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Captain's Log brings to life your favorite Voyager characters like Captain Janeway, Chakotay, Tuvok, and even the new U.S.S. Voyager. To compliment this, all the other affiliations get new cards to bolster their strategies. The two foil subsets continue to grow with 18 new "Archive" and two new "Archive Portrait" cards.
Copyright line - TM & © 2006 PAR. PIC. © 2006 DECIPHER INC. 
AP Foils Copyright line - TM & © 2005 PAR. PIC. © 2005 DECIPHER INC.  |
DILEMMAS (20) |
A Pattern of Lies |
An Issue of Trust |
Armed Search Party |
Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped. |
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Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. |
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Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. |
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"You people are so used to lying you don't even tell the truth to each other!"
10 C 1
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"You don't trust me."
"I have no reason to."
10 R 2 |
"Captain, please come back down here."
10 R 3
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Chameloid Chicanery |
Compassionate Interference |
Contaminating a Culture |
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed. |
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Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead. |
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Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile. |
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"Would you mind explaining that little trick you do?"
10 C 4 |
"They'll die! You'd let them suffocate? Even if we could prevent it?"
10 U 5 |
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
10 R 6 |
Difficult Rescue |
Hull Breach |
Imagined Emergency |
Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped. |
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Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead. |
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Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. |
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"But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way."
10 C 7 |
"Medical teams to the bridge!"
10 C 8
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"Sisko to Kira. Report. Kira, can you read me?"
"Disregard, Commander. False alarm. Kira out."
10 U 9 |
Joint Operation Drills |
Last Gasp |
Necessary Execution |
Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped. |
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Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead. |
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Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed. |
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"Look, one of the reasons for these drills is to help our crews learn to work together."
10 C 10 |
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
10 U 11 |
"What we have built together, would be destroyed by this man. And I cannot let that happen."
10 C 12
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Nose to Nose |
Psionic Attack |
Sabotaged Reactor |
Randomly select two personnel. If they both have the same cost, they are both stopped. |
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Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck. |
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Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is Range -2. |
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"The resemblance is striking..."
10 C 13 |
"It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse."
10 R 14 |
"Somebody got in here and disconnected it from the primary antimatter feed."
10 C 15 |
Stand-Off |
Symbalene Blood Burn |
Temporal Conduit |
Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped. |
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Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission. |
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Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission. |
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"You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
10 C 16 |
Damage - At the start of each turn, randomly select a personnel on this ship to be killed.
"Right about now, his extremities feel like they're on fire."
10 C 17 |
"The machine would have to be enormous. Find it. Destroy it!"
10 C 18 |
Thermokinetic Explosion |
Under Pressure |
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Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship. |
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Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this. |
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"Captain, something just struck the ship!"
10 R 19 |
"I'm going to need your help. Someone's got to defuse this thing."
10 U 20 |
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EQUIPMENT (2) |
Federation Compression Rifle |
Modified Tricorder |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1. |
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When your personnel present are facing a dilemma at a mission, you may discard a card from hand to make each Biology and each Science personnel present attributes +1 until the end of that dilemma. |
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"Break out the compression phaser rifles."
10 C 21 |
"But my tricorder says there's nothing but solid rock for another fifteen meters."
10 U 22 |
