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Star Trek Customizable Card Game, Second Edition - Archive & Archive Portrait Foils

Decipher Star Trek CCG 2nd Edition Adversaries Anthology  

Adversaries, an anthology for the Star Trek Customizable Card Game, Second Edition is packed with villainous bounty! 18 foiled cards from Second Edition, which include some of the most diabolical enemies in the history of all things Star Trek — and their ships. Featuring new foil versions of 18 of the Second Edition's favourite cards, including some of Star Trek's most infamous villains such as The Viceroy, The Albino and Thomas Riker and ships like the I.K.S. Maht-H'a, the Queen's Borg Cube, the U.S.S. Defiant and Shinzon's Scimitar which has a different image from the original card (1 R 413). Each exclusive storage box included a random Call To Arms starter deck and two booster packs from each of the Second Edition, Energize and Call To Arms sets. Also included were the next two in the series of Archive Portrait cards; Borg Queen (0 AP 3) and Shinzon (0 AP 4).

Archive Portrait Foils

Strange New Worlds

PERSONNEL - FEDERATION

PERSONNEL - STARFLEET

 
Federation Cost 2 •Seven of Nine, Reclaimed Drone Starfleet Cost 2 •T'Pol, Austere Commander  
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming
•Seven of Nine, Reclaimed Drone Command Past Vulcan

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Officer Red Dot Science
•T'Pol, Austere Commander  
"I was raised by the Borg."

INTEGRITY 5CUNNING 6STRENGTH 6
0 AP 1
"I've been offered a commission with Starfleet."

INTEGRITY 6CUNNING 7STRENGTH 6
0 AP 2
 

Adversaries Anthology

PERSONNEL - BORG

PERSONNEL - ROMULAN

 
Borg Cost 2 •Borg Queen, The One Who is Many Romulan Cost 2 •Shinzon, Reman Leader  
Command Borg

Red Dot Diplomacy Red Dot 2 Leadership
Red Dot Treachery
•Borg Queen, The One Who is Many Command Human

Red Dot Geology Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot 2 Treachery
•Shinzon, Reman Leader  
"… we evolved to include the synthetic."

INTEGRITY 4CUNNING 8STRENGTH 6
0 AP 3
"We will no longer bow before anyone as slaves."

INTEGRITY 1CUNNING 6STRENGTH 6
0 AP 4
 

To Boldly Go

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

 
Federation Cost 2 •James T. Kirk, Youngest Captain in Starfleet Federation Cost 2 •Kathryn Janeway, Clever Captain  
Command Past Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership
•James T. Kirk, Youngest Captain in Starfleet Command Voyager Human

Red Dot Diplomacy Red Dot Engineer
Red Dot 2 Leadership Red Dot Science
•Kathryn Janeway, Clever Captain  
"One of the advantages of being captain is being able to ask for advice without necessarily having to take it."

INTEGRITY 7CUNNING 6STRENGTH 6
0 AP 5
"My name is Kathryn Janeway, captain of the Federation starship Voyager."

INTEGRITY 6CUNNING 6STRENGTH 5
0 AP 6
 

Captain's Log

PERSONNEL - ROMULAN

PERSONNEL - STARFLEET

 
Romulan Cost 2 •Charvanek, Fleet Commander Starfleet Cost 2 •Hoshi Sato, Empress  
Command Past Romulan

Red Dot Archaeology Red Dot Diplomacy
Red Dot Officer Red Dot Physics
Red Dot Science
•Charvanek, Fleet Commander

Command Past Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Officer Red Dot Programming
Red Dot 2 Treachery

•Hoshi Sato, Empress  
"You are being clever, Commander."

INTEGRITY 5CUNNING 6STRENGTH 5
0 AP 7
"You are speaking to Empress Sato."

INTEGRITY 2CUNNING 6STRENGTH 5
0 AP 8
 

These are The Voyages

PERSONNEL - NON-ALIGNED

PERSONNEL - STARFLEET

 
Non-Aligned Cost 2 •Persis, Loyal Daughter Starfleet Cost 2 •T'Pol, Dutiful Commander  
Staff Past Romulan

Red DotAstrometrics Red Dot Engineer
Red Dot Programming

Genetically Enhanced .
•Persis, Loyal Daughter

AU Past Vulcan

Red Dot Engineer Red Dot Officer
Red Dot Science Red Dot Security
Red Dot Treachery

•T'Pol, Dutiful Commander  
"That was different. This is our father."

INTEGRITY 6CUNNING 8STRENGTH 8
0 AP 9
"It was my duty to help Captain Forrest regain command."

INTEGRITY 3CUNNING 7STRENGTH 6
0 AP 10
 

In A Mirror Darkly

DILEMMA

PERSONNEL - NON-ALIGNED

 
Dual Cost 1 Stripped Down Non-Aligned Cost 2 •Neras, Slave Girl  
Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions. Stripped Down Past Orion

Red Dot Anthropology


When you play this personnel, you may draw two cards.
•Neras, Slave Girl  
"I don't want to hear it. Just get me a shirt."
0 AP 11
"Orion females are known for their … innate skills."

