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Welcome to the new Second Edition core set! New cards and streamlined game-play make a perfect entry point for both new players and former players eager to return. In addition, many Second Edition cards are compatible with First Edition game-play – truly the best of both worlds! The first in the new revamped series, the Second Edition set comprises a whopping 415 cards. 121 rares, 121 commons, 121 uncommons and 52 cards found only in starter decks. The product was released as booster boxes and combo boxes (24 booster packs and 8 starter decks). There are 4 different starter decks, each with a 60 card pre-constructed deck and three random rare cards. This new set features mostly The Next Generation and Deep Space Nine, with a sprinkling of Voyager, Original Series and movie images. If you spent $20 at Decipher Store’s in the summer of 2003, you received an oversized 5" x 7" 1M1 Picard, Explorer card. There were nine cards from this set reprinted later as a promotional incentive for the next release, Energize. |
DILEMMAS (60) |
A Living Death |
Aggressive Behavior |
Alien Abduction |
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes –1. At the end of this turn, this dilemma is overcome |
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Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage – This ship is attributes –2. |
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Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped. |
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"Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival."
1 U 1 |
"…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate."
1 U 2 |
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
1 C 3 |
Antedean Assassins |
ArmusRoulette |
Assassin's Blade |
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile. |
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Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped. |
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Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"They were planning on blowing up the entire conference."
1 C 4 |
"Now tell me, how would you feel if you were the instrument of death for your leader?Now tell me, how would you feel if you were the instrument of death for your leader?"
1 R 5 |
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
1 C 6 |
Assassination Attempt |
Authenticate Artifacts |
Automated Weapons |
Randomly select two personnel. Each of those personnel who does not have Treachery is killed. |
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Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"As you know, time is of the essence.""
1 R 7 |
"You can tell Baran that I’m working as fast as I can."
1 C 8 |
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
1 C 9 |
Berserk Changeling |
Blended |
Bynars' Password |
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped. |
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Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped. |
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Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me."
1 R 10 |
"Look, he wouldn't even talk to me unless I had a drink with him. … So don't go criticizing my counseling technique!"
1 U 11 |
"That’s the file. It’ll work now."
1 C 12 |
Captain's Holiday |
Center of Attention |
Chula: Echoes |
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped. |
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Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped. |
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"If it wasn’t for me, you’d still be back there sitting in the sun… relaxing."
1 C 13 |
"Alright, somebody else count it."
1 C 14 |
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
1 C 15 |
Chula: Pick One to Save Two |
Command Decisions |
Console Overload |
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped. |
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Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. |
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Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile. |
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"Thialo… Sacrifice one so that two may live.""
1 C 16 |
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17 |
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
1 C 18 |
Contamination |
Damaged Reputation |
Dangerous Liaisons |
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
1 C 19 |
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20 |
"It’s light. … Nice… I’ll take two thousand."
1 C 21 |
Debris Field |
Drumhead |
Enemy Boarding Party |
Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select three personnel. Each of those personnel who has Strength<6 is killed. |
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A somewhat common, but nonetheless dangerous hazard to space travel.
1 C 22 |
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there."
1 R 23 |
"Prepare a boarding party – bring me Picard!"
1 R 24 |
Equipment Malfunction |
Explosive Decompression |
Gravimetric Distortion |
Return all your equipment to their owner's hands. |
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Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. |
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Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2. |
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"Heh… must be the radiation."
1 S 25 |
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
1 R 26 |
"Better to ride the rapids than face the hive."
1 R 27 |
Graviton Ellipse |
Hunter Gangs |
Impressive Trophies |
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2. |
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Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed. |
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Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped. |
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"According to the Federation database, it travels through subspace, emerging occasionally without warning."
1 R 28 |
"Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…"
1 C 29 |
"Your insults are as pitiful as your efforts to escape."
1 R 30 |
Invidium Leak |
Kelvan Show of Force |
Kolaran Raiders |
Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped. |
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Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. |
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Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. |
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"Most of the affected systems weren’t even invented when those substances were in use. Who knows what could happen with the transporter or a magnetic capacitor?"
1 C 31 |
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead."
1 R 32 |
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33 |
Limited Welcome |
Maglock |
Magnetic Field Disruptions |
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. |
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Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed. |
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"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34 |
"For this to work, all three maglocks will have to be released."
1 R 35 |
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. … Stay sharp, everyone."
1 C 36 |
Microbrain |
Misguided Activist |
Nanite Attack |
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead. |
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Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed. |
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"How could it be alive? It’s inorganic."
1 C 37 |
"The Prophets spoke. I answered their call… The Prophets spoke. I answered their call."
1 C 38 |
"I cannot believe this was an arbitrary attack… cannot believe this was an arbitrary attack…"
1 R 39 |
None Shall Pass |
Ornaran Threat |
Personal Duty |
Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. |
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"If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop."
1 C 40 |
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41 |
"Data, this is something I have to do."
1 R 42 |
Pinned Down |
Planetary Survey |
Primitive Culture |
Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. |
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Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"Quick! Into the forest!"
1 S 43 |
"I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface."
1 C 44 |
"Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
1 U 45 |
Pursuit Just Behind |
Quarren Labor Shortage |
Recurring Injury |
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. |
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Unless at least half your personnel are not , all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"I think it’s time to try some ‘unsafe velocities.’"
1 R 46 |
"You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better."
1 U 47 |
"It’s his shoulder. It’s popped out of his socket."
1 C 48 |
Skullduggery |
Stellar Core Fragment |
Sympathetic Magic |
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed. |
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Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes-2. |
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"If you stand still, this won’t hurt as much."
1 U 49 |
"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50 |
"Captain, it seems so foolish of you to insist on demonstrations."
1 R 51 |
Systems Diagnostic |
Temptation |
Tense Negotiations |
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped. |
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Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52 |
"You come alone… and unarmed… a brave act, Captain."
1 U 53 |
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54 |
The Moon's a Window to Heaven |
Trabe Grenade |
Triage |
Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. |
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Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed. |
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Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. |
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"Hello, boys. I’ve always wanted to play to a captive audience."
1 R 55 |
"You don’t know the Kazon. There’s no dealing with them. Violence is all they understand."
1 C 56 |
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57 |
Unscientific Method |
Vastly Outnumbered |
Wavefront |
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. |
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"You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
1 R 58 |
"The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found."
1 U 59 |
"Let’s batten down the hatches."
1 C 60 |
EQUIPMENT (12) |
Alien Gambling Device |
Bajoran Phaser Pistol |
Cardassian Phaser Pistol |
When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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"Someone or something on this station is distorting the laws of probability."
1 R 61 |
Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
1 U 62 |
Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
1 U 63 |
Engineering Kit |
Engineering PADD |
Klingon Disruptor Pistol |
Each of your Engineer personnel present gains Physics. |
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Each of your Engineer personnel present gains Astrometrics. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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Array of tools for diagnostics and repairs on computer and propulsion systems.
1 C 64 |
Standard Personal Access Display Device pre-loaded with a wide variety of technical manuals and schematics.
1 C 65 |
Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm.
1 U 66 |
Medical Kit |
Medical Tricorder |
Romulan Disruptor Pistol |
Each of your Medical personnel present gains Biology. |
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Each of your Medical personnel present gains Exobiology. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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"I need some instruments from my ship in order to diagnose this."
1 C 67 |
"Localized tenderness to the ulnar bone. No epidermal damage, moderate edema. … the tricorder indicates this is a small stress fracture."
1 C 68 |
Standard procedure dictates that members of the Romulan military be armed at all times while on duty.
1 U 69 |
Science PADD |
Starfleet Type-2 Phaser |
Tricorder |
Each of your Science personnel present gains Archaeology. |
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Hand Weapon. While in combat, each of your personnel present is Strength +1. |
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Each of your Science personnel present gains Geology. |
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"What’s this? A map of the ruins? … If the Taguans were to catch you down there…"
1 C 70 |
Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon’s basic technology has gone virtually unchanged throughout the 24th century.
1 U 71 |
"There are no natural trace elements present in these tricyanate crystals."
1 C 72
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EVENTS (47) |
A Chance for Glory |
A Treasure Beyond Comparison |
Astrometrics Lab |
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points. |
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Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. |
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Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn. |
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"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
1 R 73 |
"Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…"
1 R 74 |
"Space. The great unknown. Only now, we’re going to know it a little better."
1 C 75 |
•Awaiting Trial |
Back-Flush Bussard Collectors |
BaH! |
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. |
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To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points. |
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"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions."
1 R 76 |
"Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show."
1 U 77 |
"In war, there is nothing more honorable than victory."
1 U 78 |
Bajoran Gratitude Festival |
Battle Drills |
Blind Spot |
To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved. |
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Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn. |
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"As the scrolls burn, may our troubles turn to ashes with them."
1 C 79 |
"That’s pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We’ll do it again."
1 R 80 |
"Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there’s too much interference for their sensors to detect anything."
1 C 81 |
Brutal Struggle |
Cry "Havoc!" |
D'Arsay Archive |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved. |
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Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. |
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"Intruder alert! … Security detail to deck 29."
1 U 82 |
"‘…and let slip the dogs of war.’"
1 S 83 |
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84 |
Days of Atonement |
Diplomatic Overture |
Engage Cloak |
To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event. |
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Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. |
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Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used. |
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"Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey."
1 U 85 |
"Captain Picard, may I welcome you in the time-honored tradition of my people…"
1 C 86 |
1 R 87 |
Feast on the Dying |
•For All Our Sons |
How Would You Like a Trip to Romulus? |
Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game. |
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Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other. |
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Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event. |
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Time travelers with an alien agenda, the Devidians sustained themselves with neural energy taken by murdering other life-forms.
1 C 88 |
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life’s blood. For my son…"
1 R 89 |
"Seems there’s been some kind of internal political shakeup. … We’re sending you all the intelligence we have, but it’s not much. I don’t need to tell you to watch your back, Jean-Luc."
1 R 90 |
Inspiring Leader |
Just Like Old Times |
•Labor Camp |
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2. |
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Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points. |
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Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points. |
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"Geordi, divert all power to the engines. Take it from life support if you have to – give me everything you’ve got."
1 R 91 |
"The next time I start getting nostalgic for the old days, shoot me."
1 U 92 |
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
1 U 93
|
Let Honor Guide You |
•Line of Defense |
Nelvana Trap |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved. |
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Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2. |
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Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved. |
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"Would an honorable warrior ever refuse a challenge?"
1 U 94 |
"There’s an old saying: ‘Fortune favors the bold.’ Well, I guess we’re about to find out."
1 C 95 |
"Two Romulan warships uncloaking –"
1 R 96 |
No Love for the Spoon Heads |
•No Peace in Our Time |
Nothing That Happens is Truly Random |
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event. |
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Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved. |
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To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event. |
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"Remember, the bomb is set to go off three minutes after it’s activated. … I suggest you plant it somewhere in Dukat’s quarters."
1 U 97 |
"You do prefer it this way, don’t you? As it was meant to be. … ‘Once more unto the breach, dear friends…’"
1 R 98 |
"…the Spanish returned to reconquer the area. … They killed hundreds of our people. … The name of one of the soldiers was Javier Maribona-Picard. Your ancestor."
1 U 99 |
"Observer" from the Obsidian Order |
Order of the Bat'leth |
Peacemaker or Predator? |
To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event. |
 |
To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event. |
 |
Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event. |
 |
"You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it."
1 U 100 |
"Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. … Glory to you and your house."
1 U 101 |
"The mighty Federation will fall before us."
1 C 102 |
Pierce Their Defenses |
Point Blank Strike |
Precise Attack |
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2. |
 |
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2. |
 |
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2. |
 |
"Sir, we’ve just lost the Sitak and the Majestic!"
1 U 103 |
A nimble, outgunned ship often tries to get inside enemy shields.
1 U 104 |
"They knew exactly where to hit us."
1 U 105 |
•Prejudice and Politics |
Process Identification |
Rescue Captives |
Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn. |
 |
To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. |
 |
Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event. |
 |
"The military does not dictate policy on Romulus."
1 U 106 |
"All Cardassians are required to give the Bureau of Identification one of their first molars. It’s usually extracted at age ten."
1 U 107 |
"This mission can end only one of two ways. Either we bring back Li Nalas, or we don’t come back at all."
1 U 108 |
Resistance Tactics |
•Romulan Intelligence Network |
Standard Cardassian Procedure |
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved. |
 |
Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. |
 |
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig. |
 |
"A resistance organization is structured into cells – autonomous groups of ten or twenty people. … Smaller groups are safer – they’re harder to track down."
1 R 109 |
"What do you know of this human? … I have received intelligence indicating he’s on his way here."
1 U 110 |
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
1 U 111 |
Tactical Planning |
Taken Prisoner |
Tapestry |
To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event. |
 |
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig. |
 |
Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. |
 |
"We know that the Founders’ planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem’Hadar bases nearby."
1 U 112 |
"My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished."
1 U 113 |
"They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life."
1 R 114 |
The Orion Underworld |
The Pillage of Bajor |
•The Reman Mines |
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points. |
 |
To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. |
 |
Plays on Supervise Dilithium Mine. Each of your ships is Range +1 for each Reman you command (limit +3). |
 |
For over a century, Orions have been synonymous with criminal activity. Though the planet’s rightful government has tried to fight this negative image, the Syndicate wields more power.
1 R 115 |
"…they’ve spent the last half century robbing the planet of every valuable resource – before abandoning it."
1 U 116 |
"The Senate has considered Shinzon’s proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?"
1 U 117 |
To Boldly Go |
Warrior's Birthright |
|
To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. |
 |
To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. |
 |
|
"Thousands of inhabited planets at our fingertips. And we’ll be able to explore those strange new worlds, and seek out new life and new civilizations…"
1 U 118 |
A Klingon proverb holds that ‘if a warrior does not fight, he does not breathe.’
1 C 119 |
|
INTERRUPTS (28) |
Alternate Identity |
Amanda Rogers |
Arrest Order |
Order - Replace a personnel you command with a personnel from your hand. Place the personnel you replaced in your discard pile. |
 |
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points. |
 |
Capture. To play this interrupt, you must command a Security personnel equipped with a hand weapon at a non-headquarters mission. Order – Stop that personnel to randomly select an opponent's personnel present to place in your brig. |
 |
"…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –"
"Which is precisely why I chose an alternate identity here."
1 R 120 |
"What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?"
1 R 121 |
"Thank you for your cooperation."
1 R 122 |
Comfort Women |
Condition Captive |
Dimensional Shifting |
When your Gul or Legate is attempting a mission, he or she gains one skill from your non- personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt. |
 |
Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel. |
 |
Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission. |
 |
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
1 U 123 |
"He still hesitated. Prepare the equipment for another session."
1 R 124 |
Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject’s cellular chemistry.
1 R 125 |
Empathic Touch |
Escape |
Evasive Maneuvers |
When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that. |
 |
When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead. |
 |
Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. |
 |
"It's accelerating. You have no more time for games."
1 R 126 |
Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team.
1 R 127 |
Starfleet’s tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman’s discretion.
1 U 128 |
Kevin Uxbridge |
Lasting Peace |
Mission Briefing |
To play this interrupt, you must have 5 or more points.
Order - Destroy an event. Lose 5 points. |
 |
To play this interrupt, you must command a Diplomacy personnel.
Order - Place an equal number of personnel and non- personnel from your discard pile on top of your deck in any order. |
 |
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped personnel at the same mission. This effect lasts until the end of that dilemma. |
 |
"Captain, he is dangerous!"
"So dangerous, Mr. Worf, that he could have destroyed us in an instant had he wished."
1 R 129 |
"The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend."
1 C 130 |
"Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction."
1 S 131 |
Power to the Shields |
Protection of the Tal Shiar |
Pursuit Course |
Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. |
 |
When your non-Intelligence personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Intelligence personnel at this mission. This effect lasts until the end of that dilemma. |
 |
Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to. |
 |
Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation.
1 U 132 |
"The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death."
1 U 133 |
"We must follow them back. Repair whatever damage they’ve done."
1 R 134 |
Quantum Slipstream Drive |
Render Assistance |
Secret Conspiracy |
To play this interrupt, you must command a ship with your Engineer personnel aboard.
Order - That ship is Range +4 until the end of this turn. |
 |
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. |
 |
When an opponent is about to complete a mission, if your Intelligence personnel at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn. |
 |
"Ladies and gentlemen, please. May I introduce the next generation of interstellar propulsion…"
1 C 135 |
"Who says there's never a Klingon around when you need one?"
1 S 136 |
"…if the Duras are being aided by the Romulans, it becomes very much our concern."
1 R 137 |
Sensor Sweep |
Sermon |
Shady Resources |
Pursuit. To play this interrupt, you must command an Astrometrics personnel.
Order - Download a Pursuit card. |
 |
To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck. |
 |
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma. |
 |
"The Kraxon reports that the neutrino signature has just phase-shifted, and it’s moving now at warp speed directly toward the Orias system."
1 U 138 |
"What these sinners have forgotten is that they are neighbors. … Do you see branches tearing leaves off one another? No!"
1 R 139 |
"Well worth twice the price I'm asking."
1 S 140 |
Souls of the Dead |
Symbol of Devotion |
The Promise |
To play this interrupt, you must command three personnel.
Order - Place a card from your discard pile on top of your deck. |
 |
To play this interrupt, you must command a Kai, Prylar, or Vedek.
Order - Download a personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck. |
 |
When your personnel is facing a dilemma, he or she gains all skills and attributes on a personnel in your discard pile. This effect lasts until the end of that dilemma. |
 |
"‘What remains after death is but a shell – a sign that the pagh has begun its final journey to the Prophets.’"
1 C 141 |
"Our religion is the only thing that holds my people together."
1 U 142 |
"Then Kahless said, ‘You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.’"
1 S 143 |
The Tides of Fortune |
Ties of Blood and Water |
Torture |
When an opponent is facing a space dilemma, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points. |
 |
When your personnel is facing a dilemma, he or she gains all skills on a personnel in your discard pile. This effect lasts until the end of that dilemma. |
 |
Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn. |
 |
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
1 U 144 |
"I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I… I couldn’t stand to see that strength slipping away. So I ran. … I owed it to my father to get it right this time."
1 S 145 |
"Odo, just tell me what I need to know, and this will end."
1 U 146 |
Twist of Fate |
|
|
When your personnel is about to be killed, randomly select another of your personnel present to be killed instead. |
 |
|
Exposed as a traitor, N’Vek went from captor to memory in the blink of an eye.
1 R 147 |
|
MISSIONS (59) |
•Abduction Plot |
•Access Relay Station |
•Acquire Illicit Explosives |

Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer) |
 |

2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security) |
 |

Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)
Region: Bajor System. |
 |
Deep space near Risa: Ambush Starfleet officer en route to shore leave.
  Span: 3
1 S 148 |
Callinon VII: Intercept signals to this automated subspace relay station and search for information on the Dominion.
    Span: 2
1 U 149 |
Near Bajor VIII: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents.
  Span: 2
1 U 150 |
•Amnesty Talks |
•Bajor, Gift of the Prophets |
•Cardassia Prime, Hardscrabble World |
 Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36
|
 |

You may play cards, cards, and equipment at this mission.
Region: Bajor System.
|
 |

You may play cards, cards, and equipment at this mission.
Region: Cardassia System.
|
 |
Deep space near the Acamar system: Put an end to Gatherer raids in this region by mediating their negotiations with the Acamarians.
Any affiliation (except ) may attempt this mission.
Span: 3
1 U 151 |
Bajor: "We’re on the verge of a new era. The Occupation is over, we’ve achieved peace with Cardassia, Federation membership is only a few years away – this is an exciting time to be a Bajoran."
Bajoran Headquarters
Span 2
1 U 152 |
Cardassia Prime: "…Cardassia boasts some of the most ancient and splendid ruins in the entire galaxy … most of those objects are gone. … A few were preserved in museums, but even those were eventually sold…"
Cardassian Headquarters
Span 2
1 U 153 |
•Cargo Rendezvous |
•Changeling Research |
•Chart Stellar Cluster |

Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34
|
 |

2 Exobiology, Geology, 3 Science, and Cunning>42
|
 |

2 Astrometrics, Programming, 2 Science, and Cunning>34
|
 |
Beltane IX: Arrange a cargo transfer at this major commercial shipping center.
    Span: 2
1 U 154 |
L-S VI: "One of the Bajoran science probes recently scanned a planet about six light-years from the wormhole. It picked up some very unique and familiar DNA patterns."
   Span: 2
1 U 155 |
Edge of Denkiri Arm: Conduct long-range scans to refine maps of this remote section of the galaxy.
    Span: 4
1 U 156 |
•Collect Sample |
•Colony Preparations |
•Cure Blight |

Physics, 2 Science, Transporters, and Cunning>34
|
 |

Biology, Geology, Science, Security, and Strength>34
|
 |

Anthropology, 3 Medical, Science, and Cunning>36
|
 |
Gaseous cloud: Beam a sample of this volatile gas aboard your ship and explore possible applications in weapon design.
    Span: 3
1 U 157 |
Suitable planet: Conduct a survey of this uninhabited Class-M world and evaluate its potential as a colony site.
    Span: 2
1 U 158 |
Boranis III: "More than anything, the Dominion wanted my people to bear the mark of their defiance. So they brought us the Blight. We’re all born with it. We all die from it."
 Span: 2
1 U 159 |
•Deliver Supplies |
•Earth, Cradle of the Federation |
•Earth, Home of Starfleet Command |

Navigation, Transporters, Strength>28, and (Acquisition or Honor)
|
 |

You may play cards, cards, cards, and equipment at this mission.
Region: Sector 001.
|
 |

You may play  cards, cards, cards, and equipment at this mission.
Region: Sector 001.
|
 |
Dreon VII: Transport provisions and equipment to this Bajoran colony.
   Span: 2
1 U 160 |
Earth: "Of course, we are always delighted when the Enterprise returns to the nest."
Federation Headquarters
Span 2
1 S 161 |
Earth: "Now there’s something I never get tired of looking at."
Federation Headquarters
Span 2
1 U 162 |
•Eliminate Harvesters |
•Encounter at Farpoint |
•Evacuate Colony |

Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28
|
 |

Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30
|
 |

Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34
|
 |
T’Lani III: Help Kellerun and T’Lani scientists deal with the biomechanical weapons leftover from their centuries-long war.
    Span: 2
1 U 163 |
Deneb IV: Negotiate with the natives of this planet for use of their newly-constructed starbase.
Any affiliation (except ) may attempt this mission.
Span 2
1 U 164 |
Region: Demilitarized Zone. You cannot complete this mission if your personnel is on this planet.
Dorvan V: "…remove them, by whatever means are necessary."
 Span: 2
1 U 165 |
•Excavation |
•Explore Black Cluster |
•Extraction |

Anthropology, 2 Archaeology, and Cunning>30
|
 |

Astrometrics, Leadership, Physics, Science, and Cunning>24
|
 |

Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence)
|
 |
Kurl: "The Kurlan civilization died out thousands of years ago. It is extraordinarily rare to find a figurine intact… an incredible find."
  Span: 2
1 U 166 |
Sector 97: Conduct a survey of this region known for its violent and unpredictable gravitational wavefronts.
Any affiliation (except ) may attempt this mission.
Span 4
1 S 167 |
Cerebus II: "They say the natives have a process there that rejuvenates the body, gives you your youth back … It’s true … Aliens are seldom allowed to obtain the process…"
Any affiliation (except ) may attempt this mission.
Span 2
1 U 168 |
•Feldomite Rush |
•Fissure Research |
•Geological Survey |

