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Star Trek Customizable Card Game, Second Edition - Necessary Evil

Decipher Star Trek CCG 2nd Edition Necessary Evil  

The risks are big, but the rewards can be even bigger, once you embrace Necessary Evil! The newest expansion for the Star Trek CCG Second Edition adds new strategies for all affiliations, and brings to the forefront some of the darker moments of the Star Trek universe. The 180-card set includes an 18-card subset of rare cards that appear in both regular and diffraction foil versions. The diffraction foils are also distinguished by the Star Trek CCG Tenth Anniversary logo that appears in the upper right corner of each card. This logo also appears on the cards in the Tenth Anniversary Collection. The foils replace the regular rare card in approximately one in seven booster packs.

DILEMMAS (31)

Planet Cost 2 A Devil Scorned Dual Cost 2 A Pleasant Surprise Dual Cost 0 A Royal Hunt
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile. A Devil Scorned Randomly select a Diplomacy or Treachery personnel to be stopped. A Pleasant Surprise Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile. A Royal Hunt
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
"Do you like surpises, Quark?"
"Only pleasant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."

4 C 2
"Ha ha! You made a noble fight of it, Captain!"
4 C 3
Space Cost 2 Alluring Spy Space Cost 2 B'omar Stipulations Dual Cost 2 Back Room Dealings
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile. Alluring Spy Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. B'omar Stipulations Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed. Back Room Dealings
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
4 C 5
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ... We have no time for your games!"
4 C 6
Planet Cost 3 Biochemical Hyperacceleration Planet Cost 3 Bleeding to Death Dual Cost 2 Broken Captive
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand. Biochemical Hyperacceleration Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game. Bleeding to Death Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. Broken Captive
"I was looking right at him and he - then he just wasn't there."
4 R 7
NO LORE OR QUOTE
4 U 8
"Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptibl to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you."
4 R 9
Planet Cost 1 Cave-In Dual Cost 2 Counterinsurgency Program Dual Cost 3 Dealing With Pressure
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand. Cave-In Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped. Counterinsurgency Program Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped. Dealing With Pressure
"Anij, stay with me. Help me find the power to keep you in this moment..."
4 U 10
"Seems we've tripped some kind of automated security program the Cardassians left."
4 R 11
"No one here is going to die. The bridge will send a rescue party as soon as possible, so I want you all to stop crying. Everything is going to be all right."
4 U 12
Planet Cost 2 Echo Papa Stasis Field Dual Cost 7 Formal Hearing Dual Cost 2 Guess Who's Coming to Dinner?
Randomly select an Officer or Security personnel to be stopped. Echo Papa Stasis Field For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped. Formal Hearing Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed. Guess Who's Coming to Dinner?
"What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..."
"If it's found out, it encases the subject to await a more detailed interrogation later."

4 C 13
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
4 U 14
"We must do this again some time."
4 C 15
Planet Cost 3 Harsh Conditions Planet Cost 1 In the Way Planet Cost 2 In Training
For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome. Harsh Conditions Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped. In the Way Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped. In Training
"This is the gulag Rura Penthe! ... Punishment means exile from prison to the surface. On the surface, nothing can survive."
4 U 16
"I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!"
4 C 17
"Tighten the back of your tongue. ... Keep trying. You've almost got it."
4 R 18
Dual Cost 2 Lack of Preparation Dual Cost 2 Language Barrier Planet Cost 1 On Foreign Ground
Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile. Lack of Preparation Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command. Language Barrier Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this. On Foreign Ground
Often past the boundaries of explored space and beyond easy contact with home, a starship must get by on the ingenuity and expertise of its crew.
4 C 19
"The double bars indicate an elongated 'S' sound-"
"And the inverted 'T' means to hold the 'Z."
"...Unless...?"
"Unless... it's followed by three wavy lines, in which case the 'Z' becomes a 'B.'"

4 C 20
"I don't understand a word you are saying, but I guarantee you - I know how to use this."
4 C 21
Planet Cost 2 Renegade Ambush Space Cost 3 Short CircuitShort Circuit Dual Cost 2 Side by Side
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Choose one of your personnel too be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead. Renegade Ambush Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. Short Circuit Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped. Side by Side
"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
4 U 22
"We've got to get out of here! The whole thing might blow!"
4 U 23
"Synthetic organs are in place. We merely synchronize them with Kirk's autonomic nervous system, duplicating the rhythms of his body. At the same time, we duplicate the mental patterns."
4 U 24
Planet Cost 0 Talosian Trial Planet Cost 3 Test of Wisdom Dual Cost 2 The Dreamer and the Dream
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. Talosian Trial Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped. Test of Wisdom Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand. The Dreamer and the Dream
"They've reached into my mind and taken the memory of somewhere I've been. ... It's starting just as it happened two weeks ago."
4 R 25
"He will triumph who knows when to fight and when not to fight."
4 C 26
"You can deny me all you want but you cannot deny Ben Sisko. He exists! That future, that space station, all those people - they exist! In here. In my mind. I created it! And every one of you know it. You read it. It's here! You hear what I'm telling you? You can pulp a story but you cannot destroy an idea!"
4 R 27
Space Cost 8 Tsiolkovsky Infection Planet Cost 2 Ungracious Hosts Planet Cost 8 Whisper in the Dark
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed. Tsiolkovsky Infection Choose a personnel. Your opponent may discard cards from hand equal to the number of Red Dot icons on that personnel to place him or her in your opponent's brig. Ungracious Hosts For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed. Whisper in the Dark
"Like intoxication but worse. Judgement almost completely impaired..."
4 R 28
"Did you say something, pinkskin?"
4 U 29
"The Dremans are not a subject for philosophical debate, they are a people. ... We are going to allow her to die, are we not?"
4 R 30
Planet Cost 2 Your Moment is Fading    
Randomly select a personnel. Unless that personnel has an attribute>6, he or she is stopped. If that personnel also has an attribute<5, he or she is killed instead of being stopped. Your Moment is Fading  
"Time to pray, Captain. Pray to me. ... Pray that you die easily."
4 C 31
 

EQUIPMENT (3)

Equipment Cost 2 Emergency Transport Unit Equipment Cost 2 •The Stone of Gol Equipment Cost 2 •The Sword of Kahless
When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped. Emergency Transport Unit Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed. •The Stone of Gol Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. •The Sword of Kahless
Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device.
4 C 32
"There was even a time when we used our telepathic abilities as a weapon. A time when we learned to kill with a thought."
4 U 33
"An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ... More revered than Sabok's armor, and more coveted than the Emperor's crown! ... the bat'leth of the first Warrior King."
4 R 34

