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Be prepared to test your knowledge of the Rules of Acquisition in Strange New Worlds! Ferengi like Quark, Rom and Bok help their species become a fully-fledged affiliation and provide players with new game-play options and strategies. A sub-strategy utilizing androids makes its debut alongside hologram personnel such as Minuet and Sigmund Freud. The 120 card set includes an 18-card Archive foil subset and collectors can look for the first two of the Archive Portrait cards randomly inserted into packs. |
DILEMMAS (15) |
Charged-Particle Precipitation |
Code of Honor |
Coordinated Effort |
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest icons is stopped. If that personnel does not have at least four icons, he or she is killed instead. |
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Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up."
7 U 1 |
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 R 2 |
"If we don't get our command computers back on-line soon, this - whatever this is - won't matter. We'll all be dead."
7 C 3 |
Entanglement |
Financial Pitfall |
Heart to Heart |
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped. |
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"You've got spirit. I might just keep you for myself."
7 R 4 |
"Refined dilithium down ten percent?"
7 U 5 |
"I keep trying to be more human and keep failing."
"Do you realize, my brother, that I can help you become more human?"
7 C 6 |
Meaningless Modifications |
Molecular Reversion Field |
Outmatched |
Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counters to spend during each of your Play and Draw Cards segments. |
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Consume: X. (Your opponent places the top X cards of his or her dilemma pile face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirments. Unless you have Cunning>15, all your personnel are stopped. |
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"...you ran a controlled test. And then, to your astonishment, nothing happened. So you said, "What's going on? This doesn't work. Kosinski's a fraud.' You see, I have had this discussion on other Starfleet vessels. They didn't understand it; why should you?"
7 C 7 |
NO LORE OR QUOTE
7 R 8 |
"To even get to play him is a privilege."
7 C 9 |
Proximity-Actuated Field |
Psych Test |
Quarrel |
Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. |
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Your opponent chooses two personnel. Randomly select one of those personnel to be stopped. |
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Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped. |
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"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 R 10 |
"...facing my deepest fear and living through it. I don't even know what it is."
7 U 11 |
"I don't have time to explain everything."
"What, you think I won't be able to understand what you're doing?"
7 C 12 |
Small Problems |
Stay Where Thou Art |
Where No One Has Gone Before |
Randomly select three personnel. Each of those who is a personnel is stopped. |
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Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt. |
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Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. |
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"Tag!"
"You're it!"
7 U 13 |
"Now, go back, or thou shalt most certainly die."
7 U 14 |
"...over a billion light years from our galaxy."
7 R 15 |
EQUIPMENT (2) |
Ferengi Computer |
Ferengi Whip |
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When a personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy. |
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Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1. |
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NO LORE OR QUOTE
7 U 16 |
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
7 C 17 |
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EVENTS (18) |
Brinkmanship |
Delicate Negotiations |
Exceed Engine Output |
Plays in your core. While your Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead. |
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To play this event, you must command three personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event. |
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Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2. |
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"Captain Picard, my apologies. If I had known you were in this sector, I would have advised you before crossing the Neutral Zone."
7 R 18 |
"I will not be distracted by your feminine wiles. I demand forty percent. ... All right, thirty ... Twenty-two and don't stop."
7 C 19 |
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 R 20
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Holodeck Grid |
In the Pah-wraith's Wake |
Provoked Attack |
Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command. |
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Pah-wraith. To play this event, you must command three personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event. |
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Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig. |
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"...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation."
7 U 21 |
"I know this must be of little comfort, but I never intended you any harm."
7 C 22
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"In war, one attacks one's enemies."
7 R 23 |
Recover Components |
Rule of Acquisition #6 |
Rule of Acquisition #22 |
To play this event, you must command three personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck. |
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Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)
Order - Stop one of your personnel to draw a card. |
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Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn. |
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"The Borg usually collect their dead."
7 C 24
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"Never allow family to stand in the way of opportunity."
7 R 25 |
"A wise man can hear profit in the wind."
7 C 26 |
Rule of Acquisition #76 |
Rule of Acquisition #141 |
Rule of Acquisition #144 |
Rule. To play this event, you must command three personnel. Plays in your core.
Order - Return a Rule to its owner's hand. |
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Rule. Plays in your core. When you do not command three personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core. |
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Rule. To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma. |
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"Every once in a while, declare peace. It confuses the hell out of your enemies."
