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Energize, the first expansion to the Star Trek CCG Second Edition base set, is here! Augment your Second Edition decks with additional cards for each affiliation, new dilemmas, a new Maquis faction with their own headquarters, and new themes such as Kahless and his followers. |
DILEMMAS (28) |
A Klingon Matter |
Casualties of War |
Crippling Attack |
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. |
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Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2. |
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"Recently rumors began to circulate … that an assassination attempt was going to be made on the family of Mogh."
2 U 1 |
"The Klingons had us pinned down. We couldn’t beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us."
2 R 2 |
"Direct hit, sir. Moderate damage to their aft shield generators."
2 U 3 |
Dedication to Duty |
Disgraceful Assault |
Disruptor Accident |
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of icons on that personnel. |
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Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped. |
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Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped. |
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"He stayed at his post… when the trainees ran."
2 C 4 |
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots – and did this."
2 C 5 |
"There was an alien here … who’d taken Romulan form. I was firing at her. … The doctor got in the way."
2 C 6 |
DNA Security Scan |
Exposed Power Relay |
Face to Face |
Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed. |
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Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. |
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"Unauthorized entry detected. … Access to programmer interface has been denied."
2 C 7 |
"If the energy flowing through this arc were interrupted by a nonconductive material, it is likely that the circuit would be broken."
2 U 8 |
"The duplicate atoms couldn’t occupy the same point in space-time for very long before…"
"Mutual annihilation."
2 R 9 |
Flim-Flam Artist |
Head to Head |
Hired Muscle |
Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile. |
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Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed. |
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Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a personnel to be placed on top of his owner's deck. |
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"Although I consider this woman’s claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
2 U 10 |
"Kill him! He’s the one!"
"Not me, you idiot! Him!"
2 R 11 |
"The FCA’s involved now. And those Nausicaans working for Brunt aren’t just for show."
2 U 12 |
Houdini Mines |
Meaningless Words |
Memory Invasion |
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile. |
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Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped. |
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Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped. |
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"You can walk by the same place a hundred times and nothing happens. And then … bang."
2 C 13 |
"It’s for your own good, Benny. Wipe away the words. Destroy them before they destroy you."
2 C 14 |
"…it’s a practice that was abolished on our world centuries ago. … A perverse source of pleasure, perhaps. A way to exercise control over another…"
2 C 15 |
Nausicaan Pirates |
Picking Up the Pieces |
Plasma Shock |
Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. |
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Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped. |
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Randomly select a personnel. If that personnel has Strength>6, he or she is stopped. Otherwise, he or she is killed. |
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"They’ve been attacking freighters in this sector for years. My parents had a run-in with them once … they were lucky to come out of it alive."
2 C 16 |
"Fan out. Let’s search around."
2 U 17 |
"You were down for a good thirty seconds."
2 U 18 |
Quaint Technology |
Racial Tension |
Sorting Things Out |
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select two personnel. Unless they are the same species, both are stopped. |
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If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped. |
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"Hello, computer…"
2 U 19 |
"This is an Earth vessel. You’re in no position to take command."
2 C 20 |
"I’ve failed as the Emissary and, for the first time in my life, I’ve failed in my duty as a Starfleet officer. … I need time to think… clear my head."
2 C 21 |
Stolen Computer Core |
Subspace Accident |
Telepathic Deception |
Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owners must discard a card from hand to use that programming. |
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Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck. |
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Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"I feel like we’ve just been mugged."
2 U 22 |
"I didn’t think anything could be worse than losing him that first time on the Defiant… until I was standing there staring down at his empty bed, knowing he was alive, yet trapped somewhere that existed outside time."
2 C 23 |
"…look around you. You’re back home… on Vulcan."
2 C 24 |
Timescape |
Training Accident |
Traitor Exposed |
Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile. |
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Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed. |
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Randomly select a Treachery personnel. If that personnel has Cunning>6, he or she is stopped. Otherwise, he or she is killed. |
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"If we beamed aboard the Enterprise, we’d be frozen in time, just like they are."
2 C 25 |
"The holograms. They were malfunctioning. I tried to shut them down, but they got control of the system and they deactivated the safety protocols."
2 R 26 |
"Captain, the spy! It’s Michael Jonas! He’s the one that sabotaged the ship!"
2 C 27 |
Unexpected |
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Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead. |
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"I’m not quite sure if congratulations are in order, Commander, but …you’re pregnant."
2 C 28 |
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EQUIPMENT (1) |
Bat'leth |
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Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand. |
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"I went into the mountains – all the way to the Volcano at Kri’stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. … then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat’leth, the sword of honor."
2 C 29 |
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EVENTS (43) |
Ak'voh |
Assassination Plot |
Born for Conquest |
Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand. |
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Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin. |
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Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved. |
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"It’s an old Klingon tradition. When a warrior dies in battle, his comrades stay with the body to keep away predators. That allows the spirit to leave the body when it is time to make the long journey to Sto-Vo-Kor."
2 R 30 |
"Where is the peace conference? They’re going to attempt another assassination."
2 R 31 |
"Take every last man, form a boarding party, armed heavily. … We are Klingons!"
