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The first Voyager CCG set released in May 2001. The set features crew members, ships, aliens and situations from the delta quadrant. It came in starter decks and expansion packs. The starter decks contained 40 randomly inserted cards from the Voyager expansion and a rule book. There were a total of 20 different Starter Deck Only cards, some of which were much more common than others. The set also introduced the new Dual-Affiliation cards. The cards feature the same character or ship in two different affiliations. (e.g., Chakotay as a Federation crew member and a Maquis (Non-Aligned). These card pairs are the same except for different coloured affiliation borders and an * after end of the card number of one of the cards designating it the Alternate Colour version. 30 common and uncommon cards are cards seen in earlier expansions, updated with a Voyager theme, e.g. Balancing Act and Lack of Preparation. The Ultra Rare is the Pendari Champion (1:121 packs). This set also introduced the Kazon and Vidiian affiliations. "Easter eggs" in Voyager include two cards with "extras" in their copyright dates. The first was the UR Pendari Champion, which has "THIS CARD ROCKS" – and the second is Hull Breach with "THIS CARD SUCKS.", on the copyright line. There are no R+ cards in this set.
Copyright Line - TM & © 2001 PAR. PIC. TM & © 2001 DECIPHER INC.
Copyright Line - TM & © 2001 PAR. PIC. TM & © 2001 DECIPHER INC. THIS CARD SUCKS. (Hull Breach)
Copyright Line - TM & © 2001 PAR. PIC. TM & © 2001 DECIPHER INC. THIS CARD ROCKS. (The Pendari Champion) |
DILEMMAS (29) |
Aggressive Behavior |
Assassin's Blade |
Astral Eddy |
In 2372, a spaceborne creature attacked U.S.S. Voyager, trying to establish dominance. It perceived the ship as a potential rival. |
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The Klingon dagger of kut'luch is used in a violent ritual of bloodletting that prepares one to become a warrior. Some also use the blade for more unscrupulous purposes. |
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Spatial phenomenon created by an intrusion of subspace into normal space. The resulting discharges of plasmatic energy caused the destruction of a Vostigye science station.V |
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Unless 2 Anthropology OR Leadership, Anthropology, and CUNNING>35 present, ship is damaged and one crew member is killed (random selection).
Rarity: 1 R |
Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent's choice) except a shape-shifter or android.
Rarity: 2 S |
Unless Navigation, Physics, and 2 ENGINEER present, one crew member (random selection) is killed.
Rarity: 3 R |
Balancing Act |
Civil Unrest |
Common Thief |
Rarely had Tuvok been in a more precarious position than at a Nezu colony, halfway between the ionosphere and the planet surface, dangling from a bottom of a mag-lev carriage. |
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Civil disobedience can often escalate into full-scale conflict. A peaceful demonstration soon turned violent, entangling Captain Janeway and Tom Paris in a domestic brawl. |
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Although Tau's theft of the main computer processor from U.S.S. Voyager was elaborately staged, Kathryn Janeway regarded him as little more than a petty criminal. |
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Each player whose missions with point boxes are mostly or mostly (by a difference of 3 or more), loses 50 points (even if playing Borg).
Rarity: 4 U |
Two Away Team members are chosen (random selection). Unless one has Diplomacy, both are "stopped." Mission continues.
Rarity: 5 C |
If any equipment present, discard one (random selection). Otherwise, kills a personnel present (opponent's choice) who has STRENGTH+CUNNING<15. Discard dilemma.
Rarity: 6 S |
Crisis |
Female's Love Interest |
Flash Plasma Storm |
Retrieving a computer processor stolen from U.S.S. Voyager required a coordinated effort. As the crew performed scans from orbit, Captain Janeway conducted reconnaissance on the surface. |
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Genetically manipulated to become Taresian, the handsome Taymon was desired by Malia and two other Taresian females. |
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Quarantined on a planet due to a viral illness, Janeway and Chakotay were forced to "rough it." They found the sudden plasma storms on the planet as dangerous as their disease. |
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To get past requires Leadership (or and icons) in Away Team and an OFFICER-classification personnel (or 2 Borg) aboard your ship at this location.
Rarity: 7 S |
Female Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma.
Rarity: 8 S |
Kills each Away Team member who has both STRENGTH<6 (ignoring hand weapon enhancements) and CUNNING<9. Nullified if you have Thermal Deflectors in play.
Rarity: 9 U |
Gravimetric Distortion |
Hanonian Land Eel |
Hazardous Duty |
Species 8472 uses quantum singularities to cross from their realm of fluidic space into our galaxy. The singularities produce intense gravimetric distortions that can damage nearby ships. |
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While stranded on a savage world by the Kazon-Nistrim, the crew of U.S.S. Voyager encountered a carnivorous creature with an appetite for Starfleet engineers. |
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Losing a crewman under one's command is one of the most difficult realities an officer must face. The tragic loss of life is significant even to a Vulcan. |
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Ship damaged unless 4 ENGINEER OR 2 Astrophysics OR a personnel who has 2 Navigation OR Guinan aboard.
Rarity: 10 S |
Unless SECURITY, SCIENCE, and STRENGTH>50 present, kills Away Team member with lowest CUNNING or fewest icons (opponent's choice).
Rarity: 11 R |
To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma).
Points: -5
Rarity: 12 S |
Hull Breach |
Implication |
Kazon Bomb |
In 2372, a spatial scission caused explosive decompression aboard U.S.S. Voyager. Harry Kim was lost in the incident, and later replaced by a duplicate Harry from a duplicate Voyager. |
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The manager of a Nekrit Supply Depot arrested Chakotay and Tom Paris on charges of conspiracy and murder, based solely on security footage that showed them conversing with the victim. |
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Tierna's "rescue" by the Voyager crew was part of an elaborate ruse. The Kazon was on a suicide mission, carrying a chemical injection that would convert is blood into a powerful explosive. |
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Unless Environmental Suit present, kills one non-android (random selection) and another non-android of same classification (random selection). Mission continues.
Rarity: 13 R |
To get past requires 3 Diplomacy and INTEGRITY>30 OR Law and CUNNING>30.
Rarity: 14 C |
Unless 3 SECURITY and CUNNING>35 OR 2 SECURITY and any tricorder OR 3 Borg present, kills all personnel present who have printed STRENGTH<7. Discard dilemma.
Rarity: 15 C |
Komar Possession |
Lack of Preparation |
Macrovirus |
Tuvok was possessed by trianic energy beings known as the Komar. The entities sought to collect neural energy from the U.S.S. Voyager crew members. |
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Malon legend warns of poisonous monsters, the Vihaar. When aiding a damaged Malon ship in 2375, a U.S.S. Voyager away team discovered the threat they'd dismissed was all too real. |
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Initially microscopic virus that absorbs growth hormones from host organisms to augment its own mass. After emerging, specimens continue to grow to billions of times their original size. |
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Place on one personnel present (random selection). Now and start of each turn, "stops" that personnel and one other personnel present (random selection). Cure with 3 SECURITY.
Rarity: 16 U |
Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt.
Borg: Must have , , and personnel to proceed.
Rarity: 17 S |
Place on ship. Now and start of each turn, kills lowest STRENGTH OR lowest CUNNING crew member (opponent's choice). Cure with 2 Exobiology and 2 SCIENCE.
Rarity: 18 R |
Male's Love Interest |
Matriarchal Society |
Navigational Hazards |
Mari fruit vendor whose waterplums caught Neelix's eye. |
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The population of the planet Taresia is ninety percent female due to the low birth rate of males – and the fact that, in order to reproduce, the male must be killed. |
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Seven of Nine and Harry Kim enhanced the Astrometrics Lab aboard the U.S.S. Voyager, allowing the crew to plot a new course that took five years off their expected journey home. |
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Male Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma.
Rarity: 19 S |
Cannot get past unless at least two female Away Team members are present.
Rarity: 20 S |
To get past requires Stellar Cartography and 2 Navigation.
Rarity: 21 S |
Radioactive Garbage Scow |
Spatial Rift |
Subspace Fracture |
The Malon civilization produces over six billion isotons of industrial by-product every day. Their freighters haul away the toxic waste and dispose of it in other regions of the galaxy. |
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A rupture in space connected U.S.S. Voyager with its duplicate created by a spatial scission. The two crews had to separate their "siamese ships" that shared a single supply of anti-matter. |
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Instabilities in subspace can cause fractures and chain reactions leading to temporal relocation, death, or worse. |
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Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow scow.
Rarity: 22 S |
Two personnel present (random selection) "disappear" (discarded) unless their combined CUNNING>14. To get past requires Astrophysics and 2 ENGINEER.
Rarity: 23 C |
Entire crew or Away Team is killed unless ENGINEER, SCIENCE, Leadership, and CUNNING>28 present. Discard dilemma.
Points: 5
Rarity: 24 R |
The Cloud |
The Swarm |
Trabe Grenade |
In 2371, U.S.S. Voyager entered what the crew thought was a nebula rich in omicron particles. It was in fact a massive life-form whose physiology reacted violently to the intrusion. |
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Fiercely territorial species whose small ships disable enemy vessels by emitting interferometric pulses. Dubbed "the Swarm" by those few who have survived their armadas. |
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Small incendiary devices can be used to create diversions and gain strategic control. An exploding grenade helped Neelix and Mabus escape an underground Kazon prison. |
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Unless 2 MEDICAL, 2 ENGINEER, and 2 Astrophysics present, ship is damaged and "stopped" until end of your next turn. Discard dilemma.
