot |
•Wesley Crusher, Nova Squadron Pilot |
Human
Cadet. While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer and Treachery and each Cadet present is attributes +1. |
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Bajoran
Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters. |
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Human
Astrometrics Honor
Navigation Physics
Programming
Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery. |
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"Everything's going to be all right …so long as we stick together."
INTEGRITY 5 CUNNING 5 STRENGTH 6
8 U 74 |
"I was flying solely on sensor readings at the time…"
INTEGRITY 5 CUNNING 6 STRENGTH 5
8 C 75 |
"We thought we could do it. We thought we could do anything."
INTEGRITY 6 CUNNING 7 STRENGTH 5
8 R 76 |
PERSONNEL - FERENGI (2) |
•Frool, Old and Fragile |
•Grimp, Pessimist |
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Ferengi
Acquisition Anthropology
Science Security
Waiter. When you play this personnel, if you have two different Rules in your core, he is cost -1. |
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Ferengi
Acquisition Programming
Transporters
Waiter.
Order - Discard four Rules from your hand to score 5 points. |
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"It's not my fault!"
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 77 |
"The FCA has ears everywhere."
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 U 78 |
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PERSONNEL - KLINGON (1) |
•Quark, Son of Keldar |
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Ferengi
Acquisition Anthropology
Diplomacy Honor
Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck. |
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"…I have come to answer the challenge of D'Ghor, son of… whatever."
INTEGRITY 6 CUNNING 6 STRENGTH 4
8 U 79 |
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PERSONNEL - NON-ALIGNED (11) |
•Aluura, Nice to Everyone |
•Arik Soong, Father of Many |
•Cyrus Redblock, Civil Criminal |
Alien
Acquisition Honor
Dabo Girl.
Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn. |
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Human
2 Biology Medical
Programming Science
While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead. |
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Hologram
Acquisition Leadership
Treachery
Thief. For each Crime event you command, this personnel is attributes +2 (limit +6). |
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"Oh… You want me to be 'nice.'"
INTEGRITY 6 CUNNING 5 STRENGTH 4
8 C 80 |
"I didn't realize you shared humanity's reactionary attitude toward this field of medicine."
INTEGRITY 4 CUNNING 7 STRENGTH 5
8 U 81 |
"Life is an endless stream of choices. Unfortunately, you have chosen to make my life more difficult."
INTEGRITY 2 CUNNING 5 STRENGTH 5
8 C 82 |
•Kieran MacDuff, Executive Officer |
•Malik, Devious Augment |
•Miss Sarda, Not a Legal Expert |
Sotarran
2 Anthropology
Intelligence Leadership
Officer 2 Treachery
Infiltrator. When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped. |
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Human
Leadership Officer
Security 2 Treachery
Genetically Enhanced. When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand. |
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Alien
Anthropology Honor
Dabo Girl.
Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn. |
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"There are times for diplomacy…this is not one of them."
INTEGRITY 2 CUNNING 6 STRENGTH 6
8 R 83 |
"Please, father, there's no other way."
INTEGRITY 2 CUNNING 7 STRENGTH 8
8 U 84 |
"I'm not what a lot of people think. I mean, if you're a dabo girl, you know… you get a reputation."
INTEGRITY 6 CUNNING 4 STRENGTH 4
8 C 85 |
•Raakin, Dominant Augment |
•Shran, In Archer's Debt |
•Silik, Chameleon |
Human
Astrometrics
2 Leadership Navigation
Officer Transporters
Treachery
Genetically Enhanced. When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile. |
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Andorian
Astrometrics Leadership
Navigation Officer
Transporters
Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile. |
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Suliban
Exobiology Navigation
Transporters Treachery
Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn. |
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"They've forgotten how we stayed alive all these years. My resolve was what kept us from starving to death on that rock."
INTEGRITY 4 CUNNING 8 STRENGTH 8
8 R 86 |
"Once he's free, my debt will be repaid in full."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 R 87 |
"I've learned a great deal about you… even more than you know."
INTEGRITY 3 CUNNING 6 STRENGTH 6
8 R 88 |
•T'Pol, Subcommander |
•Zefram Cochrane, Ready to Make History |
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Vulcan
Astrometrics 2 Biology
Leadership Navigation
Officer Programming
While this personnel is present with a Human, she gains Diplomacy and Exobiology. |
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Human
2 Astrometrics Engineer
2 Navigation Physics
Programming Science
Commander: Phoenix. When you play a ship at this mission, you may stop this personnel to make that ship cost -2. |
|
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"I've been trained to tolerate offensive situations."
