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Raise the shields! The Gamma and Delta Quadrants are coming in full force to Star Trek CCG, with two of the most aggressive and dangerous affiliations in the Star Trek universe – the Borg and the Dominion. Alpha Quadrant beware: you're about to be assimilated and infiltrated!
This set is available in 11-card booster packs. There are 30 booster packs in one booster box. Also available are two 63-card count starter decks, one Borg and one Dominion. There are 20 booster packs and 12 starter decks in one combo box. Each starter deck includes a 40 page Rulebook and a Survey Sweepstakes sheet to win a Star Trek Second Edition CCG booster display box.
The Borg Starter Deck contains 36 different cards and the Dominion Starter Deck contains 38 different cards. In addition to Call to Arms cards, the starter decks also include 17 reprint cards from Second Edition, 1 reprint card from Energize, and a Second Edition Call To Arms rulebook. |
DILEMMAS (31) |
A Bad End |
An Old Debt |
Close Call |
Randomly select one of your stopped personnel on this planet to be killed. |
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Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed. |
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Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed. |
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"Your artificial heart. You might have lived if you had a real one instead of this… unreliable piece of technology."
3 C 1 |
"I have been waiting a long nine years for this, Picard! … You murdered my only son! … And I have spent these years searching, seeking a proper blood revenge. And I found it!"
3 S 2 |
Although the reflexes and agility of a Jem’Hadar soldier are without peer, a transporter’s matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
3 C 3 |
Confined to Quarters |
Dangerous Climb |
Depression |
Randomly select three personnel. If any of those personnel has Leadership, all three are stopped. |
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Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile. |
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"As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir."
"Then maybe it’s time you found other responsibilities. You’re relieved."
3 C 4 |
"Isn’t there a beginner cliff we can start on?"
3 R 5 |
"One has to find something to do with one’s time. For some reason, my work isn’t as… fulfilling as it used to be."
3 C 6 |
DNA Analysis |
Don't Let It End This Way |
Dressing Down |
Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select one of your stopped personnel on this ship to be killed. |
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Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped. |
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"There’s no doubt, Captain. Right down to your regressive strain of Shalaft’s Syndrome. He’s a clone."
3 S 7 |
"I didn’t have the medical knowledge I needed for Klingon anatomy. …I tried to save him."
3 C 8 |
"Well, I’m really very sorry you didn’t enjoy your time at the Academy,Ensign. As far as I’m concerned, you should have been expelled for what you did. Quite frankly, I don’t know how you made it on board this ship. You’re dismissed."
3 U 9 |
Failure To Communicate |
Forsaken |
Gomtuu Shock Wave |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck. |
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Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2. |
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"Once we get back to Enterprise and we can finally understand each other, the first words out of your mouth better be ‘thank you.’"
3 S 10 |
"Something’s wrong. … There’s nothing. The Prophets show me nothing. They won’t speak to me!"
3 R 11 |
"Whatever Tin Man hit us with, it fried circuits I thought were unfryable."
3 R 12 |
Graviton Wave |
History Repeats Itself |
Inside Collaborators |
Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed. |
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Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped. |
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Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Our best guess is that the tetryon field reacted to the probe’s shielding, producing a massive graviton wave."
3 C 13 |
"There’s something about that date, October 26th, 1881. But what was it?"
3 C 14 |
"…how did a Reman get to be Praetor? I don’t get it."
3 S 15 |
Justice or Vengeance |
Miner Disagreement |
Murder Investigation |
Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed. |
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Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. |
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Randomly select three personnel. If any of those personnel has Security, all three are stopped. |
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"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
3 S 16 |
"He wants your obedience to the Brotherhood of Aliens … and your coat."
3 C 17 |
"I will be speaking to everyone in Engineering. Perhaps everyone on this ship…"
3 C 18 |
Overwhelmed |
Psychic Receptacle |
Psycho-Kinetic Attack |
Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile. |
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Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt. |
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Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed. |
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"Just a minute, Doctor. Why don’t we go back to the beginning and take me through this step by step, nice and easy."
3 R 19 |
"…Alkar is flooding her with this… psychic waste… All these negative emotions pouring into her may have caused a chemical response in her brain."
3 U 20 |
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
3 S 21 |
Quantum Filament |
Restricted Area |
"Rock People" |
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped. |
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Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig. |
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Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped. |
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"Most of our systems are down and we haven’t been able to contact anybody off the bridge."
3 R 22 |
"Kira to Rom – don’t open that hatch!"
3 U 23 |
"Listen to me. You’ve all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations…"
3 C 24 |
Rogue Borg Ambush |
Secret Identity |
Sheer Lunacy |
Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped. |
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Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck. |
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Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile. |
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"They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. … I don’t believe they were part of the Borg collective. I think they were acting as individuals."
3 U 25 |
"So, you like my lobes? … Good! Then you can have them!"
3 U 26 |
"This thing has been driving me crazy. You said you knew the solution. Prove it."
3 C 27 |
Skeleton Crew |
So Many Enemies |
Sokath, His Eyes Uncovered! |
Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome. |
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Randomly select three personnel. If any of those personnel has Treachery, all three are stopped. |
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Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.
3 U 28 |
"I could have been killed. If it hadn’t been for Data, and that one, brief delay he created, I would have been gone. No more me. And no one would have missed me, would they? Data may have sacrificed himself for me. Why?"
3 C 29 |
"You hoped that something like this would happen, didn’t you? You knew there was a dangerous creature on this planet. And you knew from the tale of Darmok that a danger shared might sometimes bring two people together."
3 S 30 |
The Demands of Duty |
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Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed. |
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"Worf, you have to go on without me. And I know that. I understand. … You don’t have to explain to me. I’m hurt. You’re not. And there’s a job to be done."
3 R 31 |
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EQUIPMENT (1) |
Jem'Hadar Disruptor Pistol |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting – it can be fired only to kill.
3 U 32 |
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EVENTS (36) |
A Second Chance at Life |
Abduction |
Adding to Our Perfection |
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event. |
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Plays in your core.
Order - Destroy this event and stop your two Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her. |
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Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel and take command of him or her. |
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"I gave you something most mortals never experience … And now all you can do is complain?"
3 C 33 |
"The captain has been altered by the Borg."
3 r 34 |
"Assimilation is complete. … They’ve left behind their trivial, selfish lives, and they’ve been reborn with a greater purpose. We’ve delivered them from chaos into order."