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EVENTS (15) |
•A Sight for Sore Eyes |
Confessions of a Captain |
•Dark Pursuit |
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. |
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Plays in your core. While your  Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a  personnel present until the end of this turn. |
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To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. |
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"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 R 23 |
"At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance. ... Maybe that's just the way it works. Maybe the distance is necessary."
10 U 24 |
"Can you learn to see in the dark, Captain?"
10 R 25 |
Destiny Reset |
Finding Our Way |
Make a Run for It |
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile. |
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To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your ship instead.
Order - Discard a card from hand to download a ship. You may do this only once each turn. |
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Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas. |
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"Captain Archer destroyed the weapon."
10 U 26 |
NO LORE OR QUOTE
10 C 27 |
"The Defiant has recloaked. Its last know heading was one-four-eight, mark two-one-five."
10 C 28 |
Making It Work |
New Discovery |
•Parallel Course |
Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event. |
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Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order. |
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Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile. |
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So far from home, the U.S.S. Voyager has to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
10 C 29 |
"I always wanted to chase a comet."
10 U 30 |
"You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should think we're a reflection, an echo."
10 R 31 |
Political Putsch |
Rule of Acquisition #16 |
Starting Over |
To play this event, you must command two Treachery personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile. |
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Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event.
Order - Stop your personnel to place a card from hand on this event. |
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Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event. |
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"I won't allow Bajorans to be powerless anymore."
10 R 32 |
"A deal is a deal ... until a better one comes along."
10 R 33 |
"I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
10 U 34 |
The Dominion Will Prevail |
The Long Journey Home |
The Spirit of Kahless |
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions. |
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To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game. |
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Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions. |
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"The Dominion is deploying their fleet in preparation for a final offensive. They're destroying our ships one by one."
10 R 35 |
"Mr. Paris, set a course for home."
10 R 36
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"When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you."
10 R 37 |
INTERRUPTS (8) |
A Long Road |
And Raise You |
Fajo's Menagerie |
To play this interrupt, you must command a Navigation personnel.
Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand. |
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To play this interrupt, you must command three personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile. |
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Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command. |
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"It's been a long road
Getting from there to here."
10 C 38 |
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."
10 C 39 |
"Everything that you see in the room here - everything - one of a kind. Unique. All original."
10 C 40 |
Preventative Ritual |
Surprise Snag |
Sweet Nothings |
To play this interrupt, you must command three personnel.
Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck. |
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To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas. |
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To play this interrupt, you must command three personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed. |
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"How long?"
"A matter of hours now."
10 U 41 |
"Are you telling me the Cardassian people are rising up against us?"
10 R 42 |
"I can't resist a man who knows what he wants and goes after it."
10 C 43 |
Targeting the Nacelles |
Warp Speed Transfer |
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Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn. |
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Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. |
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"They're targeting our nacelles!"
10 U 44
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"Has anyone ever done this before?"
10 R 45 |
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MISSIONS (7) |
•Caretaker's Array |
•Collect Omicron Particles |
•Explore Micro-Wormhole |

