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The risks are big, but the rewards can be even bigger, once you embrace Necessary Evil! The newest expansion for the Star Trek CCG Second Edition adds new strategies for all affiliations, and brings to the forefront some of the darker moments of the Star Trek universe. The 180-card set includes an 18-card subset of rare cards that appear in both regular and diffraction foil versions. The diffraction foils are also distinguished by the Star Trek CCG Tenth Anniversary logo that appears in the upper right corner of each card. This logo also appears on the cards in the Tenth Anniversary Collection. The foils replace the regular rare card in approximately one in seven booster packs. |
DILEMMAS (31) |
A Devil Scorned |
A Pleasant Surprise |
A Royal Hunt |
Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile. |
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Randomly select a Diplomacy or Treachery personnel to be stopped. |
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Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile. |
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"I could give you a night that would light fire in your dreams until you die, and you would reject me? ... You shall regret that."
4 C 1
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"Do you like surpises, Quark?"
"Only pleasant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."
4 C 2 |
"Ha ha! You made a noble fight of it, Captain!"
4 C 3 |
Alluring Spy |
B'omar Stipulations |
Back Room Dealings |
Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile. |
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Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed. |
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Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
4 C 4 |
"While in our space, your vessel will not exceed warp three, and your weapons systems will remain off-line. You will avoid unnecessary scans, and you will not conduct surveys of any kind. You will make no attempt to explore our space. And you will avoid all communications with non-military craft."
4 C 5 |
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ... We have no time for your games!"
4 C 6 |
Biochemical Hyperacceleration |
Bleeding to Death |
Broken Captive |
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand. |
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Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game. |
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Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped. |
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"I was looking right at him and he - then he just wasn't there."
4 R 7 |
NO LORE OR QUOTE
4 U 8 |
"Praetor, this is the man known as Sloan. Unlike the doctor, his mind is quite susceptibl to our data retrieval methods. Under questioning, he has confirmed much of what the doctor and the senator have told you."
4 R 9 |
Cave-In |
Counterinsurgency Program |
Dealing With Pressure |
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand. |
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Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisition, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped. |
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Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped. |
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"Anij, stay with me. Help me find the power to keep you in this moment..."
4 U 10 |
"Seems we've tripped some kind of automated security program the Cardassians left."
4 R 11 |
"No one here is going to die. The bridge will send a rescue party as soon as possible, so I want you all to stop crying. Everything is going to be all right."
4 U 12 |
Echo Papa Stasis Field |
Formal Hearing |
Guess Who's Coming to Dinner? |
Randomly select an Officer or Security personnel to be stopped. |
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For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped. |
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Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed. |
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"What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..."
"If it's found out, it encases the subject to await a more detailed interrogation later."
4 C 13 |
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
4 U 14
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"We must do this again some time."
4 C 15 |
Harsh Conditions |
In the Way |
In Training |
For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome. |
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Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped. |
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Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped. |
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"This is the gulag Rura Penthe! ... Punishment means exile from prison to the surface. On the surface, nothing can survive."
4 U 16 |
"I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!"
4 C 17 |
"Tighten the back of your tongue. ... Keep trying. You've almost got it."
4 R 18 |
Lack of Preparation |
Language Barrier |
On Foreign Ground |
Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile. |
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Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command. |
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Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this. |
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Often past the boundaries of explored space and beyond easy contact with home, a starship must get by on the ingenuity and expertise of its crew.
4 C 19 |
"The double bars indicate an elongated 'S' sound-"
"And the inverted 'T' means to hold the 'Z."
"...Unless...?"
"Unless... it's followed by three wavy lines, in which case the 'Z' becomes a 'B.'"
4 C 20 |
"I don't understand a word you are saying, but I guarantee you - I know how to use this."
4 C 21 |
Renegade Ambush |
Short CircuitShort Circuit |
Side by Side |
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Choose one of your personnel too be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead. |
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Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped. |
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"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
4 U 22 |
"We've got to get out of here! The whole thing might blow!"
4 U 23 |
"Synthetic organs are in place. We merely synchronize them with Kirk's autonomic nervous system, duplicating the rhythms of his body. At the same time, we duplicate the mental patterns."
4 U 24 |
Talosian Trial |
Test of Wisdom |
The Dreamer and the Dream |
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas. |
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Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped. |
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Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand. |
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"They've reached into my mind and taken the memory of somewhere I've been. ... It's starting just as it happened two weeks ago."
4 R 25 |
"He will triumph who knows when to fight and when not to fight."
4 C 26
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"You can deny me all you want but you cannot deny Ben Sisko. He exists! That future, that space station, all those people - they exist! In here. In my mind. I created it! And every one of you know it. You read it. It's here! You hear what I'm telling you? You can pulp a story but you cannot destroy an idea!"
4 R 27 |
Tsiolkovsky Infection |
Ungracious Hosts |
Whisper in the Dark |
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed. |
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Choose a personnel. Your opponent may discard cards from hand equal to the number of icons on that personnel to place him or her in your opponent's brig. |
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For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed. |
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"Like intoxication but worse. Judgement almost completely impaired..."
4 R 28 |
"Did you say something, pinkskin?"
4 U 29 |
"The Dremans are not a subject for philosophical debate, they are a people. ... We are going to allow her to die, are we not?"