2 U 32 |
Brief Reunion |
•Cargo Run |
Common Ground |
To play this event, you must command Cardassia Prime. Download a unique personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event. |
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Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points. |
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To play this event, you must command three personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a personnel.) Destroy this event. |
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"I can’t forgive what you did, but I can try to forget. To put it aside as if it never happened. … shall we pick up where we left off?"
2 U 33 |
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
2 C 34 |
"It was our hope that you would have to come together in fellowship and companionship to hear this message."
2 R 35 |
•Complications |
Confessions in the Pale Moonlight |
Conscription |
Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. |
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Plays in your core. While your  Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn. |
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Download two Glinns, then place them on top of your deck in any order. Destroy this event. |
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"You didn’t expect to find me here. You thought this was Ceti Alpha VI."
2 R 36 |
"I laid the first stone right there. I’d committed myself. I’d pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
2 R 37 |
Though many loyal Cardassian citizens volunteer for military service, random drafts are also employed to maintain sizeable and prepared armed forces.
2 R 38 |
•Crowd Control |
Deep Roots |
Disable Sensors |
Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2. |
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Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event. |
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Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions. |
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Taking 200 Klingon passengers aboard a starship designed for a complement of 140 put a major strain on the Voyager crew.
2 C 39 |
After so many years of violence and destruction, some former resistance cell members found themselves ill-suited to any other kind of life.
2 R 40 |
Sensors are essential for navigation, research, and tactical response.
2 R 41 |
•Ferocity |
For the Cause |
For The Sisko |
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved. |
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Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel with these requirements: Leadership, Security, Treachery, and Strength>36. |
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Prophet. Plays in your core.
Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order. |
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The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
2 U 42 |
"These people, they were colonists … And then one day, the Federation signed a treaty and handed their world over to the Cardassians … they made these people refugees overnight."
2 C 43 |
"If the D’jarras belong in the past, why did you send me into the future?"
2 U 44 |
Heart of Glory |
•Kotra |
•Legal Proceedings |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved. |
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To play this event, you must command three personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn. |
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Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points. |
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"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
2 C 45 |
"I can’t help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy’s defenses…"
2 U 46 |
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
2 C 47 |
Life Support |
Machinations |
Mental Discipline |
Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event. |
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Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for youur opponents's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. |
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Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma. |
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"If we can regenerate his pathways with his own neuron cells, we might be able to revive him."
2 C 48 |
"We didn't plan to involve the humans or the Vulcans... not yet."
2 R 49 |
"Yes, this is a tight enclosed space. Yes, there’s not a lot of room to move. But a disciplined mind doesn’t allow itself to be sidetracked by niggling psychological disorders like claustrophobia."
2 U 50 |
Peldor Joi |
Personal Forcefield |
Picking Up the Basics |
To play this event, you must command three personnel. Take a personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event. |
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Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event. |
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Plays in your core.
Order - Destroy this event and stop one of your personnel to make one of your other personnel present gain all of that stopped personnel's skills until the end of this turn. |
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"Tesra Peldor impatri bren. Bentel vetan ullon sten."
2 U 51 |
"It is highly unstable. No more than fifteen seconds."
2 C 52 |
"Thank you, Doctor. I am now prepared to dance at the wedding."
2 U 53 |
•Pickpocket |
Political Leverage |
Power to the Weapons |
Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may only do this once each turn. |
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Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved. |
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Advanced technology is still susceptible to old-fashioned treachery.
2 C 54 |
"…You’ve taken aboard a known criminal. You will turn him over to us."
2 U 55 |
"Congratulations, captain. You wanted them angry. They’re angry."
2 C 56 |
Rash Aggression |
Reconfiguration |
Retaliation |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed. |
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To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event. |
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Capture. Plays in your core.
Order - Destroy this event and stop your three personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig. |
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"You can let your engineers play with the machines. I’m sending out search parties."
2 C 57 |
"Computer … re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system."
2 C 58 |
"I’m sorry we won’t be working together, Benjamin. It would’ve been nice… like old times."
2 R 59 |
Salvaging the Wreckage |
•Shadow Operation |
Sickbay |
Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game. |
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To play this event, you must command two Intelligence personnel. Plays in your core. When you are about to play a personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2. |
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To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead. |
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"This is the greatest intelligence find in the last ten years. We’re not going to leave it here to rust."
2 C 60 |
"…if for any reason we chose to enter Klingon territory, how would you stop us? With our cloaking devices we can slip by you at will."
2 R 61 |
Though Dr. Phlox’s sickbay was as much a menagerie as a clinic, the Enterprise explored for over a year without ever losing a crewmember.
2 U 62 |
•Smuggling Run |
Staunch Determination |
Straying from the Path |
Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points. |
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Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost. |
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Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game. |
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"Ben, what are you doing here?"
2 U 63 |
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
2 U 64 |
"It is dangerous to walk a different path."
2 R 65 |
Temba, His Arms Wide |
•The Text of the Kosst Amojan |
Under Scrutiny |
To play this event, you must command three personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core). |
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Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn. |
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Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills. |
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"Temba is a person? His arms wide. Because he’s… he’s holding them apart? In… in… generosity? In giving? In taking?"
2 U 66 |
"There is an old saying, ‘He who studies evil… is studied by evil.’"