Rarity: 25 R |
Place on ship; WEAPONS are disabled and SHIELDS -2. After start of your next turn, cure with 3 ENGINEER and Physics in crew. If countdown expires, ship destroyed.
Rarity: 26 R |
Kills one Away Team member who has SECURITY or Leadership (random selection) unless that personnel has CUNNING>8. Mission continues.
Rarity: 27 C |
Twisted |
Volcanic Eruption |
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Intense electromagnetic charges caused Voyager to fall into a state of structural flux. The fluctuations created a warping effect, turning the ship into a constantly shifting maze. |
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Many planets suffer from geological instabilities. This can cause problems for unsuspecting – and unprepared – guests. |
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Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING>7.
Rarity: 28 U |
Place on planet if no facility is on planet. Now and start of every player's turn, randomly kills one of their personnel present. Nullified if Thermal Deflectors is in play.
Rarity: 29 R |
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DOOORWAYS (3) |
Barzan Wormhole |
Ready Room Door |
Temporal Micro-Wormhole |
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Seeds (in any phase) or plays in Gamma or Delta Quadrant (limit one). Inserts into spaceline; creates a location (span 2). Any ship may move between Wormhole Negotiations mission and here, then is "stopped." OR Once each turn, plays to relocate Barzan Wormhole to a new location in Gamma or Delta Quadrant, or to alloow a ship to report with crew (limit 4 cards aboard) too Wormhole Negotiations; discard doorway.
Rarity: 30 R |
Once per turn, plays to download to one of your ships its matching commander (draw no cards this turn) OR to download one Captain's Order (Captain's Log, Lower Decks, Yellow Alert, Senior Staff Meeting, or any card so marked). After any use, discard doorway; place it atop your draw deck; or place it atop one of your Captain's Order events to protect that event from nullification.
Rarity: 31 U |
Seeds or plays on table. Your Personnel and Equipment cards may report for duty. Once per game, you may download Space-Time Portal (or nullify its report with crew) OR download Dr. Telek R'Mor. Once each turn (twice per game), you may report a personnel aboard your ship regardless of affiliation, then discard doorway; for rest of game, that personnel may mix with your other affiliations.
Rarity: 32 C |
EQUIPMENT (13) |
Bio-Neural Gel Pack |
Engineering Kit |
Engineering Tricorder |
Small, easily replaceable package housing synthetic neural cells in a gelatinous organic suspension. Part of the bio-neural computer system used aboard Intrepid-class starships. |
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Compact assortment of tools for making modifications and repairs to propulsion and computer systems. Many engineers develop a personal attachment to their set |
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Diagnostic device specially calibrated for use on mechanical systems. The layout of the Starfleet version is intentionally similar to their standard tricorder to allow for easy operation. |
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May report aboard your Intrepid-class ship (for free on U.S.S. Voyager). While on your Intrepid-class ship or Delta Flyer, enhances its attributes all +1. (Cumulative up to +3.)
Rarity: 33 C |
Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
Rarity: 34 S |
Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.
Rarity: 35 S |
Kazon Disruptor |
Kazon Disruptor Rifle |
Medical Kit |
Typical sidearm employed by the various Kazon sects. Simple design is slightly less powerful than comparable Starfleet arms, but it easily mass-produced even without replicator technology. |
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Relatively unsophisticated beam weapon used by the Kazon. No-frills design abandons aesthetic features in favor of inexpensive production. As deadly as it is ugly. |
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Collection of medical instruments. Though no substitute for a fully equipped medical facility, such devices are often sufficient to save lives when nothing more is available. |
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Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +2. (Cumulative.)
Rarity: 36 C |
Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Rarity: 37 U |
Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
Rarity: 38 S |
Medical PADD |
Mobile Holo-Emitter |
Science PADD |
Standard Personal Access Display Device pre-loaded with an extensive database of diseases, treatments, surgical procedures, and other medical information. |
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Portable holographic projector designed by Henry Starling. Based on 29th-century technology he stole from the Timeship Aeon. Acquired by The Doctor in 2373 – or was it 1996? |
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Standard Personal Access Display Device pre-loaded with an extensive database of scientific information in a broad sampling of disciplines. |
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Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.
Rarity: 39 S |
May be "worn" by (placed on) one of your personnel; you may remove it during your turn. Wearer moves normally. While worn, does not count as an Equipment card.
Rarity: 40 U |
Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.
Rarity: 41 S |
Starfleet Type II Phaser |
Starfleet Type III Phaser Rifle |
Transporter Control Module |
Versatile Starfleet hand weapon. Has 16 different power settings ranging from stun to disruption. Beam dispersal can be configured from broad-range to extreme precision. |
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Most powerful standard-issue Starfleet hand weapon. Equipped with fully autonomous recharge, multiple target acquisition, and gyrostabilization. |
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Crucial transporter systems component. Kazon of the Nistrim sect stole one from U.S.S. Voyager. First Maje Jal Culluh used this new technology against his enemies, the Kazon-Relora. |
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Rarity: 42 S |
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Rarity: 43 U |
While aboard your ship or facility with your ENGINEER or Transporter Skill personnel present, that ship or facility has transporters.
Rarity: 44 C |
Vidiian Harvester |
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Combination disruptor/medical device. A neural resonator stuns potential victims; sophisticated quantum imaging scanners and microtransporters extract live organs from the unwilling donor. |
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Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
Rarity: 45 U |
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EVENTS (9) |
Ancestral Vision |
Captain's Log |
Fair Play |
Tribal lore tells of Sky Spirits who guided the Rubber Tree People in Earth's distant past. When Chakotay found the Spirits' home in the Delta Quadrant, he was beset with visions of his ancestors. |
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A commanding officer's journal of events. Captain Ransom continued keeping his even after abandoning other military protocols and traditions. |
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In 2372, Tom Paris concocted a sweepstakes to guess the daily radiogenic particle count, skimming a tenth of the proceeds for himself. Chakotay put a stop to the game, confiscating the pot. |
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Seeds or plays on a Delta Quadrant planet. End of each turn, if your Honor personnel who has INTEGRITY>7 is on planet, draw an extra card (or two if personnel is any Chakotay).
Rarity: 46 R |
Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.)
Rarity: 47 U |
Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.
Rarity: 48 U |
Kal-Toh |
Lower Decks |
Mission Debriefing |
Vulcan game of intricate strategy. Players must find the seeds of order, even in the midst of profound chaos. Tuvok observed that novices often try merely to introduce a spatial balance. |
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Close friendships often form between those serving together on a starship. This was especially true of Maquis who many times fought side-by-side before joining the U.S.S. Voyager crew. |
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Keeping detailed records of missions and discoveries is an essential part of any crew's daily routine. This is even more critical for the only Federation crew in the Delta Quadrant. |
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Plays on table. Once each turn, unless Alien Probe in play, you may discard one card from hand; opponent must discard one of same type (if they cannot, discard Kal-Toh).
Rarity: 49 U |
Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
Rarity: 50 U |
Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)
Rarity: 51 U |
The Big Picture |
The Next Emanation |
Villagers With Torches |

Though facing a long voyage across uncharted space, Kathryn Janeway never lost sight of her ultimate goal – to get her ship and crew home. |
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Believing themselves bound for an afterlife, the Vhnori used a device to send their dead through spectral ruptures, unaware the bodies were being sent to decompose on distant asteroids. |
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After years of poverty, the Takarians were eager to be rid of their Great Sages. Fortunately, Chakotay and Tom Paris were there to keep them from being sent away on "wings of fire." |
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Plays on table. Each player who has not solved (or scouted) at least two missions with point boxes (one and one ) needs an additional 40 points to win. (May not be nullified.)
Rarity: 52 U |
Seeds or plays on table. Opponent's non-❖ personnel discarded from play are placed under here instead of in discard pile. (Immune to Kevin Uxbridge.)
Rarity: 53 C |
Seeds or plays on table. Whenever opponent begins a planet mission attempt with fewer than three personnel, all are killed unless opponent has Thermal Deflectors in play.
Rarity: 54 C |
FACILITIES (3) |
❖ Kazon Outpost |
❖ Nekrit Supply Depot |
❖ Vidiian Outpost |

Since losing its homeworld, the Kazon Collective raids others, establishing outposts throughout its territory. |
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Trade center for mining and commercial vessels. Located on the border of the Nekrit Expanse. |
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The Vidiian Sodality establishes outposts throughout its territory, often hiding them inside barren planetoids. |
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Seed one at a or mission OR build at such a mission where you have a Kazon ENGINEER. Has no transporters. The Kazon Collective.
OUTPOST SHIELDS 34
Rarity: 55 C |
Seed one at any mission that is in (or adjacent to) the Nekrit Expanse Region OR build at such a mission where you have a Non-Aligned ENGINEER.
OUTPOST SHIELDS 24
Rarity: 56 S |
Seed one at a or mission OR build at such a mission where you have a Vidiian ENGINEER. The Vidiian Sodality.
OUTPOST SHIELDS 34
Rarity: 57 C |
INCIDENTS (10) |
Blue Alert |
Caretaker's Array |
Containment Field |
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Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.)