3 U 35 |
Borg Cutting Beam |
Bred for Battle |
•Building a Bridge |
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2. |
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Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved. |
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To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card. |
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NO LORE OR QUOTE
3 S 36 |
"By the time the Dominion is done with you, all you’ll want is a quick death."
3 R 37 |
"My apologies, Captain. I’m afraid the Jem’Hadar are sadly deficient in the social graces. … You and I should talk… in private."
3 R 38 |
Cavalry Raid |
Changeling Sabotage |
Dispensing the White |
Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn. |
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Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship. |
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To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event. |
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"I don’t intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
3 R 39 |
"They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system."
3 U 40 |
"…receive this reward from the Founders. May it keep you strong."
3 C 41 |
•Dissolving the Senate |
Enemy in Your Midst |
•I Don't Like to Lose |
To play this event, you must command three personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect last until the end of that mission attempt. |
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Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission. |
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Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas. |
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"As happens frequently on Romulus, a new government came to power."
3 U 42 |
"If one of my people were loose on the station for that long, there’s no telling how much damage they could do. … And remind everyone that next time, they’d better sweep everything. A changeling can be anything. A post, a pillar, even a patch of reflective surfacing."
3 C 43 |
"I reprogrammed the simulation so it was possible to rescue the ship. … I changed the conditions of the test. Got a commendation for original thinking."
3 R 44 |
Jem'Hadar Ambush |
•Jem'Hadar Birthing Chamber |
Jem'Hadar Strike Force |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points. |
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Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played. |
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Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill and opponent's personnel involved. |
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"Maybe this wasn’t such a good idea after all."
3 C 45 |
"There are no Jem’Hadar women. … Jem’Hadar are bred in birthing chambers. We are able to fight within three days of our emergence."
3 R 46 |
"All I know is that the Vorta say to do something, and you do it. … Because if you do not, they will send in the Jem’Hadar, and then you die."
3 U 47 |
•One With the Borg |
Psychological Pressure |
Quite a Coincidence |
To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own. |
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Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill. |
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Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points. |
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"Your culture will adapt to service ours."
3 U 48 |
"I can’t believe you’re willing to sacrifice Captain Picard’s life as a negotiation tactic."
3 R 49 |
"Garak isn’t the only former operative in the Order who had an ‘unfortunate incident’ yesterday, but he’s the luckiest. The other five didn’t survive. … Those are the names of the five dead operatives. I suggest you show that to Garak…"
3 C 50 |
Regeneration Alcoves |
Sabotage Program |
Sensing a Trap |
Plays in your core. When you are about to play a personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your ship instead. |
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To play this event, you must command three personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile. |
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To play this event, you must command a Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn. |
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While Borg drones are not actively performing necessary tasks, they remain on standby, receiving downloads of newly assimilated information from the cortical processing subunit in their unimatrix.
3 C 51 |
"It’s the last message this station will be sending out for a while."
3 U 52 |
"He’s giving us exactly what we need and he expects us to take it. … No… we won’t step into Picard’s trap. We will disable part of his network… here, where they’re weakest."
3 U 53 |
Set Up |
Severed Link |
Sluggo |
Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities. |
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To play this event, you must command a Programming personnel. Discard a card from hand to draw two cards. Destroy this event. |
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Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements. |
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"This is ridiculous. I’m not the changeling. If I were, don’t you think I’d put up a little more of a fight?"
3 R 54 |
"…as you may recall, on several occasions, we have witnessed the Borg removing key circuits from injured comrades – no doubt separating them from the group consciousness."
3 C 55 |
For the first few weeks of Enterprise’s mission, Hoshi Sato felt as out-of-place as the alien slug with which the crew had made their only "first contact."
3 R 56 |
Steeled By Loss |
Stir Crazy |
The Blight |
Replace a personnel you command with a personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game. |
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Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas. |
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To play this event, you must command two Founders. Plays in your core.
Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed. |
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"We found the soldiers that did this to you. I’m gonna make them pay, just like I promised.""We found the soldiers that did this to you. I’m gonna make them pay, just like I promised."
3 R 57 |
"Take it easy? I’d love to take it easy. Get me out of this vole-hole and I promise you, for the rest of my life, all I’ll do it just take it easy! … We’re supposed to be rotated off the front lines after 90 days. … We’ve been stuck on this rock for five months…"
3 C 58 |
"When the Blight quickens, the lesions turn red. Death soon follows. Some in childhood, most before they can have children of their own."
3 R 59 |
The Crystalline Entity |
The Enterprise Incident |
The Manheim Effect |
Plays in your core.
Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core). |
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Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. Each of your ships at the same mission that has your Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig. |
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Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile. |
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"It needs a lot of power to keep going, so it strips every form of life from the worlds it encounters and converts it all into energy."
3 R 60 |
"You will surrender immediately or we will destroy you."
3 R 61 |
"Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone."
3 R 62 |
The Trial Never Ended |
The Will of the Collective |
•Trial of Faith |
Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.) |
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Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission. |
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Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn. |
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"The last time that I stood here was seven years ago. … We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?"
3 U 63 |
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
3 U 64 |
"The Prophets will not let anything happen to him."
3 U 65 |
•Under Suspicion |
Vorta Cloning |
We're Mutants |
Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas. |
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Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead. |
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To play this event, you must command three personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn. |
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"…we’ve got a problem. Any one of us could be the changeling. You, Kira, Eddington. Even me."
3 U 66 |
"The Vorta are experts at cloning." "It tends to mitigate the risk involved in so much of our work."
3 C 67 |
"We can’t just take this lying down. The stakes are too high. We’ve got to take matters into our own hands."
3 U 68 |
INTERRUPTS (12) |
Adapt |
Analyze |
Cultist Attack |
When your personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma. |
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When an opponent's dilemma that your personnel is facing is being returned to its owner's dilemma pile, overcome that dilemma instead. |
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Pah-wraith. To play this interrupt, you must command a Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game. |
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"Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don’t fire until you have to."
3 U 69 |
"A vessel has been detected. Unimatrix 424, grid 116. … Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
3 S 70 |
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
3 C 71 |
Founder Trap |
Insult |
Our Death is Glory To the Founders |
Infiltration. When an opponent is about to complete a mission, if your infiltrator is at that mission, discard a random card from hand to add that infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn. Remove this interrupt from the game. |
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To play this interrupt, you must command three personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck instead of discarding it. |
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When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile. |
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"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
3 R 72 |
"I’ve smelled better viinerine on prison ships."
3 U 73 |
"It is not my life to give up… and it never was."
3 R 74 |
Parting Shot |
Pseudopod |
Security Sweep |
To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel. |
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Infiltration. Morph.
Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator. |
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To play this interrupt, you must command two Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck. |
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"Must be something you assimilated. … Just enough to bring chaos to order."
3 R 75 |
"Let’s face it, no matter how many precautions we take, he could replace any one of us. And we won’t know it until it’s too late."
3 R 76 |
"Do you know what the Romulans will do to you if they discover who you are?"
3 U 77 |
The Founder is Wise |
We're Everywhere |
You Could Be Invaluable |
When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma. |
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Morph. When your Shape-shifter is killed, download a Shape-shifter. |
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To play this interrupt, you must command two  personnel.
Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order. |
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"Founder, you honor us with your presence."
"I understand the war is going well."
"Only because I’ve followed the plan the Founders laid out for me."
3 C 78 |
"The changeling. Before he died, he whispered something to me. … He said, ‘You’re too late…’"
3 C 79 |
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you’d fight along with them."
3 U 80 |
MISSIONS (30) |
•Archanis Dispute |
•Assault on Species 8472 |
•Battle Reconnaissance |

Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery) |
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2 Engineer, Exobiology, Physics, and Cunning>342 Engineer, Exobiology, Physics, and Cunning>34 |
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Exobiology, Programming, Security, Transporters, and Strength>32 |
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Archanis IV: "Our claim to Archanis IV and the surrounding territory is ancient and indisputable. We advise the Federation to leave Archanis, or prepare to face the consequences. Long live the Empire."
 Span: 2
3 U 81 |
Fluidic space: "This is the plan: we engage the enemy here, in their space. We show them what they’re up against. If they have any sense of self-preservation, they’ll back off, pull their ships out of the Delta Quadrant."
  Span: 4
3 S 82 |
Borg wreckage: "I’m picking up some sort of bio-readings. They’re coming from the outer hull of one of the Borg ships. … Whatever that thing is, it’s impervious to our technology."
Any affiliation may attempt this mission. Span:
3 S 83 |
•Camping Trip |
•Clash at Chin'toka•Clash at Chin'toka |
•Destroy Iconian Gateway |

Biology, Geology, Science, Cunning>34, and (Acquisition or Honor)
You may attempt and complete this mission using your personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34. |
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Engineer, Leadership, Navigation, Officer, and Cunning>36 |
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Engineer, Leadership, Physics, Security, and Strength>34 |
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Forested planet: Conduct a planetary survey during a "working vacation."
  Span: 2
3 U 84 |
Chin'toka system: Battle for control of this strategically significant system on the edge of territory held by the Dominion.
    Span: 3
3 U 85 |
Vandros IV: "Dominion scientists recently discovered a Gateway on one of our outlying worlds. … But their Jem'Hadar guards rebelled, and are now trying to complete the Gateway themselves. … With the Gateway, they could put a million Jem'Hadar warriors on any Federation planet instantaneously."
 Span: 2
3 S 86 |
•Destroy Transwarp Hub |
•Evade Borg Vessel |
•Evade Dominion Squadron |

2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48
Nebula. You may attempt and complete this mission for 35 points using your personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34. |
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Astrometrics, Leadership, Navigation, Officer, and Cunning>36
Nebula. You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34. |
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Astrometrics, Geology, 2 Navigation, and Cunning>34
You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34. |
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Grid 986: "It allows the Collective to deploy vessels almost anywhere…"
Any affiliation (except ) may attempt this mission.
Span: 3
3 U 87 |
Paulson Nebula: "Should provide an effective screen against their sensors."
Any affiliation (except ) may attempt this mission.
Span: 4
3 U 88 |
Kuiper Belt: "We might be able to hide among the comet fragments."
 Span: 3
3 U 89 |
•Expose Changeling Influence |
•Extract Defector |
•Founders' Homeworld, Home of the Great Link |

Anthropology, Engineer, Honor, 2 Security, and Integrity>36
You may attempt and complete this mission using your personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40. |
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Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32)
You may attempt and complete this mission using your or personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34. |
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You may play cards, cards, and equipment at this mission.
Nebula. Region: Omarion Nebula. |
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Ty’Gokor: "…do whatever it takes to prove that Gowron’s a shape-shifter."
  Span: 3
3 U 90 |
Soukara: Help Cardassian defector escape this Dominion-controlled planet.
 Span: 3
3 U 91 |
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."
Dominion Headquarters
Span: 2
3 S 92 |
•Harness Omega Particle |
•Hunt Alien |
•Instruct Advanced Drone |

Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48
You may attempt and complete this mission using your personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48. |
 |

2 Exobiology, Navigation, Strength>32, and (Leadership or Security) |
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Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35
Nebula. You may attempt and complete this mission using your personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40. |
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Class-M moon: Obtain powerful synthetic molecule from an alien outpost.
 Span: 2
3 U 93 |
Uncharted asteroid belt: Hunt down and kill or capture a wounded member of Species 8472.
 Span: 3
3 S 94 |
Proto-nebula: Instill values in a futuristic Borg accidentally created here.
Any affiliation (except ) may attempt this mission.
Span: 3
3 U 95 |
•Mouth of the Wormhole, Terok Nor |
•Pacify Warring Factions |
•Peaceful Contact |

You may play cards, cards, and equipment at this mission.
Region: Bajor System. |
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Anthropology, Diplomacy, Leadership, and Integrity>33
When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her owner's hand instead. |
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Diplomacy, Honor, Leadership, Navigation, and Integrity>31
You may attempt and complete this mission using your personnel with these requirments: Intelligence, Leadership, Security, Transporters, and Strength>34. |
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Terok Nor: "It’s only a matter of time before the Federation collapses and Earth becomes another conquered planet under Dominion rule. All in all, it’s a good time for Cardassia and the Dominion."
Cardassian/Dominion Headquarters
Span: 1
3 U 96 |
Alien penal colony: "They don’t know how to do anything else but die. … it is time for these people to begin their healing process."
  Span: 2
3 U 97 |
Dominion space: Locate and establish a dialogue with the Founders.
   Span: 4
3 U 98 |
•Plot Invasion |
•Political Intrigue |
•Rescue Prisoners of War |

Transporters, Cunning>30, and (Leadership and Officer or 2 Security)
You may attempt and complete this mission using your personnel with these requirements: Intelligence, Leadership, Security, and Strength>30. |
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Engineer, Intelligence, Security, Treachery, and Cunning>34
You may attempt and complete this mission using your or personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34. |
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Intelligence, Navigation, Programming, Transporters, and Cunning>32
You may attempt and complete this mission using your personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32. |
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Coridan: Plan surprise attack on this Federation world.