2 R 67 |
"I have cut you a lot of slack in the past. I even looked the other way once or twice when I could have come down hard on you. But those days are over. … you so much as litter on the Promenade and I will nail you to the wall."
2 R 68 |
Unexpected Difficulties |
Unseen Manipulations |
Vast Resources |
Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas. |
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To play this event, you must command three Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck. |
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Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event. |
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"That last bolt struck the warp manifold! We’ve got an antimatter cascade, sir!"
2 C 69 |
"Excellent. Everything is proceeding as scheduled."
2 U 70 |
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts… even cryogenic chambers containing biological subjects like this one here."
2 U 71 |
Visionary |
We Will Not Surrender |
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Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill and opponent's personnel involved. |
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"What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what’s going to happen, then return to the present in time for us to prevent it from happening."
2 R 72 |
"If a war starts here, the blame will be yours."
2 U 73 |
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INTERRUPTS (21) |
Bank Heist |
Coordinated Attack |
Diplomatic Masquerade |
Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order. |
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To play this interrupt, you must command three Officer personnel.
Order - Download an Assault or Maneuver card. |
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When your Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that personnel gains the revealed personnel's skills until the end of this dilemma. |
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"Gentlemen, we just robbed the Bank of Bolias."
2 U 74 |
"Our next target – Sarpedion V. … You’ll take fifteen Vor’cha-class battle cruisers in first to soften their defenses."
2 C 75 |
"… now, how is it again, Pardek’s tried to show me …"
2 U 76 |
Discreet Inquiry |
Emergency Treatment |
Fresh Tactic |
When your  personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck. |
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When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards. |
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To play this interrupt, you must command three Guls.
Order - Download a Capture or Punishment card. |
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"To do what you’re asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?"
2 U 77 |
"There was a sudden disruption in his hippocampus. Luckily, he was in Sickbay, or he’d be in a coma right now."
2 C 78 |
"Is this what’s kept you from breaking? Images of happier times? Memories of home and hearth? … I must congratulate you, you’re remarkably strong willed. I see no point in holding you further. … We will get what we need from the human female…"
2 C 79 |
Honorable Death |
If Wishes Were Horses |
Ja'chuq |
To play this interrupt, you must command a unique personnel present with an opponent's personnel.
Order - Kill that personnel to destroy an opponent's event. |
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Order - Discard a card from hand to download an event, then discard a random card from hand. |
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When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game. |
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"…every Klingon hopes to die in the line of duty…"
2 U 80 |
"Let me guess. Another clever Federation experiment has gone awry and you turned the whole station into one vast holosuite."
2 R 81 |
"It’s a long, involved ceremony in which the challengers list the battles they’ve won, the prizes they’ve taken."
2 R 82 |
Powerful Example |
Precautionary Measures |
Relentless |
To play this interrupt, you must command three personnel.
Order - Destroy your event to make each of your opponents destroy an event he or she commands. |
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When your personnel is about to be stopped by a dilemma, stop one of your personnel present to prevent that. |
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When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that. |
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"I can reduce this pumping station to a pile of debris, but I trust my point is clear. I am but one android with a single weapon. There are hundreds of Sheliak on the way … and their weapons are far more powerful."
2 R 83 |
"I want to thank you, captain. … For convincing the President to implement these security measures. It feels like we’re finally on the right track."
2 U 84 |
"Definitely feeling aggressive tendencies, sir!"
2 R 85 |
Shared Delicacy |
Stricken Dumb |
Team of Ambassadors |
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck. |
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When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma. |
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When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead. |
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"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
2 U 86 |
There are words to describe Cal Hudson’s abandonment of Starfleet to support the Maquis: treason, dereliction, betrayal. Benjamin Sisko was left with no words at all.
2 U 87 |
"If you understood the complexities of interstellar diplomacy…"
2 C 88 |
The Prophets' Guidance |
The Truth of War |
Vile Deception |
Prophet. To play this interrupt, you must command two Vedeks.
Order - Take a personnel from your discard pile into hand. |
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Assault. When you win combat, the loser discards the top two cards of his or her deck. |
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When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped. |
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"This isn’t working, Bareil. … I need to feel useful."
"It might be interesting to explore ‘useless’ for awhile. See how it feels."
2 C 89 |
"Simulations can’t prepare you for the real thing. Nothing can."
2 C 90 |
"It's a fake!"
2 R 91 |
Vision of Violence |
We Are Klingon |
Well-Crafted Lure |
Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength. |
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When your personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless). |
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Capture. To play this interrupt, you must command a Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig. |
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"Accept this gift from the Prophets."
2 C 92 |
"How can you not sing for all to hear?"
2 U 93 |
"…so you concocted an elaborate ruse to bring me here."
2 U 94 |
MISSIONS (8) |
•Aid Clone Colony |
•Athos IV, Maquis BaseV |
•Avert Danger |

Biology, Diplomacy, 2 Medical, and Cunning>36
When you complete this mission, you may download a copy of a personnel you command. |
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You may play cards, cards, Treachery personnel, and equipment at this mission.
Region: Badlands.