4 R 30 |
Your Moment is Fading |
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Randomly select a personnel. Unless that personnel has an attribute>6, he or she is stopped. If that personnel also has an attribute<5, he or she is killed instead of being stopped. |
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"Time to pray, Captain. Pray to me. ... Pray that you die easily."
4 C 31 |
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EQUIPMENT (3) |
Emergency Transport Unit |
•The Stone of Gol |
•The Sword of Kahless |
When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped. |
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed. |
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2. |
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Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device.
4 C 32 |
"There was even a time when we used our telepathic abilities as a weapon. A time when we learned to kill with a thought."
4 U 33 |
"An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ... More revered than Sabok's armor, and more coveted than the Emperor's crown! ... the bat'leth of the first Warrior King."
4 R 34 |
EVENTS (50) |
Accepting the Past |
All-Out War |
•Anything or Anyone |
To play this event, you must command three personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event. |
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Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved. |
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Infiltration. To play this event, you must command three personnel. Plays in your core. You may only execute one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission. |
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"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
4 R 35 |
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this, we do not forgive... or forget."
4 R 36 |
NO LORE OR QUOTE
4 R 37 |
Apprehended |
At an Impasse |
At What Cost? |
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig. |
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To play this event, you must command three personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game. |
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Lose 5 points to spend 7 additional counters this turn. Destroy this event. |
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"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
4 U 38
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"Welcome to Galorndorn Core, where no good deed goes unpunished."
4 U 39 |
"Kirk, I thank you. What you have done is-"
"What I have done, I had to do."
"But at what cost? Your ship. Your son."
"If I hadn't tried... the cost would have been my soul."
4 R 40 |
Battle Lust |
Biological Distinctiveness |
•Captain on the Bridge |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another personnel involved. Repeat this until you kill a personnel who does not cost 1. |
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To play this event, you must command three personnel. Plays in your core. Each of your personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event. |
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Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1. |
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"The Klingon will to fight pales in comparison to our own."
4 U 41 |
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step close to perfection.
4 U 42 |
"I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity."
4 C 43 |
Caught in the Act |
Collateral Damage |
Deep Hatred |
Capture. Plays in your core.
Order - Stop two of your personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn. |
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Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost. |
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To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event. |
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NO LORE OOR QUOTE
4 R 44 |
"There's method to their madness. They're inflicting considerable damage on the Klingons."
4 C 45 |
"I would rather die than pollute my body with Klingon filth."
4 C 46 |
Deploy the Fleet |
Desperate Sacrifice |
Endangered |
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event. |
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Plays in your core.
Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.
"My God, Bones. What have I done?" |
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Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. |
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"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
4 U 47
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"What you had to do. What you always do. Turn death into a fighting chance to live."
4 U 48 |
"Tell them to stop, or I'll kill everyone in this room, starting with you."
4 R 49 |
Escaping Detection |
Far-Seeing Eyes |
Field Studies |
To play this event, you must command three personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship. |
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To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck. |
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To play this event, you must command three personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event. |
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"...we will have to travel through Federation space..."
"That is not a problem. .. We will be cloaked."
4 U 50 |
"A vessel of some kind is decloaking. ... It's a Romulan warbird."
"In Cardassian space?"
4 R 51 |
"Your parents... They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
4 R 52 |
•Forcing Their Hand |
Forever Linked |
•Getting Under Your Skin |
To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn. |
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Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn. |
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To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn. |
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NO LORE OR QUOTE
4 U 53 |
"We shall always retain the best part of the other... inside us."
4 U 54 |
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
4 U 55 |
Gunboat Diplomacy |
Hollow Pleasantries |
Holographic Hoax |
Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points. |
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Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1. |
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To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event. |
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"...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?"
4 C 56 |
"Captain Sisko, I can't tell you how happy I am to see you again."
"I wish I could say the same."
4 C 57 |
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
4 C 58 |
Militia Patrol |
•Misdirection |
Mission Accomplished |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this. |
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Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1. |
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Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points. |
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Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to.
4 R 59 |
"We need to remind the Tzenkethi that the Federation is committed to protecting our colonies near their border. ... The Defiant will leave in two days on a week-long patrol. I'll be coming along as an observer."
4 U 60 |
"Once again, we've saved civilization as we know it."
4 U 61 |
•More Than Meets the Eye |
Mutual Advantage |
No Escape |
Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1. |
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To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event. |
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To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1. |
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"Just one of our hand phasers could finish off an entire regiment."
"Except for one thing. That hardly sounds like Q to give us an advantage like that."
4 U 62 |
"They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge."
"They started out together. It seems only... fitting they should end up together."
4 C 63 |
"There's no way out of here ... The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here."
4 C 64 |
Organized Terrorist Activities |
•Party Atmosphere |
Power Shift |
To play this event, you must command three  personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a non-ship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event. |
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Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission than opponent commands, that event is cost -1. |
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To play this event, you must command three personnel. Plays in your core. While your personnel is attempting a mission, you may lose 5 points to make each of your personnel attributes +1 until the end of this turn. |
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"I wish there was a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
4 R 65 |
"Hey, how can you listen to this without feeling the urge to dance?"
4 C 66 |
"I knew they would never give us our freedom. I would have to take it. ... But the point is that finally the Empire is realizing that there is a better way."
