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Fractured Time ranges through the past, present, and future of the Star Trek universe, crossing the boundaries of parallel universes and timelines. From the Second Edition debut of James T. Kirk to the first Star Trek: Enterprise character – Daniels – to the return of the "Future Enterprise" version of the U.S.S. Enterprise-D, Fractured Time is packed with all your favorite space/time-bending episodes. |
DILEMMAS (3) |
Temporal Misalignment |
The Clown: Bitter Medicine |
Tragic Turn |
Consume: X. (Your opponent places the top X cards of his or her dilemma pile face up beneath this mission.) Randomly select X personnel to be stopped. |
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Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes-2. At the end of this turn, this dilemma returns to its owner's dilemma pile. |
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Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed. |
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"Only one of us is in the correct time continuum."
5 P 1 |
"Are you afraid of growing old, Harry? Is that what you fear? Being cared for by nurses?"
5 P 2 |
NO LORE OR QUOTE
5 P 3 |
EVENTS (12) |
•Cardassian Protectorate |
Expand the Collective |
Heightened Perception |
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand. |
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To play this event, you must command three personnel. Plays on your mission worth 35 or fewer points. You may attempt and complete it using your personnel with these requirements: - Anthropology, Biology, Security, Transporters, and Strength>32; - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points. |
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Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile. |
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"…the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator."
5 P 4 |
NO LORE OR QUOTE
5 P 5 |
NO LORE OR QUOTE
5 P 6 |
Medical Teams |
Noble Cause |
Out of Options |
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission. |
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Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand. |
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Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand. |
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"Captain, try not to move. You took a bad blow."
5 P 7 |
"Kahless would rather die than live under Molor’s tyranny."
5 P 8 |
"We are not leaving here. And neither are you."
5 P 9 |
Quantum Incursions |
•Quarantine |
Security Drills |
Plays in your core. At the start of each of your turns, if you command an personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order. |
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Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission. |
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Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma. |
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"The barriers between quantum realities are breaking down. Other realities are emerging into our own."
5 P 10 |
"Q. What’s going on here? Where’s the anomaly?"
"Where’s your mommy? I don’t know."
5 P 11 |
"Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them."
5 P 12 |
Spreading Fear |
Tampering With Time |
Temporal Test Subject |
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed. |
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Temporal. Plays in your core.
Order - Choose one: stop one of your personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order. |
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Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event. |
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NO LORE OR QUOTE
5 P 13 |
"Without Bell, there’s a good chance those hostages will die."
5 P 14 |
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5 P 15 |
The Edge of Forever |
The Play's the Thing |
Unyielding |
Temporal. Plays in your core.
Order - Lose 5 points to choose one: download a card and place it at your headquarters mission where it could be played; or take a card from your discard pile and place it at your headquarters where it could be played. Destroy this event. |
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Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, chose , , or . Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event. |
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Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped by a dilemma, you may place a personnel from hand on this event to prevent that. |
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"A gateway to your own past, if you wish."
5 P 16 |
"We’ve performed in London, Paris, Milan, all to sold-out houses. I assure you, we’ll be able to pay the rent. With a bonus."
5 P 17 |
"When they decide to come, they will come in force. They do nothing piecemeal."
5 P 18 |
INTERRUPTS (2) |
Explicit Orders |
Fitting In |
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When your personnel is attempting a mission, discard a personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt. |
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When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a personnel present; or a skill from a personnel present. |
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"You two, get out there and see that no one gets through that door!"
5 P 19 |
"Come on, Benjamin. Are you telling me you’re not the tiniest bit interested in meeting one of the most famous men in Starfleet history?"
5 P 20 |
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MISSIONS (1) |
•Collapse Anti-Time Anomaly |
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Astrometrics, Engineer, Leadership, Physics, and Cunning>36
Region: Neutral Zone. When you attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card. |
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Devron system: "The only way to stop this thing is to repair the rupture at the focal point where time and anti-time are converging."
Any affiliation may attempt this mission.
Span: 3
5 P 21 |
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PERSONNEL - BAJORAN (2) |
•Kira Nerys, The Intendant |
•Kira Taban, Husband and Father |
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Bajoran
Exobiology Intelligence
Leadership Transporters
2 Treachery
Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn. |
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Bajoran
Biology Honor Medical
Physics
Bajoran Resistance. When you play this personnel, if you have a lower score than each of your opponents, score 5 points. |
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"I don't want your fear. I want your love."
INTEGRITY 2 CUNNING 6 STRENGTH 5
5 P 22 |
"I believe that even in the worst of times, we can still find moments of joy and kindness. If you can find that kindness, hold on to it."
INTEGRITY 6 CUNNING 5 STRENGTH 5
5 P 23 |
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PERSONNEL - CARDASSIAN (2) |
•Dukat, Prefect of Bajor |
•Elim Garak, First Officer of Terok Nor |
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Cardassian
Diplomacy Exobiology
Leadership Officer
2 Treachery
Gul. When this personnel or a personnel present is about to be stopped by a dilemma, you may discard a non- personnel from hand to prevent that. You may do this only once each turn.
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Cardassian
Biology Officer
Programming Security
2 Treachery
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
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"I assure you that we are capable of great kindness."
INTEGRITY 2 CUNNING 6 STRENGTH 6
5 P 2 |
"If you need someone to beat him into submission for you, don't hesitate to call me."