INTEGRITY 6CUNNING 5STRENGTH 5
0 AP 12
 

Archive Foils

Strange New Worlds

DILEMMA

DILEMMA

DILEMMA

Planet Cost 3 Code of Honor Dual Cost 3 Proximity-Actuated Field Space Cost 4 Where No One Has Gone Before
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped. Code of Honor Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions. Proximity-Actuated Field Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission. Where No One Has Gone Before
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
7 A 1
"I wouldn’t try that again. … Not good for your brainpaths in the long term."
7 A 2
"...over a billion light years from our galaxy."
7 A 3

EVENT

EVENT

INTERRUPT

Event Cost 0 Exceed Engine Output Event Cost 3 Temporal Incursion Interrupt Ascertain
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
Exceed Engine Output Temporal. Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.) Temporal Incursion When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming. Ascertain
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
7 A 4
"This vessel is more than a weapon. It's a museum of lost histories."
7 A 5
"… the initial encounter was solely for the purpose of gathering information."
7 A 6

PERSONNEL - CARDASSIAN

PERSONNEL - DOMINION

PERSONNEL - FEDERATION

Cardassian Cost 3 •Tekeny Ghemor, Prominent Official Dominion Cost 3 •Omet'iklan, Steely Disciplinarian Federation Cost 4 •Montgomery Scott, Relic
Command Cardassian

Red Dot Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Law
Red Dot Leadership Red Dot Programming
Red Dot Transporters


Dissident.
Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
•Tekeny Ghemor, Prominent Official Command Jem'Hadar

Red Dot Biology Red Dot Geology
Red Dot Leadership Red Dot Officer


When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.
•Omet'iklan, Steely Disciplinarian Command TNG Human

Red Dot Engineer Red Dot Honor
Red Dot Programming
Red Dot Transporters


While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented.
•Montgomery Scott, Relic
"People like Ari are the real heroes. My position protects me. The risk is theirs."

INTEGRITY 7CUNNING 6STRENGTH 5
7 A 7
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."

INTEGRITY 6CUNNING 6STRENGTH 9
7 A 8
"I may be a captain by rank, but I've never wanted to be anything else but an engineer."

INTEGRITY 7CUNNING 5STRENGTH 4
7 A 9

PERSONNEL - FERENGI

PERSONNEL - FERENGI

PERSONNEL - KLINGON

Ferengi Cost 2 •Ishka, Moogie Ferengi Cost 2 •Sovak, Treasure Hunter Klingon Cost 4 •Jean-Luc Picard, Worf's cha'Dich
Ferengi

Red Dot
2 Acquisition Red Dot Biology
Red Dot Honor


Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
•Ishka, Moogie Staff Ferengi

Red Dot Acquisition Red Dot Archaeology
Red Dot Programming Red Dot Science
Red Dot Treachery


Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.
•Sovak, Treasure Hunter Command Klingon

Red Dot Diplomacy Red Dot Honor
Red Dot Law Red Dot Security


When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.
•Jean-Luc Picard, Worf's cha'Dich
"…when it comes to profit, this female is a better Ferengi than you’ll ever be."

INTEGRITY 6CUNNING 6STRENGTH 3
7 A 10
"Obviously you’ve never dealt with my people before."

INTEGRITY 3CUNNING 6STRENGTH 5
7 A 11
"A Klingon warrior knows that brute strength is not the most important asset in a fight. I have served under you in many conflicts and know you to be a shrewd and forceful opponent. I can think of no one I would rather have at my side."

INTEGRITY 8CUNNING 6STRENGTH 6
7 A 12

PERSONNEL - NON-ALIGNED

PERSONNEL - NON-ALIGNED

PERSONNEL - ROMULAN

Non-Aligned Cost 3 •Kivas Fajo, Collector Non-Aligned Cost 3 •Vic Fontaine, Vegas Crooner Romulan Cost 4 •Spock, Celebrated Ambassador
Command Zibalian

Red Dot 2 Acquisition
Red Dot Archaeology Red Dot Exobiology
Red Dot Science Red Dot 2 Treachery


Commander: Jovis.
Thief. While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.
•Kivas Fajo, Collector DS9 Hologram

Red Dot Anthropology Red Dot Diplomacy
Red Dot Honor


When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.
•Vic Fontaine, Vegas Crooner Command Romulan

Red Dot Archaeology Red Dot 2 Diplomacy
Red Dot Honor Red Dot Science


Dissident.
While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.
•Spock, Celebrated Ambassador
"Yes, I know. What I’ve done is evil, selfish, immoral, illegal, and unprincipled. I’ve learned to live with it."

INTEGRITY 2CUNNING 6STRENGTH 5
7 A 13
"When you sing in as many joints as I have, you become a student of the human heart."

INTEGRITY 7CUNNING 4STRENGTH 4
7 A 14
"For some time, I have been aware of a growing movement here of people who seek to learn the ideals of the Vulcan philosophy. They have been declared enemies of the state."

