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Star Trek Customizable Card Game, Second Edition - Dangerous Missions

Decipher Star Trek CCG 2nd Edition Dangerous Missions  

Expand your collection as you explore the STAR TREK universe! Dangerous Missions Deluxe Draft Boxes, the newest product for this exciting card game. Three different fixed boxes are available, each containing exciting new gameplay and collectibility! Nineteen new premium foil cards expand STAR TREK Customizable Card Game, featuring themed cards from fan-favorite episodes and movies! These Dangerous Missions Deluxe Draft Boxes are great entry points – perfect for beginners and experienced gamers alike. Each box contains 11 premium foil cards plus four booster packs. Collect all three boxes to find all nineteen premium foil cards!

James T. Kirk — Relive the events in STAR TREK: Generations™, featuring Jean-Luc Picard, William T. Riker, and the U.S.S. Enterprise-D.

Jonathan Archer — Travel to the Vulcan capital in The Forge™, featuring T’pol, Charles Tucker, III, and the Enterprise.

Kira Nerys — Expose the corruption in The Siege™, featuring Jadzia Dax and Bariel Antos.

DILEMMAS (4)

Dual Cost 4 Bio-neural Computer Core Space Cost 3 Shields Up! Planet Cost 3 Maquis Vendetta
Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's headquarters mission. That opponent now commands those personnel. Bio-neural Computer Core Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select an additional personnel to be stopped. Shields Up! Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select an additional personnel to be stopped. Maquis Vendetta
NO LORE OR QUOTE
9 R 1
"Full force fields... evasive maneuvers."
9 R 2
"Hello, Captain..."
9 R 3
Dual Cost 2 Revelry    
For each of your headquarters missions, randomly select a personnel to be stopped. You may place two personnel from hand in your discard pile to prevent this. Revelry  
"The party's just getting started!"
9 R 4
 

MISSIONS (3)

Planet •Avert Solar Implosion Planet •Deliver Ancient Artifact Space •Deliver Evidence
Alpha Quadrant Points 35
Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38
•Avert Solar Implosion Alpha Quadrant Points 40
Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38
•Deliver Ancient Artifact Alpha Quadrant Points 35
Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34
Region: Bajor System.
•Deliver Evidence
Veridian III: "Veridian III is uninhabited. However, Veridian IV supports a pre-industrial society."

Any affiliation (except Borg) may attempt this mission.

Span: 2
9 R 5
Vulcan: "We've got a more important mission. We have to take this to the capital..."

Any affiliation (except Borg) may attempt this mission.

Span: 2
9 R 6
Near Deep Space Nine: "If they want a fight, they'll have to fight on our terms."

Any affiliation (except Borg) may attempt this mission.

Span: 2
9 R 7

PERSONNEL - BAJORAN (3)

Bajoran Cost 4 •Bareil Antos, Escort Bajoran Cost 2 •Kira Nerys, Hero of Bajor Bajoran Cost 4 •Jadzia Dax, Elder
Bajoran

Red Dot Anthropology Red Dot Diplomacy
Red Dot 2 Honor Red Dot Leadership
Red Dot Security


Vedek.

Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played.
•Bareil Antos, Escort Command DS9 Bajoran

Red Dot Archaeology Red Dot Navigation
Red Dot Officer Red Dot Security


Vedek.
While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn.
•Kira Nerys, Hero of Bajor Command DS9 Trill

Red Dot Anthropology Red Dot Navigation
Red Dot Programming Red Dot Science
Red Dot Security


Host.
Vedek. When you play this personnel, for each Vedek you command, she is cost -1.
•Jadzia Dax, Elder
NO LORE OR QUOTE

INTEGRITY 8CUNNING 6STRENGTH 5
9 R 8
"We've got to get to the Chamber of Ministers."

INTEGRITY 6CUNNING 6STRENGTH 6
9 R 9
"It's the only way we can get into the Chamber of Ministers."

INTEGRITY 6CUNNING 7STRENGTH 6
9 R 10

PERSONNEL - FEDERATION (3)

Federation Cost 3 •James T. Kirk, Irrational Human Being Federation Cost 4 •Jean-Luc Picard, Captain of the Enterprise Federation Cost 3 •William T. Riker, Skilled Commander
Command Earth Past Human

Red Dot Anthropology Red Dot Honor
Red Dot Leadership Red Dot Security


When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma.
•James T. Kirk, Irrational Human Being Command TNG Human

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Officer
Red Dot Programming Red Dot Security


Commander: U.S.S. Enterprise-D.
When your Federation personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn.
Command TNG Human

Red Dot Anthropology
Red Dot 2 Leadership Red Dot Navigation
Red Dot Officer Red Dot Programming


Commander: U.S.S. Enterprise-D.
When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a TNG personnel.
•William T. Riker, Skilled Commander
"We are working together... trust me."

INTEGRITY 7CUNNING 6STRENGTH 5
9 R 11
"We have to work together."

INTEGRITY 8CUNNING 6STRENGTH 6
9 R 12
"You have the bridge, Number One."

INTEGRITY 6CUNNING 6STRENGTH 6
9 R 13

PERSONNEL - STARFLEET (3)

Starfleet Cost 3 •Charles Tucker III, Standing In Starfleet Cost 3 •Jonathan Archer, Bearer of Surak's Katra Starfleet Cost 3 •T'Pol, Non-believer
Command Past Human

Red Dot 2 Engineer Red Dot Programming Red Dot 2 Transporters


Commander: Enterprise.
During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed.
•Charles Tucker III, Standing In Command Past Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Honor Red Dot Security


When your non-Starfleet personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt.
•Jonathan Archer, Bearer of Surak's Katra Command Past Vulcan

Red Dot Anthropology Red Dot Honor
Red Dot Leadership Red Dot Science
Red Dot Security


When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn.
•T'Pol, Non-believer
"He's... indisposed at the moment. Can I help you?"

INTEGRITY 6CUNNING 6STRENGTH 6
9 R 14
"I was chosen for this."

INTEGRITY 6CUNNING 6STRENGTH 6
9 R 15
"We found the Kir'Shara."

INTEGRITY 6CUNNING 7STRENGTH 6
9 R 16

SHIPS - BAJORAN (1)

SHIPS - FEDERATION (1)

SHIPS - STARFLEET (1)

Bajoran Cost 5 Vedek Assembly Transport Federation Cost 6 •U.S.S. Enterprise-D, Federation Flagship Starfleet Cost 4 •Enterprise, Battle Hardened
Staff Staff
Bestri Class

This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar and Vedek.
Vedek Assembly Transport Command Staff Staff Staff TNG
Galaxy Class

When you complete a space mission, if this ship is at that mission and you have three Command aboard this ship, score 10 points.
•U.S.S. Enterprise-D, Federation Flagship Command Past
NX Class

Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn.
•Enterprise, Battle Hardened
Bajoran transport ships routinely shuttle members of the Bajoran religious orders to and from Deep Space 9. Vedek Bareil was once injured on a Bajoran transport when a micro-fracture ruptured in one of its warp plasma conduits.

RANGE 6  WEAPONS 5  SHIELDS 5
9 R 17
"Deanna, take the helm!"

RANGE 8  WEAPONS 8  SHIELDS 9
9 R 18
"Enterprise is a tough ship. She took more than anyone could ask her to, and then some."

RANGE 6  WEAPONS 5  SHIELDS 5
9 R 19
 
 
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