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Star Trek Customizable Card Game, Second Edition - Second Edition

Decipher Star Trek CCG 2nd Edition Premiere  

Welcome to the new Second Edition core set! New cards and streamlined game-play make a perfect entry point for both new players and former players eager to return. In addition, many Second Edition cards are compatible with First Edition game-play – truly the best of both worlds! The first in the new revamped series, the Second Edition set comprises a whopping 415 cards. 121 rares, 121 commons, 121 uncommons and 52 cards found only in starter decks. The product was released as booster boxes and combo boxes (24 booster packs and 8 starter decks). There are 4 different starter decks, each with a 60 card pre-constructed deck and three random rare cards. This new set features mostly The Next Generation and Deep Space Nine, with a sprinkling of Voyager, Original Series and movie images. If you spent $20 at Decipher Store’s in the summer of 2003, you received an oversized 5" x 7" 1M1 Picard, Explorer card. There were nine cards from this set reprinted later as a promotional incentive for the next release, Energize.

DILEMMAS (60)

Planet Cost 2 A Living Death Space Cost 4 Aggressive Behavior Space Cost 1 Alien Abduction
Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes –1. At the end of this turn, this dilemma is overcome A Living Death Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage – This ship is attributes –2.
Aggressive Behavior Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped. Aggressive Behavior
"Together with the Reman slaves, I was condemned to an existence of unceasing labor and starvation under the brutal heel of the Romulan guards. Only the very strongest had any hope of survival."
1 U 1
"…their behavior toward us and the large creature is similar. It’s possible they’ve mistaken us for a potential mate."


1 U 2
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."

1 C 3
Dual Cost 3 Antedean Assassins Planet Cost 4 ArmusRoulette Dual Cost 3 Assassin's Blade
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile. Antedean Assassins Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped. ArmusRoulette Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Assassin's Blade
"They were planning on blowing up the entire conference."
1 C 4
"Now tell me, how would you feel if you were the instrument of death for your leader?Now tell me, how would you feel if you were the instrument of death for your leader?"
1 R 5
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
1 C 6
Planet Cost 4 Assassination Attempt Planet Cost 2 Authenticate Artifacts Planet Cost 3 Automated Weapons
Randomly select two personnel. Each of those personnel who does not have Treachery is killed. Assassination Attempt Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Authenticate Artifacts Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Automated Weapons
"As you know, time is of the essence.""
1 R 7
"You can tell Baran that I’m working as fast as I can."
1 C 8
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
1 C 9
Dual Cost 5 Berserk Changeling Planet Cost 2 Blended Dual Cost 3 Bynars' Password
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped. Berserk Changeling Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped. Blended Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Bynars' Password
"The creature you’re after is Odo. … It’s separate and independent from the Odo we know, and yet, at the very least, it’s aware of me."
1 R 10
"Look, he wouldn't even talk to me unless I had a drink with him. … So don't go criticizing my counseling technique!"
1 U 11
"That’s the file. It’ll work now."
1 C 12
Planet Cost 3 Captain's Holiday Dual Cost 3 Center of Attention Dual Cost 1 Chula: Echoes
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Captain's Holiday Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped. Center of Attention Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped. Chula: Echoes
"If it wasn’t for me, you’d still be back there sitting in the sun… relaxing."
1 C 13
"Alright, somebody else count it."
1 C 14
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
1 C 15
Dual Cost 2 Chula: Pick One to Save Two Space Cost 1 Command Decisions Space Cost 1 Console Overload
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped. Chula: Pick One to Save Two Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed. Command Decisions Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile. Console Overload
"Thialo… Sacrifice one so that two may live.""
1 C 16
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
1 S 17
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
1 C 18
Dual Cost 2 Contamination Planet Cost 3 Damaged Reputation Dual Cost 4 Dangerous Liaisons
Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile. Contamination If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Damaged Reputation Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Dangerous Liaisons
Although forcefields were originally created with defensive purposes in mind, medical applications were immediately apparent.
1 C 19
"I’m Captain Kathryn Janeway. This is Commander Tuvok. We’re from the Federation starship Voyager."
1 U 20
"It’s light. … Nice… I’ll take two thousand."
1 C 21
Space Cost 1 Debris Field Space Cost 3 Drumhead Space Cost 4 Enemy Boarding Party
Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile. Debris Field Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Drumhead Randomly select three personnel. Each of those personnel who has Strength<6 is killed. Enemy Boarding Party
A somewhat common, but nonetheless dangerous hazard to space travel.
1 C 22
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn’t end there."
1 R 23
"Prepare a boarding party – bring me Picard!"
1 R 24
Dual Cost 1 Equipment Malfunction Space Cost 4 Explosive Decompression Space Cost 3 Gravimetric Distortion
Return all your equipment to their owner's hands. Equipment Malfunction Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Explosive Decompression Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Gravimetric Distortion
"Heh… must be the radiation."
1 S 25
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
1 R 26
"Better to ride the rapids than face the hive."
1 R 27
Space Cost 3 Graviton Ellipse Planet Cost 2 Hunter Gangs Dual Cost 4 Impressive Trophies
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
Graviton Ellipse Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed. Hunter Gangs Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped. Impressive Trophies
"According to the Federation database, it travels through subspace, emerging occasionally without warning."
1 R 28
"Do you know how old I was when I was abandoned? … Five. Five years old. But I survived. I learned how to stay alive…"
1 C 29
"Your insults are as pitiful as your efforts to escape."
1 R 30
Space Cost 1 Invidium Leak Dual Cost 5 Kelvan Show of Force Planet Cost 1 Kolaran Raiders
Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped. Invidium Leak Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed. Kelvan Show of Force Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed. Kolaran Raiders
"Most of the affected systems weren’t even invented when those substances were in use. Who knows what could happen with the transporter or a magnetic capacitor?"
1 C 31
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed… this person is dead."
1 R 32
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
1 S 33
Dual Cost 2 Limited Welcome Space Cost 3 Maglock Space Cost 1 Magnetic Field Disruptions
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn. Limited Welcome Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Maglock Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed. Magnetic Field Disruptions
"I hope you'll forgive the darkness. We are not comfortable in the light."
1 S 34
"For this to work, all three maglocks will have to be released."
1 R 35
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. … Stay sharp, everyone."
1 C 36
Dual Cost 3 Microbrain Dual Cost 3 Misguided Activist Space Cost 3 Nanite Attack
Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Microbrain Randomly select a Command personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead. Misguided Activist Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.
Nanite Attack
"How could it be alive? It’s inorganic."
1 C 37
"The Prophets spoke. I answered their call… The Prophets spoke. I answered their call."
1 C 38
"I cannot believe this was an arbitrary attack… cannot believe this was an arbitrary attack…"
1 R 39
Planet Cost 3 None Shall Pass Dual Cost 4 Ornaran Threat Space Cost 2 Personal Duty
Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. None Shall Pass Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile. Ornaran Threat Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped. Personal Duty
"If you’ve had enough of this, then make your leaders stop and listen. Your only reason to live is to make each other suffer. If you’ve had enough of suffering, then make them stop."
1 C 40
"You will take us to our planet. Leave us there with our medicine or this person dies."
1 C 41
"Data, this is something I have to do."
1 R 42
Dual Cost 2 Pinned Down Planet Cost 2 Planetary Survey Planet Cost 3 Primitive Culture
Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped. Pinned Down Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Planetary Survey Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Primitive Culture
"Quick! Into the forest!"
1 S 43
"I’m reading six distinct positronic signatures, spread out over a few kilometers on the planet’s surface."
1 C 44
"Please… ve’re looking for the naval base in Alameda. Could you tell me vhere the nuclear wessels are?"
1 U 45
Planet Cost 4 Pursuit Just Behind Dual Cost 2 Quarren Labor Shortage Dual Cost 3 Recurring Injury
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed. Pursuit Just Behind Unless at least half your personnel are not Non-Aligned, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Quarren Labor Shortage Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Recurring Injury
"I think it’s time to try some ‘unsafe velocities.’"
1 R 46
"You’re experiencing a relapse of Dysphoria Syndrome. This is going to make you feel better."
1 U 47
"It’s his shoulder. It’s popped out of his socket."
1 C 48
Dual Cost 4 Skullduggery Dual Cost 3 Stellar Core Fragment Planet Cost 3 Sympathetic Magic
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed. Skullduggery Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Stellar Core Fragment Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes-2.
Sympathetic Magic
"If you stand still, this won’t hurt as much."
1 U 49
"With my theories and their equipment, we might be able to alter the fragment’s path."
1 C 50
"Captain, it seems so foolish of you to insist on demonstrations."
1 R 51
Space Cost 2 Systems Diagnostic Dual Cost 3 Temptation Dual Cost 3 Tense Negotiations
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Systems Diagnostic Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped. Temptation Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Tense Negotiations
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
1 C 52
"You come alone… and unarmed… a brave act, Captain."
1 U 53
"You swear well, Picard. You must have Klingon blood in your veins."
1 C 54
Planet Cost 5 The Moon's a Window to Heaven Planet Cost 1 Trabe Grenade Planet Cost 1 Triage
Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped. The Moon's a Window to Heaven Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed. Trabe Grenade Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed. Triage
"Hello, boys. I’ve always wanted to play to a captive audience."
1 R 55
"You don’t know the Kazon. There’s no dealing with them. Violence is all they understand."
1 C 56
"Don’t be afraid. There’s a lot of bleeding, but it’s not as bad as it looks."
1 C 57
Dual Cost 3 Unscientific Method Space Cost 3 Vastly Outnumbered Space Cost 2 Wavefront
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Unscientific Method If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Vastly Outnumbered Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile. Wavefront
"You didn’t fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
1 R 58
"The internal security net has been sabotaged… which suggests someone didn’t want to be that easily found."
1 U 59
"Let’s batten down the hatches."
1 C 60

EQUIPMENT (12)

Equipment Cost 5 Alien Gambling Device Equipment Cost 1 Bajoran Phaser Pistol Equipment Cost 1 Cardassian Phaser Pistol
When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn. Alien Gambling Device Hand Weapon. While in combat, each of your Bajoran personnel present is Strength +1. Bajoran Phaser Pistol Hand Weapon. While in combat, each of your Cardassian personnel present is Strength +1. Cardassian Phaser Pistol
"Someone or something on this station is distorting the laws of probability."
1 R 61

Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
1 U 62

Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
1 U 63
Equipment Cost 1 Engineering Kit Equipment Cost 1 Engineering PADD Equipment Cost 1 Klingon Disruptor Pistol
Each of your Engineer personnel present gains Physics. Engineering Kit Each of your Engineer personnel present gains Astrometrics. Engineering PADD Hand Weapon. While in combat, each of your Klingon personnel present is Strength +1. Klingon Disruptor Pistol
Array of tools for diagnostics and repairs on computer and propulsion systems.
1 C 64
Standard Personal Access Display Device pre-loaded with a wide variety of technical manuals and schematics.
1 C 65
Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm.
1 U 66
Equipment Cost 1 Medical Kit Equipment Cost 1 Medical Tricorder Equipment Cost 1 Romulan Disruptor Pistol
Each of your Medical personnel present gains Biology. Medical Kit Each of your Medical personnel present gains Exobiology. Medical Tricorder Hand Weapon. While in combat, each of your Romulan personnel present is Strength +1. Romulan Disruptor Pistol
"I need some instruments from my ship in order to diagnose this."
1 C 67
"Localized tenderness to the ulnar bone. No epidermal damage, moderate edema. … the tricorder indicates this is a small stress fracture."
1 C 68
Standard procedure dictates that members of the Romulan military be armed at all times while on duty.
1 U 69
Equipment Cost 1 Science PADD Equipment Cost 1 Starfleet Type-2 Phaser Equipment Cost 1 Tricorder
Each of your Science personnel present gains Archaeology. Science PADD Hand Weapon. While in combat, each of your Federation personnel present is Strength +1. Starfleet Type-2 Phaser Each of your Science personnel present gains Geology. Tricorder
"What’s this? A map of the ruins? … If the Taguans were to catch you down there…"
1 C 70
Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon’s basic technology has gone virtually unchanged throughout the 24th century.
1 U 71
"There are no natural trace elements present in these tricyanate crystals."
1 C 72

EVENTS (47)