 Span: 2
3 U 99 |
Farius Prime: "We want you to assassinate the Klingon ambassador…"
 Span: 2
3 U 100 |
Internment Camp 371: Recover people taken captive by the Dominion.
   Span: 2
3 S 101 |
•Restock Ketracel-White |
•Salvage Borg Ship |
•Salvage Dominion Ship |

Biology, 2 Leadership, Transporters, and Integrity>29
You may attempt and complete this mission using your or personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36. |
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Astrometrics, Engineer, Medical, Programming, and Cunning>34 |
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Diplomacy, Engineer, Leadership, Programming, and Strength>34
You may attempt and complete this mission using your personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34. |
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Dominion storage facility: "I’ve asked for 84 canisters of ketracel-white."
Span:
3 U 102 |
Uninhabited planet in the Argolis Cluster: "We’ve found the wreckage of a small craft, and one survivor. … It’s a Borg."
Any affiliation may attempt this mission.
Span: 2
3 S 103 |
Torga IV: "We found a wrecked ship and a dead crew. And we found it first."
 Span: 2
3 S 104 |
•Signal for Rescue |
•Stage Bombardment |
•Study Rare Phenomenon |

Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery or Honor and Leadership) |
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2 Leadership, Navigation, Officer, and Cunning>34
Nebula. Region: Omarion Nebula. You may attempt and complete this mission using your personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32. |
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Engineer, Navigation, Physics, Science, and Cunning>34
You may attempt and complete this mission using your personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34. |
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Desolate world: "That’s a communications system. It needs repair, but I’m willing to bet that you’ve brought one of those famed Starfleet engineers who can turn rocks into replicators."
  Span: 2
3 U 105 |
Omarion Nebula: Lead an armada in a covert strike against the Dominion.
 Span: 4
3 U 106 |
Compression anomaly: Collect data from inside the vortex of this distortion.
 Span: 3
3 U 107 |
•Survey Star System |
•The Siege of AR-558 |
•Unicomplex, Root of the Hive Mind |

Astrometrics, Navigation, Science, and Cunning>34
When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points. |
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Engineer, Leadership, Physics, Programming, Security, and Strength>38
You may attempt and complete this mission using your personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42. |
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You may play cards and equipment at this mission.
You cannot command another Headquarters mission. |
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Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources.
Any affiliation may attempt this mission.
Span: 3
3 S 108 |
AR-558: Fight for control of a Dominion communications array.
 Span: 2
3 U 109 |
Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective.
Borg Headquarters
Span: 2
3 S 110 |
PERSONNEL - BAJORAN (6) |
Jorem |
•Kira Nerys, Reformed Collaborator |
•Odo, Wayward Link |
Bajoran
Exobiology Geology
Honor Security
When you play this personnel, for each Assault event you command, he is cost -1. |
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Bajoran
Officer Security
Treachery
Dissident. When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes +1, loses Treachery, and gains Honor and Physics. |
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Bajoran
Law Leadership
Programming Security
Dissident. Shape-shifter. When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that. |
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With hundreds of residents and many thousands of travelers coming and going each week, security at Deep Space 9 was a daunting challenge even before the wars with the Klingons and the Dominion broke out..
INTEGRITY 6 CUNNING 5 STRENGTH 6
3 C 111 |
"Half the Alpha Quadrant is out there right now, fighting for my freedom. ... Yassim was right - I have to do something."
INTEGRITY 4 CUNNING 6 STRENGTH 6
3 R 112 |
"The Link was paradise. But it appears I'm not ready for paradise."
INTEGRITY 5 CUNNING 7 STRENGTH 8
3 R 113 |
•Porta, Advisor to the Emissary |
•Tahna Los, Voice of the Kohn-Ma |
•Yassim, Zealous Protester |
Bajoran
Anthropology
Archaeology Biology
Vedek. When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma. You may do this only once each turn. |
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Bajoran
Acquisition Astrometrics
Navigation Physics
Treachery
Bajoran Resistance. This personnel is Integrity -1 and Strength +1 for each non-Bajoran present (limit -3/+3). |
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Bajoran
Anthropology 2 Honor
Leadership Medical
Vedek. When your personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that. |
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"...if you give yourself over to the Prophets, they will guide you along the path they've chosen for you. And you'll know more joy that you ever thought possible."
INTEGRITY 4 CUNNING 5 STRENGTH 4
3 R 114 |
"Once you're in your comfortable bed with the Federation, you won't be able to get out. We won't be able to get out."
INTEGRITY 3 CUNNING 5 STRENGTH 6
3 U 115 |
"Can't you see what is happening to you? You're becoming an apologist for them. A defender of evil. What will it take to make you act... to stop accepting them and start fighting back?"
INTEGRITY 8 CUNNING 5 STRENGTH 3
3 R 116 |
Yelsar |
|
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Bajoran
Acquisition Diplomacy
Medical Navigation
Transporters
You may play this personnel at Mouth of the Wormhole. |
 |
|
After living through Cardassian occupation, provisional government, an attempted coup, and partnerships with both the Federation and the Dominion, some Bajorans resigned themselves to simply making the best of whatever circumstances befell them.
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 C 117 |
|
PERSONNEL - BORG (23) |
Acclimation Drone |
Allocation Drone |
Appraisal Drone |
Borg
Anthropology Engineer
Exobiology Medical
Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
|
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Borg
Science
Drone. Interlink: Geology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Geology until the end of that mission attempt.)
|
 |
Borg
Science
Drone. Interlink: Archaeology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Archaeology until the end of that mission attempt.) |
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TASK: Oversee assimilation of new drones into the Collective. Expedite.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 118 |
TASK: Scan for usable material resources. Procure.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 119 |
TASK: Evaluate utility of exorelics. Catalog.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 120 |
Archival Drone |
•Borg Queen, Bringer of Order |
•Borg Queen, Guardian of the Hive |
Borg
Science
Drone. Interlink: Anthropology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Anthropology until the end of that mission attempt.)
|
 |
Borg
3 Leadership Treachery
Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
|
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Borg
3 Leadership Treachery
While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma. |
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TASK: Process historical data of assimilated species. Disseminate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 121 |
"I don't understand how anyone could prefer a crude environment to Borg perfection."
INTEGRITY 3 CUNNING 8 STRENGTH 6
3 S 122 |
"You wish to ensure the well-being of your 'collective.' I can appreciate that."
