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Star Trek Customizable Card Game, First Edition - The Trouble with Tribbles Starter Decks

Decipher Star Trek CCG 1st Edition The Trouble with Tribbles  

Here Comes Tribble! The first set to include Original Series characters. Previously only Spock and McCoy images from TNG episodes were used. Decipher had only just acquired the licence to use TOS and movie images (which previousy rested with Skybox. Included was the first Ultra-Rare (1:121 packs) since Alternate Universe, which was dedicated to Dr. McCoy in tribute to DeForest Kelley who died in the previous year. There was also a range of rare cards (listed by Decipher as (R+) but not marked as such on the cards) which were 33% more rare than the normal rares. Three rares were also classified as Bonus Rares (R*) by Decipher and were inserted in special "two-rare" packs. This is also the first set to have printed card numbers and rarity codes. The cards came as both booster packs and two different pre-constructed starter decks; one Federation and one Klingon. The booster packs came in six different wrapper designs with either Kirk, Spock, McCoy, Uhura, Worf or Odo on the front. The two types of starter decks each had an exclusive card, Sisko or Koloth. As a bit of fun, 27 of the cards in the starter decks, which were reprinted from earlier editions, had some tribble images added to their scene. All the reprinted cards had the same copyright line as the main TWT cards.

Copyright Line - TM & © 2000 PAR. PIC.  TM & © 2000 DECIPHER INC.

FEDERATION STARTER DECK

DILEMMAS (18)

Planet Dilemma Archer Space/Planet Dilemma Chula: The Abyss Space/Planet Dilemma Chula: The Lights
Indigenous inhabitants, such as this Mintakan bowman, often attack an Away Team out of fear. Archer (Tribbled) In shap six of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's bar and learned that it was only part of an elaborate game. Chula: The Abyss (Tribbled) Players face several perils throughout the game of chula. In shap four of the game played in Quark's Bar, Julian Bashir was singled out and "eliminated" by a burst of energy. Chula: The Lights (Tribbled)
Away Team member with highest total attribute numbers is shot and dies unless SECURITY + MEDICAL present. Discard dilemma.
Rarity: C
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar.
Rarity: R
Crew or Away Team member with total attributes closest to 22 (your choice if tie) returns to hand. To get past requires CUNNING>24 remaining.
Rarity: C
Space/Planet Dilemma Chula: The Way Home Space Dilemma Cosmic String Fragment Space/Planet Dilemma Dangerous Liaisons
Near the end of their chula experience, three Deep Space 9 senior staff members were enticed to follow an image of Julian Bashir. He claimed to have found the way home. Chula: The Way Home A long space object as thin as a proton but with the gravitational attraction of a hundred stars. Cosmic String Fragment Quark agreed to provide mercenaries for Rao Vantika's attempted theft of a deuridium shipment. Failure to complete his contract would have been a fatal mistake. Dangerous Liaisons
To get past, three personnel (random selection) are chosen. Opponent may relocate one to Quark's Bar or your facility if the other two have combined INTEGRITY<15.
Rarity: 3 C
Ship is sucked in and destroyed unless Astrophysics OR ENGINEER OR Navigation aboard. Discard dilemma.
Points: 5
Rarity: U
To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand.
Rarity: C
Space Dilemma Hazardous Duty Planet Dilemma Hunter Gangs Space/Planet Dilemma Lack of Preparation
Jake Sisko was exposed to the horrors of war when caught in the Klingon attack on Ajilon Prime. Not a soldier, he was unprepared for the hazards he faced with the colonists. Hazardous Duty (Tribbled) On some planets, civilization has devolved into a bitter struggle for survival. Violent gangs search for prey, such as those which chased Natasha Yar on Turkana IV. Hunter Gangs An Away Team that is unprepared to complete its mission will undoubtedly experience delays. Mission progress may be impossible until additional personnel arrive. Lack of Preparation
To get past requires 2 OFFICER; then place on mission until solved. If any non- OFFICER dies here, its owner loses points (discard dilemma).
Points: -5
Rarity: C
Two Away Team members (random selection) are chased. Examine cards separately. Personnel escapes if CUNNING even, killed if odd. Discard dilemma.
Rarity: C
Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt.
Borg: Must have Subcommand Command, Subcommand Navigation and Subcommand Defense personnel to proceed.