Biology, Diplomacy, Science, and Integrity>22
At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead. |
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Astrometrics, Engineer, Leadership, Navigation, and Cunning>36
Nebula. When a ship is about to move between another mission and this mission, subtract 1 from the Range required. |
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Astrometrics, Officer, Transporters, and Cunning>32
When you complete this mission, you may place any number of personnel on your ship here on your ship at an mission. |
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Near Ocampa: "Captain, there's something out there!"
 Span: 2
10 U 46 |
Unexplored Nebula: "Are you thinking we could collect the omicron particles to provide an additional anti-matter reserve?"
Any affiliation may attempt this mission.
Span 4
10 U 47 |
Deep space: "Vertiron emanations ... tunneling secondary particles. It certainly looks like a wormhole."
 Span: 4
10 U 48 |
•Investigate Alleged Murder |
•Investigate Unknown Element |
•Observe Kazon Ritual |

Diplomacy, Law, Officer, and Integrity>27
You may attempt and complete this mission using your personnel with these requirements: Anthropology, Security, Transporters, and Strength>28. |
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Anthropology, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30
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Anthropology, Honor, Officer, Transporters and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34 |
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Banean Homeworld: "All we know is that a member of our crew has been accused of murder."
Span: 2
10 U 49 |
D-Class World: "A stable transuranic element inside a natural environment. This is a first."
Any affiliation (except ) may attempt this mission.
Span 2
10 U 50 |
Tarok: "There's only one way back to the Ogla for you, and that's if you earn your name. So I guess that's what you'll have to do."
Span: 2
10 U 51 |
•Obtain Advanced Technology |
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Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30 |
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Sikaris: "We call it a spacial trajector. We're able to travel to all the planets in this quadrant."
Any affiliation (except ) may attempt this mission.
Span 2
10 U 52 |
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PERSONNEL - BAJORAN (3) |
•Basso Tromac, Smug Subordinate |
•Kira Nerys, Blockade Commander |
•Zayra, Bigoted Witness |
Bajoran
Biology Exobiology
Law Treachery
While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn. |
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Bajoran
Diplomacy Leadership
Navigation Officer
Commander: Kitara. While this personnel is aboard your Kitara, that ship is attributes +2. |
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Bajoran
Anthropology
Archaeology Physics
Transporters Treachery
While this personnel is present with your non- personnel, he cannot use his skills. |
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"Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness."
INTEGRITY 3 CUNNING 5 STRENGTH 6
10 R 53 |
"You can talk about compromise all you want. Any ship attempting to break through that blockade will be fired upon."
INTEGRITY 6 CUNNING 6 STRENGTH 6
10 U 54 |
"He told me that he was scared. He was afraid Odo would kill him."
INTEGRITY 4 CUNNING 6 STRENGTH 6
10 C 55 |
PERSONNEL - BORG (2) |
•Fifth, Neonatal Drone |
•Second, Neonatal Drone |
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Borg
Engineer Medical
Security
Drone. When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand.
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Borg
Exobiology Programming
Science
Drone. When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
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TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 4
10 U 56 |
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 R 57 |
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PERSONNEL - CARDASSIAN (1) |
•Macet, Skeptical Commander |
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Cardassian
Astrometrics Leadership
Officer Treachery
Commander: Trager. Gul. While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead.
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"You expect us to believe you are using every means at your disposal to track down one of your own?"
INTEGRITY 4 CUNNING 6 STRENGTH 6
10 R 58 |
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PERSONNEL - DOMINION (1) |
•Umat'Adan, Eager Fifth |
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Jem'Hadar
Astrometrics Biology
Navigation Science
Alpha. While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma. |