Order - Discard a card from hand to download For the Cause. |
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Astrometrics, Physics, Science, and Cunning>32
When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points. |
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Mariposa: "We need an infusion of fresh DNA. I was hoping that you would be willing to share tissue samples from your crew."
Any affiliation (except ) may attempt this mission.
Span: 2
2 U 95 |
Athos IV: "A grim little fog-bound piece of rock in the middle of nowhere."
Maquis Headquarters
Span: 2
2 U 96 |
Moab IV: "Our core fragment is going to pass by Moab IV in six days. … We didn’t anticipate there would be someone living there."
  Span: 2
2 U 97 |
•Brute Force |
•Cargo Haul |
•Investigate Maquis Activity |

2 Leadership, 3 Security, and Strength>38
When you complete this mission, if each of your personnel at this mission is a personnel, score 5 points. |
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Acquisition, Medical, and Cunning>44
You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card.
|
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Diplomacy, 2 Leadership, and Integrity>27
Region: Demilitarized Zone. You cannot complete this mission if your personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points. |
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Valt Minor: "We talk, we socialize, we waste time … and the insurrection continues to grow. These rebels need to be crushed, not coddled."
 Span: 2
2 U 98 |
Interstellar shipping lane: Transport medical supplies to an outlying colony.
 Span: 4
2 U 99 |
Volan III: "…they’ve managed to start their own little war out here."
  Span: 2
2 U 100 |
•Mine Nebula |
•Treat Plague Ship |
|

Engineer, 2 Navigation, Officer, and Cunning>31
Nebula. When you complete this mission, if you command three personnel, score 5 points. |
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Biology, Medical, and Cunning>26
When you complete this mission, place one of your Medical personnel at this mission in your discard pile. |
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McCallister C-5 Nebula: "Every one of your ships has a mine on its belly, my finger’s on the button, and you’re in a very bad position."
   Span: 4
2 U 101 |
Near Haven: "I thought the Tarellians were all dead. What are the poor devils doing here?"
   Span: 3
2 U 102 |
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PERSONNEL - BAJORAN (10) |
•Akorem Laan, Revered Poet |
•Borum, Selfless Hero |
•Jaro Essa, Leader of the Circle |
Bajoran
Anthropology Law
Navigation Physics
While two personnel are in your discard pile, this personnel is attributes +2. |
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Bajoran
Exobiology Honor
Medical
Bajoran Resistance.
Order - Exchange this personnel with a Leadership personnel in your discard pile, then remove this personnel from the game. |
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Bajoran
Diplomacy Law
Leadership Treachery
When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma. |
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"It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason."
INTEGRITY 6 CUNNING 4 STRENGTH 4
2 U 103 |
"Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. … Just get him back safely. That’s all that counts."
INTEGRITY 6 CUNNING 5 STRENGTH 4
2 R 104 |
"I know the future. It belongs to me. I don't need your interpretation."
INTEGRITY 3 CUNNING 6 STRENGTH 5
2 R 105 |
•Kira Nerys, Impassioned Major |
•Kurn, Bajoran Security Officer |
•Leeta, Dabo Girl |
Bajoran
Honor Leadership
Officer Security
Bajoran Resistance. When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand. |
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Bajoran
Law Navigation
Officer Security
When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved. |
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Bajoran
Anthropology Honor
Dabo Girl. When this personnel is randomly selected during a mission attempt, you may make one of your other personnel present gain one skill he or she already has until the end of that mission attempt. |
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"My priorities are straight, Commander; let's not be confused here - my loyalties are to Bajor."
INTEGRITY 6 CUNNING 6 STRENGTH 6
2 R 106 |
"I have accepted the transition. I am a Bajoran security officer. The uniform is simply... uncomfortable."
INTEGRITY 6 CUNNING 5 STRENGTH 7
2 R 107 |
"The truth is, not everyone can be a dabo girl. First of all, you have to be able to wear the clothes, and believe me, that's not easy."
INTEGRITY 6 CUNNING 5 STRENGTH 4
2 R 108 |
•Ro Laren, Maquis Sympathizer |
•The Sirah, The Storyteller |
•Varis Sul, Tetrarch of the Paqu |
Bajoran
Leadership Navigation
Programming Security
Treachery
When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck. |
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Bajoran
Anthropology 2 Honor
Leadership
While this personnel is facing a dilemma, you may stop him to make each of your other personnel present attributes +3 until the end of that dilemma. |
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Bajoran
Geology Honor Law
While a Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership. |
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"When you sent me on this mission, I thought that I could do it. Now, I'm not sure where I stand."
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 C 109 |
"Despite our fears, we shall stand our ground and face the Dal'Rok."
INTEGRITY 8 CUNNING 5 STRENGTH 2
2 U 110 |
"My father was a great man. A great leader. ... I try to be strong, the way he was strong, but... it's difficult."
INTEGRITY 6 CUNNING 5 STRENGTH 3
2 U 111 |
•Winn Adami, Devious Manipulator |
|
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Bajoran
Diplomacy Leadership
Treachery
Vedek. When you play this personnel, you may download a Treachery Bajoran. |
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|
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INTEGRITY 3 CUNNING 6 STRENGTH 4
2 R 112 |
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PERSONNEL - CARDASSIAN (5) |
•Boheeka, Clandestine Connection |
•Enabran Tain, Retired Mastermind |
•Evek, Harsh Interrogator |
Cardassian
Biology Engineer
Officer Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
|
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Cardassian
2 Intelligence
Programming Security
2 Treachery
When this personnel is about to be stopped, you may kill one of your other personnel present to prevent that.