Event Cost 3 A Chance for Glory Event Cost 1 A Treasure Beyond Comparison Event Cost 1 Astrometrics Lab
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Klingon personnel. If you win, score 10 points.
A Chance for Glory Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card. A Treasure Beyond Comparison Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.
Astrometrics Lab
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
1 R 73
"Why don’t you accept your fate? You’ll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don’t, I’ll simply kill someone else…"
1 R 74
"Space. The great unknown. Only now, we’re going to know it a little better."
1 C 75
Event Cost 1 •Awaiting Trial Event Cost 0 Back-Flush Bussard Collectors Event Cost 2 BaH!
Punishment. To play this event, you must command three Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card. •Awaiting Trial To play this event, you must command a Federation Engineer personnel. Discard a card from hand to draw two cards. Destroy this event. Back-Flush Bussard Collectors Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Klingon ship. That ship is Weapons +1. If you win, score 10 points.
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. … You’re only one man, but your conviction will be a salutary experience for millions."
1 R 76
"Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show."
1 U 77
"In war, there is nothing more honorable than victory."
1 U 78
Event Cost 1 Bajoran Gratitude Festival Event Cost 3 Battle Drills Event Cost 2 Blind Spot
To play this event, you must command three Bajoran personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event. Bajoran Gratitude Festival Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
Battle Drills Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn. Blind Spot
"As the scrolls burn, may our troubles turn to ashes with them."
1 C 79
"That’s pitiful! A crew of Ferengi scrap peddlers could do better than that. Select another target. We’ll do it again."
1 R 80
"Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there’s too much interference for their sensors to detect anything."
1 C 81
Event Cost 2 Brutal Struggle Event Cost 3 Cry "Havoc!" Event Cost 2 D'Arsay Archive
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Brutal Struggle Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event. D'Arsay Archive
"Intruder alert! … Security detail to deck 29."
1 U 82
"‘…and let slip the dogs of war.’"
1 S 83
"…it’s using our ship – our alloys, our DNA – to create elements of its own culture."
1 S 84
Event Cost 0 Days of Atonement Event Cost 3 Diplomatic Overture Event Cost 2 Engage Cloak
To play this event, you must command a Bajoran Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event. Days of Atonement Plays on a mission, if your Federation Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills. Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.
Engage Cloak
"Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey."
1 U 85
"Captain Picard, may I welcome you in the time-honored tradition of my people…"
1 C 86
1 R 87
Event Cost 4 Feast on the Dying Event Cost 3 •For All Our Sons Event Cost 1 How Would You Like a Trip to Romulus?
Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game. Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other. •For All Our Sons Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event. How Would You Like a Trip to Romulus?
Time travelers with an alien agenda, the Devidians sustained themselves with neural energy taken by murdering other life-forms.
1 C 88
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life’s blood. For my son…"
1 R 89
"Seems there’s been some kind of internal political shakeup. … We’re sending you all the intelligence we have, but it’s not much. I don’t need to tell you to watch your back, Jean-Luc."
1 R 90
Event Cost 1 Inspiring Leader Event Cost 1 Just Like Old Times Event Cost 3 •Labor Camp
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2. Inspiring Leader Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.
Just Like Old Times Punishment. Plays on your planet mission. At the start of each of your turns, if your Cardassian personnel is on this planet and you have a captive, score 10 points. •Labor Camp
"Geordi, divert all power to the engines. Take it from life support if you have to – give me everything you’ve got."
1 R 91
"The next time I start getting nostalgic for the old days, shoot me."
1 U 92
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
1 U 93
Event Cost 1 Let Honor Guide You Event Cost 2 •Line of Defense Event Cost 2 Nelvana Trap
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.
Let Honor Guide You Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2. •Line of Defense Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved. Nelvana Trap
"Would an honorable warrior ever refuse a challenge?"
1 U 94
"There’s an old saying: ‘Fortune favors the bold.’ Well, I guess we’re about to find out."
1 C 95
"Two Romulan warships uncloaking –"
1 R 96
Event Cost 2 No Love for the Spoon Heads Event Cost 3 •No Peace in Our Time Event Cost 0 Nothing That Happens is Truly Random
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
No Love for the Spoon Heads Maneuver. Plays in your core. Each of your Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.
•No Peace in Our Time To play this event, you must command a Federation Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event. Nothing That Happens is Truly Random
"Remember, the bomb is set to go off three minutes after it’s activated. … I suggest you plant it somewhere in Dukat’s quarters."
1 U 97
"You do prefer it this way, don’t you? As it was meant to be. … ‘Once more unto the breach, dear friends…’"
1 R 98
"…the Spanish returned to reconquer the area. … They killed hundreds of our people. … The name of one of the soldiers was Javier Maribona-Picard. Your ancestor."
1 U 99
Event Cost 0 "Observer" from the Obsidian Order Event Cost 0 Order of the Bat'leth Event Cost 1 Peacemaker or Predator?
To play this event, you must command a Cardassian personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event. "Observer" from the Obsidian Order To play this event, you must command a Klingon Honor personnel. Discard a card from hand to draw two cards. Destroy this event. Order of the Bat'leth Examine a number of cards from the top of an opponent's deck equal to the number of Romulan Leadership personnel you command. Replace those cards in any order. Destroy this event. Peacemaker or Predator?
"You’ll send no ships to the Orias system. … That sector is under direct control of the Obsidian Order and you will not enter it."
1 U 100
"Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. … Glory to you and your house."
1 U 101
"The mighty Federation will fall before us."
1 C 102
Event Cost 2 Pierce Their Defenses Event Cost 2 Point Blank Strike Event Cost 2 Precise Attack
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.
Pierce Their Defenses Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.
Point Blank StrikeManeuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2. Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.
Precise Attack
"Sir, we’ve just lost the Sitak and the Majestic!"
1 U 103
A nimble, outgunned ship often tries to get inside enemy shields.
1 U 104
"They knew exactly where to hit us."
1 U 105
Event Cost 2 •Prejudice and Politics Event Cost 2 Process Identification Event Cost 0 Rescue Captives
Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.
•Prejudice and Politics To play this event, you must command three Cardassian personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event. Process Identification Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event. Rescue Captives
"The military does not dictate policy on Romulus."
1 U 106
"All Cardassians are required to give the Bureau of Identification one of their first molars. It’s usually extracted at age ten."
1 U 107
"This mission can end only one of two ways. Either we bring back Li Nalas, or we don’t come back at all."
1 U 108
Event Cost 3 Resistance Tactics Event Cost 2 •Romulan Intelligence Network Event Cost 3 Standard Cardassian Procedure
Plays in your core. When combat or an engagement involving your Bajoran card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved. Resistance Tactics Plays in your core. At the start of each of your turns, if you have a Romulan personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top. •Romulan Intelligence Network Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Standard Cardassian Procedure
"A resistance organization is structured into cells – autonomous groups of ten or twenty people. … Smaller groups are safer – they’re harder to track down."
1 R 109
"What do you know of this human? … I have received intelligence indicating he’s on his way here."
1 U 110
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
1 U 111
Event Cost 0 Tactical Planning Event Cost 2 Taken Prisoner Event Cost 4 Tapestry
To play this event, you must command a Romulan Security personnel. Discard a card from hand to draw two cards. Destroy this event. Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
Taken Prisoner Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game. Tapestry
"We know that the Founders’ planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem’Hadar bases nearby."
1 U 112
"My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished."
1 U 113
"They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life."
1 R 114
Event Cost 3 The Orion Underworld Event Cost 1 The Pillage of Bajor Event Cost 2 •The Reman Mines
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Non-Aligned ship with your Thief aboard. If you win, score 10 points.
The Orion Underworld To play this event, you must command three Cardassian personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event. The Pillage of Bajor Plays on Supervise Dilithium Mine. Each of your Romulan ships is Range +1 for each Reman you command (limit +3). •The Reman Mines
For over a century, Orions have been synonymous with criminal activity. Though the planet’s rightful government has tried to fight this negative image, the Syndicate wields more power.
1 R 115
"…they’ve spent the last half century robbing the planet of every valuable resource – before abandoning it."
1 U 116
"The Senate has considered Shinzon’s proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?"
1 U 117
Event Cost 3 To Boldly Go Event Cost 2 Warrior's Birthright  
To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your Federation personnel are about to be stopped by a dilemma, you may destroy this event to prevent that. To Boldly Go To play this event, you must command three Klingon personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead. Warrior's Birthright  
"Thousands of inhabited planets at our fingertips. And we’ll be able to explore those strange new worlds, and seek out new life and new civilizations…"
1 U 118
A Klingon proverb holds that ‘if a warrior does not fight, he does not breathe.’
1 C 119
 

INTERRUPTS (28)

Interrupt Alternate Identity Interrupt Amanda Rogers Interrupt Arrest Order
Order - Replace a Romulan personnel you command with a Romulan personnel from your hand. Place the personnel you replaced in your discard pile. Alternate Identity To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points. Amanda Rogers Capture. To play this interrupt, you must command a Cardassian Security personnel equipped with a hand weapon at a non-headquarters mission. Order – Stop that personnel to randomly select an opponent's personnel present to place in your brig. Arrest Order
"…Admiral, you are not a man of peace. Your military record, what we know of it, is clear –"
"Which is precisely why I chose an alternate identity here."

1 R 120
"What else have you done? … Telekinesis, teleportation, spontaneous combustion of someone you don’t like – that sort of thing?"
1 R 121
"Thank you for your cooperation."
1 R 122
Interrupt Comfort Women Interrupt Condition Captive Interrupt Dimensional Shifting
When your Gul or Legate is attempting a mission, he or she gains one skill from your non-Cardassian personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt. Comfort Women Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
Condition Captive Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission. Dimensional Shifting
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
1 U 123
"He still hesitated. Prepare the equipment for another session."
1 R 124
Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject’s cellular chemistry.
1 R 125
Interrupt Empathic Touch Interrupt Escape Interrupt Evasive Maneuvers
When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that. Empathic Touch When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead. Escape Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Evasive Maneuvers
"It's accelerating. You have no more time for games."
1 R 126
Jean-Luc Picard’s log entry on the mission at Kolarus III included a notice to the Starfleet Corp of Engineers, commending the members of the Argo design team.
1 R 127
Starfleet’s tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman’s discretion.
1 U 128
Interrupt Kevin Uxbridge Interrupt Lasting Peace Interrupt Mission Briefing
To play this interrupt, you must have 5 or more points.
Order - Destroy an event. Lose 5 points.
Kevin Uxbridge To play this interrupt, you must command a Bajoran Diplomacy personnel.
Order - Place an equal number of Bajoran personnel and non-Bajoran personnel from your discard pile on top of your deck in any order.
Lasting Peace When your Federation personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped Federation personnel at the same mission. This effect lasts until the end of that dilemma. Mission Briefing
"Captain, he is dangerous!"
"So dangerous, Mr. Worf, that he could have destroyed us in an instant had he wished."

1 R 129
"The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend."
1 C 130
"Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction."
1 S 131
Interrupt Power to the Shields Interrupt Protection of the Tal Shiar Interrupt Pursuit Course
Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement. Power to the Shields When your non-Intelligence Romulan personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Romulan Intelligence personnel at this mission. This effect lasts until the end of that dilemma. Protection of the Tal Shiar Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to. Pursuit Course
Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation.
1 U 132
"The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death."
1 U 133
"We must follow them back. Repair whatever damage they’ve done."
1 R 134
Interrupt Quantum Slipstream Drive Interrupt Render Assistance Interrupt Secret Conspiracy
To play this interrupt, you must command a ship with your Engineer personnel aboard.
Order - That ship is Range +4 until the end of this turn.
Quantum Slipstream Drive Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins the engagement. Render Assistance When an opponent is about to complete a mission, if your Romulan Intelligence personnel at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn. Secret Conspiracy
"Ladies and gentlemen, please. May I introduce the next generation of interstellar propulsion…"
1 C 135
"Who says there's never a Klingon around when you need one?"
1 S 136
"…if the Duras are being aided by the Romulans, it becomes very much our concern."
1 R 137
Interrupt Sensor Sweep Interrupt Sermon Interrupt Shady Resources
Pursuit. To play this interrupt, you must command an Astrometrics personnel.
Order - Download a Pursuit card.
Sensor Sweep To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck. Sermon When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma.
"The Kraxon reports that the neutrino signature has just phase-shifted, and it’s moving now at warp speed directly toward the Orias system."
1 U 138
"What these sinners have forgotten is that they are neighbors. … Do you see branches tearing leaves off one another? No!"
1 R 139
"Well worth twice the price I'm asking."
1 S 140
Interrupt Souls of the Dead Interrupt Symbol of Devotion Interrupt The Promise
To play this interrupt, you must command three Bajoran personnel.
Order - Place a card from your discard pile on top of your deck.
Souls of the Dead To play this interrupt, you must command a Kai, Prylar, or Vedek.
Order - Download a Bajoran personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck.
Symbol of Devotion When your Klingon personnel is facing a dilemma, he or she gains all skills and attributes on a Klingon personnel in your discard pile. This effect lasts until the end of that dilemma. The Promise
"‘What remains after death is but a shell – a sign that the pagh has begun its final journey to the Prophets.’"
1 C 141
"Our religion is the only thing that holds my people together."
1 U 142
"Then Kahless said, ‘You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.’"
1 S 143
Interrupt The Tides of Fortune Interrupt Ties of Blood and Water Interrupt Torture
When an opponent is facing a space dilemma, if your staffed Romulan ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points. The Tides of Fortune When your Bajoran personnel is facing a dilemma, he or she gains all skills on a Bajoran personnel in your discard pile. This effect lasts until the end of that dilemma. Ties of Blood and Water Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
Torture
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
1 U 144
"I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I… I couldn’t stand to see that strength slipping away. So I ran. … I owed it to my father to get it right this time."
1 S 145
"Odo, just tell me what I need to know, and this will end."
1 U 146
Interrupt Twist of Fate    
When your Romulan personnel is about to be killed, randomly select another of your personnel present to be killed instead. Twist of Fate  
Exposed as a traitor, N’Vek went from captor to memory in the blink of an eye.
1 R 147
 

MISSIONS (59)

Space •Abduction Plot Planet •Access Relay Station Space •Acquire Illicit Explosives
Alpha Quadrant Points 35
Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer)
•Abduction Plot Gamma Quadrant Points 35
2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security)
•Abduction Plot Alpha Quadrant Points 30
Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)

Region: Bajor System.
•Acquire Illicit Explosives
Deep space near Risa: Ambush Starfleet officer en route to shore leave.

CardassianDominionRomulan Span: 3
1 S 148
Callinon VII: Intercept signals to this automated subspace relay station and search for information on the Dominion.

BajoranCardassianFederationKlingonRomulan Span: 2
1 U 149
Near Bajor VIII: Purchase bilitrium from Klingon outcasts for delivery to Bajoran insurgents.

BajoranCardassianFerengi Span: 2
1 U 150
Space •Amnesty Talks Headquarters •Bajor, Gift of the Prophets Headquarters •Cardassia Prime, Hardscrabble World
Alpha Quadrant Points 35
Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36
•Amnesty Talks Alpha Quadrant Headquarters
You may play Bajoran cards, Non-Aligned cards, and equipment at this mission.

Region: Bajor System.

•Bajor, Gift of the Prophets Alpha Quadrant Headquarters
You may play Cardassian cards, Non-Aligned cards, and equipment at this mission.

Region: Cardassia System.

•Cardassia Prime, Hardscrabble World
Deep space near the Acamar system: Put an end to Gatherer raids in this region by mediating their negotiations with the Acamarians.

Any affiliation (except Borg) may attempt this mission.

Span: 3
1 U 151
Bajor: "We’re on the verge of a new era. The Occupation is over, we’ve achieved peace with Cardassia, Federation membership is only a few years away – this is an exciting time to be a Bajoran."

Bajoran Headquarters

Span 2
1 U 152
Cardassia Prime: "…Cardassia boasts some of the most ancient and splendid ruins in the entire galaxy … most of those objects are gone. … A few were preserved in museums, but even those were eventually sold…"

Cardassian Headquarters

Span 2
1 U 153
Planet •Cargo Rendezvous Planet •Changeling Research Space •Chart Stellar Cluster
Alpha Quadrant Points 30
Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34
•Cargo Rendezvous Gamma Quadrant Points 45
2 Exobiology, Geology, 3 Science, and Cunning>42
•Changeling Research Gamma Quadrant Points 35
2 Astrometrics, Programming, 2 Science, and Cunning>34
•Chart Stellar Cluster
Beltane IX: Arrange a cargo transfer at this major commercial shipping center.

BajoranFederationFerengiKlingonRomulan Span: 2
1 U 154
L-S VI: "One of the Bajoran science probes recently scanned a planet about six light-years from the wormhole. It picked up some very unique and familiar DNA patterns."

BajoranCardassianFederationRomulan Span: 2
1 U 155
Edge of Denkiri Arm: Conduct long-range scans to refine maps of this remote section of the galaxy.

BorgCardassianFederationFerengiRomulan Span: 4
1 U 156
Space •Collect Sample Planet •Colony Preparations Planet •Cure Blight
Alpha Quadrant Points 35
Physics, 2 Science, Transporters, and Cunning>34
•Collect Sample Gamma Quadrant Points 35
Biology, Geology, Science, Security, and Strength>34
•Colony Preparations Gamma Quadrant Points 40
Anthropology, 3 Medical, Science, and Cunning>36
•Cure Blight
Gaseous cloud: Beam a sample of this volatile gas aboard your ship and explore possible applications in weapon design.

CardassianDominionFerengiKlingonRomulan Span: 3
1 U 157
Suitable planet: Conduct a survey of this uninhabited Class-M world and evaluate its potential as a colony site.

BajoranCardassianFederationKlingonRomulan Span: 2
1 U 158
Boranis III: "More than anything, the Dominion wanted my people to bear the mark of their defiance. So they brought us the Blight. We’re all born with it. We all die from it."

BajoranFederation Span: 2
1 U 159
Planet •Deliver Supplies Headquarters •Earth, Cradle of the Federation Headquarters •Earth, Home of Starfleet Command
Alpha Quadrant Points 30
Navigation, Transporters, Strength>28, and (Acquisition or Honor)
•Deliver Supplies Alpha Quadrant Headquarters
You may play TNG cards, Earth cards, Non-Aligned cards, and equipment at this mission.

Region: Sector 001.

•Earth, Cradle of the Federation Alpha Quadrant Headquarters
You may play FederationDS9 cards, Earth cards, Non-Aligned cards, and equipment at this mission.

Region: Sector 001.

•Earth, Home of Starfleet Command
Dreon VII: Transport provisions and equipment to this Bajoran colony.

BajoranFederationFerengiNon-Aligned Span: 2
1 U 160
Earth: "Of course, we are always delighted when the Enterprise returns to the nest."

Federation Headquarters

Span 2
1 S 161
Earth: "Now there’s something I never get tired of looking at."

Federation Headquarters

Span 2
1 U 162
Planet •Eliminate Harvesters Planet •Encounter at Farpoint Planet •Evacuate Colony
Alpha Quadrant Points 30
Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28
•Eliminate Harvesters Alpha Quadrant Points 30
Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30
•Deneb IV, Encounter at Farpoint Alpha Quadrant Points 35
Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34
•Evacuate Colony
T’Lani III: Help Kellerun and T’Lani scientists deal with the biomechanical weapons leftover from their centuries-long war.

CardassianFederationKlingonNon-AlignedRomulan Span: 2
1 U 163
Deneb IV: Negotiate with the natives of this planet for use of their newly-constructed starbase.

Any affiliation (except Borg) may attempt this mission.

Span 2
1 U 164
Region: Demilitarized Zone. You cannot complete this mission if your Maquis personnel is on this planet.
Dorvan V: "…remove them, by whatever means are necessary."

CardassianFederation Span: 2
1 U 165
Planet •Excavation Space •Explore Black Cluster Planet •Extraction
Alpha Quadrant Points 30
Anthropology, 2 Archaeology, and Cunning>30
•Excavation Alpha Quadrant Points 35
Astrometrics, Leadership, Physics, Science, and Cunning>24
•Explore Black Cluster Alpha Quadrant Points 35
Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence)
•Extraction
Kurl: "The Kurlan civilization died out thousands of years ago. It is extraordinarily rare to find a figurine intact… an incredible find."