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"The Gammas have many flaws."
INTEGRITY 5 CUNNING 5 STRENGTH 8
10 C 59 |
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PERSONNEL - FEDERATION (26) |
Andreas Colter |
•B'Elanna Torres, Straightforward Engineer |
•Baxter, Wandering Security Officer |
Human
Officer Programming
Security
While this personnel is facing a dilemma, each of your Security personnel present is Strength +1. |
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Human/Klingon
2 Engineer Physics
Programming Science
Treachery
Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn. |
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Human
Archaeology Geology
Security
When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand. |
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Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces.
INTEGRITY 5 CUNNING 5 STRENGTH 6
10 C 60 |
"I think I know my way around an engine room."
INTEGRITY 5 CUNNING 6 STRENGTH 7
10 U 61 |
"Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion."
INTEGRITY 5 CUNNING 5 STRENGTH 6
10 U 62 |
Bennet |
•Cavit, Apprehensive First Officer |
•Chakotay, Bridge Between Two Crews |
Human
Archaeology Geology
Science Security
When you play this personnel, you may draw a card. If you do, discard a card from hand. |
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Human
Astrometrics Leadership
Officer Security
While this personnel is attempting a mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn. |
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Human
Anthropology Diplomacy
Honor Security
When your personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that. |
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"All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss."
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 C 63 |
"Lay in a course and clear our departure with operations."
INTEGRITY 5 CUNNING 5 STRENGTH 6
10 U 64 |
"I have no intention of being your token Maquis officer!"
INTEGRITY 6 CUNNING 5 STRENGTH 6
10 U 65 |
•Harry Kim, Eager to Please |
•Jadzia Dax, Defiant Captain |
•Joe Carey, Next In Line |
Human
Astrometrics Biology
Physics Programming
Science Transporters
While this personnel is facing a dilemma at a mission, each of your Programming personnel present is attributes +1. |
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Trill
Astrometrics Officer
Physics Science
Transporters
Commander: U.S.S. Defiant. Host. While this personnel is aboard your U.S.S. Defiant, she loses and gains and Leadership. |
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Human
Engineer Physics
Programming Treachery
While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1. |
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"You know, I spent my whole life getting ready for Starfleet. And on my very first mission, I'm gonna die."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 R 66 |
"That's 'captain.' It's an old naval tradition. Whoever is in command of a ship, regardless of rank, is referred to as 'captain.'"
INTEGRITY 6 CUNNING 7 STRENGTH 6
10 U 67 |
"Just remember, Torres. I'm the senior officer and I speak for Engineering. Try not to say anything unless someone asks you a question."
INTEGRITY 4 CUNNING 6 STRENGTH 5
10 C 68 |
•Kathryn Janeway, Clever Captain |
•Kathryn Janeway, Forceful Captain |
•Kenneth Dalby, Insubordinate Crewman |
Human
Diplomacy Engineer
2 Leadership Science |
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Human
Diplomacy Engineer
Leadership Officer
Science
Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a mission, she is attributes +4. |
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Human
Engineer Leadership
Programming Security
Treachery
At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck. |
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"My name is Kathryn Janeway, captain of the Federation Starship Voyager."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 C 69 |
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 R 70 |
"I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it."
INTEGRITY 4 CUNNING 5 STRENGTH 6
10 U 71 |
•Kosinski, Arrogant Engineer |
•Larson, Security Team Member |
•Lyndsay Ballard, Back From the Dead |
Human
Astrometrics Engineer
Navigation Physics
Programming Science
Transporters
While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation. |
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Human
Archaeology Geology
Physics Science
Security Transporters
When your personnel present is stopped, stop this personnel. |
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Human
Astrometrics Honor
Navigation Physics
Programming Science
While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each personnel present attributes +1 until the end of this turn. |