Rarity: 58 C |
Seeds at Ocampa planet (limit one here). Each player may seed a non-Borg ship here. Ships at Badlands Region locations may relocate here. Once per turn, a ship with fewer than fouor staffing icons may report with crew here (limit 3 cards aboard). OR Plays at any time, for free, if a ship is about to be destroyed by Navigate Plasma Storms. Instead relocate ship to Ocampa planet or owner's hand.
Rarity: 59 R |

Seeds or plays on table. (Not duplicatable.) Each player who uses a icon, Hidden Fighter, or Going to the Top must first stack a card from hand face up here. Before each player's turn begins, they reclaim up to two of those cards; if they still have any here, they must skip that turn. Also, nullifies each Destroy Radioactive Garbage Scow (its owner loses its points), Static Warp Bubble, and Telepathic Alien Kidnappers.
Rarity: 60 C |
Delta Quadrant Spatial Scission |
Handshake |
Home Away From Home |
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Seeds or plays on table. You may have up to two copies of each unique Personnel and Ship card in play. Also, once each turn, you may place a unique Personnel or Ship card from your hand out-of-play if you have a copy of that card in play (once per game per card title): all copies in play are attributes all +2 until start of your next turn, and you may play and/or draw up to two cards.
Rarity: 61 C |
Plays once each turn (for free) if you have played no cards this turn and have fewer in hand than opponent; they must choose to discard three cards or allow you to draw three. OR Plays to look at top five cards in any draw deck or discard pile for ten seconds; rearrange as desired. OR Plays if you have at least three other cards in hand; discard entire hand and draw seven cards. Discard incident after any use.
Rarity: 62 U |
Seeds or plays on your ship with one or more staffing icons. If a ship with "Alpha Quadrant" in lore: while not in Alpha Quadrant, your equipment and matching personnel may report aboard; once each turn, one who has icon may do so for free. If any other non-Borg ship: while not in its native quadrant, your personnel who match ship's affiliation and native quadrant (and your equipment) may report aboard.
Rarity: |
The Kazon Collective |
The Vidiian Sodality |
Vidiian Boarding Claw |
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Seeds or plays on table. Your Kazon affiliation may mix with one additional affiliation (may be changed at any time), may attempt missions, and is immune to assimilation. Once each turn, if you have a Maje in play, you may report another Kazon of his sect for free. OR Plays on your Kazon Warship. Your Personnel and Ship cards (except other Warships) may report aboard.
Rarity: 64 C |
Seeds or plays on table. Your Vidiian affiliation may mix with one additional affiliation (may be changed at any time), may attempt missions. Once each turn, you may report either a MEDICAL-classification Vidiian or a MEDICAL-related Equipment card for free. OR Plays on your Vidiian Cruiser. Your Vidiians may report aboard.
Rarity: 65 C |
Plays on any undocked ship present with your staffed, "unstopped" Vidiian Cruiser. Those ships may not fire WEAPONS at each other; yours may not move. Your personnel may travel through Claw to and from other ship. If other ship moves, both ships are first damaged (discard Claw). You may discard Claw during your turn.
Rarity: 66 R |
War Council |
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Seeds or plays on your Neutral, Non-Aligned or facility, except Colony or a Nor. Each of your CIVILIAN and V.I.P. personnel who is native to this quadrant is CUNNING +2; once each turn, one may report aboard (for free). Each time opponent plays Going to the Top, you may download one personnel aboard. OR Plays on your crew or Away Team that has 4 Treachery. Draw up to three cards; discard incident.
Rarity: 67 R |
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INTERRUPTS (10) |
Auto-Destruct Sequence |
Beyond the Subatomic |
Distortion of Space/Time Continuum |
When in a hopeless situation facing insurmountable odds, most starship captains would sooner destroy their own vessel than to let it fall into enemy hands. |
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In 2374, Kes' mental abilities began to grow at an astonishing rate. Soon she was able to perceive and control a new level of reality that exists in the space between subatomic particles. |
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Even minor temporal incursions can cause shock waves with far-reaching effects. Annorax's sweeping interference changed both ancient and recent history throughout the Delta Quadrant. |
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Plays on your ship. Ship self-destructs at end of your turn. Explosion damages all other ships at same location that have SHIELDS<8.
Rarity: 68 U |
Name a card type. Discard from top of your draw deck one by one until you discard a card of selected type; take it into hand (If you exhaust draw deck first, you lose the game.)
Rarity: 69 C |
Plays on any ship. "Unstops" ship, crew, and ship's Away Teams and restores any of this turn's RANGE already used by that ship.
Rarity: 70 U |
Escape Pod |
Mutation |
Nanoprobe Resuscitation |
Rapid-deploy emergency evacuation modules. Most starships are equipped with such systems. |
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Tom Paris underwent a horrifying evolution after a transwarp test flight. His mutating DNA caused internal organs to shift, atrophy, and reform. His outward transformation was no less disturbing. |
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Seven of Nine used a Borg procedure to resuscitate Neelix in 2374, nearly nineteen hours after his death. The Collective has restored drones after almost four times that duration. |
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Plays on ship being destroyed. Escape pod saves entire crew. Unseen by enemy ships, crew remains in pod until personnel rescued. Discard after rescue.
Rarity: 71 C |
Plays to shuffle top two cards of any discard pile into owner's draw deck. OR Plays once each turn; discard one card to draw two.
Rarity: 72 U |
Plays once every turn to return top card of your discard pile to hand. If it is a Personnel card and you have any Borg in play, you may report it to that Borg's location.
Rarity: 73 C |
Quinn |
The Gift |
The Phage |
Member of the Q who felt immortal life had become futile, meaningless, and unendurable. Lobbied to be made mortal so he could commit suicide and upset the Continuum's status quo. |
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Distortions from Kes' expanding powers threatened to destroy Voyager. To save her friends, she permanently left the ship. To thank them, she pushed them 9,500 light-years closer to home. |
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Highly adaptive, deadly virus that has plagued the Vidiians for over two millennia. Destroys genetic codes and cellular structure, requiring constant replacement of decaying organs and tissue. |
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Thrice per game, nullifies an interrupt or event just played or revealed (even a Treaty), unless immune to Kevin Uxbridge or Amanda Rogers.
Points: -5
Rarity: 74 R |
If you have Kes aboard your ship at a spaceline location, place her out-of-play and relocate that ship to another spaceline location in same quadrant. Ship is "stopped."
Rarity: 75 U |
Plays at start of mission attempt or personnel battle to kill any one Vidiian present. OR Kills any one of your Vidiians; place that Vidiian beneath draw deck or in hand.
Rarity: 76 C |
The Power |
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Tanis taught Kes to reach out with her mind, embrace the essence of life, and then transform it into death. "Hurt people, help them… give life, kill. It's all the same." |
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Plays once each turn to draw a card OR draw two and discard one of them (your choice) OR draw three and discard one (opponent's choice). (May not be converted to downloads.)
Rarity: 77 C |
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MISSIONS (29) |
Acquire Technology |
Aftermath |
Ambush Ship |
Sikaris: Obtain trajector transport system from society with strict laws against trading technology with outsiders.
ENGINEER + Physics + (Acquisition OR Diplomacy x3 OR Treachery x2 OR Pakled) |
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Lifeless world: Determine cause of a disaster that obliterated all life on this once-thriving planet.
ENGINEER + Physics x2 + (Honor OR Treachery) |
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Ionized hydrogen cloud: Lure enemy ship to tactically advantageous space and launch an attack.
Leadership x2 + WEAPONS>9
X=30 (or 45 if opponent's occupied ship here). |
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Points: 35 Span: 3 
Rarity: 78 U |
Points: 35 Span: 4 
Rarity: 79 U |
Any non-Federation crew may attempt mission.
Points: X Span: 5 
Rarity: 80 U |
Answer Distress Signal |
Assist Cooperative |
❖ Catalog Phenomena |
Arrithean space: Respond to call for help from malfunctioning isomorphic projection alone on alien ship.
ENGINEER + OFFICER + MEDICAL
* +10 if a personnel in crew. |
 |
Nekrit Expanse Region Factionalized colony: Help group of former Borg to unite and end anarchy.
ENGINEER + SCIENCE + Computer Skill x2
* +10 if you have a personnel present. |
 |
Nekrit Expanse Region Plasma storm: Map dust clouds and other hazards in the Expanse.
SCIENCE + Astrophysics + Stellar Cartography + Computer Skill |
 |
Any crew may attempt mission.
Points: 30* Span: 4 
Rarity: 81 U |
Points: 30* Span: 3 
Rarity: 82 U |
Any crew may attempt mission.
Points: 30 Span: 4 
Rarity: 83 C |
Combat Training |
Contact Resistance |
Cure Deadly Virus |
Tarok: Survive training exercises at this formidable Kazon-Ogla base.
STRENGTH>50 + any Maje
* +5 for each Kazon-Ogla present, up to four. |
 |
Mokra planet: Seek aid from the Alsaurian resistance in freeing prisoners taken by the Mokra.
SECURITY + Leadership + STRENGTH>40 OR Resistance + CUNNING>30 |
 |
Biohazardous world: Develop anti-viral agent for fatal disease that lies dormant in its natural environment.