7 C 27
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"Only fools pay retail."
7 R 28 |
"There's nothing wrong with charity ... as long as it winds up in your pocket."
7 R 29 |
Seeing Double |
Sonchi |
Temporal Incursion |
Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event. |
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Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game. |
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Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) |
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"Wait … it’s me. Odo."
"You don’t say."
7 C 30 |
Among the briefest of all Klingon ceremonies, the Sonchi confirms a warrior's death by his failure to answer a final challenege to fight.
7 C 31
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"This vessel is more than a weapon. It's a museum of lost histories."
7 R 32 |
Tongo: Confront |
Vedek Assembly |
Worth the Price |
Plays in your core.
Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn. |
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For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Destroy this event. |
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To play this event, you must command two personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event. |
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"I just hate to kick someone when they're down."
7 U 33
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"All the hours listening to 112 Vedeks talking at once makes me yearn again for the sanctity of my arboretum."
7 U 34 |
"How did you manage to get these out of the Tallonian system?"
7 C 35 |
INTERRUPTS (9) |
Ascertain |
Clandestine Agent |
Clear Ultimatum |
When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. |
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When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn. |
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To play this interrupt, you must command three personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it. |
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"… the initial encounter was solely for the purpose of gathering information."
7 R 36 |
"I sympathize with your problem. Uncovering changeling infiltrators is no easy task."
7 C 37 |
"You will withdraw or I will be forced to destroy your ship and your away team."
7 C 38
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Cluttering Irrelevancies |
Delegated Assignment |
Impromptu Prison |
When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner's hand. |
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When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel present attributes +2 instead. |
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When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped. |
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"He wasn’t programmed to be a tenor, he was programmed to be a physician."
7 U 39 |
"Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..."
7 R 40 |
"That’s all of them except for the two on the Bridge."
7 C 41 |
Means of Control |
Swagger |
Veiled Threat |
Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn. |
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To play this interrupt, you must command three personnel.
Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less. |
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To play this interrupt, you must command three personnel. When your personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions. |
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"How many lights do you see there? … Strange … I see five. Are you quite sure?"
7 U 42 |
"Remember those field tests I was telling you about? They were successful. We’ve begun to deactivate the mines."
7 C 43 |
"I’m not going to allow anybody to hurt such a…grateful friend…"
7 U 44
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MISSIONS (9) |
•Advanced Battle Simulation |
•Advanced Combat Training |
•Deliver Prisoners |

2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security)
When you play a Manuever event, if you have completed this mission, that event's cost is -1. |
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Leadership, Medical, Officer, Security, and Strength>34
When you play an Assault event, if you have completed this mission, that event's cost is -1. |
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Law, Leadership, Security, Treachery, and Strength>32
When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1. |
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Braslota: "Let us hope your distaste for the exercise will not affect your strategic abilities."
Any affiliation (except ) may attempt this mission. Span: 3
7 U 45 |
Inhospitable world: Participate in tactical training and survival scenarios in this harsh environment.
Any affiliation (except ) may attempt this mission.
Span 2
7 U 46
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Penal colony: Transports criminals to this prison facility.
   Span: 2
7 U 47 |
•Ferenginar, Financial Hub |
•Investigate Destruction |
•Obtain Vaccine |

You may play cards, cards, and equipment at this mission.
When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play. |
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Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28
Region: Neutral Zone. |
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Diplomacy, Honor, Security, and Cunning>30
Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32. |
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Ferenginar: "Oh, to stand once more in those rivers of muck."
Ferengi Headquarters
Span 2
7 U 48
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Outpost Delta Zero-Five: "We do not know who is responsible, why entire outposts on both sides were carried off."
 Span: 3
7 U 49 |
Ligon II: "…we possess something you do not – a vaccine which has been found to be an effective antidote to your deadly Anchilles fever."
Span: 2
7 U 50 |
•Protect the Escapees |
•Transport Delegations |
•The Last Outpost |

Engineer, Honor, Navigation, and Integrity>25
You may attempt and complete this mission using your personnel with these requirements: Leadership, Officer, Treachery, and Strength>30. |
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Anthropology, 2 Diplomacy, Leadership, and Integrity>31 |
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Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31 |
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Rendezvous coordinates: "If you can get a ship and meet me at these coordinates, I'll do what I can to escort you out of the war zone."