Rarity: C
Space Dilemma Maglock Planet Dilemma Male's Love Interest Space Dilemma Menthar Booby Trap
Maglocks such as those securing the U.S.S. Enterprise-E deflector dish require triple-input authorization. The need for coordinated effort prevents accidental activation. Maglock One of the many beautiful women who reside on the paradise planet of Risa. Male's Love Interest (Tribbled) Relic from ancient Menthar-Promellian war. Aceton assimilators trap passing ships, drain power, then emit deadly radiation. Menthar Booby Trap
To get past, crew must have at least 3 OFFICER with STRENGTH>5 each.
Rarity: C
Male Away Team member (random selection) runs off with lover to furthest planet, where he remains. Can be rescued later. Discard dilemma.
Rarity: C
Unless MEDICAL present, one crew member killed (random selection). Ship can't move until 2 ENGINEER present.
Rarity: C
Planet Dilemma Microvirus Planet Dilemma Nausicaans Planet Dilemma Phased Matter
Genetic weapon designed to attack humanoids who have specific DNA sequences. Microvirus Tall humanoid species with a quick temper. A Nausicaan once stabbed Jean-Luc Picard through the heart with a knife. Nausicaans Phased personnel vibrate out of sync with normal matter, rendering them undetectable. Phased people cannot interact with non-phased people. Phased Matter
Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma.
Points: 5
Rarity: C
Three Nausicaans pick a fight. One Away Team member is killed (random selection) unless STRENGTH>44. Discard dilemma.
Rarity: U
Away Team is split into two Away Teams (owner's choice). Only the smaller team may beam up until ENGINEER and SCIENCE present.
Rarity: C
Planet Dilemma Security Precautions Space Dilemma Two-Dimensional Creatures Planet Dilemma Zaldan
Dr. Manheim's laboratory deep inside a remote planetoid used a system of forcefields and targeting laser to bar entry and protect a revolutionary experiment. Security Precautions (Tribbled) Perfectly flat spaceborne creatures from a two-dimensional spatial continuum. Ensnared the U.S.S. Enterprise in 2367 and impeded Counselor Deanna Troi's empathic abilities. Two-Dimensional Creatures Zaldans, who look human except for their webbed fingers, are infuriated by courtesy. They view it as insulting dishonesty. Zaldan
To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY.
Rarity: C
Place on ship. Empaths are disabled. Also, ship can't move until SCIENCE and ENGINEER present.
Rarity: U
Unless Treachery x2, Disruptors, Wesley Crusher or Exobiology present, two Away Team members with Diplomacy (random selection) are killed.
Rarity: U

DOOORWAYS (1)

Doorway Alternate Universe Door  
  Alternate Universe Door  
Place one on table during the seed phase. Door is now open, allowing your Alternatue Universe icon cards to enter play. OR Stock in deck and use as follows: Plays to nullify one Revolving Door or Subspace Schism. (Discard doorway.) OR Allows one ship to pass through Q-Net. (Discard doorway.) OR Nullify one Temporal Rift, and return doorway to your hand.
Rarity: C

EQUIPMENT (4)

Equipment Classic Communicator Equipment Medical Kit Equipment Plasmadyne Relay
Alternate Universe TOS
Typical 23rd-century personal communications device. Features flip-up antenna grid and multi-band tuning. Such equipment was developed by many races.
Classic Communicator Representative of specialized medical equipment. Such equipment has been developed by many races. Medical Kit (Tribbled) Device designed by Geordi La Forge to improve warp engine quantum efficiency. Wesley Crusher opined that it was obsolete and needed a subprocessor matrix overhaul. Plasmadyne Relay (Tribbled)
Allows one of your TOS personnel present to add a skill from one of your other compatible TOS personnel at same location. (May re-select once each turn.)
Rarity: 11 C
Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
Rarity: C
While on a ship, RANGE and SHIELDS are +2. While at a station or outpost, SHIELDS are +4. (Cumulative.)
Rarity: C
Equipment Starfleet Type I Phaser  
Least powerful of the standard hand-held Federation defensive weapons. Low profile favored by Starfleet captains. Smaller in size than the type II phaser, and easily concealed. Starfleet Type I Phaser (Tribbled)  
Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your Federation card(s).
Rarity: C

FACILITIES (1)

Federation Round Federation Outpost  
Earth is a member of the United Federation of Planets. The Federation establishes outposts throughout its territory. Federation Outpost  
Seed one if playing Federation OR build later at any location where a Federation ENGINEER is present.
Federation Round OUTPOST SHIELDS 30

Rarity: C

INTERRUPTS (2)

Interrupt Live Long and Prosper Interrupt Remodulation  
Traditional Vulcan greeting and farewell gesture. Originated by Surak, the father of Vulcan philosophy, who led Vulcan into its era of peace some 2,000 years ago. Live Long and Prosper With Borg intruders overrunning every defensive checkpoint, Jean-Luc Picard struggled with modifications to make resources more effective. Remodulation  
Saves any Vulcan who was just randomly selected to die. OR Once per turn, returns an opponent's personnel who just died to opponent's hand; draw one card for each of its Red Dot icons.
Rarity: 34 C
Nullifies Adapt: Neutralize Weapon. OR "Remodulates" your hand. Discard one or two cards and draw an equal number from the bottom of your draw deck.
Rarity: U

MISSIONS (6)

Planet Dilemma Cargo Rendezvous Planet Dilemma Diplomacy Mission Planet Dilemma Investigate Coup
Beltane IX: Appointed meeting to deliver cargo at this major commercial center.

ENGINEER + Physics + INTEGRITY>30
OR Greed + Treachery + CUNNING>32
Cargo Rendezvous Peliar Zel: Mediate dispute between civilizations on Peliar Zel's two moons.