Exobiology x3 + Biology x2 OR Danara Pel
Until solved, personnel on planet are quarantined. |
 |
Points: 25* Span: 2 
Rarity: 84 U |
. Points: 30 Span: 4 
Rarity: 85 C |
Any Away Team may attempt mission.
Points: 45 Span: 4 
Rarity: 86 R |
Expose Plot |
Heal Life-form |
Inversion Mystery |
Banea: Exonerate crewman framed for murder, and reveal conspiracy to commit scientific espionage.
Diplomacy + Computer Skill + Exobiology x2 OR Law + Mindmeld |
 |
Nucleogenic cloud: Provide medical aid to spaceborne life-form injured by starship.
MEDICAL + Physics + Biology + Navigation |
 |
Inversion nebula: Determine how plasma strands – typically unstable – have survived here for centuries.
ENGINEER + Astrophysics + Diplomacy |
 |
Points: 35 Span: 2 
Rarity: 87 U |
Points: 35 Span: 4 
Rarity: 88 U |
Points: 35 Span: 3 
Rarity: 89 U |
Investigate Quantum Singularity |
Kazon Conference |
Liberation |
Near Ilidaria: Investigate unidentified transmission emanating from this type-four quantum singularity.
Navigation x2 + CUNNING>40 + (ENGINEER x3 OR B'Elanna Torres) |
 |
Sobras: Attend meeting of rival Kazon sects.
OFFICER x3 + SECURITY + Diplomacy
* +5 for each different Maje present. |
 |
Ocampa planet: Liberate prisoner being held by Kazon sect on the surface of this desert planet.
SECURITY + (Transporter Skill OR Neelix)
Ocampa may report on planet (for free). |
 |
Points: 45 Span: 4 
Rarity: 90 R |
Points: 20* Span: 4 
Rarity: 91 U |
Points: 30 Span: 3 
Rarity: 92 U |
Prevent Annihilation |
Prison Break |
Reinitialize Warp Reaction |
Rakosa V: Stop malfunctioning Cardassian warhead from attacking defenseless, highly populated planet.
ENGINEER x2 + Leadership x2 + Computer Skill x2 OR B'Elanna Torres |
 |
Akritirian space: Locate secret alien prison facility and rescue wrongfully incarcerated crew members.
Diplomacy + Navigation + Computer Skill
May seed up to two personnel under here. |
 |
T-class gas giant: Collect radiogenic particles from the rings of this gas giant to fully restore warp efficiency.
Astrophysics + Physics + (SCIENCE OR ENGINEER)
Restores solving ship's RANGE used this turn. |
 |
Points: 40 Span: XX 
Rarity: 93 U |
Any crew may attempt mission.
Points: 30 Span: 4 
Rarity: 94 U |
Any crew may attempt mission.
Points: 35 Span: 4 
Rarity: 95 U |
Research Phage |
Restock Supplies |
Restore Victims |
Avery III: Conduct genetic research on lethal virus that destroys Vidiian cellular structures.
Vidiian + MEDICAL x2 + Exobiology x2 + SCIENCE + Physics OR Think Tank personnel |
 |
Planet Hell: Search for fuel and food sources on this world with an inhospitable atmosphere.
Geology + Anthropology + (Biology OR cook)
Transporter Skill required to beam up/down here. |
 |
Talax: Attempt to restore civilians killed by metreon cascade weapon on the Talaxian moon of Rinax.
SCIENCE x2 + Physics x3 + Transporter Skill x2
Talaxians may report on planet (for free). |
 |
Points: 40 Span: 2 
Rarity: 96 U |
Any Away Team may attempt mission.
Points: 35 Span: 2 
Rarity: 97 U |
. Points: 55 Span: 4 
Rarity: 98 R |
Return Life-form |
Revive Settlers |
Salvage Operation |
Class-J Nebula: Communicate with electromagnetic life-form on ship and return it to its native environment.
Computer Skill x2 + Astrophysics + Exobiology + Diplomacy OR Kathryn Janeway |
 |
Kohl settlement: Awaken people trapped in cryonic hibernation on this planet recovering from a glacial freeze.
Computer Skill + Diplomacy + CUNNING>35 + ( personnel OR discard one unique personnel) |
 |
Debris field: Survey wreckage for recyclable ship systems and other items of value.
ENGINEER OR Archaeology OR Greed
X=20 if one skill present, 30 if two, 40 if all three. |
 |
Points: 40 Span: 3 
Rarity: 99 U |
Points: 35 Span: 3 
Rarity: 100 U |
Any crew may attempt mission. Your Salvage Starship objective may target this location.
Points: X Span: 4 
Rarity: 101 U |
Stop Bombardment |
Study Interment Site |
Study Interstellar Colony |
Nezu colony: Discover cause of repeated asteroid impacts on this resource-abundant planet.
Astrophysics + ENGINEER + Geology + Leadership |
 |
Ringed planet: Investigate appearance of humanoid remains on the asteroids of this planet's ring system.
SCIENCE + Astrophysics + Honor + Anthropology OR Harry Kim |
 |
Interstellar swarm: Study the behavior patterns of this colony of space-dwelling life-forms.
SCIENCE + Anthropology + Exobiology
Ocampa are disabled while here. |
 |
Points: 35 Span: 3 
Rarity: 102 U |
Points: 35 Span: 4 
Rarity: 103 C |
Points: 35 Span: 2 
Rarity: 104 U |
Tak Tak Negotiation |
Unseat Dictator |
|
Tak Tak planet: Obtain information and supplies from culture with highly ritualistic and gestural language.
Diplomacy x3 + CUNNING>35 OR Neelix |
 |
Ilari: Retrieve crewman possessed by the consciousness of a despotic ruler and restore rightful leader.
MEDICAL + SECURITY + (Empathy OR Mindmeld OR STRENGTH>55) |
 |
|
Points: 30 Span: 3 
Rarity: 105 C |
Points: 35 Span: 3 
Rarity: 106 U |
|
OBJECTIVES (5) |
Assign Mission Specialists |
Boarding Party |
Commandeer Ship |
|
 |
|
 |
|
 |
Seeds or plays on table. You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play. Also, while in play, each of your mission specialists scores 5 points whenever they use their skill to meet a mission requirement. You may voluntarily discard objective at start of any of your turns. (Unique.)
Rarity: 107 C |

Seeds or plays on table. Once each turn, your Boarding Pod may move to "ram" any ship present. Personnel on Pod go aboard; discard Pod. Also, once each turn, your Kazon aboard opponent's ship may use its transporters (ignoring its SHIELDS) OR steal an Equipment card aboard (score points; discard objective) OR download Commandeer Ship there (score double points; discard objective).
Points:
10
Rarity: 108 U |
Plays on your Computer Skill personnel who is aboard opponent's empty ship (except a Borg cube). That personnel commandeers ship and, while objective in play, may meet up to three of its staffing icons. OR Seeds or plays on table. Opponent may not return to hand any ship which has your personnel aboard as an intruder or infiltrator.
Rarity: 109 U |
Divert Power |
Organ Theft |
|
|
 |
|
 |
|
Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)
Rarity: 110 U |

Seeds or plays on table. Once each turn, your Vidiian may use a Vidiian Harvester to "steal organs" from any non- personnel present (except an android or shape-shifter). Discard victim; you may report two Vidiians (or download one) and, until end of your next turn, your Vidiians may ignore The Phage. If victim belonged to opponent, you may discard objective to score points.