4 U 67 |
Prison Compound |
Pulling the Strings |
•Ressikan Flute |
Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event. |
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To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas. |
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand. |
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"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ... I assure you the camp prefect will be chastised accordingly."
4 R 68
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"You're gonna make it look like Gowron ordered the assassination."
"...Needless to say, it is very important that the Dominion's part in this remain secret."
4 C 69 |
A long-dead civilization on the planet Kataan is remembered only through this instrument and the memories bestowed upon its player.
4 R 70 |
•Running a Tight Ship |
Shared Problems |
Standing Your Ground |
Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas. |
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To play this event, you must command three personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas. |
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Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost. |
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"...I won't allow fear to undermine this crew's sense of purpose... even if that fear is justified."
4 R 71
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"I was suddenly overcome with a wave of nausea..."
"...but when you move back to me, it got better. Well, it seems as if we're stuck with each other."
4 C 72 |
"Let's make sure history never forgets the name... Enterprise."
4 C 73 |
•Storage Compartment |
Targeted for Assimilation |
Tempted By Flesh |
Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn. |
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Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her. |
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To play this event, you must command three personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event. |
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"There must be thousands of them."
"Hundreds of thousands."
"1,771,561."
4 R 74
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The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally to an enemy.
4 U 75 |
"Was that good for you?"
4 U 76 |
The Key to Victory |
•The Perfect Tool |
Thought Maker |
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event. |
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Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own. |
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down. |
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"You see, we have an ally we never knew we had."
4 C 77 |
"Welcome, Mister La Forge. We've waited a long time to meet you. ... You are going to be of great help to us."
4 R 78 |
Illegal device that twists a victim's mind into reliving the past.
4 R 79 |
Undercover Resource |
•VIP Welcome |
•We Are Back |
Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments. |
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To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card. |
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To play this event, you must command three personnel. Plays in your core. Each of your Officer personnel is Cunning +2. When an opponent plays an event to his or her core, destroy this event. |
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"Obviously we have a changeling infiltrator on the station. ... That's who I'd send."
4 U 80 |
"I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable."
4 C 81 |
"Matters more urgent caused our absence. Now, witness the result. Outposts destroyed, expansion of the Federation, everywhere. Yes, we have indeed been negligent, Captain, but no more."
4 C 82 |
You've Always Been My Favorite |
Your Fear Will Destroy You |
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To play this event, you must command three personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it. |
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Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game. |
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|
"We're not friends."
"No, we're more than that - we're family."
4 R 83
|
"How many changelings do you think are here on Earth right at this moment? ... What if I were to tell you that there are only four on this entire planet? Huh? Not counting Constable Odo, of course. Think of it. Just four of us, and look at the havoc we've wrought."
4 U 84 |
|
INTERRUPTS (14) |
Allies on the Inside |
Brainwashing |
Chance Observation |
Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game. |
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Capture. To play this interrupt, you must command three personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.) |
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When your personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma. |
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"Sisko will get here. The question is, will he get here soon enough?"
"He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole."
"We've got to stop them."
4 R 85 |
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
4 R 86 |
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
4 C 87 |
Indomitable |
Knowledge and Experience |
Lying in Wait |
To play this interrupt, you must command three personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn. |
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To play this interrupt, you must command three personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma. |
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When a personnel is about to be randomly selected by a dilemma, if you command a personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel. |
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"You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming."
4 U 88 |
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
4 R 89 |
Many fail to detect any Romulan influence in events until it is too late.
4 U 90 |
Natural Instincts |
One-Upsmanship |
Operational Necessity |
When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Bajoran Resistance personnel gains that skill until the end of that dilemma. |
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Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks. |
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To play this interrupt, you must command two  personnel. When an interrupt is played, discard a card from hand to prevent that interrupt and place it in its owner's discard pile. |
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"Navigational sensors aren't functioning."
"No problem. ... We'll have to fly by the seat of our pants."
4 U 91 |
"Well, there's one difference between us - I'm hungry."
"The difference is your weakness, Captain, not mine."
4 U 92 |
"You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission."
4 U 93
|
Outlining the Stakes |
Reborn |
The First of Many |
To play this interrupt, you must command three personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements. |
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To play this interrupt, you must command three personnel present together at a non-headquarters mission.
Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her. |
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When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt. |
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"Vice Proconsul M'ret of the Imperial Senate. ... His defection will be a profound blow to Romulus. ... Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed."
4 R 94
|
"Captain! Help! Please help!"
4 U 95 |
Like information and technology, Borg drones themselves are simply another resource at the Collective's disposal - and the least limited of all of them.
4 C 96 |
The Order of Things |
The Rite of Emergence |
|
When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that. |
 |
When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn. |
 |
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"He does not have to earn my loyalty, Captain. He has had it from the moment I was conceived. I am a Jem'Hadar, he is a Vorta."
4 C 97 |
"I wish you'd stop being afraid of me. It's not like we're strangers. That worm in your belly used to be mine. Which means I'm part of you... and you're part of me."
4 R 98 |
|
PERSONNEL - BAJORAN (12) |
Anneli |
•Bareil Antos, Opaka's Protector |
•Day Kannu, Field Colonel |
Bajoran
Astrometrics Biology
Science
While you command an event in your core, this personnel is attributes +1. |
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Bajoran
Anthropology Diplomacy
2 Honor Leadership
Programming
Vedek.