EVENTS (50)

Event Cost 1 Accepting the Past Event Cost 2 All-Out War Event Cost 3 •Anything or Anyone
To play this event, you must command three Bajoran personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event. Accepting the Past Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Klingon personnel. If you win, randomly kill three opponent's personnel involved.
All-Out War Infiltration. To play this event, you must command three Dominion personnel. Plays in your core. You may only execute one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
•Anything or Anyone
"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
4 R 35
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this, we do not forgive... or forget."
4 R 36
NO LORE OR QUOTE
4 R 37
Event Cost 0 Apprehended Event Cost 2 At an Impasse Event Cost 0 At What Cost?
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.
Apprehended To play this event, you must command three Romulan personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game. At an Impasse Lose 5 points to spend 7 additional counters this turn. Destroy this event. At What Cost?
"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
4 U 38
"Welcome to Galorndorn Core, where no good deed goes unpunished."
4 U 39
"Kirk, I thank you. What you have done is-"
"What I have done, I had to do."
"But at what cost? Your ship. Your son."
"If I hadn't tried... the cost would have been my soul."

4 R 40
Event Cost 3 Battle Lust Event Cost 1 Biological Distinctiveness Event Cost 1 •Captain on the Bridge
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another personnel involved. Repeat this until you kill a personnel who does not cost 1.
Battle Lust To play this event, you must command three Borg personnel. Plays in your core. Each of your Borg personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.
Biological Distinctiveness Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1. •Captain on the Bridge
"The Klingon will to fight pales in comparison to our own."
4 U 41
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step close to perfection.
4 U 42
"I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity."
4 C 43
Event Cost 2 Caught in the Act Event Cost 3 Collateral Damage Event Cost 1 Deep Hatred
Capture. Plays in your core.
Order - Stop two of your Cardassian personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
Caught in the Act Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
Collateral Damage To play this event, you must command three Romulan personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event. Deep Hatred
NO LORE OOR QUOTE
4 R 44
"There's method to their madness. They're inflicting considerable damage on the Klingons."
4 C 45
"I would rather die than pollute my body with Klingon filth."
4 C 46
Event Cost 1 Deploy the Fleet Event Cost 3 Desperate Sacrifice Event Cost 0 Endangered
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event. Deploy the Fleet Plays in your core.
Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.
"My God, Bones. What have I done?"
Desperate Sacrifice Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. Endangered
"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
4 U 47
"What you had to do. What you always do. Turn death into a fighting chance to live."
4 U 48
"Tell them to stop, or I'll kill everyone in this room, starting with you."
4 R 49
Event Cost 2 Escaping Detection Event Cost 0 Far-Seeing Eyes Event Cost 0 Field Studies
To play this event, you must command three Romulan personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship. Escaping Detection To play this event, you must command three Romulan personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck. Far-Seeing Eyes To play this event, you must command three Federation personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event. Field Studies
"...we will have to travel through Federation space..."
"That is not a problem. .. We will be cloaked."

4 U 50
"A vessel of some kind is decloaking. ... It's a Romulan warbird."
"In Cardassian space?"

4 R 51
"Your parents... They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
4 R 52
Event Cost 2 •Forcing Their Hand Event Cost 2 Forever Linked Event Cost 2 •Getting Under Your Skin
To play this event, you must command three Romulan personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.
•Forcing Their Hand Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your Federation personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that Federation personnel gain a skill from that discarded personnel until the end of this turn. Forever Linked To play this event, you must command three Romulan personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn. •Getting Under Your Skin
NO LORE OR QUOTE
4 U 53
"We shall always retain the best part of the other... inside us."
4 U 54
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
4 U 55
Event Cost 2 Gunboat Diplomacy Event Cost 0 Hollow Pleasantries Event Cost 0 Holographic Hoax
Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points. Gunboat Diplomacy Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1. Hollow Pleasantries To play this event, you must command three Romulan personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event. Holographic Hoax
"...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?"
4 C 56
"Captain Sisko, I can't tell you how happy I am to see you again."
"I wish I could say the same."

4 C 57
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
4 C 58
Event Cost 4 Militia Patrol Event Cost 1 •Misdirection Event Cost 2 Mission Accomplished
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
Militia Patrol Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1. •Misdirection Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points. Mission Accomplished
Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to.
4 R 59
"We need to remind the Tzenkethi that the Federation is committed to protecting our colonies near their border. ... The Defiant will leave in two days on a week-long patrol. I'll be coming along as an observer."
4 U 60
"Once again, we've saved civilization as we know it."
4 U 61
Event Cost 0 •More Than Meets the Eye Event Cost 0 Mutual Advantage Event Cost 0 No Escape
Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1. •More Than Meets the Eye To play this event, you must command three Federation personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event. Mutual Advantage To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1. No Escape
"Just one of our hand phasers could finish off an entire regiment."
"Except for one thing. That hardly sounds like Q to give us an advantage like that."

4 U 62
"They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge."
"They started out together. It seems only... fitting they should end up together."

4 C 63
"There's no way out of here ... The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here."
4 C 64
Event Cost 0 Organized Terrorist Activities Event Cost 1 •Party Atmosphere Event Cost 0 Power Shift
To play this event, you must command three FederationMaquis personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a non-ship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event. Organized Terrorist Activities Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission than opponent commands, that event is cost -1. •Party Atmosphere To play this event, you must command three Romulan personnel. Plays in your core. While your Romulan personnel is attempting a mission, you may lose 5 points to make each of your Romulan personnel attributes +1 until the end of this turn. Power Shift
"I wish there was a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
4 R 65
"Hey, how can you listen to this without feeling the urge to dance?"
4 C 66
"I knew they would never give us our freedom. I would have to take it. ... But the point is that finally the Empire is realizing that there is a better way."
4 U 67
Event Cost 2 Prison Compound Event Cost 1 Pulling the Strings Event Cost 2 •Ressikan Flute
Punishment. To play this event, you must command three Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event. Prison Compound To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas. Pulling the Strings Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand.
•Ressikan Flute
"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ... I assure you the camp prefect will be chastised accordingly."
4 R 68
"You're gonna make it look like Gowron ordered the assassination."
"...Needless to say, it is very important that the Dominion's part in this remain secret."

4 C 69
A long-dead civilization on the planet Kataan is remembered only through this instrument and the memories bestowed upon its player.
4 R 70
Event Cost 3 •Running a Tight Ship Event Cost 0 Shared Problems Event Cost 1 Standing Your Ground
Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. •Running a Tight Ship To play this event, you must command three TNG personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas. Shared Problems Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost. Standing Your Ground
"...I won't allow fear to undermine this crew's sense of purpose... even if that fear is justified."
4 R 71
"I was suddenly overcome with a wave of nausea..."
"...but when you move back to me, it got better. Well, it seems as if we're stuck with each other."