Points:
10
Rarity: 111 U |
|
PERSONNEL - BAJORAN / FEDERATION (2) |
 Tabor |
 Tabor (alternate image) |
|
ENGINEER
Bajoran whose brother and grandfather were killed in Crell Moset's grisly experiments. Under Teero's influence, helped his fellow Maquis seize U.S.S. Voyager in 2377. |
 |
ENGINEER
Bajoran whose brother and grandfather were killed in Crell Moset's grisly experiments. Under Teero's influence, helped his fellow Maquis seize U.S.S. Voyager in 2377. |
 |
|
Honor Youth SECURITY
Resistance Stellar Cartography
INTEGRITY 8 CUNNING 7 STRENGTH 6
Rarity: 112 R |
Honor Youth SECURITY
Resistance Stellar Cartography
INTEGRITY 8 CUNNING 7 STRENGTH 6
Rarity: 112* R |
|
PERSONNEL - CARDASSIAN / KAZON (2) |
 Seska |
 Seska (alternate image) |
|
ENGINEER
Devious Cardassian operative. Broke her cover after becoming trapped in the Delta Quadrant aboard U.S.S. Voyager. Formed an alliance with the Kazon-Nistrim. |
 |
ENGINEER
Devious Cardassian operative. Broke her cover after becoming trapped in the Delta Quadrant aboard U.S.S. Voyager. Formed an alliance with the Kazon-Nistrim. |
 |
|
Leadership Treachery x2 Transporter Skill
SECURITY Exobiology Computer Skill
INTEGRITY 2 CUNNING 9 STRENGTH 6
Rarity: 113 R |
Leadership Treachery x2 Transporter Skill
SECURITY Exobiology Computer Skill
INTEGRITY 2 CUNNING 9 STRENGTH 6
Rarity: 113* R |
|
PERSONNEL - FEDERATION & FEDERATION / NON-ALIGNED (37) |
 ❖ Ayala |
 ❖ Ayala (alternate image) |
 B'Elanna Torres |
SECURITY
Versatile Maquis who has served exceptionally aboard U.S.S. Voyager. His many assignments have included tactical, ops, and guarding the brig. |
 |
SECURITY
Versatile Maquis who has served exceptionally aboard U.S.S. Voyager. His many assignments have included tactical, ops, and guarding the brig. |
 |
ENGINEER
Former Maquis who became chief engineer of U.S.S. Voyager. Her Klingon and human halves are often at odds with each other. Married Tom Paris in 2377. |
 |
Astrophysics
INTEGRITY 7 CUNNING 7 STRENGTH 7
Rarity: 114 C |
Astrophysics
INTEGRITY 7 CUNNING 7 STRENGTH 7
Rarity: 114* C |
ENGINEER Computer Skill x2 Astrophysics
Cybernetics Transporter Skill
INTEGRITY 7 CUNNING 8 STRENGTH 8
Rarity: 115 R |
 B'Elanna Torres (alternate image) |
❖ Cavit |
 Chakotay |
ENGINEER
Former Maquis who became chief engineer of U.S.S. Voyager. Her Klingon and human halves are often at odds with each other. Married Tom Paris in 2377. |
 |
OFFICER
Lieutenant commander typical of executive officers stationed on smaller Starfleet ships. Posted to U.S.S. Voyager. Scornful of Maquis soldiers and sympathizers. |
 |
OFFICER
Former Maquis leader now serving as first officer on U.S.S. Voyager. Deeply spiritual. Honors the heritage of his grandfathers, though far from their sacred places. |
 |
ENGINEER Computer Skill x2 Astrophysics
Cybernetics Transporter Skill
INTEGRITY 7 CUNNING 8 STRENGTH 8
Rarity: 115* R |
Leadership Anthropology
Transporter Skill
INTEGRITY 6 CUNNING 6 STRENGTH 7
Rarity: 116 C |
Leadership Navigation Diplomacy
Anthropology x2 Archaeology Honor
INTEGRITY 8 CUNNING 8 STRENGTH 8
Rarity: 117 R |
 Chakotay (alternate image) |
 Chell |
 Chell (alternate image) |
OFFICER
Former Maquis leader now serving as first officer on U.S.S. Voyager. Deeply spiritual. Honors the heritage of his grandfathers, though far from their sacred places. |
 |
ENGINEER
Talkative Bolian. Underwent field training soon after coming aboard U.S.S. Voyager. Has been a model – though somewhat paranoid – crewman ever since. |
 |
ENGINEER
Talkative Bolian. Underwent field training soon after coming aboard U.S.S. Voyager. Has been a model – though somewhat paranoid – crewman ever since. |
 |
Leadership Navigation Diplomacy
Anthropology x2 Archaeology Honor
INTEGRITY 8 CUNNING 8 STRENGTH 8
Rarity: 117* R |
Computer Skill Anthropology Biology
Navigation
INTEGRITY 6 CUNNING 5 STRENGTH 5
Rarity: 118 U |
Computer Skill Anthropology Biology
Navigation
INTEGRITY 6 CUNNING 5 STRENGTH 5
Rarity: 118* U |
❖ Dr. Fitzgerald |
Harry Kim |
❖ Joseph Carey |
MEDICAL
Typical of chief medical officers assigned to starships on short tours of duty. Stationed on Caldik Prime during the accident resulting in Tom Paris' discharge from Starfleet. |
 |
OFFICER
U.S.S. Voyager operations officer, his first posting out of the Academy. Until then, had never missed calling home every week. Plays reed instruments. Unlucky at love. |
 |
ENGINEER
Representative of staff in engineering. Has a wife and two sons. Is building a model of U.S.S. Voyager. Doubts he'll finish before the real one returns home. |
 |
Exobiology
INTEGRITY 6 CUNNING 7 STRENGTH 5
Rarity: 119 C |
Stellar Cartography ENGINEER
Music Youth
May volunteer for random selections (if applicable).
INTEGRITY 7 CUNNING 7 STRENGTH 6
Rarity: 120 R |
Physics
INTEGRITY 6 CUNNING 7 STRENGTH 6
Rarity: 121 C |
Kathryn Janeway |
 Lon Suder |
 Lon Suder (alternate image) |
OFFICER
Former science officer of U.S.S. Al-Batani. Dog lover. Inspired by Amelia Earhart, Leonardo da Vinci, and her father. Has promised herself to get her crew home. |
 |
ENGINEER
Dangerous, violent Betazoid. Unable to sense even his own emotions. Murdered Crewman Darwin. Sought to atone after a mindmeld with Tuvok. Skilled floriculturist. |
 |
ENGINEER
Dangerous, violent Betazoid. Unable to sense even his own emotions. Murdered Crewman Darwin. Sought to atone after a mindmeld with Tuvok. Skilled floriculturist. |
 |
SCIENCE Diplomacy Leadership
Computer Skill Physics Astrophysics
INTEGRITY 7 CUNNING 8 STRENGTH 6
Rarity: 122 R |
Physics Biology Treachery Honor
May initiate personnel battle, against any affiliation.
INTEGRITY 6 CUNNING 8 STRENGTH 7
Rarity: 123 R |
Physics Biology Treachery Honor
May initiate personnel battle, against any affiliation.
INTEGRITY 6 CUNNING 8 STRENGTH 7
Rarity: 123* R |
 ❖ Mariah Henley |
 ❖ Mariah Henley (alternate image) |
 Marla Gilmore |
OFFICER
Typical of Maquis who initially had difficulty fitting in aboard U.S.S. Voyager. Her home colony was ceded to Cardassia in the formation of the Demilitarized Zone. |
 |
OFFICER
Typical of Maquis who initially had difficulty fitting in aboard U.S.S. Voyager. Her home colony was ceded to Cardassia in the formation of the Demilitarized Zone. |
 |
 ENGINEER
Senior engineer on U.S.S. Equinox. Frequent attacks by the Ankari "spirits" have made her claustrophobic. Eventually became part of the U.S.S. Voyager crew. |
 |
Geology Computer Skill
INTEGRITY 5 CUNNING 7 STRENGTH 5
Rarity: 124 C |
Geology Computer Skill
INTEGRITY 5 CUNNING 7 STRENGTH 5
Rarity: 124* C |
Physics Computer Skill Transporter Skill
INTEGRITY 6 CUNNING 7 STRENGTH 4
Rarity: 125 U |
 Marla Gilmore (alternate image) |
 Maxwell Burke |
 Maxwell Burke (alternate image) |
 ENGINEER
Senior engineer on U.S.S. Equinox. Frequent attacks by the Ankari "spirits" have made her claustrophobic. Eventually became part of the U.S.S. Voyager crew. |
 |
OFFICER
First officer of U.S.S. Equinox. Almost dropped out of Starfleet. Was once romantically involved with B'Elanna Torres. Still the p'tak she claimed him to be. |
 |
OFFICER
First officer of U.S.S. Equinox. Almost dropped out of Starfleet. Was once romantically involved with B'Elanna Torres. Still the p'tak she claimed him to be. |
 |
Physics Computer Skill Transporter Skill
INTEGRITY 6 CUNNING 7 STRENGTH 4
Rarity: 125 U |
SECURITY Leadership Treachery
Computer Skill x2
INTEGRITY 3 CUNNING 8 STRENGTH 7
Rarity: 126 R |
SECURITY Leadership Treachery
Computer Skill x2
INTEGRITY 3 CUNNING 8 STRENGTH 7
Rarity: 126* R |
Mitchell |
Mortimer Harren |
 Noah Lessing |
SCIENCE
Operator of the junction room on deck 16 of U.S.S. Voyager. Knows the bowels of the ship better than almost anyone aboard – including Captain Janeway. |
 |
OFFICER
Solitary theoretician. Signed aboard U.S.S. Voyager to meet an admissions requirement at a cosmological institute. Not even his mother called him Mortimer. |
 |
SCIENCE
.Acting science officer of U.S.S. Equinox. Fiercely loyal to Rudolph Ransom. Demoted to crewman by Kathryn Janeway when he joined U.S.S. Voyager. |
 |
Computer Skill Navigation Astrophysics
INTEGRITY 7 CUNNING 8 STRENGTH 7
Rarity: 127 U |
Astrophysics x2 Stellar Cartography
INTEGRITY 6 CUNNING 9 STRENGTH 6
Rarity: 128 U |
Computer Skill Geology Biology
INTEGRITY 6 CUNNING 7 STRENGTH 7
Rarity: 129 U |
 Noah Lessing (alternate image) |
Rollins |
 Rudolph Ransom |
SCIENCE
.Acting science officer of U.S.S. Equinox. Fiercely loyal to Rudolph Ransom. Demoted to crewman by Kathryn Janeway when he joined U.S.S. Voyager. |
 |
SECURITY
Served at tactical aboard U.S.S. Voyager during Tuvok's absence in 2371. Received a promotion to lieutenant for exceptional service during the Caretaker incident. |
 |
OFFICER
Accomplished exobiologist and diplomat. Captain of U.S.S. Equinox. Called "Rudy" by his crew. Lost in Delta Quadrant, has relaxed Starfleet protocols and principles. |
 |
Computer Skill Geology Biology
INTEGRITY 6 CUNNING 7 STRENGTH 7
Rarity: 129* U |
Leadership Geology Archaeology
INTEGRITY 7 CUNNING 7 STRENGTH 6
Rarity: 130 U |
Leadership Exobiology SCIENCE
Diplomacy Transporter Skill Treachery
INTEGRITY 5 CUNNING 8 STRENGTH 7
Rarity: 131 R |
 Rudolph Ransom (alternate image) |
Samantha Wildman |
❖ Stadi |
OFFICER
Accomplished exobiologist and diplomat. Captain of U.S.S. Equinox. Called "Rudy" by his crew. Lost in Delta Quadrant, has relaxed Starfleet protocols and principles. |
 |
SCIENCE
Separated from her husband Greskrendtregk by the Caretaker's actions. Their child, Naomi Wildman, has been raised on U.S.S. Voyager. Head of xenobiology. |
 |
OFFICER
Female Betazoid representative of Starfleet helm officers. Has piloted a wide variety of Federation ships, most notably the prototype U.S.S. Intrepid. |
 |
Leadership Exobiology SCIENCE
Diplomacy Transporter Skill Treachery
INTEGRITY 5 CUNNING 8 STRENGTH 7
Rarity: 131* R |
Exobiology x2 Computer Skill Naomi Wildman
Anthropology Any SCIENCE-related Equipment card
INTEGRITY 7 CUNNING 7 STRENGTH 4
Rarity: 132 R |
Empathy Navigation Honor
If on a ship, it is RANGE +1 (+2 if Intrepid class).