Order - Stop this personnel to download a card, then place that card in your discard pile. |
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Bajoran
Engineer Officer
Security Treachery
When you win combat involving this personnel, score 5 points. |
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In early 2370, the Federation was forced by the Alliance for Global Unity to abandon Deep Space Nine. The Bajoran Militia was dispatched to secure the station.
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 C 99 |
"I could never replace Opaka. Bajor wouldn't have survived the occupation without her."
INTEGRITY 8 CUNNING 6 STRENGTH 5
4 R 100 |
"You can let your engineers play with the machines. I'm sending out search parties."
INTEGRITY 3 CUNNING 5 STRENGTH 6
4 U 101 |
•Dukat, Anjohl Tennan |
•Kira Meru, Comfort Woman |
•Krim, Thoughtful Tactician |
Cardassian
Anthropology
Archaeology Diplomacy
Programming 2 Treachery
While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt. |
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Bajoran
Anthropology Exobiology
Geology
While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a personnel in your discard pile until the end of that mission attempt. |
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Bajoran
Astrometrics Honor
Leadership Officer
Commander: Talnot. General.
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down. |
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"The Pah-wraiths have judged you and found your worthy."
INTEGRITY 2 CUNNING 6 STRENGTH 6
4 R 102 |
"What do you expect me to do? Kick and bite Dukat every time he comes near me? How is that gonna help Taban or the children?"
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 R 103 |
NO LORE OR QUOTE
INTEGRITY 6 CUNNING 6 STRENGTH 6
4 R 104 |
•Kulan, Militia Soldier |
•Leeta, Rebel Supporter |
•Razka Karn, Scavenger |
Bajoran
Engineer Honor
Navigation Transporters
Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Navigation personnel in your discard pile, this personnel gains Navigation. |
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Bajoran
Anthropology Honor
Dabo Girl. Dissident. When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes +1. |
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Bajoran
Acquisition Archaeology
Astrometrics Engineer
Navigation
Bajoran Resistance. Smuggler. Thief. While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a personnel in your discard pile until the end of that dilemma. |
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One of the first acts of the provisional government was to officially reform the Bajoran Militia, forcibly disbanded by Cardassia in 2339.
INTEGRITY 6 CUNNING 5 STRENGTH 5
4 C 105 |
Inspired by the bravery of her husband Rom, Leeta joined in the underground efforts to oust the Dominion from Deep Space 9.
INTEGRITY 6 CUNNING 5 STRENGTH 4
4 R 106 |
"Let's just say I miss the old days on Bajor."
INTEGRITY 4 CUNNING 6 STRENGTH 5
4 C 107 |
•Solbor, Faithful Attendant |
•Surmak Ren, Medical Administrator |
•Treyam, Militia Soldier |
Bajoran
Anthropology Exobiology
Honor
Prylar. When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points. |
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Bajoran
Biology Leadership
Medical Programming
Science
Bajoran Resistance. When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands. |
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Bajoran
Archaeology Medical
Physics Programming
Bajoran Resistance. When you play this personnel, for each event in your discard pile, he is cost -1. While you have a Medical personnel in your discard pile, this personnel gains Medical. |
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Advisor and liaison for Kai Winn. Has served well in this capacity since her election, despite the differences with her policies he sometimes feels.
INTEGRITY 7 CUNNING 5 STRENGTH 3
4 R 108 |
Former member of the Higa Metar resistance sect. He assisted in the creation of an aphasia virus to infect the staff of Terok Nor.
INTEGRITY 5 CUNNING 6 STRENGTH 5
4 U 109 |
Trained in guerrilla tactics, the Militia is strong even in small numbers.
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 C 110 |
PERSONNEL - BORG (5) |
Defragmentation Drone |
Examination Drone |
Facilitation Drone |
Borg
Physics Security
Drone.
Order - Destroy an event in your core to draw cards equal to that event's cost.
|
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Borg
Anthropology
Archaeology Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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Borg
Biology Geology
Medical Programming
Drone. When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile. |
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TASK: Scan active directories for outdated instructions from the hive mind. Purge.
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 C 111 |
TASK: Process data on recent contact with alien species. Analyze.
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 C 112 |
TASK: Process requisitions of informational and biological resources. Access.
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 U 113 |
•Five of Twelve, Secondary Adjunct of Trimatrix 942 |
Reconnaissance Drone |
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Borg
Anthropology Biology
Engineer Navigation
Programming
Drone. When you fail a mission attempt involving this personnel, he is not stopped.
|
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Borg
Exobiology Navigation
Security Transporters
Drone. When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck.
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Propulsion analysis drone with a rare recessive mutation as yet undetected by the Collective, through which it experiences individuality while in regeneration mode.
INTEGRITY 5 CUNNING 6 STRENGTH 6
4 U 114 |
TASK: Scout areas where resistance is anticipated. Secure.
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 U 115 |
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PERSONNEL - CARDASSIAN (9) |
•Aamin Marritza, Honorable Patriot |
•Broca, Grovelling Lackey |
•Hogue, Student of Political Ethics |
Cardassian
2 Honor Programming
While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
|
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Cardassian
Archaeology Engineer
Officer Transporters
Treachery
Legate.
Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn.
|
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Cardassian
Honor Leadership
Navigation
Dissident.
Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn.
|
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"Don't you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I'm Gul Darhe'el."
INTEGRITY 8 CUNNING 6 STRENGTH 3
4 U 116 |
"But I've done everything you've asked! I tell you, I'm loyal!"
INTEGRITY 4 CUNNING 5 STRENGTH 5
4 U 117 |
"There are some who believe that the future of Cardassia should not remain in the hands of the military."
INTEGRITY 6 CUNNING 5 STRENGTH 5
4 C 118 |
•Kira Nerys, Iliana Ghemor |
•Mila, Trusted Confidante |
•Odo, Impartial Investigator |
Bajoran
Honor Programming
Security
Dissident.
Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played.
|
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Cardassian
Biology Honor
Intelligence Medical
Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.V
|
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Cardassian
Anthropology Exobiology
Honor Law Security
Shape-shifter.
Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
|
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"This is absurd. You can mutilate me, change my appearance; you are never going to convince me that I am a Cardassian."
INTEGRITY 6 CUNNING 6 STRENGTH 6
4 R 119 |
"What you're proposing is suicide. ...Alright, I'll prepare some food. Nobody should die on an empty stomach."
INTEGRITY 7 CUNNING 5 STRENGTH 3
4 U 120 |
"I suppose I'm considered a neutral observer."
INTEGRITY 6 CUNNING 6 STRENGTH 8
4 R 121 |
•Rusot, Proud Nationalist |
•Seskal, Comrade in Arms |
•Toran, Ambitious Brute |
Cardassian
Biology Geology
Officer Treachery
Dissident. Gul. While you command more events in your core than each of your opponents, this personnel gains Leadership and Security.
|
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Cardassian
Anthropology
Astrometrics Officer
Science
Dissident. Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas.
|
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Cardassian
Astrometrics Diplomacy
Officer Physics
2 Treachery
Assassin. Gul.
Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.
|
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"It doesn't seem right, all this plotting and secrecy. What are we? Romulans?"
INTEGRITY 4 CUNNING 5 STRENGTH 6
4 U 122 |
Passionate member of Damar's resistance. Resents that tactics the Bajorans used against his people are needed to fight the Dominion.
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 U 123 |
"I will take over from here."
INTEGRITY 2 CUNNING 5 STRENGTH 6
4 R 124 |
PERSONNEL - DOMINION (8) |
Amar'itak |
Founder Architect |
•Leyton Founder, Hostile Operative |
Jem'Hadar
Exobiology Geology
Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands. |
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Changeling
Astrometrics Law
Founder. Shape-shifter. While this personnel is attempting a mission, he is attributes +1 for each event in each player's core (limit +5). |
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Changeling
Biology Intelligence
Leadership Officer
Security Treachery
Founder. Infiltrator. Shape-shifter. When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost -1. |
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"There's something to be said for soldiers who aren't afraid to die."
INTEGRITY 6 CUNNING 5 STRENGTH 8
4 C 125 |
"...what you can control can't hurt you. So, many years aog, we set ourselves the task of imposing order on a chaotic universe."
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 R 126 |
"The bottom line is a changeling infiltrated the grounds of Starfleet Headquarters, imitated the admiral, and got away scot-free."
INTEGRITY 3 CUNNING 6 STRENGTH 5
4 C 127 |
•Luaran, Cautious Inspector |
•O'Brien Founder, Agent Provocateur |
•Odo Founder, Adept Imposter |
Vorta
Biology Engineer
Physics Science
Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command. |
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Changeling
Anthropology
Astrometrics Engineer
Intelligence Treachery
Founder. Infiltrator. Shape-shifter. When you play this personnel, you may download an Infiltration card. |
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Changeling
Engineer Programming
Security Treachery
Founder. Infiltrator. Shape-shifter. When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead. |
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Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory.
INTEGRITY 4 CUNNING 6 STRENGTH 3
4 U 128 |
"We're smarter than Solids. We're better than you. And most importantly, we do not fear you the way you fear us."
INTEGRITY 4 CUNNING 6 STRENGTH 5
4 U 129 |
"Wait...it's me, Odo. ... Chief, remember the last time we went kayaking in the holosuites? You had lamb stew for lunch."
INTEGRITY 3 CUNNING 6 STRENGTH 8
4 R 130 |
Rodak'koden |
•Weyoun, Warship Commander |
|
Jem'Hadar
Honor Physics
Security Transporters
When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core). |
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Vorta
Leadership Navigation
2 Treachery
Commander: Tenak'talar. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
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"The Dominion has endured for 2,000 years, and will continue to endure long after the Federation has crumbled into dust."
INTEGRITY 6 CUNNING 5 STRENGTH 8
4 C 131 |
"As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves."
INTEGRITY 2 CUNNING 6 STRENGTH 4
4 U 132 |
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PERSONNEL - FEDERATION (18) |
•Beverly Crusher, Chief Physician |
•Data, Pinocchio |
•Deanna Troi, Ship's Counselor |
Human
Biology Exobiology
2 Medical
When this personnel is stopped by a dilemma, you may take a personnel from your discard pile into hand. |
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Android
Astrometrics Engineer
Exobiology Officer
Programming
When you play this personnel, name Anthropology, Navigation or Physics. This personnel gains that skill. |
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Betazoid/Human
Anthropology Diplomacy
Honor Telepathy
Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a card to place on the bottom of his or her deck. |
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"My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission."