INTEGRITY 8CUNNING 8STRENGTH 6
7 A 15

SHIP - FERENGI

SHIP - FERENGI

SHIP - ROMULAN

Ferengi Cost 5 •Aurulent Ferengi Cost 6 •Kurdon Romulan Cost 6 •Devoras
Staff Staff
Na'Far Class

When this ship is about to move between a non-Gamma Quadrant mission and a Gamma Quadrant mission, do not add 2 to the span total of those missions.
•Aurulent Command Command Staff Staff
D'Kora Class

While your personnel are attempting a space mission that requires Acquisition or Treachery, each Ferengi personnel aboard this ship is Cunning +1.
•Kurdon Command Staff Staff Staff
D'deridex Class

Cloaking Device. When an opponent's personnel is killed, if this ship is at the same mission, you may place a Romulan personnel from hand who has the same cost aboard this ship.
•Devoras
"The Gamma Quadrant, gentlemen. Missions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."

RANGE 7  WEAPONS 5  SHIELDS 6
7 A 16
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son’s death at the hands of the Starfleet captain, Jean-Luc Picard.

RANGE 8  WEAPONS 9  SHIELDS 7
7 A 17
"I can assure you... there is no one being held captive aboard this ship."

RANGE 7  WEAPONS 9  SHIELDS 9
7 A 18

To Boldly Go

DILEMMA

DILEMMA

DILEMMA

Dual Cost 2 Cardassian Processing Space Cost 3 Outclassed Planet Cost 1 Zero Hour
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead. Cardassian Processing Unless you have Range>8 or Weapons>8 all your personnel are stopped. Outclassed Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile. Zero Hour
"It is standard procedure for the Cardassians to use torture in their interrogations."
8 A 1
"Looks like they used a dispersal field to mask their approach."
8 A 2
"We didn't come here to disable this weapon. We came here to destroy it."
8 A 3

EVENT

EVENT

EVENT

Event Cost 4 Distracting Exhibition Event Cost 1 Latinum Storage Event Cost 3 •Reman Subterfuge
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt. Distracting Exhibition To play this event, you must command three Ferengi personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command. Latinum Storage To play this event, you must command three Romulan personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand. •Reman Subterfuge
"…you'll encounter numerous other species."
8 A 4
"It's mine… all mine!"
8 A 5
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
8 A 6

EVENT

EVENT

INTERRUPT

Event Cost 4 Remarkable Regeneration Event Cost 5 Strafing Fire Interrupt Temporal Delineation
To play this event, you must command three Starfleet personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas. Remarkable Regeneration To play this event, you must command two Maquis ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event. Strafing Fire Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a Future or Past personnel, you may also spend one extra in total cost on dilemmas. Temporal Delineation
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
8 A 7
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
8 A 8
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
8 A 9

PERSONNEL - BORG

PERSONNEL - CARDASSIAN

PERSONNEL - FEDERATION

Borg Cost 3 •First, Unstable Cardassian Cost 3 •Thrax, Chief of Security Federation Cost 3 •Wesley Crusher, Nova Squadron Pilot
Staff Borg

Red Dot Leadership Red Dot Officer
Red Dot Treachery


Drone.
When you play this personnel, you may discard a random card from hand to download an event.
•First, Unstable Staff AU Changeling

Red Dot Officer Red Dot Security
Red Dot Transporters Red Dot Treachery


Shape-shifter.
When you play a Punishment card, you may draw a card.
•Thrax, Chief of Security Staff Earth Human

Red Dot Astrometrics Red Dot Honor
Red Dot Navigation Red Dot Physics
Red Dot Programming


Cadet.
While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery.
•Wesley Crusher, Nova Squadron Pilot
"No more deceptions!"

INTEGRITY 4CUNNING 5STRENGTH 5
8 A 10
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."

INTEGRITY 4CUNNING 5STRENGTH 6
8 A 11
"We thought we could do it. We thought we could do anything."

INTEGRITY 6CUNNING 7STRENGTH 5
8 A 12

PERSONNEL - NON-ALIGNED

PERSONNEL - NON-ALIGNED

PERSONNEL - STARFLEET

Non-Aligned Cost 3 •Shran, In Archer's Debt Non-Aligned Cost 4 •Silik, Chameleon Starfleet Cost 3 •Jonathan Archer, Headstrong Captain
Command Past Andorian

Red Dot Astrometrics Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Transporters


Commander: Kumari.
When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile.
•Shran, In Archer's Debt Staff Past Suliban

Red Dot Exobiology Red Dot Navigation
Red Dot Transporters Red Dot Treachery


Genetically Enhanced.
Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn.
•Silik, Chameleon Command Past Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security


Commander: Enterprise.
While this personnel is at your Federation mission requiring Diplomacy, you may attempt it.
•Jonathan Archer, Headstrong Captain
"Once he's free, my debt will be repaid in full."

INTEGRITY 4CUNNING 5STRENGTH 6
8 A 13
"I've learned a great deal about you… even more than you know."

INTEGRITY 3CUNNING 6STRENGTH 6
8 A 14
"This is Captain Jonathan Archer of the Starship Enterprise."