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Cardassian
Diplomacy Leadership
Officer Security
Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law.
|
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"...I'm sure you didn't contact me just to reminisce. What can I do for you...?
INTEGRITY 4 CUNNING 5 STRENGTH 5
2 U 113 |
"Everyone has reason to fear the Order."
INTEGRITY 2 CUNNING 7 STRENGTH 3
2 R 114 |
"...we have the confession of the Federation terrorist responsible for the destruction of the Bok'Nor at your station, Commander."
INTEGRITY 4 CUNNING 5 STRENGTH 6
2 R 115 |
Jural |
•Natima Lang, Professor of Political Ethics |
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Cardassian
Geology Science
Transporters
Glinn. While this personnel is present with a Gul, he gains Physics.
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Cardassian
Diplomacy Honor Law Leadership Programming
Dissident. When you play this personnel, discard a card from hand.
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The high expectations of Gul Dukat demanded equally high performance from those under his command.
INTEGRITY 4 CUNNING 6 STRENGTH 5
2 C 116 |
"There are some who believe the future of Cardassia should not remain in the hands of military."
INTEGRITY 6 CUNNING 6 STRENGTH 4
2 U 117 |
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PERSONNEL - FEDERATION (15) |
•Benjamin Sisko, Man of Resolve |
•Cal Hudson, Attaché to the Demilitarized Zone |
•Chakotay, Freedom Fighter |
Human
Diplomacy Engineer
Leadership Officer
Security
Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn. |
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Human
Diplomacy Leadership
Navigation Officer
Treachery
When you play this personnel, you may download a ship. |
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Human
Anthropology
Archaeology Leadership
Navigation Treachery
Commander: Valjean. While this personnel is facing a dilemma, each of your other personnel present is attributes +1. |
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"I'm already involved in a very messy, very bloody business. And the only way I can see to end it is to bring the Romulans into the war. I'm prepared to do whatever it takes to accomplish that goal..."
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 U 118 |
"We're in a war here. And I intend to win it.".
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 U 119 |
"Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me.".
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 R 120 |
•Ezri Dax, Station Counselor |
•Jake Sisko, Temporal Anchor |
•Joseph Sisko, Creole Chef |
Human
Anthropology Diplomacy
Geology
Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma. |
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Human
Anthropology
Astrometrics Biology
Physics Programming
Science
Order - Place this personnel in his owner's discard pile to download a  personnel. |
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Human
Anthropology Biology
Honor
Each of your  personnel present is attributes +1. |
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"I laid down on that operating table one person and I woke up a completely different person. Wel,, I should say eight different people."
INTEGRITY 6 CUNNING 6 STRENGTH 4
2 R 121 |
"'To my father, who's coming home...'".
INTEGRITY 7 CUNNING 7 STRENGTH 3
2 R 122 |
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"
INTEGRITY 7 CUNNING 5 STRENGTH 3
2 U 123 |
•Julian Bashir, "Unnatural Freak" |
•Keiko O'Brien, School Teacher |
•Kelly, Relief Tactical Officer |
Human
Biology Exobiology
3 Medical
Genetically Enhanced. While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn. |
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Human
Biology Exobiology
Honor Science
When you are about to play a personnel at this mission, you may discard a card from hand to make that personnel cost -1. |
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Human
Engineer Physics
Security
Genetically Enhanced. |
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"My IQ jumped five points a day for over two weeks. ... After the treatments, I never looked back. But the truth is... I'm a fraud."
INTEGRITY 4 CUNNING 8 STRENGTH 6
2 U 124 |
"I'm a teacher. My responsibility is to expose my students to knowledge, not hide it from them."
INTEGRITY 6 CUNNING 6 STRENGTH 4
2 R 125 |
Events in 2373 sparked investigations at a medical facility at Adigeon Prime. A handful of recipients of accelerated critical neural pathway formation were found to be serving in Starfleet, hiding their uncanny abilities.
INTEGRITY 5 CUNNING 7 STRENGTH 7
2 C 126 |
•Michael Eddington, Noble Hero |
•Miles O'Brien, Transporter Chief |
Niles |
Human
Engineer Leadership
Security Treachery
Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts. |
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Human
Engineer Honor
Navigation 2 Transporters
While this personnel is equipped with an equipment, he gains Physics and Programming. |
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Human
Navigation Security
Transporters Treachery
When you play this personnel, you may download Retaliation. |
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"...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone."
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 R 127 |
"I've been doing this for 22 years, and I haven't lost anybody yet."
INTEGRITY 7 CUNNING 5 STRENGTH 5
2 R 128 |
"The treaty gave away their territory to the Cardassians, territory that these people had invested their lives in... It's a bad treaty. The Federation gave away too much."