4 C 72
"Let's make sure history never forgets the name... Enterprise."
4 C 73
Event Cost 2 •Storage Compartment Event Cost 0 Targeted for Assimilation Event Cost 1 Tempted By Flesh
Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn. •Storage Compartment Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your Borg personnel. If you win, choose an opponent's personnel involved and take command of him or her.
Targeted for Assimilation To play this event, you must command three [Bor] personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event. Tempted By Flesh
"There must be thousands of them."
"Hundreds of thousands."
"1,771,561."

4 R 74
The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally to an enemy.
4 U 75
"Was that good for you?"
4 U 76
Event Cost 0 The Key to Victory Event Cost 2 •The Perfect Tool Event Cost 2 Thought Maker
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three Cardassian personnel, you may draw a card. Destroy this event. The Key to Victory Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own. •The Perfect Tool Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down. Thought Maker
"You see, we have an ally we never knew we had."
4 C 77
"Welcome, Mister La Forge. We've waited a long time to meet you. ... You are going to be of great help to us."
4 R 78
Illegal device that twists a victim's mind into reliving the past.
4 R 79
Event Cost 1 Undercover Resource Event Cost 1 •VIP Welcome Event Cost 2 •We Are Back
Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments. Undercover Resource To play this event, you must command three TNG personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card. •VIP Welcome To play this event, you must command three Romulan personnel. Plays in your core. Each of your Romulan Officer personnel is Cunning +2. When an opponent plays an event to his or her core, destroy this event. •We Are Back
"Obviously we have a changeling infiltrator on the station. ... That's who I'd send."
4 U 80
"I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable."
4 C 81
"Matters more urgent caused our absence. Now, witness the result. Outposts destroyed, expansion of the Federation, everywhere. Yes, we have indeed been negligent, Captain, but no more."
4 C 82
Event Cost 0 You've Always Been My Favorite Event Cost 2 Your Fear Will Destroy You  
To play this event, you must command three Borg personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it. You've Always Been My Favorite Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game. Your Fear Will Destroy You  
"We're not friends."
"No, we're more than that - we're family."

4 R 83
"How many changelings do you think are here on Earth right at this moment? ... What if I were to tell you that there are only four on this entire planet? Huh? Not counting Constable Odo, of course. Think of it. Just four of us, and look at the havoc we've wrought."
4 U 84
 

INTERRUPTS (14)

Interrupt Allies on the Inside Interrupt Brainwashing Interrupt Chance Observation
Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game. Allies on the Inside Capture. To play this interrupt, you must command three Romulan personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
Brainwashing When your Romulan personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma. Chance Observation
"Sisko will get here. The question is, will he get here soon enough?"
"He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole."
"We've got to stop them."

4 R 85
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
4 R 86
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
4 C 87
Interrupt Indomitable Interrupt Knowledge and Experience Interrupt Lying in Wait
To play this interrupt, you must command three Borg personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn. Indomitable To play this interrupt, you must command three Borg personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. Knowledge and Experience When a personnel is about to be randomly selected by a dilemma, if you command a Romulan personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel. Lying in Wait
"You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming."
4 U 88
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
4 R 89
Many fail to detect any Romulan influence in events until it is too late.
4 U 90
Interrupt Natural Instincts Interrupt One-Upsmanship Interrupt Operational Necessity
When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Bajoran Resistance personnel gains that skill until the end of that dilemma. Natural Instincts Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks. One-Upsmanship To play this interrupt, you must command two FederationMaquis personnel. When an interrupt is played, discard a Maquis card from hand to prevent that interrupt and place it in its owner's discard pile. Operational Necessity
"Navigational sensors aren't functioning."
"No problem. ... We'll have to fly by the seat of our pants."

4 U 91
"Well, there's one difference between us - I'm hungry."
"The difference is your weakness, Captain, not mine."

4 U 92
"You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission."
4 U 93
Interrupt Outlining the Stakes Interrupt Reborn Interrupt The First of Many
To play this interrupt, you must command three Romulan personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements. Outlining the Stakes To play this interrupt, you must command three Borg personnel present together at a non-headquarters mission.
Order - Lose 5 points to randomly select an opponent's personnel present with those Borg personnel and take command of him or her.
Reborn When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt. The First of Many
"Vice Proconsul M'ret of the Imperial Senate. ... His defection will be a profound blow to Romulus. ... Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed."
4 R 94
"Captain! Help! Please help!"
4 U 95
Like information and technology, Borg drones themselves are simply another resource at the Collective's disposal - and the least limited of all of them.
4 C 96
Interrupt The Order of Things Interrupt The Rite of Emergence  
When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that. The Order of Things When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn. The Rite of Emergence  
"He does not have to earn my loyalty, Captain. He has had it from the moment I was conceived. I am a Jem'Hadar, he is a Vorta."
4 C 97
"I wish you'd stop being afraid of me. It's not like we're strangers. That worm in your belly used to be mine. Which means I'm part of you... and you're part of me."
4 R 98
 

PERSONNEL - BAJORAN (12)

Bajoran Cost 1 Anneli Bajoran Cost 4 •Bareil Antos, Opaka's Protector Bajoran Cost 2 •Day Kannu, Field Colonel
Staff DS9 Bajoran

Red Dot Astrometrics Red Dot Biology
Red Dot Science


While you command an event in your core, this personnel is attributes +1.
Anneli Bajoran

Red Dot Anthropology Red Dot Diplomacy
Red Dot 2 Honor Red Dot Leadership
Red Dot Programming


Vedek.

Order - Stop this personnel to download a card, then place that card in your discard pile.
•Bareil Antos, Opaka's Protector Command DS9 Bajoran

Red Dot Engineer Red Dot Officer
Red Dot Security Red Dot Treachery


When you win combat involving this personnel, score 5 points.
•Day Kannu, Field Colonel
In early 2370, the Federation was forced by the Alliance for Global Unity to abandon Deep Space Nine. The Bajoran Militia was dispatched to secure the station.

INTEGRITY 5CUNNING 5STRENGTH 5
4 C 99
"I could never replace Opaka. Bajor wouldn't have survived the occupation without her."

INTEGRITY 8CUNNING 6STRENGTH 5
4 R 100
"You can let your engineers play with the machines. I'm sending out search parties."