Diplomacy + INTEGRITY>30 + CUNNING>30
Diplomacy Mission Tzenketh: Investigate alleged coup that threatens to change the balance of power in this sector.

OFFICER + Leadership x2 + SECURITY + Navigation OR Benjamin Sisko OR Tomalak OR General Krim
Investigate Coup
Federation Mission Romulan Mission Klingon Mission  Points: 35  Span: 3
Rarity: P
Federation Mission  Points: 30  Span: 3
Rarity: U
Federation Mission Romulan Mission Bajoran Mission  Points: 30  Span: 3
Rarity: U
Space Dilemma Reignite Dead Star Planet Dilemma Search and Rescue Space Dilemma Test Mission
Epsilon 119: Use protomatter to re-initiate fusion process of this dead stellar core.

SCIENCE x2 + ENGINEER + Astrophysics + Stellar Cartography OR Gideon Seyetik
Reignite Dead Star Badlands Region • Class-M Planetoid: Search for officer kidnapped from Deep Space 9 by Maquis.

Navigation x2 + Honor + OFFICER + CUNNING>35
Search and Rescue Praxillus System: Provide aid for a helium ignition project attempting to revitalize dying sun.

Physics + INTEGRITY>28
Test Mission
Federation Mission Dominion Mission  Points: 35  Span: 3
Rarity: S
Federation Mission Bajoran Mission  Points: 30  Span: 4
Rarity: S
Federation Mission Klingon Mission  Points: 25  Span: 3
Rarity: C

OBJECTIVES (1)

Objective Assign Mission Specialists  
  Assign Mission Specialists  
Seeds or plays on table. You may download to one outpost up to two different mission specialists that you do not already have in play. Also, while in play, each of your mission specialists scores 5 points whenever they use their skill to meet a mission requirement. You may voluntarily discard objective at start of any of your turns. (Captain's Order. Unique.)
Rarity: C

PERSONNEL - FEDERATION (17)

Federation Alyssa Ogawa Federation B.G. Robinson Federation ❖ Calloway
Staff MEDICAL
Lieutenant (j.g.) Alyssa Ogawa married shipmate Andrew Powell in 2370. A nurse assistant to Dr. Beverly Crusher, she is studying to be a doctor.
Alyssa Ogawa (Tribbled) Staff ENGINEER
Bronwyn Gail Robinson served on the U.S.S. Enterprise. Romantically involved with Thadiun Okona. Responsible for reporting the daily planet-to-ship transport logs.
B.G. Robinson MEDICAL 
Ensign Calloway is representative of Starfleet medical technicians. Served aboard the U.S.S. Enterprise in 2370.
❖  Calloway
Red Dot Biology Red Dot Exobiology Download Medical Kit

INTEGRITY 7 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Transporter Skill Red Dot Youth Red Dot Anthropology
Download Pattern Enhancers

INTEGRITY 6 CUNNING 6 STRENGTH 4

Rarity: 54 U
Red Dot Youth

INTEGRITY 7 CUNNING 5 STRENGTH 3

Rarity: C
Federation Dr. Selar Federation Fleet Admiral Shanthi FederationGibson

Staff MEDICAL 
Dr. Selar is a female Vulcan medical doctor. Served aboard the U.S.S. Enterprise for many years.

Dr. Selar

Command OFFICER 
Fleet Admiral Shanthi authorized the blockade of Romulan forces covertly supporting the Klingon Civil War in 2368.

Fleet Admiral Shanthi (Tribbled) Staff OFFICER
Ensign Gibson served aboard the U.S.S. Enterprise as helm specialist during the 2364 diplomatic mission to Daled IV.
❖ Gibson
Red Dot Computer Skill Red Dot Mindmeld

INTEGRITY 7 CUNNING 8 STRENGTH 5

Rarity: U
Red Dot Leadership Red Dot Diplomacy

INTEGRITY 9 CUNNING 6 STRENGTH 4

Rarity: U
Red Dot Navigation x2

INTEGRITY 6 CUNNING 6 STRENGTH 5

Rarity: C
FederationJace Michaels Federation ❖ Lt. Grant Federation Lt. Nagata
Command OFFICER
Representative of first officers serving in Starfleet. Assigned to the U.S.S. Odyssey. Courageously fought against the Jem'Hadar in 2370.
❖ Jace Michaels Staff Alternate Universe TOS SECURITY
Typical security officer aboard the starship Enterprise. Eager to join the landing party to Capella IV, which he hopes will be the first of many such assignments.
❖ Lt. Grant Staff Alternate Universe TOS ENGINEER
Starship Enterprise engineering assistant. Discovered "Ensign" O'Brien incompetently performing a maintenance task.
Lt. Nagata
Red Dot Diplomacy Red Dot Physics Red Dot Honor

INTEGRITY 6 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot May replace your TOS personnel present who was just randomly selected to die. Red Dot Honor

INTEGRITY 6 CUNNING 5 STRENGTH 7

Rarity: 64 C
Red Dot Computer Skill Red Dot Geology Red Dot Honor
Red Dot Youth

INTEGRITY 7 CUNNING 7 STRENGTH 5

Rarity: 65 U
Federation Lt. Sisko Federation ❖ Mendon Federation Montgomery Scott
Staff TOS OFFICER
Benjamin Sisko
posed as a 23rd-century Starfleet lieutenant to thwart Barry Waddle's plot to kill Captain Kirk. Couldn't resist talking to the legendary captain.