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"Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history; right here, right now. And your names will be forever linked with mine."
INTEGRITY 5 CUNNING 7 STRENGTH 5
10 U 72 |
Crewmember who worked to stop the Nyrians from commandeering the U.S.S. Voyager.
INTEGRITY 6 CUNNING 5 STRENGTH 5
10 C 73 |
"Hey! Show some respect for the dead!"
INTEGRITY 7 CUNNING 5 STRENGTH 5
10 C 74 |
•Matthew Dougherty, Misguided Admiral |
•Marie Kaplan, Observant Officer |
Marquay |
Human
Diplomacy Leadership
Officer Treachery
Admiral.
Order - Destroy your staffed ship or your staffed ship to make all your personnel attributes +3 until the end of this turn. You may do this only once each turn. |
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Human
Archaeology Medical
Science Transporters
While this personnel is at a mission, she gains Biology and Medical. |
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Human
Engineer Exobiology
Security Transporters
Treachery
While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery. |
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"I'm acting on orders from the Federation Council."
INTEGRITY 3 CUNNING 6 STRENGTH 5
10 R 75 |
"Uh, sir, that asteroid field? It's the same one we passed two hours ago."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 C 76 |
"In case you want to take control of the ship, you have our full support."
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 C 77 |
•Rachel Garrett, Displaced Captain |
•Samantha Wildman, First Mother on Voyager |
•Seska, Cardassian Agent |
Human
Astrometrics Diplomacy
Leadership Navigation
Officer Transporters
Commander: U.S.S. Enterprise-C. When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand. |
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Human
Biology Exobiology
Science
When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand. |
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Cardassian
Engineer Intelligence
Programming Science
2 Treachery
Infiltrator. When this personnel uses a skill, your Leadership personnel and your Officer personnel are attributes -1 until the end of the turn. |
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"A significant number of my crew members have expressed a desire to return, even knowing the odds."
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 U 78 |
"I'm sorry to disturb you Captain, but I thought ... I thought I should inform you of my physical condition."
INTEGRITY 6 CUNNING 5 STRENGTH 5
10 U 79 |
"My blood won't help you. I had a childhood disease that infected it."
INTEGRITY 2 CUNNING 6 STRENGTH 5
10 U 80 |
•Seven of Nine, Reclaimed Drone |
•Stadi, Focused |
•The Doctor, Emergency Medical Hologram |
Borg
Astrometrics Engineer
Exobiology Physics
Programming |
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Human
Astrometrics Geology
2 Navigation Telepathy
Transporters
When you play this personnel, you may make your ship Range +2 until the end of the turn. |
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Hologram
Biology Exobiology
2 Medical Science
When your personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead. |
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"I was raised by the Borg."
INTEGRITY 5 CUNNING 6 STRENGTH 6
10 C 81 |
"New heading: four-one makr one-eight-zero."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 C 82 |
"There's no need for concern. I am capable of treating any injury or disease."
INTEGRITY 6 CUNNING 7 STRENGTH 6
10 R 83 |
•Tom Paris, Best Pilot You Could Have |
•Tuvok, Chief of Security |
|
Human
Astrometrics Medical
2 Navigation
While this personnel is aboard a ship, that ship is Range +2. |
 |
Vulcan
Anthropology Biology
Honor Law Leadership
Officer Security
While this personnel is facing a dilemma that requires Officer or Security at a mission, he is attributes +2 and gains Security. |
 |
|
"You'll need the best pilot you've got in that shuttle, Captain. That'll be me."
INTEGRITY 5 CUNNING 6 STRENGTH 6
10 R 84 |
"A logical, though highly speculative analysis."
INTEGRITY 6 CUNNING 7 STRENGTH 7
10 R 85 |
|
PERSONNEL - FERENGI (3) |
•Quark, Little Green Man |
•Rata, Profiteer |
•Tog, Lecherous DaiMon |
Ferengi
Acquisition Anthropology
Physics
Commander: Quark's Treasure. While this personnel is present with a personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery. |
 |
Ferengi
Acquisition Officer
Treachery
When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards. |
 |
Ferengi
Acquisition Officer
Security Transporters
Commander: Krayton. While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery. |
 |
"I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid."
INTEGRITY 4 CUNNING 6 STRENGTH 4
10 R 86 |
"At now cost?! Ugly, very ugly!"
INTEGRITY 4 CUNNING 6 STRENGTH 5
10 C 87 |