Engineer, Geology, Cunning>22, and (Acquisition or Law or 2 Treachery)
|
 |

Astrometrics, Engineer, Physics, Science, and Cunning>36
|
 |

Geology, Physics, Science, and Cunning>30
When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points.
|
 |
Parsion III: "Who’d have dreamed they’d strike feldomite on Parsion III? The Sepian Commodities Exchange is in chaos – everybody’s selling, prices falling…"
Any affiliation (except ) may attempt this mission.
Span 2
1 U 169 |
Forcas sector: Perform scans of this "keyhole" intersecting different quantum realities.
Any affiliation may attempt this mission.
Span 3
1 S 170 |
Uncharted planet: Assess the value of mineral deposits detected on this planet near the edge of explored space.
   Span: 2
1 S 171 |
•Host Metaphasic Shielding Test |
•Hunt for DNA Program |
•Iconia Investigation |

Diplomacy, Engineer, Navigation, Science, and Integrity>29
|
 |

2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery)
|
 |

2 Archaeology, 2 Programming, and Cunning>32
Region: Neutral Zone.
|
 |
Vaytan: "Forgive my skepticism, Doctor, but your claims are somewhat extravagant. Protect a shuttle within a star’s corona? Not even your own government believes it can be done."
Any affiliation (except ) may attempt this mission.
Span 3
1 S 172 |
Vilmor II: "It’s four billion years old – a computer program from a highly advanced civilization, and it’s hidden in the fabric of life itself. Whatever information this program contains could be the most profound discovery of our time. Or the most dangerous."
Any affiliation (except ) may attempt this mission.
Span 2
1 U 173 |
Iconia: "…I heard rumors about a couple of archaeological digs that started making the Iconians sound a lot less like legend. I did a little investigating, and I located their homeworld."
  Span: 2
1 U 174 |
•Intercept Maquis |
•Intercept Renegade |
•Investigate Alien Probe |

2 Leadership, Officer, Security, and Cunning>36
Region: Demilitarized Zone. You cannot complete this mission using a ship that has a personnel aboard. |
 |

2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33
|
 |

Anthropology, Biology, Programming, and Integrity>25
|
 |
Near Bryma: Prevent attackers from reaching a Cardassian weapons depot.
 Span: 3
1 U 175 |
Orias system: Take whatever steps are necessary to prevent a hijacked starship from reaching this sector controlled by the Obsidian Order.
  Span: 3
1 S 176 |
Parvenium sector: "It appears to be a probe of some kind – but there is no … record of this shape or design."
Any affiliation (except ) may attempt this mission.
Span 3
1 U 177 |
•Investigate Coup |
•Investigate Massacre |
•Investigate Rogue Comet |

Leadership, Navigation, Officer, Security, and Strength>36
|
 |

Diplomacy, 2 Science, and Cunning>24
Region: Neutral Zone.
|
 |

Anthropology, Archaeology, Engineer, Programming, and Cunning>34
|
 |
Tzenketh: "Our intelligence reports indicate there’s been a coup d’etat on the Tzenkethi homeworld."
  Span: 2
1 S 178 |
Tarod IX: "The outpost was not just destroyed, it’s as though some great force just scooped it off the face of the planet."
 ] Span: 2
1 U 179 |
Sector 1156: "It is not native to this region of space, and there is no previous record of this object…"
Any affiliation (except ) may attempt this mission.
Span 3
1 S 180 |
•Investigate Rumors |
•Investigate Sighting |
•Khitomer Investigation |

Astrometrics, Navigation, Science, and Cunning>30
Nebula.
|
 |

Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29
|
 |

Programming, Security, Cunning>32, and (2 Honor or 2 Treachery)
|
 |
Chamra Vortex: "There are millions of asteroids in it. I found this ‘stone’ on one of them. I could take you to it…"
   Span: 4
1 U 181 |
Beta Stromgren: "They call it ‘Tin Man.’ … Its energy source is unknown. The people who’ve studied the transmissions think it’s a starship. And they’re sure it’s alive. … No one knows where it came from, or why it’s here. But we’re going to meet it. We’re going to talk to it."
 Span: 3
1 U 182 |
Khitomer: "For many turns, the truth about Khitomer has lain dormant… unknown. … Thousands died on Khitomer… Their deaths must be avenged!"
 Span: 2
1 S 183 |
•Kressari Rendezvous |
•Medical Relief |
•Military Exercises |

Officer, 2 Treachery, and Strength>30
Region: Cardassia System. When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
|
 |

Biology, Exobiology, Medical, and Cunning>32 |
 |

Leadership, 2 Officer, Security, and Cunning>34
|
 |
Outskirts of the Cardassia system: Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.
  Span: 2
1 U 184 |
Beta Lankal: Provide emergency aid at this planet in Klingon space.
 Span: 2
1 U 185 |
Unclaimed sector of space: Conduct battle efficiency simulations in this remote region.
    Span: 3
1 U 186 |
•Mining Survey |
•Mouth of the Wormhole, Deep Space 9 |
•Pegasus Search |

Engineer, Geology, Physics, Science, and Cunning>34
|
 |

You may play cards, cards, and equipment at this mission.
Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions.
|
 |

2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44
|
 |
Unclaimed asteroid belt: Evaluate feasibility of a proposed mining station in this star system.
Any affiliation (except ) may attempt this mission.
Span 3
1 S 187 |
Deep Space 9: "…this has become my home."
Bajoran/Federation Headquarters
Span 1
1 S 188 |
Devolin system: "The Pegasus was a prototype. Experimental engine, new weapon systems… There are a lot of things on board the Romulans would love to get their hands on."
Any affiliation may attempt this mission.
Span 3
1 U 189 |
•Plague Planet |
•Qo'noS, Heart of the Empire |
•Qualor II Rendezvous |

Archaeology, Biology, Medical, and Cunning>30
|
 |

You may play cards, cards, and equipment at this mission.
|
 |

Acquisition, Security, Treachery, and Cunning>30
|
 |
Tarella: "…Class-M, much like … Earth, with similar humanoid lifeforms. Unfortunately, they faced the old story of hatred overpowering intelligence."
    Span: 2
1 U 190 |
Qo’noS: Homeworld of the Klingon Empire. Its sharply tilted axis causes extreme seasonal changes. With but one major land mass, there was constant war before the time of Kahless. It is a place as hard and turbulent as the Klingons themselves.
Klingon Headquarters
Span 2
1 S 191 |
Qualor II: Investigate the theft of a Vulcan ship from this Federation surplus depot.
  Span: 2
1 U 192 |
•Quest for the Sword of Kahless |
•Rescue Prisoners |
•Romulus, Seat of Power |

Archaeology, Leadership, 2 Science, Strength>38 and (Honor or Treachery)
|
 |

Leadership, Security, Transporters, and Strength>30
Region: Cardassia System. When you complete this mission, you may take one of your personnel from an opponent's brig and place him or her on your headquarters mission. |
 |

You may play cards, cards, and equipment at this mission.
Region: Romulus System. |
 |
Hur’q planet: "The Hur’q invaded our homeworld over 1,000 years ago. Whatever they could not pillage, they destroyed. They took the Sword and my people have been searching for it ever since."
   Span: 2
1 U 193 |
Cardassia IV: "…I've seen how the Cardassians treat their prisoners."
  Span: 1
1 U 194 |
Romulus: "…I have visited over a hundred different worlds and none possessed the awesome beauty of Romulus."
Romulan Headquarters
Span 2
1 S 195 |
•Runabout Search |
•Search and Rescue |
•Search for Survivors |

Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor)
When you complete this mission, if your ship is at this mission, you may take a personnel or a personnel from your discard pile and place it aboard that ship.
|
 |

Leadership, 2 Navigation, Security, and Strength>34
Region: Badlands. You cannot complete this mission if your personnel is on this planet. |
 |

Leadership, Officer, Programming, Security, and Strength>36
|
 |
Class-L planet: Respond to a distress signal from a sabotaged runabout.
  Span: 2
1 U 196 |
Class-M planetoid: Retrieve an officer kidnapped from Deep Space 9 by the Maquis.
 Span: 2
1 U 197 |
Dozaria: Pursue a lead to a possible crash site of the missing Cardassian prisoner transport Ravinok.
 Span: 2
1 S 198 |
•Security Briefing |
•Sensitive Search |
•Study Cometary Cloud |

2 Diplomacy, 2 Security, and Cunning>32
|
 |

Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery)
|
 |

Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security)
|
 |
Korma: Attend a conference on this Cardassian outpost and share intelligence on the Klingon Empire.
  Span: 2
1 S 199 |
Nequencia system: Track the movements of an "information broker" who failed to arrive at a scheduled rendezvous.
   Span: 2
1 S 200 |
Cruses system: Collect samples of the unusual particles in this system’s Oort cloud. Conduct research on their military or commercial potential.
    Span: 3
1 S 201 |
•Supervise Dilithium Mine |
•Surgery Under Fire |
•Uncover DNA Clues |

2 Geology, Leadership, Security, and Strength>34
|
 |

Biology, Leadership, Medical, Officer, and Strength>36
|
 |

Archaeology, Exobiology, Science, and Cunning>30
|
 |
Remus: "As you know, the Reman mines have not been filling their quotas for some months now."
Span: 1
1 S 202 |
Ajilon Prime: "The sorting of the wounded… forces decisions that… Decisions that test what it means to be a doctor."
 Span: 2
1 S 203 |
Ruah IV: Investigate genetic research that was conducted here by a renowned Federation archaeologist.
Any affiliation (except ) may attempt this mission.
Span 2
1 U 204 |
•Verify Evidence |
•Wormhole Negotiations |
|