INTEGRITY 6CUNNING 6STRENGTH 6
8 A 15

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - STARFLEET

Federation Cost 4 •U.S.S. Ganges, One of the First Federation Cost 3 •U.S.S. Rio Grande, Built to Last Starfleet Cost 4 •Enterprise, Finally Ready to Swim
Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each DS9 personnel aboard (limit +5).
•U.S.S. Ganges, One of the First Staff DS9
Danube Class

While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1.
•U.S.S. Rio Grande, Built to Last Command Past
NX Class

While you have three different species aboard this ship, it is attributes +2.
•Enterprise, Finally Ready to Swim
One of Deep Space Nine's three original Danube-class runabout vessels. Delivered to Deep Space Nine by the U.S.S. Enterprise-D in 2369.

RANGE 3  WEAPONS 3  SHIELDS 3
8 A 16
The only survivor of Deep Space Nine's three original runabout vessels.

RANGE 3  WEAPONS 3  SHIELDS 3
8 A 17
"This engine will let us go boldly…where no man has gone before."

RANGE 6  WEAPONS 5  SHIELDS 5
8 A 18

Captain's Log

DILEMMA

DILEMMA

DILEMMA

Dual Cost 3 An Issue of Trust Dual Cost 4 Armed Search Party Space Cost 3 Thermokinetic Explosion
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped. An Issue of Trust Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig. Armed Search Party Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship.
 Thermokinetic Explosion
"You don't trust me."
"I have no reason to."

10 A 1
"Captain, please come back down here."
10 A 2
"Captain, something just struck the ship!"
10 A 3

EVENT

EVENT

EVENT

Event Cost 2 •A Sight for Sore Eyes Event Cost 4 •Dark Pursuit Event Cost 2 The Long Journey Home
To play this event, you must command three Starfleet personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points. •A Sight for Sore Eyes To play this event, you must command three Romulan personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command. •Dark Pursuit To play this event, you must command three Voyager personnel. Plays on your Caretaker's Array. When you command four completed Delta Quadrant space missions and have 100 or more points, you win the game. The Long Journey Home
"I'm sure I speak on behalf of my entire crew when I say ... It's good to be home."
10 A 4
"Can you learn to see in the dark, Captain?"
10 A 5
"Mr. Paris, set a course for home."
10 A 6

INTERRUPT

PERSONNEL - BORG

PERSONNEL - FEDERATION

Interrupt Warp Speed Transfer Borg Cost 3 •Second, Neonatal Drone Federation Cost 3 •Kathryn Janeway, Forceful Captain
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission attempt. Warp Speed Transfer Staff Borg

Red Dot Exobiology Red Dot Programming
Red Dot Science


Drone.
When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.
•Second, Neonatal Drone Command Voyager Human

Red Dot
Diplomacy Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot Science


Commander: U.S.S. Voyager.
While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4.
•Kathryn Janeway, Forceful Captain
"Has anyone ever done this before?"
10 A 7
TASK: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

INTEGRITY 5CUNNING 5STRENGTH 5
10 A 8
"I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."

INTEGRITY 6CUNNING 6STRENGTH 5
10 A 9

PERSONNEL - FEDERATION

PERSONNEL - ROMULAN

PERSONNEL - STARFLEET

Federation Cost 4 •The Doctor, Emergency Medical Hologram Romulan Cost 3 •The Viceroy, Advisor to the Praetor Starfleet Cost 2 •Charles Tucker III, Chief Engineer
Voyager Hologram

Red Dot
Biology Red Dot Exobiology
Red Dot 2 Medical Red Dot Science


When your Voyager personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.
•The Doctor, Emergency Medical Hologram Command Reman

Red Dot Biology Red Dot Diplomacy
Red Dot Medical Red Dot Telepathy
Red Dot Treachery


When an opponent plays an event, you may discard a Romulan from hand to download an event. You may only do this once each turn.
•The Viceroy, Advisor to the Praetor Command Past Human

Red Dot Archaeology Red Dot Engineer
Red Dot Programming
Red Dot Transporters


While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.
•Charles Tucker III, Chief Engineer
"There's no need for concern. I am capable of treating any injury or disease."

INTEGRITY 6CUNNING 7STRENGTH 6
10 A 10
"One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."

INTEGRITY 3CUNNING 6STRENGTH 7
10 A 11
NO LORE OR QUOTE

INTEGRITY 6CUNNING 6STRENGTH 6
10 A 12

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - FEDERATION

Federation Cost 7 •U.S.S. Defiant, Patrolling Warship Federation Cost 5 •U.S.S. Enterprise-C, Yesterday's Enterprise Federation Cost 7 •U.S.S. Enterprise-E, Flagship of the Federation
Command Command Command Staff DS9
Defiant Class

Cloaking Device. When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped.
•U.S.S. Defiant, Patrolling Warship Command Staff Staff Earth Past
Ambassador Class

When you complete a Klingon mission, if this ship is at that mission, score 5 points.
•U.S.S. Enterprise-C, Yesterday's Enterprise Command Command Staff Staff TNG
Sovereign Class

When you play this ship, for each TNG Leadership personnel at this mission, this ship is cost -1.
Order - Stop your Federation Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand.
•U.S.S. Enterprise-E, Flagship of the Federation
"Restricting the Defiant to guard duty would be a serious mistake."