INTEGRITY 4 CUNNING 8 STRENGTH 6
3 R 123 |
Calibration Drone |
Cartography Drone |
Computation Drone |
Borg
Archaeology Biology
Geology
Drone.
Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards.
|
 |
Borg
Engineer
Drone. Interlink: Astrometrics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Astrometrics until the end of that mission attempt.)
|
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Borg
Navigation Programming
Drone. Each of your other Borg present is Cunning +1. |
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TASK: Track usage of the Collective's resources. Optimize.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 S 124 |
TASK: Review collected information on known space. Expand.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 125 |
TASK: Evaluate analytical efficiency of Borg drones. Improve.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 126 |
Continuity Drone |
Evaluation Drone |
Guidance Drone |
Borg
Science
Drone. Interlink: Programming. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Programming until the end of that mission attempt.)
|
 |
Borg
Security
Drone. Interlink: Exobiology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Exobiology until the end of that mission attempt.)
|
 |
Borg
Engineer
Drone. Interlink: Navigation. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Navigation until the end of that mission attempt.) |
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TASK: Facilitate data transfer through the central plexus. Coordinate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 127 |
TASK: Analyze alien species for potential assimilation. Prioritize.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 128 |
TASK: Regulate propulsion systems of Borg vessels. Maneuver.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 129 |
Information Drone |
Invasive Drone |
•Locutus, Voice of the Borg |
Borg
Exobiology Science
Transporters
Drone. Interlink: a skill on your non- personnel present. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain a skill on your non- personnel present until the end of that mission attempt.)
|
 |
Borg
Programming Security
Transporters
Drone.
Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
|
 |
Borg
2 Diplomacy 2 Leadership
Officer 2 Treachery
Commander: Locutus' Borg Cube. While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery, score 10 points. |
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TASK: Review knowledge of newly assimilated drones. Incorporate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 130 |
TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 131 |
"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us."
INTEGRITY 1 CUNNING 6 STRENGTH 8
3 R 132 |
Negation Drone |
Opposition Drone |
Preservation Drone |
Borg
Anthropology Security
Drone.
Order - Kill this personnel and your other Drone present to destroy an opponent's event.
|
 |
Borg
Biology Security
Drone. Each of your other Borg present is Strength +1.
|
 |
Borg
Medical
Drone. Interlink: Biology. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Biology until the end of that mission attempt.) |
 |
TASK: Analyze obstacles impeding Borg objectives. Nullify.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 U 133 |
TASK: Confront physical resistance to Borg activity. Overcome.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 134 |
.TASK: Monitor biological components of Borg drones. Sustain.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 135 |
Reclamation Drone |
Research Drone |
•Seven of Nine, Part of the Greater Whole |
Borg
Engineer Medical
Drone. When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead.
|
 |
Borg
Medical
Drone. Interlink: Physics. (While this personnel is attempting a mission, you may discard the top card of your deck to make each of your Borg gain Physics until the end of that mission attempt.)
|
 |
Borg
Astrometrics Engineer
Programming Science
Drone.
Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost. |
 |
TASK: Recover cybernetic components from non-functional Borg drones. Redistribute.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 U 136 |
TASK: Assess assimilated knowledge on molecular chemistry. Integrate.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 137 |
"We are Borg. Our primary function is to serve the Collective."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 R 138 |
•Seven of Nine, Representative of the Hive |
Transwarp Drone |
|
Borg
Engineer Exobiology
Physics Programming
Science
Drone. While this personnel is facing a dilemma, she is Strength +2 and gains Security.
|
 |
Borg
Astrometrics Navigation
Physics
Drone.
Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn.
|
 |
|
"We are Borg. ... You are individuals. You are small, and you think in small terms."
INTEGRITY 5 CUNNING 7 STRENGTH 6
3 S 139 |
TASK: Monitor network of transwarp conduits. Maintain.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 140 |
|
PERSONNEL - CARDASSIAN (9) |
•Damar, Useful Adjutant |
Davin |
•Dukat, Liberator and Protector |
Cardassian
Engineer Officer
Physics Security
Treachery
Glinn. When an personnel is attempting a mission and is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
|
 |
Cardassian
Astrometrics Law
Treachery
When you play this personnel, discard the top card of an opponent's deck.
|
 |
Cardassian
Diplomacy Leadership
Officer 2 Treachery
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
|
 |
"The last mines have been neutralized."
INTEGRITY 3 CUNNING 5 STRENGTH 6
3 R 141 |
Still mindful of the bad timing of the withdraw from Bajor and the subsequent discovery of the wormhole, some Cardassians embraced alliance with the Dominion solely for the goal of subjugating the Bajorans once more.
INTEGRITY 4 CUNNING 6 STRENGTH 6
3 C 142 |
"A true victory is to make your enemy see they were wrong to oppose you in the first place. To force them to acknowledge your greatness."
INTEGRITY 2 CUNNING 6 STRENGTH 6
3 R 143 |
•Elim Garak, Plain, Simple Tailor |
Magren |
•Mavek, Science Officer |
Cardassian
Diplomacy Intelligence
Programming Treachery
When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.
|
 |
Cardassian
Biology Medical
Physics
|
 |
Cardassian
Biology Geology
Navigation Science
When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment.
|
 |
"Truth, Doctor, is in the eye of the beholder. I never tell the truth because I don't believe there is such a thing."
INTEGRITY 1 CUNNING 6 STRENGTH 6
3 U 144 |
"...without the drug, the Jem'Hadar will run amok, killing everyone and everything in their path. ...If the Cardassians can't bring down the minefield and re-open the supply line from the Gamma Quadrant, they should poison the last ration of white, eliminating the Jem'Hadar before it's too late."
INTEGRITY 1 CUNNING 6 STRENGTH 5
3 C 145 |
Member of the primary shift in Ops in Terok Nor. Unusually reserved for a Cardassian, he does his best to avoid making waves with the Bajorans and Jem'Hadar soldiers he is forced to work with.
INTEGRITY 6 CUNNING 5 STRENGTH 5
3 U 146 |
Nerot |
Thorel |
•Tora Ziyal, Beloved Daughter |
Cardassian
Archaeology Exobiology
Security Transporters
Glinn. When you play this personnel, for each Punishment event you command, he is cost -1.
|
 |
Cardassian
Archaeology Geology
Science
|
 |
Bajoran/Cardassian
Anthropology Geology
Honor
Dissident. When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.
|
 |
With the arrival of the Founder on Terok Nor and Odo's subsequent abandonment of his duties, control of station security was reassigned.