Staff SCIENCE 
Ensign Mendon is a Benzite male representative of science specialists within Starfleet. Served aboard the U.S.S. Enterprise in 2365. Looks like Mordock.

❖  Mendon Command ENGINEER
Chief Engineer of original U.S.S. Enterprise. Rescued in 2369 after spending 75 years in a transporter pattern buffer aboard the crashed U.S.S. Jenolen.
Montgomery Scott (Tribbled)
Red Dot Leadership Red Dot ENGINEER Red Dot Diplomacy Red Dot Navigation
Red Dot May report where Captain Kirk is present (for free).

INTEGRITY 7 CUNNING 8 STRENGTH 8

Rarity: 66 P
Red Dot Physics

INTEGRITY 7 CUNNING 5 STRENGTH 2

Rarity: C
Red Dot ENGINEER Red Dot Astrophysics Red Dot Honor
Red Dot Miracle Worker

INTEGRITY 7 CUNNING 8 STRENGTH 3

Rarity: C
FederationOrren Ran Federation Rager Federation ❖ Sarita Carson
Staff CIVILIAN
Male representative of Klaestron engineers. Associate of Ilon Tandro. Aided in attempted kidnapping of Jadzia Dax in 2369.
❖ Orren Ran Staff OFFICER
Ensign Rager is an experienced conn officer. Served on the U.S.S. Enterprise from 2367 to 2369. Piloted the ship inside a Dyson Sphere found near Norpin V.
Rager Staff SECURITY
Ensign Carson is one of the many talented navigators serving Starfleet. Former member of Nova Squadron. Assigned to bridge duty aboard U.S.S. Defiant.
❖ Sarita Carson
Red Dot Geology Red Dot ENGINEER

INTEGRITY 5 CUNNING 7 STRENGTH 6

Rarity: C
Red Dot Navigation Red Dot Stellar Cartography Red Dot Youth
Red Dot Scores 5 points if helps solve Explore Dyson Sphere.

INTEGRITY 7 CUNNING 6 STRENGTH 6

Rarity: U
Red Dot Navigation Red Dot SCIENCE

INTEGRITY 6 CUNNING 7 STRENGTH 5

Rarity: C
Federation ❖ Taitt Federation Thomas McClure  

Staff SCIENCE
Ensign Taitt is representative of science specialists from Starfleet Academy. Helped the U.S.S. Enterprise destroy a Borg ship in 2370.

Command SECURITY
Senior security officer aboard U.S.S. Enterprise-E. Led the ship's internal defense during the Borg attack of 2373. Transferred from U.S.S. Hood.
Thomas McClure (Tribbled)  
Red Dot Stellar Cartography Red Dot Geology

INTEGRITY 6 CUNNING 7 STRENGTH 4

Rarity: C
Red Dot Leadership Red Dot Exobiology

INTEGRITY 6 CUNNING 7 STRENGTH 8

Rarity: U

PERSONNEL - NON-ALIGNED (2)

Non-Aligned ❖ Rax'Na Non-Aligned T'Shonra  
Staff SCIENCE
Typical male Kressari. Trader of botanical DNA. Aspires to become a weapon supplier.
❖ Rax'Na Staff Alternate Universe SCIENCE
Vulcan scientist. In 2063, on an extended survey far from Vulcan, her scanning instruments detected a warp signature emanating from an uncharted system.
 
Red Dot Astrophysics Red Dot Biology Red Dot Treachery

INTEGRITY 3 CUNNING 6 STRENGTH 6

Rarity: C
Red Dot Navigation Red Dot Mindmeld Red Dot Music
Red Dot Stellar Cartography

INTEGRITY 7 CUNNING 8 STRENGTH 4

Rarity: U

SHIPS - FEDERATION (5)

Federation ❖ Runabout Federation ❖ Starship Constitution Federation ❖ U.S.S. Danube
RUNABOUT CLASS
Resembles a large shuttle. Contains living accommodations. Modular design can be re-configured for different mission profiles.
❖  Runabout Alternate Universe TOS
CONSTITUTION CLASS

Class ship. Heavy cruiser designation. Mainstay of the Federation Starfleet in the 2260s. Registry number NCC-1700.
❖ Starship Constitution DANUBE CLASS
Class of runabout often named for Terran rivers. First commissioned in 2368. The following year, the U.S.S. Enterprise delivered three Danube-class vessels to DS9.
❖ U.S.S. Danube
   

RANGE 7  WEAPONS 5  SHIELDS 5

Rarity: C
TOS Tractor Beam Download Any Federation TOSpersonnel

RANGE 6  WEAPONS 4  SHIELDS 6

Rarity: 107 C
  Reports for free to Runabout Pads.