Leadership, 2 Navigation, Science, and Cunning>34
Region: Badlands.
|
 |

Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery)
|
 |
|
Rendezvous point: Corroborate the claims of a Bajoran trader operating in this sector.
 Span: 3
1 U 205 |
Barzan wormhole: Investigate the discovery of a stable passage to the Gamma Quadrant. Negotiate for its long-term control.
    Span: 2
1 U 206 |
|
PERSONNEL - BAJORAN (22) |
Anara |
•Bareil Antos, Esteemed Vedek |
•Benjamin Sisko, The Emissary of the Prophets |
Bajoran
Engineer Physics
Transporters |
 |
Bajoran
Anthropology Biology
2 Diplomacy 2 Honor
Leadership Science
Vedek. Each of your other personnel present is Integrity +1 (or +2 while facing a dilemma). |
 |
Human
Anthropology
Archaeology 2 Diplomacy 2 Honor 2 Leadership
When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn. |
 |
In the early years following the Occupation, Bajoran tours of duty aboard Deep Space 9 often lasted only a few months. The Militia hoped to train a number of junior officers in skills useful for the rebuilding efforts on Bajor.
INTEGRITY 5 CUNNING 5 STRENGTH 4
1 C 207 |
"I began my service at the monastery as the gardner… Unfortunately, the Prophets did not allow me that peaceful life."
INTEGRITY 8 CUNNING 6 STRENGTH 5
1 R 208 |
"The Sisko is of Bajor, but he will find no rest there."
INTEGRITY 9 CUNNING 7 STRENGTH 6
1 R 209 |
Brilgar |
Dohlem |
•Furel, Resistance Fighter |
Bajoran
Anthropology Law
Security |
 |
Bajoran
Anthropology Diplomacy
Navigation
Vedek. |
 |
Bajoran
Astrometrics Biology
Engineer Geology
Bajoran Resistance. When you play this personnel, you may download Resistance Tactics. |
 |
Most improvements to Deep Space 9's security came from knowledge of how Bajorans had defeated it while the station was under Cardassian control.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 210 |
After the startling revelation that the Emissary was not a Bajoran, some younger members of the Vedek Assembly began to take great interest in human culture and history.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 211 |
"Before I went into that interrogation center, I asked the Prophets to give me strength to get the rest of you out of there. And… in exchange I… I said I'd give up my life. … it only cost me an arm. I felt that the Prophets were generous.".
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 U 212 |
Hazar |
Jabara |
Keeve Falor |
Bajoran
Astrometrics Leadership
Officer Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
 |
Bajoran
Exobiology Medical
Programming |
 |
Bajoran
Biology Honor
Leadership
|
 |
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 U 213 |
Bajorans on the Infirmary staff proved every bit as reliable as the Starfleet personnel.
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 C 214 |
"You were 'innocent bystanders' for decades as the Cardassians took our homes. As they violated and tortured our people in the most hideous ways imaginable. As we were forced to flee."
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 215 |
•Kira Nerys, Colonel Kira |
•Li Nalas, Legend of Bajor |
•Lupaza, Resistance Fighter |
Bajoran
Diplomacy Honor
Leadership Officer
Programming Security
While this personnel is present with your personnel, each of your other personnel present is attributes +1. |
 |
Bajoran
Geology Honor
Leadership Officer
Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. |
 |
Bajoran
Medical Programming
Security Transporters
Bajoran Resistance. When you play this personnel, you may download Just Like Old Times. |
 |
"Sitting in the captain's chair, having that kind of responsibility… it focuses you."
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 R 216 |
"…I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough."
INTEGRITY 8 CUNNING 5 STRENGTH 5
1 S 217 |
"It's just like in the old days. Every once in a while the Cardassians would get too close, and we'd turn around and give them a bloody nose."
INTEGRITY 5 CUNNING 6 STRENGTH 5
1 U 218 |
•Mora Pol, Pioneering Scientist |
•Odo, Constable |
•Opaka, Kai of Bajor |
Bajoran
2 Exobiology Physics
2 Science |
 |
Bajoran
Honor Law
Leadership Navigation
2 Programming 2 Security
Shape-shifter. While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities. |
 |
Bajoran
Anthropology Diplomacy
2 Honor 3 Leadership
Kai. When you play this personnel, you may download a personnel. |
 |
"In science we look for the obvious. We track in a straight line. If something looks too good to be true, it usually isn't true. If there appears to be more to something than meets the eye, there usually is more. We take it step by step."
INTEGRITY 5 CUNNING 7 STRENGTH 4
1 U 219 |
"Sometimes I have to remind you just how good I am."
INTEGRITY 6 CUNNING 7 STRENGTH 8
1 R 220 |
"A Bajoran draws courage from his spiritual life. Our life force - our pagh - is replenished by the Prophets."
INTEGRITY 9 CUNNING 6 STRENGTH 3
1 R 221 |
•Ranjen Koral, Student of B'hala |
•Rom, Diagnostic and Repair Technician |
•Shakaar Edon, Resistance Leader |
Bajoran
Anthropology
Archaeology
Programming Science
Prylar. When you play this personnel, you may take a card from your discard pile into hand. |
 |
Bajoran
2 Engineer Navigation
Physics Programming
While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, Physics. |
 |
Bajoran
Biology Geology
2 Leadership Security
Bajoran Resistance. Each of your other Personnel present is Strength +1 (or +2 while in combat).
|
 |
"Excavating the Holy City is a privilege. Our efforts are an expression of our faith in the Prophets…"
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 U 222 |
"Ferengi can be very focused. Especially when no one bothers to talk to them. … Not that I mind. I'm used to being ignored."
INTEGRITY 5 CUNNING 5 STRENGTH 4
1 R 223 |
Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer.
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 R 224 |
Shandor |
•Trazko, Hired Muscle |
Weld Ram |
Bajoran
Archaeology Diplomacy
Honor
Prylar. |
 |
Bajoran
Astrometrics
Programming 2 Treachery
Assassin.
Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present. |
 |
Bajoran
Archaeology Geology
Science
|
 |
"Yelim cha ono… tamah purono dhar jeek… teram far che… yavar ha iktasho…".
INTEGRITY 6 CUNNING 5 STRENGTH 3
1 C 225 |
Contract killer employed by Vaatrik Pallra to shadow Quark and, if necessary, dispose of him.
INTEGRITY 2 CUNNING 5 STRENGTH 6
1 R 226 |
Member of the Bajoran Institute of Science who accompanied Dr. Mora Pol on an expedition to the Gamma Quadrant.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 227 |
•Winn Adami, Kai of Bajor |
|
|
Bajoran
Diplomacy Law
Leadership Treachery
Kai.
Order - Discard a card from hand to place a non- personnel from your discard pile on top of your deck. |
 |
|
"I know we've had our differences in the past, but I'm asking you to put those feelings aside and think of what is best for our people.".
INTEGRITY 3 CUNNING 6 STRENGTH 4
1 U 228 |
|
PERSONNEL - CARDASSIAN (22) |
Ari |
•Corbin Entek, Undercover Operations Supervisor |
•Damar, Loyal Glinn |
Cardassian
Honor Officer
Programming
Transporters
Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1. |
 |
Cardassian
Biology Exobiology
Intelligence Security
Treachery
Order - Kill your captive to destroy an event that captive's owner commands. |
 |
Cardassian
Astrometrics Engineer
Physics Programming
Glinn.
Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn. |
 |
"The Obsidian Order and the Central Command have been given too much power over our lives. We're going to change that."
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 U 229 |
"I assure you, when it comes to the Obsidian Order, nothing is impossible."
INTEGRITY 3 CUNNING 6 STRENGTH 5
1 R 230 |
"…I'm willing to spill a little Klingon blood to get the job done…"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 U 231 |
•Danar, Irascible Gul |
•Darhe'el, The Butcher of Gallitep |
Daro |
Cardassian
Astrometrics Engineer
Leadership Navigation
Officer
Commander: Aldara. Gul. |
 |
Cardassian
Exobiology Geology
Leadership Officer
2 Treachery
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn. |
 |
Cardassian
Astrometrics Engineer
Transporters
Glinn.
|
 |
"A diplomatic insult to the Cardassian people would be a problem. Delivering a wanted criminal to us would not be."
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 U 232 |
"For a labor camp, it was the very model of order and efficiency. And why? For that, you have to look to the top!"
INTEGRITY 1 CUNNING 6 STRENGTH 5
1 U 233 |
With the signing of a peace treaty in 2366, the Cardassians ended a long period of hostilities with the Federation. The truce was far from comfortable, however, and few Cardassians embraced their new allies without suspicion and doubt.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 234 |
•Dukat, Military Advisor |
•Elim Garak, Agent of the Obsidian Order |
Emok |
Cardassian
Diplomacy Leadership
Navigation Officer
2 Treachery
Commander: Prakesh. Gul.
Order - Place a card from hand on the bottom of your deck. |
 |
Cardassian
Exobiology Intelligence
Programming Security
Treachery
While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt. |
 |
Cardassian
Exobiology Intelligence
Medical
|
 |
"…as a loyal officer of the Cardassian military, I am pledged to serve the legitimate ruling body of the Empire - whoever that may be."
INTEGRITY 2 CUNNING 6 STRENGTH 6
1 R 235 |
"Why Constable, you seem positively disappointed in me. … you considered me a close friend. No wonder you feel betrayed."
INTEGRITY 3 CUNNING 6 STRENGTH 6
1 R 236 |
"The Obsidian Order. … Even the Romulan Tal Shiar can't compete with them when it comes to intelligence gathering and covert operations."
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 237 |
•Enabran Tain, Head of the Obsidian Order |
•Evek, Attaché to the Demilitarized Zone |
•Gilora Rejal, Subspace Researcher |
Cardassian
Engineer 2 Intelligence
Leadership Programming
Security 2 Treachery
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
 |
Cardassian
Anthropology Diplomacy
Law Leadership
Officer Security
Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card. |
 |
Cardassian
Astrometrics Engineer
Programming Science
While this personnel is facing a dilemma, she gains Physics and Science.
|
 |
"I think you'll find when I have something to say, you won't have any trouble understanding it."
INTEGRITY 2 CUNNING 7 STRENGTH 3
1 R 238 |
"Do you deny that the Federation is engaging in organized terrorist activities against the Cardassian people? Deliberately undermining this treaty?"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 R 239 |
"It has been my experience that… men just don't seem to have a head for this sort of thing. That's why women dominate the sciences."
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 U 240 |
Jerax |
•Joret Dal, Patriotic Visionary |
•Kovat, Public Conservator |
Cardassian
Biology Geology
Security
Glinn. |
 |
Cardassian
Biology Honor
Intelligence Science
Security
Dissident. Glinn. While a ship is at this mission, it is Weapons -2 and Shields -2. |
 |
Cardassian
Anthropology Diplomacy
Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.
|
 |
"If you're telling me that there are two Cardassian soldiers from the Third Battalion loose on this station, we're in trouble. 'Death to All.' That was their motto.".
INTEGRITY 4 CUNNING 5 STRENGTH 7
1 C 241 |
"I'm sick of war. My people need peace."
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 R 242 |
"I am here to help you concede the wisdom of the state. To prepare you to accept the inevitable with equanimity."
INTEGRITY 5 CUNNING 5 STRENGTH 3
1 U 243 |
•Lemec, Posturing Negotiator |
•Madred, Calculating Captor |
•Makbar, Chief Archon |
Cardassian
Diplomacy Geology
Medical Officer
Transporters Treachery
Commander: Reklar. Gul. While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2. |
 |
Cardassian
Archaeology Intelligence
Officer Security
2 Treachery
Gul. When you play this personnel, you may download a Punishment card. |
 |
Cardassian
Anthropology Law
Medical Treachery
At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.
|
 |
"I have come to negotiate a Federation withdrawal from the borders, not to be dictated to by some mere captain."
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 U 244 |
"I didn't ask you about Minos Korva. I asked how many lights you see. … I don't understand how you can be so mistaken."
INTEGRITY 2 CUNNING 6 STRENGTH 5
1 R 245 |
"The offender, Miles O'Brien, human, officer of the Federation Starfleet, has been found guilty of aiding and abetting seditious acts against the state. The sentence is death. Let the trial begin."