FederationFerengiRomulan Span: 2
1 U 166
Sector 97: Conduct a survey of this region known for its violent and unpredictable gravitational wavefronts.

Any affiliation (except Borg) may attempt this mission.

Span 4
1 S 167
Cerebus II: "They say the natives have a process there that rejuvenates the body, gives you your youth back … It’s true … Aliens are seldom allowed to obtain the process…"

Any affiliation (except Borg) may attempt this mission.

Span 2
1 U 168
Planet •Feldomite Rush Space •Fissure Research Planet •Geological Survey
Alpha Quadrant Points 30
Engineer, Geology, Cunning>22, and (Acquisition or Law or 2 Treachery)
•Feldomite Rush Alpha Quadrant Points 35
Astrometrics, Engineer, Physics, Science, and Cunning>36
•Fissure Research Alpha Quadrant Points 30
Geology, Physics, Science, and Cunning>30
When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points.
•Lapideas System, Geological Survey
Parsion III: "Who’d have dreamed they’d strike feldomite on Parsion III? The Sepian Commodities Exchange is in chaos – everybody’s selling, prices falling…"

Any affiliation (except Borg) may attempt this mission.

Span 2
1 U 169
Forcas sector: Perform scans of this "keyhole" intersecting different quantum realities.

Any affiliation may attempt this mission.

Span 3
1 S 170
Uncharted planet: Assess the value of mineral deposits detected on this planet near the edge of explored space.

CardassianFederationFerengiNon-Aligned Span: 2
1 S 171
Space •Host Metaphasic Shielding Test Planet •Hunt for DNA Program Planet •Iconia Investigation
Alpha Quadrant Points 35
Diplomacy, Engineer, Navigation, Science, and Integrity>29
•Host Metaphasic Shielding Test Alpha Quadrant Points 50
2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery)
•Hunt for DNA Program Alpha Quadrant Points 35
2 Archaeology, 2 Programming, and Cunning>32
Region: Neutral Zone.
•Iconia Investigation
Vaytan: "Forgive my skepticism, Doctor, but your claims are somewhat extravagant. Protect a shuttle within a star’s corona? Not even your own government believes it can be done."

Any affiliation (except Borg) may attempt this mission.

Span 3
1 S 172
Vilmor II: "It’s four billion years old – a computer program from a highly advanced civilization, and it’s hidden in the fabric of life itself. Whatever information this program contains could be the most profound discovery of our time. Or the most dangerous."

Any affiliation (except Borg) may attempt this mission.

Span 2
1 U 173
Iconia: "…I heard rumors about a couple of archaeological digs that started making the Iconians sound a lot less like legend. I did a little investigating, and I located their homeworld."

DominionFederationRomulan Span: 2
1 U 174
Space •Intercept Maquis Space •Intercept Renegade Space •Investigate Alien Probe
Alpha Quadrant Points 35
2 Leadership, Officer, Security, and Cunning>36

Region: Demilitarized Zone.
You cannot complete this mission using a ship that has a [Maq] personnel aboard.
•Intercept Maquis Alpha Quadrant Points 35
2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33
•Intercept Renegade Alpha Quadrant Points 30
Anthropology, Biology, Programming, and Integrity>25
•Investigate Alien Probe
Near Bryma: Prevent attackers from reaching a Cardassian weapons depot.

CardassianFederation Span: 3
1 U 175
Orias system: Take whatever steps are necessary to prevent a hijacked starship from reaching this sector controlled by the Obsidian Order.

CardassianFederationRomulan Span: 3
1 S 176
Parvenium sector: "It appears to be a probe of some kind – but there is no … record of this shape or design."

Any affiliation (except Borg) may attempt this mission.

Span 3
1 U 177
Planet •Investigate Coup Planet •Investigate Massacre Space •Investigate Rogue Comet
Alpha Quadrant Points 35
Leadership, Navigation, Officer, Security, and Strength>36
•Investigate Coup Alpha Quadrant Points 30
Diplomacy, 2 Science, and Cunning>24

Region: Neutral Zone.
•Investigate Massacre Alpha Quadrant Points 35
Anthropology, Archaeology, Engineer, Programming, and Cunning>34
•Investigate Rogue Comet
Tzenketh: "Our intelligence reports indicate there’s been a coup d’etat on the Tzenkethi homeworld."

BajoranFederationRomulan Span: 2
1 S 178
Tarod IX: "The outpost was not just destroyed, it’s as though some great force just scooped it off the face of the planet."

FederationRomulan] Span: 2
1 U 179
Sector 1156: "It is not native to this region of space, and there is no previous record of this object…"

Any affiliation (except Borg) may attempt this mission.

Span 3
1 S 180
Space •Investigate Rumors Space •Investigate Sighting Planet •Khitomer Investigation
Gamma Quadrant Points 30
Astrometrics, Navigation, Science, and Cunning>30

Nebula.
•Investigate Rumors Alpha Quadrant Points 30
Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29
•Investigate Sighting Alpha Quadrant Points 35
Programming, Security, Cunning>32, and (2 Honor or 2 Treachery)
•Khitomer Investigation
Chamra Vortex: "There are millions of asteroids in it. I found this ‘stone’ on one of them. I could take you to it…"

BajoranCardassianFederationRomulan Span: 4
1 U 181
Beta Stromgren: "They call it ‘Tin Man.’ … Its energy source is unknown. The people who’ve studied the transmissions think it’s a starship. And they’re sure it’s alive. … No one knows where it came from, or why it’s here. But we’re going to meet it. We’re going to talk to it."

FederationRomulan Span: 3
1 U 182
Khitomer: "For many turns, the truth about Khitomer has lain dormant… unknown. … Thousands died on Khitomer… Their deaths must be avenged!"

KlingonRomulan Span: 2
1 S 183
Space •Kressari Rendezvous Planet •Medical Relief Space •Military Exercises
Alpha Quadrant Points 30
Officer, 2 Treachery, and Strength>30

Region: Cardassia System.
When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
•Cardassian Outskirts, Kressari Rendezvous Alpha Quadrant Points 30
Biology, Exobiology, Medical, and Cunning>32
•Medical Relief Alpha Quadrant Points 35
Leadership, 2 Officer, Security, and Cunning>34
•Military Exercises
Outskirts of the Cardassia system: Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.

BajoranCardassianFerengi Span: 2
1 U 184
Beta Lankal: Provide emergency aid at this planet in Klingon space.

FederationKlingon Span: 2
1 U 185
Unclaimed sector of space: Conduct battle efficiency simulations in this remote region.

CardassianDominionFederationKlingonRomulan Span: 3
1 U 186
Space •Mining Survey Headquarters •Mouth of the Wormhole, Deep Space 9 Space •Pegasus Search
Alpha Quadrant Points 35
Engineer, Geology, Physics, Science, and Cunning>34
•Mining Survey Alpha Quadrant Headquarters
You may play [DS9] cards, [NA] cards, and equipment at this mission.

Region: Bajor System. When any player is about to move a ship between this mission and a Gamma Quadrant mission, do not add 2 to the span total of those missions.
•Mouth of the Wormhole, Deep Space 9 Alpha Quadrant Points 30
2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44
•Pegasus Search
Unclaimed asteroid belt: Evaluate feasibility of a proposed mining station in this star system.

Any affiliation (except Borg) may attempt this mission.

Span 3
1 S 187

Deep Space 9: "…this has become my home."

Bajoran/Federation Headquarters

Span 1
1 S 188
Devolin system: "The Pegasus was a prototype. Experimental engine, new weapon systems… There are a lot of things on board the Romulans would love to get their hands on."

Any affiliation may attempt this mission.

Span 3
1 U 189
Planet •Plague Planet Headquarters •Qo'noS, Heart of the Empire Planet •Qualor II Rendezvous
Alpha Quadrant Points 30
Archaeology, Biology, Medical, and Cunning>30
•Plague Planet Alpha Quadrant Headquarters
You may play Klingon cards, Non-Aligned cards, and equipment at this mission.
•Qo'noS, Heart of the Empire Alpha Quadrant Points 30
Acquisition, Security, Treachery, and Cunning>30
•Qualor II Rendezvous
Tarella: "…Class-M, much like … Earth, with similar humanoid lifeforms. Unfortunately, they faced the old story of hatred overpowering intelligence."

CardassianDominionFederationNon-AlignedRomulan Span: 2
1 U 190
Qo’noS: Homeworld of the Klingon Empire. Its sharply tilted axis causes extreme seasonal changes. With but one major land mass, there was constant war before the time of Kahless. It is a place as hard and turbulent as the Klingons themselves.

Klingon Headquarters

Span 2
1 S 191
Qualor II: Investigate the theft of a Vulcan ship from this Federation surplus depot.

FederationFerengiNon-Aligned Span: 2
1 U 192
Planet •Quest for the Sword of Kahless Planet •Rescue Prisoners Headquarters •Romulus, Seat of Power
Alpha Quadrant Points 40
Archaeology, Leadership, 2 Science, Strength>38 and (Honor or Treachery)
•Quest for the Sword of Kahless Alpha Quadrant Points 30
Leadership, Security, Transporters, and Strength>30

Region: Cardassia System. When you complete this mission, you may take one of your personnel from an opponent's brig and place him or her on your headquarters mission.
•Cardassia IV, Rescue Prisoners Alpha Quadrant Headquarters
You may play Romulan cards, Non-Aligned cards, and equipment at this mission.

Region: Romulus System.
•Romulus, Seat of Power
Hur’q planet: "The Hur’q invaded our homeworld over 1,000 years ago. Whatever they could not pillage, they destroyed. They took the Sword and my people have been searching for it ever since."

CardassianFerengiKlingonRomulan Span: 2
1 U 193
Cardassia IV: "…I've seen how the Cardassians treat their prisoners."

BajoranFederationKlingon Span: 1
1 U 194
Romulus: "…I have visited over a hundred different worlds and none possessed the awesome beauty of Romulus."

Romulan Headquarters

Span 2
1 S 195
Planet •Runabout Search Planet •Search and Rescue Planet •Search for Survivors
Alpha Quadrant Points 35
Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor)
When you complete this mission, if your ship is at this mission, you may take a Bajoran personnel or a Federation personnel from your discard pile and place it aboard that ship.
•Runabout Search Alpha Quadrant Points 35
Leadership, 2 Navigation, Security, and Strength>34

Region: Badlands. You cannot complete this mission if your Maquis personnel is on this planet.
•Search and Rescue Alpha Quadrant Points 35
Leadership, Officer, Programming, Security, and Strength>36
•Search for Survivors
Class-L planet: Respond to a distress signal from a sabotaged runabout.

BajoranFederationFerengi Span: 2
1 U 196
Class-M planetoid: Retrieve an officer kidnapped from Deep Space 9 by the Maquis.

BajoranFederation Span: 2
1 U 197
Dozaria: Pursue a lead to a possible crash site of the missing Cardassian prisoner transport Ravinok.

BajoranCardassian Span: 2
1 S 198
Planet •Security Briefing Planet •Sensitive Search Space •Study Cometary Cloud
Alpha Quadrant Points 35
2 Diplomacy, 2 Security, and Cunning>32
•Security Briefing Alpha Quadrant Points 30
Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery)
•Sensitive Search Alpha Quadrant Points 35
Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security)
•Study Cometary Cloud
Korma: Attend a conference on this Cardassian outpost and share intelligence on the Klingon Empire.

BajoranCardassianDominion Span: 2
1 S 199
Nequencia system: Track the movements of an "information broker" who failed to arrive at a scheduled rendezvous.

FederationFerengiKlingonRomulan Span: 2
1 S 200
Cruses system: Collect samples of the unusual particles in this system’s Oort cloud. Conduct research on their military or commercial potential.

DominionFerengiKlingonNon-AlignedRomulan Span: 3
1 S 201
Planet •Supervise Dilithium Mine Planet •Surgery Under Fire Planet •Uncover DNA Clues
Alpha Quadrant Points 35
2 Geology, Leadership, Security, and Strength>34
•Supervise Dilithium Mine Alpha Quadrant Points 35
Biology, Leadership, Medical, Officer, and Strength>36
•Surgery Under Fire Alpha Quadrant Points 30
Archaeology, Exobiology, Science, and Cunning>30
•Uncover DNA Clues
Remus: "As you know, the Reman mines have not been filling their quotas for some months now."

Romulan Span: 1
1 S 202
Ajilon Prime: "The sorting of the wounded… forces decisions that… Decisions that test what it means to be a doctor."

FederationKlingon Span: 2
1 S 203
Ruah IV: Investigate genetic research that was conducted here by a renowned Federation archaeologist.

Any affiliation (except Borg) may attempt this mission.

Span 2
1 U 204
Space •Verify Evidence Space •Wormhole Negotiations  
Alpha Quadrant Points 35
Leadership, 2 Navigation, Science, and Cunning>34
Region: Badlands.
•Verify Evidence Alpha Quadrant Points 45
Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery)
•Wormhole Negotiations  
Rendezvous point: Corroborate the claims of a Bajoran trader operating in this sector.

BajoranCardassian Span: 3
1 U 205
Barzan wormhole: Investigate the discovery of a stable passage to the Gamma Quadrant. Negotiate for its long-term control.

FederationFerengiKlingonNon-AlignedRomulan Span: 2
1 U 206
 

PERSONNEL - BAJORAN (22)

Bajoran 1 Cost Anara Bajoran Cost 5 •Bareil Antos, Esteemed Vedek Bajoran Cost 5 •Benjamin Sisko, The Emissary of the Prophets
Staff DS9 Bajoran

Red Dot Engineer Red Dot Physics
Red Dot Transporters
Anara Bajoran

Red Dot Anthropology Red Dot Biology
Red Dot 2 Diplomacy Red 2 Honor
Red Dot Leadership Red Dot Science

Vedek.
Each of your other Bajoran personnel present is Integrity +1 (or +2 while facing a dilemma).
•Bareil Antos, Esteemed Vedek Command DS9 Human

Red Dot Anthropology
Red Dot Archaeology Red Dot 2 Diplomacy Red Dot 2 Honor Red Dot 2 Leadership


When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.
•Benjamin Sisko, The Emissary of the Prophets
In the early years following the Occupation, Bajoran tours of duty aboard Deep Space 9 often lasted only a few months. The Militia hoped to train a number of junior officers in skills useful for the rebuilding efforts on Bajor.

INTEGRITY 5CUNNING 5STRENGTH 4

1 C 207
"I began my service at the monastery as the gardner… Unfortunately, the Prophets did not allow me that peaceful life."

INTEGRITY 8CUNNING 6STRENGTH 5
1 R 208
"The Sisko is of Bajor, but he will find no rest there."

INTEGRITY 9CUNNING 7STRENGTH 6

1 R 209
Bajoran Cost 1 Brilgar Bajoran Cost 1 Dohlem Bajoran Cost 2 •Furel, Resistance Fighter
Staff DS9 Bajoran

Red Dot Anthropology Red Dot Law
Red Dot Security
Brilgar Staff Bajoran

Red Dot Anthropology Red Dot Diplomacy
Red Dot Navigation

Vedek.
Dohlem Staff Bajoran

Red DotAstrometrics Red Dot Biology
Red Dot Engineer Red Dot Geology

Bajoran Resistance.
 When you play this personnel, you may download Resistance Tactics.
•Furel, Resistance Fighter
Most improvements to Deep Space 9's security came from knowledge of how Bajorans had defeated it while the station was under Cardassian control.

INTEGRITY 5CUNNING 5STRENGTH 6

1 C 210
After the startling revelation that the Emissary was not a Bajoran, some younger members of the Vedek Assembly began to take great interest in human culture and history.

INTEGRITY 6CUNNING 5STRENGTH 5

1 C 211
"Before I went into that interrogation center, I asked the Prophets to give me strength to get the rest of you out of there. And… in exchange I… I said I'd give up my life. … it only cost me an arm. I felt that the Prophets were generous.".

INTEGRITY 6CUNNING 6STRENGTH 5

1 U 212
Bajoran Cost 2 Hazar Bajoran Cost 1 Jabara Bajoran Cost 1 Keeve Falor
Command Bajoran

Red Dot Astrometrics Red Dot Leadership
Red Dot Officer Red Dot Transporters

General.
 When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a Bajoran ship, that Bajoran ship may join that engagement.
Hazar DS9 Bajoran

Red Dot Exobiology Red Dot Medical
Red Dot Programming
Jabara Staff Bajoran

Red DotBiology Red Dot Honor
Red Dot Leadership
Keeve Falor
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.