INTEGRITY 6 CUNNING 6 STRENGTH 4
4 R 133 |
"I am superior, sir, in many ways. But I would gladly give it up to be human."
INTEGRITY 6 CUNNING 10 STRENGTH 10
4 R 134 |
"I can only sense strong emotions...I am only half-Betazoid; my father was a Starfleet officer."
INTEGRITY 6 CUNNING 5 STRENGTH 4
4 U 135 |
•Dorian Collins, Acting Chief Petty Officer |
•Geordi La Forge, Conn Officer |
•Guinan, Listener |
Human
Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Anthropology, Engineer, Geology, Honor and Transporters. |
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Human
Astrometrics Navigation
Officer
While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming. |
 |
El-Aurian
Anthropology Exobiology
2 Honor
When you play this personnel, each player scores 5 points. |
 |
"Dawn is so...shocking on the Moon. One minute you're in the darkest night you can imagine, and then in the next instant, the sun lifts up and this glorious, pure light just explodes across the surface. I felt like I met God every morning."
INTEGRITY 6 CUNNING 5 STRENGTH 4
4 C 136 |
"My father was an exo-zoologist. My mother a command officer. ... They were always on the move. Some of the time together, some times separately. ...But to me, it was just one long adventure."
INTEGRITY 6 CUNNING 6 STRENGTH 5
4 U 137 |
"My name is Guinan. I tend bar, and I listen."
INTEGRITY 8 CUNNING 7 STRENGTH 4
4 R 138 |
•Jadzia Dax, Problem Solver |
•Jake Sisko, Reporter Behind the Lines |
•Kalita, Maquis Pilot |
Trill
Astrometrics Physics
Programming Science
Host. When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead. |
 |
Human
Anthropology Biology
Honor Programming
Dissident. When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck. |
 |
Human
Astrometrics Biology
Navigation
When you play this personnel, you may place an opponent's event on top of its owner's deck.
Cautious pilot whose many missions for the Maquis include a supply raid on the U.S.S. Enterprise and the commandeering of the U.S.S. Defiant. |
 |
"I told you this was gonna be a tough assignment when we came here. Of course, I didn't realize it was going to be this tough."
INTEGRITY 6 CUNNING 7 STRENGTH 6
4 R 139 |
"There's a war going on and I'm a reporter. This is where I belong."
INTEGRITY 6 CUNNING 5 STRENGTH 5
4 R 140 |
NO LORE OR QUOTE
INTEGRITY 5 CUNNING 6 STRENGTH 5
4 U 141 |
•Karen Farris, Rigorous Leader |
•Lenara Kahn, Wormhole Theorist |
•Miles O'Brien, Repair Chief |
Human
Cadet. While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Engineer, Leadership, Officer, and Security. |
 |
Trill
Astrometrics Engineer
Physics Science
Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order. |
 |
Human
2 Engineer Honor
Programming
Transporters
When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that. |
 |
"What's going on...in case you hadn't noticed, is that we are in the middle of war. We can't afford to have young cadets thinking about mommy and daddy when they need to be concentrating on their duties."
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 C 142 |
Member of the Trill ministry of science. One of her past hosts, Nilani, was married to one of Dax's past hosts, Torias.
INTEGRITY 5 CUNNING 6 STRENGTH 4
4 U 143 |
"'Fix the replicators, Chief.' 'My console's offline, Chief.' I should have transferred to a cargo drone. No people, no complaints."
INTEGRITY 7 CUNNING 6 STRENGTH 5
4 U 144 |
•Riley Shepard, Confident Cadet |
•Seth Matthews, Red Squad Cadet |
•Tamal, Technician |
Human
Cadet. While this personnel is facing a dilemma, he is attributes +1 and gains Biology, 2 Navigation, Programming and Security. |
 |
Human
Cadet. While this personnel is facing a dilemma, he gains Exobiology and Science. |
 |
Human
Anthropology Engineer
Science
While this personnel is attempting a mission, you may discard a Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt. |
 |
"It was a group of elite cadets at the Academy. They were the best of the best. Red Squad received special training, special quarters, special everything."
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 C 145 |
"We have cadets as young as seventeen who are doing the jobs of officers twice their age."
INTEGRITY 5 CUNNING 5 STRENGTH 5
4 C 146 |
Former petty officer aboard the U.S.S. Gandhi, recruited into the Maquis by Thomas Riker.
INTEGRITY 6 CUNNING 6 STRENGTH 6
4 C 147 |
•Tim Watters, Valiant Captain |
•William T. Riker, First Officer |
•Worf, Conn Officer |
Human
Cadet. Commander: U.S.S. Valiant. While this personnel is facing a dilemma, he is attributes +1 and gains Diplomacy, 2 Leadership, Officer and Physics. |
 |
Human
Anthropology
Leadership Navigation
Officer
When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped personnel present. That personnel joins this mission attempt. |
 |
Human
Honor Navigation
Officer Security
Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile. |
 |
"I want you to look at this moment in your life. Take it in. Appreciate the fact that you are on this ship, with this group of people, at this point in history. ... Hold on to it. Savor it for as long as you can. You're Starfleet. You're Red Squad. And you're the best."
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 U 148 |
"I have no problem with following any rules you lay down, short of compromising your safety."