INTEGRITY 4 CUNNING 7 STRENGTH 4
1 R 246 |
Megar |
•Ocett, Dogged Rival |
Parn |
Cardassian
Anthropology Biology
Law
|
 |
Cardassian
Archaeology Exobiology
Navigation Officer
Science Treachery
Commander: Bralek. Gul. When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck.
|
 |
Cardassian
Archaeology Diplomacy
Leadership Officer
Treachery
Legate.
|
 |
Established over 500 years ago, the Detapa Council ostensibly leads the Cardassian government. Over time, its true power has eroded as the Central Command and Obsidian Order have acted with increasing autonomy.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 247 |
"Perhaps we could exchange insults some other time. I'm rather busy now."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 R 248 |
"…my business here is crucial. It demands immediate attention. And as a member of the Cardassian Central Command I must assure you, Commander, that what we have to discuss is most crucial indeed."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 249 |
Rogesh |
|
|
Cardassian
Intelligence Navigation
Physics Science
Treachery
|
 |
|
"…the ever-vigilant eyes and ears of the Cardassian Empire. It is said that a Cardassian citizen cannot sit down to a meal without each dish being duly noted and recorded by the Order."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 250 |
|
PERSONNEL - FEDERATION (41) |
Altman |
•Alyssa Ogawa, Enterprise Medical Assistant |
•Andrea Brand, Academy Superintendent |
Human
Biology Engineer
Transporters |
 |
Human
Biology Exobiology
Medical
When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck. |
 |
Human
Law 2 Leadership
Navigation Officer
Transporters
Admiral. |
 |
The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 251 |
"So what do we do now?".
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 R 252 |
"Your statements cannot be reconciled with the data collected from the NacCon satellite. … We cannot escape the conclusion that either the data is faulty in some way… or you have lied to us.".
INTEGRITY 6 CUNNING 6 STRENGTH 3
1 U 253 |
Bandee |
Barron |
•Benjamin Sisko, Defiant Captain |
Human
Biology Medical
Programming |
 |
Human
Anthropology
Archaeology Geology |
 |
Human
Diplomacy Engineer
Honor Leadership
Navigation Officer
Commander: U.S.S. Defiant. When you play this personnel, you may download a ship. |
 |
After the retaking of Deep Space 9 in 2374, the number of starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 254 |
The Federation often employs concealed "duck blinds" in anthropological studies of pre-warp civilizations. Dr. Barron was the supervisor of such a study on the planet Mintaka III.
INTEGRITY 5 CUNNING 5 STRENGTH 4
1 C 255 |
"Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole.".
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 S 256 |
•Beverly Crusher, Chief Medical Officer |
Daniel Kwan |
•Data, Aspirer |
Human
Biology Exobiology
2 Medical Programming
When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn. |
 |
Human/Napean
Engineer Physics
Telepathy |
 |
Android
Astrometrics Engineer
Exobiology Officer
2 Programming
While this personnel is facing a dilemma, he is Integrity +2 and gains Honor. |
 |
"I can't overestimate the danger of Thalaron radiation… A microscopic amount could kill every living thing on this ship…"
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 R 257 |
A partially empathic species, Napeans typically seek interaction with other races to explore alien though patterns. This leads many to join Starfleet.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 258 |
"I aspire, sir. To be better than I am.".
INTEGRITY 6 CUNNING 10 STRENGTH 10
1 R 259 |
Davies |
•Deanna Troi, Guide and Conscience |
•Elizabeth Shelby, Formidable Presence |
Human
Geology Physics
Science |
 |
Betazoid/Human
Anthropology Biology
Diplomacy Navigation
Officer Telepathy
When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card. |
 |
Human
Exobiology Geology
Leadership Officer
Security |
 |
"…if you need any help, just give me a signal and I'll take over for you. We don't want you to get too beat up on your first command."
INTEGRITY 5 CUNNING 6 STRENGTH 5
1 C 260 |
"Captain - I think I may have a way to find them.".
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 R 261 |
"If you can't make the big decisions, Commander, I suggest you make room for someone who can."
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 S 262 |
•Geordi La Forge, Chief Engineer |
•Gideon Seyetik, Great Terraformer |
Hoya |
Human
2 Engineer Leadership
Physics Programming
Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn. |
 |
Human
Astrometrics 2 Physics
Science
When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards. |
 |
Benzite
Astrometrics Navigation
Officer |
 |
"I'll take care of it, Captain.".
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 R 263 |
"I never fail. Well, I did once, but I found it didn't agree with me, so I swore never to do it again. And I never break my word."
INTEGRITY 5 CUNNING 7 STRENGTH 4
1 U 264 |
Within a decade of the first Benzite joining Starfleet, many others enlisted. Advances in medical technology made it possible for Benzites to breathe in an oxygen-rich atmosphere without a respiration device..
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 265 |
•Jadzia Dax, Science Officer |
•Jean-Luc Picard, Argo Pilot |
•Jean-Luc Picard, Explorer |
Trill
Anthropology
Archaeology
Astrometrics Exobiology
2 Navigation Science
Host. While this personnel is facing a dilemma, she gains Geology and Physics. |
 |
Human
Archaeology Diplomacy
Honor Leadership
Navigation Officer
Commander:
U.S.S. Enterprise-E.
While this personnel is facing a dilemma, you may discard a card from hand to download Escape. |
 |
Human
Archaeology 2 Diplomacy Honor Leadership
Officer
Commander:
U.S.S. Enterprise-E.
Order - Place three cards from hand on the bottom of your deck in any order to draw a card. |
 |
"If Curzon were here, you'd be out of luck. But Jadzia Dax is a science officer.".
INTEGRITY 6 CUNNING 7 STRENGTH 6
1 R 266 |
"…I've been itching to try the Argo."
INTEGRITY 8 CUNNING 6 STRENGTH 6
1 R 267 |
"…if you had lived my life, you would understand my responsibility to the Federation.".
INTEGRITY 8 CUNNING 6 STRENGTH 6
1 S 268 |
•Julian Bashir, "Frontier" Physician |
•Kalandra, Battlefield Surgeon |
•Kathryn Janeway, Wry Admiral |
Human
Biology Exobiology
3 Medical
Genetically Enhanced. When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that. |
 |
Human
Biology Honor
Leadership Medical
While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2. |
 |
Human
Anthropology Diplomacy
Leadership Officer
Physics Science
Admiral.
When you play this personnel, you may download How Would You Like a Trip to Romulus? |
 |
"Well, I wouldn't be much of a doctor if I gave up on a patient, would I?"
INTEGRITY 5 CUNNING 8 STRENGTH 6
1 R 269 |
"We do the best we can, considering the circumstances."
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 U 270 |
"The Son'a, the Borg, the Romulans… You seem to get all the easy assignments."
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 R 271 |
•Leyton, Chief of Starfleet Operations |
Lian T'su |
Lopez |
Human
Leadership Officer
Security Treachery
Admiral.
When you play this personnel, you may download an ship. |
 |
Human
Navigation Officer
Transporters |
 |
Human
Biology Honor Security |
 |
"…Earth's in danger. Maybe the greatest danger it's faced since the last world war. Something has to be done about these shape-shifters."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 R 272 |
Relief ops officer serving aboard the U.S.S. Enterprise in 2364. Ensign T'su performed admirably under the pressure of the Minos crisis.
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 273 |
Ensign in the U.S.S. Enterprise security division. In 2369, his good service record earned him an increase in responsibilities, and he was put in charge of preparing the duty roster for his department.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 274 |
•Luther Sloan, Man of Secrets |
Martin |
•Miles O'Brien, Chief of Operations |
Human
2 Intelligence
Programming 2 Security
2 Treachery
Order - Destroy your event and return this personnel to his owner's hand to destroy an opponent's event. |
 |
Human
Exobiology Medical
Programming |
 |
Human
2 Engineer Honor
Physics Programming
Transporters
While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3). |
 |
"The Federation needs men like you, doctor. Men of conscience. Men of principle. … Someone has to protect men like you from a universe that doesn't share your sense of right and wrong.".
INTEGRITY 2 CUNNING 6 STRENGTH 5
1 R 275 |
Doctor aboard the U.S.S. Enterprise. He took charge of the medical staff in 2368 after Beverly Crusher was incapacitated by a telepathic attack.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 276 |
"I'd like to ask the designer what he was thinking about when they built this place…"
INTEGRITY 7 CUNNING 6 STRENGTH 5
1 R 277 |
Mills |
•Nog, Eager Cadet |
Paulson |
Human
Geology Physics
Security |
 |
Human
Acquisition Engineer
Honor Physics
Cadet. When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order. |
 |
Human
Astrometrics Science
Transporters |
 |
Although there was some initial friction, Starfleet and Bajoran security forces aboard Deep Space 9 were soon working together smoothly.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 278 |
"The names of Red Squad members are supposed to be secret. … It's not easy keeping secrets from a Ferengi.".
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 R 279 |
Starfleet posted a number of astrophysicists at Deep Space 9 to study the unusual properties of the stable Bajoran wormhole.
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 280 |
Rixx |
•Robin Lefler, Mission Specialist |
Seth Mendoza |
Bolian
Astrometrics Leadership
Officer |
 |
Human
Engineer Exobiology
Programming
Transporters
Order - Discard the top card of your deck to beam one of your stopped personnel at this mission. |
 |
Human
Anthropology Diplomacy
Law |
 |
Relatively new members of the Federation, the Bolians have quickly distinguished themselves in all branches of Starfleet service. Rixx became the first Bolian to command a Federation starship when he was given the U.S.S. Thomas Paine.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 281 |
"That's Law 36: You gotta go with what works. … Every time I learn something essential, I make up a law about it so I never forget.".
INTEGRITY 6 CUNNING 6 STRENGTH 5
1 U 282 |
The Federation maintains a large team of negotiators for dealing with races with which no formal treaty has been established. These people often forge the first links leading to eventual Federation membership.
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 283 |
T'Lara |
T'Lor |
•Tasha Yar, Chief of Security |
Vulcan
Exobiology Law
Leadership Officer
Admiral. |
 |
Tiburonian
Geology Programming
Science |
 |
Human
Honor Leadership
Security Transporters
When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead. |
 |
"This hearing will come to order. We are here to consider the request of the Klingon Empire that Lieutenant Commander Worf be extradited for trial on charges of murder. Advocate Ch'Pok, you may present your charges."
INTEGRITY 6 CUNNING 7 STRENGTH 5
1 C 284 |
Member of the team dispatched from Deep Space 9 to confirm readings of large cormaline deposits on the Gamma Quadrant planet Torga IV.
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 285 |
"Hailing frequencies closed, sir."
INTEGRITY 7 CUNNING 5 STRENGTH 6
1 R 286 |
Van Orton |
•Wesley Crusher, Prodigy |
•William T. Riker, Number One |
Human
Archaeology Biology
Science |
 |
Human
Astrometrics Engineer
Physics Programming
While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation and Science. |
 |
Human
Diplomacy Leadership
Navigation Officer
While this personnel is facing a dilemma, he gains Anthropology and Security. |
 |
Of the Federation's many research departments, the Archaeology Council is among these most limited by the Prime Directive. It has nevertheless been responsible for countless discoveries on planets throughout the quadrant.
INTEGRITY 5 CUNNING 6 STRENGTH 4
1 C 287 |
"…Mozart, who as a small child wrote astonishing symphonies. … Wesley is such a person. Not with music, but with the equally lovely intricacies of time, energy, propulsion…"
INTEGRITY 5 CUNNING 7 STRENGTH 4
1 R 288 |
"Just when I thought this couldn't get any worse.".
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 S 289 |
•Worf, Security Detail Leader |
•Worf, Strategic Operations Officer |
|
Klingon
2 Honor Leadership