RANGE 8  WEAPONS 10  SHIELDS 10
10 A 13
"One more ship will make no difference in the here an now. But twenty-two years ago, one ship could have stopped this war before it started."

RANGE 8  WEAPONS 7  SHIELDS 8
10 A 14
"The Diplomatic Corps is busy with Dominion negotiations."

RANGE 9  WEAPONS 9  SHIELDS 9
10 A 15

SHIP - FEDERATION

SHIP - FERENGI

SHIP - STARFLEET

Federation Cost 3 •U.S.S. Yangtzee Kiang, Modified Transport Ferengi Cost 5 •Quark's Treasure, Sabotaged Shuttle Starfleet Cost 4 •Columbia, The Second Warp Five Ship
Staff DS9
Danube Class

While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required.
Order - Discard two events from hand to make this ship Range +2 until the end of this turn.
•U.S.S. Yangtzee Kiang, Modified Transport Staff Staff
Na'Far Class

Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game.
•Quark's Treasure, Sabotaged Shuttle Command Past
NX Class

While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.
•Columbia, The Second Warp Five Ship
Runabout reconfigured for navigating the wormhole.

RANGE 3  WEAPONS 3  SHIELDS 3
10 A 16
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."

RANGE 7  WEAPONS 5  SHIELDS 6
10 A 17
"We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."

RANGE 6  WEAPONS 5  SHIELDS 5
10 A 18

These are The Voyages

DILEMMA

DILEMMA

DILEMMA

Planet Cost 2 No Kill I Dual Cost 0 Psychokinetic Control Dual Cost 2 Swashbuckler at Heart
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) All your personnel are stopped. No Kill I Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome. Psychokinetic Control Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards. Swashbuckler at Heart
"This creature here is the mother of her race. The Horta is intelligent, peaceful, mild. She had no objection to sharing this planet with you, until you broke into her nursery and started destroying her eggs. Then she fought back the only way she knew how, as any mother would when her children are in danger."
12 R 14
"Uncontrolled power will turn even saints into savages. And we can all be counted on to live down to our lowest impulses."
12 R 15
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen… with a sword."
12 R 17

DILEMMA

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

Planet Cost 5 Vian Test Federation Cost 2 •James T. Kirk, Highly-Decorated Captain Federation Cost 2 •Leonard H. McCoy, Chief Medical Officer
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards. Vian Test Command TOS Past Human

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Officer


Commander: U.S.S. Enterprise.
You may play this personnel at cost +3 to download two cards. Those cards must be TOS, Assault, Maneuver, Pursuit, or Temporal cards.
•James T. Kirk, Highly-Decorated Captain Staff TOS Past Human

Red Dot Biology Red Dot Exobiology
Red Dot Honor Red Dot Medical


You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile.
•Leonard H. McCoy, Chief Medical Officer
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
12 R 20
"Risk is our business. That's what this starship is all about. Thats why we're aboard her."

INTEGRITY 7CUNNING 6STRENGTH 6
12 R 67
"I signed aboard this ship to practice medicine…"

INTEGRITY 7CUNNING 6STRENGTH 5
12 R 72

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

PERSONNEL - KLINGON

Federation Cost 2 •Seven of Nine, Efficient Analyst Federation Cost 3 •Spock, Science Officer Klingon Cost 4 •Kang, Vigilant Commander
Staff Voyager Borg

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Science


Order - Examine the top two cards of your deck. Replace those cards in any order.
Order - Exchange a card in hand with the top card of your deck.
•Seven of Nine, Efficient Analyst Command TOS Past Vulcan

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot 2 Science


You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order.
•Spock, Science Officer Command Past Klingon

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Physics
Red Dot Security


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2.
•Kang, Vigilant Commander
"If you are here to fraternize, I do not have the time."

INTEGRITY 5CUNNING 7STRENGTH 6
3 12 R 84
"Fascinating."

INTEGRITY 6CUNNING 8STRENGTH 7
12 R 85
"Only a fool fights in a burning house."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 89

PERSONNEL - KLINGON

PERSONNEL - KLINGON

PERSONNEL - NON-ALIGNED

Klingon Cost 4 •Koloth, Ingratiating Captain Klingon Cost 4 •Kor, Courageous Governor Non-Aligned Cost 2 •Dukat, Pah-Wraith Puppet
Command Past Klingon

Red Dot Diplomacy Red Dot Exobiology
Red Dot Honor Red Dot Medical Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2.
•Koloth, Ingratiating Captain Command Past Klingon

Red Dot Anthropology Red Dot Honor
Red Dot Law Red Dot Leadership Red Dot Officer


When you play this personnel, if you command two Past Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.
•Kor, Courageous Governor Command Cardassian

Red Dot Transporters Red Dot 2 Treachery


While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn.
•Dukat, Pah-Wraith Puppet
"Let me assure you that my intentions are peaceful."