INTEGRITY 3CUNNING 5STRENGTH 6
4 U 101
Bajoran Cost 2 •Dukat, Anjohl Tennan Bajoran Cost 1 •Kira Meru, Comfort Woman Bajoran Cost 2 •Krim, Thoughtful Tactician
Command Cardassian

Red Dot Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Programming Red Dot 2 Treachery


While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt.
•Dukat, Anjohl Tennan Past Bajoran

Red Dot
Anthropology Red Dot Exobiology
Red Dot Geology


While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a Bajoran personnel in your discard pile until the end of that mission attempt.
•Kira Meru, Comfort Woman Command DS9 Bajoran

Red Dot
Astrometrics Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: Talnot.
General.
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.
•Krim, Thoughtful Tactician
"The Pah-wraiths have judged you and found your worthy."

INTEGRITY 2CUNNING 6STRENGTH 6
4 R 102
"What do you expect me to do? Kick and bite Dukat every time he comes near me? How is that gonna help Taban or the children?"

INTEGRITY 5CUNNING 5STRENGTH 5
4 R 103
NO LORE OR QUOTE

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 104
Bajoran Cost 2 •Kulan, Militia Soldier Bajoran Cost 0 •Leeta, Rebel Supporter Bajoran Cost 2 •Razka Karn, Scavenger
Staff Bajoran

Red Dot Engineer Red Dot Honor
Red Dot Navigation Red Dot Transporters


Bajoran Resistance.
When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Navigation personnel in your discard pile, this personnel gains Navigation.
•Kulan, Militia Soldier Terok Nor Bajoran

Red Dot
Anthropology Red Dot Honor

Dabo Girl.
Dissident. When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1.
•Leeta, Rebel Supporter Staff Bajoran

Red Dot
Acquisition Red Dot Archaeology
Red Dot Astrometrics Red Dot Engineer
Red Dot Navigation


Bajoran Resistance.
Smuggler. Thief. While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a Bajoran personnel in your discard pile until the end of that dilemma.
•Razka Karn, Scavenger
One of the first acts of the provisional government was to officially reform the Bajoran Militia, forcibly disbanded by Cardassia in 2339.

INTEGRITY 6CUNNING 5STRENGTH 5
4 C 105
Inspired by the bravery of her husband Rom, Leeta joined in the underground efforts to oust the Dominion from Deep Space 9.

INTEGRITY 6CUNNING 5STRENGTH 4
4 R 106
"Let's just say I miss the old days on Bajor."

INTEGRITY 4CUNNING 6STRENGTH 5
4 C 107
Bajoran Cost 3 •Solbor, Faithful Attendant Bajoran Cost 3 •Surmak Ren, Medical Administrator Bajoran Cost 2 •Treyam, Militia Soldier
Bajoran

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor


Prylar.
When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points.
•Solbor, Faithful Attendant Bajoran

Red Dot Biology Red Dot Leadership
Red Dot Medical Red Dot Programming
Red Dot Science


Bajoran Resistance.
When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands.
•Surmak Ren, Medical Administrator Staff Bajoran

Red Dot Archaeology Red Dot Medical
Red Dot Physics Red Dot Programming


Bajoran Resistance.
When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Medical personnel in your discard pile, this personnel gains Medical.
•Treyam, Militia Soldier
Advisor and liaison for Kai Winn. Has served well in this capacity since her election, despite the differences with her policies he sometimes feels.

INTEGRITY 7CUNNING 5STRENGTH 3
4 R 108
Former member of the Higa Metar resistance sect. He assisted in the creation of an aphasia virus to infect the staff of Terok Nor.

INTEGRITY 5CUNNING 6STRENGTH 5
4 U 109
Trained in guerrilla tactics, the Militia is strong even in small numbers.

INTEGRITY 5CUNNING 5STRENGTH 6
4 C 110

PERSONNEL - BORG (5)

Borg Cost 1 Defragmentation Drone Borg Cost 2 Examination Drone Borg Cost 2 Facilitation Drone
Staff Borg

Red Dot Physics Red Dot Security


Drone.

Order - Destroy an event in your core to draw cards equal to that event's cost.
Defragmentation Drone Staff Borg

Red Dot Anthropology
Red Dot Archaeology Red Dot Astrometrics


Drone.
When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
Examination Drone Staff Borg

Red Dot
Biology Red Dot Geology
Red Dot Medical Red Dot Programming


Drone.
When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile.
Facilitation Drone
TASK: Scan active directories for outdated instructions from the hive mind. Purge.

INTEGRITY 5CUNNING 5STRENGTH 5
4 C 111
TASK: Process data on recent contact with alien species. Analyze.

INTEGRITY 5CUNNING 5STRENGTH 5
4 C 112
TASK: Process requisitions of informational and biological resources. Access.

INTEGRITY 5CUNNING 5STRENGTH 5
4 U 113
Borg Cost 3 •Five of Twelve, Secondary Adjunct of Trimatrix 942 Borg Cost 3 Reconnaissance Drone  
Staff Borg

Red Dot Anthropology Red Dot Biology
Red Dot Engineer Red Dot Navigation
Red Dot Programming


Drone.
When you fail a mission attempt involving this personnel, he is not stopped.
•Five of Twelve, Secondary Adjunct of Trimatrix 942 Staff Borg

Red Dot Exobiology Red Dot Navigation
Red Dot Security Red Dot Transporters


Drone.
When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck.
Reconnaissance Drone  
Propulsion analysis drone with a rare recessive mutation as yet undetected by the Collective, through which it experiences individuality while in regeneration mode.

INTEGRITY 5CUNNING 6STRENGTH 6
4 U 114
TASK: Scout areas where resistance is anticipated. Secure.

INTEGRITY 5CUNNING 5STRENGTH 5
4 U 115
 

PERSONNEL - CARDASSIAN (9)

Cardassian Cost 2 •Aamin Marritza, Honorable Patriot Cardassian Cost 3 •Broca, Grovelling Lackey Cardassian Cost 1 •Hogue, Student of Political Ethics
Staff Cardassian

Red Dot 2 Honor Red Dot Programming


While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
•Aamin Marritza, Honorable Patriot Command Cardassian

Red Dot Archaeology Red Dot Engineer
Red Dot Officer Red Dot Transporters
Red Dot Treachery


Legate.

Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn.
•Broca, Grovelling Lackey Staff Cardassian

Red Dot Honor Red Dot Leadership
Red Dot Navigation


Dissident.

Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn.
•Hogue, Student of Political Ethics
"Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el."

INTEGRITY 8CUNNING 6STRENGTH 3
4 U 116
"But I've done everything you've asked! I tell you, I'm loyal!"