RANGE 7  WEAPONS 4  SHIELDS 5

Rarity: C
Federation ❖ U.S.S. Galaxy Federation ❖ U.S.S. Nebula  
GALAXY CLASS
Prototype in this elite class of ships was the U.S.S. Galaxy, after which the class was named.
❖  U.S.S. Galaxy NEBULA CLASS
Modern class of ship featuring large upper equipment modules customizable for specific mission uses.
❖  U.S.S. Nebula  
.
Command Staff Staff Holodeck, Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 9

Rarity: U
.
Command Staff Holodeck, Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 8

Rarity: C

KLINGON STARTER DECK

DILEMMAS (16)

Planet Dilemma Anaphasic Organism Space/Planet Dilemma Chula: Pick One to Save Two Space/Planet Dilemma Crisis
A male non-corporeal life-form that lives inside a female host which he enchants, as in the case of Dr. Beverly Crusher's late grandmother. Anaphasic Organism (Tribbled) In the game of chula, thialo is a decision point which requires the player to select one participant to be lost so that the others can continue. Chula: Pick One to Save Two The crew of the U.S.S. Enterprise-E faced concurrent problems in 2063. The Borg required Picard's attention on the ship while Riker and the away team worked with Cochrane on Earth. Blade of Tkon
If Female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded), unless SECURITY + MEDICAL present. Discard dilemma.
Rarity: C
To get past requires three personnel present (random selection) to face thialo. Choose one of those three to return to your hand, or all three are "stopped."
Rarity: U
To get past requires Leadership (or Subcommand Command and Subcommand Defense icons) in Away Team and an OFFICER-classification personnel (or 2 Subcommand Defense Borg) aboard your ship at this location.
Rarity: C
Space/Planet Dilemma Dead End Planet Dilemma Female's Love Interest Space Dilemma Gravimetric Distortion
A Borg force field prevented Data from accomplishing his first goal, and caused him to seek another option. Dead End A genetically-engineered leader. Once romantically involved with Deanna Troi. Female's Love Interest Gravimetric fluctuations sometimes accompany interruptions in the normal flow of space and time. Spatial distortion phenomena can cause a wide range of problems. Gravimetric Distortion
Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted by a player with less than 50 points. (Unique.)
Rarity: U
Female Away Team member (random selection) runs off with lover to furthest planet, where she remains. Can be rescued later. Discard dilemma.
Rarity: C
Ship damaged unless 4 ENGINEER OR 2 Astrophysics OR a personnel who has 2 Navigation OR Guinan aboard.
Rarity: C
Space/Planet Dilemma Lack of Preparation Space/Planet Dilemma Lineup Planet Dilemma Malfunctioning Door
An Away Team that is unprepared to complete its mission will undoubtedly experience delays. Mission progress may be impossible until additional personnel arrive. Lack of Preparation (Tribbled) After a bar fight with Klingons on Station K-7, Captain Kirk ordered a lineup. No crewman claimed responsibilty for starting the brawl, but none pointed the finger at Mr. Scott, either. Lineup At times, Away Teams must open obstructed doors in confined passageways by hand, as did Lt. Commander Data on stardate 41503.7. Malfuntioning Door (Tribbled)
Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt.
Borg: Must have Subcommand Command, Subcommand Navigation and Subcommand Defense personnel to proceed.

Rarity: C
To get past requires four personnel present (random selection) to "form a lineup." All four are "stopped" unless one has INTEGRITY<5 OR INTEGRITY>8
Rarity: 6 C
To get through door, must have Soong-Type Android present OR a combined STRENGTH>27 from up to four Away Team members.
Rarity: C
Planet Dilemma Matriarchal Society Space Dilemma Menthar Booby Trap Planet Dilemma Microvirus
The planet Angel One was dominated by its women who were intolerant of dealing with men. Matriarchal Society (Tribbled) Relic from ancient Menthar-Promellian war. Aceton assimilators trap passing ships, drain power, then emit deadly radiation. Menthar Booby Trap Genetic weapon designed to attack humanoids who have specific DNA sequences. Microvirus (Tribbled)
Cannot get past unless at least two female Away Team members are present.
Rarity: U
Unless MEDICAL present, one crew member killed (random selection). Ship can't move until 2 ENGINEER present.
Rarity: C
Kills one Away Team member (opponent's choice), unless MEDICAL and SECURITY present. Discard dilemma.
Points: 5
Rarity: C
Space Dilemma Nanites Planet Dilemma Primitive Culture Space/Planet Dilemma Scientific Method
Originally, submicroscopic robots used for medical therapy. Now, self-replicating sentient life-forms who can disable computer systems. Nanites First contact requires caution, subterfuge or force. Solkar's historic visit to Earth was peaceful, but Federation/Klingon contact in 2218 would ignite a century of hostilities. Primitive Culture (Tribbled) Beverly Crusher scanned Jo'Bril's body for tetryon traces during her 2369 "murder" investigation. Her scientific approach eventually revealed that Jo'bril had faked his own death. Scientific Method (Tribbled)
Damages afficted ship unless 2 SCIENCE OR Diplomacy present. Discard Dilemma.
Points: 5
Rarity: U
To get past, requires 3 Vulcans OR Anthropology and CIVILIAN OR Vorta and 4 Jem'Hadar OR 2 Tal Shiar OR 2 Obsidian Order OR Acquisition and 2 Greed OR 6 Klingons OR 4 Subcommand Defense Borg.
Rarity: R
To get past requires MEDICAL and 3 SCIENCE.
Rarity: C
Space Dilemma Stellar Flare  
Stellar flares release tremendous amounts of energy and emit radiation across the entire electromagnetic spectrum. Large flares can cause severe damage throughout a star system. Stellar Flare  
Damages and "stops" all ships at this location except those that are docked, landed, or carried OR have 2 Navigation and Astrophysics aboard OR have SHIELDS>11. Discard dilemma.
Rarity: U