INTEGRITY 7CUNNING 6STRENGTH 8
12 R 91
"Obviously you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."

INTEGRITY 6CUNNING 6STRENGTH 8
12 R 92
"I know this must be of little comfort, but I never intended you any harm."

INTEGRITY 2CUNNING 6STRENGTH 6
12 R 98

PERSONNEL - NON-ALIGNED

PERSONNEL - ROMULAN

PERSONNEL - ROMULAN

Non-Aligned Cost 3 •Khan Noonien Singh, Bold Man Romulan Cost 3 •Charvanek, Neutral Zone Commander Romulan Cost 2 •Keras, Creature of Duty
Command Past Human

Red Dot Engineer Red Dot Programming
Red Dot 2 Treachery


Genetically Enhanced.
This personnel is the corresponding Commander of your unique ship that he is aboard.
•Khan Noonien Singh, Bold Man Command Past Romulan

Red Dot Diplomacy Red Dot Leadership
Red Dot Officer Red Dot Science


When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a PastRomulan personnel present from that selection.
•Charvanek, Neutral Zone Commander Command Past Romulan

Red Dot Anthropology Red Dot Honor
Red Dot Leadership Red Dot Security


Commander: Gal Gath'thong.
At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.
•Keras, Creature of Duty
"I intend to take this ship."

INTEGRITY 2CUNNING 8STRENGTH 8
12 R 102
"… there are certain ships, certain officers, that are known to us."

INTEGRITY 5CUNNING 6STRENGTH 5
12 R 106
"Danger and I are old companions."

INTEGRITY 6CUNNING 6STRENGTH 6
12 R 107

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - ROMULAN

Federation Cost 4 •Delta Flyer, Innovative Vessel Federation Cost 3 •U.S.S. Enterprise, Beautiful Lady Romulan Cost 4 •Gal Gath'thong, Pride of the Praetor
Staff Staff Voyager
Delta Flyer Class

While you do not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions.
•Delta Flyer, Innovative Vessel Command Staff TOS Past
Constitution Class

To play this ship, you must command four TOS personnel. You may play this ship at cost +4 to score 5 points.
•U.S.S. Enterprise, Beautiful Lady Command Command
Bird-of-Prey Class

Cloaking Device. To play this ship, you must command two
PastRomulan personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand.
•Gal Gath'thong, Pride of the Praetor
"Behold the Delta Flyer. Ultra-aerodynamic contours, retractable nacelles, parametallic hull plating, unimatrix shielding, based on Tuvok's brilliant design for the Multi-Spatial Probe, and a Borg-inspired weapons system."

RANGE 10  WEAPONS 7  SHIELDS 7
12 R 116
"These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."

RANGE 8  WEAPONS 7  SHIELDS 7
12 R 119
"His heading is now 111… mark 14. The heading a Romulan would take toward the Neutral Zone … and home."

RANGE 7  WEAPONS 6  SHIELDS 6
12 R 122

In A Mirror Darkly

DILEMMA

DILEMMA

DILEMMA

Dual Cost 3 Chula: The Dice Planet Cost 4 Paranoid Escape Dual Cost 3 The Dal'Rok
Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped. Chula: The Dice Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome. Paranoid Escape Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile. The Dal'Rok
"Roll! Roll? But you haven't even told me the rules yet!"
13 A 1
"So whatever's down there, McCoy's in the heart of it."
13 A 2
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
13 A 3

EVENT

PERSONNEL - CARDASSIAN

PERSONNEL - DOMINION

Event Cost 3 •Temporal Flux Energy Ribbon Cardassian Cost 4 •Elim Garak, Crafty Underling Dominion Cost 4 •Gor, Thot
Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game. •Temporal Flux Energy Ribbon Command AU Cardassian

Red Dot Anthropology Red Dot Law
Red Dot 2 Security Red Dot 2 Treachery


When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an AU card from hand to make him gain a skill of your choice until the end of that mission attempt.
•Elim Garak, Crafty Underling Command Breen

Red Dot Archaeology Red Dot Law
Red Dot Leadership Red Dot Officer


General.
When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number.
•Gor, Thot
"It was like … being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanked."
13 A 4
"I thought we'd agreed that it was the Intendant who was incompetent. I was merely following her orders."

INTEGRITY 2CUNNING 6STRENGTH 6
13 A 5
Obscured in mystery, the Breen have been found to be one of the most unknown and underestimated races in the Alpha Quadrant.

INTEGRITY 4CUNNING 7STRENGTH 7
13 A 6

PERSONNEL - DOMINION

PERSONNEL - FEDERATION

PERSONNEL - FEDERATION

Dominion Cost 4 •Pran, Thot Federation Cost 2 •James T. Kirk, Brutal Barbarian Federation Cost 3 •Spock, Man of Integrity
Command Breen

Red Dot Engineer Red Dot Leadership
Red Dot Medical Red Dot Navigation
Red Dot Officer Red Dot Physics


Commander: Tykk.
General. When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand.
•Pran, Thot Command TOS Past AU Human

Red Dot Law Red Dot 2 Leadershi
Red Dot Officer Red Dot 2 Treachery


While you command an AU personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your AU personnel attributes +1 until the end of this turn.
•James T. Kirk, Brutal Barbarian Command TOS Past AU Human/Vulcan

Red Dot Engineer Red Dot Honor
Red Dot Programming Red Dot Science
Red Dot Transporters


While you command an AU personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played.
•Spock, Man of Integrity
"Breen harbor little patience for their captives."