  Span: 3
7 U 51 |
Parliament: "We are to deliver these delegates to this sector's neutral conference planet..."
Any affiliation (except ) may attempt this mission.
Span 2
7 U 52 |
Gamma Tauri IV: Investigate power emanations from this ancient outpost of the long-extinct Tkon Empire.
  Span: 2
7 U 53 |
PERSONNEL - BAJORAN (2) |
•Kira Nerys, Pious Major |
•Lenaris Holem, Bold Veteran |
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Bajoran
Anthropology Diplomacy
Leadership Navigation
When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn. |
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Bajoran
Honor Leadership
Officer
Bajoran Resistance. While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead. |
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"Commander, I'd like to go with you. Not just because I'm your first officer, but because I believe I'm here to help the Emissary."
INTEGRITY 6 CUNNING 6 STRENGTH 6
7 U 54 |
"...you should also know I won't give up without a fight. So if you're here to ask me to surrender, you're wasting your time."
INTEGRITY 6 CUNNING 5 STRENGTH 6
7 U 55 |
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PERSONNEL - BORG (2) |
Observation Drone |
Reinforcement Drone |
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Borg
Astrometrics Biology
Engineer Medical
Drone. When this personnel uses a skill to complete an mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck.
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Borg
Anthropology
Archaeology Geology
Drone. You may play this personnel at cost +1 where you have three personnel present together.
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TASK: Collect data on Alpha quadrant species. Relay.
INTEGRITY 5 CUNNING 5 STRENGTH 5
7 U 56 |
TASK: Intercept requests for additional biological resources. Respond.
INTEGRITY 5 CUNNING 5 STRENGTH 5
7 U 57 |
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PERSONNEL - CARDASSIAN (2) |
•Dejar, Cunning Saboteur |
•Tekeny Ghemor, Prominent Official |
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Cardassian
Engineer Intelligence
Science Treachery
When this personnel uses her Intelligence to complete a mission, score 5 points.
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Cardassian
Diplomacy Engineer
Honor Law
Leadership Programming
Transporters
Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
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"Dejar is a member of the Obsidian Order. She was assigned to our team for ‘security’ reasons. I think she sabotaged the coupling."
INTEGRITY 4 CUNNING 6 STRENGTH 5
7 U 58 |
"People like Ari are the real heroes. My position protects me. The risk is theirs."
INTEGRITY 7 CUNNING 6 STRENGTH 5
7 R 59 |
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PERSONNEL - DOMINION (3) |
•Duran'Adar, Attentive Sixth |
•Goran'Agar, Trusted Commander |
•Omet'iklan, Steely Disciplinarian |
Jem'Hadar
Engineer Programming
Security
Alpha. When this personnel uses a skill to complete an mission, score 5 points. You may do this only once each turn. |
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Jem'Hadar
Honor Leadership
Officer Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn. |
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Jem'Hadar
Biology Geology
Leadership Officer
When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn. |
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"He is an Alpha … His DNA and psychological profile are specifically designed for combat in this quadrant. "
INTEGRITY 6 CUNNING 5 STRENGTH 7
7 U 60 |
"We came here to be free of the Vorta. It’s time to stop living by their rules."
INTEGRITY 7 CUNNING 5 STRENGTH 9
7 R 61 |
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."
INTEGRITY 6 CUNNING 6 STRENGTH 9
7 R 62 |
PERSONNEL - FEDERATION (7) |
•Bruce Maddox, Chair of Robotics |
•Daneeka, Reassuring Physician |
•Dr. Leah Brahms, Holographic Representation |
Human
Engineer Officer
Programming
While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science. |
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Human
Anthropology Biology
Medical Science
When this personnel uses Biology to complete a mission, score 5 points. |
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Human
Astrometrics Engineer
Physics Programming
While this personnel is attempting a space mission, she is attributes +1 and gains Engineer. |
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"Data is an extraordinary piece of engineering, but it is a machine. If you permit it to resign it will destroy years of work in robotics."
INTEGRITY 4 CUNNING 6 STRENGTH 5
7 C 63 |
In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker’s nervous system.