DOOORWAYS (2)

Doorway Alternate Universe Door Doorway Storage Compartment Door  
  Alternate Universe Door (Tribbled)   Storage Compartment Door  
Place one on table during the seed phase. Door is now open, allowing your Alternatue Universe icon cards to enter play. OR Stock in deck and use as follows: Plays to nullify one Revolving Door or Subspace Schism. (Discard doorway.) OR Allows one ship to pass through Q-Net. (Discard doorway.) OR Nullify one Temporal Rift, and return doorway to your hand.
Rarity: C
Place one atop Tribble side deck during the seed phase. Side deck is now open and in play. Once each turn, you may draw up to 3 cards from side deck, then play or discard each. OR Stock in deck and play (once each turn) to download from your Tribble side deck one Trouble or Tribble card, or to nullify any card that is closing another Storage Compartment Door; then discard doorway.
Rarity: 10 C

EQUIPMENT (3)

Equipment Bat'leth Equipment Bat'leth (2nd copy) Equipment Medical Tricorder
Traditional blade weapon of the Klingon warrior. According to legend, the first bat'leth, or "sword of honor," was forged by Kahless the Unforgettable some fifteen centuries ago. Bat'leth (Tribbled) Traditional blade weapon of the Klingon warrior. According to legend, the first bat'leth, or "sword of honor," was forged by Kahless the Unforgettable some fifteen centuries ago. Bat'leth (Tribbled) Representative of a specialized tricorder optimized for medical use. Such equipment has been developed by many races. Medical Tricorder (Tribbled)
Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
Rarity: C
Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
Rarity: C
Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
Rarity: C

EVENTS (1)

Event Res-Q  
Q once saved Captain Jean-Luc Picard's life following an injury from a compressed teryon beam. Res-Q  
Regenerates a card. Exchange this event for any one card from your discard pile.
Rarity: C

FACILITIES (1)

Klingon Round Klingon Outpost  
The Klingon Homeworld is Qo'noS. The Klingon Empire establishes outposts throughout its territory. Klingon Outpost  
Seed one if playing Klingon OR build later at an location where a Klingon ENGINEER is present.
Klingon Round OUTPOST SHIELDS 32

Rarity: C

MISSIONS (6)

Planet Dilemma ❖ Bat'leth Tournament Planet Dilemma Fever Emergency Planet Dilemma Plunder Site
Klingon planet: Participate in bat'leth competition held at this Klingon settlement.

Honor + any bat'leth
* +10 if bat'leth is Sword of Kahless.
❖ Bat'leth Tournament Nahmi IV: Coordinate aid for Correllium Fever outbreak.

MEDICAL x3 OR Biology + OFFICER
Fever Emergency Barradas III: Search ancient civilization site for treasures or artifacts.

Treachery + Archaeology + STRENGTH>30
Plunder Site
Klingon Mission  Points: 25*  Span: 3
Rarity: U
Klingon Mission  Points: 35  Span: 3
Rarity: C
Romulan Mission Klingon Mission  Points: 30  Span: 2
Rarity: U
Planet Dilemma Relief Mission Space Study Plasma Streamer Space Study Stellar Collision
Penthara IV: Alleviate planet of Ice Age conditions following type-C asteroid impact.

Geology OR Physics
Relief Mission Igo System: Study stream of plasma flowing between binary stars.

Astrophysics + Youth
Study Plasma Streamer Detrian System: Study rare collision between two gas giants.

Stellar Cartography
Study Stellar Collision
Romulan Mission Klingon Mission  Points: 20  Span: 2
Rarity: C
Federation Mission Romulan Mission Klingon Mission  Points: 30  Span: 4
Rarity: C
Federation Mission Romulan Mission Klingon Mission  Points: 25  Span: 3
Rarity: C

PERSONNEL - KLINGON (14)

Klingon Captain Koloth KlingonDaval Klingon ❖ Divok
Command Alternate Universe TOS OFFICER
Commander of I.K.C. Gr'oth. Sent to protect Klingon interests in Sherman's Planet. Dear to Captain Kirk.
Captain Koloth Staff Alternate Universe TOS SCIENCE
Klingon field scientist serving under Governor Kor. In 2267, helped establish the Klingon command center on Organia.
❖ Daval

Staff MEDICAL
Male trained in Klingon anatomy and medicine. Studied the effects of Tribbles on the Klingon nervous system.