INTEGRITY 6CUNNING 7STRENGTH 7
13 A 7
"You would find me a formidable enemy."

INTEGRITY 2CUNNING 6STRENGTH 6
13 A 8
"I do not desire the captaincy. I much prefer my scientific duties."

INTEGRITY 6CUNNING 8STRENGTH 7
13 A 9

PERSONNEL - FEDERATION

PERSONNEL - NON-ALIGNED

PERSONNEL - STARFLEET

Federation Cost 4 •Worf, Defiant Commander Non-Aligned Cost 3 •Slar, Gorn Slave Master Starfleet Cost 4 •Jonathan Archer, Covetous Commander
Command DS9 Human

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership Red Dot Officer


Commander: U.S.S. Defiant.
Each of your personnel present who has a cost of 4 or more is attributes +1.
•Worf, Defiant Commander Command Past AU Gorn

Red Dot 2 Engineer Red Dot Physics
Red Dot Programming Red Dot Security
Red Dot Treachery


This personnel is Cunning +1 and Strength +1 for each AU personnel present.
•Slar, Gorn Slave Master Command Past AU Human

Red Dot Astrometrics Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Security Red Dot 2 Treachery

Commander: I.S.S. Enterprise.
When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn.
Order - Discard a card from hand to download Watch Dog.
•Jonathan Archer, Covetous Commander
"Life is a great deal more complicated in this red uniform."

INTEGRITY 8CUNNING 5STRENGTH 8
13 A 10
"I'm familiar with your species. Humans are not trustworthy."

INTEGRITY 2CUNNING 3STRENGTH 3
13 A 11
"Great men are not 'peacemakers'. Great me are conquerors!"

INTEGRITY 2CUNNING 6STRENGTH 6
13 A 12

PERSONNEL - STARFLEET

SHIP - DOMINION

SHIP - FEDERATION

Starfleet Cost 4 •T'Pol, Not a Slave Dominion Cost 6 •Tykk Federation Cost 5 •U.S.S. Lakota, Modified Starship
Command Past AU Human

Red Dot Anthropology
Red Dot Astrometrics Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot Programming Red Dot Science


When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards in hand, this personnel is attributes +1.
•T'Pol, Not a Slave Command Staff Staff
Breen Warship Class

You may play Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a Dominion personnel with a cost of 4 or more from hand aboard this ship.
•Tykk Staff Staff Staff Earth
Excelsior Class

This ship is attributes +2 for each corresponding Commander aboard it.
•U.S.S. Lakota, Modified Starship
"A parallel universe? The Science Directorate has examined all of these theories. They've found no evidence of alternate realities."

INTEGRITY 4CUNNING 7STRENGTH 6
13 A 13
The Breen developed technology to the point where their enemies could not cope with their brutal attacks.

RANGE 8  WEAPONS 9  SHIELDS 9
13 A 14
"Someone's been upgrading the Lakota's weapons. That's a lot of firepower for an Excelsior-class ship."

RANGE 8  WEAPONS 7  SHIELDS 7
13 A 15

SHIP - NON-ALIGNED

SHIP - NON-ALIGNED

SHIP - STARFLEET

Non-Aligned Cost 7 •Defiant, Mirror Warship Non-Aligned Cost 3 •Phoenix, Risen From the Ashes Starfleet Cost 4 •I.S.S. Enterprise, Terran Flagship
Command Command Command Staff AU
Defiant Class

To play this ship, you must command three AU personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way.
•Defiant, Mirror Warship Staff Past
Phoenix Class

While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game.
•Phoenix, Risen From the Ashes Command Past AU
NX Class

Cloaking Device. To play this ship, you must command three AU personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2.
•I.S.S. Enterprise, Terran Flagship
"Well, right now it's a little too powerful for its own good."

RANGE 7  WEAPONS 7  SHIELDS 7
13 A 16
"When Zefram Cochrane made his legendary warp flight … and drew the attention of our new friends, the Vulcans. We realized that we weren't alone in the galaxy."

RANGE 8  WEAPONS 0  SHIELDS 0
13 A 17
"My orders are to take this ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all."