INTEGRITY 6 CUNNING 5 STRENGTH 5
7 U 64 |
"Every time you look at this engine, you're looking at me. Every time you touch it, it's me."
INTEGRITY 5 CUNNING 6 STRENGTH 4
7 C 65 |
E.M.H. Program |
•Leonard H. McCoy, Remarkable Man |
•Michael Eddington, Loyal Leader |
Human
Biology Exobiology
Medical |
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Human
Biology Exobiology
Leadership Medical
Admiral. While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2. |
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Human
Navigation Programming
Security
While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership. If you do, he is killed at the end of this turn. You may do this only once each turn. |
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"Please state the nature of the medical emergency."
INTEGRITY 5 CUNNING 6 STRENGTH 4
7 C 66 |
"This is a new ship, boy, but she's got the right name. Remember that. You treat her like a lady. She'll always bring you home."
INTEGRITY 7 CUNNING 6 STRENGTH 2
7 R 67 |
"I told you only one of us would be coming back from this mission."
INTEGRITY 4 CUNNING 6 STRENGTH 6
7 C 68 |
•Montgomery Scott, Relic |
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Human
Engineer Honor
Programming
Transporters
While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented. |
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"I may be a captain by rank, but I've never wanted to be anything else but an engineer."
INTEGRITY 7 CUNNING 5 STRENGTH 4
7 R 69 |
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PERSONNEL - FERENGI (25) |
•Arridor, "Great Sage" |
•Birta, "Helpful" DaiMon |
•Bok, Vengeful DaiMon |
Ferengi
Acquisition Anthropology
Exobiology Leadership
Medical Physics
Treachery
When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt. |
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Ferengi
Diplomacy Law
Navigation Security
When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. |
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Ferengi
Biology Engineer
Officer 2 Treachery
Commander: Kurdon. While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming. |
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"When no appropriate Rule applies, make one up."
INTEGRITY 3 CUNNING 6 STRENGTH 4
7 |
"I understand he was seen in the Dorias cluster not too long ago… You don’t have to thank me, Captain."
INTEGRITY 5 CUNNING 6 STRENGTH 5
7 U 71 |
"Can you not remember the crime you committed against my very blood? You murdered my only son!"
INTEGRITY 2 CUNNING 6 STRENGTH 5
7 U 72 |
Borts |
•Brunt, FCA Liquidator |
•Goss, Direct Negotiator |
Ferengi
Exobiology Medical
Programming Treachery |
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Ferengi
Acquisition Law
Navigation Programming
Treachery
Commander: Audit's Spoils.
Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event. |
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Ferengi
Acquisition Medical
Officer Treachery
While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery. |
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The Ferengi first acquired warp technology by purchasing it from another race. They have looked for subsequent advances at far lower prices.
INTEGRITY 3 CUNNING 5 STRENGTH 4
7 C 73 |
"The lesson is: no one can outsmart the F.C.A."
INTEGRITY 3 CUNNING 6 STRENGTH 4
7 R 74 |
"We can handle all the pleasantries later. Now, let's get down to business. I'll match anyone's best offer, and add the gold on top of it."
INTEGRITY 3 CUNNING 5 STRENGTH 5
7 C 75 |
Gozar |
•Ishka, Moogie |
•Kazago, First Officer |
Ferengi
Acquisition Archaeology
Leadership Navigation
Officer Treachery |
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Ferengi
2 Acquisition Biology
Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar. |
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Ferengi
Archaeology Engineer
Honor Navigation
Officer
For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3). |
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Many Rules of Acquisition aptly describe the opportunities for profit aboard a Ferengi starship – the 34th, the 62nd, the 75th, and the 95th, among others. These helpful reminders are often displayed on a starship’s dedication plaque.
INTEGRITY 3 CUNNING 5 STRENGTH 5
7 C 76 |
"…when it comes to profit, this female is a better Ferengi than you’ll ever be."
INTEGRITY 6 CUNNING 6 STRENGTH 3
7 R 77 |
"As you hew-mons say, I’m all ears."
INTEGRITY 6 CUNNING 4 STRENGTH 4
7 R 78 |
Kol |
Krunk |
•Leck, Eliminator |
Ferengi
Acquisition Astrometrics
Navigation Science
Treachery
When you play this personnel, you may place the top card of your deck beneath your Ferenginar. |
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Ferengi
Engineer Physics
Transporters |
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Ferengi
Biology Exobiology
Security 2 Treachery
Assassin.
Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded. |
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"It was lovely doing business with you."
INTEGRITY 3 CUNNING 5 STRENGTH 5
7 U 79 |
Though most Ferengi seek profit without physical confrontation, others cite the 52nd Rule of Acquisition as reason for a more direct approach: "Never ask when you can take."
INTEGRITY 4 CUNNING 5 STRENGTH 6
7 C 80 |
"Who do you want eliminated?"
INTEGRITY 2 CUNNING 6 STRENGTH 6
7 R 81 |
Letek |
•Lurin, Renegade DaiMon |
•Lwaxana Troi, Telepathic Asset |
Ferengi
Biology Geology
Officer Treachery
While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery. |
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Ferengi
Acquisition Geology
Leadership Officer
Transporters 2 Treachery
At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn. |
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Betazoid
Diplomacy Telepathy
Order - One of your Leadership personnel present gains any skill. This effect lasts until this order is executed again. |
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Wary of bizarre rumors and skeptical of any significant financial opportunities, the Ferengi largely avoided contact with the Federation for many decades.
INTEGRITY 3 CUNNING 5 STRENGTH 6
7 C 82 |
"For an investment of two surplus Klingon ships, a few repairs, and some weapons, we’ve netted a Federation starship and her crew, not to mention a planet rich in Vendarite."
INTEGRITY 2 CUNNING 6 STRENGTH 6
7 R 83 |
"Little One, if Tog were a kitten, he’d be purring."
INTEGRITY 6 CUNNING 6 STRENGTH 3
7 U 84 |
•Maihar'du, Silent Servant |
Mordoc |
Nava |
Hupyrian
Exobiology Honor
Navigation Security
Order - Stop your Leadership personnel present to take a card from beneath your Ferenginar into hand. |
 |
Ferengi
Astrometrics Security
Treachery
While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters. |
 |
Ferengi
Acquisition
Anthropology Geology
Science Treachery
When you play this personnel, you may take a card from beneath your Ferenginar into hand. |
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"..."
INTEGRITY 7 CUNNING 5 STRENGTH 7
7 U 85 |
"We Ferengi are now challenge this hew-mon madness!"
INTEGRITY 3 CUNNING 5 STRENGTH 6
7 C 86 |
"…no matter where we go, our reputation precedes us. A reputation that has been tainted by the lies of our competitors who maliciously spread the erroneous impression that we are not to be trusted."
INTEGRITY 3 CUNNING 5 STRENGTH 4
7 U 87 |
•Par Lenor, Lascivious Emissary |
•Quark, True Ferengi |
•Rom, Younger Brother |
Ferengi
Acquisition Diplomacy
Exobiology Geology
At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost. |
 |
Ferengi
Acquisition
Anthropology Diplomacy
Programming Treachery
When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title. |
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Ferengi
Engineer Honor
Physics Programming
Waiter. When a personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of the dilemma. |
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"This is just a sample... Ludugial gold, the purest in the galaxy."
INTEGRITY 4 CUNNING 5 STRENGTH 4
7 U 88 |
"That’s who I am. That’s what I do. I’m a businessman."
INTEGRITY 4 CUNNING 6 STRENGTH 4
7 R 89 |
"I've always been smart, Brother. I've just lacked self-confidence."
INTEGRITY 6 CUNNING 6 STRENGTH 4
7 U 90 |
Skron |
•Sovak, Treasure Hunter |
•Taar, Bristling DaiMon |
Ferengi
Acquisition Diplomacy
Law Programming |
 |
Ferengi
Acquisition Archaeology
Programming Science
Treachery
Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order. |
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Ferengi
Acquisition Astrometrics
Engineer Officer
Treachery
This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored. |
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Aside from liquidators, the wages for working in the Tower of Commerce are actually rather low. Such employees earn their livings through eavesdropping, extortion, and bribes.
INTEGRITY 4 CUNNING 5 STRENGTH 4
7 C 91 |
"Obviously you’ve never dealt with my people before."
INTEGRITY 3 CUNNING 6 STRENGTH 5
7 R 92 |
"The Ferengi are not uncivilized, hew-mon! Is that what you suggest?"