INTEGRITY 4 CUNNING 6 STRENGTH 5
2 C 129 |
•Rebecca Sullivan, Resistance Fighter |
•Thomas Riker, Defiant Leader |
•William Patrick Samuels, Maquis Saboteur |
Human
Biology Honor
Medical Science
Order - Take a personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn. |
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Human
Geology Leadership
Officer Security
Treachery
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is Range +2. |
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Human
Astrometrics Engineer
Treachery
Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission. |
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Maquis fighter and wife of Michael Eddington. Already a prominent member of the resistance, she became one of its most pivotal figures after her husband was captured by the Federation.
INTEGRITY 6 CUNNING 5 STRENGTH 4
2 R 130 |
"They can chase me all they want ... as long as they don't catch me."
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 R 131 |
"...I set an implosion device that destroyed the freighter Bok'Nor."
INTEGRITY 4 CUNNING 6 STRENGTH 5
2 U 132 |
PERSONNEL - KLINGON (14) |
Bregath |
Divok |
•Drex, Arrogant Warrior |
Klingon
Archaeology Engineer
Security Treachery
While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2. |
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Klingon
Biology Honor
Medical Physics
When you play this personnel, if you command Kahless, you may draw a card. |
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Klingon
Astrometrics Officer
Security
Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less. |
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"The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation."
INTEGRITY 4 CUNNING 5 STRENGTH 6
2 C 133 |
"Kahless! I see Kahless! He is standing before me...with a sword. He wants something. ... Me! He wants me!"
INTEGRITY 6 CUNNING 5 STRENGTH 6
2 C 134 |
A Klingon's nature drives him to seek conflicts. If there are none to be found, some Klingons will create their own.
INTEGRITY 4 CUNNING 4 STRENGTH 7
2 R 135 |
•K'mpec, Klingon Supreme Commander |
•Kahless, The Greatest Warrior of Them All |
•Kahless, The Unforgettable |
Klingon
2 Leadership Officer
Security
Chancellor. Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn. |
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Klingon
Anthropology 2 Honor
3 Leadership
While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead. |
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Klingon
2 Honor 3 Leadership
When you kill an opponent's personnel in combat or an engagement, if you command a ship, you may place a personnel who costs 3 or less from hand aboard that ship. |
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"All for the glory of the Empire. That should be my epitaph."
INTEGRITY 6 CUNNING 7 STRENGTH 6
2 R 136 |
"I am Kahless ... and I have returned."
INTEGRITY 10 CUNNING 5 STRENGTH 8
2 U 137 |
Though Kahless ultimately brought peace to Qo'noS, he is viewed harsly by many non-Klingons who see only the lives sacrificed to achieve that global unity.
INTEGRITY 10 CUNNING 5 STRENGTH 8
2 R 138 |
•Kargan, Rash Captain |
Khar |
Khos |
Klingon
Leadership Officer
Programming
Commander: I.K.S. Pagh. When you play this personnel, you may download a Maneuver card. |
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Klingon
Exobiology Honor
Officer Security
When you play this personnel, if you command Kahless, this personnel's cost is -1. |
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Klingon
Biology Medical
Navigation Officer
When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4). |
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"Although we are on a peaceful mission, we are ready to go into battle instantly. I know I can count on every Klingon warrior in this crew to serve and die in that battle."
INTEGRITY 5 CUNNING 7 STRENGTH 7
2 R 139 |
Mercenary of no great renown. Few have much to say about him - least of all himself. He has little patience for games.
INTEGRITY 4 CUNNING 4 STRENGTH 7
2 C 140 |
"Fear of the Dominion has given my people an excuse to do what they were born to do. To fight. And to conquer."
INTEGRITY 5 CUNNING 4 STRENGTH 6
2 C 141 |
•Konmel, Renegade Warrior |
•Koral, Dour Smuggler |
•Korris, Renegade Captain |
Klingon
Astrometrics Honor
Navigation Officer
When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn. |
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Klingon
Archaeology Astrometrics
Navigation Treachery
Smuggler. When you play this personnel, he is attributes +2 until the end of this turn. |
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Klingon
Engineer Honor
Officer Security
When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3). |
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"...against whom do you test yourself? Against what enemy do you charge into battle?"
INTEGRITY 6 CUNNING 4 STRENGTH 7
2 R 142 |
Mercenary of no great renown. Few have much to say about him - least of all himself. He has little patience for games.
INTEGRITY 4 CUNNING 4 STRENGTH 7
2 C 143 |
"Brother, this peace, this alliance, is like a living death to warriors like us."
INTEGRITY 6 CUNNING 4 STRENGTH 7
2 R 144 |
Losta |
M'vil |
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Klingon
Geology Navigation
Officer
While you command Kahless, this personnel is attributes +2. |
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Klingon
Archaeology Astrometrics
Biology Medical
When you play this personnel, you may destroy an opponent's event. That opponent may place two cards from hand on top of his or her deck in any order to prevent this. |
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"Boreth. The Followers of Kahless await his return there. To Klingons, there is no more sacred place."
INTEGRITY 5 CUNNING 5 STRENGTH 6
2 C 145 |
Although the Maquis began among dissenting Federation colonists, their cause quickly garnered support in some surprising places.