INTEGRITY 5CUNNING 5STRENGTH 5

1 U 213
Bajorans on the Infirmary staff proved every bit as reliable as the Starfleet personnel.

INTEGRITY 6CUNNING 6STRENGTH 4

1 C 214
"You were 'innocent bystanders' for decades as the Cardassians took our homes. As they violated and tortured our people in the most hideous ways imaginable. As we were forced to flee."

INTEGRITY 6CUNNING 5STRENGTH 6

1 C 215
Bajoran Cost 3 •Kira Nerys, Colonel Kira Bajoran Cost 2 •Li Nalas, Legend of Bajor Bajoran Cost 2 •Lupaza, Resistance Fighter
Command DS9 Bajoran

Red Dot Diplomacy Red Dot Honor
Red Dot Leadership Red Dot Officer
Red Dot Programming Red Dot Security


While this personnel is present with your Federation personnel, each of your other Bajoran personnel present is attributes +1.
•Kira Nerys, Colonel Kira Command DS9 Bajoran

Red Dot Geology Red Dot Honor
Red Dot Leadership Red Dot Officer

Bajoran Resistance.
 When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand.
•Li Nalas, Legend of Bajor Staff Bajoran

Red Dot Medical Red Dot Programming
Red Dot Security Transporters

Bajoran Resistance.
 When you play this personnel, you may download Just Like Old Times.
•Lupaza, Resistance Fighter
"Sitting in the captain's chair, having that kind of responsibility… it focuses you."

INTEGRITY 6CUNNING 6STRENGTH 6

1 R 216
"…I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough."

INTEGRITY 8CUNNING 5STRENGTH 5

1 S 217
"It's just like in the old days. Every once in a while the Cardassians would get too close, and we'd turn around and give them a bloody nose."

INTEGRITY 5CUNNING 6STRENGTH 5

1 U 218
Bajoran Cost 2 •Mora Pol, Pioneering Scientist Bajoran Cost 5 •Odo, Constable Bajoran Cost 5 •Opaka, Kai of Bajor
Staff Bajoran

Red Dot 2 Exobiology Red Dot Physics
Red Dot 2 Science
•Mora Pol, Pioneering Scientist Command DS9 Bajoran

Red Dot Honor Red Dot Law
Red Dot Leadership Red Dot Navigation
Red Dot 2 Programming Red Dot 2 Security

Shape-shifter.
 While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities.
•Odo, Constable Bajoran

Red Dot Anthropology Red Dot Diplomacy
Red Dot 2 Honor Red Dot 3 Leadership

Kai.
 When you play this personnel, you may download a Bajoran personnel.
•Opaka, Kai of Bajor
"In science we look for the obvious. We track in a straight line. If something looks too good to be true, it usually isn't true. If there appears to be more to something than meets the eye, there usually is more. We take it step by step."

INTEGRITY 5CUNNING 7STRENGTH 4

1 U 219
"Sometimes I have to remind you just how good I am."

INTEGRITY 6CUNNING 7STRENGTH 8

1 R 220
"A Bajoran draws courage from his spiritual life. Our life force - our pagh - is replenished by the Prophets."

INTEGRITY 9CUNNING 6STRENGTH 3

1 R 221
Bajoran Cost 2 •Ranjen Koral, Student of B'hala Bajoran Cost 3 •Rom, Diagnostic and Repair Technician Bajoran Cost 3 •Shakaar Edon, Resistance Leader
Bajoran

Red Dot Anthropology
Red Dot Archaeology
Red Dot Programming Red Dot Science

Prylar.
 When you play this personnel, you may take a card from your discard pile into hand.
•Ranjen Koral, Student of B'hala Staff DS9 Bajoran

Red Dot 2 Engineer Red Dot Navigation
Red Dot Physics Red Dot Programming


While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, Physics.
•Rom, Diagnostic and Repair Technician Staff Bajoran

Red Dot Biology Red Dot Geology
Red Dot 2 Leadership Red Dot Security

Bajoran Resistance.
 Each of your other Bajoran Personnel present is Strength +1 (or +2 while in combat).
•Shakaar Edon, Resistance Leader
"Excavating the Holy City is a privilege. Our efforts are an expression of our faith in the Prophets…"

INTEGRITY 6CUNNING 5STRENGTH 4

1 U 222
"Ferengi can be very focused. Especially when no one bothers to talk to them. … Not that I mind. I'm used to being ignored."

INTEGRITY 5CUNNING 5STRENGTH 4

1 R 223
Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer.

INTEGRITY 6CUNNING 6STRENGTH 6

1 R 224
Bajoran Cost 1 Shandor Bajoran Cost 2 •Trazko, Hired Muscle Bajoran Cost 1 Weld Ram
DS9 Bajoran

Red Dot Archaeology Red Dot Diplomacy
Red Dot Honor

Prylar.
Shandor Staff Bajoran

Red Dot Astrometrics
Red Dot Programming Red Dot 2 Treachery

Assassin.
Order -
 Return this personnel to his owner's hand to kill an opponent's Treachery personnel present.
•Trazko, Hired Muscle Staff Bajoran

Red Dot Archaeology Red Dot Geology
Red Dot Science
Weld Ram
"Yelim cha ono… tamah purono dhar jeek… teram far che… yavar ha iktasho…".

INTEGRITY 6CUNNING 5STRENGTH 3

1 C 225
Contract killer employed by Vaatrik Pallra to shadow Quark and, if necessary, dispose of him.

INTEGRITY 2CUNNING 5STRENGTH 6

1 R 226
Member of the Bajoran Institute of Science who accompanied Dr. Mora Pol on an expedition to the Gamma Quadrant.

INTEGRITY 5CUNNING 5STRENGTH 5

1 C 227
Bajoran Cost 2 •Winn Adami, Kai of Bajor    
Bajoran

Red Dot Diplomacy Red Dot Law
Red Dot Leadership Red Dot Treachery

Kai.
Order -
Discard a card from hand to place a non-Bajoran personnel from your discard pile on top of your deck.
•Winn Adami, Kai of Bajor  
"I know we've had our differences in the past, but I'm asking you to put those feelings aside and think of what is best for our people.".

INTEGRITY 3CUNNING 6STRENGTH 4

1 U 228
 

PERSONNEL - CARDASSIAN (22)

Cardassian Cost 2 Ari Cardassian Cost 2 •Corbin Entek, Undercover Operations Supervisor Cardassian Cost 2 •Damar, Loyal Glinn
Staff Cardassian

Red Dot Honor Red Dot Officer
Red Dot Programming
Red Dot Transporters

Dissident.
When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1.
Ari Command Cardassian

Red DotBiology Red Dot Exobiology
Red Dot Intelligence Red Dot Security
Red Dot Treachery

Order
- Kill your captive to destroy an event that captive's owner commands.
•Corbin Entek, Undercover Operations Supervisor Staff Cardassian

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Programming

Glinn.
Order -
If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn.
•Damar, Loyal Glinn
"The Obsidian Order and the Central Command have been given too much power over our lives. We're going to change that."

INTEGRITY 6CUNNING 5STRENGTH 6
1 U 229
"I assure you, when it comes to the Obsidian Order, nothing is impossible."

INTEGRITY 3CUNNING 6STRENGTH 5
1 R 230
"…I'm willing to spill a little Klingon blood to get the job done…"

INTEGRITY 4CUNNING 5STRENGTH 6
1 U 231
Cardassian Cost 2 •Danar, Irascible Gul Cardassian Cost 3 •Darhe'el, The Butcher of Gallitep Cardassian Cost 1 Daro
Command Cardassian

Red Dot Astrometrics Red Dot Engineer
Red Dot Leadership Red Dot Navigation
Red Dot Officer

Commander: Aldara. Gul.
•Danar, Irascible Gul Command Past Cardassian

Red Dot Exobiology Red Dot Geology
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery

Gul.
When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
•Darhe'el, The Butcher of Gallitep Staff Cardassian

Red Dot Astrometrics Red Dot Engineer
Red Dot Transporters

Glinn.
Daro
"A diplomatic insult to the Cardassian people would be a problem. Delivering a wanted criminal to us would not be."

INTEGRITY 5CUNNING 5STRENGTH 6
1 U 232
"For a labor camp, it was the very model of order and efficiency. And why? For that, you have to look to the top!"

INTEGRITY 1CUNNING 6STRENGTH 5
1 U 233
With the signing of a peace treaty in 2366, the Cardassians ended a long period of hostilities with the Federation. The truce was far from comfortable, however, and few Cardassians embraced their new allies without suspicion and doubt.

INTEGRITY 5CUNNING 5STRENGTH 5
1 C 234
Cardassian Cost 1 •Dukat, Military Advisor Cardassian Cost 1 •Elim Garak, Agent of the Obsidian Order Cardassian Cost 1 Emok
Command Cardassian

Red Dot Diplomacy Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot 2 Treachery

Commander: Prakesh. Gul.
Order -
Place a card from hand on the bottom of your deck.
•Dukat, Military Advisor Command Cardassian

Red Dot Exobiology Red Dot Intelligence
Red Dot Programming Red Dot Security
Red Dot Treachery

While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt.
•Elim Garak, Agent of the Obsidian Order Staff Cardassian

Red Dot Exobiology Red Dot Intelligence
Red Dot Medical
Emok
"…as a loyal officer of the Cardassian military, I am pledged to serve the legitimate ruling body of the Empire - whoever that may be."

INTEGRITY 2CUNNING 6STRENGTH 6
1 R 235
"Why Constable, you seem positively disappointed in me. … you considered me a close friend. No wonder you feel betrayed."

INTEGRITY 3CUNNING 6STRENGTH 6
1 R 236
"The Obsidian Order. … Even the Romulan Tal Shiar can't compete with them when it comes to intelligence gathering and covert operations."

INTEGRITY 5CUNNING 5STRENGTH 5
1 C 237
Cardassian Cost 4 •Enabran Tain, Head of the Obsidian Order Cardassian Cost 3 •Evek, Attaché to the Demilitarized Zone Cardassian Cost 2 •Gilora Rejal, Subspace Researcher
Command Cardassian

Red Dot Engineer Red Dot 2 Intelligence
Red Dot Leadership Red Dot Programming
Red Dot Security Red Dot 2 Treachery


When an engagement involving your Cardassian ship or Romulan ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
•Enabran Tain, Head of the Obsidian Order Command Cardassian

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law Red Dot Leadership
Red Dot Officer Red Dot Security

Commander: Vetar. Gul.
When you play this personnel, you may discard a card from hand to download a Capture card.
•Evek, Attaché to the Demilitarized Zone Staff Cardassian

Red Dot Astrometrics Red Dot Engineer
Red Dot Programming Red Dot Science


While this personnel is facing a dilemma, she gains Physics and Science.
•Gilora Rejal, Subspace Researcher
"I think you'll find when I have something to say, you won't have any trouble understanding it."

INTEGRITY 2CUNNING 7STRENGTH 3
1 R 238
"Do you deny that the Federation is engaging in organized terrorist activities against the Cardassian people? Deliberately undermining this treaty?"

INTEGRITY 4CUNNING 5STRENGTH 6
1 R 239
"It has been my experience that… men just don't seem to have a head for this sort of thing. That's why women dominate the sciences."

INTEGRITY 6CUNNING 6STRENGTH 4
1 U 240
Cardassian Cost 1 Jerax Cardassian Cost 1 •Joret Dal, Patriotic Visionary Cardassian Cost 1 •Kovat, Public Conservator
Staff Cardassian

Red Dot Biology Red Dot Geology
Red Dot Security

Glinn.
Jerax Staff Cardassian

Red Dot Biology Red Dot Honor
Red Dot Intelligence Red Dot Science
Red Dot Security

Dissident. Glinn.
While a Cardassian ship is at this mission, it is Weapons -2 and Shields -2.
•Joret Dal, Patriotic Visionary Cardassian

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law


While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.
•Kovat, Public Conservator
"If you're telling me that there are two Cardassian soldiers from the Third Battalion loose on this station, we're in trouble. 'Death to All.' That was their motto.".

INTEGRITY 4CUNNING 5STRENGTH 7
1 C 241
"I'm sick of war. My people need peace."

INTEGRITY 6CUNNING 5STRENGTH 6
1 R 242
"I am here to help you concede the wisdom of the state. To prepare you to accept the inevitable with equanimity."

INTEGRITY 5CUNNING 5STRENGTH 3
1 U 243
Cardassian Cost 3 •Lemec, Posturing Negotiator Cardassian Cost 3 •Madred, Calculating Captor Cardassian Cost 2 •Makbar, Chief Archon
Command Cardassian

Red Dot Diplomacy Red Dot Geology
Red Dot Medical Red Dot Officer
Red Dot Transporters Red Dot Treachery

Commander: Reklar. Gul.
While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2.
•Lemec, Posturing Negotiator Command Cardassian

Red Dot Archaeology Red Dot Intelligence
Red Dot Officer Red Dot Security
Red Dot 2 Treachery

Gul.
When you play this personnel, you may download a Punishment card.
•Madred, Calculating Captor Cardassian

Red Dot Anthropology Red Dot Law
Red Dot Medical Red Dot Treachery


At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.
•Makbar, Chief Archon
"I have come to negotiate a Federation withdrawal from the borders, not to be dictated to by some mere captain."

INTEGRITY 4CUNNING 5STRENGTH 6
1 U 244
"I didn't ask you about Minos Korva. I asked how many lights you see. … I don't understand how you can be so mistaken."

INTEGRITY 2CUNNING 6STRENGTH 5
1 R 245
"The offender, Miles O'Brien, human, officer of the Federation Starfleet, has been found guilty of aiding and abetting seditious acts against the state. The sentence is death. Let the trial begin."

INTEGRITY 4CUNNING 7STRENGTH 4
1 R 246
Cardassian Cost 1 Megar Cardassian Cost 3 •Ocett, Dogged Rival Cardassian Cost 2 Parn
Cardassian

Red Dot Anthropology Red Dot Biology
Red Dot Law
Megar Command Cardassian

Red Dot Archaeology Red Dot Exobiology
Red Dot Navigation Red Dot Officer
Red Dot Science Red Dot Treachery

Commander: Bralek. Gul.
When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck.
•Ocett, Dogged Rival Command Cardassian

Red Dot Archaeology Red Dot Diplomacy
Red Dot Leadership Red Dot Officer
Red Dot Treachery

Legate.
Parn
Established over 500 years ago, the Detapa Council ostensibly leads the Cardassian government. Over time, its true power has eroded as the Central Command and Obsidian Order have acted with increasing autonomy.

INTEGRITY 5CUNNING 5STRENGTH 5
1 C 247
"Perhaps we could exchange insults some other time. I'm rather busy now."

INTEGRITY 4CUNNING 6STRENGTH 5
1 R 248
"…my business here is crucial. It demands immediate attention. And as a member of the Cardassian Central Command I must assure you, Commander, that what we have to discuss is most crucial indeed."

INTEGRITY 4CUNNING 6STRENGTH 5
1 C 249
Cardassian Cost 2 Rogesh    
Staff Cardassian

Red Dot Intelligence Red Dot Navigation
Red Dot Physics Red Dot Science
Red Dot Treachery
Rogesh  
"…the ever-vigilant eyes and ears of the Cardassian Empire. It is said that a Cardassian citizen cannot sit down to a meal without each dish being duly noted and recorded by the Order."

INTEGRITY 4CUNNING 6STRENGTH 5
1 C 250
 

PERSONNEL - FEDERATION (41)

Federation Cost 1 Altman Federation Cost 2 •Alyssa Ogawa, Enterprise Medical Assistant Federation Cost 2 •Andrea Brand, Academy Superintendent
Staff DS9 Human

Red Dot Biology Red Dot Engineer
Red Dot Transporters
Altman Staff TNG Human

Red Dot Biology Red Dot Exobiology
Red Dot Medical


When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.
•Alyssa Ogawa, Enterprise Medical Assistant Command Earth Human

Red Dot Law Red Dot 2 Leadership
Red Dot Navigation Red Dot Officer
Red Dot Transporters

Admiral.
•Andrea Brand, Academy Superintendent
The engineering staff of Deep Space 9 is faced with the constant challenge of making Starfleet, Cardassian, and Bajoran technology work together.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 251
"So what do we do now?".