INTEGRITY 5 CUNNING 5 STRENGTH 6
3 C 147 |
With Jem'Hadar troops on Terok Nor assigned mostly to guard duty or resupply and repair efforts, the Cardassians were expected to attend to the day-to-day maintenance of the station.
INTEGRITY 6 CUNNING 5 STRENGTH 5
3 C 148 |
"The Institute is having an exhibition of new artists next month. He might want to include my work. ... It's a cha
INTEGRITY 6 CUNNING 4 STRENGTH 4
3 R 149 |
PERSONNEL - DOMINION (23) |
•Bashir Founder, Nefarious Saboteur |
•Borath, Psychological Researcher |
Founder Councilor |
Changeling
Engineer Exobiology
Intelligence Medical
Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card. |
 |
Vorta
Exobiology Intelligence
Medical Programming
Treachery
Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn. |
 |
Changeling
Biology Diplomacy
Science
Founder. Shape-shifter.
Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile. |
 |
"I can only imagine what my replacement is up to on the station."
INTEGRITY 1 CUNNING 7 STRENGTH 6
3 R 150 |
"We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war."
INTEGRITY 4 CUNNING 6 STRENGTH 4
3 R 151 |
"Changelings. ... It's a name given to us by the Solids. They meant it as an insult, but in defiance we took it and made it our own."
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 C 152 |
•Founder Leader, Beguiling Teacher |
•Founder Leader, Forbidding Judge |
•Ikat'ika, Honorable Warrior |
Changeling
Anthropology Exobiology
2 Leadership Science
Treachery
Founder. Shape-shifter. When you play this personnel, each of your other personnel is Cunning +1 until the end of this turn. |
 |
Changeling
Biology Diplomacy
Law Leadership
Medical
Founder. Shape-shifter. When you play this personnel, you may download a Changeling. |
 |
Jem'Hadar
Anthropology Biology
Honor Leadership
Officer
While this personnel is attempting a mission, you may make him attributes +2. If you do this, he is killed at the end of this turn. You may do this only once each turn. |
 |
"What you need is clarity. I can give you that."
INTEGRITY 3 CUNNING 7 STRENGTH 5
3 U 153 |
"You killed a changeling, Odo. ... You will join us in the Great Link, open your thoughts, allow us to understand you. Only then will we be able to decide whether your actions were justified."
INTEGRITY 4 CUNNING 7 STRENGTH 5
3 S 154 |
"I yield. I cannot defeat this Klingon. All I can do is kill him. And that no longer holds my interest."
INTEGRITY 8 CUNNING 5 STRENGTH 9
3 R 155 |
Imat'Korex |
•Keevan, Conniving Liar |
•Kilana, Dissembling Envoy |
Jem'Hadar
Biology Honor
Programming Security |
 |
Vorta
Anthropology Diplomacy
Exobiology Geology
2 Treachery
When you play a Jem'Hadar at this mission, you may choose to have each player draw a card. |
 |
Vorta
Archaeology Diplomacy
Medical Transporters
Treachery
Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn. |
 |
"You know nothing about the Jem'Hadar... except that you fear us."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 156 |
"This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all."
INTEGRITY 2 CUNNING 6 STRENGTH 3
3 U 157 |
"Just like you have to protect the lives of your men, I have to protect our... property."
INTEGRITY 4 CUNNING 5 STRENGTH 3
3 S 158 |
•Kira Founder, Examiner |
•Limara'Son, Fierce Soldier |
•Lovok Founder, Puppet Master |
Changeling
Anthropology Geology
Navigation Officer
Programming Treachery
Founder. Infiltrator. Shape-shifter.
Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand. |
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Jem'Hadar
Astrometrics Navigation
Security Transporters
Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat. |
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Changeling
Astrometrics Intelligence
Officer Science
Transporters 2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand. |
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"I needed to understand why you chose to live with the Solids..."
INTEGRITY 3 CUNNING 6 STRENGTH 6
3 R 159 |
"Lack of white produces anxiety among us. One man could not restrain himself when he saw the enemy."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 U 160 |
"After today, the only real threat to us from the Alpha Quadrant are the Klingons and the Federation."
INTEGRITY 2 CUNNING 7 STRENGTH 7
3 U 161 |
•Martok Founder, Poison of the Empire |
Noret'ikar |
Odera'Klen |
Changeling
Diplomacy Intelligence
Leadership Officer
2 Treachery
Founder. Infiltrator. Shape-shifter. When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card. |
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Jem'Hadar
Geology Leadership
Officer Transporters |
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Jem'Hadar
Anthropology Security |
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"...I'm told the changeling that replaced me has caused the death of countless Klingons. It is a grave dishonor."
INTEGRITY 2 CUNNING 6 STRENGTH 8
3 S 162 |
Genetically engineered soldiers, the Jem'Hadar have no interest in glory and no tolerance for politics. They cannot be bribed or reasoned with. They are consummate professionals, ultimate weapons.
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 S 163 |
"No Jem'Hadar has ever lived thirty years. ... If we reach twenty we are considered 'Honored Elders.'"
INTEGRITY 5 CUNNING 5 STRENGTH 8
3 C 164 |
Rak'tazan |
•Remata'Klan, Unit Leader |
Tholun |
Jem'Hadar
Astrometrics Officer |
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Jem'Hadar
Exobiology Honor
Leadership Officer
Security
When this personnel is an eligible target for a random selection, you may exclude another personnel present from that selection. |
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Vorta
Archaeology Law
Medical Programming
Treachery |
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"The Cardassians and the Jem'Hadar can pretend to be allies, but they hate each other."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 165 |
"You may discipline me, but only I discipline the men. That is the order of things."
INTEGRITY 7 CUNNING 6 STRENGTH 8
3 R 166 |
"One day, a wounded changeling came stumbling through the forest, fleeing from a mob of angry Solids. ... A family of Vorta hid the changeling from his pursuers. And in exchange for saving his life, the changeling promised the Vorta that one day, we would be transformed into powerful beings. That we would become an important part of a great new empire that would stretch across the galaxy."
INTEGRITY 4 CUNNING 5 STRENGTH 4
3 C 167 |
Tozara'Kesh |
Varen'agor |
•Weyoun, Instrument of the Founders |
Jem'Hadar
Engineer Exobiology
Navigation Officer |
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Jem'Hadar
Biology Navigation
Officer Physics |
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Vorta
Diplomacy Exobiology
Intelligence Leadership
2 Treachery
While this personnel is present with a Founder, he is attributes +2 and gains Security. |
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"If your soldiers are addicted to a drug that can't be replicated and only you can provide, that gives you a great deal of control over them."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 168 |
"...for two millennia the Jem'Hadar have been the Dominion's first line of defense."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 C 169 |
"We are all one with a Dominion. ... We all serve the Founders and we will all make whatever sacrifices they deem necessary."