INTEGRITY 4CUNNING 5STRENGTH 5
4 U 117
"There are some who believe that the future of Cardassia should not remain in the hands of the military."

INTEGRITY 6CUNNING 5STRENGTH 5
4 C 118
Cardassian Cost 1 •Kira Nerys, Iliana Ghemor Cardassian Cost 2 •Mila, Trusted Confidante Cardassian Cost 3 •Odo, Impartial Investigator
Staff Bajoran

Red Dot Honor Red Dot Programming
Red Dot Security


Dissident.

Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played.
•Kira Nerys, Iliana Ghemor Cardassian

Red Dot Biology Red Dot Honor
Red Dot Intelligence Red Dot Medical


Dissident.
When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.V
•Mila, Trusted Confidante Staff Past Cardassian

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor Red Dot Law Red Dot Security


Shape-shifter.

Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
•Odo, Impartial Investigator
"This is absurd. You can mutilate me, change my appearance; you are never going to convince me that I am a Cardassian."

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 119
"What you're proposing is suicide. ...Alright, I'll prepare some food. Nobody should die on an empty stomach."

INTEGRITY 7CUNNING 5STRENGTH 3
4 U 120
"I suppose I'm considered a neutral observer."

INTEGRITY 6CUNNING 6STRENGTH 8
4 R 121
Cardassian Cost 2 •Rusot, Proud Nationalist Cardassian Cost 2 •Seskal, Comrade in Arms Cardassian Cost 3 •Toran, Ambitious Brute
Staff Cardassian

Red Dot Biology Red Dot Geology
Red Dot Officer Red Dot Treachery


Dissident.
Gul. While you command more events in your core than each of your opponents, this personnel gains Leadership and Security.
•Rusot, Proud Nationalist Command Cardassian

Red Dot Anthropology
Red Dot Astrometrics Red Dot Officer
Red Dot Science


Dissident.
Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas.
•Seskal, Comrade in Arms Command Cardassian

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Officer Red Dot Physics
Red Dot 2 Treachery


Assassin.
Gul.
Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.
•Toran, Ambitious Brute
"It doesn't seem right, all this plotting and secrecy. What are we? Romulans?"

INTEGRITY 4CUNNING 5STRENGTH 6
4 U 122
Passionate member of Damar's resistance. Resents that tactics the Bajorans used against his people are needed to fight the Dominion.

INTEGRITY 5CUNNING 5STRENGTH 6
4 U 123
"I will take over from here."

INTEGRITY 2CUNNING 5STRENGTH 6
4 R 124

PERSONNEL - DOMINION (8)

Dominion Cost 2 Amar'itak Dominion Cost 2 Founder Architect Dominion Cost 3 •Leyton Founder, Hostile Operative
Staff Jem'Hadar

Red Dot Exobiology Red Dot Geology
Red Dot Security


When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.
Amar'itak Changeling

Red Dot Astrometrics Red Dot Law


Founder.
Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5).
Founder Architect Command Changeling

Red Dot Biology Red Dot Intelligence
Red Dot Leadership Red Dot Officer
Red Dot Security Red Dot Treachery


Founder.
Infiltrator. Shape-shifter. When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost -1.
•Leyton Founder, Hostile Operative
"There's something to be said for soldiers who aren't afraid to die."

INTEGRITY 6CUNNING 5STRENGTH 8
4 C 125
"...what you can control can't hurt you. So, many years aog, we set ourselves the task of imposing order on a chaotic universe."

INTEGRITY 5CUNNING 5STRENGTH 5
4 R 126
"The bottom line is a changeling infiltrated the grounds of Starfleet Headquarters, imitated the admiral, and got away scot-free."

INTEGRITY 3CUNNING 6STRENGTH 5
4 C 127
Dominion Cost 2 •Luaran, Cautious Inspector Dominion Cost 3 •O'Brien Founder, Agent Provocateur Dominion Cost 2 •Odo Founder, Adept Imposter
Command Vorta

Red Dot Biology Red Dot Engineer
Red Dot Physics Red Dot Science
Red Dot Treachery


When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.
•Luaran, Cautious Inspector Staff Changeling

Red Dot Anthropology
Red Dot Astrometrics Red Dot Engineer
Red Dot Intelligence Red Dot Treachery


Founder.
Infiltrator. Shape-shifter. When you play this personnel, you may download an Infiltration card.
•O'Brien Founder, Agent Provocateur Command Changeling

Red Dot
Engineer Red Dot Programming
Red Dot Security Red Dot Treachery


Founder.
Infiltrator. Shape-shifter. When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead.
•Odo Founder, Adept Imposter
Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory.

INTEGRITY 4CUNNING 6STRENGTH 3
4 U 128
"We're smarter than Solids. We're better than you. And most importantly, we do not fear you the way you fear us."

INTEGRITY 4CUNNING 6STRENGTH 5
4 U 129
"Wait...it's me, Odo. ... Chief, remember the last time we went kayaking in the holosuites? You had lamb stew for lunch."

INTEGRITY 3CUNNING 6STRENGTH 8
4 R 130
Dominion Cost 2 Rodak'koden Dominion Cost 2 •Weyoun, Warship Commander  
Staff Jem'Hadar

Red Dot
Honor Red Dot Physics
Red Dot Security Red Dot Transporters


When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core).
Rodak'koden Command Vorta

Red Dot Leadership Red Dot Navigation
Red Dot 2 Treachery


Commander: Tenak'talar.
When an engagement involving your Cardassian ship or Dominion ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
•Weyoun, Warship Commander  
"The Dominion has endured for 2,000 years, and will continue to endure long after the Federation has crumbled into dust."

INTEGRITY 6CUNNING 5STRENGTH 8
4 C 131
"As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves."

INTEGRITY 2CUNNING 6STRENGTH 4
4 U 132
 

PERSONNEL - FEDERATION (18)

Federation Cost 2 •Beverly Crusher, Chief Physician Federation Cost 5 •Data, Pinocchio Federation Cost 2 •Deanna Troi, Ship's Counselor
Command TNG Human

Red Dot
Biology Red Dot Exobiology
Red Dot 2 Medical


When this personnel is stopped by a dilemma, you may take a TNG personnel from your discard pile into hand.
•Beverly Crusher, Chief Physician Command TNG Android

Red Dot
Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Officer
Red Dot Programming


When you play this personnel, name Anthropology, Navigation or Physics. This personnel gains that skill.
•Data, Pinocchio Staff TNG Betazoid/Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor Red Dot Telepathy


Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a card to place on the bottom of his or her deck.
•Deanna Troi, Ship's Counselor
"My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission."