❖  Divok
Red Dot Diplomacy Red Dot Anthropology Red Dot SCIENCE
Red Dot If on I.K.C. Gr'oth, it is attributes all +1 for each Klingon TOS personnel aboard (up to +3).

INTEGRITY 6 CUNNING 7 STRENGTH 8

Rarity: 78 P
Red Dot Astrophysics Red Dot Computer Skill

INTEGRITY 7 CUNNING 6 STRENGTH 7

Rarity: 79 C
Red Dot Biology Red Dot Youth

INTEGRITY 6 CUNNING 6 STRENGTH 8

Rarity: C
Klingon ❖ Dukath Klingon Hon'Tihl Klingon ❖ K'nera
Staff SCIENCE
Klingon trained in the field of science. Studied the effects of Berthold rays on plant life. Served aboard the I.K.C. Pagh.
❖  Dukath Command OFFICER
First officer and sole survivor of the I.K.C. Toh'Kaht. Briefly succeeded captain Kee'Bhor. Suffering from the influence of Saltah'na energy spheres.
Hon'Tihl Command OFFICER
Pursued the criminals Korris and Konmel in 2364 until their deaths on the U.S.S. Enterprise. Offered Worf a position in the Klingon Defense Force.
K'nera
Red Dot Archaeology

INTEGRITY 5 CUNNING 6 STRENGTH 7

Rarity: C
Red Dot SCIENCE Red Dot Geology Red Dot Treachery

INTEGRITY 6 CUNNING 6 STRENGTH 8

Rarity: U
Red Dot SECURITY Red Dot Transporter Skill Red Dot Honor
Red Dot Scores 5 points when Korris or Konmel killed in battle.

INTEGRITY 6 CUNNING 7 STRENGTH 7

Rarity: U
KlingonKered Klingon ❖ Kromm Klingon Morka
Staff Alternate Universe TOS SECURITY
Klingon soldier reporting to Governor Kor. Stationed on planet Organia in 2267. On Kor's orders, helped round up Organian citizens for execution.
❖ Kered Staff ENGINEER
Klingon trained in the field of engineering. Reputed to have consumed fifteen rokeg blood pies at one sitting.
❖  Kromm Command OFFICER
Klingon agent sent by the High Council to keep Ruwon and Karina under surveillance. Accused Odo of insulting his honor. Threatened retribution.
Morka (Tribbled)
Red Dot MEDICAL Red Dot Archaeology

INTEGRITY 4 CUNNING 5 STRENGTH 8

Rarity: 80 C
Red Dot Physics

INTEGRITY 5 CUNNING 6 STRENGTH 8

Rarity: C
Red Dot Computer Skill Red Dot Klingon Intelligence
Red Dot Geology Red Dot Stellar Cartography

INTEGRITY 7 CUNNING 6 STRENGTH 8

Rarity: R
Klingon ❖ N'Garen Klingon T'Kar Klingon Thopok
Staff SECURITY
Typical of young Klingons serving the Empire. Daughter of Tse'Dek. Assigned to tactical/weapons station on I.K.C. Rotarran by General Martok.
❖ N'Garen Staff SECURITY
Klingon mercenary used by Verad. Helped capture Jadzia in an attempt to steal the Dax symbiont.
T'Kar Staff SECURITY
Lady Grilka's bodyguard and would-be suitor. Bad-tempered commander of the guard for the House of Grilka. Despises the Ferengi coward Son of Keldar.
Red Dot Astrophysics Red Dot SCIENCE Red Dot Youth

INTEGRITY 7 CUNNING 6 STRENGTH 6

Rarity: U
Red Dot Navigation x2 Red Dot ENGINEER Red Dot Treachery

INTEGRITY 3 CUNNING 7 STRENGTH 9

Rarity: U
Red Dot Biology Red Dot Transporter Skill Download Bat'leth

INTEGRITY 6 CUNNING 6 STRENGTH 9

Rarity: 83 U
Klingon ❖ Vekma Klingon ❖ Wo'Din  
Staff SCIENCE
Klingon female trained in Klingon anatomy and medicine. Propositioned Commander William T. Riker on the I.K.C. Pagh in 2365.
❖  Vekma Staff SCIENCE
Typical Klingon inspired by tales of glorious battle against the Dominion. Learned diplomatic skills from his father, a former Klingon negotiator.
Wo'Din (Tribbled)  
Red Dot Honor

INTEGRITY 6 CUNNING 5 STRENGTH 6

Rarity: C
Red Dot Diplomacy Red Dot Stellar Cartography

INTEGRITY 5 CUNNING 7 STRENGTH 7

Rarity: C

PERSONNEL - NON-ALIGNED (4)