INTEGRITY 6 CUNNING 6 STRENGTH 6
4 R 149 |
"The Romulans attacked the Khitomer outpost. Everyone was killed. I was buried under the rubble and left for dead. A human Starfleet officer found me."
INTEGRITY 7 CUNNING 5 STRENGTH 8
4 U 150 |
PERSONNEL - KLINGON (5) |
•B'Etor, Ambitious Renegade |
•Jadzia Dax, Sworn Ally |
•K'Tal, Senior Council Member |
Klingon
Astrometrics Leadership
Programming Science
2 Treachery
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order. |
 |
Trill
Anthropology Diplomacy
Physics Science
Host. While this personnel is present with an Honor Klingon, she is attributes +1 and gains Honor. |
 |
Klingon
Anthropology Diplomacy
Law
High Council Member. When you play a Chancellor or High Council Member at this mission, you may download an event. |
 |
"I hope for your sake you are initiating a mating ritual."
INTEGRITY 2 CUNNING 6 STRENGTH 6
4 R 151 |
"No Klingon warrior would leave a comrade behind while he goes off to battle."
INTEGRITY 6 CUNNING 7 STRENGTH 6
4 R 152 |
"The Arbiter confirms that you have completed the Rite of Succession. Your enemies have been destroyed. You stand alone. Do you wish to claim leadership of the Council?"
INTEGRITY 6 CUNNING 4 STRENGTH 6
4 C 153 |
•Lursa, Ambitious Renegade |
•William T. Riker, Exchange Officer |
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Klingon
Engineer Leadership
Navigation 2 Treachery
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order. |
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Human
Anthropology Leadership
Navigation Officer
While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt. |
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"...now we have a weapon of unlimited power."
INTEGRITY 2 CUNNING 6 STRENGTH 7
4 R 154 |
"I have been assigned to serve this ship and to obey your orders and I will do exactly that."
INTEGRITY 6 CUNNING 6 STRENGTH 6
4 R 155 |
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PERSONNEL - NON-ALIGNED (9) |
•Aaron Conor, Born Leader |
•Crosis, Fanatical Lieutenant |
•Data, Loyal Brother |
Human
Diplomacy 2 Honor
Leadership
Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1. |
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Borg
Exobiology Officer
Programming Security
Treachery
For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes +1 (limit +6). |
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Android
Astrometrics Biology
Engineer 2 Programming
Treachery
At the start of each of your turns, you must discard an event from hand or stop this personnel. |
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"...I found today exhilarating. Meeting you, meeting new people, with new ideas..."
INTEGRITY 8 CUNNING 6 STRENGTH 6
4 C 156 |
"I was like you once, without...feeling. But the One helped me. He can help you too."
INTEGRITY 3 CUNNING 6 STRENGTH 6
4 R 157 |
"In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served."
INTEGRITY 3 CUNNING 9 STRENGTH 10
4 R 158 |
•Goval, Follower of the One |
•Hannah Bates, Biosphere Expert |
•Lore, The One |
Borg
Archaeology Geology
Science
While this personnel is attempting a mission, you may discard an equipment or event card from hand to make him attributes +2 until end of this turn. |
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Human
Engineer Physics
Programming
Science
Genetically Enhanced. |
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Android
Diplomacy Engineer
Leadership Programming
Security 2 Treachery
While this personnel is facing a dilemma, he cannot be stopped. |
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"I need you, Goval. I need you to help me build a future for the Borg. I can't do it without you. Will you help me?"
INTEGRITY 4 CUNNING 5 STRENGTH 5
4 U 159 |
"All of us in this colony have been living in the dark ages. It's like we're victims of a 200-year-old joke. Until you came, all we could see was to the wall of our biosphere. Suddenly our eyes have been opened to the infinite possibilities."
INTEGRITY 4 CUNNING 7 STRENGTH 5
4 C 160 |
"When I stumbled on their ship, they were lost, disoriented - they had no idea how to function as individuals. They couldn't even navigate their own vessel. They had lost their sense of purpose. I gave them their purpose. And they gave me mine."
INTEGRITY 1 CUNNING 10 STRENGTH 10
4 R 161 |
•Martin Benbeck, Strict Interpreter |
Morik |
Reide |
Human
Anthropology Honor
Law Security
Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands. |
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Borg
Anthropology Engineer
Medical Transporters
The cost of the event in your core that has the highest cost is added to this personnel's attributes. |
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Human
Diplomacy Exobiology
Physics
Order - Discard two cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn. |
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"Your presence here has already begun to affect the entire balance of our society."
INTEGRITY 7 CUNNING 6 STRENGTH 6
4 C 162 |
"You probably can't imagine what it is like to be so lost and frightened that you will listen to any voice which promises change."
INTEGRITY 4 CUNNING 5 STRENGTH 5
4 C 163 |
"...the Maquis are moving beyond self-defense. Their ranks are growing. They're acquiring ships, weapons - they seem to be preparing for a more aggressive military posture."
