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Expand your collection as you explore the STAR TREK universe! Dangerous Missions Deluxe Draft Boxes, the newest product for this exciting card game. Three different fixed boxes are available, each containing exciting new gameplay and collectibility! Nineteen new premium foil cards expand STAR TREK Customizable Card Game, featuring themed cards from fan-favorite episodes and movies! These Dangerous Missions Deluxe Draft Boxes are great entry points – perfect for beginners and experienced gamers alike. Each box contains 11 premium foil cards plus four booster packs. Collect all three boxes to find all nineteen premium foil cards!
• James T. Kirk — Relive the events in STAR TREK: Generations™, featuring Jean-Luc Picard, William T. Riker, and the U.S.S. Enterprise-D.
• Jonathan Archer — Travel to the Vulcan capital in The Forge™, featuring T’pol, Charles Tucker, III, and the Enterprise.
• Kira Nerys — Expose the corruption in The Siege™, featuring Jadzia Dax and Bariel Antos. |
DILEMMAS (4) |
Bio-neural Computer Core |
Shields Up! |
Maquis Vendetta |
Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's headquarters mission. That opponent now commands those personnel. |
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Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select an additional personnel to be stopped. |
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Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select an additional personnel to be stopped. |
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NO LORE OR QUOTE
9 R 1 |
"Full force fields... evasive maneuvers."
9 R 2 |
"Hello, Captain..."
9 R 3
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Revelry |
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For each of your headquarters missions, randomly select a personnel to be stopped. You may place two personnel from hand in your discard pile to prevent this. |
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"The party's just getting started!"
9 R 4 |
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MISSIONS (3) |
•Avert Solar Implosion |
•Deliver Ancient Artifact |
•Deliver Evidence |

Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38
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Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38 |
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Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34
Region: Bajor System. |
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Veridian III: "Veridian III is uninhabited. However, Veridian IV supports a pre-industrial society."
Any affiliation (except ) may attempt this mission.
Span: 2
9 R 5 |
Vulcan: "We've got a more important mission. We have to take this to the capital..."
Any affiliation (except ) may attempt this mission.
Span: 2
9 R 6 |
Near Deep Space Nine: "If they want a fight, they'll have to fight on our terms."
Any affiliation (except ) may attempt this mission.
Span: 2
9 R 7 |
PERSONNEL - BAJORAN (3) |
•Bareil Antos, Escort |
•Kira Nerys, Hero of Bajor |
•Jadzia Dax, Elder |
Bajoran
Anthropology Diplomacy
2 Honor Leadership
Security
Vedek.
Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played. |
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Bajoran
Archaeology Navigation
Officer Security
Vedek. While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn. |
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Trill
Anthropology Navigation
Programming Science
Security
Host. Vedek. When you play this personnel, for each Vedek you command, she is cost -1. |
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NO LORE OR QUOTE
INTEGRITY 8 CUNNING 6 STRENGTH 5
9 R 8 |
"We've got to get to the Chamber of Ministers."
INTEGRITY 6 CUNNING 6 STRENGTH 6
9 R 9 |
"It's the only way we can get into the Chamber of Ministers."
INTEGRITY 6 CUNNING 7 STRENGTH 6
9 R 10 |
PERSONNEL - FEDERATION (3) |
•James T. Kirk, Irrational Human Being |
•Jean-Luc Picard, Captain of the Enterprise |
•William T. Riker, Skilled Commander |
Human
Anthropology Honor
Leadership Security
When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma. |
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Human
Diplomacy Honor
Leadership Officer
Programming Security
Commander: U.S.S. Enterprise-D. When your personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn. |
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Human
Anthropology
2 Leadership Navigation
Officer Programming
Commander: U.S.S. Enterprise-D. When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a personnel. |
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"We are working together... trust me."
INTEGRITY 7 CUNNING 6 STRENGTH 5
9 R 11 |
"We have to work together."
INTEGRITY 8 CUNNING 6 STRENGTH 6
9 R 12 |
"You have the bridge, Number One."
INTEGRITY 6 CUNNING 6 STRENGTH 6
9 R 13 |
PERSONNEL - STARFLEET (3) |
•Charles Tucker III, Standing In |
•Jonathan Archer, Bearer of Surak's Katra |
•T'Pol, Non-believer |
Human
2 Engineer Programming 2 Transporters
Commander: Enterprise. During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed. |
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Human
Anthropology
Archaeology Diplomacy
Honor Security
When your non- personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt. |
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Vulcan
Anthropology Honor
Leadership Science
Security
When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn. |
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"He's... indisposed at the moment. Can I help you?"
INTEGRITY 6 CUNNING 6 STRENGTH 6
9 R 14 |
"I was chosen for this."
INTEGRITY 6 CUNNING 6 STRENGTH 6
9 R 15 |
"We found the Kir'Shara."
INTEGRITY 6 CUNNING 7 STRENGTH 6
9 R 16 |
SHIPS - BAJORAN (1) |
SHIPS - FEDERATION (1) |
SHIPS - STARFLEET (1) |
Vedek Assembly Transport |
•U.S.S. Enterprise-D, Federation Flagship |
•Enterprise, Battle Hardened |

Bestri Class
This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar and Vedek. |
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Galaxy Class
When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points. |
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NX Class
Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn. |
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Bajoran transport ships routinely shuttle members of the Bajoran religious orders to and from Deep Space 9. Vedek Bareil was once injured on a Bajoran transport when a micro-fracture ruptured in one of its warp plasma conduits.
RANGE 6 WEAPONS 5 SHIELDS 5
9 R 17 |
"Deanna, take the helm!"
RANGE 8 WEAPONS 8 SHIELDS 9
9 R 18 |
"Enterprise is a tough ship. She took more than anyone could ask her to, and then some."
RANGE 6 WEAPONS 5 SHIELDS 5
9 R 19 |
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