INTEGRITY 5 CUNNING 5 STRENGTH 6
2 U 146 |
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PERSONNEL - NON-ALIGNED (14) |
•Amaros, Earnest Vanguard |
•Arctus Baran, Mercenary Captain |
Harana |
Human
Engineer Leadership
Navigation Physics
Treachery
When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
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Alien
Archaeology Biology
Officer Treachery
Commander: Fortune. Smuggler. Thief. While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources. |
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Human
Anthropology Geology
Medical Physics
When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event. |
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"I share very few sentiments with the Federation."
INTEGRITY 4 CUNNING 5 STRENGTH 6
2 U 147 |
"I don't need a consensus to run this ship..."
INTEGRITY 2 CUNNING 5 STRENGTH 6
2 C 148 |
Though the leadership of the Dorvan V colony submitted willingly to Cardassian rule, many of its citizens took the first available chance to join up with the Maquis.
INTEGRITY 4 CUNNING 6 STRENGTH 5
2 C 149 |
Jaglom Shrek |
Kobb |
•Liam Bilby, Family Man |
Yridian
Navigation Physics
Transporters
When you play this personnel, you may examine the top card of any player's deck. |
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Human
Diplomacy Law Science
When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck. |
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Human
Geology Leadership
Treachery
Thief. While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist. |
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"I am Jaglom Shrek - a man with information to sell."
INTEGRITY 4 CUNNING 5 STRENGTH 3
2 C 150 |
"The Federation believes that it can solve every problem with a treaty. But out here, on the frontier, without the power of the Federation to back it up, a treaty is only a piece of paper."
INTEGRITY 4 CUNNING 5 STRENGTH 4
2 C 151 |
"This life, it isn't for everyone. Sometimes I wish I could just get away from it all."
INTEGRITY 3 CUNNING 5 STRENGTH 4
2 C 152 |
Macius |
•Maques, Cairn Delegate |
Narik |
Human
Exobiology Leadership
Medical
Order - Place this personnel in your discard pile to take a personnel or For the Cause from your discard pile into hand. |
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Cairn
Diplomacy Honor
2 Telepathy |
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Alien
Engineer Physics
Programming
Smuggler. |
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"When an old fighter like me dies, someone always steps forward to take his place..."
INTEGRITY 6 CUNNING 6 STRENGTH 3
2 C 153 |
A species with no native concept of spoken language, the Cairn communicate telepathically by sharing mental images. "The way my people communicate. It is... direct. Nothing is hidden."
INTEGRITY 8 CUNNING 5 STRENGTH 4
2 C 154 |
The trust among a mercenary crew grows shorter as the time between payoffs grows longer. "I did not come this far to be cheated. I want it all. Now."
INTEGRITY 4 CUNNING 4 STRENGTH 5
2 C 155 |
•Raimus, Criminal Master |
•Roga Danar, Decorated Subhadar |
•Sakonna, Gunrunner |
Farian
Acquisition Engineer
Leadership 2 Treachery
Thief.
Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn. |
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Angosian
Biology Engineer
Leadership Navigation
Programming Security
Genetically Enhanced. When this personnel is about to be placed in a brig, place him on top of his owner's deck instead. |
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Vulcan
Acquisition Engineer
Physics Treachery
Smuggler.
Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn. |
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"When Ramius tells you to do something, you just do it."
INTEGRITY 2 CUNNING 6 STRENGTH 5
2 U 156 |
"My improved reflexes have allowed me to kill eighty-four times. And my improved memory lets me remember each of those eighty-four faces. Can you understand how that feels?"
INTEGRITY 4 CUNNING 8 STRENGTH 8
2 R 157 |
"Do you propose to lecture me on logic?"
INTEGRITY 4 CUNNING 7 STRENGTH 6
2 R 158 |
Sark |
Vekor |
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Bolian
Exobiology Science
Transporters |
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Alien
Medical Navigation
Science
Thief. |
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"The Cardassians have no intention of allowing these people stay. ... They will either force them out or they will kill them. It's already started. Not a day goes by when there is not some random act of violence against our people. Every Federation colonist knows you never go out alone at night. Can you imagine living under that kind of fear?"
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 C 159 |
The loyalty of a merceneary crew runs as deep as the purse of the captain. "I don't care if that's a weapon for your private use or you're really just making a delivery as planned. All I care about is my money."
INTEGRITY 4 CUNNING 5 STRENGTH 4
2 C 160 |
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PERSONNEL - ROMULAN (8) |
•Galathon, Steadfast Rival |
•Mirok, Interphase Researcher |
•Neral, Senate Proconsul |
Romulan
Archaeology Geology
Law Leadership
Officer
Commander: Trolarak. When you play this personnel, you may take Engage Cloak or a Pursuit card from your discard pile into hand. |
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Romulan
Engineer Physics
Science Treachery
When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand. |
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Romulan
Diplomacy Law
Leadership Treachery
Senator. While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade. |
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"Well, it was quite a chase, wasn't it, my friends?"
INTEGRITY 5 CUNNING 6 STRENGTH 6
2 R 161 |
"We will set up a muon feedback wave inside the transfer beam. The particles will accumulate in their dilithium chamber. When they go to warp speed, their engines will explode."