RANGE 6  WEAPONS 5  SHIELDS 5
13 A 18

What You Leave Behind

DILEMMA

EVENT

EVENT

Dual Cost 2 The Clown: Guillotine Event Cost 2 •Clarity Event Cost 2 •Ghost Stories
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. The Clown: Guillotine Morph. To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile. •Clarity Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.) •Ghost Stories
"You're next! You're next!"
14 A 1
"One day, the Link will be all you need. And that day is coming soon."
14 A 2
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
14 A 3

EVENT

PERSONNEL - BORG

PERSONNEL - DOMINION

Event Cost 1 •U.S.S. Enterprise-J Borg Cost 3 •Data, Tempted by Flesh Dominion Cost 5 •Odo, The Great Link's Savior
Plays in your core. Each of your personnel at a mission that is worth 40 or more points is attributes +1. •U.S.S. Enterprise-J Command Android/Borg

Red Dot Astrometrics Red Dot 2 Engineer
Red Dot Exobiology
Red Dot 2 Programming Red Dot Science
Red Dot Treachery


At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game.
•Data, Tempted by Flesh Command Changeling

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor Red Dot Law Red Dot Leadership
Red Dot Programming Red Dot 2 Security


Shape-shifter.
When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that.
•Odo, The Great Link's Savior
"You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. … You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
14 A 4
"He will make an excellent drone."

INTEGRITY 3CUNNING 10STRENGTH 10
14 A 5
"They need to know what I know … learn what I've learned from living among the Solids."

INTEGRITY 7CUNNING 7STRENGTH 8
14 A 6

PERSONNEL - FEDERATION

SHIP - BORG

SHIP - FEDERATION

Federation Cost 5 •Data, Lucasian Chair Borg Cost 6 •Borg Queen's Vessel, Borg Flagship Federation Cost 3 •I.K.S. Qel'Poh, H.M.S. Bounty
Staff TNG Future Android

Red Dot 2 Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Physics
Red Dot Programming Red Dot 2 Science


When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4.
•Data, Lucasian Chair Staff Staff Staff Staff
Diamond

Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn.
•Borg Queen's Vessel, Borg Flagship Staff Staff Staff TOS Past Earth
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a Past personnel from hand to make that personnel attributes +1 until the end of that dilemma.
•I.K.S. Qel'Poh, H.M.S. Bounty
"This house originally belonged to Sir Issac Newton when he held the position. It's become the traditional residence."

INTEGRITY 6CUNNING 10STRENGTH 10
14 A 7
"Our vessel is disengaging from the Unicomplex."

RANGE 10  WEAPONS 10  SHIELDS 10
14 A 8
"… it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 9

SHIP - FEDERATION

SHIP - FEDERATION

SHIP - FEDERATION

Federation Cost 6 •U.S.S. Pasteur, Medical Ship Federation Cost 7 •U.S.S. Prometheus, Experimental Prototype Federation Cost 4 •U.S.S. Reliant, Searching for Lifeless Planets
Command Command Staff Staff TNG Future
Hope Class

While your Federation Medical personnel is aboard this ship, it is Range +5. While your Future personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
•U.S.S. Pasteur, Medical Ship Command Command Command Earth
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Experimental Prototype Command Staff TOS Past
Miranda Class

While you command a TOS personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.)
•U.S.S. Reliant, Searching for Lifeless Planets
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."

RANGE 7  WEAPONS 7  SHIELDS 8
14 A 10
"… designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor…"

RANGE 9  WEAPONS 10  SHIELDS 9
14 A 11
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."

RANGE 7  WEAPONS 6  SHIELDS 6
14 A 12

SHIP - KLINGON

SHIP - KLINGON

SHIP - KLINGON

Klingon Cost 3 •I.K.S. Kla'Diyus, Prototype Klingon Cost 5Cost 6Cost 7Cost 8Cost 9 •I.K.S. Qel'Poh, Clandestine Vessel Klingon Cost 4 •Kronos One
Staff Staff Staff Past
B'rel Class

Cloaking Device. When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed.
•I.K.S. Kla'Diyus, Prototype Staff Staff Staff Past
B'rel Class

Cloaking Device. While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2.
•I.K.S. Qel'Poh, Clandestine Vessel Command Staff Past
K't'inga Class

Cloaking Device.
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn.
•Kronos One
"… she can fire while cloaked."

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 13
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.

RANGE 6  WEAPONS 7  SHIELDS 6
14 A 14
"We would be delighted to accept your gracious invitation.".

RANGE 7  WEAPONS 7  SHIELDS 7
14 A 15

SHIP - NON-ALIGNED

SHIP - ROMULAN

SHIP - ROMULAN

Non-Aligned Cost 6 •Devna-Lev, Harrad-Sar's Barge Romulan Cost 7 •Scimitar, Built for Only One Purpose Romulan Cost 7 •U.S.S. Prometheus, Stolen Prototype
Staff Staff Staff Past
Maraar Class

While three of your Non-Aligned personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
•Devna-Lev, Harrad-Sar's Barge Command Command Command Staff Staff
Scimitar Class

Cloaking Device. When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn.
•Scimitar, Built for Only One Purpose Command Command Command Staff
Prometheus Class

To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission.
•U.S.S. Prometheus, Stolen Prototype
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. … I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."

RANGE 6  WEAPONS 6  SHIELDS 6
14 A 16
NO LORE OR QUOTE

RANGE 9  WEAPONS 10  SHIELDS 10
14 A 17
"I think we should consider that a successful test."

RANGE 9  WEAPONS 10  SHIELDS 9
14 A 18
 
 
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