INTEGRITY 7 CUNNING 7 STRENGTH 5
Rarity: 133 C |
The Doctor |
 ❖ Thompson |
 ❖ Thompson (alternate image) |
MEDICAL
E.M.H. on U.S.S. Voyager. Years of continuous use have expanded his program to include a vast knowledge of Delta Quadrant species and a love of opera. |
 |
SCIENCE
Typical U.S.S. Equinox crewman corrupted by Ransom and Burke's leadership. Science department head. Has also manned tactical since the security chief's death. |
 |
SCIENCE
Typical U.S.S. Equinox crewman corrupted by Ransom and Burke's leadership. Science department head. Has also manned tactical since the security chief's death. |
 |
Exobiology x2 Biology x2 MEDICAL Music
Computer Skill Mobile Holo-Emitter (ignoring ).
INTEGRITY 7 CUNNING 8 STRENGTH 5
Rarity: 134 R |
Archaeology Treachery Physics
INTEGRITY 5 CUNNING 7 STRENGTH 6
Rarity: 135 C |
Archaeology Treachery Physics
INTEGRITY 5 CUNNING 7 STRENGTH 6
Rarity: 135* C |
Tom Paris |
Tuvok |
Vorik |
OFFICER
Best pilot aboard U.S.S. Voyager. Also acts as medical assistant. Led design and construction of the Delta Flyer. Prolific holodeck programmer. 20th-century history buff. |
 |
OFFICER
Vulcan security chief of U.S.S. Voyager. Janeway's tactical officer and confidant for many years. Former instructor at Starfleet Academy. Breeds prize orchids. |
 |
ENGINEER
Vulcan serving on U.S.S. Voyager. Twin of Taurik. Tried to bond with B'Elanna Torres when enduring Pon farr in 2373. Purged the blood fever in ritual Koon-ut-kal-if-fee. |
 |
Navigation x3 ENGINEER Astrophysics
Computer Skill MEDICAL Biology
INTEGRITY 6 CUNNING 7 STRENGTH 8
Rarity: 136 R |
SECURITY Leadership Computer Skill
Mindmeld Biology Music Law
INTEGRITY 8 CUNNING 9 STRENGTH 9
Rarity: 137 R |
Mindmeld Physics Geology
Anthropology
INTEGRITY 7 CUNNING 8 STRENGTH 8
Rarity: 138 R |
❖ William Telfer |
|
SCIENCE
One of several crewmen serving in the science labs on U.S.S. Voyager. Billy Telfer is a hypochondriac. Also afraid of medication and counseling. Friend of Tal Celes. |
 |
|
Biology Stellar Cartography
INTEGRITY 7 CUNNING 6 STRENGTH 6
Rarity: 139 C |
|
PERSONNEL - FERENGI (2) |
Dr. Arridor |
Kol |
|
MEDICAL
Served under Goss. While trapped with Kol in the Delta Quadrant, set up a lucrative exploitation of the Takarians by posing as one of their "Great Sages." |
 |
SCIENCE
Piloted a shuttle sent into the Barzan wormhole by Goss in 2366. After posing as the Takarians' "Lesser Sage," returned to the Alpha Quadrant via the same wormhole. |
 |
|
Treachery Exobiology Anthropology
Physics Leadership Acquisition
INTEGRITY 3 CUNNING 8 STRENGTH 5
Rarity: 140 R |
Navigation Treachery Greed
Computer Skill Stellar Cartography
INTEGRITY 4 CUNNING 6 STRENGTH 6
Rarity: 141 R |
|
PERSONNEL - KAZON (19) |
❖ Corez |
Culluh |
Haliz |
SECURITY
Representative of Kazon aligned with the Pommar sect. Has served as bodyguard to Minnis. Stood watch over a group of Trabe being held prisoner on Sobras. |
 |
OFFICER
First maje of the Kazon-Nistrim. Romantically involved with Seska. Commands a Kazon Raider. Seeks to capture U.S.S. Voyager and its technology at any cost. |
 |
OFFICER
One of the greatest Kazon-Ogla warriors. Serves under Razik. Admired by many young Ogla, including Karden. Killed a Relora with his bare hands to earn his name. |
 |
Treachery Geology
Kazon Disruptor Rifle
INTEGRITY 5 CUNNING 5 STRENGTH 7
Rarity: 142 C |
Leadership x2 ENGINEER Treachery Greed
Archaeology Diplomacy Boarding Party
INTEGRITY 3 CUNNING 7 STRENGTH 9
Rarity: 143 R |
Biology SCIENCE Leadership Stellar Cartography
INTEGRITY 5 CUNNING 8 STRENGTH 9
Rarity: 144 U |
❖ Halok |
Haron |
Jabin |
ENGINEER
Kazon-Nistrim representative of technicians in Culluh's crew. Gained knowledge of bio-neural technology in his time aboard the commandeered U.S.S. Voyager. |
 |
OFFICER
First maje of the powerful Kazon-Relora, blood enemies of the Nistrim. Commands countless soldiers and a vast fleet of ships – including his own Kazon Raider. |
 |
OFFICER
First maje of the Kazon-Ogla in 2371. Has laid claim to the Ocampa planet. His efforts to tap its subterranean resources have been thwarted by the Caretaker. |
 |
Astrophysics Biology
Any ENGINEER-related Equipment card
INTEGRITY 6 CUNNING 7 STRENGTH 7
Rarity: 15 C |
Leadership Exobiology MEDICAL
Greed Stellar Cartography
INTEGRITY 6 CUNNING 6 STRENGTH 8
Rarity: 146 R |
Leadership Astrophysics Geology
Treachery Greed
INTEGRITY 5 CUNNING 6 STRENGTH 8
Rarity: 147 U |
Karden |
Loran |
❖ Maniz |
OFFICER
Young Kazon-Ogla now come of age. Bravely earned his name like his brother, Kinell, before him. The only Kazon to ever form a real bond with a "Federation." |
 |
OFFICER
First maje of the Kazon-Hobii. Has twice attended meetings with rivals in the hopes of ending skirmishes his small sect lacks the reserves to defend against. |
 |
OFFICER
Typical of warriors loyal to the Kazon-Nistrim sect. Supervised repairs to U.S.S. Voyager after its capture in 2372. Resents Seska's hold over Culluh. |
 |
Youth Navigation x2 Physics
Anthropology Biology Honor
INTEGRITY 8 CUNNING 8 STRENGTH 7
Rarity: 148 R |
Leadership MEDICAL Physics
Archaeology
INTEGRITY 5 CUNNING 7 STRENGTH 7
Rarity: 149 U |
Archaeology Navigation Leadership
INTEGRITY 6 CUNNING 7 STRENGTH 8
Rarity: 150 C |
Minnis |
❖ Narret |
❖ Rabek |
OFFICER
First maje of the Kazon-Pommar sect. Agreed to host negotiations between the Trabe and several Kazon sects in 2372. Gained little prestige from the debacle. |
 |
SCIENCE
Loyal Kazon-Nistrim typical of Culluh's soldiers. Stood proudly with his maje as a bridge officer on the captured U.S.S. Voyager. |
 |
MEDICAL
Kazon-Nistrim physician. Typical of personal attendants often retained by a first maje. Seska did not find his abilities particularly impressive. |
 |
Leadership Diplomacy Navigation
Biology Computer Skill x2
INTEGRITY 7 CUNNING 7 STRENGTH 8
Rarity: 151 R |
Honor Computer Skill Stellar Cartography
INTEGRITY 7 CUNNING 7 STRENGTH 6
Rarity: 152 C |
Exobiology Physics
INTEGRITY 7 CUNNING 6 STRENGTH 8
Rarity: 153 C |
Razik |
Rettick |
❖ Ril |
OFFICER
First maje of the Kazon-Ogla. Personally oversees the training of new Ogla warriors. Intimately familiar with the base on Tarok. Commands a Kazon Warship. |
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ENGINEER
Kazon-Nistrim serving under Culluh. Accompanied him at Sobras conference. Received files from Jonas on Tom Paris' experimental transwarp flight. |
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CIVILIAN
Representative of females throughout Kazon society. Has few rights, little power. Part of the Ogla sect. One of several women romantically involved with Jabin. |
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Treachery Leadership Anthropology
Geology SECURITY
INTEGRITY 5 CUNNING 8 STRENGTH 8
Rarity: 154 R |
SCIENCE Computer Skill Physics Treachery
INTEGRITY 4 CUNNING 8 STRENGTH 7
Rarity: 155 U |
Anthropology MEDICAL Geology
INTEGRITY 7 CUNNING 6 STRENGTH 5
Rarity: 156 C |
❖ Saldin |
Tersa |
Tierna |
CIVILIAN
Representative of non-military Kazon. Pledged to the Pommar sect. Bartender and cook at the dive frequented by Tersa. Remembers Neelix's last visit there all too well. |
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OFFICER
Kazon-Pommar well connected with Minnis. Has had prior dealings with Neelix. Infatuated with a dancer who works at a bar on Sobras. Not her type. |
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SECURITY
Kazon-Nistrim serving as Seska's aide. Assigned a suicide mission by Culluh as part of an elaborate plan to take U.S.S. Voyager. Determined to succeed. |
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Computer Skill SECURITY Archaeology
INTEGRITY 4 CUNNING 7 STRENGTH 7
Rarity: 157 C |
Anthropology Diplomacy Treachery
Exobiology
INTEGRITY 5 CUNNING 5 STRENGTH 7
Rarity: 158 U |
Navigation Honor Stellar Cartography
Kazon Bomb (as an interrupt, where Tierna present).