"You must be aware that every female has her price."
INTEGRITY 4 CUNNING 6 STRENGTH 5
10 U 88 |
PERSONNEL - KLINGON (3) |
•Jadzia Dax, The Second Heart |
•K'Temoc, Long Slumbering Commander |
•Worf, The Strongest Heart |
Trill
Astrometrics Honor
Physics Science
Host.
Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand. |
 |
Klingon
Leadership Navigation
Officer Treachery
Commander: I.K.S. T'Ong. When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat. |
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Klingon
2 Honor Leadership
Officer Security
When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that. |
 |
"If we join together, no force can stop us."
INTEGRITY 6 CUNNING 7 STRENGTH 6
10 U 89 |
"I have standing orders to fire on all Federation ships!"
INTEGRITY 4 CUNNING 5 STRENGTH 7
10 90 |
"I am alone."
INTEGRITY 8 CUNNING 5 STRENGTH 8
10 U 91 |
PERSONNEL - NON-ALIGNED (9) |
•Grebnedlog, Pakled Captain |
•Kes, Curious Ocampa |
•Lal, Beloved |
Pakled
Exobiology Honor
Leadership Officer
Commander: Mondor. While present with a non- personnel, this personnel loses Honor and gains Transporters and Treachery. |
 |
Ocampa
2 Biology Geology
Medical Science
Telepathy
While you command a completed planet mission, place this personnel in her owner's discard pile. |
 |
Android
Programming
While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn. |
 |
"We look for things. ... Things we need. ... Things that make us go."
INTEGRITY 6 CUNNING 6 STRENGTH 4
10 C 92 |
"Captain, we both want very much to be part of your journey."
INTEGRITY 7 CUNNING 6 STRENGTH 4
10 U 93 |
"What is my purpose? ... My function? My reason for being?"
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 R 94 |
•Martia, Duplicitous Chameloid |
•Neelix, Morale Officer |
•Shran, Reluctant Diplomat |
Chameloid
Biology Exobiology
Science Treachery
Shape-shifter.
Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again. |
 |
Talaxian
Anthropology Diplomacy
Exobiology Navigation
Commander: Baxial. While facing a dilemma at a mission, this personnel gains Acquisition and Honor. |
 |
Andorian
Diplomacy Leadership
Officer Treachery
Commander: Kumari. When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that. |
 |
"There is a reward for your death. ... Somebody up there wants you out of the way."
INTEGRITY 4 CUNNING 5 STRENGTH 5
10 U 95 |
"It will be my job to anticipate your needs before you have them. And I anticipate your first need will be me."
INTEGRITY 6 CUNNING 5 STRENGTH 5
10 R 96 |
"I'm not going to entrust the security of Andoria to the pinkskins, or anyone else!"
INTEGRITY 4 CUNNING 5 STRENGTH 5
10 U 97 |
•Tam Elbrun, Prodigal Telepath |
Thon |
•Vosk, Temporal Fanatic |
Betazoid
Diplomacy Exobiology
2 Telepathy
At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck. |
 |
Andorian
Astrometrics Navigation
Programming
Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this once each turn. |
 |
Alien
Astrometrics Engineer
Exobiology Leadership
Officer 2 Treachery
For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile. |
 |
"Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms."
INTEGRITY 4 CUNNING 7 STRENGTH 5
10 R 98 |
Each member of the Imperial Guard is trained in every aspect of warship operations.
INTEGRITY 4 CUNNING 5 STRENGTH 6
10 R 99 |
"We dominate entire worlds. We extend our will across time."
INTEGRITY 1 CUNNING 6 STRENGTH 6
10 U 100 |
PERSONNEL - ROMULAN (2) |
•D'Tan, Curious Youth |
•The Viceroy, Advisor to the Praetor |
|
Romulan
Anthropology
Archaeology Geology
Honor Science
Dissident. When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck. |
 |
Reman
Biology Diplomacy
Medical Telepathy
Treachery
When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn. |
 |
|
"Jolan True, Mister Spock. Look what I've brought you."
INTEGRITY 7 CUNNING 4 STRENGTH 4
10 C 101 |
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."
INTEGRITY 3 CUNNING 6 STRENGTH 7
10 R 102 |
|
PERSONNEL - STARFLEET (3) |
•Charles Tucker III, Chief Engineer |
•Erika Hernandez, Comparable Captain |
•Daniel Leonard, Cautious Admiral |
Human
Archaeology Engineer
Programming
Transporters
While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn. |
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Human
Anthropology Diplomacy
Leadership Officer
Security
Commander: Columbia. While this personnel is aboard your Columbia, that ship is attributes +2. |
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Human
Leadership 2 Navigation
Officer
Admiral. When you play this personnel, you may download a ship. |
 |
NO LORE OR QUOTE
INTEGRITY 6 CUNNING 6 STRENGTH 6
10 R 103 |
"I won't say anything... if you'll do me a small favor."
INTEGRITY 6 CUNNING 6 STRENGTH 6
10 U 104 |
"What about your crew?"
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 C 105 |
SHIPS - CARDASSIAN (1) |
•Trager, Patrol Ship |
|
|

