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Genesis is a 27 foil card collection to enhance your Star Trek Collection. All 27 of these Second Edition cards is compatible with the first edition Star Trek CCG game and is based on "Star Trek: The Wrath of Khan". The first print Saavik card is printed with number "11 P 21" while the reprint is numbered "011 P 21".
All of the cards in this set are compatible with the first edition.
1st Print Copyright Line - TM & © 2006 PAR. PIC. © 2006 DECIPHER INC. 
Reprint Copyright Line - TM & © 2007 PAR. PIC. © 2007 DECIPHER INC. |
DILEMMAS (7) |
Accelerated Aging |
Destined Journey |
Final Triumph |
Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome. |
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Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped. |
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Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped. |
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"Soon he will feel the burning of his Vulcan blood."
11 P 1 - 1E |
"You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh."
11 P 2 |
"No … Kirk. The game's not over. To the last I will grapple with thee!"
11 P 3 |
Not Quite Domesticated Pets |
Subterranean Barrier |
The Caretaker's "Guests" |
Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel. |
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Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner's deck. |
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NO LORE OR QUOTE
11 P 4 |
"Occasionally, some of them do find their way to the surface. We don’t know how. But the Ocampa seal the tunnels afterwards."
11 P 5 |
"What are they doing to us? What are these things growing on us?"
11 P 6 |
Unbelievable Emergency |
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Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead. |
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"Energy wave at two-hundred forty degrees port."
11 P 7 |
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EVENTS (5) |
•Blow You Out of the Stars |
Cellular Peptide Cake |
Learning Curve |
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2. |
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Replicate - Discard an event from your hand. (You may discard an event card from your hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command a Klingon. Each player returns a non- event in an opponent's core to its owner's hand. Destroy this event. |
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Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the end of each of your turns, if you played two or more personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though there were in your hand. |
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NO LORE OR QUOTE
11 P 8 |
"With mint frosting."
11 P 9 |
"There's the 'Starfleet way', and there's the 'Maquis way.'"
11 P 10 |
No-Win Situation |
•The Genesis Effect |
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Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped. |
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Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it. |
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"How we deal with death is at least as important as how we deal with life, wouldn't you say?"
11 P 11 |
"Matter is reorganized with life generating results. Instead of a dead moon, a living breathing planet, capable of sustaining whatever life forms we see fit to deposit on it."
11 P 12 |
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INTERRUPTS (1) |
Khan! |
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When an opponent scores 5 or more points, if he or she has not completed a mission, he or she loses 5 points. |
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"You're going to have to do your own dirty work now! Do you hear me? Do you?"
11 P 13 |
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MISSIONS (1) |
•Genesis Planet |
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Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)
Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission. |
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Mutara sector: "Look around you! The planet's destroying itself!"
Any affiliation may attempt this mission.
Span: 4
11 P 14 |
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PERSONNEL - BAJORAN (1) |
•Kira Nerys, Outspoken Major |
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Bajoran
Diplomacy Honor
Leadership Security
While this personnel is facing a dilemma, each personnel present is attributes +1 and gains Honor. |
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"…I have the bad habit of telling the truth … even when people don't want to hear it."
INTEGRITY 6 CUNNING 6 STRENGTH 6
11 P 15 |
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PERSONNEL - CARDASSIAN (1) |
Jasad |
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Cardassian
Intelligence Navigation Officer Treachery
Gul. While this personnel is aboard your ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards.
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"Your space station could not defend itself against one Cardassian warship."
INTEGRITY 4 CUNNING 6 STRENGTH 6
11 P 16 |
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PERSONNEL - FEDERATION (5) |
•James T. Kirk, Original Thinker |
•Spock, Trainee Instructor |
•Tom Paris, Starfleet Observer |
Human
Diplomacy 2 Honor
Leadership Officer
Admiral. Commander: U.S.S. Enterprise. When this personnel is about to face a dilemma, you may return him to his owner's hand to prevent and overcome that dilemma. |
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Vulcan
Biology Honor
Leadership Officer
Physics Science
Commander: U.S.S. Enterprise. When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead. |
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Human
Biology Geology
Navigation Science
When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a personnel from your discard pile into your hand. |
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"I don't believe in the no-win scenario … I don't like to lose."
INTEGRITY 7 CUNNING 6 STRENGTH 6
11 P 17 |
"In any case, were I to invoke logic, logic clearly dictates that the needs of the many outweigh the needs of the few."
INTEGRITY 7 CUNNING 8 STRENGTH 7
11 P 18 |
"All I need to know from you is, what's in it for me?"
INTEGRITY 4 CUNNING 6 STRENGTH 5
11 P 19 |
•Tuvok, Undercover |
•Saavik, Protégée |
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Vulcan
Navigation Officer
Science Security
Infiltrator. While this personnel is facing a dilemma and you have a personnel present, this personnel is attributes +1 and gains Intelligence. |
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Vulcan
Law Leadership
Navigation Officer
When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation. |
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"I must inform you that I was assigned to infiltrate your crew, Sir."
INTEGRITY 6 CUNNING 7 STRENGTH 7
11 P 20 |
"The Kobayashi Maru… On the test, sir. Will you tell me what you did? I would really like to know."
INTEGRITY 5 CUNNING 7 STRENGTH 6
11 P 21 |
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PERSONNEL - KLINGON (1) |
•Kruge, Instinctive Commander |
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Klingon
Astrometrics Intelligence
Officer Treachery
Commander: I.K.S. Qel'poh. When you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship). |
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"I give two minutes for you and your gallant crew."
INTEGRITY 3 CUNNING 6 STRENGTH 7
11 P 22 |
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PERSONNEL - NON-ALIGNED (3) |
•Carol Marcus, Intelligent Scientist |
•David Marcus, Young Scientist |
•Khan Noonien Singh, Genetically-Engineered Nemesis |
Human
2 Exobiology Honor
Physics Science
This personnel is Cunning +1 for each card in an opponent's hand (limit +5). |
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Human
2 Biology Exobiology
Physics Programming
2 Science
When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead). |
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Human
Exobiology Leadership
Programming 2 Treachery
Commander: U.S.S. Reliant. Genetically Enhanced. While present with an opponent's personnel, each of that opponent's personnel is attributes -1. |
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"The matrix formed in a day. The life forms grew later, at a substantially accelerated rate. … Can I cook or can't I?"
INTEGRITY 6 CUNNING 5 STRENGTH 4
11 P 23 |
"We are dealing with something that could be perverted into a dreadful weapon."
INTEGRITY 5 CUNNING 7 STRENGTH 6
11 P 24 |
"I have done far worse than kill you. I've hurt you. And I wish to go on hurting you."
INTEGRITY 2 CUNNING 8 STRENGTH 8
11 P 25 |
SHIPS - BORG (1) |
•Queen's Borg Sphere, Contingency Vessel |
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Sphere
While this ship is at a mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed. |
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"You think in such three-dimensional terms. How small you've become."
RANGE 9 WEAPONS 10 SHIELDS 9
11 P 26 |
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SHIPS - FEDERATION (1) |
•U.S.S. Enterprise, Earth's Savior |
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Constitution Class
While you command a personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required. |
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"'All I ask is a tall ship, and a star to steer her by.'"
RANGE 8 WEAPONS 7 SHIELDS 7
11 P 27 |
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