INTEGRITY 3 CUNNING 5 STRENGTH 6
7 R 93 |
•Zek, The Grand Nagus |
|
|
Ferengi
2 Acquisition Diplomacy
Law 2 Leadership
Commander: Aurulent.
Order - Stop this card to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar. |
 |
|
"Gentlemen, I congratulate you all. Profits are better than ever."
INTEGRITY 4 CUNNING 7 STRENGTH 2
7 R 94 |
|
PERSONNEL - KLINGON (2) |
•Jean-Luc Picard, Worf's cha'Dich |
•K'Ehleyr, Diplomatic Advisor |
|
Klingon
Diplomacy Honor
Law Security
When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel. |
 |
Human/Klingon
Anthropology Diplomacy
Honor Law
When this personnel uses her Diplomacy to complete a mission, score 5 points. |
 |
|
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."
INTEGRITY 8 CUNNING 6 STRENGTH 6
7 R 95 |
"Klingon wars seldom remain confined to the Empire. Sooner or later they’ll drag in the neighboring star systems, then the Tholians, the Ferengi… the Federation won’t be able to stay out of it for long."
INTEGRITY 6 CUNNING 5 STRENGTH 6
7 U 96 |
|
PERSONNEL - NON-ALIGNED (15) |
Aikido |
•B-4, Dangerous Simpleton |
Calisthenics Opponent |
Hologram
Honor Physics
Security
When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma. |
 |
Android
Programming
Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn. |
 |
Hologram
Anthropology Geology
Security
This personnel is attributes +1 for each of your Security personnel present. |
 |
"It’s not a real person… It has no life. Everything it does is controlled by computer. … But it will feel real when it hits you."
INTEGRITY 5 CUNNING 5 STRENGTH 7
7 C 97 |
"I do not understand."
INTEGRITY 4 CUNNING 2 STRENGTH 10
7 R 98 |
To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty.
INTEGRITY 5 CUNNING 5 STRENGTH 5
7 U 99 |
Flink |
•Ira Graves, Noted Molecular Cyberneticist |
•Kivas Fajo, Collector |
Alien
Astrometrics Engineer
Medical |
 |
Human
Biology Engineer
Exobiology
2 Programming Treachery
When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn. |
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Zibalian
2 Acquisition
Archaeology Exobiology
Science 2 Treachery
Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead. |
 |
"Kivas finds a way to get what he wants from his people. His rewards for loyalty are lavish. His punishments for disloyalty are equally lavish. You won’t find anyone here who’ll help you escape.".
INTEGRITY 5 CUNNING 5 STRENGTH 6
7 C 100 |
"I don’t mean to burden with my brilliance. It just works out that way."
INTEGRITY 3 CUNNING 7 STRENGTH 3
7 R 101 |
"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."
INTEGRITY 2 CUNNING 6 STRENGTH 5
7 R 102 |
•Minuet, Jazz Lover |
•Noonien Soong, Often-Wrong |
•Palor Toff, Trader |
Hologram
Anthropology Exobiology
When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt. |
 |
Human
Engineer Physics
2 Programming Science
While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android. |
 |
Alien
Anthropology Biology
Diplomacy Law
This personnel is attributes +1 for each Artifact you command. |
 |
"What’s a knock-out like you doing in a computer-generated gin joint like this?"
INTEGRITY 5 CUNNING 5 STRENGTH 4
7 C 103 |
"In science, Data, making the same mistake twice is often not a mistake at all."
INTEGRITY 5 CUNNING 7 STRENGTH 2
7 R 104 |
"Did I mention that I've added a Veltan sex idol to my collection?"
INTEGRITY 4 CUNNING 5 STRENGTH 4
7 C 105 |
•Ruk, Old One Servitor |
•Sigmund Freud, Father of Psychoanalysis |
Soong-type Android |
Android
Exobiology Geology
Security
When you play this personnel, each Android you command is attributes +1 until the end of this turn. |
 |
Hologram
Anthropology Biology
Medical |
 |
Android
While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt. |
 |
"To maintain your existence would be illogical. They grew fearful of us, they began to turn us off. You are inconsistent. You cannot be programmed. You are inferior."
INTEGRITY 4 CUNNING 9 STRENGTH 10
7 C 106 |
"Dreams are the royal road to the knowledge of the mind."