INTEGRITY 6CUNNING 6STRENGTH 4
4 R 133
"I am superior, sir, in many ways. But I would gladly give it up to be human."

INTEGRITY 6CUNNING 10STRENGTH 10
4 R 134
"I can only sense strong emotions...I am only half-Betazoid; my father was a Starfleet officer."

INTEGRITY 6CUNNING 5STRENGTH 4
4 U 135
Federation Cost 1 •Dorian Collins, Acting Chief Petty Officer Federation Cost 1 •Geordi La Forge, Conn Officer Federation Cost 3 •Guinan, Listener
Staff Earth Human

Cadet.
While this personnel is facing a dilemma, she is attributes +1 and gains Anthropology, Engineer, Geology, Honor and Transporters.
•Dorian Collins, Acting Chief Petty Officer Staff TNG Human

Red Dot Astrometrics Red Dot Navigation
Red Dot Officer


While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming.
•Geordi La Forge, Conn Officer TNG El-Aurian

Red Dot Anthropology Red Dot Exobiology
Red Dot 2 Honor


When you play this personnel, each player scores 5 points.
•Guinan, Listener
"Dawn is so...shocking on the Moon. One minute you're in the darkest night you can imagine, and then in the next instant, the sun lifts up and this glorious, pure light just explodes across the surface. I felt like I met God every morning."

INTEGRITY 6CUNNING 5STRENGTH 4
4 C 136
"My father was an exo-zoologist. My mother a command officer. ... They were always on the move. Some of the time together, some times separately. ...But to me, it was just one long adventure."

INTEGRITY 6CUNNING 6STRENGTH 5
4 U 137
"My name is Guinan. I tend bar, and I listen."

INTEGRITY 8CUNNING 7STRENGTH 4
4 R 138
Federation Cost 3 •Jadzia Dax, Problem Solver Federation Cost 1 •Jake Sisko, Reporter Behind the Lines Federation Cost 2 •Kalita, Maquis Pilot
Staff DS9 Trill

Red Dot Astrometrics Red Dot Physics
Red Dot Programming Red Dot Science


Host.
When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead.
•Jadzia Dax, Problem Solver Terok Nor Human

Red Dot Anthropology Red Dot Biology
Red Dot Honor Red Dot Programming


Dissident.
When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck.
•Jake Sisko, Reporter Behind the Lines Command Maquis Human

Red Dot Astrometrics Red Dot Biology
Red Dot Navigation


When you play this personnel, you may place an opponent's event on top of its owner's deck.
Cautious pilot whose many missions for the Maquis include a supply raid on the U.S.S. Enterprise and the commandeering of the U.S.S. Defiant.
•Kalita, Maquis Pilot
"I told you this was gonna be a tough assignment when we came here. Of course, I didn't realize it was going to be this tough."

INTEGRITY 6CUNNING 7STRENGTH 6
4 R 139
"There's a war going on and I'm a reporter. This is where I belong."

INTEGRITY 6CUNNING 5STRENGTH 5
4 R 140
NO LORE OR QUOTE

INTEGRITY 5CUNNING 6STRENGTH 5
4 U 141
Federation Cost 1 •Karen Farris, Rigorous Leader Federation Cost 2 •Lenara Kahn, Wormhole Theorist Federation Cost 3 •Miles O'Brien, Repair Chief
Command Earth Human

Cadet.
While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Engineer, Leadership, Officer, and Security.
•Karen Farris, Rigorous Leader Staff Earth Trill

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Science


Host.
When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order.
•Lenara Kahn, Wormhole Theorist Staff DS9 Human

Red Dot
2 Engineer Red Dot Honor
Red Dot Programming
Red Dot Transporters


When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that.
•Miles O'Brien, Repair Chief
"What's going on...in case you hadn't noticed, is that we are in the middle of war. We can't afford to have young cadets thinking about mommy and daddy when they need to be concentrating on their duties."

INTEGRITY 5CUNNING 5STRENGTH 5
4 C 142
Member of the Trill ministry of science. One of her past hosts, Nilani, was married to one of Dax's past hosts, Torias.

INTEGRITY 5CUNNING 6STRENGTH 4
4 U 143
"'Fix the replicators, Chief.' 'My console's offline, Chief.' I should have transferred to a cargo drone. No people, no complaints."

INTEGRITY 7CUNNING 6STRENGTH 5
4 U 144
Federation Cost 1 •Riley Shepard, Confident Cadet Federation Cost 0 •Seth Matthews, Red Squad Cadet Federation Cost 2 •Tamal, Technician
Staff Earth Human

Cadet.
While this personnel is facing a dilemma, he is attributes +1 and gains Biology, 2 Navigation, Programming and Security.
•Riley Shepard, Confident Cadet Staff Earth Human

Cadet.
While this personnel is facing a dilemma, he gains Exobiology and Science.
•Seth Matthews, Red Squad Cadet Staff Maquis Human

Red Dot Anthropology Red Dot Engineer
Red Dot Science


While this personnel is attempting a mission, you may discard a Maquis Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt.
•Tamal, Technician
"It was a group of elite cadets at the Academy. They were the best of the best. Red Squad received special training, special quarters, special everything."

INTEGRITY 5CUNNING 5STRENGTH 6
4 C 145
"We have cadets as young as seventeen who are doing the jobs of officers twice their age."

INTEGRITY 5CUNNING 5STRENGTH 5
4 C 146
Former petty officer aboard the U.S.S. Gandhi, recruited into the Maquis by Thomas Riker.

INTEGRITY 6CUNNING 6STRENGTH 6
4 C 147
Federation Cost 1 •Tim Watters, Valiant Captain Federation Cost 2 •William T. Riker, First Officer Federation Cost 3 •Worf, Conn Officer
Command Earth Human

Cadet.
Commander: U.S.S. Valiant. While this personnel is facing a dilemma, he is attributes +1 and gains Diplomacy, 2 Leadership, Officer and Physics.
•Tim Watters, Valiant Captain Command TNG Human

Red Dot
Anthropology
Red Dot Leadership Red Dot Navigation
Red Dot Officer


When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped TNG personnel present. That personnel joins this mission attempt.
•William T. Riker, First Officer Staff TNG Human

Red Dot
Honor Red Dot Navigation
Red Dot Officer Red Dot Security


Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile.
•Worf, Conn Officer
"I want you to look at this moment in your life. Take it in. Appreciate the fact that you are on this ship, with this group of people, at this point in history. ... Hold on to it. Savor it for as long as you can. You're Starfleet. You're Red Squad. And you're the best."

INTEGRITY 5CUNNING 5STRENGTH 6
4 U 148
"I have no problem with following any rules you lay down, short of compromising your safety."