INTEGRITY 6CUNNING 5STRENGTH 4
1 R 252
"Your statements cannot be reconciled with the data collected from the NacCon satellite. … We cannot escape the conclusion that either the data is faulty in some way… or you have lied to us.".

INTEGRITY 6CUNNING 6STRENGTH 3
1 U 253
Federation Cost 1 Bandee Federation Cost 1 Barron Federation Cost 4 •Benjamin Sisko, Defiant Captain
DS9 Human

Red Dot Biology Red Dot Medical
Red Dot Programming
Bandee Earth Human

Red Dot Anthropology
Red Dot Archaeology Red Dot Geology
Barron Command DS9 Human

Red Dot Diplomacy Red Dot Engineer
Red Dot Honor Red Dot Leadership
Red Dot Navigation Red Dot Officer

Commander: U.S.S. Defiant.
When you play this personnel, you may download a DS9 ship.
After the retaking of Deep Space 9 in 2374, the number of starfleet personnel aboard was increased in all departments. The medical staff was nearly doubled, in case of a surprise Dominion attack.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 254
The Federation often employs concealed "duck blinds" in anthropological studies of pre-warp civilizations. Dr. Barron was the supervisor of such a study on the planet Mintaka III.

INTEGRITY 5CUNNING 5STRENGTH 4
1 C 255
"Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole.".

INTEGRITY 6CUNNING 6STRENGTH 6
1 S 256
Federation Cost 3 •Beverly Crusher, Chief Medical Officer Federation Cost 1 Daniel Kwan Federation Cost 5 •Data, Aspirer
Command TNG Human

Red Dot Biology Red Dot Exobiology
Red Dot 2 Medical Red Dot Programming


When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn.
•Beverly Crusher, Chief Medical Officer Staff TNG Human/Napean

Red Dot Engineer Red Dot Physics
Red Dot Telepathy
Daniel Kwan Command TNG Android

Red Dot Astrometrics Red Dot Engineer
Red Dot Exobiology Red Dot Officer
Red Dot 2 Programming


While this personnel is facing a dilemma, he is Integrity +2 and gains Honor.
•Data, Aspirer
"I can't overestimate the danger of Thalaron radiation… A microscopic amount could kill every living thing on this ship…"

INTEGRITY 6CUNNING 6STRENGTH 4
1 R 257
A partially empathic species, Napeans typically seek interaction with other races to explore alien though patterns. This leads many to join Starfleet.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 258
"I aspire, sir. To be better than I am.".

INTEGRITY 6CUNNING 10STRENGTH 10
1 R 259
Federation Cost 1 Davies Federation Cost 3 •Deanna Troi, Guide and Conscience Federation Cost 2 •Elizabeth Shelby, Formidable Presence
Staff TNG Human

Red Dot Geology Red Dot Physics
Red Dot Science
Davies Command TNG Betazoid/Human

Red Dot Anthropology Red Dot Biology
Red Dot Diplomacy Red Dot Navigation
Red Dot Officer Red Dot Telepathy


When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card.
•Deanna Troi, Guide and Conscience Command TNG Human

Red Dot Exobiology Red Dot Geology
Red Dot Leadership Red Dot Officer
Red Dot Security
•Elizabeth Shelby, Formidable Presence
"…if you need any help, just give me a signal and I'll take over for you. We don't want you to get too beat up on your first command."

INTEGRITY 5CUNNING 6STRENGTH 5
1 C 260
"Captain - I think I may have a way to find them.".

INTEGRITY 6CUNNING 5STRENGTH 4
1 R 261
"If you can't make the big decisions, Commander, I suggest you make room for someone who can."

INTEGRITY 6CUNNING 6STRENGTH 5
1 S 262
Federation Cost 3 •Geordi La Forge, Chief Engineer Federation Cost 2 •Gideon Seyetik, Great Terraformer Federation Cost 1 Hoya
Command TNG Human

Red Dot 2 Engineer Red Dot Leadership
Red Dot Physics Red Dot Programming

Order
- If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
•Geordi La Forge, Chief Engineer Staff DS9 Human

Red Dot Astrometrics Red Dot 2 Physics
Red Dot Science


When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.
•Gideon Seyetik, Great Terraformer Staff DS9 Benzite

Red Dot Astrometrics Red Dot Navigation
Red Dot Officer
Hoya
"I'll take care of it, Captain.".

INTEGRITY 6CUNNING 6STRENGTH 5
1 R 263
"I never fail. Well, I did once, but I found it didn't agree with me, so I swore never to do it again. And I never break my word."

INTEGRITY 5CUNNING 7STRENGTH 4
1 U 264
Within a decade of the first Benzite joining Starfleet, many others enlisted. Advances in medical technology made it possible for Benzites to breathe in an oxygen-rich atmosphere without a respiration device..

INTEGRITY 6CUNNING 5STRENGTH 4
1 C 265
Federation Cost 4 •Jadzia Dax, Science Officer Federation Cost 4 •Jean-Luc Picard, Argo Pilot Federation Cost 4 •Jean-Luc Picard, Explorer
Staff DS9 Trill

Red Dot Anthropology
Red Dot Archaeology
Red Dot Astrometrics Red Dot Exobiology
Red Dot 2 Navigation Red Dot Science

Host.
While this personnel is facing a dilemma, she gains Geology and Physics.
•Jadzia Dax, Science Officer Command TNG Human

Red Dot Archaeology Red Dot Diplomacy
Red Dot Honor Red Dot Leadership
Red Dot Navigation Red Dot Officer

Commander:
U.S.S. Enterprise-E.

While this personnel is facing a dilemma, you may discard a card from hand to download Escape.
•Jean-Luc Picard, Argo Pilot Command TNG Human

Red Dot Archaeology Red Dot 2 Diplomacy Red Dot Honor Red Dot Leadership
Red Dot Officer

Commander:
U.S.S. Enterprise-E.
Order -
Place three cards from hand on the bottom of your deck in any order to draw a card.
•Jean-Luc Picard, Explorer
"If Curzon were here, you'd be out of luck. But Jadzia Dax is a science officer.".

INTEGRITY 6CUNNING 7STRENGTH 6
1 R 266
"…I've been itching to try the Argo."

INTEGRITY 8CUNNING 6STRENGTH 6
1 R 267
"…if you had lived my life, you would understand my responsibility to the Federation.".

INTEGRITY 8CUNNING 6STRENGTH 6
1 S 268
Federation Cost 4 •Julian Bashir, "Frontier" Physician Federation Cost 2 •Kalandra, Battlefield Surgeon Federation Cost 3 •Kathryn Janeway, Wry Admiral
Staff DS9 Human

Red Dot Biology Red Dot Exobiology
Red Dot 3 Medical

Genetically Enhanced.
When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that.
•Julian Bashir, "Frontier" Physician TNG Human

Red Dot Biology Red Dot Honor
Red Dot Leadership Red Dot Medical


While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2.
•Kalandra, Battlefield Surgeon Command DS9 Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Leadership Red Dot Officer
Red Dot Physics Red Dot Science

Admiral.

When you play this personnel, you may download How Would You Like a Trip to Romulus?
•Kathryn Janeway, Wry Admiral
"Well, I wouldn't be much of a doctor if I gave up on a patient, would I?"

INTEGRITY 5CUNNING 8STRENGTH 6
1 R 269
"We do the best we can, considering the circumstances."

INTEGRITY 6CUNNING 6STRENGTH 4
1 U 270
"The Son'a, the Borg, the Romulans… You seem to get all the easy assignments."

INTEGRITY 6CUNNING 6STRENGTH 5
1 R 271
Federation Cost 3 •Leyton, Chief of Starfleet Operations Federation Cost 1 Lian T'su Federation Cost 1 Lopez
Command Earth Human

Red Dot Leadership Red Dot Officer
Red Dot Security Red Dot Treachery

Admiral.

When you play this personnel, you may download an Earth ship.
•Leyton, Chief of Starfleet Operations Staff TNG Human

Red Dot Navigation Red Dot Officer
Red Dot Transporters
Lian T'su Staff TNG Human

Red Dot Biology Red Dot Honor Red Dot Security
Lopez
"…Earth's in danger. Maybe the greatest danger it's faced since the last world war. Something has to be done about these shape-shifters."

INTEGRITY 4CUNNING 6STRENGTH 5
1 R 272
Relief ops officer serving aboard the U.S.S. Enterprise in 2364. Ensign T'su performed admirably under the pressure of the Minos crisis.

INTEGRITY 6CUNNING 5STRENGTH 4
1 C 273
Ensign in the U.S.S. Enterprise security division. In 2369, his good service record earned him an increase in responsibilities, and he was put in charge of preparing the duty roster for his department.

INTEGRITY 6CUNNING 5STRENGTH 6
1 C 274
Federation Cost 3 •Luther Sloan, Man of Secrets Federation Cost 1 Martin Federation Cost 3 •Miles O'Brien, Chief of Operations
Command DS9 Human

Red Dot 2 Intelligence
Red Dot Programming Red Dot 2 Security
Red Dot 2 Treachery

Order -
Destroy your event and return this personnel to his owner's hand to destroy an opponent's event.
•Luther Sloan, Man of Secrets Staff TNG Human

Red Dot Exobiology Red Dot Medical
Red Dot Programming
Martin Staff DS9 Human

Red Dot 2 Engineer Red Dot Honor
Red Dot Physics Red Dot Programming
Red Dot Transporters


While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3).
•Miles O'Brien, Chief of Operations
"The Federation needs men like you, doctor. Men of conscience. Men of principle. … Someone has to protect men like you from a universe that doesn't share your sense of right and wrong.".

INTEGRITY 2CUNNING 6STRENGTH 5
1 R 275
Doctor aboard the U.S.S. Enterprise. He took charge of the medical staff in 2368 after Beverly Crusher was incapacitated by a telepathic attack.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 276
"I'd like to ask the designer what he was thinking about when they built this place…"

INTEGRITY 7CUNNING 6STRENGTH 5
1 R 277
Federation Cost 1 Mills Federation Cost 2 •Nog, Eager Cadet Federation Cost 1 Paulson
Staff DS9 Human

Red Dot Geology Red Dot Physics
Red Dot Security
Mills Staff Earth Human

Red Dot Acquisition Red Dot Engineer
Red Dot Honor Red Dot Physics

Cadet.
When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order.
•Nog, Eager Cadet Staff DS9 Human

Red Dot Astrometrics Red Dot Science
Red Dot Transporters
Paulson
Although there was some initial friction, Starfleet and Bajoran security forces aboard Deep Space 9 were soon working together smoothly.

INTEGRITY 6CUNNING 5STRENGTH 6
1 C 278
"The names of Red Squad members are supposed to be secret. … It's not easy keeping secrets from a Ferengi.".

INTEGRITY 6CUNNING 5STRENGTH 5
1 R 279
Starfleet posted a number of astrophysicists at Deep Space 9 to study the unusual properties of the stable Bajoran wormhole.

INTEGRITY 6CUNNING 5STRENGTH 4
1 C 280
Federation Cost 1 Rixx Federation Cost 2 •Robin Lefler, Mission Specialist Federation Cost 1 Seth Mendoza
Command TNG Bolian

Red Dot Astrometrics Red Dot Leadership
Red Dot Officer
Rixx Staff TNG Human

Red Dot Engineer Red Dot Exobiology
Red Dot Programming
Red Dot Transporters

Order -
Discard the top card of your deck to beam one of your stopped personnel at this mission.
•Robin Lefler, Mission Specialist Earth Human

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law
Seth Mendoza
Relatively new members of the Federation, the Bolians have quickly distinguished themselves in all branches of Starfleet service. Rixx became the first Bolian to command a Federation starship when he was given the U.S.S. Thomas Paine.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 281
"That's Law 36: You gotta go with what works. … Every time I learn something essential, I make up a law about it so I never forget.".

INTEGRITY 6CUNNING 6STRENGTH 5
1 U 282
The Federation maintains a large team of negotiators for dealing with races with which no formal treaty has been established. These people often forge the first links leading to eventual Federation membership.

INTEGRITY 6CUNNING 5STRENGTH 4
1 C 283
Federation Cost 2 T'Lara Federation Cost 1 T'Lor Federation Cost 3 •Tasha Yar, Chief of Security
Command Earth Vulcan

Red Dot Exobiology Red Dot Law
Red Dot Leadership Red Dot Officer

Admiral.
T'Lara Staff DS9 Tiburonian

Red Dot Geology Red Dot Programming
Red Dot Science
T'Lor Staff TNG Human

Red Dot Honor Red Dot Leadership
Red Dot Security Red Dot Transporters


When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead.
•Tasha Yar, Chief of Security
"This hearing will come to order. We are here to consider the request of the Klingon Empire that Lieutenant Commander Worf be extradited for trial on charges of murder. Advocate Ch'Pok, you may present your charges."

INTEGRITY 6CUNNING 7STRENGTH 5
1 C 284
Member of the team dispatched from Deep Space 9 to confirm readings of large cormaline deposits on the Gamma Quadrant planet Torga IV.

INTEGRITY 5CUNNING 5STRENGTH 5
1 C 285
"Hailing frequencies closed, sir."

INTEGRITY 7CUNNING 5STRENGTH 6
1 R 286
Federation Cost 1 Van Orton Federation Cost 3 •Wesley Crusher, Prodigy Federation Cost 2 •William T. Riker, Number One
Earth Human

Red Dot Archaeology Red Dot Biology
Red Dot Science
Van Orton Staff TNG Human

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Programming


While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation and Science.
•Wesley Crusher, Prodigy Command TNG Human

Red Dot Diplomacy Red Dot Leadership
Red Dot Navigation Red Dot Officer


While this personnel is facing a dilemma, he gains Anthropology and Security.
•William T. Riker, Number One
Of the Federation's many research departments, the Archaeology Council is among these most limited by the Prime Directive. It has nevertheless been responsible for countless discoveries on planets throughout the quadrant.

INTEGRITY 5CUNNING 6STRENGTH 4
1 C 287
"…Mozart, who as a small child wrote astonishing symphonies. … Wesley is such a person. Not with music, but with the equally lovely intricacies of time, energy, propulsion…"

INTEGRITY 5CUNNING 7STRENGTH 4
1 R 288
"Just when I thought this couldn't get any worse.".

INTEGRITY 6CUNNING 6STRENGTH 6
1 S 289
Federation Cost 4 •Worf, Security Detail Leader Federation Cost 4 •Worf, Strategic Operations Officer  
Command TNG Klingon

Red Dot 2 Honor Red Dot Leadership
Red Dot Officer Red Dot Security

Order
- Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Federation Security personnel you command (limit three). Then replace them in the same order.
•Worf, Security Detail Leader Command DS9 Klingon

Red Dot Diplomacy Red Dot 2 Honor
Red Dot Leadership Red Dot Officer


When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
•Worf, Strategic Operations Officer  
"I recommend extreme caution."

INTEGRITY 8CUNNING 5STRENGTH 8
1 S 290
"There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. … If my people return to the old ways, no one will be safe."

INTEGRITY 8CUNNING 5STRENGTH 8
1 S 291
 

PERSONNEL - KLINGON (25)

Klingon Cost 2 B'amara Klingon Cost 2 •B'Etor, Sister of Dura Klingon Cost 3 •Bo'rak, Klingon Intelligence Agent
Staff Klingon

Red Dot Biology Red Dot Honor Red Dot Medical Red Dot Physics Red Dot Programming
B'amara Command Klingon

Red Dot Leadership Red Dot Physics
Red Dot Science Red Dot 2 Treachery

Smuggler.
When you play this personnel, if you command Lursa, you may download a Treachery personnel.
•B'Etor, Sister of Dura Staff Klingon

Red Dot Engineer Red Dot Intelligence
Red Dot Physics Red Dot Transporters


When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand.
•Bo'rak, Klingon Intelligence Agent
It is common practice aboard Klingon vessels to carry only a small medical staff, as nearly all warriors are familiar with the basics of combat medicine.