Officer Security
Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Security personnel you command (limit three). Then replace them in the same order. |
 |
Klingon
Diplomacy 2 Honor
Leadership Officer
When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
 |
|
"I recommend extreme caution."
INTEGRITY 8 CUNNING 5 STRENGTH 8
1 S 290 |
"There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. … If my people return to the old ways, no one will be safe."
INTEGRITY 8 CUNNING 5 STRENGTH 8
1 S 291 |
|
PERSONNEL - KLINGON (25) |
B'amara |
•B'Etor, Sister of Dura |
•Bo'rak, Klingon Intelligence Agent |
Klingon
Biology Honor Medical Physics Programming |
 |
Klingon
Leadership Physics
Science 2 Treachery
Smuggler. When you play this personnel, if you command Lursa, you may download a Treachery personnel. |
 |
Klingon
Engineer Intelligence
Physics Transporters
When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand. |
 |
It is common practice aboard Klingon vessels to carry only a small medical staff, as nearly all warriors are familiar with the basics of combat medicine.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 292 |
"…why be our enemy, when you can be our friend?"
INTEGRITY 2 CUNNING 6 STRENGTH 6
1 R 293 |
Operative sent to conduct surveillance on a Romulan delegation visiting Deep Space 9. His hatred of the Romulans proved stronger than his desire to maintain a low profile..
INTEGRITY 6 CUNNING 4 STRENGTH 7
1 R 294 |
Dokar |
•Duras, Son of a Traitor |
•Gowron, Leader of the High Council |
Klingon
Biology Navigation
Officer |
 |
Klingon
Diplomacy Law
Leadership Programming
2 Treachery
High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission. |
 |
Klingon
Anthropology Honor
Law 2 Leadership
Chancellor. When you play this personnel, you may download an Honor Klingon. |
 |
The charismatic Sisters of Duras continued to attract new warriors to their cause long after being driven driven from Qo'noS by their defeat in the civil war.
INTEGRITY 5 CUNNING 4 STRENGTH 7
1 C 295 |
"You are a fool. And your challenge can only result in a fool's death."
INTEGRITY 2 CUNNING 6 STRENGTH 7
1 R 296 |
"Your blood will paint the way to the future.".
INTEGRITY 6 CUNNING 5 STRENGTH 8
1 S 297 |
J'Dan |
•K'nera, Klingon Defense Force Commander |
•Kahlest, GhojmoH of Worf |
Klingon
Exobiology Science
Treachery
Smuggler. |
 |
Klingon
Honor Law Officer
Security Transporters |
 |
Klingon
Anthropology Honor
Medical
Each of your other Honor Klingons present is Cunning +1. |
 |
By 2367, an undercurrent of hatred for presiding Klingon politics had swelled as never before. Some believed that even collaboration with the Romulans was an acceptable price for bringing about change.
INTEGRITY 3 CUNNING 5 STRENGTH 7
1 C 298 |
"Their actions threaten the alliance. They disobeyed and must be punished. … When one of us dies that way, it diminishes us all."
INTEGRITY 6 CUNNING 4 STRENGTH 7
1 S 299 |
"My life ended on Khitomer. I served a proud family, a strong house. All that is gone."
INTEGRITY 7 CUNNING 5 STRENGTH 3
1 S 300 |
Kahmis |
•Kang, Honored Warrior |
•Kitrik, "The Tyrant Molor" |
Klingon
Leadership Security
Transporters |
 |
Klingon
Honor Leadership
Officer Physics
Security
Commander: I.K.S. Lukara. When you play this personnel, if you command Koloth or Kor, you may download a K'Vort-class ship. |
 |
Klingon
Exobiology Medical
Programming Science
When you play this personnel, if you command a mission requiring Science, you may draw a card. |
 |
"The thing to remember is that the Klingons prefer to use their knives and bat'leths in close combat. So if we get boarded, you can expect severe lacerations, broken bones, and blunt force traumas."
INTEGRITY 6 CUNNING 4 STRENGTH 7
1 C 301 |
"This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath.""This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath.".
INTEGRITY 6 CUNNING 6 STRENGTH 7
1 R 302 |
Researcher on the Maranga IV outpost. He has played Molor in the local Kot'boval festival for over a decade, always eager to help true warriors deepen their understanding of Klingon heritage..
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 S 303 |
•Koloth, D'akturak |
•Kor, Dahar Master |
•Koroth, High Cleric of Boreth |
Klingon
2 Diplomacy Exobiology
Honor
When you play this personnel, if you command Kang or Kor, you may download an Assault card. |
 |
Klingon
Anthropology
Archaeology Honor
2 Leadership
When you play this personnel, you may download Jadzia Dax, Kang, or Koloth. |
 |
Klingon
Anthropology
Archaeology Biology
Leadership Science
When you play this personnel, you may download Kahless. |
 |
"Come on, old comrade. For the last time, let's sharpen our blades."
INTEGRITY 7 CUNNING 6 STRENGTH 7
1 R 304 |
"The splendor of fighting and killing, a bloodbath in the cause of vengeance - who wouldn't want to come!".
INTEGRITY 6 CUNNING 6 STRENGTH 6
1 R 305 |
"You came to us seeking answers, but this is a place of questions. Open your heart to Kahless. Ask him your questions. Let him speak to you with your mind unclouded by doubt or hesitation. Only then can you find what you are looking for.".
INTEGRITY 5 CUNNING 7 STRENGTH 6
1 U 306 |
Kroval |
•Kurak, Warp Field Specialist |
•Kurn, Squadron Commander |
Klingon
Archaeology Geology
Science |
 |
Klingon
Astrometrics Physics
Programming Science
Transporters
While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel. |
 |
Klingon
strometrics Diplomacy
Honor Leadership
Navigation Officer
Commander: I.K.S. Hegh'ta. When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
 |
For a Klingon seeking glory in relics of the past, the greatest hope is to find the long-lost Sword of Kahless.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 307 |
"You would not be the first scientist to manipulate experimental data to his own advantage.".
INTEGRITY 4 CUNNING 7 STRENGTH 6
1 R 308 |
"Our leaders have failed us. They no longer deserve our loyalty. It is time to sweep away the old Council and put a new one in its place."
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 R 309 |
•Lursa, Sister of Duras |
•Martok, Soldier of the Empire |
Meraht |
Klingon
Engineer Geology
Leadership 2 Treachery
Smuggler.
When you play this personnel, if you command B'Etor, you may download a Treachery personnel. |
 |
Klingon
2 Honor 2 Leadership
Navigation Officer
Commander: I.K.S. Rotarran. General. High Council Member. Each of your [Kli] ships at this mission is Weapons +1. |
 |
Klingon
Anthropology Exobiology
Honor Intelligence
Transporters |
 |
"We don't want you to judge us by your experience with our brother."
INTEGRITY 2 CUNNING 6 STRENGTH 7
1 R 310 |
"I tell you, Worf, war is much more fun when you're winning! Defeats make my wounds ache."
INTEGRITY 8 CUNNING 6 STRENGTH 8
1 R 311 |
Operative based on Deep Space 9, assigned to monitor alien civilizations bordering the Klingon Empire. Like the station's security chief, she has concluded that valuable information can be gathered by keeping close watch on the Ferengi barkeep.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 312 |
•Morka, Klingon Intelligence Agent |
•Nu'Daq, Tenacious Rival |
T'vis |
Klingon
Astrometrics Geology
Intelligence Officer
When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead. |
 |
Klingon
Archaeology Exobiology
Leadership Navigation
Officer Treachery
Commander: I.K.S. Maht-H'a. When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand. |
 |
Klingon
Diplomacy Honor
Law Security |
 |
"You are treating us with dishonor. … When my family finds out what you have done, they will come here and kill you!"
INTEGRITY 6 CUNNING 6 STRENGTH 7
1 R 313 |
Pursuer of the DNA puzzle found in 2369. "…the Klingon Empire will not allow it to fall into an enemy's hands - or even a friend's."
INTEGRITY 4 CUNNING 6 STRENGTH 7
1 R 314 |
Most Klingons inducted into the Order of the Bat'leth spend much of their lives focused only on reaching that goal. Others see it as a chance to atone for a past wasted in pursuits not worthy of a true Klingon.
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 C 315 |
Vorax |
|
|
Klingon
Astrometrics Engineer
Geology Programming |
 |
|
One of the honored few selected to crew the I.K.S. Negh'Var on its glorious maiden voyage to invade the Cardassian homeworld.
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 C 316 |
|
PERSONNEL - NON-ALIGNED (37) |
Acost Jared |
•Altovar, Vindictive Criminal |
Berild |
Ventaxian
Anthropology Law
Leadership |
 |
Lethean
Exobiology Medical
Telepathy 2 Treachery
Thief.
Order - Return this personnel to his owner's hand to return a Medical personnel present to his or her owner's hand. |
 |
Solari
Archaeology Law
Leadership Officer |
 |
The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people…"
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 C 317 |
"You're staying right here, trapped on this station, watching while I destroy you piece by piece."
INTEGRITY 2 CUNNING 5 STRENGTH 6
1 R 318 |
Leader of the Eastern faction warring on Solais V. He was betrayed by his most trusted advisor during the first attempt at peace negotiations.
INTEGRITY 5 CUNNING 5 STRENGTH 7
1 C 319 |
Bhavani |
•Brull, Encampment Leader |
•Chorgan, Leader of the Gatherers |
Barzan
Diplomacy Honor Law Leadership Physics |
 |
Acamarian
Astrometrics Diplomacy
Honor Leadership
Navigation
Gatherer. Thief. |
 |
Acamarian
Law Leadership
Physics Transporters
Gatherer. Thief. While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership. |
 |
"The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resorce. We have neither the experience nor the technology to exploit it. But you do."
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 C 320 |
"You don't like me. … No problem. I have many friends that don't like me."
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 U 321 |
"Say what you came to say. But I doubt I'm going to believe you.".
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 U 322 |
Dallan |
•Dathon, Speaker of Tama |
Durg |
Acamarian
Medical Navigation
Physics
Gatherer. Thief. |
 |
Tamarian
2 Diplomacy 2 Honor
Leadership Officer
Commander: Tama.
While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead. |
 |
Markalian
Acquisition Exobiology
Medical Navigation
Treachery
Smuggler. |
 |
"Reconciliation with the Gatherers is impossible. … For almost a century now, they've been parasites, moving from star system to star system, living on what they could find or steal."
INTEGRITY 4 CUNNING 4 STRENGTH 6
1 C 323 |
"Darmok on the ocean. … Tanagra on the ocean. Darmok at Tanagra. … Jalad on the ocean. Jalad at Tanagra. … The beast at Tanagra. … Darmok and Jalad on the ocean."
INTEGRITY 8 CUNNING 6 STRENGTH 6
1 R 324 |
Mercenary pilot freed from a Cardassian prison by Quark. He was one of the men hired by Rao Vantika to help steal a deuridium shipment from Deep Space 9.
INTEGRITY 3 CUNNING 5 STRENGTH 7
1 C 325 |
•Etana Jol, Ktarian Operative |
Galnar |
•Grathon Tolar, Hologram Forger |
Ktarian
2 Exobiology Medical
Programming Science
Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn. |
 |
Acamarian
Navigation Programming
Science
Gatherer. Thief. |
 |
Alien
Engineer Exobiology
2 Programming
2 Treachery |
 |
Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game..
INTEGRITY 3 CUNNING 6 STRENGTH 4
1 U 326 |
"We Gatherers value our freedom. We do what we want and we answer to no creature."
INTEGRITY 4 CUNNING 4 STRENGTH 5
1 C 327 |
"I cannot tell you how grateful I am, captain. The Klingons were going to execute me tomorrow. Of course, they say that every day. It's one of the little games they like to play."
INTEGRITY 2 CUNNING 7 STRENGTH 3
1 U 328 |
Grenis |
Inad |
•Jo'Bril, Patient Schemer |
Solari
Geology Leadership
Officer |
 |
Ullian
Anthropology Biology
Exobiology Honor
Telepathy |
 |
Takaran
Astrometrics Navigation
Physics 2 Science
2 Treachery
Assassin. Thief. When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead. |
 |
Leader of the Western faction warring on Solaris V. His level-headedness at the first, failed attempt at peace talks helped keep the channels of dialogue open.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 C 329 |
A telepathic species with the ability to retrieve lost memories, the Ullians undertook a project to build a 'library' of thoughts, recovered from species throughout the galaxy. "We believe that the history of a world is contained in the personal experience of its people."
INTEGRITY 7 CUNNING 5 STRENGTH 3
1 C 330 |
"All I wanted to do was discredit Reyga so that no one would pursue his technology except me. But you have given me more that I could've hoped."
INTEGRITY 2 CUNNING 6 STRENGTH 6
1 R 331 |
•Kamala, The Perfect Mate |
Kolos |
Leyor |