Non-Aligned ❖ Coutu Non-Aligned Devinoni Ral Non-Aligned ❖ Gorta
Command CIVILIAN
Male from Parada II. Typical of rebels who supported peace talks with the Paradan government. Rescued Miles O'Brien from government forces in 2370.
❖ Coutu V.I.P. 
¼ Betazoid ¾ Human. Skilled negotiator. Abused his empathic powers to gain advantage. Had a dangerous liaison with Counselor Deanna Troi.
Devinoni Ral ENGINEER 
Male of Dopterian race. Representative of non-aligned agents. An opportunist. Had an encounter with the sisters of Duras in 2370.
❖  Gorta
Red Dot Diplomacy Red Dot Honor Red Dot Exobiology

INTEGRITY 8 CUNNING 7 STRENGTH 7

Rarity: C
Red Dot Empathy Red Dot Diplomacy Red Dot Treachery

INTEGRITY 3 CUNNING 9 STRENGTH 3

Rarity: U
Red Dot Physics Red Dot Greed

INTEGRITY 3 CUNNING 7 STRENGTH 4

Rarity: C
Non-Aligned ❖ Vekor  
Command SCIENCE
Representative of female mercenaries operating throughout the galaxy. Worked with Baran to find the Stone of Gol.
Vekor (Tribbled)  
Red Dot MEDICAL Red Dot Navigation Red Dot Geology

INTEGRITY 2 CUNNING 7 STRENGTH 6

Rarity: R

SHIPS - KLINGON (4)

Klingon ❖ I.K.C. K'Vort Klingon ❖ I.K.C. K'Vort (2nd copy) Klingon ❖ I.K.C. Vor'Cha
K'VORT CLASS
Class of ships identical in configuration to the classic B'rel class Klingon Bird-of-Prey, although much larger.
❖  I.K.C. K'Vort K'VORT CLASS
Class of ships identical in configuration to the classic B'rel class Klingon Bird-of-Prey, although much larger.
❖  I.K.C. K'Vort VOR'CHA CLASS
Large attack cruiser. The modern mainstay of the Klingon Defense Force.
❖  I.K.C. Vor'Cha
Staff Cloaking Device, Tractor Beam

RANGE 8  WEAPONS 6  SHIELDS 6

Rarity: C
Staff Cloaking Device, Tractor Beam

RANGE 8  WEAPONS 6  SHIELDS 6

Rarity: C
Command Staff Staff Cloaking Device, Tractor Beam

RANGE 9  WEAPONS 8  SHIELDS 7

Rarity: C
Klingon I.K.C. Vorn  
K'VORT CLASS
Klingon Bird-of-Prey used to transport Duras to meet with the Klingon Arbiter of Succession in 2367.
I.K.C. Vorn  
Staff Cloaking Device, Tractor Beam

RANGE 8  WEAPONS 7  SHIELDS 6

Rarity: U

TRIBBLES (6)

Tribble 1 Tribble – Go Tribble 1 Tribble – Go (2nd copy) Tribble 10 Tribbles – Poison
May report anywhere. Each non-Klingon present is CUNNING -1. Once every turn, may "stop" one personnel present (random selection).

Rarity: 122 C
1 Tribble – Go May report anywhere. Each non-Klingon present is CUNNING -1. Once every turn, may "stop" one personnel present (random selection).

Rarity: 122 C
1 Tribble – Go May report anywhere. Each Klingon present is INTEGRITY -1 and, unless Divok is present, loses their first-listed skill.

Rarity: 125 U
10 Tribbles – Poison
Tribble 10 Tribbles – Poison (2nd copy) Tribble 100 Tribbles – Rescue Tribble 100 Tribbles – Rescue (2nd copy)
May report anywhere. Each Klingon present is INTEGRITY -1 and, unless Divok is present, loses their first-listed skill.

Rarity: 125 U
10 Tribbles – Poison Breeds from 10 Tribbles. Where present, mission attempts require 2 Leadership. If on a planet, prevents scoring of Colony points there.

Rarity: 128 U
100 Tribbles – Rescue Breeds from 10 Tribbles. Where present, mission attempts require 2 Leadership. If on a planet, prevents scoring of Colony points there.

Rarity: 128 U
100 Tribbles – Rescue

TROUBLE (2)

Trouble … in the Transporters Trouble … in the Transporters (2nd copy)  
So numerous were tribbles on the starship Enterprise that some were beamed to K-7 along with Captain Kirk and Mr. Spock. … in the Transporters So numerous were tribbles on the starship Enterprise that some were beamed to K-7 along with Captain Kirk and Mr. Spock. … in the Transporters  
100 (or Tribble Bomb): On a ship or facility, when any personnel present moves away from this group, up to 10 of this group's tribbles (and/or your Tribble Bomb present) may go with that personnel; discard trouble.
Rarity: 139 C
100 (or Tribble Bomb): On a ship or facility, when any personnel present moves away from this group, up to 10 of this group's tribbles (and/or your Tribble Bomb present) may go with that personnel; discard trouble.
Rarity: 139 C
 
 
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