Galor Class
When this ship is about to move from an opponent's mission, subtract 2 from the Range required. |
 |
|
"Even with the treaty they're still skittish about protecting their border."
RANGE 8 WEAPONS 8 SHIELDS 8
10 R 106 |
|
SHIPS - FEDERATION (7) |
•Cochrane, Voyager Shuttle |
•Drake, Voyager Shuttle |
•U.S.S. Defiant, Patrolling Warship |

Type-9 Shuttlecraft
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard. |
 |

Type-8 Shuttlecraft
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3. |
 |

Defiant Class
Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped. |
 |
"I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about."
RANGE 3 WEAPONS 3 SHIELDS 3
10 C 107 |
"Your shuttle intersceted one of our time-streams, and, boom."
RANGE 3 WEAPONS 3 SHIELDS 3
10 C 108 |
"Restricting the Defiant to guard duty would be a serious mistake."
RANGE 8 WEAPONS 10 SHIELDS 10
10 R 109 |
•U.S.S. Enterprise-C, Yesterday's Enterprise |
•U.S.S. Enterprise-E, Flagship of the Federation |
•U.S.S. Voyager, Home Away From Home |

Ambassador Class
When you complete a mission, if this ship is at that mission, score 5 points. |
 |

Sovereign Class
When you play this ship, for each Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand. |
 |

Intrepid Class
While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a mission, you may play personnel, personnel, and equipment aboard this ship. When you play this ship, you may place up to two personnel from your hand aboard this ship. |
 |
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."
RANGE 8 WEAPONS 7 SHIELDS 8
10 R 110 |
"The Diplomatic Corps is busy with Dominion negotiations."
RANGE 9 WEAPONS 9 SHIELDS 9
10 R 111 |
"That's our ship. That's Voyager."
RANGE 9 WEAPONS 9 SHIELDS 8
10 C 112 |
•U.S.S. Yangtzee Kiang, Modified Transport |
|
|

Danube Class
While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn. |
 |
|
Runabout reconfigured for navigating the wormhole.
RANGE 3 WEAPONS 3 SHIELDS 3
10 R 113 |
|
SHIPS - FERENGI (2) |
•Krayton, Trade Envoy |
•Quark's Treasure, Sabotaged Shuttle |
|

D'Kora Class
Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn. |
 |

Na'Far Class
Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game. |
 |
|
The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back.
RANGE 8 WEAPONS 9 SHIELDS 7
10 R 114 |
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."
RANGE 7 WEAPONS 5 SHIELDS 6
10 R 115 |
|
SHIPS - KLINGON (1) |
•I.K.S. T'Ong, Sleeper Ship |
|
|

K't'inga Class
Cloaking Device. When you win an engagement with this ship and its Commander is aboard it, you may place a personnel from hand aboard this ship. |
 |
|
"Knowing their mission must help us understand them!"
"There's nothing to understand. These are Klingons, they'll attack!"
RANGE 7 WEAPONS 7 SHIELDS 7
10 U 116 |
|
SHIPS - NON-ALIGNED (3) |
•Baxial, Salvage Ship |
•Jovis, Museum |
•Mondor, Far From Home |

Drexia Class
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3. |
 |

Zibalian Class
While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1. |
 |

Brendob Class
While you have its Commander aboard it, this ship is attributes +1 for each non- personnel aboard. (limit +4) |
 |
"Sensors have detected a small vessel. One humanoid life form is on board."
RANGE 5 WEAPONS 4 SHIELDS 5
10 C 117 |
A collector such as Fajo would never leave his hoard of rare and valuable objects behind. He kept his collection with him aboard his trading vessel so he could bask within it.
RANGE 6 WEAPONS 5 SHIELDS 5
10 U 118 |
"We are Packleds. Our ship is the Mondor. ... It is broken."
RANGE 6 WEAPONS 5 SHIELDS 5
10 R 119 |
SHIPS - STARFLEET (1) |
•Columbia, The Second Warp Five Ship |
|
|