INTEGRITY 2 CUNNING 6 STRENGTH 4
3 U 170 |
•Weyoun, Loyal Subject of the Dominion |
•Yak'Talon, Deadly Patroller |
•Yelgrun, Blunt Negotiator |
Vorta
Anthropology Diplomacy
Law Leadership
Security Treachery
When this personnel uses a skill to complete a mission, you may draw a card. |
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Jem'Hadar
Astrometrics Engineer
Physics Security
When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes -1 until the end of that mission attempt. |
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Vorta
Anthropology
Archaeology Biology
Diplomacy
Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck. |
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"Now that I've done something for you, perhaps there's something you'd consent to do for me."
INTEGRITY 3 CUNNING 6 STRENGTH 4
3 R 171 |
"...we will hold this world for the Dominion until we die."
INTEGRITY 6 CUNNING 5 STRENGTH 8
3 U 172 |
"What a touching and heartfelt reunion. I'm glad I was here to witness it. Now… I wish to conclude this transaction."
INTEGRITY 4 CUNNING 5 STRENGTH 4
3 R 173 |
PERSONNEL - FEDERATION (8) |
•B'Elanna Torres, Creative Engineer |
•Jack, Maladjusted Misfit |
•Lauren, Seductress |
Human
Astrometrics Engineer
2 Programming
When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards. |
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Human
Anthropolog
Astrometrics Physics
Programming
Genetically Enhanced.
Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck. |
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Human
Astrometrics Biology
Geology
Genetically Enhanced.
Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome). |
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"The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go."
INTEGRITY 5 CUNNING 6 STRENGTH 6
3 R 174 |
"I will not be a part of a society that put me away for being too smart!"
INTEGRITY 4 CUNNING 8 STRENGTH 6
3 R 175 |
"Care to dance?"
INTEGRITY 5 CUNNING 8 STRENGTH 5
3 R 176 |
•Michael Eddington, Traitor to Starfleet |
•Norah Satie, Starfleet Investigator |
•Patrick, Idiot Savant |
Human
Engineer Programming
Security Treachery
Order - Return this personnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand. |
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Human
Anthropology
Archaeology Diplomacy
Intelligence Law Officer
Admiral. For each mission you have completed, this personnel is attributes +1. |
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Human
Anthropology Engineer
Programming
Genetically Enhanced.
Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck. |
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"I'm afraid I need to take command of the station for the next few hours."
INTEGRITY 3 CUNNING 6 STRENGTH 6
3 R 177 |
"Would it surprise you to learn that you have violated the Prime Directive a total of nine times since you took command of the Enterprise? I must say, Captain, it surprised the hell out of me."
INTEGRITY 6 CUNNING 5 STRENGTH 4
3 U 178 |
"It's a party!"
INTEGRITY 5 CUNNING 8 STRENGTH 4
3 U 179 |
•Reginald Barclay, Reclusive Engineer |
•Sarina Douglas, Cataleptic Conundrum |
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Human
Engineer Physics
Programming
Order - If this personnel is aboard a ship, discard two cards from hand to make it Range +2 until the end of this turn. You may do this only once each turn. |
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Human
Exobiology Physics
Programming Science
Genetically Enhanced.
Order - Stop this personnel to place the bottom card of your deck on top of your deck. |
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"I- I'll disassemble it later, Commander. It shouldn't do that... well, I mean- I mean, of course it shouldn't do that... uh, well, uh, I mean... it shouldn't do that."
INTEGRITY 5 CUNNING 6 STRENGTH 5
3 R 180 |
"There's no reason to think that she's suffering from the same type of behavioral disorders as Jack and the others. Her problem is that she's trapped inside her own mind."
INTEGRITY 6 CUNNING 8 STRENGTH 4
3 U 181 |
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PERSONNEL - FERENGI (2) |
•Quark, Resistance Informant |
•Rom, Undercover Spy |
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Ferengi
Acquisition Anthropology
Diplomacy Programming
Dissident. When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn. |
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Ferengi
Engineer Honor
Physics
Dissident. Thief. Waiter. When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrometrics, Enginner, and Programming. |
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"I want the Federation back. I want to sell root beer again!"
INTEGRITY 4 CUNNING 6 STRENGTH 4
3 R 182 |
"...we'll die together. Side by side, heads held high, knowing we did our best. ... If that's what's written, then that's what's written."
INTEGRITY 6 CUNNING 6 STRENGTH 4
3 R 183 |
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PERSONNEL - KLINGON (5) |
•Alexander Rozhenko, Good Luck Charm |
•Darok, Martok's Aide |
•Kor, Noble Warrior to the End |
Klingon
Engineer Honor
Officer Transporters
When you win an engagement involving this personnel, you may draw a card. |
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Klingon
Anthropology Exobiology
Programming
When you play this personnel, you may draw a card for each of your Leadership personnel present (limit three). |
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Klingon
Anthropology Honor
Leadership
Commander: I.K.S. Ning'tao. While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn. |
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"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."
INTEGRITY 6 CUNNING 4 STRENGTH 5
3 R 184 |
"Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days."
INTEGRITY 6 CUNNING 5 STRENGTH 4
3 R 185 |
"Savor the fruit of life, my young friends. It has a sweet taste when it is fresh from the vine. But don't live too long... The taste turns bitter after a time."
INTEGRITY 6 CUNNING 5 STRENGTH 6
3 R 186 |
•Larg, Piece of Baktag |
•Martok, Leader of Destiny |
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Klingon
Biology Officer
Science Treachery
While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3). |
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Klingon
2 Honor 2 Leadership
Officer
Chancellor. Commander: I.K.S. Rotarran. While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1. |
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"You were lucky, Kurn, but luck always runs out. Someday, I will stand over your broken corpse and drink to the victory of the Duras!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 U 187 |
"Kahless said, 'Great men do not seek power, they have power thrust upon them.'"
INTEGRITY 8 CUNNING 6 STRENGTH 8
3 U 188 |
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PERSONNEL - NON-ALIGNED (5) |
E'Tyshra |
Jakin |
•Kasidy Yates, Maquis Smuggler |
T'Lani
Diplomacy Engineer
Intelligence Leadership
Treachery |
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T'Lani
Engineer Navigation
Officer |
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Human
Engineer Leadership
Navigation Transporters
Commander: Xhosa. Smuggler.