INTEGRITY 6CUNNING 5STRENGTH 6
1 C 292
"…why be our enemy, when you can be our friend?"

INTEGRITY 2CUNNING 6STRENGTH 6
1 R 293
Operative sent to conduct surveillance on a Romulan delegation visiting Deep Space 9. His hatred of the Romulans proved stronger than his desire to maintain a low profile..

INTEGRITY 6CUNNING 4STRENGTH 7
1 R 294
Klingon Cost 1 Dokar Klingon Cost 3 •Duras, Son of a Traitor Klingon Cost 4 •Gowron, Leader of the High Council
Command Klingon

Red Dot Biology Red Dot Navigation
Red Dot Officer
Dokar Command Klingon

Red Dot Diplomacy Red Dot Law
Red Dot Leadership Red Dot Programming
Red Dot 2 Treachery

High Council Member.
When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.
•Duras, Son of a Traitor Command Klingon

Red Dot Anthropology Red Dot Honor
Red Dot Law Red Dot 2 Leadership

Chancellor.
When you play this personnel, you may download an Honor Klingon.
•Gowron, Leader of the High Council
The charismatic Sisters of Duras continued to attract new warriors to their cause long after being driven driven from Qo'noS by their defeat in the civil war.

INTEGRITY 5CUNNING 4STRENGTH 7
1 C 295
"You are a fool. And your challenge can only result in a fool's death."

INTEGRITY 2CUNNING 6STRENGTH 7
1 R 296
"Your blood will paint the way to the future.".

INTEGRITY 6CUNNING 5STRENGTH 8
1 S 297
Klingon Cost 1 J'Dan Klingon Cost 2 •K'nera, Klingon Defense Force Commander Klingon Cost 2 •Kahlest, GhojmoH of Worf
Staff Klingon

Red Dot Exobiology Red Dot Science
Red Dot Treachery

Smuggler.
J'Dan Command Klingon

Red Dot Honor Red Dot Law Red Dot Officer
Red Dot Security Red Dot Transporters
•K'nera, Klingon Defense Force Commander Klingon

Red Dot Anthropology Red Dot Honor
Red Dot Medical


Each of your other Honor Klingons present is Cunning +1.
By 2367, an undercurrent of hatred for presiding Klingon politics had swelled as never before. Some believed that even collaboration with the Romulans was an acceptable price for bringing about change.

INTEGRITY 3CUNNING 5STRENGTH 7
1 C 298
"Their actions threaten the alliance. They disobeyed and must be punished. … When one of us dies that way, it diminishes us all."

INTEGRITY 6CUNNING 4STRENGTH 7
1 S 299
"My life ended on Khitomer. I served a proud family, a strong house. All that is gone."

INTEGRITY 7CUNNING 5STRENGTH 3
1 S 300
Klingon Cost 1 Kahmis Klingon Cost 3 •Kang, Honored Warrior Klingon Cost 2 •Kitrik, "The Tyrant Molor"
Staff Klingon

Red Dot Leadership Red Dot Security
Red Dot Transporters
Kahmis Command Klingon

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Physics
Red Dot Security

Commander: I.K.S. Lukara
. When you play this personnel, if you command Koloth or Kor, you may download a Klingon K'Vort-class ship.
•Kang, Honored Warrior Staff Klingon

Red Dot Exobiology Red Dot Medical
Red Dot Programming Red Dot Science


When you play this personnel, if you command a mission requiring Science, you may draw a card.
•Kitrik, "The Tyrant Molor"
"The thing to remember is that the Klingons prefer to use their knives and bat'leths in close combat. So if we get boarded, you can expect severe lacerations, broken bones, and blunt force traumas."

INTEGRITY 6CUNNING 4STRENGTH 7
1 C 301
"This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath.""This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath.".

INTEGRITY 6CUNNING 6STRENGTH 7
1 R 302
Researcher on the Maranga IV outpost. He has played Molor in the local Kot'boval festival for over a decade, always eager to help true warriors deepen their understanding of Klingon heritage..

INTEGRITY 6CUNNING 5STRENGTH 6
1 S 303
Klingon Cost 3 •Koloth, D'akturak Klingon Cost 3 •Kor, Dahar Master Klingon Cost 3 •Koroth, High Cleric of Boreth
Command Klingon

Red Dot 2 Diplomacy Red Dot Exobiology
Red Dot Honor


When you play this personnel, if you command Kang or Kor, you may download an Assault card.
•Koloth, D'akturak Command Klingon

Red Dot Anthropology
Red Dot Archaeology Red Dot Honor
Red Dot 2 Leadership


When you play this personnel, you may download Jadzia Dax, Kang, or Koloth.
•Kor, Dahar Master Klingon

Red Dot Anthropology
Red Dot Archaeology Red Dot Biology
Red Dot Leadership Red Dot Science


When you play this personnel, you may download Kahless.
•Koroth, High Cleric of Boreth
"Come on, old comrade. For the last time, let's sharpen our blades."

INTEGRITY 7CUNNING 6STRENGTH 7
1 R 304
"The splendor of fighting and killing, a bloodbath in the cause of vengeance - who wouldn't want to come!".

INTEGRITY 6CUNNING 6STRENGTH 6
1 R 305
"You came to us seeking answers, but this is a place of questions. Open your heart to Kahless. Ask him your questions. Let him speak to you with your mind unclouded by doubt or hesitation. Only then can you find what you are looking for.".

INTEGRITY 5CUNNING 7STRENGTH 6
1 U 306
Klingon Cost 1 Kroval Klingon Cost 3 •Kurak, Warp Field Specialist Klingon Cost 4 •Kurn, Squadron Commander
Staff Klingon

Red Dot Archaeology Red Dot Geology
Red Dot Science
Kroval Staff Klingon

Red Dot Astrometrics Red Dot Physics
Red Dot Programming Red Dot Science
Red Dot Transporters


While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel.
•Kurak, Warp Field Specialist Command Klingon

Red Dot strometrics Red Dot Diplomacy
Red Dot Honor Red Dot Leadership
Red Dot Navigation Red Dot Officer

Commander: I.K.S. Hegh'ta.
When an engagement involving your Klingon ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
•Kurn, Squadron Commander
For a Klingon seeking glory in relics of the past, the greatest hope is to find the long-lost Sword of Kahless.

INTEGRITY 5CUNNING 5STRENGTH 6
1 C 307
"You would not be the first scientist to manipulate experimental data to his own advantage.".

INTEGRITY 4CUNNING 7STRENGTH 6
1 R 308
"Our leaders have failed us. They no longer deserve our loyalty. It is time to sweep away the old Council and put a new one in its place."

INTEGRITY 6CUNNING 5STRENGTH 7
1 R 309
Klingon Cost 2 •Lursa, Sister of Duras Klingon Cost 4 •Martok, Soldier of the Empire Klingon Cost 2 Meraht
Command Klingon

Red Dot Engineer Red Dot Geology
Red Dot Leadership Red Dot 2 Treachery

Smuggler.

When you play this personnel, if you command B'Etor, you may download a Treachery personnel.
•Lursa, Sister of Duras Command Klingon

Red Dot 2 Honor Red Dot 2 Leadership
Red Dot Navigation Red Dot Officer

Commander: I.K.S. Rotarran. General. High Council Member.
Each of your [Kli] ships at this mission is Weapons +1.
•Martok, Soldier of the Empire Klingon

Red Dot Anthropology Red Dot Exobiology
Red Dot Honor Red Dot Intelligence
Red Dot Transporters
Meraht
"We don't want you to judge us by your experience with our brother."

INTEGRITY 2CUNNING 6STRENGTH 7
1 R 310
"I tell you, Worf, war is much more fun when you're winning! Defeats make my wounds ache."

INTEGRITY 8CUNNING 6STRENGTH 8
1 R 311
Operative based on Deep Space 9, assigned to monitor alien civilizations bordering the Klingon Empire. Like the station's security chief, she has concluded that valuable information can be gathered by keeping close watch on the Ferengi barkeep.

INTEGRITY 6CUNNING 5STRENGTH 6
1 C 312
Klingon Cost 3 •Morka, Klingon Intelligence Agent Klingon Cost 3 •Nu'Daq, Tenacious Rival Klingon Cost 2 T'vis

Command Klingon

Red Dot Astrometrics Red Dot Geology
Red Dot Intelligence Red Dot Officer

When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead.

•Morka, Klingon Intelligence Agent Command Klingon

Red Dot Archaeology Red Dot Exobiology
Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Treachery

Commander: I.K.S. Maht-H'a.
When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand.
•Nu'Daq, Tenacious Rival Staff Klingon

Red Dot Diplomacy Red Dot Honor
Red Dot Law Red Dot Security
T'vis
"You are treating us with dishonor. … When my family finds out what you have done, they will come here and kill you!"

INTEGRITY 6CUNNING 6STRENGTH 7
1 R 313
Pursuer of the DNA puzzle found in 2369. "…the Klingon Empire will not allow it to fall into an enemy's hands - or even a friend's."

INTEGRITY 4CUNNING 6STRENGTH 7
1 R 314
Most Klingons inducted into the Order of the Bat'leth spend much of their lives focused only on reaching that goal. Others see it as a chance to atone for a past wasted in pursuits not worthy of a true Klingon.

INTEGRITY 6CUNNING 5STRENGTH 7
1 C 315
Klingon Cost 2 Vorax    
Staff Command Klingon

Red Dot Astrometrics Red Dot Engineer
Red Dot Geology Red Dot Programming
Vorax  
One of the honored few selected to crew the I.K.S. Negh'Var on its glorious maiden voyage to invade the Cardassian homeworld.

INTEGRITY 6CUNNING 5STRENGTH 7
1 C 316
 

PERSONNEL - NON-ALIGNED (37)

Non-Aligned Cost 1 Acost Jared Non-Aligned Cost 2 •Altovar, Vindictive Criminal Non-Aligned Cost 2 Berild
Ventaxian

Red Dot Anthropology Red Dot Law
Red Dot Leadership
Acost Jared Staff Lethean

Red Dot Exobiology Red Dot Medical
Red Dot Telepathy Red Dot 2 Treachery

Thief.
Order -
Return this personnel to his owner's hand to return a Medical personnel present to his or her owner's hand.
•Altovar, Vindictive Criminal Command Solari

Red Dot Archaeology Red Dot Law
Red Dot Leadership Red Dot Officer
Berild
The Ventaxians' ancestors sold the souls of the entire planet to their "devil," Ardra, in exchange for 1,000 years without war, famine or poverty. "As the hour of Ardra's return approaches, fear has overwhelmed my people…"

INTEGRITY 5CUNNING 5STRENGTH 5
1 C 317
"You're staying right here, trapped on this station, watching while I destroy you piece by piece."

INTEGRITY 2CUNNING 5STRENGTH 6
1 R 318
Leader of the Eastern faction warring on Solais V. He was betrayed by his most trusted advisor during the first attempt at peace negotiations.

INTEGRITY 5CUNNING 5STRENGTH 7
1 C 319
Non-Aligned Cost 2 Bhavani Non-Aligned Cost 2 •Brull, Encampment Leader Non-Aligned Cost 2 •Chorgan, Leader of the Gatherers
Barzan

Red Dot Diplomacy Red Dot Honor Red Dot Law Red Dot Leadership Red Dot Physics
Bhavani Command Acamarian

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Honor Red Dot Leadership
Red Dot Navigation

Gatherer. Thief.
•Brull, Encampment Leader Command Acamarian

Red Dot Law Red Dot Leadership
Red Dot Physics Red Dot Transporters

Gatherer. Thief.
While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership.
•Chorgan, Leader of the Gatherers
"The Barzan has been a society dependent on others for generations. We want that to end. The appearance of this stable wormhole in our space provides us with our first true natural resorce. We have neither the experience nor the technology to exploit it. But you do."

INTEGRITY 6CUNNING 5STRENGTH 4
1 C 320
"You don't like me. … No problem. I have many friends that don't like me."

INTEGRITY 6CUNNING 5STRENGTH 6
1 U 321
"Say what you came to say. But I doubt I'm going to believe you.".

INTEGRITY 4CUNNING 5STRENGTH 6
1 U 322
Non-Aligned Cost 1 Dallan Non-Aligned Cost 4 •Dathon, Speaker of Tama Non-Aligned Cost 2 Durg
Staff Acamarian

Red Dot Medical Red Dot Navigation
Red Dot Physics

Gatherer. Thief.
Dallan Command Tamarian

Red Dot 2 Diplomacy Red Dot 2 Honor
Red Dot Leadership Red Dot Officer

Commander: Tama.

While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead.
•Dathon, Speaker of Tama Staff Markalian

Red Dot Acquisition Red Dot Exobiology
Red Dot Medical Red Dot Navigation
Red Dot Treachery

Smuggler.
Durg
"Reconciliation with the Gatherers is impossible. … For almost a century now, they've been parasites, moving from star system to star system, living on what they could find or steal."

INTEGRITY 4CUNNING 4STRENGTH 6
1 C 323
"Darmok on the ocean. … Tanagra on the ocean. Darmok at Tanagra. … Jalad on the ocean. Jalad at Tanagra. … The beast at Tanagra. … Darmok and Jalad on the ocean."

INTEGRITY 8CUNNING 6STRENGTH 6
1 R 324
Mercenary pilot freed from a Cardassian prison by Quark. He was one of the men hired by Rao Vantika to help steal a deuridium shipment from Deep Space 9.

INTEGRITY 3CUNNING 5STRENGTH 7
1 C 325
Non-Aligned Cost 3 •Etana Jol, Ktarian Operative Non-Aligned Cost 1 Galnar Non-Aligned Cost 2 •Grathon Tolar, Hologram Forger
Command Ktarian

Red Dot 2 Exobiology Red Dot Medical
Red Dot Programming Red Dot Science
Red Dot Treachery

Order -
If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.
•Etana Jol, Ktarian Operative Staff Acamarian

Red Dot Navigation Red Dot Programming
Red Dot Science

Gatherer. Thief.
Galnar Alien

Red Dot Engineer Red Dot Exobiology
Red Dot 2 Programming
Red Dot 2 Treachery
•Grathon Tolar, Hologram Forger
Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game..

INTEGRITY 3CUNNING 6STRENGTH 4
1 U 326
"We Gatherers value our freedom. We do what we want and we answer to no creature."

INTEGRITY 4CUNNING 4STRENGTH 5
1 C 327
"I cannot tell you how grateful I am, captain. The Klingons were going to execute me tomorrow. Of course, they say that every day. It's one of the little games they like to play."

INTEGRITY 2CUNNING 7STRENGTH 3
1 U 328
Non-Aligned Cost 1 Grenis Non-Aligned Cost 2 Inad Non-Aligned Cost 4 •Jo'Bril, Patient Schemer
Command Solari

Red Dot Geology Red Dot Leadership
Red Dot Officer
Grenis Ullian

Red Dot Anthropology Red Dot Biology
Red Dot Exobiology Red Dot Honor
Red Dot Telepathy
Inad Command Takaran

Red Dot Astrometrics Red Dot Navigation
Red Dot Physics Red Dot 2 Science
Red Dot 2 Treachery

Assassin. Thief.
When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead.
•Jo'Bril, Patient Schemer
Leader of the Western faction warring on Solaris V. His level-headedness at the first, failed attempt at peace talks helped keep the channels of dialogue open.

INTEGRITY 6CUNNING 5STRENGTH 6
1 C 329
A telepathic species with the ability to retrieve lost memories, the Ullians undertook a project to build a 'library' of thoughts, recovered from species throughout the galaxy. "We believe that the history of a world is contained in the personal experience of its people."

INTEGRITY 7CUNNING 5STRENGTH 3
1 C 330
"All I wanted to do was discredit Reyga so that no one would pursue his technology except me. But you have given me more that I could've hoped."

INTEGRITY 2CUNNING 6STRENGTH 6
1 R 331
Non-Aligned Cost 3 •Kamala, The Perfect Mate Non-Aligned Cost 1 Kolos Non-Aligned Cost 1 Leyor
Staff Command

Red Dot 2 Anthropology
Red Dot Archaeology Red Dot Diplomacy
Red Dot Telepathy

Order -
This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn.
•Kamala, The Perfect Mate Command Alien

Red Dot Acquisition Red Dot Navigation
Red Dot Transporters
Kolos Caldorian

Red Dot Astrometrics Red Dot Diplomacy
Red Dot Science
Leyor
"… I'm an empathic metamorph. … with the ability to sense what a potential mate wants… and then to become that for him."