INTEGRITY 6 CUNNING 7 STRENGTH 3
7 C 107 |
Though Noonian Soong finally realized Asimov's dream of a positronic brain, his subsequent disappearance and few surviving lab notes forced others to try to recreate his work.
INTEGRITY 5 CUNNING 5 STRENGTH 5
7 C 108 |
•Tolian Soran, Renegade Scientist |
•Varria, Lavishly Rewarded Aide |
•Vic Fontaine, Vegas Crooner |
El-Aurian
Astrometrics Engineer
2 Physics Programming
Transporters 2 Treachery
When this personnel uses a skill, randomly stop one of your personnel present. |
 |
Alien
Geology Honor
Navigation Security
Transporters |
 |
Hologram
Anthropology Diplomacy
Honor
When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas. |
 |
"I would advise you to be a little more careful in the future."
INTEGRITY 1 CUNNING 7 STRENGTH 6
7 R 109 |
"She was barely an adult when I found her. Idealistic. Naive. Full of dreams. And I made all her dreams come true. Didn’t I? At a slight cost of course. She had to lose all those pesky ideals. But then maybe that was what made these years so wonderful, watching her lose them one by one until none were left."
INTEGRITY 6 CUNNING 5 STRENGTH 6
7 C 110 |
"When you sing in as many joints as I have, you become a student of the human heart."
INTEGRITY 7 CUNNING 4 STRENGTH 4
7 R 111 |
PERSONNEL - ROMULAN (3) |
•Kassem, Stern Operative |
•Spock, Celebrated Ambassador |
•Tebok, Posturing Commander |
Romulan
Intelligence Medical
Officer Treachery
When this personnel uses a skill to complete a non- mission, score 5 points. You may do this only once each turn. |
 |
Romulan
Archaeology 2 Diplomacy
Honor Science
Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1. |
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Romulan
Astrometrics Diplomacy
Navigation Officer
You may play this personnel at cost +1 to reveal the top three cards of an opponent's deck and replace them in any order. |
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"Eat your soup. Courtesy of a loyal establishment. Jolan True."
INTEGRITY 4 CUNNING 6 STRENGTH 5
7 U 112 |
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."
INTEGRITY 8 CUNNING 8 STRENGTH 6
7 R 113 |
"If we go to war, let us be sure it is for the right reason."
INTEGRITY 4 CUNNING 6 STRENGTH 7
7 C 114 |
SHIPS - FERENGI (5) |
•Audit's Spoils |
•Aurulent |
D'kora Marauder |

Na'Far Class
When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn. |
 |
Na'Far Class
When this ship is about to move between a non- mission and a mission, do not add 2 to the span total of those missions. |
 |

D'Kora Class
|
 |
"This isn't a ship, it's a closet."
RANGE 7 WEAPONS 5 SHIELDS 6
7 U 115 |
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."
RANGE 7 WEAPONS 5 SHIELDS 6
7 R 116 |
Though its size and capabilities rival Starfleet's Galaxy-class starship, the Ferengi Marauder carries less than half the crew compliment.
RANGE 8 WEAPONS 9 SHIELDS 7
7 C 117 |
•Kurdon |
Personal Transport |
|

D'Kora Class
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1. |
 |

Na'Far Class |
 |
|
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.
RANGE 8 WEAPONS 9 SHIELDS 7
7 R 118 |
Styled closely after shuttlepods utilized by the military, this commercial vehicle is manufactured by Ferenginar's leading seller of private spacecraft. All the most prominent businessmen have holdings in the company.
RANGE 7 WEAPONS 5 SHIELDS 6
7 C 119 |
|
SHIPS - ROMULAN (1) |
•Devoras |
|
|

D'deridex Class
Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship. |
 |
|
"I can assure you... there is no one being held captive aboard this ship."
RANGE 7 WEAPONS 9 SHIELDS 9
7 R 120 |
|
DILEMMA |
DILEMMA |
DILEMMA |
Code of Honor |
Proximity-Actuated Field |
Where No One Has Gone Before |
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. |
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Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. |
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Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. |
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"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 A 1 |
"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 A 2 |
"...over a billion light years from our galaxy."