INTEGRITY 7 CUNNING 8 STRENGTH 6
Rarity: 159 R |
Valek |
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OFFICER
First maje of the Kazon-Oglamar. Expertly uses the slim resources of his sect in hit-and-run attacks, often staged near nebulae and other astronomical phenomena. |
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Leadership SCIENCE Astrophysics
Navigation Greed
INTEGRITY 6 CUNNING 8 STRENGTH 7
Rarity: 160 U |
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PERSONNEL - NON-ALIGNED & NON-ALIGNED/FEDERATION (16) |
Arturis |
Dr. Ma'Bor Jetrel |
Dr. Neria |
ENGINEER
Gifted linguist. Built the Dauntless to deceive and punish the Voyager crew. Blames them for the recent assimilation of his people, "Species 116," by the Borg. |
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SCIENCE
Haakonian who developed the metreon cascade weapon. Deeply regretful of the hundreds of thousands of Talaxians killed by his invention. Dying of metremia. |
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MEDICAL
Vhnori thanatologist. Studied Harry Kim in the hopes of learning more about his people's afterlife. Believes the truth is out there. |
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ENGINEER Diplomacy Anthropology
Computer Skill Treachery Construct Starship
INTEGRITY 5 CUNNING 10 STRENGTH 6
Rarity: 161 R |
MEDICAL Exobiology Physics Honor
INTEGRITY 7 CUNNING 9 STRENGTH 4
Rarity: 162 R |
Anthropology Biology Physics
INTEGRITY 6 CUNNING 7 STRENGTH 4
Rarity: 163 U |
 Kes |
 Kes (alternate image) |
Kurros |
CIVILIAN
Four-year-old Ocampa. Mentored by The Doctor and Tuvok. Has begun to tap latent abilities few others of her species have. Was romantically involved with Neelix. |
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CIVILIAN
Four-year-old Ocampa. Mentored by The Doctor and Tuvok. Has begun to tap latent abilities few others of her species have. Was romantically involved with Neelix. |
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SCIENCE
Humanoid leader of the Think Tank, an elite group that solves problems – for a price. Brilliant tactician. Often does the exact opposite of what an adversary expects. |
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MEDICAL Exobiology Biology Empathy
The Gift OR Beyond the Subatomic
INTEGRITY 8 CUNNING 8 STRENGTH 4
Rarity: 164 R |
MEDICAL Exobiology Biology Empathy
The Gift OR Beyond the Subatomic
INTEGRITY 8 CUNNING 8 STRENGTH 4
Rarity: 164* R |
SCIENCE Treachery x2 Diplomacy
Acquisition Leadership
INTEGRITY 3 CUNNING 12 STRENGTH 5
Rarity: 165 R |
Magistrate Drang |
Neelix |
Neelix (alternate image) |
V.I.P.
Nechani official and chairman of his planet's judicial committee. Though his people divide spiritual matters from government, his faith is quite strong. |
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CIVILIAN
Talaxian jack-of-all-trades. Has served on a Trabalian freighter, mining colony, and Voyager. Serves as cook, morale officer, guide, and sometimes ambassador. |
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CIVILIAN
Talaxian jack-of-all-trades. Has served on a Trabalian freighter, mining colony, and Voyager. Serves as cook, morale officer, guide, and sometimes ambassador. |
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Diplomacy Archaeology Law Anthropology
INTEGRITY 8 CUNNING 7 STRENGTH 5
Rarity: 166 S |
Anthropology Navigation Diplomacy
ENGINEER Geology
INTEGRITY 6 CUNNING 7 STRENGTH 5
Rarity: 167 R |
Anthropology Navigation Diplomacy
ENGINEER Geology
INTEGRITY 6 CUNNING 7 STRENGTH 5
Rarity: 167 R |
Nimira |
❖ Paxim |
Penk |
SECURITY
Telepathic Mari. Chief Examiner of the Constabulary. The unusual laws of her species have reduced crime, but created a black market for illicit violent thoughts. |
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OFFICER
Talaxian commander of a squadron garrisoned at the mining colony on Prema II. Tom Paris enlisted his help to reclaim Voyager from the Kazon-Nistrim in 2373. |
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CIVILIAN
Norcadian entertainment producer. Arrogant. Corrupt. Abducts aliens from all over the sector and forces them to fight in the Tsunkatse matches. |
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Empathy Law MEDICAL
INTEGRITY 7 CUNNING 6 STRENGTH 5
Rarity: 168 S |
Navigation Astrophysics Exobiology
INTEGRITY 7 CUNNING 7 STRENGTH 6
Rarity: 169 C |
Acquisition SECURITY Treachery x2 Greed
Any other card that has "Tsunkatse" in title or lore
INTEGRITY 2 CUNNING 8 STRENGTH 5
Rarity: 170 R |
 Seven of Nine |
 Seven of Nine (alternate image) |
Tanis |
ENGINEER
Borg freed from the Collective. Slowly reclaiming her human past and individuality, guided by Kathryn Janeway, The Doctor, and the rest of the Voyager crew. |
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ENGINEER
Borg freed from the Collective. Slowly reclaiming her human past and individuality, guided by Kathryn Janeway, The Doctor, and the rest of the Voyager crew. |
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CIVILIAN
Unusually old Ocampa male with strong psychokinetic powers. Follower of Suspiria. Delivered Voyager to her so she could avenge the death of her mate, the Caretaker. |
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SCIENCE Stellar Cartography x2 Physics
Exobiology Computer Skill x2 Music
INTEGRITY 7 CUNNING 9 STRENGTH 9
Rarity: 171 R |
SCIENCE Stellar Cartography x2 Physics
Exobiology Computer Skill x2 Music
INTEGRITY 7 CUNNING 9 STRENGTH 9
Rarity: 171* R |
Empathy x2 SCIENCE Biology
Leadership Treachery
INTEGRITY 4 CUNNING 8 STRENGTH 5
Rarity: 172 R |
The Pendari Champion |
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SECURITY
Crowd favorite in the Tsunkatse matches broadcast by Penk. Electrifying Pendari known for his superior strength, bad temper, and keen sense of smell. |
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Leadership Geology
In battle, may pair first (and select his adversary).
INTEGRITY 5 CUNNING 7 STRENGTH 15
Rarity: 173 UR |
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PERSONNEL - ROMULAN (3) |
Dr. Telek R'Mor |
Nevala |
Rekar |
SCIENCE
Romulan Astrophysical Academy member on deep space duty in 2351. Beamed to the present via a micro-wormhole to the U.S.S. Voyager. |
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ENGINEER
Skilled pilot serving under Rekar. Her family's brushes with the Tal Shiar have left her highly suspicious and distrustful of others – even by Romulan standards. |
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OFFICER
Seized and commanded the U.S.S. Prometheus. Planned to deliver it to the Tal Shiar. Didn't anticipate the resourcefulness of two Starfleet holograms. |
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Astrophysics x2 Stellar Cartography Honor
ENGINEER May report directly to any ship.