INTEGRITY 6CUNNING 6STRENGTH 4
1 R 332
"Quark, you obsequious toad, your so-called Gamma Quadrant merchandise had better be legitimate or I'll toss you out the nearest airlock."

INTEGRITY 4CUNNING 5STRENGTH 6
1 C 333
The Caldonians are well-respected as scholars dedicated to pur research. Their representative in the Barzan wormhole negotiations was thus understandably intimidated by the potential administrative demands of a winning bid.

INTEGRITY 5CUNNING 5STRENGTH 6
1 C 334
Non-Aligned Cost 1 •Marouk, Sovereign of Acamar Non-Aligned Cost 1 Marshor Non-Aligned Cost 3 •Morn, Barfly
Staff Command Acamrian

Red Dot Diplomacy Red Dot Law
Red Dot 2 Leadership


While a Gatherer is at this mission, he gains Geology and loses Thief.
•Marouk, Sovereign of Acamar Staff Idanian

Red Dot Honor Red Dot Intelligence
Red Dot Security
Marshor Command Lurian

Red Dot Acquisition Red Dot Biology
Red Dot Engineer Red Dot Navigation

Smuggler. Thief.
At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.
•Morn, Barfly
"The clan wars are over, Brull. It is a past we're ashamed of. It is why you had to leave. Now it is time to come home."

INTEGRITY 6CUNNING 5STRENGTH 3
1 U 335
Idanian Intelligence tried for years to infiltrate the Orion Syndicate operation overseen by the criminal Draim. To finally defeat the regular telepathic scans Draim ordered on his associated, the Idanians replaced an agent's memory with a false identity.

INTEGRITY 6CUNNING 5STRENGTH 5
1 C 336
"…"

INTEGRITY 4CUNNING 7STRENGTH 5
1 R 337
Non-Aligned Cost 2 •Nel Apgar, Temperamental Researcher Non-Aligned Cost 2 •Pran Tainer, Atrean Seismologist Non-Aligned Cost 2 Rabal
Tanugan

Red Dot 2 Physics Red Dot Science
Red Dot Treachery


When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order.
•Nel Apgar, Temperamental Researcher Atrean

Red Dot 2 Geology Red Dot Physics
Red Dot Programming Red Dot Science
•Pran Tainer, Atrean Seismologist Staff Hekaran

Red Dot Astrometrics Red Dot Engineer
Red Dot Physics Red Dot Programming
Red Dot Transporters
Rabal
"Fine. Whatever. Starfleet will get its Krieger Wave converter. These things take time. I've had a few setbacks, that's all."

INTEGRITY 3CUNNING 7STRENGTH 3
1 U 338
Gifted scientist who first detected the solidification of his planet's molten core. In 2370, his research proved key in the efforts to reliquefy the core.

INTEGRITY 5CUNNING 7STRENGTH 3
1 C 339
"I don't think we can look at space travel the same way anymore. We're going to have to change. … It won't be easy at all."

INTEGRITY 4CUNNING 6STRENGTH 5
1 C 340
Non-Aligned Cost 1 Regana Tosh Non-Aligned Cost 3 •Retaya, Urbane Poisoner Non-Aligned Cost 1 •Riva, Respected Mediator
Command Markalian

Red Dot Acquisition Red Dot Geology
Red Dot Science Red Dot Treachery

Smuggler.
Regana Tosh Staff Flaxian

Red Dot 2 Biology Red Dot Physics
Red Dot Science Red Dot 2 Treachery

Assassin. Order -
Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present.
•Retaya, Urbane Poisoner Ramatin

Red Dot 2 Diplomacy Red Dot Honor


When you play this personnel, each player may draw a card.
•Riva, Respected Mediator
Middleman in a network that smuggled crystals off the Tallonian homeworld. In an uncharacteristic show of cooperation, Quark and Odo attempted a sting on the operation in 2372..

INTEGRITY 3CUNNING 5STRENGTH 5
1 C 341
"I deal in fine wares - mostly fabrics and fragrances.".

INTEGRITY 2CUNNING 6STRENGTH 5
1 R 342
"…get each side to listen - really listen - to each other. And to understand. … The real secret is turning disadvantage into advantage."

INTEGRITY 6CUNNING 5STRENGTH 4
1 343
Non-Aligned Cost 3 •Serova, Warp Field Theorist Non-Aligned Cost 1 Soto Non-Aligned Cost 2 Sunad
Staff Hekaran

Red Dot 2 Astrometrics Red Dot 2 Engineer
Red Dot Physics Red Dot Science


While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1.
•Serova, Warp Field Theorist Staff Lethean

Red Dot Security Red Dot Telepathy
Red Dot Treachery

Thief.
Soto Command Zalkonian

Red Dot Law Red Dot Leadership Red Dot Officer
Red Dot Physics Red Dot Security
Sunad
"That's your response? More research? More delays? I suppose I shouldn't have expected anything different."

INTEGRITY 4CUNNING 7STRENGTH 4
1 R 344
The Letheans' telepathic abilities include the power to inflict a neural shock and steal another's memories. It was for this latter purpose that Toral sent Soto to visit Kor.

INTEGRITY 4CUNNING 5STRENGTH 6
1 C 345
In the 2360s, members of the Zalkonian race began to undergo startling mutations. Backed by the government, men like Sunad sought to capture these dangerous criminals before they could further society.

INTEGRITY 4CUNNING 5STRENGTH 4
1 C 346
Non-Aligned Cost 1 Temarek Non-Aligned Cost 3 •The Albino, Killer of Children Non-Aligned Cost 2 Togaran
Staff Acamarian

Red Dot Biology Red Dot Geology
Red Dot Security

Gatherer. Thief.
Temarek Command Alien

Red Dot Exobiology Red Dot Leadership
Red Dot 2 Medical Red Dot 2 Treachery

Assassin. Thief. Order -
Return this personnel to his owner's hand to kill an opponent's Honor personnel present.
•The Albino, Killer of Children Command Tamarian

Red Dot Honor Red Dot Leadership
Red Dot Officer Red Dot Security
Red Dot Transporters
Togaran
Over a century after the Gatherers left Acamar, the clan divisions that drove them away were still fundamental to their way of life - and death. "… there are no other members of the Lornak clan here, so I claim his possessions."

INTEGRITY 4CUNNING 5STRENGTH 5
1 C 347
"You will die far quicker than your son did, Kang. … No vengeance today…"

INTEGRITY 2CUNNING 6STRENGTH 6
1 R 348
"Kiteo. His eyes closed. Chenza at court. The court of silence. … Chenza!"

INTEGRITY 6CUNNING 5STRENGTH 7
1 C 349
Non-Aligned Cost 4 •Tosk, The Hunted Non-Aligned Cost 2 •Ty Kajada, Relentless Investigator Non-Aligned Cost 2 Red Dot Vash, Treasure Hunter
Staff Tosk

Red Dot Engineer Red Dot Honor
Red Dot 2 Navigation
Red Dot Programming Red Dot Security
•Tosk, The Hunted Command Kobliad

Red Dot Intelligence Red Dot Leadership
Red Dot Programming Red Dot 2 Security
•Ty Kajada, Relentless Investigator Human

Red Dot Anthropology
Red Dot 2 Archaeology Red Dot Science
Red Dot Treachery

Thief.
When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).
•Vash, Treasure Hunter
While this personnel is facing a dilemma, exclude him from any random selection.
"I am Tosk."

INTEGRITY 6CUNNING 6STRENGTH 66
1 R 350
Officer for Kobliad Security who pursued the dangerous and devious Rao Vantika for 20 years. "I know Vantika. I've learned to think as he thinks… He's alive. And he's on board this station."

INTEGRITY 4CUNNING 6STRENGTH 5
1 S 351
"We're going to make a wonderful team."

INTEGRITY 3CUNNING 6STRENGTH 4
1 R 352
Non-Aligned Cost 1 Volnoth    
Staff Command

Red Dot Anthropology
Red Dot Archaeology Red Dot Engineer
Red Dot Exobiology

Gatherer. Thief.
Volnoth  
In 2286, the Lornak clan of Acamar massacred their Tralesta rivals, ending a long blood feud. That violence still marks the surviving Lornak in the eyes of the Gatherers - and the few others who still believe in clan vengeance.

INTEGRITY 4CUNNING 4STRENGTH 3
1 C 353
 

PERSONNEL - ROMULAN (26)

Romulan Cost 2 •Alidar Jarok, Conscientious Admiral Romulan Cost 1 Chagrith Romulan Cost 3 •Cretak, Supporter of the Alliance
Command Romulan

Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Security

Admiral.
When you play this personnel, for each player who commands a Romulan personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
•Alidar Jarok, Conscientious Admiral Staff Reman

Red Dot Archaeology Red Dot Geology
Red Dot Science
Chagrith

Command Romulan

Red Dot Anthropology Red Dot Diplomacy
Red Dot Law Red Dot Physics Red Dot Security

Senator.
When you play this personnel, you may download a D'deridex-class ship.

•Cretak, Supporter of the Alliance
"There comes a time in a man's life that you cannot know - when he looks down at the first smile of his baby girl and realizes he must change the world for here… for all children."

INTEGRITY 4CUNNING 6STRENGTH 5
1 U 354
"…one side of Remus always faces the sun. Due to the extreme temperatures on that half of their world, the Remans live on the dark side of the planet."

INTEGRITY 4CUNNING 6STRENGTH 6
1 C 355
"Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. … Besides, I would hate to see you throw your life away."

INTEGRITY 5CUNNING 5STRENGTH 5
1 S 356
Romulan Cost 2 •Donatra, Compassionate Patriot Romulan Cost 1 Dralvak Romulan Cost 2 •Hiren, Romulan Praetor
Command Romulan

Red Dot Engineer Red Dot Leadership
Red Dot Officer Red Dot Physics

Commander: Valdore. Dissident.
While this personnel is facing a dilemma, she gains Honor and Security.
Staff Reman

Red Dot Biology Red Dot Medical
Red Dot Physics
Dralvak Romulan

Red Dot Archaeology Red Dot Astrometrics
Red Dot Diplomacy Red Dot Law
Red Dot Treachery

Praetor.
When you play this personnel, you may download Prejudice and Politics.
•Hiren, Romulan Praetor
"Are you truly prepared to have your hands drenched in blood? He's not planning to defeat Earth, he's planning its annihilation. And his sins will mark us and our children for generations."

INTEGRITY 4CUNNING 6STRENGTH 5
1 R 357
"The Remans themselves are considered an undesirable caste in the hierarchy of the Empire."

INTEGRITY 4CUNNING 6STRENGTH 6
1 C 358
"Senators, are there any others who wish to speak?"

INTEGRITY 4CUNNING 5STRENGTH 3
1 U 359
Romulan Cost 1 Jorvas Romulan Cost 4 •Lovok, Tal Shiar Colonel Romulan Cost 1 Mopak
Command Reman

Red Dot Astrometrics Red Dot Engineer
Red Dot Navigation
Jorvas Command Romulan

Red Dot Intelligence Red Dot Navigation
Red Dot Officer Red Dot Programming
Red Dot Science Red Dot Transporters

Commander: Serrola.
When an engagement involving your Cardassian ship or Romulan ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
•Lovok, Tal Shiar Colonel Staff Romulan

Red Dot Biology Red Dot Intelligence
Red Dot Security
Mopak
"In darkness, there is strength."

INTEGRITY 4CUNNING 4STRENGTH 7
1 C 360
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.

INTEGRITY 5CUNNING 6STRENGTH 7
1 R 361
The precise details of elite Tal Shiar training are known only to those that have endured it. Others lose any interest in knowing upon seeing the brutality which these select few are capable of.

INTEGRITY 5CUNNING 5STRENGTH 6
1 C 362
Romulan Cost 2 •Movar, Political General Romulan Cost 2 •N'Vek, Soldier of the Underground Romulan Cost 1 Noram
Command Romulan

Red Dot Anthropology Red Dot Officer
Red Dot Physics Red Dot Treachery

General. Smuggler.
While you command two Klingon Treachery personnel, the cost of each of your Klingon ships is -1.
•Movar, Political General Command Romulan

Red Dot Astrometrics Red Dot Biology
Red Dot Programming Red Dot Science

Dissident. Order -
If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn.
•N'Vek, Soldier of the Underground Command Romulan

Red Dot Exobiology Red Dot Leadership
Red Dot Officer Dissident.
Noram
"The Duras need this convoy. Without these supplies, they cannot win!"

INTEGRITY 4CUNNING 5STRENGTH 6
1 S 363
[No lore]

INTEGRITY 4CUNNING 5STRENGTH 6
1 R 364
"The Praetor's power has always been the Romulan fleet. They must be behind Shinzon for him to have overthrown the Senate."

INTEGRITY 4CUNNING 6STRENGTH 5
1 C 365
Romulan Cost 1 Sabrun Romulan Cost 3 •Sela, Mysterious Operative Romulan Cost 3 •Selveth, Tal Shiar Pilot
Romulan

Red Dot Diplomacy Red Dot Exobiology
Red Dot Law Senator.
Sabrun Command Human/Romulan

Red Dot Diplomacy Red Dot Intelligence
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery


While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities.
•Sela, Mysterious Operative Staff Romulan

Red Dot Astrometrics Red Dot Engineer
Red Dot Geology Red Dot Intelligence
Red Dot 2 Navigation Red Dot Treachery
•Selveth, Tal Shiar Pilot
The political landscape of Romulus is both perilous and delicate, with new administrators coming to power with aggressive frequency. Complacency can be a fatal flaw in a Romulan politician.

INTEGRITY 4CUNNING 6STRENGTH 5
1 C 366
"…humans have a way of showing up when you least expect them."

INTEGRITY 2CUNNING 6STRENGTH 5
1 R 367
Pilot of the Serrola during its mission to the Gamma Quadrant. Though she is distrustful of Cardassians, she has followed her commander's example and set aside these feelings to deal with the Dominion.

INTEGRITY 4CUNNING 6STRENGTH 6
1 U 368
Romulan Cost 4 •Shinzon, Capable Commander Romulan Cost 3 •Shinzon, Romulan Praetor Romulan Cost 3 •Suran, Ambitious Commander
Command Human

Red Dot Biology Red Dot Engineer
Red Dot Leadership Red Dot Officer
Red Dot 2 Treachery

Commander: Scimitar. Order -
Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck.
Command Human

Red Dot Biology Red Dot Diplomacy
Red Dot Engineer Red Dot Leadership
Red Dot 2 Treachery

Praetor. Order -
Discard a card from hand to draw a card. You may do this only once each turn.
•Shinzon, Romulan Praetor Command Romulan

Red Dot Leadership Red Dot Navigation
Red Dot Officer Red Dot Security
Red Dot Treachery

Commander: Soterus. Dissident.
When you play this personnel, you may download a Maneuver card.
•Suran, Ambitious Commander
"I'm afraid you won't survive to witness the victory of the echo over the voice."

INTEGRITY 1CUNNING 6STRENGTH 6
1 R 369
"If you had lived my life and experienced the suffering of my people, you would be standing where I am."

INTEGRITY 1CUNNING 6STRENGTH 6
1 S 370
"You told us the timing was perfect for an attack on the Federation! I don't understand why you now delay!"

INTEGRITY 4CUNNING 5STRENGTH 6
1 R 371
Romulan Cost 3 •Tal'Aura, Impatient Senator Romulan Cost 1 Talvin Romulan Cost 2 •Taris, Deceitful Subcommander
Romulan

Red Dot Biology Red Dot Diplomacy
Red Dot Geology Red Dot Programming
Red Dot 2 Treachery

Assassin. Dissident. Senator. Order -
Return this personnel to her owner's hand to kill an opponent's Leadership personnel present.
•Tal'Aura, Impatient Senator Command Romulan

Red Dot Anthropology Red Dot Geology
Red Dot Officer

Dissident.
Talvin Command Romulan

Red Dot Archaeology Red Dot Leadership
Red Dot Medical Red Dot Officer
Red Dot Transporters

Commander: Haakona.
When you play this personnel, you may examine an opponent's hand.
•Taris, Deceitful Subcommander
With her contempt for the presiding bureaucracy, Tal'Aura too eagerly became a pawn in Shinzon's takeover of the Romulan government.