NX Class
While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt. |
 |
|
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
RANGE 6 WEAPONS 5 SHIELDS 5
10 R 120 |
|
DILEMMA |
DILEMMA |
DILEMMA |
An Issue of Trust |
Armed Search Party |
Thermokinetic Explosion |
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. |
 |
Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. |
 |
Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship. |
 |
"You don't trust me."
"I have no reason to."
10 A 1 |
"Captain, please come back down here."
10 A 2
|
"Captain, something just struck the ship!"
10 A 3 |
EVENT |
EVENT |
EVENT |
•A Sight for Sore Eyes |
•Dark Pursuit |
The Long Journey Home |
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. |
 |
To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. |
 |
To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game. |
 |
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 A 4 |
"Can you learn to see in the dark, Captain?"
10 A 5 |
"Mr. Paris, set a course for home."
10 A 6
|
INTERRUPT |
PERSONNEL - BORG |
PERSONNEL - FEDERATION |
Warp Speed Transfer |
•Second, Neonatal Drone |
•Kathryn Janeway, Forceful Captain |
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. |
 |
Borg
Exobiology Programming
Science
Drone. When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
|
 |
Human
Diplomacy Engineer
Leadership Officer
Science
Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a mission, she is attributes +4. |
 |
"Has anyone ever done this before?"
10 A 7 |
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
INTEGRITY 5 CUNNING 5 STRENGTH 5
10 A 8 |
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."
INTEGRITY 6 CUNNING 6 STRENGTH 5
10 A 9 |
PERSONNEL - FEDERATION |
PERSONNEL - ROMULAN |
PERSONNEL - STARFLEET |
•The Doctor, Emergency Medical Hologram |
•The Viceroy, Advisor to the Praetor |
•Charles Tucker III, Chief Engineer |
Hologram
Biology Exobiology
2 Medical Science
When your personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead. |
 |
Reman
Biology Diplomacy
Medical Telepathy
Treachery
When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn. |
 |
Human
Archaeology Engineer
Programming
Transporters
While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn. |
 |
"There's no need for concern. I am capable of treating any injury or disease."
INTEGRITY 6 CUNNING 7 STRENGTH 6
10 A 10 |
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."
INTEGRITY 3 CUNNING 6 STRENGTH 7
10 A 11 |
NO LORE OR QUOTE
INTEGRITY 6 CUNNING 6 STRENGTH 6
10 A 12 |
SHIP - FEDERATION |
SHIP - FEDERATION |
SHIP - FEDERATION |
•U.S.S. Defiant, Patrolling Warship |
•U.S.S. Enterprise-C, Yesterday's Enterprise |
•U.S.S. Enterprise-E, Flagship of the Federation |

Defiant Class
Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped. |
 |

Ambassador Class
When you complete a mission, if this ship is at that mission, score 5 points. |
 |

Sovereign Class
When you play this ship, for each Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand. |
 |
"Restricting the Defiant to guard duty would be a serious mistake."
RANGE 8 WEAPONS 10 SHIELDS 10
10 A 13 |
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."
RANGE 8 WEAPONS 7 SHIELDS 8
10 A 14 |
"The Diplomatic Corps is busy with Dominion negotiations."
RANGE 9 WEAPONS 9 SHIELDS 9
10 A 15 |
SHIP - FEDERATION |
SHIP - FERENGI |
SHIP - STARFLEET |
•U.S.S. Yangtzee Kiang, Modified Transport |
•Quark's Treasure, Sabotaged Shuttle |
•Columbia, The Second Warp Five Ship |

Danube Class
While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn. |
 |

Na'Far Class
Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game. |
 |

NX Class
While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt. |
 |
Runabout reconfigured for navigating the wormhole.
RANGE 3 WEAPONS 3 SHIELDS 3
10 A 16 |
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."
RANGE 7 WEAPONS 5 SHIELDS 6
10 A 17 |
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
RANGE 6 WEAPONS 5 SHIELDS 5
10 A 18 |
PERSONNEL - ROMULAN |
PERSONNEL - STARFLEET |
|
•Charvanek, Fleet Commander |
•Hoshi Sato, Empress |
|
Romulan
Archaeology Diplomacy
Officer Physics
Science |
 |
Human
Anthropology Diplomacy
Officer Programming
2 Treachery
|
 |
|
"You are being clever, Commander."
INTEGRITY 5 CUNNING 6 STRENGTH 5
0 AP 7 |
"You are speaking to Empress Sato."
INTEGRITY 2 CUNNING 6 STRENGTH 5
0 AP 8 |
|
|
|