INTEGRITY 4 CUNNING 5 STRENGTH 6
4 C 164 |
PERSONNEL - ROMULAN (13) |
•B'Etor, Romulan Conspirator |
•Bochra, Loyal Centurion |
•Kell, Romulan Accomplice |
Klingon
Diplomacy Physics
Programming Science
2 Treachery
When this personnel is about to be stopped by a dilemma, you may unstop a stopped personnel present. That personnel joins this mission attempt. |
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Romulan
Geology Navigation
Officer
At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment. |
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Klingon
Diplomacy Engineer
Exobiology Programming
Treachery
High Council Member. While this personnel is at a mission, he is an Infiltrator. While this personnel is at your mission, you may attempt it. |
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"We don't want you to judge us by your experience with our brother."
INTEGRITY 2 CUNNING 6 STRENGTH 6
4 R 165 |
"No wonder your race is weak. You waste time and resources on defective children."
INTEGRITY 6 CUNNING 5 STRENGTH 6
4 U 166 |
Traitorous emissary of the Klingon High Council who collaborated with the Romulans in an assassination attempt on the governor of Krios.
INTEGRITY 3 CUNNING 5 STRENGTH 5
4 C 167 |
•Koval, Chairman of the Tal Shiar |
•Lursa, Romulan Conspirator |
Mareth |
Romulan
Biology Exobiology
Intelligence Leadership
Security Treachery
While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas. |
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Klingon
Anthropology Engineer
Law 2 Treachery
When you other personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. |
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Romulan
Archaeology Engineer
Programming
Transporters
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. |
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"Now we'll have our private talk. ... This can be painful or not. That's up to you... Either way, I will know what you know."
INTEGRITY 3 CUNNING 7 STRENGTH 5
4 R 168 |
"If you rule against us and we are victorious in a war against Gowron...it would mean the end of the alliance with the Federation."
INTEGRITY 2 CUNNING 6 STRENGTH 7
4 R 169 |
Romulans share a capacity for extreme emotion with the Vulcans, but have embraced these feelings where the distant ancestors suppress them. Their moods can be subject to dangerously quick changes.
INTEGRITY 5 CUNNING 6 STRENGTH 5
4 C 170 |
•Parem, Special Security |
Relam |
•Sela, Devious Schemer |
Romulan
Astrometrics Physics
Security Treachery
While this personnel is facing a dilemma, he is attributes +1 for each other dilemma he has faced this turn. |
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Romulan
Astrometrics Officer
Science Treachery
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. |
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Human/Romulan
Intelligence Leadership
Officer Security
2 Treachery
While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security. |
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Officer in a special task force of the Romulan military. In 2368, he was part of the team assigned to monitor field tests of a prototype phase-inverting cloaking device.
INTEGRITY 4 CUNNING 5 STRENGTH 7
4 U 171 |
Romulan thinking is often complex and long-term. Their military almost never initiates conflict, instead waiting for adversaries to commit themselves, then responding accordingly.
INTEGRITY 4 CUNNING 6 STRENGTH 6
4 C 172 |
"Do not be distressed. Your dream of reunification is not dead. It will simply take a different form - the Romulan conquest of Vulcan."
INTEGRITY 2 CUNNING 6 STRENGTH 5
4 R 173 |
•Selok, Deep Cover Operative |
Setek |
•Tamarith, Reformist |
Romulan
Anthropology Intelligence
Security Treachery
While this personnel is at a mission, she is an Infiltrator. While this personnel is at your mission, you may attempt it. |
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Romulan
Anthropology Exobiology
Medical • Physics
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. |
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Romulan
Anthropology Biology
Honor Medical
Dissident. When you complete a mission, if this personnel used any of her skills, score 5 points. |
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Romulan patriot who spent years gathering intelligence on the Federation under the alias of a Vulcan ambassador.
INTEGRITY 4 CUNNING 6 STRENGTH 5
4 C 174 |
Diligence and determination make the Romulans both powerful enemies and power allies. As the latter, they are perhaps more dangerous, for they will end an alliance - without warning - the moment it is no longer to their advantage.
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 C 175 |
Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan.
INTEGRITY 6 CUNNING 5 STRENGTH 4
4 U 176 |
Taul |
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Romulan
Biology Geology
Navigation Security
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that. |
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Romulans are well known to prefer isolation from other societies. Until the outside threats of the Borg and the Dominion became evident, the Empire had gone nearly a century with only minimal contact with its neighbors.
INTEGRITY 5 CUNNING 5 STRENGTH 6
4 C 177 |
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SHIPS - BAJORAN (1) |
Talnot |
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Janitza Class
While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event. |
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Lead ship in the small armada which, under the command of General Krim, secured Deep Space 9 under orders from Jaro Essa.
RANGE 6 WEAPONS 7 SHIELDS 7
4 U 178 |
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SHIPS - FEDERATION (1) |
•U.S.S. Valiant, Red Squad Training Ship |
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Defiant Class
This ship is attributes +1 for each of your Cadets aboard (limit +4). |
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"The training cruise was supposed to last three months. We had seven regular officers and a crew of 35 cadets. The plan was for the cadets to run the ship while the officers observed and critiqued our performance. ... Our mission was to circumnavigate the entire Federation before returning home."
RANGE 8 WEAPONS 10 SHIELDS 10
4 U 179 |
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SHIPS - KLINGON (1) |
•I.K.S. Ning'tao |
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K'Vort Class
Cloaking Device. When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission. |
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"If they succeed, you can drink to their courage, and if they fail... you can still drink to their courage."
RANGE 7 WEAPONS 8 SHIELDS 7
4 R 180 |
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