INTEGRITY 6 CUNNING 7 STRENGTH 6
8 C 89 |
"Ahhhhhhhhhhhhhhh!!!"
INTEGRITY 5 CUNNING 7 STRENGTH 5
8 R 90 |
|
PERSONNEL - ROMULAN (2) |
•Jean-Luc Picard, Bearer of Ill Tidings |
•Shinzon, Reman Leader |
|
Human
Anthropology Diplomacy
Intelligence Security
Dissident. When this personnel is present with your Dissident and about to face a dilemma, you may lose 5 points to shuffle your opponent's dilemma stack. |
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Human
Geology Leadership
Officer Security
2 Treachery |
|
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"The tenor of the mission has changed… at least for me."
INTEGRITY 8 CUNNING 6 STRENGTH 6
8 R 91 |
"We will no longer bow before anyone as slaves."
INTEGRITY 1 CUNNING 6 STRENGTH 6
8 C 92 |
|
PERSONNEL - STARFLEET (22) |
•Burrows, Diagnostic Tech |
Callaghan |
•Charles Tucker III, "Trip" |
Human
Astrometrics Officer
Transporters
When your personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn. |
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Human
Engineer Physics
Programming
When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Engineer personnel. |
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Human
Engineer Honor
Officer Programming
While this personnel is facing a dilemma, he gains Leadership and Security. |
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"It's from over there…"
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 93 |
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.
INTEGRITY 5 CUNNING 6 STRENGTH 5
8 U 94 |
"I've only been to one inhabited planet besides Earth… nothing there but dust-dwelling ticks."
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 C 95 |
•Cunningham, Assigned to the Galley |
Dallas |
•Daniels, Temporal Agent |
Human
Anthropology
Astrometrics Officer
When you play this personnel, you may discard a card from hand to spend two additional counters this turn. |
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Human
Archaeology Physics
Science |
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Human/Alien
Anthropology Intelligence
Physics Security
When this personnel is stopped by a dilemma, return him to his or her owner's hand. |
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"With all due respect, you've been cooking the same meal over and over again."
INTEGRITY 5 CUNNING 5 STRENGTH 6
8 C 96 |
With the first mission pushing Enterprise's launch to a sooner-than-expected date, most of her crew consisted of new Starfleet Academy graduates. Where they lacked in experience, these new gradutes make up in knowledge.
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 97 |
"I come from right about here … approximately nine hundred years from now."
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 U 98 |
•Elizabeth Cutler, Eager Entomologist |
•Emory Erickson, Father of the Transporter |
Gaeta |
Human
Biology Exobiology
While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology. |
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Human
Engineer Physics
Programming
3 Transporters
While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters. |
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Human
Anthropology
Astrometrics Navigation
When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands. |
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"Did you know there are over five thousand subspecies of termites on Loracus Prime?"
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 99 |
"I always suspected you'd be famous, just never thought you'd be more famous than me."
INTEGRITY 4 CUNNING 7 STRENGTH 3
8 U 100 |
Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy.
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 101 |
Garrid |
•Hoshi Sato, Uneasy Educator |
•Jeffrey Pierce, On The Edge |
Human
Biology Medical
Science
When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event. |
|
Human
Anthropology Biology
Exobiology Geology
Medical Programming
Science
While facing a dilemma, this personnel loses Anthropology and Science. |
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Human
Anthropology Diplomacy
Programming Security
You may play this personnel at cost +1 to choose a personnel present. That personnel cannot be stopped until the end of this turn. |
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For the crew of the Enterprise NX-01, facing hazardous duty is part of the risk of poineering exploration.
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 102 |
"It's the environmental suits … they make me a little … claustrophobic."
INTEGRITY 6 CUNNING 6 STRENGTH 5
8 U 103 |
"I read every transcript of every mission… I thought I was prepared… that I knew what to expect."