7 A 3 |
EVENT |
EVENT |
INTERRUPT |
Exceed Engine Output |
Temporal Incursion |
Ascertain |
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2. |
 |
Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) |
 |
When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. |
 |
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 A 4
|
"This vessel is more than a weapon. It's a museum of lost histories."
7 A 5 |
"… the initial encounter was solely for the purpose of gathering information."
7 A 6 |
PERSONNEL - CARDASSIAN |
PERSONNEL - DOMINION |
PERSONNEL - FEDERATION |
•Tekeny Ghemor, Prominent Official |
•Omet'iklan, Steely Disciplinarian |
•Montgomery Scott, Relic |
Cardassian
Diplomacy Engineer
Honor Law
Leadership Programming
Transporters
Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
|
 |
Jem'Hadar
Biology Geology
Leadership Officer
When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn. |
 |
Human
Engineer Honor
Programming
Transporters
While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented. |
 |
"People like Ari are the real heroes. My position protects me. The risk is theirs."
INTEGRITY 7 CUNNING 6 STRENGTH 5
7 A 7 |
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."
INTEGRITY 6 CUNNING 6 STRENGTH 9
7 A 8 |
"I may be a captain by rank, but I've never wanted to be anything else but an engineer."
INTEGRITY 7 CUNNING 5 STRENGTH 4
7 A 9 |
PERSONNEL - FERENGI |
PERSONNEL - FERENGI |
PERSONNEL - KLINGON |
•Ishka, Moogie |
•Sovak, Treasure Hunter |
•Jean-Luc Picard, Worf's cha'Dich |
Ferengi
2 Acquisition Biology
Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar. |
 |
Ferengi
Acquisition Archaeology
Programming Science
Treachery
Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order. |
 |
Klingon
Diplomacy Honor
Law Security
When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel. |
 |
"…when it comes to profit, this female is a better Ferengi than you’ll ever be."
INTEGRITY 6 CUNNING 6 STRENGTH 3
7 A 10 |
"Obviously you’ve never dealt with my people before."
INTEGRITY 3 CUNNING 6 STRENGTH 5
7 A 11 |
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."
INTEGRITY 8 CUNNING 6 STRENGTH 6
7 A 12 |
PERSONNEL - NON-ALIGNED |
PERSONNEL - NON-ALIGNED |
PERSONNEL - ROMULAN |
•Kivas Fajo, Collector |
•Vic Fontaine, Vegas Crooner |
•Spock, Celebrated Ambassador |
Zibalian
2 Acquisition
Archaeology Exobiology
Science 2 Treachery
Commander: Jovis. Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead. |
 |
Hologram
Anthropology Diplomacy
Honor
When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas. |
 |
Romulan
Archaeology 2 Diplomacy
Honor Science
Dissident. While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1. |
 |
"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."
INTEGRITY 2 CUNNING 6 STRENGTH 5
7 A 13 |
"When you sing in as many joints as I have, you become a student of the human heart."
INTEGRITY 7 CUNNING 4 STRENGTH 4
7 A 14 |
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."
INTEGRITY 8 CUNNING 8 STRENGTH 6
7 A 15 |
SHIP - FERENGI |
SHIP - FERENGI |
SHIP - ROMULAN |
•Aurulent |
•Kurdon |
•Devoras |
Na'Far Class
When this ship is about to move between a non- mission and a mission, do not add 2 to the span total of those missions. |
 |

D'Kora Class
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1. |
 |

D'deridex Class
Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship. |
 |
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."
RANGE 7 WEAPONS 5 SHIELDS 6
7 A 16 |
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.
RANGE 8 WEAPONS 9 SHIELDS 7
7 A 17 |
"I can assure you... there is no one being held captive aboard this ship."
RANGE 7 WEAPONS 9 SHIELDS 9
7 A 18 |
PERSONNEL - FEDERATION |
PERSONNEL - STARFLEET |
|
•Seven of Nine, Reclaimed Drone |
•T'Pol, Austere Commander |
|
Borg
Astrometrics Engineer
Exobiology Physics
Programming |
 |
Vulcan
Astrometrics Diplomacy
Officer Science |
 |
|
"I was raised by the Borg."
INTEGRITY 5 CUNNING 6 STRENGTH 6
0 AP 1 |
"I've been offered a commission with Starfleet."
INTEGRITY 6 CUNNING 7 STRENGTH 6
0 AP 2 |
|
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