INTEGRITY 2 CUNNING 6 STRENGTH 6
5 P 25 |
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PERSONNEL - DOMINION (2) |
•Borath, Subconscious Projection |
•Founder Agitator, Elusive Assassin |
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Vorta
Diplomacy Leadership
Medical Programming
Treachery
Founder.
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's. |
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Changeling
Physics Science
Security 2 Treachery
Assassin. Founder. Infiltrator. Shape-shifter.
Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands. |
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"I realize you have no reason to trust the Dominion."
INTEGRITY 4 CUNNING 6 STRENGTH 4
5 P 26 |
"We must assume that it escaped unharmed."
INTEGRITY 2 CUNNING 6 STRENGTH 6
5 P 27 |
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PERSONNEL - FEDERATION (3) |
•James T. Kirk, Living Legend |
•Tasha Yar, Tactical Officer |
•Worf, First Officer |
Human
2 Honor Leadership
While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it. |
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Human
Engineer Honor
Leadership Security
While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn. |
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Klingon
Honor Leadership
Navigation Officer
While this personnel is facing a dilemma, you may discard two cards from hand to exchange a personnel you own present with a personnel who has the same cost from your hand. |
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"I take it the odds are against us and the situation is grim. ... Sounds like fun."
INTEGRITY 7 CUNNING 6 STRENGTH 5
5 P 28 |
"I've always know the risks that come with a Starfleet uniform. If I am to die in one, I'd like my death to count for something."
INTEGRITY 7 CUNNING 5 STRENGTH 6
5 P 29 |
"I do remember the last three years...but they are different."
INTEGRITY 7 CUNNING 5 STRENGTH 8
5 P 30 |
PERSONNEL - KLINGON (2) |
•Korath, Duplicitous Tinkerer |
•Worf, Regent of the Alliance |
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Klingon
Diplomacy Engineer
Leadership Physics
High Council Member. When you play a non-Hand Weapon equipment, you may destroy an event that has no cards on it. |
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Klingon
Biology Leadership
Officer 2 Treachery
Chancellor. While this personnel is facing a dilemma, you may discard a or personnel from hand to make this personnel attributes +3 until the end of that dilemma. |
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"I've scanned your shuttle. You've made some...interesting modifications. Your shield generator is of particular interest."
INTEGRITY 4 CUNNING 6 STRENGTH 7
5 P 31 |
"Terok Nor will soon be ours again. And then you can spend the rest of your life contemplating your failure as you labor alongside the other slaves in the ore processing center."
INTEGRITY 2 CUNNING 5 STRENGTH 8
5 P 32 |
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PERSONNEL - NON-ALIGNED (4) |
•Benjamin Sisko, Outlaw |
•Daniels, Temporal Enforcer |
•Miles O'Brien, "Smiley" |
Human
Acquisition Anthropology
Biology Leadership
Navigation
Order - Choose one: each Honor personnel present is Cunning +1; or each Treachery personnel present is Cunning +1. This effect lasts until this order is executed again. |
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Alien/Human
Anthropology
Archaeology Engineer
Intelligence Physics
Security
When this personnel is killed, shuffle him into his owner's deck. |
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Human
Engineer Leadership
Physics Transporters
When you play a ship at this mission, if you have played no other ships this turn, it is cost -1 for each of your Engineer personnel at this mission. |
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"You're looking in the wrong corner for a hero, ma'am. I've made the best of a bad life for my crew. That's my contribution."
INTEGRITY 5 CUNNING 5 STRENGTH 6
5 P 33 |
"You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated. There's no way for you to understand."
INTEGRITY 6 CUNNING 6 STRENGTH 6
5 P 34 |
"Oh, well. Nothing like a little on-the-job training to get the adrenaline pumping."
INTEGRITY 3 CUNNING 6 STRENGTH 6
5 P 35 |
•The Traveler, Transcendent Explorer |
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Alien
Anthropology
Astrometrics Engineer
Honor 2 Physics
Science
When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck. |
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"...I seek only transportation in order to see and experience your...your reality. I am not a threat to you, your ship, or your crew."
INTEGRITY 6 CUNNING 8 STRENGTH 3
5 P 36 |
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PERSONNEL - ROMULAN (1) |
•Tomalak, Irate Commander |
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Romulan
Diplomacy Exobiology
Leadership Officer
Commander: Terix. At the start of each of your turns, you may stop your personnel present to reveal the top card of each player's deck. |
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"How long shall we stare at each other across the Neutral Zone?"
INTEGRITY 4 CUNNING 6 STRENGTH 7
5 P 37 |
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SHIP - BAJORAN (1) |
SHIP - BORG (1) |
SHIP - FEDERATION (1) |
•B'tanay |
•Sphere 634 |
•U.S.S. Enterprise-D, Personal Flagship |

Ornathia Class
When you play this ship, remove all the cards in your discard pile from the game. |
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Sphere
When this ship is about to move between an mission and a mission, do not add 2 to the span total of those missions. |
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Galaxy Class
Cloaking Device. When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both). |
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"Ever since the Bajorans overthrew the Cardassian Empire, they’ve been getting more and more aggressive."
RANGE 9 WEAPONS 9 SHIELDS 9
5 P 388 |
Standard Complement: 11,000 drones.
Task: Monitor transwarp network for inefficiencies. Correct.
RANGE 9 WEAPONS 10 SHIELDS 9
5 P 39 |
"They were going to decommission her about five years ago… but one nice thing about being an admiral is getting to choose your own ship."
RANGE 10 WEAPONS 11 SHIELDS 10
5 P 40 |
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