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 149
"The Romulans attacked the Khitomer outpost. Everyone was killed. I was buried under the rubble and left for dead. A human Starfleet officer found me."

INTEGRITY 7CUNNING 5STRENGTH 8
4 U 150

PERSONNEL - KLINGON (5)

Klingon Cost 3 •B'Etor, Ambitious Renegade Klingon •Jadzia Dax, Sworn Ally Klingon Cost 2 •K'Tal, Senior Council Member
Command Klingon

Red Dot Astrometrics Red Dot Leadership
Red Dot Programming Red Dot Science
Red Dot 2 Treachery


When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.
•B'Etor, Ambitious Renegade Staff Trill

Red Dot
Anthropology Red Dot Diplomacy
Red Dot Physics Red Dot Science


Host.
While this personnel is present with an Honor Klingon, she is attributes +1 and gains Honor.
•Jadzia Dax, Sworn Ally Klingon

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law


High Council Member.
When you play a Chancellor or High Council Member at this mission, you may download an event.
•K'Tal, Senior Council Member
"I hope for your sake you are initiating a mating ritual."

INTEGRITY 2CUNNING 6STRENGTH 6
4 R 151
"No Klingon warrior would leave a comrade behind while he goes off to battle."

INTEGRITY 6CUNNING 7STRENGTH 6
4 R 152
"The Arbiter confirms that you have completed the Rite of Succession. Your enemies have been destroyed. You stand alone. Do you wish to claim leadership of the Council?"

INTEGRITY 6CUNNING 4STRENGTH 6
4 C 153
Klingon Cost 2 •Lursa, Ambitious Renegade Klingon Cost 2 •William T. Riker, Exchange Officer  
Command Klingon

Red Dot Engineer Red Dot Leadership
Red Dot Navigation Red Dot 2 Treachery


When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.
•Lursa, Ambitious Renegade Command Human

Red Dot Anthropology Red Dot Leadership
Red Dot Navigation Red Dot Officer


While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt.
•William T. Riker, Exchange Officer  
"...now we have a weapon of unlimited power."

INTEGRITY 2CUNNING 6STRENGTH 7
4 R 154
"I have been assigned to serve this ship and to obey your orders and I will do exactly that."

INTEGRITY 6CUNNING 6STRENGTH 6
4 R 155
 

PERSONNEL - NON-ALIGNED (9)

Non-Aligned Cost 3 •Aaron Conor, Born Leader Non-Aligned Cost 2 •Crosis, Fanatical Lieutenant Non-Aligned Cost 1 •Data, Loyal Brother
Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership


Genetically Enhanced.
When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1.
•Aaron Conor, Born Leader Command Borg

Red Dot Exobiology Red Dot Officer
Red Dot Programming Red Dot Security
Red Dot Treachery


For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6).
•Crosis, Fanatical Lieutenant Command Android

Red Dot
Astrometrics Red Dot Biology
Red Dot Engineer Red Dot 2 Programming
Red Dot Treachery


At the start of each of your turns, you must discard an event from hand or stop this personnel.
•Data, Loyal Brother
"...I found today exhilarating. Meeting you, meeting new people, with new ideas..."

INTEGRITY 8CUNNING 6STRENGTH 6
4 C 156
"I was like you once, without...feeling. But the One helped me. He can help you too."

INTEGRITY 3CUNNING 6STRENGTH 6
4 R 157
"In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served."

INTEGRITY 3CUNNING 9STRENGTH 10
4 R 158
Non-Aligned Cost 1 •Goval, Follower of the One Non-Aligned Cost 2 •Hannah Bates, Biosphere Expert Non-Aligned Cost 6 •Lore, The One
Staff Borg

Red Dot Archaeology Red Dot Geology
Red Dot Science


While this personnel is attempting a mission, you may discard an equipment or event card from hand to make him attributes +2 until end of this turn.
•Goval, Follower of the One Human

Red Dot Engineer Red Dot Physics
Red Dot Programming
Red Dot Science

Genetically Enhanced.
•Hannah Bates, Biosphere Expert Command Android

Red Dot
Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Programming
Red Dot Security Red Dot 2 Treachery


While this personnel is facing a dilemma, he cannot be stopped.
•Lore, The One
"I need you, Goval. I need you to help me build a future for the Borg. I can't do it without you. Will you help me?"

INTEGRITY 4CUNNING 5STRENGTH 5
4 U 159
"All of us in this colony have been living in the dark ages. It's like we're victims of a 200-year-old joke. Until you came, all we could see was to the wall of our biosphere. Suddenly our eyes have been opened to the infinite possibilities."

INTEGRITY 4CUNNING 7STRENGTH 5
4 C 160
"When I stumbled on their ship, they were lost, disoriented - they had no idea how to function as individuals. They couldn't even navigate their own vessel. They had lost their sense of purpose. I gave them their purpose. And they gave me mine."

INTEGRITY 1CUNNING 10STRENGTH 10
4 R 161
Non-Aligned Cost 3 •Martin Benbeck, Strict Interpreter Non-Aligned Cost 2 Morik Non-Aligned Cost 1 Reide
Human

Red Dot Anthropology Red Dot Honor
Red Dot Law Red Dot Security


Genetically Enhanced.
When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
•Martin Benbeck, Strict Interpreter Staff Borg

Red Dot Anthropology Red Dot Engineer
Red Dot Medical Red Dot Transporters


The cost of the event in your core that has the highest cost is added to this personnel's attributes.
Morik Staff Maquis Human

Red Dot
Diplomacy Red Dot Exobiology
Red Dot Physics


Order - Discard two Maquis cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn.
Reide
"Your presence here has already begun to affect the entire balance of our society."

INTEGRITY 7CUNNING 6STRENGTH 6
4 C 162
"You probably can't imagine what it is like to be so lost and frightened that you will listen to any voice which promises change."

INTEGRITY 4CUNNING 5STRENGTH 5
4 C 163
"...the Maquis are moving beyond self-defense. Their ranks are growing. They're acquiring ships, weapons - they seem to be preparing for a more aggressive military posture."