INTEGRITY 1CUNNING 6STRENGTH 4
1 R 372
"Senators, consider the opportunities for the Empire. At last, the destinies of the planets Romulus and Remus will be united. Shinzon of Remus is offering us a chance to make ourselves stronger!"

INTEGRITY 4CUNNING 5STRENGTH 6
1 C 373
"…believe me, Captain, had we chosen to exercise our right to defend the Neutral Zone, we would not have stopped with one starship. You will leave at once."

INTEGRITY 4CUNNING 5STRENGTH 6
1 U 374
Romulan Cost 3 •Telek R'Mor, Astrophysical Researcher Romulan Cost 2 •The Viceroy, Shinzon's Protector Romulan Cost 2 Thexor
Command Past Romulan

Red Dot 2 Astrometrics Red Dot Engineer
Red Dot Honor Red Dot Programming
Red Dot Science


You may play this personnel aboard your Romulan ship.
•Telek R'Mor, Astrophysical Researcher Command Reman

Red Dot Exobiology Red Dot Geology
Red Dot Leadership Red Dot Medical
Red Dot Telepathy Red Dot Treachery


When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
•The Viceroy, Shinzon's Protector Staff Reman

Red Dot Programming Red Dot Security
Red Dot Transporters Red Dot Treachery
Thexor
Scientist aboard a deep space assignment in the early 2350s. He was first to contact U.S.S. Voyager from the Alpha Quadrant - twenty years before it became stranded - through a temporally-distorted micro-wormhole.

INTEGRITY 6CUNNING 5STRENGTH 6
1 R 375
"Don't forget our mission, Shinzon. We must act. Now."

INTEGRITY 3CUNNING 6STRENGTH 7
1 R 376
"In the Dominion War, Reman troops were used as assault forces in the most violent encounters."

INTEGRITY 4CUNNING 5STRENGTH 8
1 S 377
Romulan Cost 3 •Tomalak, Beguiling Adversary Romulan Cost 3 •Vreenak, Tal Shiar Chairman  
Command Romulan

Red Dot Diplomacy Red Dot Leadership
Red Dot Navigation Red Dot Officer
Red Dot Treachery

Commander: Deranas.
While you have a higher score than each of your opponents, if this personnel is aboard a Romulan ship, that ship is attributes +2.
•Tomalak, Beguiling Adversary Romulan

Red Dot Anthropology Red Dot Diplomacy
Red Dot 2 Intelligence Red Dot Law
Red Dot Leadership

Senator.
While an opponent's Diplomacy personnel is at this mission, that opponent must discard a card from hand to use that Diplomacy.
•Vreenak, Tal Shiar Chairman  
"…after we dissect your Enterprise … I intend to display its broken hull in the center of the Romulan capitol as a symbol of our victory."

INTEGRITY 4CUNNING 6STRENGTH 7
1 R 378
"To be honest, my opinion of Starfleet officers is so low, you'd have to work very hard indeed to disappoint me."

INTEGRITY 4CUNNING 6STRENGTH 5
1 R 379
 

SHIPS - BAJORAN (3)

Bajoran Cost 5 Assault Vessel Bajoran Cost 4 Bajoran Interceptor Bajoran Cost 5 Bajoran Scout Vessel
Staff Staff Staff
Janitza Class

Assault Vessel Command Staff
Perikian Class

Bajoran Interceptor Command Staff DS9
Bestri Class

Bajoran Scout Vessel
Largest ship of the Bajoran Militia. The handful not captured and confiscated by the Cardassians were used to transport resistance cells during the Occupation.

RANGE 6  WEAPONS 7  SHIELDS 7
1 U 380
Primary attack vessel of the Bajoran fleet. In 2370, several were appropriated by the Alliance for Global Unity and used in their attempted coup.

RANGE 6  WEAPONS 7  SHIELDS 6
1 C 381
Widely considered to be the fastest and most reliable Bajoran design. Very few remain in operation, as their parts were often scavenged during the Occupation to repair other, more combat-oriented vessels.

RANGE 7  WEAPONS 6  SHIELDS 6
1 C 382

SHIPS - CARDASSIAN (7)

Cardassian Cost 6 •Bralek Cardassian Cost 5 Galor Cardassian Cost 6 Keldon
Command Staff Staff
Galor Class

While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
•Bralek Command Staff Staff
Galor Class

Galor Command Staff Staff Staff
Keldon Class

Keldon
When the Obsidian Order first heard rumors of a Federation archaeological discovery – an algorithm billions of years old, encoded in humanoid DNA – two warships were immediately sent to investigate.

RANGE 8  WEAPONS 8  SHIELDS 8
1 R 383
The backbone of the Cardassian fleet, Galor-class starships make up well more than half their available force. Most of these were constructed at the Cardassia Prime Orbital Three Assembly Facility..

RANGE 8  WEAPONS 8  SHIELDS 8
1 C 384
Introduced around 2370, the Keldon-class design was kept deliberately similar to the Galor so Cardassian shipyards could quickly switch production to this more sophisticated warship.

RANGE 8  WEAPONS 8  SHIELDS 8
1 C 385
Cardassian Cost 6 Keldon Advanced Cardassian Cost 6 •Prakesh Cardassian Cost 6 •Reklar
Command Staff Staff
Keldon Class
Cloaking Device.
While your Cardassian Intelligence personnel is aboard this ship, this ship is attributes +2.
Keldon Advanced Command Staff Staff
Galor Class

While this ship is in an engagement you did not begin, it is Shields +4.
•Prakesh Command Staff Staff
Galor Class

While you have a captive, this ship is Weapons +2 and Shields +1.
•Reklar
"This is a joint operation between the Obsidian Order and the Tal Shiar. We’ve been building a fleet of ships in the Orias System for months now."

RANGE 6  WEAPONS 8  SHIELDS 7
1 U 386
In 2372, with a Klingon invasion imminent, Gul Dukat secured this warship to evacuate the Detapa Council from Cardassia Prime.

RANGE 8  WEAPONS 8  SHIELDS 8
1 387
Tensions along the Cardassian/Federation border threatened to dissolve the treaty only a few years after it was signed. In response, the Reklar was sent to attend diplomatic talks with the U.S.S. Enterprise..

RANGE 8  WEAPONS 8  SHIELDS 8
1 R 388
Cardassian Cost 6 •Vetar    
Command Staff Staff
Galor Class

When you play this ship, you may download a Pursuit card.
•Vetar  
Warship on an open-ended assignment to patrol the Demilitarized Zone and respond to terrorist activities by the Maquis.

RANGE 8  WEAPONS 8  SHIELDS 8
1 R 389
 

SHIPS - FEDERATION (7)

Federation Cost 6 U.S.S. Akira Federation Cost 7 •U.S.S. Defiant, Prototype Warship Federation Cost 7 •U.S.S. Enterprise-E, Federation Envoy
Command Staff Staff Staff DS9
Akira Class

U.S.S. Akira Command Command Command Staff DS9
Defiant Class
Cloaking Device.
While this ship is in an engagement, it is Weapons +1 and Shields +2.
•U.S.S. Defiant, Prototype Warship Command Command Staff Staff TNG
Sovereign Class

When you complete a Federation planet mission, if this ship is at that mission, score 5 points.
•U.S.S. Enterprise-E, Federation Envoy
Starship designed for border defense after the dissolution of the Federation/Klingon treaty. The hull configuration of the Akira-class starship was something of an homage to the look of the earliest Starfleet exploratory vessels.

RANGE 8  WEAPONS 10  SHIELDS 9
1 S 390
"Officially, it’s classified as an escort vessel. Unofficially, the Defiant’s a warship. Nothing more, nothing less."

RANGE 8  WEAPONS 10  SHIELDS 10
1 R 391
"The new Praetor, someone called Shinzon, has requested a Federation envoy. … You’re the closest ship so I want you to go and hear what he has to say."

RANGE 9  WEAPONS 9  SHIELDS 9
1 R 392
Federation Cost 4 U.S.S. Excelsior Federation Cost 5 U.S.S. Galaxy Federation Cost 5 U.S.S. Nebula
Staff Staff Staff Earth
Excelsior Class

U.S.S. Excelsior Command Staff Staff Staff Earth
Galaxy Class

U.S.S. Galaxy Command Staff Staff Earth
Nebula Class

U.S.S. Nebula
Although the transwarp drive experiment of the late 23rd century was a failure, the design of the ship itself was one of Starfleet’s greatest successes. New Excelsior-class ships were still being constructed over 75 years later.

RANGE 8  WEAPONS 7  SHIELDS 7
1 C 393
The Galaxy-class starship represented a major departure in Starfleet design. For the first time, extensive living space was provided so that families of crewmembers could live with them during long tours of duty.

RANGE 8  WEAPONS 8  SHIELDS 9
1 C 394
Primarily designed for research missions, the Nebula-class starship boasts a large upper equipment module to house upgraded sensors and other scientific equipment..

RANGE 8  WEAPONS 8  SHIELDS 8
1 S 395
Federation Cost 6 U.S.S. Sovereign    
Command Command Staff Staff TNG
Sovereign Class

U.S.S. Sovereign  
One of several Starfleet designs introduced in the 2370s, the Sovereign-class starship would become the Federation’s primary deep-space exploration vessel.

RANGE 9  WEAPONS 9  SHIELDS 9
1 U 396
 

SHIPS - KLINGON (7)

Klingon Cost 5 •I.K.S. Hegh'ta Klingon Cost 4 I.K.S. K't'inga Klingon Cost 4 I.K.S. K'Vort
Staff Staff Staff
K'Vort Class
Cloaking Device.
While this ship is at a space mission, it is Weapons +2.
•I.K.S. Hegh'ta Command Staff
K't'inga Class

Cloaking Device.

I.K.S. K't'inga Staff Staff Staff
K'Vort Class
Cloaking Device.

Bird-of-prey commanded by Kurn during the Klingon civil war. Worf served aboard as tactical officer after resigning his Starfleet commission.

RANGE 7  WEAPONS 8  SHIELDS 7
1 R 397
Following their failed 23rd-century alliance with the Romulans, the Klingon Empire designed a major upgrade to their long-standard D-7 battle cruiser. Pride drove them to create a new ship superior to the one they’d foolishly shared with the Romulans.

RANGE 7  WEAPONS 7  SHIELDS 7
1 C 398
The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B’rel-class starship. The result was so durable and reliable, it became the mainstay of the Klingon military for decades.

RANGE 7  WEAPONS 8  SHIELDS 7
1 U 399
Klingon Cost 5 •I.K.S. Lukara Klingon Cost 6 •I.K.S. Maht-H'a Klingon Cost 5 •I.K.S. Rotarran, Ship of Tears
Staff Staff Staff
K'Vort Class
Cloaking Device.
While your Klingon personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
•I.K.S. Lukara Command Staff Staff Staff
Vor'cha Class
Cloaking Device.
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
•I.K.S. Maht-H'a Command Staff Staff
K'Vort Class
Cloaking Device.
For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3).
•I.K.S. Rotarran, Ship of Tears
"…this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."

RANGE 7  WEAPONS 8  SHIELDS 7
1 U 400
Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship’s captain was less than pleased with the outcome of the chase.

RANGE 8  WEAPONS 9  SHIELDS 8
1 R 401
"Together, we will make the Rotarran an honorable ship again – a ship worthy of the Empire."

RANGE 7  WEAPONS 8  SHIELDS 7
1 R 402
Klingon Cost 5 I.K.S. Vor'cha    
Command Staff Staff Staff
Vor'cha Class
Cloaking Device.
I.K.S. Vor'cha  
First Klingon cruiser designed after the Empire’s exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics.

RANGE 8  WEAPONS 9  SHIELDS 8
1 S 403
 

SHIPS - NON-ALIGNED (4)

Non-Aligned Cost 4 Flaxian Scout Vessel Non-Aligned Cost 5 Miradorn Raider Non-Aligned Cost 4 T'Lani Munitions Ship
Staff Staff
Nimaria Class

Flaxian Scout Vessel Staff Staff Staff
Ma-Karn Class

Miradorn Raider Command Staff
A'norum Class

T'Lani Munitions Ship
Modest civilian ship manufactured by the Flaxians for commercial sale. Its highly modular design is easily upgraded, making it a favorite among engineering enthusiasts and criminals.

RANGE 7  WEAPONS 6  SHIELDS 6
1 C 404
Well-equipped attack craft, designated Theta class by Starfleet. The ship is unusually large for its capabilities, due to the extra living space allotted for twinned Miradorn to serve together.

RANGE 7  WEAPONS 8  SHIELDS 8
1 C 405
When tactics in the T’Lani-Kellerun War shifted toward biological weapons, advances in starship technology came to a standstill. Both sides were satisfied with ships simply able to reach the other’s homeworld with their deadly cargo of Harvesters.

RANGE 6  WEAPONS 7  SHIELDS 7
1 C 406
Non-Aligned Cost 6 Tamarian Vessel    
Command Staff Staff Staff
Darmok Class

Tamarian Vessel  
Robust vessel used by the Children of Tama, with systems comparable to Starfleet’s Galaxy-class starship. As with all Tamarian ships, the interior is adorned throughout with symbols and artifacts of their society’s rich history and mythology.

RANGE 8  WEAPONS 8  SHIELDS 9
1 C 407
 

SHIPS - ROMULAN (8)

Romulan Cost 5 D'deridex Romulan Cost 5 D'deridex Advanced Romulan Cost 6 •Deranas
Command Staff Staff Staff
D'deridex Class
Cloaking Device.

D'deridex Command Staff Staff
D'deridex Class
Cloaking Device.
While your Romulan Intelligence personnel is aboard this ship, this ship is attributes +2.
D'deridex Advanced Command Staff Staff Staff
D'deridex Class
Cloaking Device.
While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2.
•Deranas
For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds.

RANGE 7  WEAPONS 9  SHIELDS 9
1 S 408
"No, I’m not on a pleasure cruise. This ship is part of a fleet of Romulan and Cardassian vessels – a fleet that will very soon be traveling through the wormhole into the Gamma Quadrant."

RANGE 6  WEAPONS 7  SHIELDS 7
1 U 409
Warbird under the command of Tomalak in 2366. In that year, it had two encounters with the Enterprise-D, at Galorndon Core and Nelvana III.

RANGE 7  WEAPONS 9  SHIELDS 9
1 U 410
Romulan Cost 6 •Haakona Romulan Cost 4 Romulan Scout Vessel Romulan Cost 7 •Scimitar, Predator
Command Staff Staff Staff
D'deridex Class
Cloaking Device.
When you play this ship, you may download Engage Cloak or a Pursuit card.
•Haakona Staff Staff
Lanora Class

Romulan Scout Vessel Command Command Command Staff Staff
Scimitar Class
Cloaking Device.
When you win an engagement involving this ship, the loser discards the top card or his or her deck.
•Scimitar, Predator
Romulan warbird sent to investigate the Neutral Zone incursion of two Federation starships in 2365. It covertly pursued one of them to the lost homeworld of the Iconians.

RANGE 7  WEAPONS 9  SHIELDS 9
1 R 411
Small Romulan starship often employed in espionage and intelligence gathering. Its flexible design makes it equally suited to long- and short-range assignments.

RANGE 7  WEAPONS 6  SHIELDS 6
1 C 412
"He would only have built a weapon of such scope for one reason. He’s going after Earth."

RANGE 9  WEAPONS 11  SHIELDS 10
1 R 413
Romulan Cost 6 •Serrola Romulan Cost 7 •Valdore  
Command Staff Staff
D'deridex Class
Cloaking Device.
While your Romulan Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a Gamma Quadrant mission, it is Weapons +2 and Shields +1.
•Serrola Command Command Staff Staff
Norexan Class
Cloaking Device.
When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.
•Valdore  
Flagship of the joint Tal Shiar/Obsidian Order fleet that bombarded the Founders’ homeworld in the Omarion Nebula.

RANGE 6  WEAPONS 7  SHIELDS 7
1 R 414
"Might we be of assistance?"

RANGE 9  WEAPONS 9  SHIELDS 9
1 R 415
 
 
 
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