INTEGRITY 4 CUNNING 6 STRENGTH 6
2 U 162 |
"Times are changing. And leaders who refuse to change with them... will no longer be leaders."
INTEGRITY 3 CUNNING 6 STRENGTH 5
2 R 163 |
Palteth |
•Sirol, Diplomatic Adversary |
•T'Rul, Curt Subcommander |
Romulan
Astrometrics Engineer
Navigation Officer
Programming |
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Romulan
Astrometrics Diplomacy
Leadership Navigation
Officer Treachery
Commander: Terix. While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery. |
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Romulan
Engineer Physics
Programming Security
Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck. |
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Aboard Romulan starships, the responsibilities of the helmsman include tactical analysis and monitoring electromagnetic emissions while operating under cloak.
INTEGRITY 5 CUNNING 6 STRENGTH 5
2 C 164 |
"We were conducting some geological experiments on the surface... It is entirely possible that we accidentally sealed you in."
INTEGRITY 3 CUNNING 6 STRENGTH 6
2 R 165 |
"Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device."
INTEGRITY 5 CUNNING 6 STRENGTH 5
2 U 156 |
Toraan |
•Toreth, Cautious Commander |
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Romulan
Intelligence Security
Transporters
When you play this personnel, choose an opponent to discard a card from hand. |
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Romulan
Honor Leadership
Navigation Officer
Commander: Khazara. When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn. |
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"I'm sure that every person on the bridge of this ship could offer testimony about personal experiences with the Tal Shiar. But I doubt that many could recall those encounters as tender and caring."
INTEGRITY 5 CUNNING 5 STRENGTH 6
2 C 167 |
"People blame the military for the wars we are asked to fight."
INTEGRITY 5 CUNNING 6 STRENGTH 5
2 R 168 |
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SHIPS - BAJORAN (1) |
•Kitara |
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Perikian Class
When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand. |
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"Our scans show that the weapons aren’t fully operational yet. They’re still missing launch sequencers. I’m going to make sure those sequencers never reach Derna."
RANGE 6 WEAPONS 7 SHIELDS 6
2 R 169 |
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SHIPS - CARDASSIAN (1) |
•Aldara |
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Galor Class
While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1. |
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Ship tasked with investigating criminal activity in Cardassian space. In 2369, it pursued the Bajoran terrorist Tahna Los to Deep Space 9.
RANGE 8 WEAPONS 8 SHIELDS 8
2 R 170 |
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SHIPS - FEDERATION (3) |
•Guingouin |
Maquis Raider |
•Valjean |

Condor Class
When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points. |
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Condor Class
When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck. |
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Condor Class
Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn. |
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"You know what your problem is, captain? You’ve made this personal. It didn’t have to be. It wasn’t with me. I have no animosity, no harsh feelings toward you."
RANGE 6 WEAPONS 6 SHIELDS 6
2 U 171 |
Though small, two-person fighters formed the bulk of their space force, the Maquis were able to obtain a few larger ships of similar design.
RANGE 6 WEAPONS 6 SHIELDS 6
2 C 172 |
"How am I supposed to be ‘creative’ with a 39-year-old rebuilt engine?"
RANGE 6 WEAPONS 6 SHIELDS 6
2 R 173 |
SHIPS - KLINGON (1) |
•I.K.S. Qam-Chee |
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Vor'cha Class
Cloaking Device. While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1. |
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Like the battleground where Kahless and Lukara withstood the attack of five hundred warriors, this ship is where the chancellor stands against new enemies of the Klingon Empire.
RANGE 8 WEAPONS 9 SHIELDS 9
2 R 174 |
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SHIPS - NON-ALIGNED (3) |
•Fortune |
Mercenary Ship |
•Tama |

Virayllan Class
When you play this ship, you may download a Archaeology personnel. |
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Virayllan Class |
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Darmok Class
While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet. |
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"Starfleet Intelligence confirms that a ship matching this configuration has been linked to raids on several other planets in this sector."
RANGE 8 WEAPONS 7 SHIELDS 7
2 R 175 |
Escaping one dangerous situation for another, the typical mercenary vessel is held together by stolen parts, desperate ingenuity, and blind luck. Nevertheless, such ships often outlast their captains.
RANGE 8 WEAPONS 7 SHIELDS 7
2 C 176 |
"Darmok at Tanagra. … Picard and Dathon at El-Adrel."
RANGE 8 WEAPONS 8 SHIELDS 9
2 U 177 |
SHIPS - ROMULAN (3) |
•Khazara |
•Terix |
•Trolarak |

D'deridex Class
Cloaking Device.
Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn. |
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D'deridex Class
Cloaking Device. While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. |
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D'deridex Class
Cloaking Device. While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission. |
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"It seems that the Enterprise can track us even though we are cloaked. I intend to find out if they can or they cannot."
RANGE 7 WEAPONS 9 SHIELDS 9
2 R 178 |
"I doubt our objectives are…compatible."
RANGE 7 WEAPONS 9 SHIELDS 9
2 R 179 |
Warbird which became involved in the race to unravel Professor Richard Galen’s DNA puzzle after intercepting communications between the Cardassians and their informants.
RANGE 7 WEAPONS 9 SHIELDS 9
2 R 180 |
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