INTEGRITY 4CUNNING 5STRENGTH 6
4 C 164

PERSONNEL - ROMULAN (13)

Romulan Cost 2 •B'Etor, Romulan Conspirator Romulan Cost 2 •Bochra, Loyal Centurion Romulan Cost 2 •Kell, Romulan Accomplice
Command Klingon

Red Dot Diplomacy Red Dot Physics
Red Dot Programming Red Dot Science
Red Dot 2 Treachery


When this personnel is about to be stopped by a dilemma, you may unstop a stopped Romulan personnel present. That personnel joins this mission attempt.
•B'Etor, Romulan Conspirator Staff Romulan

Red Dot Geology Red Dot Navigation
Red Dot Officer


At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment.
•Bochra, Loyal Centurion Klingon

Red Dot
Diplomacy Red Dot Engineer
Red Dot Exobiology Red Dot Programming
Red Dot Treachery


High Council Member.
While this personnel is at a Klingon mission, he is an Infiltrator. While this personnel is at your Klingon mission, you may attempt it.
•Kell, Romulan Accomplice
"We don't want you to judge us by your experience with our brother."

INTEGRITY 2CUNNING 6STRENGTH 6
4 R 165
"No wonder your race is weak. You waste time and resources on defective children."

INTEGRITY 6CUNNING 5STRENGTH 6
4 U 166
Traitorous emissary of the Klingon High Council who collaborated with the Romulans in an assassination attempt on the governor of Krios.

INTEGRITY 3CUNNING 5STRENGTH 5
4 C 167
Romulan Cost 3 •Koval, Chairman of the Tal Shiar Romulan Cost 2 •Lursa, Romulan Conspirator Romulan Cost 2 Mareth
Command Romulan

Red Dot
Biology Red Dot Exobiology
Red Dot Intelligence Red Dot Leadership
Red Dot Security Red Dot Treachery


While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas.
•Koval, Chairman of the Tal Shiar Command Klingon

Red Dot Anthropology Red Dot Engineer
Red Dot Law Red Dot 2 Treachery


When you other Romulan personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.
•Lursa, Romulan Conspirator Staff Romulan

Red Dot Archaeology Red Dot Engineer
Red Dot Programming
Red Dot Transporters


When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.
Mareth
"Now we'll have our private talk. ... This can be painful or not. That's up to you... Either way, I will know what you know."

INTEGRITY 3CUNNING 7STRENGTH 5
4 R 168
"If you rule against us and we are victorious in a war against Gowron...it would mean the end of the alliance with the Federation."

INTEGRITY 2CUNNING 6STRENGTH 7
4 R 169
Romulans share a capacity for extreme emotion with the Vulcans, but have embraced these feelings where the distant ancestors suppress them. Their moods can be subject to dangerously quick changes.

INTEGRITY 5CUNNING 6STRENGTH 5
4 C 170
Romulan Cost 2 •Parem, Special Security Romulan Cost 2 Relam Romulan Cost 3 •Sela, Devious Schemer
Staff Romulan

Red Dot
Astrometrics Red Dot Physics
Red Dot Security Red Dot Treachery


While this personnel is facing a dilemma, he is attributes +1 for each other dilemma he has faced this turn.
•Parem, Special Security Command Romulan

Red Dot Astrometrics Red Dot Officer
Red Dot Science Red Dot Treachery


When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.
Relam Command Human/Romulan

Red Dot
Intelligence Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot 2 Treachery


While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security.
•Sela, Devious Schemer
Officer in a special task force of the Romulan military. In 2368, he was part of the team assigned to monitor field tests of a prototype phase-inverting cloaking device.

INTEGRITY 4CUNNING 5STRENGTH 7
4 U 171
Romulan thinking is often complex and long-term. Their military almost never initiates conflict, instead waiting for adversaries to commit themselves, then responding accordingly.

INTEGRITY 4CUNNING 6STRENGTH 6
4 C 172
"Do not be distressed. Your dream of reunification is not dead. It will simply take a different form - the Romulan conquest of Vulcan."

INTEGRITY 2CUNNING 6STRENGTH 5
4 R 173
Romulan Cost 2 •Selok, Deep Cover Operative Romulan Cost 2 Setek Romulan Cost 2 •Tamarith, Reformist
Staff Romulan

Red Dot Anthropology Red Dot Intelligence
Red Dot Security Red Dot Treachery


While this personnel is at a Federation mission, she is an Infiltrator. While this personnel is at your Federation mission, you may attempt it.
•Selok, Deep Cover Operative Romulan

Red Dot Anthropology Red Dot Exobiology
Red Dot Medical • Red Dot Physics


When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.
Setek Romulan

Red Dot
Anthropology Red Dot Biology
Red Dot Honor Red Dot Medical


Dissident.
When you complete a Federation mission, if this personnel used any of her skills, score 5 points.
•Tamarith, Reformist
Romulan patriot who spent years gathering intelligence on the Federation under the alias of a Vulcan ambassador.

INTEGRITY 4CUNNING 6STRENGTH 5
4 C 174
Diligence and determination make the Romulans both powerful enemies and power allies. As the latter, they are perhaps more dangerous, for they will end an alliance - without warning - the moment it is no longer to their advantage.

INTEGRITY 5CUNNING 5STRENGTH 6
4 C 175
Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan.

INTEGRITY 6CUNNING 5STRENGTH 4
4 U 176
Romulan Cost 2 Taul    
Staff Romulan

Red Dot
Biology Red Dot Geology
Red Dot Navigation Red Dot Security


When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.
Taul  
Romulans are well known to prefer isolation from other societies. Until the outside threats of the Borg and the Dominion became evident, the Empire had gone nearly a century with only minimal contact with its neighbors.

INTEGRITY 5CUNNING 5STRENGTH 6
4 C 177
 

SHIPS - BAJORAN (1)

Bajoran Cost 6 Talnot    
Staff Staff Staff
Janitza Class

While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event.
Talnot  
Lead ship in the small armada which, under the command of General Krim, secured Deep Space 9 under orders from Jaro Essa.

RANGE 6  WEAPONS 7  SHIELDS 7
4 U 178
 

SHIPS - FEDERATION (1)

Federation Cost 7 •U.S.S. Valiant, Red Squad Training Ship    
Command Command Command Staff Earth
Defiant Class

This ship is attributes +1 for each of your Cadets aboard (limit +4).
•U.S.S. Valiant, Red Squad Training Ship  
"The training cruise was supposed to last three months. We had seven regular officers and a crew of 35 cadets. The plan was for the cadets to run the ship while the officers observed and critiqued our performance. ... Our mission was to circumnavigate the entire Federation before returning home."

RANGE 8  WEAPONS 10  SHIELDS 10
4 U 179
 

SHIPS - KLINGON (1)

Klingon Cost 6 •I.K.S. Ning'tao    
Staff Staff Staff
K'Vort Class

Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.
•I.K.S. Ning'tao  
"If they succeed, you can drink to their courage, and if they fail... you can still drink to their courage."

RANGE 7  WEAPONS 8  SHIELDS 7
4 R 180
 
 
 
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