INTEGRITY 5 CUNNING 5 STRENGTH 5
8 C 104 |
•Jeremy Lucas, Phlox's Colleague |
•Jonathan Archer, Headstrong Captain |
•Kelby, Arrogant Engineer |
Human
Biology 2 Medical
Science
When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that. |
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Human
Diplomacy Engineer
Honor Leadership
Officer Security
Commander: Enterprise. While this personnel is at your mission requiring Diplomacy, you may attempt it. |
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Human
Engineer Programming
Transporters
Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn. |
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"Four minutes to containment breach… there's no way to stop it from here."
INTEGRITY 5 CUNNING 7 STRENGTH 5
8 U 105 |
"This is Captain Jonathan Archer of the Starship Enterprise."
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 R 106 |
"Engineering is good to go, sir."
INTEGRITY 5 CUNNING 6 STRENGTH 5
8 U 107 |
•Malcolm Reed, Weapons Expert |
•Maxwell Forrest, Starfleet Executive |
McDermott |
Human
Honor Intelligence
Officer 2 Security
Transporters
Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission. |
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Human
2 Diplomacy Leadership
Medical
Admiral. When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1. |
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Human
Honor Leadership
Officer Security
Transporters |
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"How am I supposed to protect this ship without proper weapons?
INTEGRITY 6 CUNNING 5 STRENGTH 6
8 R 108 |
"The debriefing's on hold … indefinitely. I want you to take some time off to clear your head. That's an order, Captain."
INTEGRITY 6 CUNNING 6 STRENGTH 5
8 R 109 |
Starfleet command personnel have to be alert and ready for any situation that may arise aboard the Enterprise. This is especially difficult when most of the personnel they command have never set foot off of Earth.
INTEGRITY 6 CUNNING 5 STRENGTH 5
8 C 110 |
•Phlox, Alien Physiologist |
•T'Pol, Austere Commander |
•Travis Mayweather, Space Boomer |
Human
•Biology Exobiology
Medical Physics
Science
When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played. |
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Human
Astrometrics Diplomacy
Officer Science |
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Human
Astrometrics Geology
2 Navigation Transporters
While this personnel is aboard your ship and the first mission you completed this game was a space mission, that ship is Range +2. |
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"My osmotic eel's under the weather… I should stay aboard until she's feeling better."
INTEGRITY 6 CUNNING 6 STRENGTH 5
8 R 111 |
"I've been offered a commission with Starfleet."
INTEGRITY 6 CUNNING 7 STRENGTH 6
8 C 112 |
"Seems like everybody else on board is itching for a first contact."
INTEGRITY 5 CUNNING 6 STRENGTH 5
8 R 113 |
•Williams, Starfleet Commander |
|
|
Human
2 Anthropology
Leadership Officer
While this personnel is facing a dilemma and your personnel present is about to be stopped, you may stop this personnel to prevent that. |
|
|
"… the details of this debriefing will remain classified, as ordered by the Command Council."
INTEGRITY 5 CUNNING 6 STRENGTH 5
8 U 114 |
|
SHIPS - FEDERATION (2) |
•U.S.S. Ganges, One of the First |
•U.S.S. Rio Grande, Built to Last |
|
Danube Class
While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each personnel aboard (limit +5). |
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Danube Class
While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1. |
|
|
One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.
RANGE 3 WEAPONS 3 SHIELDS 3
8 R 115 |
The only survivor of Deep Space Nine's three original runabout vessels.
RANGE 3 WEAPONS 3 SHIELDS 3
8 R 116 |
|
SHIPS - STARFLEET (4) |
•Enterprise, Finally Ready to Swim |
•Sarajevo, Starfleet Vessel |
•Shuttlepod One, Reliable Transport |
NX Class
While you have three different species aboard this ship, it is attributes +2. |
|
Unknown Class
While you have a Transporters personnel aboard this ship, it is attributes +1. |
|
Shuttle
You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from a mission where you have a ship, subtract 2 from the Range required. |
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"This engine will let us go boldly…where no man has gone before."
RANGE 6 WEAPONS 5 SHIELDS 5
8 R 117 |
"We've rendezvoused with the Sarajevo, which will be returning Emory and Danica to Earth."
RANGE 6 WEAPONS 5 SHIELDS 5
8 C 118 |
"Prep a shuttlepod, Mister Tucker."