2 Anthropology
Archaeology Diplomacy
Telepathy
Order - This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn. |
 |
Alien
Acquisition Navigation
Transporters |
 |
Caldorian
Astrometrics Diplomacy
Science |
 |
"… I'm an empathic metamorph. … with the ability to sense what a potential mate wants… and then to become that for him."
INTEGRITY 6 CUNNING 6 STRENGTH 4
1 R 332 |
"Quark, you obsequious toad, your so-called Gamma Quadrant merchandise had better be legitimate or I'll toss you out the nearest airlock."
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 C 333 |
The Caldonians are well-respected as scholars dedicated to pur research. Their representative in the Barzan wormhole negotiations was thus understandably intimidated by the potential administrative demands of a winning bid.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 334 |
•Marouk, Sovereign of Acamar |
Marshor |
•Morn, Barfly |
Acamrian
Diplomacy Law
2 Leadership
While a Gatherer is at this mission, he gains Geology and loses Thief. |
 |
Idanian
Honor Intelligence
Security |
 |
Lurian
Acquisition Biology
Engineer Navigation
Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card. |
 |
"The clan wars are over, Brull. It is a past we're ashamed of. It is why you had to leave. Now it is time to come home."
INTEGRITY 6 CUNNING 5 STRENGTH 3
1 U 335 |
Idanian Intelligence tried for years to infiltrate the Orion Syndicate operation overseen by the criminal Draim. To finally defeat the regular telepathic scans Draim ordered on his associated, the Idanians replaced an agent's memory with a false identity.
INTEGRITY 6 CUNNING 5 STRENGTH 5
1 C 336 |
"…"
INTEGRITY 4 CUNNING 7 STRENGTH 5
1 R 337 |
•Nel Apgar, Temperamental Researcher |
•Pran Tainer, Atrean Seismologist |
Rabal |
Tanugan
2 Physics Science
Treachery
When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order. |
 |
Atrean
2 Geology Physics
Programming Science |
 |
Hekaran
Astrometrics Engineer
Physics Programming
Transporters |
 |
"Fine. Whatever. Starfleet will get its Krieger Wave converter. These things take time. I've had a few setbacks, that's all."
INTEGRITY 3 CUNNING 7 STRENGTH 3
1 U 338 |
Gifted scientist who first detected the solidification of his planet's molten core. In 2370, his research proved key in the efforts to reliquefy the core.
INTEGRITY 5 CUNNING 7 STRENGTH 3
1 C 339 |
"I don't think we can look at space travel the same way anymore. We're going to have to change. … It won't be easy at all."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 340 |
Regana Tosh |
•Retaya, Urbane Poisoner |
•Riva, Respected Mediator |
Markalian
Acquisition Geology
Science Treachery
Smuggler. |
 |
Flaxian
2 Biology Physics
Science 2 Treachery
Assassin.
Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present. |
 |
Ramatin
2 Diplomacy Honor
When you play this personnel, each player may draw a card. |
 |
Middleman in a network that smuggled crystals off the Tallonian homeworld. In an uncharacteristic show of cooperation, Quark and Odo attempted a sting on the operation in 2372..
INTEGRITY 3 CUNNING 5 STRENGTH 5
1 C 341 |
"I deal in fine wares - mostly fabrics and fragrances.".
INTEGRITY 2 CUNNING 6 STRENGTH 5
1 R 342 |
"…get each side to listen - really listen - to each other. And to understand. … The real secret is turning disadvantage into advantage."
INTEGRITY 6 CUNNING 5 STRENGTH 4
1 343 |
•Serova, Warp Field Theorist |
Soto |
Sunad |
Hekaran
2 Astrometrics 2 Engineer
Physics Science
While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1. |
 |
Lethean
Security Telepathy
Treachery
Thief. |
 |
Zalkonian
Law Leadership Officer
Physics Security |
 |
"That's your response? More research? More delays? I suppose I shouldn't have expected anything different."
INTEGRITY 4 CUNNING 7 STRENGTH 4
1 R 344 |
The Letheans' telepathic abilities include the power to inflict a neural shock and steal another's memories. It was for this latter purpose that Toral sent Soto to visit Kor.
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 C 345 |
In the 2360s, members of the Zalkonian race began to undergo startling mutations. Backed by the government, men like Sunad sought to capture these dangerous criminals before they could further society.
INTEGRITY 4 CUNNING 5 STRENGTH 4
1 C 346 |
Temarek |
•The Albino, Killer of Children |
Togaran |
Acamarian
Biology Geology
Security
Gatherer. Thief. |
 |
Alien
Exobiology Leadership
2 Medical 2 Treachery
Assassin. Thief.
Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present. |
 |
Tamarian
Honor Leadership
Officer Security
Transporters |
 |
Over a century after the Gatherers left Acamar, the clan divisions that drove them away were still fundamental to their way of life - and death. "… there are no other members of the Lornak clan here, so I claim his possessions."
INTEGRITY 4 CUNNING 5 STRENGTH 5
1 C 347 |
"You will die far quicker than your son did, Kang. … No vengeance today…"
INTEGRITY 2 CUNNING 6 STRENGTH 6
1 R 348 |
"Kiteo. His eyes closed. Chenza at court. The court of silence. … Chenza!"
INTEGRITY 6 CUNNING 5 STRENGTH 7
1 C 349 |
•Tosk, The Hunted |
•Ty Kajada, Relentless Investigator |
Vash, Treasure Hunter |
Tosk
Engineer Honor
2 Navigation
Programming Security |
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Kobliad
Intelligence Leadership
Programming 2 Security |
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Human
Anthropology
2 Archaeology Science
Treachery
Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead). |
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While this personnel is facing a dilemma, exclude him from any random selection.
"I am Tosk."
INTEGRITY 6 CUNNING 6 STRENGTH 66
1 R 350 |
Officer for Kobliad Security who pursued the dangerous and devious Rao Vantika for 20 years. "I know Vantika. I've learned to think as he thinks… He's alive. And he's on board this station."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 S 351 |
"We're going to make a wonderful team."
INTEGRITY 3 CUNNING 6 STRENGTH 4
1 R 352 |
Volnoth |
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Anthropology
Archaeology Engineer
Exobiology
Gatherer. Thief. |
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In 2286, the Lornak clan of Acamar massacred their Tralesta rivals, ending a long blood feud. That violence still marks the surviving Lornak in the eyes of the Gatherers - and the few others who still believe in clan vengeance.
INTEGRITY 4 CUNNING 4 STRENGTH 3
1 C 353 |
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PERSONNEL - ROMULAN (26) |
•Alidar Jarok, Conscientious Admiral |
Chagrith |
•Cretak, Supporter of the Alliance |
Romulan
Leadership Navigation
Officer Security
Admiral. When you play this personnel, for each player who commands a personnel, you may examine the top four cards of his or her deck. Replace them in the same order. |
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Reman
Archaeology Geology
Science |
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Romulan
Anthropology Diplomacy
Law Physics Security
Senator. When you play this personnel, you may download a D'deridex-class ship.
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"There comes a time in a man's life that you cannot know - when he looks down at the first smile of his baby girl and realizes he must change the world for here… for all children."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 U 354 |
"…one side of Remus always faces the sun. Due to the extreme temperatures on that half of their world, the Remans live on the dark side of the planet."
INTEGRITY 4 CUNNING 6 STRENGTH 6
1 C 355 |
"Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. … Besides, I would hate to see you throw your life away."
INTEGRITY 5 CUNNING 5 STRENGTH 5
1 S 356 |
•Donatra, Compassionate Patriot |
Dralvak |
•Hiren, Romulan Praetor |
Romulan
Engineer Leadership
Officer Physics
Commander: Valdore. Dissident. While this personnel is facing a dilemma, she gains Honor and Security. |
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Reman
Biology Medical
Physics |
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Romulan
Archaeology Astrometrics
Diplomacy Law
Treachery
Praetor. When you play this personnel, you may download Prejudice and Politics. |
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"Are you truly prepared to have your hands drenched in blood? He's not planning to defeat Earth, he's planning its annihilation. And his sins will mark us and our children for generations."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 R 357 |
"The Remans themselves are considered an undesirable caste in the hierarchy of the Empire."
INTEGRITY 4 CUNNING 6 STRENGTH 6
1 C 358 |
"Senators, are there any others who wish to speak?"
INTEGRITY 4 CUNNING 5 STRENGTH 3
1 U 359 |
Jorvas |
•Lovok, Tal Shiar Colonel |
Mopak |
Reman
Astrometrics Engineer
Navigation |
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Romulan
Intelligence Navigation
Officer Programming
Science Transporters
Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement. |
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Romulan
Biology Intelligence
Security |
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"In darkness, there is strength."
INTEGRITY 4 CUNNING 4 STRENGTH 7
1 C 360 |
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.
INTEGRITY 5 CUNNING 6 STRENGTH 7
1 R 361 |
The precise details of elite Tal Shiar training are known only to those that have endured it. Others lose any interest in knowing upon seeing the brutality which these select few are capable of.
INTEGRITY 5 CUNNING 5 STRENGTH 6
1 C 362 |
•Movar, Political General |
•N'Vek, Soldier of the Underground |
Noram |
Romulan
Anthropology Officer
Physics Treachery
General. Smuggler. While you command two Treachery personnel, the cost of each of your ships is -1. |
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Romulan
Astrometrics Biology
Programming Science
Dissident.
Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn. |
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Romulan
Exobiology Leadership
Officer
Dissident. |
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"The Duras need this convoy. Without these supplies, they cannot win!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 S 363 |
[No lore]
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 R 364 |
"The Praetor's power has always been the Romulan fleet. They must be behind Shinzon for him to have overthrown the Senate."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 365 |
Sabrun |
•Sela, Mysterious Operative |
•Selveth, Tal Shiar Pilot |
Romulan
Diplomacy Exobiology
Law
Senator. |
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Human/Romulan
Diplomacy Intelligence
Leadership Officer
2 Treachery
While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities. |
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Romulan
Astrometrics Engineer
Geology Intelligence
2 Navigation Treachery |
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The political landscape of Romulus is both perilous and delicate, with new administrators coming to power with aggressive frequency. Complacency can be a fatal flaw in a Romulan politician.
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 C 366 |
"…humans have a way of showing up when you least expect them."
INTEGRITY 2 CUNNING 6 STRENGTH 5
1 R 367 |
Pilot of the Serrola during its mission to the Gamma Quadrant. Though she is distrustful of Cardassians, she has followed her commander's example and set aside these feelings to deal with the Dominion.
INTEGRITY 4 CUNNING 6 STRENGTH 6
1 U 368 |
•Shinzon, Capable Commander |
•Shinzon, Romulan Praetor |
•Suran, Ambitious Commander |
Human
Biology Engineer
Leadership Officer
2 Treachery
Commander: Scimitar.
Order - Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck. |
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Human
Biology Diplomacy
Engineer Leadership
2 Treachery
Praetor.
Order - Discard a card from hand to draw a card. You may do this only once each turn. |
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Romulan
Leadership Navigation
Officer Security
Treachery
Commander: Soterus. Dissident. When you play this personnel, you may download a Maneuver card. |
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"I'm afraid you won't survive to witness the victory of the echo over the voice."
INTEGRITY 1 CUNNING 6 STRENGTH 6
1 R 369 |
"If you had lived my life and experienced the suffering of my people, you would be standing where I am."
INTEGRITY 1 CUNNING 6 STRENGTH 6
1 S 370 |
"You told us the timing was perfect for an attack on the Federation! I don't understand why you now delay!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 R 371 |
•Tal'Aura, Impatient Senator |
Talvin |
•Taris, Deceitful Subcommander |
Romulan
Biology Diplomacy
Geology Programming
2 Treachery
Assassin. Dissident. Senator.
Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present. |
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Romulan
Anthropology Geology
Officer
Dissident. |
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Romulan
Archaeology Leadership
Medical Officer
Transporters
Commander: Haakona. When you play this personnel, you may examine an opponent's hand. |
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With her contempt for the presiding bureaucracy, Tal'Aura too eagerly became a pawn in Shinzon's takeover of the Romulan government.
INTEGRITY 1 CUNNING 6 STRENGTH 4
1 R 372 |
"Senators, consider the opportunities for the Empire. At last, the destinies of the planets Romulus and Remus will be united. Shinzon of Remus is offering us a chance to make ourselves stronger!"
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 C 373 |
"…believe me, Captain, had we chosen to exercise our right to defend the Neutral Zone, we would not have stopped with one starship. You will leave at once."
INTEGRITY 4 CUNNING 5 STRENGTH 6
1 U 374 |
•Telek R'Mor, Astrophysical Researcher |
•The Viceroy, Shinzon's Protector |
Thexor |
Romulan
2 Astrometrics Engineer
Honor Programming
Science
You may play this personnel aboard your ship. |
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Reman
Exobiology Geology
Leadership Medical
Telepathy Treachery
When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck. |
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Reman
Programming Security
Transporters Treachery |
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Scientist aboard a deep space assignment in the early 2350s. He was first to contact U.S.S. Voyager from the Alpha Quadrant - twenty years before it became stranded - through a temporally-distorted micro-wormhole.
INTEGRITY 6 CUNNING 5 STRENGTH 6
1 R 375 |
"Don't forget our mission, Shinzon. We must act. Now."
INTEGRITY 3 CUNNING 6 STRENGTH 7
1 R 376 |
"In the Dominion War, Reman troops were used as assault forces in the most violent encounters."
INTEGRITY 4 CUNNING 5 STRENGTH 8
1 S 377 |
•Tomalak, Beguiling Adversary |
•Vreenak, Tal Shiar Chairman |
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Romulan
Diplomacy Leadership
Navigation Officer
Treachery
Commander: Deranas. While you have a higher score than each of your opponents, if this personnel is aboard a ship, that ship is attributes +2. |
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Romulan
Anthropology Diplomacy
2 Intelligence Law
Leadership
Senator. While an opponent's Diplomacy personnel is at this mission, that opponent must discard a card from hand to use that Diplomacy. |
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"…after we dissect your Enterprise … I intend to display its broken hull in the center of the Romulan capitol as a symbol of our victory."
INTEGRITY 4 CUNNING 6 STRENGTH 7
1 R 378 |
"To be honest, my opinion of Starfleet officers is so low, you'd have to work very hard indeed to disappoint me."
INTEGRITY 4 CUNNING 6 STRENGTH 5
1 R 379 |
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SHIPS - BAJORAN (3) |
Assault Vessel |
Bajoran Interceptor |
Bajoran Scout Vessel |