Order - Discard a card from hand to take Smuggling Run from your discard pile into hand. |
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"I truly am sorry, Doctor. But at least you have the consolation of knowing that your deaths will be for a noble cause."
INTEGRITY 4 CUNNING 5 STRENGTH 4
3 C 189 |
Determined to avoid repeating their bloody history, the T'Lani worked together with their former Kellerun enemies to destroy all their deadly bio-mechanical weapons known as Harvesters. The rather drastic plan also called for the erasure of all scientific data pertaining to the weapons, and the execution of all those with knowledge of how to construct them.
INTEGRITY 5 CUNNING 5 STRENGTH 5
3 C 190 |
"I’m not gonna stand here and apologize for what I did. You had your duty. I had mine."
INTEGRITY 5 CUNNING 5 STRENGTH 4
3 R 191 |
Nydrom |
Sharat |
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T'Lani
Anthropology Biology
Honor Medical Physics |
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Kellerun
Diplomacy Programming
Treachery |
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"It's ironic, isn't it? That the war should finally come to an end up here, above T'Lani III - a planet whose entire population was decimated by Harvesters. I hope this will be a lasting peace."
INTEGRITY 6 CUNNING 5 STRENGTH 4
3 C 192 |
"It's not enough to simply destroy the Harvesters. We have to be sure no one can ever recreate them. ... As long as the knowledge exists, there's a danger it may be used. That's a risk we refuse to live with."
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 C 193 |
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PERSONNEL - ROMULAN (4) |
•Karina, Intelligence Analyst |
Mullen |
•Pardek, Betrayer |
Romulan
Intelligence Physics
Science Transporters
Treachery
When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt. |
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Romulan
Archaeology Navigation
Programming Security
When you play this personnel, for each Maneuver event you command, he is cost -1. |
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Romulan
Anthropology Diplomacy
Treachery
Senator.
Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order. |
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"You have one of the Founders of the Dominion on this very station. He should be able to tell us everything we need to know..."
INTEGRITY 3 CUNNING 6 STRENGTH 5
3 U 194 |
With their mastery of cloaking technology dating back hundreds of years, Romulan military strategy favors finesse over brute force. Tactical officers are expected to be well-versed in all this long history.
INTEGRITY 4 CUNNING 5 STRENGTH 6
3 C 195 |
NO LORE OR QUOTE
INTEGRITY 3 CUNNING 6 STRENGTH 4
3 R 196 |
•Ruwon, Intelligence Analyst |
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Romulan
Exobiology Intelligence
Leadership Security
Treachery
When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt. |
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"We are not interested in your accommodations, commander. We are here for your intelligence briefing. Nothing else."
INTEGRITY 3 CUNNING 5 STRENGTH 6
3 R 197 |
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SHIPS - BORG (3) |
Borg Cube
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Borg Sphere |
•Locutus' Borg Cube |

Cube |
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Sphere |
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Cube
Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card. You may do this only once each turn. |
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STANDARD COMPLEMENT: 64,000 drones.
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.
RANGE 10 WEAPONS 12 SHIELDS 11
3 C 198 |
STANDARD COMPLEMENT: 11,000 drones.
TASK: Scan for anomalous readings and communications within Borg space. Investigate.
RANGE 9 WEAPONS 10 SHIELDS 9
3 S 199 |
"You will disarm all your weapons and escort us to Sector 001, where we will begin assimilating your culture and technology. ... If you attempt to intervene, we will destroy you."
RANGE 10 WEAPONS 12 SHIELDS 11
3 R 200 |
SHIPS - CARDASSIAN (1) |
Modern Galor |
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Galor Class
When you play this ship, discard a card from hand. If you command a personnel, you may then draw a card. |
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With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem’Hadar ships.
RANGE 3 WEAPONS 8 SHIELDS 8
3 C 201 |
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SHIPS - DOMINION (3) |
Jem'Hadar Attack Ship |
Jem'Hadar Warship |
•Tenak'talar, Weyoun's Warship |

Attack Ship |
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Warship |
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Warship
When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points. |
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Compact, highly maneuverable mainstay of the Dominion fleet. Equipped with multiple phased polaron beam weapons, advanced deflectors which scatter tractor beams, and transporters capable of penetrating many enemy defenses, a single ship can be a dangerous adversary. Dispatched as usual in squadrons of three or more, they represent a significant threat.
RANGE 7 WEAPONS 8 SHIELDS 7
3 S 202 |
Hundreds of times larger than the Jem’Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion.
RANGE 9 WEAPONS 9 SHIELDS 9
3 C 203 |
Jem’Hadar warship often utilized by Weyoun. It took part in numerous successful battles for the Dominion, including the taking of Terok Nor and the re-taking of the Chin’toka system.
RANGE 9 WEAPONS 9 SHIELDS 9
3 R 204 |
SHIPS - FEDERATION (1) |
•U.S.S. Defiant, Stolen Warship |
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Defiant Class
Cloaking Device.
Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn. |
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"Are you telling me that one of the most heavily armed warships in this quadrant is now in the hands of Maquis terrorists?"
RANGE 8 WEAPONS 10 SHIELDS 10
3 R 205 |
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SHIPS - KLINGON (1) |
•I.K.S. Pagh |
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K'vort Class
Cloaking Device. While this ship is on Engage Cloak, each opponent's ship is Range -1. |
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"Considering the absence of debris, Captain, it is reasonable to assume that the Klingon vessel is in the area and cloaked. … And since we do not know its intent, I recommend we go to Red Alert."
RANGE 7 WEAPONS 8 SHIELDS 7
3 R 206 |
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SHIPS - NON-ALIGNED (1) |
•Xhosa |
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Antares Class
When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required. |
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"…Captain Yates was hired by the Bajorans… One of her regular runs is from Bajor to a colony on Dreon VII. It’s a twelve-hour run for most ships, but she always takes eighteen. The six hour difference is just enough time to allow her to make a side trip into the Badlands, rendezvous with a Maquis ship, and then continue on…"
RANGE 6 WEAPONS 5 SHIELDS 5
3 R 207 |
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SHIPS - ROMULAN (1) |
•Soterus |
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Norexan Class
Cloaking Device. While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement. |
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"The Empire considers this a matter of internal security. We regret you’ve become involved."
RANGE 9 WEAPONS 9 SHIELDS 9
3 R 208 |
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