RANGE 2 WEAPONS 2 SHIELDS 2
8 R 119 |
•Shuttlepod Two, Landing Craft |
|
|
Shuttle
You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from your space mission, subtract 3 from the Range required. |
|
|
"We could take Shuttlepod Two…"
RANGE 2 WEAPONS 2 SHIELDS 2
8 R 120 |
|
DILEMMA |
DILEMMA |
DILEMMA |
Cardassian Processing |
Outclassed |
Zero Hour |
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. |
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Unless you have Range>8 or Weapons>8 all your personnel are stopped. |
|
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. |
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"It is standard procedure for the Cardassians to use torture in their interrogations."
8 A 1 |
"Looks like they used a dispersal field to mask their approach."
8 A 2
|
"We didn't come here to disable this weapon. We came here to destroy it."
8 A 3 |
EVENT |
EVENT |
EVENT |
Distracting Exhibition |
Latinum Storage |
•Reman Subterfuge |
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. |
|
To play this event, you must command three personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. |
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To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. |
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"…you'll encounter numerous other species."
8 A 4 |
"It's mine… all mine!"
8 A 5 |
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 A 6 |
EVENT |
EVENT |
INTERRUPT |
Remarkable Regeneration |
Strafing Fire |
Temporal Delineation |
To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. |
|
To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. |
|
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas. |
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"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 A 7 |
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 A 8 |
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 A 9 |
PERSONNEL - BORG |
PERSONNEL - CARDASSIAN |
PERSONNEL - FEDERATION |
•First, Unstable |
•Thrax, Chief of Security |
•Wesley Crusher, Nova Squadron Pilot |
Borg
Leadership Officer
Treachery
Drone. When you play this personnel, you may discard a random card from hand to download an event.
|
|
Changeling
Officer Security
Transporters Treachery
Shape-shifter. When you play a Punishment card, you may draw a card.
|
|
Human
Astrometrics Honor
Navigation Physics
Programming
Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery. |
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"No more deceptions!"
INTEGRITY 4 CUNNING 5 STRENGTH 5
8 A 10 |
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 A 11 |
"We thought we could do it. We thought we could do anything."
INTEGRITY 6 CUNNING 7 STRENGTH 5
8 A 12 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - NON-ALIGNED |
PERSONNEL - STARFLEET |
•Shran, In Archer's Debt |
•Silik, Chameleon |
•Jonathan Archer, Headstrong Captain |
Andorian
Astrometrics Leadership
Navigation Officer
Transporters
Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile. |
|
Suliban
Exobiology Navigation
Transporters Treachery
Genetically Enhanced. Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn. |
|
Human
Diplomacy Engineer
Honor Leadership
Officer Security
Commander: Enterprise. While this personnel is at your mission requiring Diplomacy, you may attempt it. |
|
"Once he's free, my debt will be repaid in full."
INTEGRITY 4 CUNNING 5 STRENGTH 6
8 A 13 |
"I've learned a great deal about you… even more than you know."
INTEGRITY 3 CUNNING 6 STRENGTH 6
8 A 14 |
"This is Captain Jonathan Archer of the Starship Enterprise."
INTEGRITY 6 CUNNING 6 STRENGTH 6
8 A 15 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - STARFLEET |
•U.S.S. Ganges, One of the First |
•U.S.S. Rio Grande, Built to Last |
•Enterprise, Finally Ready to Swim |
Danube Class
While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each personnel aboard (limit +5). |
|
Danube Class
While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1. |
|
NX Class
While you have three different species aboard this ship, it is attributes +2. |
|
One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.
RANGE 3 WEAPONS 3 SHIELDS 3
8 A 16 |
The only survivor of Deep Space Nine's three original runabout vessels.
RANGE 3 WEAPONS 3 SHIELDS 3
8 A 17 |
"This engine will let us go boldly…where no man has gone before."
RANGE 6 WEAPONS 5 SHIELDS 5
8 A 18 |
PERSONNEL - FEDERATION |
PERSONNEL - FEDERATION |
|
•James T. Kirk, Youngest Captain in Starfleet |
•Kathryn Janeway, Clever Captain |
|
Human
Diplomacy 2 Honor
Leadership |
|
Human
Diplomacy Engineer
2 Leadership Science |
|
|
"One of the advantages of being captain is being able to ask for advice without necessarily having to take it."
INTEGRITY 7 CUNNING 6 STRENGTH 6
0 AP 5 |
"My name is Kathryn Janeway, captain of the Federation starship Voyager."
INTEGRITY 6 CUNNING 6 STRENGTH 5
0 AP 6 |
|
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