Janitza Class
|
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Perikian Class
|
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Bestri Class
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Largest ship of the Bajoran Militia. The handful not captured and confiscated by the Cardassians were used to transport resistance cells during the Occupation.
RANGE 6 WEAPONS 7 SHIELDS 7
1 U 380 |
Primary attack vessel of the Bajoran fleet. In 2370, several were appropriated by the Alliance for Global Unity and used in their attempted coup.
RANGE 6 WEAPONS 7 SHIELDS 6
1 C 381 |
Widely considered to be the fastest and most reliable Bajoran design. Very few remain in operation, as their parts were often scavenged during the Occupation to repair other, more combat-oriented vessels.
RANGE 7 WEAPONS 6 SHIELDS 6
1 C 382 |
SHIPS - CARDASSIAN (7) |
•Bralek |
Galor |
Keldon |

Galor Class
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
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Galor Class
|
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Keldon Class
|
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When the Obsidian Order first heard rumors of a Federation archaeological discovery – an algorithm billions of years old, encoded in humanoid DNA – two warships were immediately sent to investigate.
RANGE 8 WEAPONS 8 SHIELDS 8
1 R 383 |
The backbone of the Cardassian fleet, Galor-class starships make up well more than half their available force. Most of these were constructed at the Cardassia Prime Orbital Three Assembly Facility..
RANGE 8 WEAPONS 8 SHIELDS 8
1 C 384 |
Introduced around 2370, the Keldon-class design was kept deliberately similar to the Galor so Cardassian shipyards could quickly switch production to this more sophisticated warship.
RANGE 8 WEAPONS 8 SHIELDS 8
1 C 385 |
Keldon Advanced |
•Prakesh |
•Reklar |

Keldon Class
Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. |
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Galor Class
While this ship is in an engagement you did not begin, it is Shields +4.
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Galor Class
While you have a captive, this ship is Weapons +2 and Shields +1.
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"This is a joint operation between the Obsidian Order and the Tal Shiar. We’ve been building a fleet of ships in the Orias System for months now."
RANGE 6 WEAPONS 8 SHIELDS 7
1 U 386 |
In 2372, with a Klingon invasion imminent, Gul Dukat secured this warship to evacuate the Detapa Council from Cardassia Prime.
RANGE 8 WEAPONS 8 SHIELDS 8
1 387 |
Tensions along the Cardassian/Federation border threatened to dissolve the treaty only a few years after it was signed. In response, the Reklar was sent to attend diplomatic talks with the U.S.S. Enterprise..
RANGE 8 WEAPONS 8 SHIELDS 8
1 R 388 |
•Vetar |
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Galor Class
When you play this ship, you may download a Pursuit card.
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Warship on an open-ended assignment to patrol the Demilitarized Zone and respond to terrorist activities by the Maquis.
RANGE 8 WEAPONS 8 SHIELDS 8
1 R 389 |
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SHIPS - FEDERATION (7) |
U.S.S. Akira |
•U.S.S. Defiant, Prototype Warship |
•U.S.S. Enterprise-E, Federation Envoy |

Akira Class
|
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Defiant Class
Cloaking Device. While this ship is in an engagement, it is Weapons +1 and Shields +2. |
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Sovereign Class
When you complete a planet mission, if this ship is at that mission, score 5 points. |
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Starship designed for border defense after the dissolution of the Federation/Klingon treaty. The hull configuration of the Akira-class starship was something of an homage to the look of the earliest Starfleet exploratory vessels.
RANGE 8 WEAPONS 10 SHIELDS 9
1 S 390 |
"Officially, it’s classified as an escort vessel. Unofficially, the Defiant’s a warship. Nothing more, nothing less."
RANGE 8 WEAPONS 10 SHIELDS 10
1 R 391 |
"The new Praetor, someone called Shinzon, has requested a Federation envoy. … You’re the closest ship so I want you to go and hear what he has to say."
RANGE 9 WEAPONS 9 SHIELDS 9
1 R 392 |
U.S.S. Excelsior |
U.S.S. Galaxy |
U.S.S. Nebula |

Excelsior Class
|
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Galaxy Class
|
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Nebula Class
|
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Although the transwarp drive experiment of the late 23rd century was a failure, the design of the ship itself was one of Starfleet’s greatest successes. New Excelsior-class ships were still being constructed over 75 years later.
RANGE 8 WEAPONS 7 SHIELDS 7
1 C 393 |
The Galaxy-class starship represented a major departure in Starfleet design. For the first time, extensive living space was provided so that families of crewmembers could live with them during long tours of duty.
RANGE 8 WEAPONS 8 SHIELDS 9
1 C 394 |
Primarily designed for research missions, the Nebula-class starship boasts a large upper equipment module to house upgraded sensors and other scientific equipment..
RANGE 8 WEAPONS 8 SHIELDS 8
1 S 395 |
U.S.S. Sovereign |
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Sovereign Class
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One of several Starfleet designs introduced in the 2370s, the Sovereign-class starship would become the Federation’s primary deep-space exploration vessel.
RANGE 9 WEAPONS 9 SHIELDS 9
1 U 396 |
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SHIPS - KLINGON (7) |
•I.K.S. Hegh'ta |
I.K.S. K't'inga |
I.K.S. K'Vort |

K'Vort Class
Cloaking Device. While this ship is at a space mission, it is Weapons +2. |
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K't'inga Class
Cloaking Device.
|
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K'Vort Class
Cloaking Device.
|
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Bird-of-prey commanded by Kurn during the Klingon civil war. Worf served aboard as tactical officer after resigning his Starfleet commission.
RANGE 7 WEAPONS 8 SHIELDS 7
1 R 397 |
Following their failed 23rd-century alliance with the Romulans, the Klingon Empire designed a major upgrade to their long-standard D-7 battle cruiser. Pride drove them to create a new ship superior to the one they’d foolishly shared with the Romulans.
RANGE 7 WEAPONS 7 SHIELDS 7
1 C 398 |
The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B’rel-class starship. The result was so durable and reliable, it became the mainstay of the Klingon military for decades.
RANGE 7 WEAPONS 8 SHIELDS 7
1 U 399 |
•I.K.S. Lukara |
•I.K.S. Maht-H'a |
•I.K.S. Rotarran, Ship of Tears |

K'Vort Class
Cloaking Device. While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength. |
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Vor'cha Class
Cloaking Device. While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills. |
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K'Vort Class
Cloaking Device. For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3). |
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"…this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."
RANGE 7 WEAPONS 8 SHIELDS 7
1 U 400 |
Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship’s captain was less than pleased with the outcome of the chase.
RANGE 8 WEAPONS 9 SHIELDS 8
1 R 401 |
"Together, we will make the Rotarran an honorable ship again – a ship worthy of the Empire."
RANGE 7 WEAPONS 8 SHIELDS 7
1 R 402 |
I.K.S. Vor'cha |
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Vor'cha Class
Cloaking Device.
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First Klingon cruiser designed after the Empire’s exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics.
RANGE 8 WEAPONS 9 SHIELDS 8
1 S 403 |
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SHIPS - NON-ALIGNED (4) |
Flaxian Scout Vessel |
Miradorn Raider |
T'Lani Munitions Ship |

Nimaria Class
|
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Ma-Karn Class
|
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A'norum Class
|
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Modest civilian ship manufactured by the Flaxians for commercial sale. Its highly modular design is easily upgraded, making it a favorite among engineering enthusiasts and criminals.
RANGE 7 WEAPONS 6 SHIELDS 6
1 C 404 |
Well-equipped attack craft, designated Theta class by Starfleet. The ship is unusually large for its capabilities, due to the extra living space allotted for twinned Miradorn to serve together.
RANGE 7 WEAPONS 8 SHIELDS 8
1 C 405 |
When tactics in the T’Lani-Kellerun War shifted toward biological weapons, advances in starship technology came to a standstill. Both sides were satisfied with ships simply able to reach the other’s homeworld with their deadly cargo of Harvesters.
RANGE 6 WEAPONS 7 SHIELDS 7
1 C 406 |
Tamarian Vessel |
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Darmok Class
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Robust vessel used by the Children of Tama, with systems comparable to Starfleet’s Galaxy-class starship. As with all Tamarian ships, the interior is adorned throughout with symbols and artifacts of their society’s rich history and mythology.
RANGE 8 WEAPONS 8 SHIELDS 9
1 C 407 |
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SHIPS - ROMULAN (8) |
D'deridex |
D'deridex Advanced |
•Deranas |

D'deridex Class
Cloaking Device.
|
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D'deridex Class
Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. |
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D'deridex Class
Cloaking Device. While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2. |
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For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds.
RANGE 7 WEAPONS 9 SHIELDS 9
1 S 408 |
"No, I’m not on a pleasure cruise. This ship is part of a fleet of Romulan and Cardassian vessels – a fleet that will very soon be traveling through the wormhole into the Gamma Quadrant."
RANGE 6 WEAPONS 7 SHIELDS 7
1 U 409 |
Warbird under the command of Tomalak in 2366. In that year, it had two encounters with the Enterprise-D, at Galorndon Core and Nelvana III.
RANGE 7 WEAPONS 9 SHIELDS 9
1 U 410 |
•Haakona |
Romulan Scout Vessel |
•Scimitar, Predator |

D'deridex Class
Cloaking Device. When you play this ship, you may download Engage Cloak or a Pursuit card.
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Lanora Class
|
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Scimitar Class
Cloaking Device. When you win an engagement involving this ship, the loser discards the top card or his or her deck.
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Romulan warbird sent to investigate the Neutral Zone incursion of two Federation starships in 2365. It covertly pursued one of them to the lost homeworld of the Iconians.
RANGE 7 WEAPONS 9 SHIELDS 9
1 R 411 |
Small Romulan starship often employed in espionage and intelligence gathering. Its flexible design makes it equally suited to long- and short-range assignments.
RANGE 7 WEAPONS 6 SHIELDS 6
1 C 412 |
"He would only have built a weapon of such scope for one reason. He’s going after Earth."
RANGE 9 WEAPONS 11 SHIELDS 10
1 R 413 |
•Serrola |
•Valdore |
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D'deridex Class
Cloaking Device. While your Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a mission, it is Weapons +2 and Shields +1. |
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Norexan Class
Cloaking Device. When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.
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Flagship of the joint Tal Shiar/Obsidian Order fleet that bombarded the Founders’ homeworld in the Omarion Nebula.
RANGE 6 WEAPONS 7 SHIELDS 7
1 R 414 |
"Might we be of assistance?"
RANGE 9 WEAPONS 9 SHIELDS 9
1 R 415 |
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