INTEGRITY 7 CUNNING 7 STRENGTH 7
Rarity: 174 R |
Navigation Computer Skill x2 Physics
Astrophysics Romulan PADD
INTEGRITY 7 CUNNING 7 STRENGTH 7
Rarity: 175 R |
SECURITY Treachery Exobiology
Leadership Geology Commandeer Ship
INTEGRITY 5 CUNNING 7 STRENGTH 8
Rarity: 176 R |
PERSONNEL - VIDIIAN (13) |
Danara Pel |
Dereth |
❖ Drenol |
MEDICAL
Hematologist who treated a phage outbreak on Fina Prime. Became romantically involved with The Doctor when she spent nearly three weeks on U.S.S. Voyager. |
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MEDICAL
Vidiian honatta to Motura. Tasked with obtaining new organs for his charge's survival. Duty-bound to take them from the living if a dead "donor" is unavailable. |
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OFFICER
Planned to ambush U.S.S. Voyager in 2371 in a region filled with subspace vacuoles. A vengeful version of Kes from five years in the future tried to aid his efforts. |
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Biology x2 Computer Skill Honor
Navigation Stellar Cartography
INTEGRITY 8 CUNNING 8 STRENGTH 2
Rarity: 177 R |
Navigation x2 ENGINEER Geology
Exobiology Organ Theft OR Vidiian Harvester
INTEGRITY 3 CUNNING 8 STRENGTH 6
Rarity: 178 R |
Treachery Diplomacy Stellar Cartography
INTEGRITY 4 CUNNING 7 STRENGTH 6
Rarity: 179 C |
❖ Hophalin |
❖ Losarus |
Motura |
ENGINEER
Representative of technicians serving the Vidiian Sodality. Posted to the Avery III installation. Confident in the sophistication of his data encryption routines. |
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SCIENCE
Typical Vidiian researcher of astronomical and planetary sciences. Has a cardiovascular system highly susceptible to the phage. Has had 17 heart replacement surgeries. |
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CIVILIAN
Vidiian sculptor. Would have died of the phage if not for lungs stolen from Neelix. Willing to be punished. When shown mercy instead, responded in kind to save Neelix. |
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Computer Skill Archaeology Physics
Treachery
INTEGRITY 6 CUNNING 7 STRENGTH 5
Rarity: 180 C |
Geology Astrophysics Stellar Cartography
INTEGRITY 5 CUNNING 7 STRENGTH 4
Rarity: 181 C |
Diplomacy x2 SCIENCE Honor
Anthropology Music Dereth
INTEGRITY 8 CUNNING 7 STRENGTH 5
Rarity: 182 R |
❖ Nadirum |
❖ Nirata |
❖ Sethis |
OFFICER
Commanded a Vidiian Cruiser. Attempted to harvest organs from the U.S.S. Voyager crew in 2372. Dozens like him are on the same single-minded mission. |
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SCIENCE
Representative of Vidiian general medical practitioners. Chose to enter military service rather than pledge himself as honatta to a single individual. |
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SECURITY
Overseer typical of Vidiians in charge of slave labor at large facilities like that on Avery III. Gets the most from his captives before sending them to Organ Processing. |
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Leadership Computer Skill Navigation
Organ Theft
INTEGRITY 5 CUNNING 7 STRENGTH 5
Rarity: 183 C |
Exobiology Biology
INTEGRITY 5 CUNNING 7 STRENGTH 4
Rarity: 184 C |
Archaeology Exobiology Leadership
INTEGRITY 3 CUNNING 7 STRENGTH 6
Rarity: 185 C |
❖ Sorum |
Sulan |
❖ Telari |
SECURITY
Typical prison worker and bodyguard serving aboard Vidiian ships and installations. Fears the phage will soon leave him too weak to continue in his duties. |
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MEDICAL
Chief Surgeon of the Vidiian Sodality. Divided B'Elanna Torres into two beings – fully human and fully Klingon – to study the phage's effects on Klingon genetic material. |
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MEDICAL
Medical aide aboard a Vidiian Cruiser. When not assisting in surgery or harvesting, serves as relief science officer. |
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Anthropology Biology Geology
Lower Decks
INTEGRITY 5 CUNNING 5 STRENGTH 6
Rarity: 186 C |
MEDICAL Transporter Skill Exobiology x2
Treachery Computer Skill x2 Physics
INTEGRITY 2 CUNNING 8 STRENGTH 5
Rarity: 187 R |
SCIENCE Anthropology Physics
Vidiian Harvester
INTEGRITY 5 CUNNING 6 STRENGTH 5
Rarity: 188 C |
❖ Thaden |
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MEDICAL
Representative of surgical technicians on Vidiian ships. Well versed in medical procedures and ship systems; supervises both repairs and organ harvesting missions. |
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ENGINEER Astrophysics Navigation
Transporter Skill
INTEGRITY 5 CUNNING 6 STRENGTH 4
Rarity: 189 C |
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SHIPS - FEDERATION & FEDERATION/NON-ALIGNED (6) |
Delta Flyer |
❖ Type 9 Shuttlecraft |
 U.S.S. Equinox |
SHUTTLECRAFT
Designed and often commanded by Tom Paris. Sports an ultra-aerodynamic tetraburnium alloy hull, retractable nacelles, unimatrix shielding, and photonic missiles.
|
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SHUTTLECRAFT
Typical shuttlecraft carried aboard Intrepid-class starships. U.S.S. Voyager carries an unusually large compliment.
|
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NOVA CLASS
NCC-72381. Science vessel pulled from Alpha Quadrant by the Caretaker. Its rogue crew designed an enhanced warp drive, killing nucleogenic life-forms for fuel.
|
 |
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May report aboard your U.S.S. Voyager (for free). Evasive Maneuvers |
RANGE 8 WEAPONS 7 SHIELDS 7
Rarity: 190 R |
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May report aboard your Intrepid- and Nova-class ships. |
RANGE 6 WEAPONS 5 SHIELDS 5
Rarity: 191 C |
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X=4 if any crew member has "U.S.S. Equinox" in lore. Holodeck, Tractor Beam |
RANGE 7+X WEAPONS 6 SHIELDS 7
Rarity: 192 R |
 U.S.S. Equinox (alternate image) |
❖ U.S.S. Intrepid |
U.S.S. Voyager |
NOVA CLASS
NCC-72381. Science vessel pulled from Alpha Quadrant by the Caretaker. Its rogue crew designed an enhanced warp drive, killing nucleogenic life-forms for fuel.
|
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INTREPID CLASS
Prototype introduced in the early 2370s. Its bio-neural circuits respond faster than optical relays. Average crew complement of 140. Capable of a sustained warp 9.975.
|
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INTREPID CLASS
NCC-74656. Commanded by Kathryn Janeway. Pulled 70,000 light years from the Alpha Quadrant. Its crew has spent nearly seven years on a long trek home.
|
 |
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X=4 if any crew member has "U.S.S. Equinox" in lore. Holodeck, Tractor Beam |
RANGE 7+X WEAPONS 6 SHIELDS 7
Rarity: 192* R |
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Holodeck, Tractor Beam |
RANGE 8 WEAPONS 7 SHIELDS 8
Rarity: 193 C |
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Holodeck, Tractor Beam
Bio-Neural Gel Pack Blue Alert |
RANGE 8 WEAPONS 7 SHIELDS 8
Rarity: 193 C |
SHIPS - KAZON (3) |
❖ Kazon Raider |
❖ Kazon Shuttle |
❖ Kazon Warship |
RAIDER CLASS
Ship design stolen when the Trabe were overthrown in 2346. Favored by sects with more limited resources.
|
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SCHUTTLECRAFT/BOARDING POD
Kazon shuttlecraft. Equipped with bow modifications designed to puncture a starship hull. |
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PREDATOR CLASS
Enormous Kazon vessel used as a mobile base of operations. Dwarfs even D'deridex-class ships.
|
 |
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Kazon shuttlecraft may report, be carried, and launch aboard. Tractor Beam
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RANGE 9 WEAPONS 7 SHIELDS 7
Rarity: 195 C |
Has no transporters.
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Once each turn, may take off or land. Boarding Party |
RANGE 6 WEAPONS 3 SHIELDS 5
Rarity: 196 C |
Has no transporters.
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Ships with fewer staffing icons may be carried and launched aboard. Tractor Beam |
RANGE 8 WEAPONS 11 SHIELDS 12
Rarity: 197 R |
SHIPS - NON-ALIGNED (1) |
❖ Bothan Vessel |
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UNKNOWN CLASS
Standard ship design used by a reclusive, territorial race with powerful psionic abilities. Possesses technology which allows it to seem invisible to enemy vessels.
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|
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Cloaking Device, Tractor Beam |
RANGE 7 WEAPONS 6 SHIELDS 7
Rarity: 198 U |
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SHIPS - VIDIIAN (3) |
❖ Vidiian Cruiser |
❖ Vidiian Interceptor |
❖ Vidiian Scout Vessel |
CRUISER CLASS
Largest starship in the Vidiian fleet. Capable of grappling onto an enemy ship, subduing it for boarding. Drenol commanded one.
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INTERCEPTOR CLASS
Formidable ship favored for agility in battle. Suited to hit-and-fade attacks. Sulan commanded one prior to his promotion to Chief Surgeon of the Sodality.
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SCOUT CLASS
Small, non-military Vidiian ship, still powerfully equipped in case of urgent medical needs. Both Dereth and Danara Pel have commanded one.
|
 |
 |
Tractor Beam Vidiian Boarding Claw |
RANGE 9 WEAPONS 10 SHIELDS 10
Rarity: 199 R |
 |
Tractor Beam |
RANGE 8 WEAPONS 8 SHIELDS 9
Rarity: 200 C |
RANGE 8 WEAPONS 7 SHIELDS 7
Rarity: 201 C |
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